Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.26 @ 15:13:48

Player: Cracklepappy

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1182)     1182
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-1058)              -1058
              TOTAL SCORE: 2124

 Bonus
-------
Friendly Fire              -1058

 Cogmind 
---------
Core Integrity             0/400
Matter                     161/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (63)
Movement                   Treading (200) Ox2
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Humpback
                Core Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (32) ---
       Improved Ion Engine
          Light Nuclear Core
                Carbon-fiber Leg
                Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Humpback
                Humpback
                Humpback
                Humpback
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (180)
                Visual Processing Unit
   Experimental Sensor Array
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
          Large Storage Unit
                Core Shielding
>               --- WEAPON -----------
          Small Laser
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
  High-capacity Battery
                Visual Processing Unit
                Sensor Array
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
          Small Laser
                Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             51   | 7   7   3   13  10  2   9   
  Power                    7    | 1   2   .   2   1   .   1   
    Engine                 6    | 1   2   .   1   1   .   1   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   2   3   .   .   3   
    Treads                 7    | .   .   2   2   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  4    | 2   1   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   2   .   4   2   2   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                7    | 2   2   .   .   1   2   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   1   4   7   .   5   
    Energy Gun             9    | 2   .   .   3   3   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | .   2   1   1   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 22   | .   2   2   9   1   .   8   
  Power                    3    | .   1   .   1   .   .   1   
  Propulsion               7    | .   1   1   2   .   .   3   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   10   | .   .   1   4   1   .   4   
  Highest Loss Streak      7    | .   2   2   7   1   .   6   
Average Slot Usage (%)     93   | .   97  97  86  100 92  86  
  Engine                   11   | .   12  14  9   11  11  10  
  Treads                   13   | .   .   22  15  11  11  21  
  Wheel                    9    | .   26  2   5   11  11  .   
  Device                   1    | .   .   .   2   5   .   .   
  Storage                  23   | .   28  28  22  22  20  22  
  Protection               9    | .   .   .   10  16  16  11  
  Energy Gun               6    | .   6   .   4   14  11  .   
  Ballistic Gun            14   | .   21  28  15  2   11  11  
  Launcher                 1    | .   .   .   .   .   .   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             127  | 13  40  41  48  66  125 127 
  Greatest Support         40   | 32  32  40  40  20  16  40  
  Greatest Overweight (x)  7    | .   1   2   2   4   7   5   
  Average Overweight (x)   2    | .   .   1   1   2   4   2   
Largest Inventory Capacity 32   | 8   16  16  16  18  32  32  
  Average Capacity         19   | 6   9   16  16  16  25  32  
  Most Carried             32   | 8   15  16  16  18  31  32  
  Average Carried          18   | 4   8   15  15  16  24  31  
  Final Capacity           32   | 8   16  16  16  18  32  32  
  Final Carried            31   | 8   15  15  15  17  31  27  

 Class Distribution 
--------------------
 63% | Mutant
 24% | Hauler-Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min 
Matter Collected           1138 | 270 223 65  398 152 30  .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1664 | 82  377 13  774 278 .   140 
  Parts                    112  | 3   29  3   46  21  .   10  
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  43   | .   8   1   17  10  .   7   
  Guns                     29   | .   8   1   17  3   .   .   
  AOE                      14   | .   .   .   .   7   .   7   
Classes Destroyed          8    | 1   5   .   2   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  21   | .   6   1   2   8   .   4   
  Grunt                    19   | .   2   .   12  2   .   3   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           6    | 1   6   1   4   4   .   4   
  Combat Bots Only         4    | .   4   1   4   4   .   4   
Max Kills in Single Turn   4    | 1   1   1   1   4   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2834 | .    389  97   1422 226  .    700  
  Core                     564  | .    94   60   301  36   .    73   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    38   .    .    .    .    
Volleys Fired              184  | 5    49   4    91   16   .    19   
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  90   | 80   80   40   90   80   .    60   
Shots Fired                335  | 10   98   8    166  22   .    31   
  Gun                      325  | 10   98   8    166  19   .    24   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    3    .    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  266  | .    90   8    147  2    .    19   
  Thermal                  59   | 10   8    .    19   17   .    5    
  Explosive                10   | .    .    .    .    3    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 6    5    3    19   10   .    13   
  Robot Miss Streak        6    | 1    6    1    4    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           218  | 8    47   4    120  17   .    22   
  Core Hits                97   | 2    19   1    41   15   .    19   
  Critical Hits            1    | .    .    1    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
Melee Attacks              2    | .    .    .    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    2    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3199 | 75   428  51   1272 745  .    628  
  Guns                     2163 | 75   428  51   1272 172  .    165  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               850  | .    .    .    .    387  .    463  
  Melee                    186  | .    .    .    .    186  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1703 | .    416  51   1109 6    .    121  
  Thermal                  460  | 75   12   .    163  166  .    44   
  Explosive                850  | .    .    .    .    387  .    463  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 186  | .    .    .    .    186  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            17   | .    .    .    .    .    .    17   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               17   | .    .    .    .    .    .    17   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    .    .    72   
  Shots                    5    | .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        122  | 110  56   .    80   122  .    83   
  Average Temperature      23   | 54   14   .    13   61   .    26   
  Received Heat Transfer   978  | .    72   .    513  78   .    315  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1061 | 175  25   .    386  375  .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             339  | 5   261 36  339 204 .   146 
  Average Influence        81   | 2   74  19  162 80  .   91  
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         88   | 100 84  100 52  99  .   100 
  Level 1                  11   | .   15  .   47  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              73   | .   15  5   32  10  .   11  
  Peak Tracking Total      6    | .   4   3   6   4   .   4   
  Tactical Retreats        5    | .   1   1   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          3    | .   .   .   2   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          8    | .   4   .   1   .   3   .   
  Terminals                5    | .   4   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                52   | .   7   .   5   .   40  .   
  Successful               44   | .   1   .   3   .   40  .   
  Failed                   8    | .   6   .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   3   .   5   .   .   .   
  Terminals                12   | .   7   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             44   | .   1   .   3   .   40  .   
  Record                   40   | .   .   .   .   .   40  .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   4   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Exi Min 
Turns Passed               4285 | 88  529 745 639 897 865 522 
Spaces Moved               2265 | 54  338 428 197 495 539 214 
  Core                     1    | 1   .   .   .   .   .   .   
  Treads                   892  | .   .   321 150 207 .   214 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1372 | 53  338 107 47  288 539 .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 120 120 130 100 200 
  Average Speed            153  | 99  102 165 170 159 149 208 
  Slowest Speed            260  | 100 110 180 200 200 170 260 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       58   | 5   58  98  22  89  91  48  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 11   | .   .   .   .   11  .   .   
Terrain Destroyed          80   | .   .   .   .   27  .   53  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      80   | .   .   .   .   27  .   53  

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Total                      2754 | 76  431 459 349 575 603 261 
  Wait                     163  | .   21  23  29  41  32  17  
  Move                     2259 | 53  337 427 196 494 538 214 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  73   | 11  11  2   14  7   26  2   
  Fast Attach              10   | 4   2   .   3   .   1   .   
  Attach                   22   | 3   1   2   9   1   .   6   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     19   | .   4   1   1   9   1   3   
  Drop                     22   | .   6   .   6   5   5   .   
  Fire                     184  | 5   49  4   91  16  .   19  
  Melee                    2    | .   .   .   .   2   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio])
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   89 | -11/Scrapyard | Entered Materials
  203 | -10/Materials | Discovered new exit (range 10)
  301 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Discovered new exit (range 6)
  618 | -10/Materials | Entered Mines
  619 | -10/Mines     | Assembled infested the area
  624 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  781 | -10/Mines     | Core integrity fell below 50%
  899 | -10/Mines     | Discovered new exit (range 5)
 1185 | -10/Mines     | Discovered new exit (range 7)
 1363 | -10/Mines     | Entered Materials
 1363 | -9/Materials  | Evolved 2 slots: Utility x2
 1801 | -9/Materials  | Core integrity fell below 50%
 1863 | -9/Materials  | Lost 7 parts (1p1n2u3w)
 1874 | -9/Materials  | Discovered new exit (range 11)
 1994 | -9/Materials  | Discovered new exit (range 5)
 2002 | -9/Materials  | Entered Mines
 2005 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2027 | -9/Mines      | Destroyed YI-UF0
 2216 | -9/Mines      | Build established: Scavenger-Mutant
 2248 | -9/Mines      | Discovered new exit (range 5)
 2371 | -9/Mines      | Learned location of Zion (-7)
 2454 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 2463 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2471 | -9/Mines      | Found Prototype Device
 2611 | -9/Mines      | Discovered new exit (range 12)
 2691 | -9/Mines      | Core integrity fell below 20%
 2715 | -9/Mines      | Build established: Mutant
 2841 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2842 | -9/Mines      | Discovered new exit (range 5)
 2899 | -9/Mines      | Entered Exiles
 2931 | -9/Exiles     | Met 8R-AWN
 2953 | -9/Exiles     | Met EX-HEX
 3013 | -9/Exiles     | Met EX-DEC
 3037 | -9/Exiles     | Visited The Gauntlet
 3385 | -9/Exiles     | Discovered new exit (range 10)
 3492 | -9/Exiles     | Met EX-BIN
 3532 | -9/Exiles     | Build established: Hauler-Mutant
 3764 | -9/Exiles     | Entered Mines
 4286 | -8/Mines      | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03977_ Imp. Deuterium Engine destroyed.
03981_ G-47 Trooper destroyed.
03984_ The unstable cave ceiling collapses.
03984_ G-50 Soldier destroyed.
03989_ The unstable cave ceiling collapses.
03989_ R-06 Scavenger collects Lgt. Nuclear Core.
03993_ R-06 Scavenger collects Aluminum Leg.
03996_ R-06 Scavenger collects Carbon-fiber Leg.
04240_ Lgt. Treads destroyed.
04240_ Destroyed Lgt. Treads.
04243_ G-47 Trooper destroyed.
04256_ Grenade Launcher destroyed.
04256_ Destroyed Grenade Launcher.
04256_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
04263_ Lgt. Assault Rifle destroyed.
04264_ Lgt. Treads destroyed.
04276_ G-47 Trooper destroyed.
04282_ Lgt. Assault Rifle destroyed.
04284_ Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ???##     ##?#   ######??????????????????????????? |
| ??##     ##???####???????????????????????????????? |
| ?##      #???????????????????????????????????????? |
| ##       ##??????????????????????????????????????? |
|           ##?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|     ###    #?????????????????????????????????????? |
|    ##?#    #?????????????????????????????????????? |
|   ##??#    #?????????????????????????????????????? |
| ###???#    #?????????????????????????????????????? |
| ??????#    #?????????????????????????????????????? |
| ?####?##   ##????????????????????????????????????? |
| ##  ##?##   ##???????????????????????????????????? |
| #    ##?##  #####????????????????????????????????? |
| #     ####      ### #????????????????????????????? |
|        ##    %      #???????????????????????????## |
|                     #??????????????????????????##  |
|              %   ####??????????????????????????#   |
| ####         #?????????????????????????????????#   |
| #??####     ##?????????????????????????????????#   |
| #?????##    #???????????????##????????????????##   |
| ###????### ##???######?????  #???????????????##    |
|   ######?###????#     #####  #??????????######     |
|        ##???????#      # !%g #??????????#          |
|         #????????# =%    @g  #??????????# ####     |
|         ##??????#   !        #??????????# #?##     |
|   ###    #??????#      #######?????###### ###      |
|  ##??#   #??????###  # #??????????##               |
| ##??##  ##?????#### ## #????#######                |
| #??##  ##?????##       ##???#           #####      |
| ####   #####?##         ##### #####     #???##     |
|  ##        ###                #???##    #????##    |
|            ##     ##    #######????##  ##?????##   |
|       ###  ##    ####  ##???????????####???????##  |
|     ###?#       ##??####????????????????????????#  |
|    ##???#      ##???????????????????????????????## |
| ####????########?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonMobileMantle
  Manual?         0
Play Time         00:30:07
  Cumulative      134.0 hours
  Start           2020.08.26 @ 14:26:09
  End             2020.08.26 @ 15:13:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           162
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             51
Gallery%          67
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d4f5811-2e65-44a6-8912-3a89e4b87fd9