Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 20:13:47

Player: Iry-bot

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (543)      543
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1098

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     294/300
Energy                     248/250
System Corruption          1%
Temperature                Cool (42)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
         Medium Laser
         Medium Laser
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
          Light Angular Momentum Engine
          Light Treads
                Wheel
                Wheel
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Sensor Array
   Experimental Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                Beam Cannon
                Beam Cannon
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
         Medium Laser
         Medium Laser
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Angular Momentum Engine
          Light Treads
                Wheel
                Wheel
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Sensor Array
   Experimental Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                Beam Cannon
                Beam Cannon
                Datajack
                Mining Laser
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 7   13  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 5    | 2   3   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   5   .   
    Energy Gun             5    | 2   3   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   4   .   
  Power                    2    | .   2   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  100 
  Engine                   14   | .   14  14  
  Treads                   27   | .   27  28  
  Device                   13   | .   12  14  
  Storage                  14   | .   14  14  
  Energy Gun               23   | .   21  28  
  Energy Cannon            1    | .   1   .   
  Ballistic Gun            3    | .   4   .   
Peak Build Rating          10   | 6   8   10  
  Average Rating           7    | 4   7   9   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 13  50  50  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 4   2   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 7   14  20  
  Most Carried             17   | 3   12  17  
  Average Carried          10   | 2   8   15  
  Final Capacity           20   | 8   20  20  
  Final Carried            17   | 3   11  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           452  | 169 253 30  
  Remotely                 .    | .   .   .   
Salvage Created            1104 | .   940 164 
  Parts                    58   | .   40  18  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | .   15  8   
  Guns                     21   | .   13  8   
  Cannons                  1    | .   1   .   
Classes Destroyed          8    | .   6   2   
  Builder                  3    | .   3   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   3   .   
  Watcher                  2    | .   2   .   
  Swarmer                  11   | .   6   5   
  Grunt                    9    | .   9   .   
  Sentry                   1    | .   .   1   
  Assembled                2    | .   .   2   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        152  | .    117  35   
  Missed                   36   | .    27   9    
Damage Taken               1168 | .    882  286  
  Core                     259  | .    164  95   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              123  | .    104  19   
  Largest                  2    | .    2    2    
  Hottest                  110  | .    110  100  
Shots Fired                245  | .    207  38   
  Gun                      239  | .    201  38   
  Cannon                   4    | .    4    .    
  Launcher                 .    | .    .    .    
  Special                  2    | .    2    .    
  Kinetic                  58   | .    58   .    
  Thermal                  187  | .    149  38   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         24   | .    24   8    
  Robot Miss Streak        6    | .    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           151  | .    128  23   
  Core Hits                56   | .    45   11   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         8    | .    6    2    
    Burn                   8    | .    6    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1826 | .    1525 301  
  Guns                     1760 | .    1464 296  
  Cannons                  35   | .    35   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  31   | .    26   5    
  Kinetic                  277  | .    277  .    
  Thermal                  1518 | .    1222 296  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  4    | .    1    3    
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Data Loss (major)      1    | .    .    1    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   7    | .    6    1    
Targets Rammed             7    | .    6    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        163  | .    163  54   
  Average Temperature      34   | .    36   22   
  Received Heat Transfer   318  | .    264  54   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             8    | .    7    1    
  Heat Transferred         5032 | .    4033 999  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             299  | .   299 105 
  Initial                  34   | .   .   34  
  Average                  106  | .   125 71  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 83  100 
  Level 1                  11   | .   16  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   5   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   33  11  
  Peak Tracking Total      7    | .   7   3   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   27  .   
  Successful               11   | .   11  .   
  Failed                   16   | .   16  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   23   | .   23  .   
  Terminals                25   | .   25  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    3    | .   .   3   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2686 | 54   1844 788  
Spaces Moved               1077 | 29   756  292  
  Core                     12   | 12   .    .    
  Treads                   1065 | 17   756  292  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            200  | 142  187  240  
  Slowest Speed            320  | 250  320  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 3    99   67   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1362 | 39  983 340 
  Wait                     103  | .   81  22  
  Move                     1075 | 28  755 292 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 3   17  6   
  Fast Attach              9    | 7   2   .   
  Attach                   6    | .   6   .   
  Detach                   .    | .   .   .   
  Swap                     5    | .   5   .   
  Drop                     8    | 1   7   .   
  Fire                     123  | .   104 19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    7    | .   6   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 12)
   55 | -11/Scrapyard | Entered Materials
  149 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  985 | -10/Materials | Discovered new exit (range 15)
 1039 | -10/Materials | Core integrity fell below 50%
 1131 | -10/Materials | Discovered new exit (range 12)
 1647 | -10/Materials | Discovered new exit (range 10)
 1899 | -10/Materials | Entered Mines
 1900 | -10/Mines     | Assembled infested the area
 1971 | -10/Mines     | Learned 2 Materials zone layouts
 2421 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2429 | -10/Mines     | Found Prototype Device
 2453 | -10/Mines     | Core integrity fell below 20%
 2670 | -10/Mines     | Identified exit to Materials
 2687 | -10/Mines     | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02421_ A damaged part is partially visible under
  some rubble. There's a note attached:
  "Everyone keeps telling us we should avoid
  high-traffic areas because that's where
  patrols are more likely to show up, but that
  doesn't do us much good if we can't spot those
  areas until they're on top of us... With this
  we can! Deliver it to Megawrench for repairs
  then we'll never be afraid of an ambush while
  sneaking around Materials again, ha."
02429_ Acquired Prototype Device.
02447_ S-10 Pest destroyed. <x2>
02453_ Flight Unit melted.
02453_ S-10 Pest destroyed.
02502_ Slammed into U-05 Engineer.
02541_ K-01 Serf collects debris. <x5>
02670_ Acquired derelict log, extracted data.
Loading 1 Mines exit...
02672_ System corrupted: Matter fused (-6).
02685_ Y-45 Defender destroyed.

 Map 
-----
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|              #??????????????#          ??????????? |
|      ##      ##??????????????#          ?????????? |
|    %####      ##??????????????         ??????????? |
|     #??#       #??????????????         ??????????? |
|      ####      #??????????????      # ???????????? |
|       #?####  ##??????????????     ##????????????? |
|       ##???# ##??????????????     ##?????????????? |
|        ##??# #???####??????       #??????????????? |
| %       #??# #??##  ##???#        #??????????????? |
|  %      #??# ####    ###         #???????????????? |
| #       ?###%##      =      #????????????????????? |
| #*!%   #?# ! *      !%=    #?????????????????????? |
|   %==  #?# !!=    ## *  ####?????????????????????? |
|    =   ### ####  ####  ##????????????????????????? |
|  %         #??####??####?????????????????????????? |
|    "    ####???????????????????????<?????????????? |
| #      ##????????????????????????????????????????? |
| ## %% ##?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelExplosiveMapper
  Manual?         0
Play Time         00:18:41
  Cumulative      30.2 hours
  Start           2025.01.14 @ 19:55:23
  End             2025.01.14 @ 20:13:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3077851f-1eb5-48e9-ab8f-8e892a4190ed