Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.20 @ 12:47:25 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (220) 1100 Value Destroyed (13049) 13049 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (6004) 6004 TOTAL SCORE: 27293 Bonus ------- High Alert Combat Kills 2349 Follower Combat Kills 1274 Entered Garrisons 400 Used RIF Installer 1500 Registered with UFD 300 Scanned by Researcher 500 Friendly Fire -319 Cogmind --------- Core Integrity 0/1300 Matter 6/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Target Analyzer Advanced Plasma Cannon Linear Accelerator Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton > --- UTILITY ---------- Scrap Suit Improved Cooling System Advanced Cooling System High-capacity Storage Unit Advanced Weapon Cycler Improved Transmission Jammer Experimental Thermal Shield Advanced Force Field Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Phase Gun Heavy Linear Accelerator > --- INVENTORY -------- Energy Well Energy Well High-capacity Matter Pod Advanced Signal Interpreter Surveybot 17 Chip Advanced Force Field Advanced Force Field Gamma Rifle Long-range Proton Cannon Nova Cannon Heavy Machine Gun Railgun Overtuned Railgun Linear Accelerator Gamma Bomb Array Tactical Quantum Warhead Tactical Quantum Warhead Improved Remote Datajack Plasma Cutter Companion Sword [Rating: 150] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Overtuned Scrapsphere Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Barrage Gun Energy Gun Riot Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Linear Accelerator Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Slots Evolved 14 | . . . . . 8 . . . 2 2 . . . . 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . Utility 9 | . . . . . 5 . . . 1 2 . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 219 | 2 10 15 . 5 19 49 10 13 10 7 5 2 . 8 41 23 Power 36 | . 1 4 . 1 3 10 1 2 . 1 . . . . 10 3 Engine 11 | . . 4 . . 3 4 . . . . . . . . . . Core 9 | . 1 . . 1 . 3 . 1 . . . . . . 3 . Reactor 16 | . . . . . . 3 1 1 . 1 . . . . 7 3 Propulsion 34 | 2 . 2 . 1 3 15 3 4 1 . . . . 1 1 1 Treads 17 | 2 . . . . . 8 3 4 . . . . . . . . Leg 15 | . . 2 . 1 1 7 . . 1 . . . . 1 1 1 Wheel 2 | . . . . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 62 | . 4 1 . 1 8 11 . 1 8 4 1 . . 2 15 6 Device 38 | . . . . . 4 8 . 1 5 2 1 . . 1 12 4 Storage 3 | . 1 . . . . . . . . . . . . 1 . 1 Processor 7 | . . . . . 3 1 . . . 1 . . . . 1 1 Hackware 2 | . . . . . . . . . 1 . . . . . 1 . Protection 12 | . 3 1 . 1 1 2 . . 2 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 87 | . 5 8 . 2 5 13 6 6 1 2 4 2 . 5 15 13 Energy Gun 19 | . 3 3 . . 2 7 . . . . . . . 1 1 2 Energy Cannon 18 | . . . . . . 2 2 . 1 1 2 1 . 1 7 1 Ballistic Gun 18 | . 2 3 . 1 1 1 2 2 . . . . . . 1 5 Ballistic Cannon 6 | . . 2 . . . . . 2 . . . . . . 1 1 Launcher 18 | . . . . . . 1 2 2 . 1 2 . . 3 5 2 Special Weapon 4 | . . . . . . 1 . . . . . 1 . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 2 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 . . 1 . . 1 . . . . 3 . Corrupted Parts 4 | . . . . . . . 1 . . . . . . 1 1 1 System Corruption 27 | . . . . . . . 10 . . . . . . 5 3 9 Parts Lost 86 | . . 3 . . 5 23 1 7 2 . 1 . . 5 11 28 Power 20 | . . 2 . . 2 4 . 2 . . . . . . 5 5 Propulsion 17 | . . 1 . . 1 8 1 3 . . . . . 1 . 2 Utility 29 | . . . . . 2 5 . 1 2 . 1 . . 3 3 12 Weapon 20 | . . . . . . 6 . 1 . . . . . 1 3 9 Highest Loss Streak 11 | . . 1 . . 4 8 1 3 1 . 1 . . 4 3 11 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . 1 . Average Slot Usage (%) 87 | . 99 99 100 99 85 79 94 92 73 72 72 77 78 74 73 70 Engine 4 | . 3 11 14 9 4 3 . . . . . . . . . . Core 2 | . 10 2 . 4 4 1 . 1 . . . . . . . 3 Reactor 5 | . . . . . . 3 13 10 11 10 10 10 10 10 13 7 Treads 7 | . 28 16 . . . 9 6 19 . . . . . . . . Leg 9 | . . 11 28 28 11 6 8 . 4 5 5 5 5 5 4 3 Device 12 | . . . . . 11 14 20 20 17 24 25 26 26 28 29 19 Storage 8 | . 14 14 14 14 6 6 6 6 5 5 5 5 5 5 4 4 Processor 4 | . . . . . 16 13 13 13 11 10 5 5 5 4 . 2 Hackware 2 | . . . . . . . . . 4 5 5 5 5 5 8 8 Protection 7 | . 13 14 14 14 4 2 6 3 2 1 5 5 5 1 . 3 Energy Gun 5 | . 11 3 14 14 6 8 . . . . . 4 5 4 1 . Energy Cannon 3 | . . . . . . 2 12 9 5 4 4 9 10 9 3 2 Ballistic Gun 7 | . 15 12 14 13 6 2 5 3 . . . . . . . 8 Ballistic Cannon 3 | . . 12 . . . . . 2 5 5 5 . . . 3 . Peak Build Rating 150 | 6 10 20 22 31 63 87 84 79 117 125 122 122 117 123 150 146 Average Rating 64 | 5 9 12 21 25 55 54 81 74 110 121 121 117 117 116 138 121 On Entrance 69 | 6 6 10 20 22 27 52 77 79 78 117 121 122 117 117 99 118 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 154 | 14 52 54 54 61 83 92 95 96 106 107 111 111 98 105 154 122 Greatest Support 90 | 40 40 40 20 30 45 60 60 60 90 90 90 90 90 90 90 90 Greatest Overweight (x) 25 | . 1 2 2 2 8 24 4 2 1 1 1 1 1 1 1 25 Average Overweight (x) 1 | . . 1 2 1 3 1 1 1 1 1 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 11 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 Average Carried 17 | 4 8 17 18 19 18 18 20 19 17 19 19 19 19 18 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 15 20 20 19 20 20 20 20 20 20 19 19 17 20 5 Class Distribution -------------------- 30% | Mutant 17% | Hacker-Tank 16% | Scavenger-Tank 12% | Derelict-Mutant 10% | Scavenger-Mutant 5% | Hacker-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -9/Recycling Derelict-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Hacker-Tank | -5/Factory Scavenger-Tank | -4/Factory Hacker-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Hacker-Tank | -3/Proximity Caves Hacker-Tank | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Matter Collected 7709 | 196 257 729 . 74 251 632 402 633 143 389 178 336 . 144 2430 915 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10812 | . 410 405 . . 577 1391 1109 1105 621 270 166 378 . 237 2784 1359 Parts 460 | . 20 28 . . 36 70 36 48 31 10 10 7 . 6 85 73 Haulers Intercepted 3 | . 1 . . . . . . . 1 . . . . . 1 . Recyclers Shooed 7 | . . . . . 4 . 2 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . 18 . . . . . . . . 4 3 . 3 . . Prevented 2 | . . . . . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Combat Hostiles Destroyed 184 | . 6 13 . . 11 24 13 23 12 5 8 2 . 6 41 20 Melee 9 | . . . . . 1 8 . . . . . . . . . . Guns 55 | . 6 8 . . 10 11 1 . . . . . . . 3 16 Cannons 72 | . . 5 . . . 2 4 14 12 3 . 2 . 1 27 2 AOE 31 | . . . . . . 1 3 4 . . 8 . . 5 8 2 Classes Destroyed 21 | . 4 3 . . 1 4 5 . 1 . . . . 1 2 . Worker 5 | . 3 . . . . . 1 . . . . . . . . 1 Builder 7 | . . . . . . . 1 . . . . . . . 3 3 Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 3 | . 1 . . . . . . . 1 . . . . . 1 . Recycler 7 | . . . . . . . 1 . . . . . . . 6 . Mechanic 5 | . 1 . . . . . 1 . . . . . . . 2 1 Operator 1 | . . . . . . . . . 1 . . . . . . . Turret 2 | . . 2 . . . . . . . . . . . . . . Watcher 4 | . . . . . . 1 . . 2 . . . . . 1 . Swarmer 32 | . . 2 . . 4 6 . 9 . 1 5 . . . 5 . Saboteur 1 | . . . . . . 1 . . . . . . . . . . Grunt 64 | . 6 2 . . 6 5 4 11 2 1 3 . . 5 16 3 Brawler 5 | . . . . . . . 4 . . . . . . . 1 . Duelist 2 | . . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . 1 . . . . . . . . . Sentry 23 | . . . . . . 8 1 3 3 1 . . . . 3 4 Hunter 16 | . . . . . . . 1 . 3 . . 2 . . 3 7 Programmer 30 | . . . . . 1 3 2 1 4 2 . . . . 11 6 Behemoth 2 | . . . . . . 1 . . . . . . . 1 . . Subdweller 9 | . . 9 . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 8 2 . . 3 3 6 7 4 3 5 1 . 4 9 10 Combat Bots Only 8 | . 4 2 . . 3 3 5 7 3 3 5 1 . 4 7 8 Max Kills in Single Turn 3 | . 1 1 . . 1 1 2 3 1 1 2 1 . 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 2 3 . . 2 . . 2 1 1 Melee 1 | . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Hostile Shots Fired 2269 | . 33 118 . . 98 587 119 129 64 14 56 22 . 93 371 565 Missed 792 | . 8 54 . . 33 207 50 41 16 7 17 8 . 33 112 206 Damage Taken 16395 | . 239 849 . . 903 3085 791 827 686 127 426 186 . 1107 2631 4538 Core 2432 | . 34 127 . . 77 467 94 113 14 17 14 . . 133 223 1119 Absorbed by Shields 2875 | . . . . . . 20 . 10 . . 97 48 . 264 2029 407 Redirected to Shielding 83 | . . 24 . . . . . . . . . . . . 6 53 Ignored by Resistances 6302 | . 72 231 . . 253 1179 226 252 191 37 149 64 . 378 1464 1806 Regen/Repaired (Parts) 327 | . . . . . 20 27 . . . 20 20 30 . 30 170 10 Core Remaining (%) 65 | 100 . . . 35 . . . 11 98 . . . . 85 . . Volleys Fired 603 | . 34 73 . . 36 68 27 45 36 11 8 19 . 32 128 86 Largest 3 | . 2 2 . . 2 3 3 3 2 2 1 3 . 3 3 3 Hottest 279 | . 70 120 . . 97 219 110 110 168 168 43 247 . 271 279 188 Shots Fired 1167 | . 67 143 . . 60 147 67 104 65 22 9 30 . 60 217 176 Gun 575 | . 67 87 . . 60 126 20 16 . . . 10 . 14 34 141 Cannon 529 | . . 56 . . . 18 41 81 65 22 1 19 . 30 168 28 Launcher 59 | . . . . . . 2 6 7 . . 8 . . 16 15 5 Special 4 | . . . . . . 1 . . . . . 1 . . . 2 Kinetic 524 | . 46 108 . . 34 22 20 34 29 11 . . . . 106 114 Thermal 501 | . 21 35 . . 8 104 41 63 36 11 1 29 . 38 72 42 Explosive 41 | . . . . . . . . . . . 8 . . 15 15 3 Electromagnetic 99 | . . . . . 18 21 6 7 . . . 1 . 7 24 15 Robot Hit Streak 43 | . 33 43 . . 17 40 22 12 14 4 10 12 . 15 20 15 Robot Miss Streak 4 | . 2 2 . . 3 3 3 4 2 3 . 2 . 1 3 4 Penetration Max 2 | . . . . . . . 2 1 . . . . . . 1 2 Secondary Targets 9 | . 3 . . . . 5 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . . . . 1 Shots Hit Robots 816 | . 57 76 . . 51 134 41 42 51 11 7 23 . 42 154 127 Core Hits 402 | . 22 26 2 . 30 50 31 33 20 5 12 9 . 20 81 61 Critical Kills 12 | . . . . . . . 3 2 . 2 . . . . 1 4 Critical Parts Destroyed 11 | . . . . . 1 . 3 2 . . . . . . . 5 Critical Strikes 48 | . 2 2 . . 1 6 6 6 2 2 . 1 . . 9 11 Burn 8 | . 2 . . . . 3 . . . . . 1 . . 1 1 Meltdown 6 | . . . . . . . 1 2 . 2 . . . . 1 . Destroy 18 | . . . . . 1 . 5 2 . . . . . . . 10 Blast 13 | . . 2 . . . . . 2 2 . . . . . 7 . Corrupt 1 | . . . . . . 1 . . . . . . . . . . Melee Attacks 42 | . . . . . 4 38 . . . . . . . . . . Thermal 1 | . . . . . . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 41 | . . . . . 4 37 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . . Damage Inflicted 33597 | . 709 1414 23 . 976 3308 2087 2220 2737 770 1032 665 . 2326 10533 4797 Guns 8674 | . 704 880 . . 789 1762 139 53 . . . 181 . 229 752 3185 Cannons 16361 | . . 534 . . . 304 996 1350 2716 770 . 484 . 649 7853 705 Explosions 7163 | . . . . . . 102 937 817 . . 1032 . . 1448 1928 899 Melee 1323 | . . . . . 183 1140 . . . . . . . . . . Ramming 76 | . 5 . 23 . 4 . 15 . 21 . . . . . . 8 Kinetic 13987 | . 478 924 . . 441 167 139 698 1741 568 . . . . 6012 2819 Thermal 10008 | . 226 490 . . 158 1762 1184 705 975 202 . 665 . 783 2023 835 Explosive 5210 | . . . . . . . 130 . . . 1032 . . 1378 1928 742 Electromagnetic 2993 | . . . . . 190 239 619 817 . . . . . 165 570 393 Impact . | . . . . . . . . . . . . . . . . . Slashing 1323 | . . . . . 183 1140 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 1 7 20 20 1 2 2 2 2 7 17 28 Average Corruption 9 | . . . . . 1 5 10 20 1 1 2 2 2 5 9 26 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 351 | . . . . . . 69 24 85 . . 11 8 1 37 56 60 Message Errors 87 | . . . . . . 22 5 20 . . 2 . 1 8 19 10 Matter Fused 88 | . . . . . . 17 10 21 . . 2 1 . 8 15 14 Heat Flow Errors 39 | . . . . . . 11 . 9 . . 1 3 . 5 3 7 Energy Discharges 33 | . . . . . . 6 2 7 . . 2 1 . 6 2 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Parts Fused 5 | . . . . . . 1 . 3 . . 1 . . . . . Data Loss (minor) 34 | . . . . . . 4 3 5 . . 2 3 . 5 6 6 Data Loss (major) 21 | . . . . . . 2 2 8 . . . . . 3 4 2 Misfires 17 | . . . . . . 3 1 8 . . 1 . . 2 2 . Alerts 4 | . . . . . . 1 . 1 . . . . . . 2 . Misdirections 7 | . . . . . . . . 1 . . . . . . 2 4 Weapon Failures 14 | . . . . . . 2 1 2 . . . . . . 1 8 Overload Shots 1 | . . . . . . . . . 1 . . . . . . . Overflow Damage 1690 | . . . . . . 40 32 66 285 73 10 14 . . 1103 67 Projectiles 1586 | . . . . . . . 29 63 285 73 . 14 . . 1090 32 Explosions 83 | . . . . . . 19 3 3 . . 10 . . . 13 35 Melee 21 | . . . . . . 21 . . . . . . . . . . Knockbacks 52 | . . 5 . . 1 . 1 3 4 5 . . . . 33 . Impact 2 | . . . . . 1 . 1 . . . . . . . . . Kinetic 48 | . . 5 . . . . . 3 4 5 . . . . 31 . Secondary 2 | . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 250 | . . . . . 2 37 90 3 . . . . . 111 4 3 Shots 11 | . . . . . . 2 1 1 . . . . . 6 1 . Rammed 6 | . 1 . . . 1 . 1 . . . . . . . . 3 Targets Rammed 10 | . 1 . 3 . 1 . 1 . 1 . . . . . . 3 Kicked 4 | . . . 3 . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 419 | . 186 42 . . 155 361 9 220 211 2 150 195 . 389 419 249 Average Temperature 79 | . 59 16 . . 50 92 9 116 51 1 111 71 . 94 94 92 Received Heat Transfer 4018 | . 174 180 . . 396 1171 192 295 117 37 71 . . 425 366 594 Effects 7 | . . . . . . 1 . . . . . . . . 6 . Shutdowns 3 | . . . . . . . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . 1 . . . . . . . . 2 . Interference 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . 2 3 . . . . . . 2 . Combat Hostiles 6 | . . . . . . . 2 3 . . . . . . 1 . Parts Fried 17 | . . . . . . 1 5 3 . . . . . . 8 . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . Robots Melted 11 | . . . . . . 2 3 2 . 2 . . . . 2 . Combat Hostiles 11 | . . . . . . 2 3 2 . 2 . . . . 2 . Parts Melted 43 | . 1 . . . . 20 13 3 . 1 . 3 . . 2 . Heat Transferred 14569 | . 814 600 . . 296 3362 1626 1100 1307 210 . 962 . 999 2109 1184 Parts Sabotaged 6 | . . . . . . 6 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 3 . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Peak Influence 1737 | . 147 . 5 . 126 1726 979 1737 944 833 . . . . 834 673 Initial 789 | . . . . . . 69 785 604 789 336 . . . . . 241 Average 527 | . 23 . 1 . 50 747 798 1272 808 548 . . . . 400 333 Maximum Alert Level 5 | . . . . . . 5 3 5 3 3 . . . . 3 2 Low Security (%) 33 | 100 100 . 100 . 100 9 . . . . . . . . 24 . Level 1 13 | . . . . . . 22 . . . 28 . . . . 20 71 Level 2 18 | . . . . . . 22 7 4 9 33 . . . . 52 28 Level 3 18 | . . . . . . 15 92 22 90 37 . . . . 2 . Level 4 11 | . . . . . . 26 . 46 . . . . . . . . Level 5 4 | . . . . . . 4 . 25 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . 5 . 5 . 2 4 . . . . 10 8 Investigation 5 | . . . . . 2 . . . . 1 . . . . 2 . Extermination 12 | . . . . . 1 . 1 . 2 1 . . . . 5 2 Reinforcement 8 | . . . . . 1 . 1 . . 2 . . . . 1 3 Assault 4 | . . . . . . . 2 . . . . . . . 2 . Garrison 5 | . . . . . 1 . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Distress Signals 11 | . 2 . . . 1 . 1 . 2 1 . . . . 3 1 Communications Jammed 86 | . . . . . . . . . . 52 . . . . 34 . Distress Signals 86 | . . . . . . . . . . 52 . . . . 34 . Times Spotted 297 | . 20 19 . . 19 40 23 34 18 21 9 2 . 6 57 29 Peak Tracking Total 8 | . 6 2 . . 4 8 7 7 5 4 5 2 . 4 7 6 Tactical Retreats 15 | . . 2 . . . 10 . 1 . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Traps Triggered 20 | . . 1 . . . 7 . 10 . . . . . . 2 . Indirectly 5 | . . . . . . . . 5 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Machines Disabled 38 | . . 2 . . 1 10 3 6 . 7 . . . 2 2 5 Max in Single Turn 2 | . . 1 . . 1 2 2 1 . . . . . 2 1 2 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Garrison Relay 9 | . . . . . . 5 . 4 . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Machines Accessed 47 | . 8 1 9 2 6 2 3 3 3 2 . . . 1 5 2 Terminals 28 | . 7 . 4 . 2 2 1 3 2 1 . . . 1 3 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . Recycling Units 10 | . 1 . 5 . 2 . . . . 1 . . . . 1 . Scanalyzers 2 | . . . . . . . 1 . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . Total Hacks 102 | . 20 5 18 3 14 2 3 6 6 2 . . . 1 14 8 Successful 59 | . 13 5 8 3 8 2 1 2 4 1 . . . 1 7 4 Failed 43 | . 7 . 10 . 6 . 2 4 2 1 . . . . 7 4 Catastrophic 7 | . 1 . . . 1 . 2 . . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 35 | . 15 . 1 . 6 . . . 4 2 . . . . 3 4 Terminals 69 | . 19 . 11 . 8 2 1 6 5 1 . . . 1 7 8 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . Recycling Units 15 | . 1 . 7 . 3 . . . . 1 . . . . 3 . Scanalyzers 5 | . . . . . . . 1 . . . . . . . 4 . Garrison Access 3 | . . . . . 1 . 1 . 1 . . . . . . . Terminal Hacks 33 | . 6 5 5 3 3 2 . 2 2 . . . . 1 2 2 Record 8 | . . 5 . 1 . . . . . . . . . 1 . 1 Part Schematic 3 | . . . 3 . . . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 4 . . . . . . . . . . . . . . 1 Open Door 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 . . . 1 . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . Patrol Navigation 2 | . . . . . . 1 . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 3 . 1 . . . . . . . . . . . Retrieve Components 4 | . . . 3 . 1 . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . 4 . Insert Component 1 | . . . . . . . . . . . . . . . 1 . Analyze 3 | . . . . . . . . . . . . . . . 3 . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 14 | . 7 . . . 2 . . . 1 1 . . . . 1 2 Terminals 10 | . 7 . . . . . . . 1 . . . . . . 2 Botnet 5 | . 2 . . . . . . . 1 . . . . . . 2 Skim 5 | . 5 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . . . . 1 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Fedlink 1 | . . . . . 1 . . . . . . . . . . . Scrapoids 3 | . . . . . 1 . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 . 6 . 3 2 2 2 2 1 . . . . 5 2 Full Trace Events 2 | . . . . . . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . 5 . 2 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Used RIF Installer 3 | . . . . . . 1 . 2 . . . . . . . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 40 | . . . . . . 24 . 16 . . . . . . . . Machine Destruction 36 | . . . . . . 20 . 16 . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 3 . 3 . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Total Allies 21 | . . . . . 5 3 . 3 . 5 . . . . 5 . Largest Group 5 | . . . . . 5 3 . 3 . 5 . . . . 5 . Highest-Rated Group 320 | . . . . . 140 126 . 96 . 235 . . . . 320 . Highest-Rated Ally 64 | . . . . . 28 51 . 32 . 47 . . . . 64 . Total Orders 1 | . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 250 | . . . . . 25 32 . 28 . 127 . . . . 38 . Total Damage 5034 | . . . . . 359 683 . 908 . 2148 . . . . 936 . Kills 45 | . . . . . 2 7 . 10 . 21 . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . 2 2 . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Turns Passed 24436 | 4 2031 4405 758 3035 941 2664 726 1763 926 477 1087 679 125 1390 2474 951 Spaces Moved 8884 | 1 751 1668 285 1289 432 965 130 656 301 164 425 248 51 477 797 244 Core 13 | . . . . . . 3 . . . . . . . . . 10 Treads 2932 | 1 751 985 . . . 460 79 656 . . . . . . . . Legs 5663 | . . 683 285 1289 232 426 51 . 301 164 425 248 51 477 797 234 Wheels 276 | . . . . . 200 76 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 240 260 190 110 110 240 240 250 250 250 250 250 140 140 50 Average Speed 234 | 160 212 248 260 230 177 206 260 241 250 250 250 250 250 241 249 253 Slowest Speed 1300 | 160 240 260 260 260 330 1250 480 320 250 250 250 250 250 250 250 1300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 98 79 57 78 7 96 6 75 10 7 66 46 9 77 18 25 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . 1 1 . 2 . . . . . . 1 . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . 1 . . . . . . . 1 . Unknown Exits Taken 9 | 1 . 1 . 1 . . . . 1 1 1 1 1 1 . . Scrap Searched 22 | . . 6 . 10 . . . . . . 3 1 . 2 . . Spaces Dug 5 | . . . . . . 1 2 . . . . . . 1 1 . Terrain Destroyed 675 | . . . . . . 17 45 6 11 8 78 2 . 93 246 169 Melee 1 | . . . . . . 1 . . . . . . . . . . Projectile 132 | . . . . . . . 8 6 11 8 1 2 . 6 49 41 AOE 542 | . . . . . . 16 37 . . . 77 . . 87 197 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Gar Fac Fac Upp Upp War Pro Res Qua Total 11455 | 6 1118 1796 298 1364 541 1439 479 772 422 208 440 280 50 686 1109 447 Wait 1328 | . 311 9 6 32 36 235 309 15 66 17 . 7 . 154 77 54 Move 8870 | . 750 1667 284 1288 432 964 130 655 300 163 424 247 50 476 796 244 Hop . | . . . . . . . . . . . . . . . . . Pick Up 137 | . 6 19 5 17 7 21 . 3 4 3 2 1 . 8 28 13 Fast Attach 86 | . 3 . . 2 7 27 4 6 5 3 . 1 . . 20 8 Attach 69 | 2 3 7 . 1 7 15 . 2 2 2 1 1 . 3 10 13 Detach 24 | 2 3 . . . . 3 . . 2 3 . . . 2 7 2 Swap 64 | . 4 8 . 2 5 7 6 5 3 2 4 . . 5 11 2 Drop 138 | 2 3 13 . 20 6 30 2 4 3 4 1 4 . 6 32 8 Fire 603 | . 34 73 . . 36 68 27 45 36 11 8 19 . 32 128 86 Melee 41 | . . . . . 4 37 . . . . . . . . . . Ram 3 | . . . . . 1 . . . . . . . . . . 2 Kick 4 | . . . 3 . . . . . 1 . . . . . . . Crush 2 | . 1 . . . . . 1 . . . . . . . . . Escape Stasis 44 | . . . . . . 19 . 10 . . . . . . . 15 Rewire 34 | . . . . 2 . 5 . 27 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / [*War]) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 766 | -10/Materials | Discovered new exit (range 10) 1236 | -10/Materials | Discovered new exit (range 8) 1299 | -10/Materials | Identified exit to Mines 1299 | -10/Materials | Identified exit to Subcaves 1357 | -10/Materials | Learned Storage garrison access intel 1404 | -10/Materials | Identified exit to Materials 1439 | -10/Materials | Learned location of 1 exit from Recycling 1462 | -10/Materials | Learned Storage security intel 1493 | -10/Materials | Learned Storage stockpile data 1534 | -10/Materials | Learned location of Subcaves (-10) 2036 | -10/Materials | Entered Subcaves 2514 | -10/Subcaves | Discovered new exit (range 11) 2571 | -10/Subcaves | Disturbed a concealed Subdweller 2590 | -10/Subcaves | Disturbed a concealed Subdweller 3455 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3491 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3839 | -10/Subcaves | Visited Clippyterm 3847 | -10/Subcaves | Learned location of Deep Caves (-7) 3847 | -10/Subcaves | Learned Factory garrison access intel 3992 | -10/Subcaves | Discovered new exit (range 7) 3994 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4001 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4241 | -10/Subcaves | Core integrity fell below 50% 4575 | -10/Subcaves | Discovered new exit (range 15) 5656 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 6227 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 6441 | -10/Subcaves | Entered Recycling 6442 | -9/Recycling | Identified exit to Scraptown 6721 | -9/Recycling | Build established: Derelict-Mutant 7006 | -9/Recycling | Discovered new exit (range 9) 7134 | -9/Recycling | Scanned before Scraplab entrance 7173 | -9/Recycling | Entered Scraplab 7199 | -9/Recycling | Entered Scraptown 7604 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 7612 | -9/Scraptown | Learned location of Zion (-7) 7615 | -9/Scraptown | Learned location of Testing (-2) 7731 | -9/Scraptown | Visited Bundlers 8538 | -9/Scraptown | Visited Assassins FH 8565 | -9/Scraptown | Visited Fellowship of the Rings 8616 | -9/Scraptown | Visited Red Mages 8646 | -9/Scraptown | Visited Science Testing Area 8679 | -9/Scraptown | Visited Cyclists 8753 | -9/Scraptown | Visited Awakened 8804 | -9/Scraptown | Visited UFD Registry 8804 | -9/Scraptown | Registered with UFD as "Thermosourcer" 8857 | -9/Scraptown | Visited Curators Association 8937 | -9/Scraptown | Visited Cartography Club 8981 | -9/Scraptown | Found Surveybot 17 Chip 9102 | -9/Scraptown | Visited Scrapoid Research Area 9170 | -9/Scraptown | Visited Research Penetration Think Tank 9216 | -9/Scraptown | Visited Science Guys 9267 | -9/Scraptown | Visited Sword Containment 9381 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9389 | -9/Scraptown | Found DCF Scrap (29 items) 9444 | -9/Scraptown | Visited Scrapoid Pod Storage 9505 | -9/Scraptown | Visited Supply Room 9624 | -9/Scraptown | Build established: Mutant 10213 | -9/Scraptown | Discovered new exit (range 5) 10234 | -9/Scraptown | Entered Factory 10234 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 10235 | -6/Factory | Loaded intel: 4 garrison access locations 10420 | -6/Factory | Scrapoid reinforcements arrived 10481 | -6/Factory | Found Scrap Suit 10596 | -6/Factory | Identified exit to Lower Caves 10779 | -6/Factory | Build established: Scavenger-Mutant 10897 | -6/Factory | Lost 4 parts (1p1n2u) 11128 | -6/Factory | Garrison activated, responded to threat 11175 | -6/Factory | Identified exit to Garrison 11175 | -6/Factory | Entered Garrison 11217 | -6/Garrison | Triggered checkpoint 11340 | -6/Garrison | Garrison Relay disabled 11407 | -6/Garrison | Triggered checkpoint 11431 | -6/Garrison | Triggered checkpoint 11443 | -6/Garrison | Triggered checkpoint 11501 | -6/Garrison | Lost 4 parts (1n1u2w) 11597 | -6/Garrison | Installed Relay Interface Framework 11672 | -6/Garrison | Garrison Relay disabled 11677 | -6/Garrison | Triggered checkpoint 11802 | -6/Garrison | Lost 8 parts (2p3n1u2w) 11932 | -6/Garrison | Lost 4 parts (2n2u) 12043 | -6/Garrison | Discovered new exit (range 8) 12097 | -6/Garrison | Core integrity fell below 50% 12142 | -6/Garrison | Lost 3 parts (2p1w) 12608 | -6/Garrison | Phase Generator disabled 12777 | -6/Garrison | Triggered checkpoint 12915 | -6/Garrison | Lost 4 parts (2n1u1w) 13011 | -6/Garrison | Spotted B-75 Beast 13028 | -6/Garrison | Destroyed B-75 Beast 13108 | -6/Garrison | Found Gamma Bomb Array 13301 | -6/Garrison | Triggered checkpoint 13308 | -6/Garrison | Discovered new exit (range 13) 13346 | -6/Garrison | Build established: Scavenger-Tank 13463 | -6/Garrison | Triggered checkpoint 13472 | -6/Garrison | Garrison Relay disabled 13595 | -6/Garrison | Triggered checkpoint 13689 | -6/Garrison | Garrison Relay disabled 13730 | -6/Garrison | Garrison Relay disabled 13808 | -6/Garrison | Discovered new exit (range 12) 13839 | -6/Garrison | Entered Factory 14189 | -6/Factory | First assault squad dispatched 14371 | -6/Factory | System corruption reached 10% 14519 | -6/Factory | Garrison activated, responded to threat 14565 | -6/Factory | Identified exit to Garrison 14565 | -6/Factory | Entered Garrison 14601 | -6/Garrison | Triggered checkpoint 14650 | -6/Garrison | Triggered checkpoint 14663 | -6/Garrison | Garrison Relay disabled 15022 | -6/Garrison | Triggered checkpoint 15068 | -6/Garrison | Destroyed 7 combat bots 15185 | -6/Garrison | Garrison Relay disabled 15228 | -6/Garrison | Core integrity fell below 20% 15266 | -6/Garrison | Discovered new exit (range 14) 15606 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 15770 | -6/Garrison | Lost 3 parts (1p2n) 15808 | -6/Garrison | Expanded RIF knowledge: Program Shield 15861 | -6/Garrison | Build established: Scavenger-Gunner 15872 | -6/Garrison | Garrison Relay disabled 16139 | -6/Garrison | Discovered new exit (range 12) 16234 | -6/Garrison | Garrison Relay disabled 16328 | -6/Garrison | Entered Factory 16328 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16617 | -5/Factory | Identified exit to Upper Caves 16741 | -5/Factory | Discovered new exit (range 35) 17254 | -5/Factory | Entered another Factory area 17254 | -4/Factory | Evolved 2 slots: Utility x2 17344 | -4/Factory | Scrapoid reinforcements arrived 17397 | -4/Factory | Found Unknown Device 17397 | -4/Factory | Identified Scrap Suit 17681 | -4/Factory | Discovered new exit (range 12) 17731 | -4/Factory | Entered Upper Caves 18040 | -4/Upper Caves | Build established: Hacker-Tank 18448 | -4/Upper Caves | Learned Research security intel 18805 | -4/Upper Caves | Discovered new exit (range 4) 18818 | -4/Upper Caves | Entered another Upper Caves area 18871 | -4/Upper Caves | Learned Research security intel 19041 | -4/Upper Caves | Discovered new exit (range 14) 19220 | -4/Upper Caves | Build established: Scavenger-Tank 19460 | -4/Upper Caves | Discovered new exit (range 16) 19497 | -4/Upper Caves | Entered Warlord 19582 | -4/Warlord | Discovered new exit (range 12) 19622 | -4/Warlord | Entered Proximity Caves 20240 | -3/Proximity Caves | Build established: Hacker-Tank 20744 | -3/Proximity Caves | Spotted B-86 Titan 20802 | -3/Proximity Caves | Destroyed B-86 Titan 20833 | -3/Proximity Caves | Lost 4 parts (1n2u1w) 20838 | -3/Proximity Caves | Discovered new exit (range 14) 20981 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21012 | -3/Proximity Caves | Entered Research 21012 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21013 | -3/Research | Identified exit to Quarantine 21306 | -3/Research | Build established: Hacker-Gunner 21843 | -3/Research | Scrapoid reinforcements arrived 21994 | -3/Research | Lost 3 allies 22017 | -3/Research | Found Scrap Suit 22161 | -3/Research | Lost 3 parts (2p1u) 22182 | -3/Research | Found Prototype Launcher 22182 | -3/Research | Identified Tactical Quantum Warhead 22187 | -3/Research | Found Tactical Quantum Warhead 22395 | -3/Research | System corruption reached 10% 22437 | -3/Research | Build established: Hacker-Tank 22512 | -3/Research | First assault squad dispatched 23160 | -3/Research | Found Prototype Device 23160 | -3/Research | Identified Exp. Thermal Shield 23267 | -3/Research | Destroyed 7 combat bots 23452 | -3/Research | Identified exit to Armory 23486 | -3/Research | Entered Quarantine 23514 | -3/Quarantine | Lost 3 parts (1u2w) 23781 | -3/Quarantine | Lost 4 parts (2p2u) 24100 | -3/Quarantine | Garrison activated, responded to threat 24112 | -3/Quarantine | Build established: Scavenger-Tank 24234 | -3/Quarantine | Destroyed 8 combat bots 24288 | -3/Quarantine | Lost 11 parts (2p1n5u3w) 24366 | -3/Quarantine | Scanned by Researcher 24401 | -3/Quarantine | Core integrity fell below 50% 24422 | -3/Quarantine | Core integrity fell below 20% 24437 | -3/Quarantine | Core destroyed Last Messages --------------- 24415_ Held in stasis. 24415_ C-55 Analyst is analyzing... 24416_ Energy Well destroyed. 24417_ Critical hit (Burn: +50). 24417_ U-05 Engineer lays Concrete. 24418_ U-05 Engineer builds a Wall. 24419_ Held in stasis. 24419_ C-55 Analyst is analyzing... 24423_ Held in stasis. 24423_ C-55 Analyst is analyzing... 24427_ Held in stasis. 24427_ C-55 Analyst is analyzing... 24431_ Held in stasis. 24431_ C-55 Analyst is analyzing... 24433_ C-55 Analyst suffers critical hit (Burn). 24434_ System corrupted: Matter fused (-5). 24434_ K-01 Serf collects debris. 24435_ Held in stasis. 24435_ Slammed into C-55 Analyst. 24437_ Destabilizing: Core damaged (-52). 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R ??????????????????? | | ????????????????????####### ??????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ??????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Energy Generation 57 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Armor Coverage 225 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 4 Offensive Hacking 35 Authchip Count 3 Item Schematics ----------------- Cooling System | -9/Recycling | Hacked Adv. Targeting Computer | -9/Recycling | Hacked Plasma Cutter | -9/Recycling | Hacked Hvy. Armored Exoskeleton | -3/Research | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsBlastSystem Manual? 0 Play Time 02:23:41 Cumulative 402.4 hours Start 2024.09.20 @ 10:01:05 End 2024.09.20 @ 12:47:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 298 Rogue 63 Adventurer 209 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 79 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 48822bc1-0b20-42a4-bf54-671124ac5a10