Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 23:04:03 Player: Kappa Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1798) 1798 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3813 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 275/275 System Corruption 7% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter Salvage Targeting Computer > --- WEAPON (2) ------- Particle Gun Hammer > --- INVENTORY (5) ---- Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON ----------- Particle Gun Heavy Laser > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Disposable Heat Sink Improved Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 68 | 7 11 15 35 Power 16 | 1 1 3 11 Engine 9 | 1 1 3 4 Core 7 | . . . 7 Reactor . | . . . . Propulsion 19 | 2 3 6 8 Treads 3 | 2 . . 1 Leg 10 | . . 3 7 Wheel . | . . . . Hover 6 | . 3 3 . Flight . | . . . . Utility 18 | 2 3 3 10 Device 7 | 1 2 2 2 Storage 1 | 1 . . . Processor 6 | . 1 1 4 Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 15 | 2 4 3 6 Energy Gun 10 | 2 2 2 4 Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 2 | . . 1 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 35 | . 2 7 26 Power 11 | . . 1 10 Propulsion 10 | . . 4 6 Utility 6 | . 1 1 4 Weapon 8 | . 1 1 6 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Backups 3 | . 3 3 4 Power . | . . . . Propulsion . | . . 1 1 Utility 1 | . 1 . 1 Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 6 | . 3 1 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 4 | . 3 1 . Tool/Special 1 | . . . 1 Average Slot Usage (%) 92 | . 99 98 85 Engine 9 | . 14 10 5 Core 3 | . . . 8 Treads 6 | . 16 . 1 Leg 11 | . . 11 19 Hover 5 | . 11 9 . Device 10 | . 13 21 4 Processor 20 | . 11 22 25 Protection 1 | . . . 2 Energy Gun 11 | . 16 10 8 Ballistic Cannon 3 | . 8 2 . Slashing Weapon 4 | . . 8 6 Peak Build Rating 35 | 9 10 12 35 Average Rating 15 | 5 8 11 22 On Entrance 7 | . 9 8 12 Avg Prop Armor Cover (%) 8 | . . . 8 Naked Turns . | . . . . Heaviest Build 28 | 14 14 12 28 Greatest Support 45 | 40 40 20 45 Greatest Overweight (x) 4 | . 3 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 5 5 5 Most Carried 5 | 1 5 5 5 Average Carried 3 | . 3 3 4 Final Capacity 8 | 8 5 5 5 Final Carried 5 | . 5 1 1 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Mutant 11% | Scavenger-Assassin 7% | Scout 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Assassin | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1151 | 253 225 235 438 Remotely . | . . . . Salvage Created 2282 | 27 420 515 1320 Parts 145 | 3 31 47 64 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 52 | . 15 12 25 Melee 19 | . . 6 13 Guns 24 | . 12 4 8 Cannons 6 | . 3 2 1 Classes Destroyed 13 | 1 4 3 5 Worker 1 | . 1 . . Builder 4 | . . 4 . Tunneler 2 | 1 . 1 . Hauler 1 | . . . 1 Recycler 2 | . . 1 1 Mechanic 1 | . . . 1 Watcher 4 | . 1 2 1 Swarmer 19 | . 9 6 4 Grunt 26 | . 6 5 15 Brawler 1 | . . . 1 Sentry 3 | . . 1 2 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 7 | 1 4 7 4 Combat Bots Only 4 | . 4 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 353 | . 66 78 209 Missed 78 | . 14 18 46 Hits 275 | . 52 60 163 Melee 3 | . . . 3 Projectile 272 | . 52 60 160 Critical Strikes 11 | . . 4 7 Actively Blocked 2 | . . . 2 Damage Taken 3942 | . 516 921 2505 Core 1080 | . 124 384 572 Absorbed by Shields . | . . . . Redirected to Shielding 214 | . . . 214 Core Remaining (%) 51 | 100 50 4 . Volleys Fired 139 | 1 52 26 60 Largest 2 | 2 2 2 2 Hottest 134 | 90 90 70 134 Shots Fired 214 | 2 103 40 69 Gun 170 | 2 80 27 61 Cannon 44 | . 23 13 8 Launcher . | . . . . Special . | . . . . Kinetic 52 | . 31 13 8 Thermal 148 | 2 72 13 61 Explosive . | . . . . Electromagnetic 14 | . . 14 . Robot Hit Streak 15 | 1 6 5 15 Robot Miss Streak 9 | 1 4 9 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 194 | 1 54 40 99 Core Hits 98 | 1 21 26 50 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 8 | . 5 . 3 Burn 3 | . 2 . 1 Blast 3 | . 3 . . Smash 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 110 | . . 31 79 Impact 16 | . . . 16 Slashing 94 | . . 31 63 Piercing . | . . . . Sneak Attacks 8 | . . 4 4 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4002 | 23 712 849 2418 Guns 1592 | 23 504 219 846 Cannons 456 | . 208 136 112 Explosions 74 | . . 74 . Melee 1879 | . . 420 1459 Ramming 1 | . . . 1 Kinetic 513 | . 265 136 112 Thermal 1515 | 23 447 199 846 Explosive . | . . . . Electromagnetic 94 | . . 94 . Impact 436 | . . . 436 Slashing 1443 | . . 420 1023 Piercing . | . . . . Highest Corruption 7 | . . 5 7 Average Corruption 6 | . . 5 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . 4 12 Message Errors 4 | . . 1 3 Matter Fused 6 | . . 1 5 Energy Discharges 2 | . . 1 1 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Misfires 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 170 | . . 12 158 Projectiles 12 | . . 12 . Explosions . | . . . . Melee 158 | . . . 158 Knockbacks 8 | . 4 2 2 Impact . | . . . . Kinetic 8 | . 4 2 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 388 | 30 252 126 388 Average Temperature 77 | 18 75 29 97 Received Heat Transfer 1320 | . 168 234 918 Effects 7 | . . . 7 Shutdowns 1 | . . . 1 Interference 5 | . . . 5 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Fried 5 | . . . 5 Impact Corruptions 6 | . . . 6 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 . 1 Heat Transferred 3450 | 62 1373 299 1716 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 165 | 5 165 91 145 Initial 12 | . . 12 9 Average 51 | . 42 40 64 Influence Increases 1677 | 5 419 403 850 Destroy 0b10 Robot/C 1040 | . 300 240 500 Destroy 0b10 Robot/NC 75 | 5 10 40 20 Destroy Leader 220 | . 52 64 104 Successful Hack 42 | . 26 5 11 Disable Machine 15 | . . . 15 Destroy Structure 15 | . 1 9 5 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 255 | . 30 30 195 Influence Decreases 1550 | 5 389 411 745 Entered New Map 31 | . . 18 13 Time Decay 1179 | 5 369 333 472 Lost Part 340 | . 20 60 260 Squads Dispatched 12 | . 2 2 8 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 9 | . 2 1 6 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 . 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 107 | . 24 16 67 Peak Tracking Total 8 | . 5 3 8 Tactical Retreats 12 | . 1 1 10 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 8 1 3 Terminals 10 | . 6 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 14 3 6 Successful 10 | . 6 1 3 Failed 13 | . 8 2 3 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 16 | . 8 3 5 Terminals 20 | . 11 3 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 1 3 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Patrol Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 4 | . 1 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 1 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 4224 | 16 1414 814 1980 Optics 3932 | . 1138 814 1980 Sensors 2070 | . 833 798 439 Terrain 588 | 16 572 . . Machine Analysis 221 | . . . 221 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4377 | 79 1414 814 2070 Spaces Moved 2780 | 46 1103 496 1135 Core 22 | 7 1 . 14 Treads 646 | 39 418 . 189 Legs 1102 | . . 170 932 Wheels . | . . . . Hover 1010 | . 684 326 . Flight . | . . . . Fastest Speed 50 | 50 56 56 50 Average Speed 106 | 143 95 79 126 Slowest Speed 250 | 160 200 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 39 | 4 95 26 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 8 | . . 4 4 Terrain Destroyed 13 | . . 9 4 Melee 8 | . . 4 4 Projectile . | . . . . AOE 5 | . . 5 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3782 | 54 1365 814 1549 Wait 603 | . 170 234 199 Move 2777 | 45 1102 495 1135 Hop . | . . . . Pick Up 23 | 1 12 1 9 Fast Attach 41 | 6 3 5 27 Attach 23 | 1 5 7 10 Detach 11 | . 4 2 5 Swap 22 | . 5 7 10 Drop 32 | . 12 6 14 Fire 139 | 1 52 26 60 Melee 110 | . . 31 79 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 17) 313 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 4) 1130 | -10/Materials | Discovered new exit (range 10) 1315 | -10/Materials | Discovered new exit (range 17) 1407 | -10/Materials | Discovered new exit (range 13) 1494 | -10/Materials | Entered another Materials area 1494 | -9/Materials | Evolved 2 slots: Utility x2 1820 | -9/Materials | Build established: Scout 1877 | -9/Materials | Lost 3 parts (3n) 2152 | -9/Materials | Crushed by falling debris 2152 | -9/Materials | Core integrity fell below 50% 2152 | -9/Materials | Core integrity fell below 20% 2294 | -9/Materials | Discovered new exit (range 12) 2306 | -9/Materials | Identified exit to Materials 2308 | -9/Materials | Entered another Materials area 2308 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2724 | -8/Materials | Lost 3 parts (1p1u1w) 2937 | -8/Materials | Lost 3 parts (1p2w) 3079 | -8/Materials | Lost 4 parts (2p2n) 3224 | -8/Materials | Build established: Scavenger-Mutant 3690 | -8/Materials | Core integrity fell below 50% 3781 | -8/Materials | Lost 3 parts (2p1n) 4057 | -8/Materials | Build established: Mutant 4344 | -8/Materials | Core integrity fell below 20% 4376 | -8/Materials | Lost 3 parts (1p1n1w) 4378 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04321_ U-05 Engineer lays Concrete. 04331_ System corrupted: Matter fused (-7). 04339_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04341_ Penetrated by Slug. 04341_ Aluminum Leg destroyed. 04341_ Adv. Beam Rifle destroyed. 04341_ Atomic Centrifuge disabled. 04345_ Lgt. Nuclear Core destroyed. 04349_ Acquired Deuterium Engine. 04362_ Critical hit (Burn: +37). 04367_ System corrupted: Matter fused (-8). 04373_ Destroyed Imp. Heat Sink. 04373_ G-47 Trooper system corrupted by crushing effect. 04374_ G-47 Trooper system terminally corrupted. 04374_ Aluminum Leg fried. 04374_ Lgt. Nuclear Core fried. 04374_ Slug penetrates Wall. 04375_ U-05 Engineer builds a Door. 04378_ H-61 Shepherd calls for reinforcements. 04378_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | + """ ## # #?# #?????????? | | ###### """ ## ######## ########### | | #????# ## ^ | | #????# | ##!= | | #????#########%%! *= | | #?????# ##+#### ! 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Organ Harvest Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed WeldingNanofilamentsBasin Manual? 0 Play Time 01:04:59 Cumulative 25.0 hours Start 2025.10.22 @ 11:52:33 End 2025.10.22 @ 23:04:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a66e054e-3866-4b8d-aae0-d907e936865f