Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 03:58:53 Player: FAQ Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (137) 685 Value Destroyed (3173) 3173 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (4016) 4016 TOTAL SCORE: 15854 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 181 Hunted by Unchained 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 724/1600 Matter 290/300 Energy 348/350 System Corruption 15% Temperature Cool (4) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Electron Diverter Electron Diverter Impulse Thruster Array > --- UTILITY (13) ----- Experimental Power Amplifier Medium Storage Unit Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Transmission Jammer Graphene Brace Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Stasis Canceller Improved Phase Shifter Advanced Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Electron Diverter Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Gravity Neutralizer Structural Scanner Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Transmission Jammer Experimental Reaction Control System Graphene Brace Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Gamma Bomb Array Power Sword > --- INVENTORY -------- Improved Fusion Compressor Particle Reactor Quantum Reactor Light Quantum Reactor Electron Diverter Electron Diverter Electron Diverter Impulse Thruster Array Advanced Datajack [Rating: 171] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Q-thruster Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Q-thruster Utility Improved Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . 2 1 . . . . . 2 1 Utility 11 | . . . . . 2 1 2 2 1 2 . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 126 | 3 4 4 2 2 12 17 5 14 2 9 9 18 25 Power 20 | . . 1 . . 1 1 1 1 . 2 2 2 9 Engine 1 | . . 1 . . . . . . . . . . . Core 6 | . . . . . 1 1 1 1 . . . 1 1 Reactor 13 | . . . . . . . . . . 2 2 1 8 Propulsion 44 | 2 . 2 2 . 3 9 . 7 . 3 3 6 7 Treads 3 | 2 . 1 . . . . . . . . . . . Leg 5 | . . . 2 . 3 . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . Flight 34 | . . . . . . 9 . 7 . 3 2 6 7 Utility 46 | 1 1 . . 1 3 6 3 5 2 4 2 10 8 Device 19 | 1 . . . . . 1 . 1 1 3 2 8 2 Storage 3 | . 1 . . 1 . . . . . . . . 1 Processor 6 | . . . . . 2 . . . . . . 2 2 Hackware 13 | . . . . . . 3 3 3 1 1 . . 2 Protection 5 | . . . . . 1 2 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 16 | . 3 1 . 1 5 1 1 1 . . 2 . 1 Energy Gun 2 | . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 4 | . . . . . 4 . . . . . . . . Ballistic Cannon 3 | . 1 . . 1 1 . . . . . . . . Launcher 3 | . . 1 . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . . . . . . 1 1 1 . 6 1 Parts Lost 45 | . . 3 . . 1 . 1 1 . 2 13 6 18 Power 9 | . . 1 . . . . . . . . 3 1 4 Propulsion 17 | . . 2 . . . . . . . 1 3 4 7 Utility 15 | . . . . . 1 . 1 . . 1 6 1 5 Weapon 4 | . . . . . . . . 1 . . 1 . 2 Highest Loss Streak 15 | . . 2 . . 1 . 1 1 . 1 10 3 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 8 | 4 12 12 12 13 13 4 4 4 4 4 4 2 6 Power . | 1 1 . . . . . . 1 . . . . 2 Propulsion 2 | 2 2 1 1 1 2 2 2 2 3 2 2 . 1 Utility 2 | . 3 5 5 6 4 . . . . . . . 1 Weapon 2 | 1 4 5 5 5 5 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 23 | 4 1 1 . . 5 1 1 3 . 1 1 1 4 Power 1 | . . . . . . . . 1 . . . . . Propulsion 11 | 4 . . . . . . 1 2 . 1 1 1 1 Utility 6 | . 1 1 . . 1 1 . . . . . . 2 Weapon 3 | . . . . . 3 . . . . . . . . Tool/Special 2 | . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 92 | . 99 99 99 100 93 84 99 98 97 98 81 60 76 Engine 5 | . 14 13 14 14 5 . . . . . . . . Core 2 | . . . . . 3 6 6 4 10 2 . 1 . Reactor 1 | . . . . . . . . . . 6 8 2 6 Treads 6 | . 28 16 9 . . . . . . . . . . Leg 5 | . . . 7 28 32 . . . . . . . . Wheel 1 | . . 11 10 . . . . . . . . . . Flight 11 | . . . . . . 33 33 28 26 21 14 15 21 Device 11 | . 14 14 14 14 3 4 6 11 10 18 17 15 17 Storage 6 | . 14 14 14 14 9 . . . . . . . 1 Processor 3 | . . . . . 14 . . . . . . 3 6 Hackware 13 | . . . . . . 17 32 34 33 33 29 17 16 Protection 2 | . . . . . 6 3 6 4 5 4 1 . . Energy Gun 3 | . 13 13 . . . . . . . . . . . Ballistic Gun 1 | . . . . . 9 . . . . . . . . Ballistic Cannon 5 | . 12 14 14 24 8 . . . . . . . . Launcher 1 | . . . 14 3 . 6 6 1 . . . . 1 Slashing Weapon 3 | . . . . . . 6 6 8 10 9 8 4 3 Peak Build Rating 171 | 7 8 9 26 26 41 41 54 89 101 122 125 110 171 Average Rating 56 | 6 7 7 13 26 37 32 50 78 96 115 114 87 134 On Entrance 49 | 6 7 8 8 26 26 41 41 53 89 99 118 67 102 Avg Prop Armor Cover (%) 4 | . . 4 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 58 | 11 29 32 32 52 57 51 18 19 23 31 37 30 58 Greatest Support 90 | 40 40 40 60 60 90 90 34 39 38 38 38 50 78 Greatest Overweight (x) 10 | . . 1 10 . . . . . . . 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 5 5 5 5 5 5 10 Average Capacity 11 | 8 14 15 15 19 20 5 5 5 5 5 5 5 7 Most Carried 20 | 8 15 15 14 15 16 20 5 5 5 5 5 5 10 Average Carried 8 | 4 12 12 12 14 13 4 4 4 4 4 4 2 6 Final Capacity 20 | 8 15 15 15 20 20 5 5 5 5 5 5 5 10 Final Carried 15 | 4 15 12 12 15 15 5 5 5 5 5 1 5 3 Class Distribution -------------------- 50% | Mutant 21% | Wizard-Sprinter 14% | Hacker-Sprinter 4% | Wizard-Mutant 4% | Hacker-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Mutant | -3/Armory Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Matter Collected 3463 | 236 261 147 . 34 1037 275 99 274 29 50 271 175 575 Remotely . | . . . . . . . . . . . . . . Salvage Created 4684 | 74 551 288 . . 1529 324 99 366 53 80 398 190 732 Parts 280 | 4 39 22 . . 69 24 11 19 4 7 27 5 49 Haulers Intercepted 9 | . 2 . . . 6 . . 1 . . . . . Recyclers Shooed 6 | 1 . . . . 1 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 59 | . 11 11 . . 28 . . . . . 7 . 2 Melee 9 | . . . . . . . . . . . 7 . 2 Guns 20 | . 5 3 . . 12 . . . . . . . . Cannons 24 | . 6 6 . . 12 . . . . . . . . AOE 6 | . . 2 . . 4 . . . . . . . . Classes Destroyed 15 | 2 7 . . . 1 1 . . . . 3 . 1 Worker 20 | . 3 . . . 2 2 1 4 1 . . . 7 Builder 14 | . 2 . . . . 2 2 1 . . . . 7 Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 9 | . 2 . . . 6 . . 1 . . . . . Recycler 11 | 1 1 . . . 3 2 . 1 . . . 1 2 Mechanic 2 | . . . . . . 1 . 1 . . . . . Operator 8 | . 1 . . . 1 2 . . . 2 1 1 . Watcher 13 | . 2 . . . 4 1 1 1 1 1 1 . 1 Swarmer 16 | . 6 3 . . 5 . . . . . 2 . . Cutter 2 | . . . . . . . . . . . . . 2 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 29 | . 5 8 . . 16 . . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . Programmer 3 | . . . . . . . . . . . 3 . . Best Kill Streak 11 | 1 8 5 . . 11 3 1 2 1 1 2 1 3 Combat Bots Only 8 | . 6 5 . . 8 . . . . . 2 . 2 Max Kills in Single Turn 2 | 1 2 2 . . 2 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 2 | . . 2 . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Hostile Shots Fired 727 | . 46 48 . . 123 2 2 30 . 78 172 78 148 Missed 356 | . 10 18 . . 49 2 2 14 . 56 98 42 65 Hits 371 | . 36 30 . . 74 . . 16 . 22 74 36 83 Melee 27 | . . . . . . . . . . . 1 . 26 Projectile 344 | . 36 30 . . 74 . . 16 . 22 73 36 57 AOE 2 | . . . . . . . . . . . . . 2 Critical Strikes 24 | . . . . . 6 . . . . . 3 1 14 Actively Blocked 18 | . . . . . . . . . . . 3 1 14 Part Disruptions 1 | . . . . . . . . . . . 1 . . Damage Taken 7433 | . 377 362 . . 1097 . 20 374 . 462 1397 690 2654 Core 2115 | . 92 53 . . 226 . . 96 . 83 448 241 876 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 220 | . 77 . . . . . . 143 . . . . . Core Remaining (%) 77 | 100 . . . 42 58 100 100 90 100 . 59 83 45 Volleys Fired 235 | 8 52 25 . . 145 . . . . . 5 . . Largest 2 | 2 2 2 . . 2 . . . . . 1 . . Hottest 100 | 40 100 80 . . 60 . . . . . 52 . . Shots Fired 441 | 16 103 48 . . 269 . . . . . 5 . . Gun 239 | 16 53 23 . . 147 . . . . . . . . Cannon 188 | . 50 23 . . 115 . . . . . . . . Launcher 14 | . . 2 . . 7 . . . . . 5 . . Special . | . . . . . . . . . . . . . . Kinetic 352 | 16 51 23 . . 262 . . . . . . . . Thermal 75 | . 52 23 . . . . . . . . . . . Explosive 14 | . . 2 . . 7 . . . . . 5 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 13 | 5 5 7 . . 13 . . . . . . . . Robot Miss Streak 4 | 2 4 2 . . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 4 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 378 | 10 50 32 . . 175 16 4 9 2 9 35 3 33 Core Hits 172 | 4 27 17 . . 75 7 2 6 1 2 16 1 14 Critical Kills 2 | . . . . . 2 . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Critical Strikes 24 | . 4 5 . . 7 . . . . 2 5 . 1 Burn 4 | . 2 2 . . . . . . . . . . . Destroy 3 | . . . . . 3 . . . . . . . . Blast 9 | . 2 3 . . 4 . . . . . . . . Sever 8 | . . . . . . . . . . 2 5 . 1 Melee Attacks 253 | . . . . . . 22 9 38 14 30 48 18 74 Impact . | . . . . . . . . . . . . . . Slashing 246 | . . . . . . 22 9 38 14 30 41 18 74 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 47 | . . . . . . 8 2 8 1 . 8 2 18 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 2 4 . . Damage Inflicted 11679 | 82 841 615 . . 3407 885 316 770 136 509 1658 216 2244 Guns 2092 | 82 351 169 . . 1490 . . . . . . . . Cannons 2253 | . 490 298 . . 1465 . . . . . . . . Explosions 861 | . . 148 . . 410 . . . . . 303 . . Melee 6390 | . . . . . . 885 275 770 136 509 1355 216 2244 Ramming 83 | . . . . . 42 . 41 . . . . . . Kinetic 3825 | 82 490 298 . . 2955 . . . . . . . . Thermal 520 | . 351 169 . . . . . . . . . . . Explosive 861 | . . 148 . . 410 . . . . . 303 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 6390 | . . . . . . 885 275 770 136 509 1355 216 2244 Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 2 4 2 . 1 10 3 15 Average Corruption 4 | . . . . . . 2 4 2 . 1 2 1 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 65 | . . . . . . 3 9 7 . . 8 4 34 Message Errors 15 | . . . . . . . 3 1 . . 2 1 8 Matter Fused 14 | . . . . . . . 2 3 . . 2 1 6 Heat Flow Errors 10 | . . . . . . 1 1 2 . . 1 1 4 Energy Discharges 10 | . . . . . . 1 1 . . . 1 1 6 Parts Rejected 3 | . . . . . . . . . . . 2 . 1 Data Loss (minor) 7 | . . . . . . 1 1 1 . . . . 4 Alerts 2 | . . . . . . . 1 . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1541 | . . . . . 14 262 51 201 49 103 232 83 546 Projectiles 12 | . . . . . 12 . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1529 | . . . . . 2 262 51 201 49 103 232 83 546 Knockbacks 22 | . 3 4 . . 15 . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 19 | . 3 4 . . 12 . . . . . . . . Secondary 3 | . . . . . 3 . . . . . . . . Self-Inflicted Damage 112 | . . . . . . . 20 . . . 92 . . Shots 1 | . . . . . . . . . . . 1 . . Rammed 1 | . . . . . . . 1 . . . . . . Targets Rammed 2 | . . . . . 1 . 1 . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 383 | . 120 66 . . 30 206 383 292 96 24 221 74 277 Average Temperature 37 | . 21 24 . . 8 36 73 39 34 7 65 44 44 Received Heat Transfer 1149 | . 141 171 . . 558 . . . . 39 78 . 162 Effects 3 | . . . . . . 2 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Interference 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 2 | . . . . . 1 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 1 2 . . . . . . . . . . . Heat Transferred 1813 | . 1184 629 . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Maximum Alert Level 2 | . . . . . 2 1 . . . 1 . . 1 Low Security (%) 90 | 100 100 100 . 100 61 64 100 100 100 96 100 100 93 Level 1 6 | . . . . . 21 35 . . . 3 . . 6 Level 2 2 | . . . . . 17 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 473 | 5 160 165 . . 473 230 112 105 23 283 189 139 220 Initial 212 | . . . . . . 212 102 2 13 . 142 27 76 Average 76 | 2 42 32 . . 169 187 39 28 4 49 84 72 95 Influence Increases 4583 | 10 412 285 . . 1016 219 67 334 67 485 619 400 669 Destroy 0b10 Robot/C 1280 | . 220 220 . . 560 . . . . . 240 . 40 Destroy 0b10 Robot/NC 395 | 10 55 . . . 80 50 20 45 10 15 15 10 85 Destroy Leader 296 | . 58 50 . . 140 2 2 4 2 2 24 . 12 Allied During Kill 44 | . . . . . . . . . . . 44 . . Successful Hack 347 | . 33 . . . 50 60 41 14 20 12 18 78 21 Disable Machine 135 | . 30 . . . 45 . . 15 . . 45 . . Destroy Structure 381 | . 1 15 . . 36 2 4 46 20 36 98 42 81 Partial Spotted 240 | . . . . . . 30 . 60 . 45 . 60 45 Lose Combat Pursuer 1365 | . 15 . . . 105 75 . 150 15 375 135 210 285 Miscellaneous 100 | . . . . . . . . . . . . . 100 Influence Decreases 4385 | 10 412 285 . . 549 477 269 313 95 212 838 325 600 Entered New Map 593 | . . . . . . 255 107 5 15 . 131 27 53 Time Decay 2999 | 10 412 255 . . 539 222 152 298 76 187 243 238 367 Lost Part 440 | . . 30 . . 10 . 10 10 . 20 120 60 180 Lost Ally 226 | . . . . . . . . . 4 5 217 . . Purge Threat 127 | . . . . . . . . . . . 127 . . Squads Dispatched 45 | . 2 . . . 4 2 2 2 1 8 8 3 13 Investigation 6 | . . . . . 2 . . . . . 2 . 2 Extermination 21 | . . . . . . 1 2 2 1 5 3 2 5 Reinforcement 18 | . 2 . . . 2 1 . . . 3 3 1 6 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Distress Signals 17 | . 1 . . . 4 . 1 . 1 4 4 1 1 Communications Jammed 5 | . . . . . . . . . 1 . . . 4 Distress Signals 5 | . . . . . . . . . 1 . . . 4 Times Spotted 221 | . 18 11 . . 40 6 5 17 2 38 28 22 34 Peak Tracking Total 14 | . 6 4 . . 10 6 3 5 2 10 7 14 13 Tactical Retreats 48 | . 1 . . . 5 1 . 5 1 10 6 10 9 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 20 | . . . . . 1 2 2 3 . . 4 . 8 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 9 | . 2 . . . 3 . . 1 . . 3 . . Max in Single Turn 1 | . 1 . . . 1 . . 1 . . 1 . . Garrison Access 7 | . . . . . . 1 1 3 . 2 . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 86 | . 7 . 2 . 6 10 8 18 7 7 5 7 9 Terminals 44 | . 6 . . . 5 4 4 8 2 1 5 4 5 Fabricators 12 | . . . . . . 1 1 3 4 2 . 1 . Repair Stations 3 | . 1 . . . . . . 2 . . . . . Recycling Units 5 | . . . . . . 1 1 1 1 . . . 1 Scanalyzers 10 | . . . . . 1 3 1 1 . 1 . 1 2 Garrison Access 10 | . . . . . . 1 1 3 . 3 . 1 1 Total Hacks 235 | . 22 . 2 . 15 23 36 58 18 9 19 17 16 Successful 171 | . 17 . 2 . 9 16 31 48 15 7 12 7 7 Failed 60 | . 5 . . . 6 7 4 9 3 1 7 9 9 Catastrophic 9 | . . . . . 1 . . . . 1 1 2 4 Database Lockouts 4 | . . . . . . . 1 1 . 1 . 1 . Manual 111 | . 18 . 1 . 4 10 16 27 14 3 10 7 1 Terminals 138 | . 20 . . . 13 12 15 27 10 1 19 12 9 Fabricators 26 | . . . . . . 1 4 10 7 3 . 1 . Repair Stations 12 | . 2 . . . . . . 10 . . . . . Recycling Units 11 | . . . . . . 2 5 1 1 . . . 2 Scanalyzers 34 | . . . . . 2 6 11 7 . 2 . 2 4 Garrison Access 12 | . . . . . . 2 1 3 . 3 . 2 1 Terminal Hacks 63 | . 7 . 2 . 4 5 10 12 4 . 11 5 3 Record 6 | . . . 1 . . . 1 2 . . 1 . 1 Part Schematic 1 | . . . . . . . . 1 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 7 | . 2 . . . . 2 . . 1 . 2 . . Prototype ID Bank 8 | . 4 . . . 2 . 2 . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . 1 . . . . . Level Access Points 6 | . . . . . . 1 1 1 1 . 1 1 . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . Terminal Index 2 | . . . . . . . . 1 . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . 1 . Investigation Status 1 | . . . . . . . . 1 . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . Recall Extermination 5 | . . . . . . . 1 1 1 . 2 . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . . . 1 1 . . . . . Registered Components 3 | . . . . . 1 . . 1 . . 1 . . Registered Prototypes 2 | . . . . . . . . 1 . . 1 . . Zone Layout 3 | . . . . . 1 . . . 1 . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 2 1 . . . Network Status 3 | . . . . . . . . 1 1 1 . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks 12 | . 2 . . . . . . 10 . . . . . Scan Component 6 | . 1 . . . . . . 5 . . . . . Repair 6 | . 1 . . . . . . 5 . . . . . Recycling Unit Hacks 7 | . . . . . . 2 1 1 1 . . . 2 Report Inventory 5 | . . . . . . 1 1 1 1 . . . 1 Retrieve Components 2 | . . . . . . 1 . . . . . . 1 Scanalyzer 26 | . . . . . 2 4 10 6 . 1 . 1 2 Insert Component 5 | . . . . . . . 4 1 . . . . . Analyze 6 | . . . . . . . 5 1 . . . . . Retrieve Study 15 | . . . . . 2 4 1 4 . 1 . 1 2 Garrison Access Hacks 8 | . . . . . . 1 1 3 . 3 . . . Unlock Access 1 | . . . . . . . . . . 1 . . . Seal Access 7 | . . . . . . 1 1 3 . 2 . . . Unauthorized Hacks 51 | . 8 . . . 3 4 9 15 8 2 1 1 . Terminals 30 | . 8 . . . 3 4 2 8 3 . 1 1 . Botnet 17 | . 3 . . . 2 3 2 3 2 . 1 1 . Skim 13 | . 5 . . . 1 1 . 5 1 . . . . Fabricators 17 | . . . . . . . 3 7 5 2 . . . Report 3 | . . . . . . . 1 2 . . . . . Liberate 2 | . . . . . . . . 1 1 . . . . Fabnet 10 | . . . . . . . 1 3 4 2 . . . Haulers 2 | . . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . . . . . Monitor 1 | . . . . . . . 1 . . . . . . Reject 1 | . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used 1 | . . . . . . 1 . . . . . . . Hacking Detections 57 | . 6 . . . 5 9 5 8 2 3 3 7 9 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 81 | . . . . . . . . . 81 . . . . Total Robot Build Rating 2 | . . . . . . . . . 2 . . . . Part Schematics Acquired 6 | . . . . . . . 4 2 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 15 | . . . . . 2 4 1 4 . 1 . 1 2 Parts Repaired 6 | . 1 . . . . . . 5 . . . . . Time 148 | . 26 . . . . . . 122 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 2 . . . . . . 2 Parts Scanalyzed 5 | . . . . . . . 4 1 . . . . . Part Schematics Acquired 5 | . . . . . . . 4 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . 4 7 . . Non-combat . | . . . . . . . . . . . . . . Combat 11 | . . . . . . . . . . 4 7 . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 15 | . . . . . . . . 3 10 15 15 10 2 Autooverrided 11 | . . . . . . . . . . 4 7 . . Robots Rewired 5 | . . . . . . . . . . . 5 . . Allies Hacked 4 | . . . . . . . . . . 1 3 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Total Allies 20 | . . . . . . . . . 2 4 14 . . Largest Group 5 | . . . . . . . . . 2 2 5 . . Highest-Rated Group 262 | . . . . . . . . . 20 94 262 . . Highest-Rated Ally 82 | . . . . . . . . . 10 64 82 . . Total Orders 2 | . . . . . . . . . . . 2 . . ROAM 1 | . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . 1 . . Ally Attacks 59 | . . . . . . . . . . 7 52 . . Total Damage 1684 | . . . . . . . . . . 225 1459 . . Kills 6 | . . . . . . . . . . . 6 . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Active Infowar (turns) 10269 | 11 1592 1397 413 75 1747 284 398 1030 344 858 602 512 1006 Optics 677 | . . . . . . . . . . . . . 677 Structural 4955 | . . . . . . 271 398 1030 344 858 602 512 940 Seismic 4076 | 11 1592 1397 413 75 588 . . . . . . . . T.N.C. 1752 | . . . . . 1739 13 . . . . . . . Cloaking 245 | . . . . . . . . . . . 245 . . Jamming 1760 | . . . . . . . . 270 341 855 . . 294 Robot Analysis Total 7 | . 2 . . . . 2 . . 1 . 2 . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Turns Passed 10487 | 48 1592 1397 413 75 1747 465 398 1030 344 858 602 512 1006 Spaces Moved 14797 | 14 687 570 249 79 1289 1194 1052 2087 983 2506 982 1107 1998 Core 1 | . . . 1 . . . . . . . . . . Treads 1390 | 14 687 570 119 . . . . . . . . . . Legs 1502 | . . . 129 79 1289 5 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 . . Flight 11903 | . . . . . . 1189 1052 2087 983 2506 981 1107 1998 Fastest Speed 24 | 160 160 160 90 90 90 26 27 27 28 27 31 26 24 Average Speed 51 | 160 160 227 163 90 97 27 27 27 28 28 34 32 26 Slowest Speed 550 | 160 160 240 550 90 100 97 27 31 28 31 260 35 29 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . 1 4 . . 4 . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 2 95 95 62 18 77 31 28 60 25 50 57 25 49 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 2 | . 1 . 1 . . . . . . . . . . Known Exits Taken 7 | . 1 . . . . 1 1 1 1 . 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug 126 | . . . . . . 2 4 23 10 18 27 14 28 Terrain Destroyed 255 | . . 18 . . 36 2 4 23 10 18 102 14 28 Melee 101 | . . . . . . 2 4 23 10 18 2 14 28 Projectile 7 | . . . . . 7 . . . . . . . . AOE 147 | . . 18 . . 29 . . . . . 100 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Total 16909 | 28 1077 624 254 82 1515 1311 1148 2482 1031 2600 1180 1228 2349 Wait 1276 | . 321 22 . . 27 40 72 316 30 51 104 71 222 Move 14762 | 13 686 569 248 78 1288 1191 1044 2086 982 2497 981 1106 1993 Hop 10 | . . . . . . 1 3 . . 4 . . 2 Pick Up 56 | . 10 1 . 1 14 5 3 6 1 3 1 3 8 Fast Attach 87 | 1 2 . 2 1 2 5 2 12 2 3 14 18 23 Attach 38 | 2 1 3 . . 3 9 2 1 1 2 4 . 10 Detach 32 | 2 2 . 2 1 1 10 . 1 1 1 . 7 4 Swap 50 | . 2 3 . 1 19 5 1 7 . 5 4 . 3 Drop 89 | 2 1 1 2 . 15 19 3 15 1 7 8 5 10 Fire 235 | 8 52 25 . . 145 . . . . . 5 . . Melee 242 | . . . . . . 22 9 35 13 27 44 18 74 Ram 1 | . . . . . . . 1 . . . . . . Kick 1 | . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 4 8 3 . . 15 . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 6 exits: *Res x4 / [*Upp] / [*Ext]) -3/Research (discovered 3 exits: Res / *Arm / Gar) -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 49 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 15) 560 | -10/Materials | Discovered new exit (range 12) 563 | -10/Materials | Discovered new exit (range 12) 828 | -10/Materials | Discovered new exit (range 15) 877 | -10/Materials | Repaired Lgt. Cannon 1043 | -10/Materials | Discovered new exit (range 15) 1176 | -10/Materials | Discovered new exit (range 15) 1333 | -10/Materials | Loaded intel: 1 repair station location 1393 | -10/Materials | Identified exit to Materials 1393 | -10/Materials | Identified exit to Subcaves 1393 | -10/Materials | Identified exit to Mines 1445 | -10/Materials | Learned 2 Storage zone layouts 1519 | -10/Materials | Learned 4 Subcaves zone layouts 1543 | -10/Materials | Learned Storage stockpile data 1576 | -10/Materials | Learned location of Recycling (-7) 1618 | -10/Materials | Learned Storage stockpile data 1641 | -10/Materials | Entered Mines 1776 | -10/Mines | Discovered exit to Materials (range 9) 1784 | -10/Mines | Discovered exit to Materials (range 7) 1841 | -10/Mines | Core integrity fell below 50% 2102 | -10/Mines | Discovered exit to Subcaves (range 9) 2112 | -10/Mines | Found a hidden stash of uninstalled traps 2198 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2203 | -10/Mines | Found Prototype Device 2402 | -10/Mines | Assembled infested the area 2407 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3029 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3029 | -10/Mines | Discovered new exit (range 5) 3038 | -10/Mines | Entered Exiles 3098 | -10/Exiles | Met 8R-AWN 3137 | -10/Exiles | Met EX-HEX 3204 | -10/Exiles | Met EX-BIN 3240 | -10/Exiles | Aligned with FarCom system 3242 | -10/Exiles | Given EX-Vault access code 3312 | -10/Exiles | Opened EX-Vault 3330 | -10/Exiles | Found Potential Leg 3334 | -10/Exiles | Found Potential Leg 3354 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3386 | -10/Exiles | Met EX-DEC 3412 | -10/Exiles | Learned location of Zion (-7) 3443 | -10/Exiles | Discovered new exit (range 11) 3451 | -10/Exiles | Left Exiles lab with Potential Leg 3451 | -10/Exiles | Entered Mines 3454 | -9/Mines | Met a Derelict bent on vengeance 3518 | -9/Mines | Discovered new exit (range 9) 3526 | -9/Mines | Entered Materials 3526 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4474 | -8/Materials | Discovered new exit (range 8) 4640 | -8/Materials | Destroyed 8 combat bots 4838 | -8/Materials | Discovered new exit (range 7) 5273 | -8/Materials | Entered Factory 5273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5563 | -7/Factory | Build established: Hacker-Sprinter 5690 | -7/Factory | Discovered new exit (range 3) 5719 | -7/Factory | Identified exit to Factory 5738 | -7/Factory | Entered another Factory area 5738 | -6/Factory | Evolved 2 slots: Utility x2 5748 | -6/Factory | Identified exit to Lower Caves 5869 | -6/Factory | Central database locked down 6036 | -6/Factory | Identified exit to Factory 6136 | -6/Factory | Entered another Factory area 6136 | -5/Factory | Evolved 2 slots: Utility x2 6192 | -5/Factory | Identified exit to DSF 6218 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 6244 | -5/Factory | Repaired Lyr. Light Armor Plating 6335 | -5/Factory | Repaired Xenon Bombardment Thruster+ 6494 | -5/Factory | Build established: Wizard-Sprinter 6518 | -5/Factory | Repaired Lgt. Fission Core+ 6775 | -5/Factory | Repaired Q-thruster 6796 | -5/Factory | Repaired Imp. Light Armor Plating 6839 | -5/Factory | Discovered new exit (range 14) 6900 | -5/Factory | Identified exit to Factory 6985 | -5/Factory | Central database locked down 6988 | -5/Factory | Learned Testing emergency access door positions 7030 | -5/Factory | Identified exit to Upper Caves 7064 | -5/Factory | Learned Armory fabricator intel 7088 | -5/Factory | Learned location of 2 exits from Proximity Caves 7103 | -5/Factory | Learned location of 1 exit from Factory 7126 | -5/Factory | Learned 8 Research zone layouts 7160 | -5/Factory | Learned Extension machine intel 7166 | -5/Factory | Entered another Factory area 7166 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7167 | -4/Factory | Identified exit to Research 7266 | -4/Factory | Discovered new exit (range 16) 7429 | -4/Factory | Discovered new exit (range 10) 7434 | -4/Factory | Fabricated T-07 Excavator? 7510 | -4/Factory | Entered Research 7510 | -3/Research | Evolved 2 slots: Utility x2 7511 | -3/Research | Identified exit to Research 7541 | -3/Research | Central database locked down 7893 | -3/Research | Local machine network offline 7981 | -3/Research | Spotted B-86 Titan 8065 | -3/Research | Identified exit to Garrison 8313 | -3/Research | Discovered new exit (range 15) 8368 | -3/Research | Entered Armory 8369 | -3/Armory | Loaded intel: 7 fabricator locations 8638 | -3/Armory | Lost 5 allies 8719 | -3/Armory | Build established: Wizard-Mutant 8877 | -3/Armory | Found Fusion Bomb Launcher 8883 | -3/Armory | Energy Cycler disabled 8906 | -3/Armory | System corruption reached 10% 8970 | -3/Armory | Entered Research 8970 | -2/Research | Evolved 2 slots: Propulsion x2 8987 | -2/Research | Lost 10 parts (3p3n3u1w) 9047 | -2/Research | Central database locked down 9058 | -2/Research | Found Prototype Processor 9058 | -2/Research | Identified Exp. Signal Interpreter 9221 | -2/Research | Identified exit to Quarantine 9222 | -2/Research | Lost 3 parts (3n) 9407 | -2/Research | Identified exit to Access 9407 | -2/Research | Targeted by mysterious "MATRIX" hacker. 9482 | -2/Research | Entered Access 9482 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 9791 | -1/Access | Build established: Hacker-Sprinter 9800 | -1/Access | System corruption reached 10% 9982 | -1/Access | Found Gamma Bomb Array 10121 | -1/Access | Build established: Hacker-Scout 10179 | -1/Access | Spotted B-99 Colossus 10469 | -1/Access | Core integrity fell below 50% 10486 | -1/Access | Discovered new exit (range 6) 10487 | -1/Access | Identified exit to Surface 10488 | *** | Escaped! Last Messages --------------- 10453_ Penetrated by Slug. 10454_ Acquired Quantum Reactor. 10455_ System corrupted: Energy discharge (-16). 10458_ Knocked back. 10469_ Hacking Suite destroyed. 10479_ Power Sword+ destroyed. 10482_ W-44 Eye distress signal jammed. 10482_ System corrupted: Slammed into wall. 10482_ W-44 Eye distress signal jammed. 10482_ Electron Diverter destroyed. 10483_ W-44 Eye distress signal jammed. 10485_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10486_ System corrupted: Matter fused (-5). 10486_ The Access Shell folds into the floor. 10486_ EXIT=FOUND 10486_ Impulse Thruster Array+ destroyed. 10487_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #! = ##?????????????????????## ######### | | # ##?????????????????????## ##???????? | | # ##?????????????????????## #########? | | # ##?????????????????????## ######### | | # ##?????????????????????## ## | | + !! ##?????????????????????## / | | # !! ##?????????????????????## ###### ## | | + ##?????????????????????## ###### ## | | # ##?????????????????????## ##??## ##? | | #################???################## ##??## ##? | | ###################################### ##??## ##? | | w ##??## ##? | | ###### ##? | | #+###############?### ""#####p######### ##? | | ###########??## ""##### ## ##? | | ##???????????## ""#??## ## ##? | | ##????????????# T#??## p ## ##? | | = ##????????????# ""#??##p ## ##? | | = ##????????????# ""#??## p ## ##? | | ##???????????## c""##?## ## ##? | | ##???????????# #?## ## ##? | | ##???????????## ##?## ## ##? | | ### ####????????????# #??## ## ##? | | ####????????????# #??####/####### ##? | | ##??????????????# #??#### ####### ##? | | " ##??????????????# @" #????## ##???## ##? | | "" #########???????# "" #????## ####### ### | | #########???????# #????## #######+### | | [ ##???????# #????## + | | #++## !##???????# #????## ###### | | # ##???????#""""""""""#????## ###### [ | | + ##???????????????????????## ##??## | | # ##???????????????????????## ##??## | | # ##???????????????????????## ###### | | ##+######???????????????????????## ###### | | # #####?????????BB????BB??????## | | ##????????????BB????BB???##### | | ##+## ##???????????????????????## | | ## ###???????????????????????## | | ## ###???????????????????????## ! | | ## ##????????????????????????## ########### | | ## ??????????????????????????## ### # | | ] ## ##?????????????????????????#?????????? # | | ###### ##???????????????????????????????????? #### | | # ##???????????????????????????????????? #### | | # ##????????????????????????????????????????# | | " # ##????????????????????????????????????????# | | "" + ????????????????????????????????????????# | | """ # ##????????????????????????????????????????? | | " # ##????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 59 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 12 Armor Coverage 225 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 60 Defensive Hacking 22 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Imp. Datajack | -6/Factory | Scanalyzed Transmission Jammer | -6/Factory | Scanalyzed Cesium-ion Thruster | -5/Factory | Scanalyzed Mic. Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ T-07 Excavator | x2 | -4/Factory | Preloaded Repaired ---------- Lgt. Cannon | 35% | -10/Materials Lyr. Light Armor Plating | 95% | -5/Factory Xenon Bombardment Thruster | 23% | -5/Factory Lgt. Fission Core | 45% | -5/Factory Q-thruster | 27% | -5/Factory Imp. Light Armor Plating | 73% | -5/Factory Studied --------- Lgt. Cannon | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Cesium-ion Thruster | -7/Factory | Hacked Flight Unit | -7/Factory | Hacked Scythe | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Power Sword | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Imp. Datajack | -5/Factory | Hacked Grenade Launcher | -5/Factory | Hacked Mic. Fission Core | -3/Research | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Impulse Thruster Array | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Denied? Epsilon Run Explosive Keycard I Have Friends Everywhere Prolific Hacker Rockin' Loadout The Better Part Of Valor Watch This! Challenges ------------ None Game ------ Seed MachineEncryptedTriangulator Manual? 0 Play Time 02:17:35 Cumulative 63.4 hours Start 2026.02.28 @ 01:31:37 End 2026.02.28 @ 03:58:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42dcbd12-8a3d-4327-ae51-7ff1bdd0728b