Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 03:59:34 Player: AF_C2_5001 Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (381) 1905 Value Destroyed (19877) 19877 Prototype IDs (29) 580 Alien Tech Used (4) 800 Bonus (12279) 12279 TOTAL SCORE: 44541 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8287 Follower Combat Kills 666 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Friendly Fire -274 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 33/100 System Corruption 17% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Target Analyzer > --- WEAPON (4) ------- Enhanced Nova Cannon > --- INVENTORY (4) ---- Enhanced Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Spectral Analyzer Improved Targeting Computer Improved Core Analyzer Advanced Powered Armor Advanced Powered Armor Improved Remote Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Heavy Treads Heavy Treads Armored Heavy Treads Biometal Heavy Treads Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Experimental Matter Compressor Heavy Armor Plating Heavy Armor Plating Improved Heavy Armor Plating Medium Insulated Plating Advanced Powered Armor Advanced Powered Armor Subatomic Replicator Quantum Rifle Enhanced Quantum Rifle Neutron Cannon Heavy Neutron Cannon Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Neutron Missile Launcher Neutron Missile Launcher Molecular Deconstructor Sigix Containment Pod [Rating: 180] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Improved Aluminum Leg Treads Armored Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gamma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Launcher Neutron Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Thunder Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 2 2 . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 13 | . . . 1 . 1 2 . . . . 1 . . . . 2 2 1 1 . . . 2 Weapon 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . Parts Attached 400 | 5 7 4 24 7 10 13 12 7 . 2 18 . 3 . 19 54 21 39 16 33 14 27 65 Power 25 | 1 1 1 2 1 . 3 . 1 . . . . . . . 2 3 . 2 2 . . 6 Engine 11 | 1 1 1 2 1 . 1 . 1 . . . . . . . 1 1 . . . . . 1 Core 4 | . . . . . . 2 . . . . . . . . . 1 1 . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 . 2 2 . . 5 Propulsion 55 | 2 1 2 6 1 2 1 1 2 . . 2 . . . 3 7 3 3 2 3 . 2 12 Treads 20 | . . . . . . . . . . . . . . . . 3 3 3 2 3 . 2 4 Leg 25 | . . 2 6 1 2 1 1 2 . . 2 . . . . . . . . . . . 8 Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . 3 4 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 120 | 1 2 . 5 1 3 3 4 1 . 1 5 . 1 . 7 14 6 13 7 12 4 9 21 Device 30 | . . . 1 . 1 . 1 1 . . . . . . 1 3 1 1 4 4 2 5 5 Storage 20 | 1 . . 1 . 1 . 1 . . . . . . . 1 4 2 5 . 1 . . 3 Processor 11 | . . . 1 . . 1 . . . . 1 . . . . 3 . 1 2 . . 1 1 Hackware 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Protection 57 | . 2 . 2 1 1 1 2 . . 1 3 . 1 . 5 4 3 6 1 7 2 3 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 200 | 1 3 1 11 4 5 6 7 3 . 1 11 . 2 . 9 31 9 23 5 16 10 16 26 Energy Gun 65 | 1 . . 2 . 3 2 1 . . . . . . . 1 20 3 11 1 2 7 6 5 Energy Cannon 59 | . 3 . 5 2 2 2 3 . . . 10 . 2 . 5 2 1 . 1 8 . 6 7 Ballistic Gun 46 | . . 1 3 . . 1 . 2 . . . . . . . 4 5 9 3 3 3 2 10 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . 1 2 . 1 3 1 . 1 1 . . . 2 3 . 2 . 3 . . 1 Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . . 3 . . . . . . . . 3 1 . 4 1 . 1 3 2 Parts Lost 128 | . 2 3 12 . 1 5 2 1 . 2 . . 1 . 7 11 3 7 2 7 . 7 55 Power 12 | . . 1 1 . . . . . . . . . . . . 1 1 . . 1 . . 7 Propulsion 25 | . 1 . 4 . . . 1 . . 1 . . . . 1 1 . 1 . 1 . 2 12 Utility 41 | . . 1 1 . . 1 1 . . . . . . . 2 4 1 4 2 2 . 3 19 Weapon 50 | . 1 1 6 . 1 4 . 1 . 1 . . 1 . 4 5 1 2 . 3 . 2 17 Highest Loss Streak 27 | . 1 2 7 . 1 3 2 1 . 1 . . 1 . 4 2 2 3 1 1 . 3 27 Average Slot Usage (%) 94 | . 96 87 82 100 95 98 99 99 100 96 99 100 99 100 93 99 98 92 94 89 91 87 79 Engine 3 | . 14 12 6 11 9 1 . 6 7 7 6 6 6 6 6 4 3 . . . . . . Core 1 | . . . . . . 5 7 . . . . . . . . . . 4 4 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 6 8 8 6 Treads 5 | . . . . . . . . . . . . . . . . 10 15 14 13 10 8 7 7 Leg 10 | . . 28 30 33 27 23 22 23 23 19 19 20 20 20 13 . . . . . . . 1 Device 10 | . . . 4 11 9 7 7 11 15 15 13 13 13 13 11 12 13 13 15 9 4 6 10 Storage 17 | . 14 14 11 11 11 15 15 15 15 15 13 13 13 13 17 17 23 23 21 22 26 26 21 Processor 8 | . . . 1 . . 7 7 7 7 7 12 13 9 6 6 11 10 9 11 13 13 13 9 Protection 8 | . 11 4 6 11 12 6 9 10 7 7 6 6 9 13 10 9 7 8 5 6 13 8 8 Energy Gun 4 | . . . . . 16 5 10 7 7 5 . . . . 1 12 4 6 5 1 12 8 1 Energy Cannon 10 | . 26 16 11 20 9 11 10 . . . 19 26 25 26 20 7 . . 2 11 3 3 2 Ballistic Gun 4 | . . 11 9 . . 1 . 11 15 15 6 . . . . . 16 11 8 2 1 2 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 301 | 8 20 20 38 42 63 65 66 74 69 69 86 85 91 89 98 107 118 185 218 283 278 301 287 Greatest Support 145 | 32 32 26 36 43 46 53 53 53 45 45 43 42 42 42 43 81 81 129 132 135 120 120 145 Greatest Overweight (x) 4 | 2 1 . 1 1 1 1 1 1 1 2 2 2 2 2 3 3 1 1 1 2 2 4 3 Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 1 2 1 2 2 1 1 . 1 1 2 2 1 Largest Inventory Capacity 52 | 6 6 6 12 10 16 16 16 16 16 16 16 16 16 16 16 22 28 36 36 44 44 44 52 Average Capacity 24 | 5 6 6 9 10 11 16 16 16 16 16 16 16 16 16 16 20 24 33 36 37 44 44 43 Most Carried 44 | 5 6 6 10 10 16 16 16 16 16 16 16 16 16 15 16 22 28 36 36 44 44 44 44 Average Carried 23 | 2 5 3 7 9 11 15 15 15 16 15 15 15 15 14 15 19 24 32 35 36 43 43 37 Final Capacity 44 | 6 6 6 10 10 16 16 16 16 16 16 16 16 16 16 16 22 28 36 36 44 44 44 4 Final Carried 44 | 5 6 4 10 10 16 16 16 16 16 15 15 16 14 15 16 22 28 36 36 44 44 42 3 Class Distribution -------------------- 21% | Hauler-Gunner 19% | Scavenger-Gunner 15% | Tank 13% | Mutant 10% | Gunner 6% | Hauler-Tank 5% | Hauler-Mutant 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -3/Research Hauler-Gunner | -2/Research Hauler-Gunner | -2/Garrison Scavenger-Tank | -2/Research Hauler-Tank | -2/Quarantine Hauler-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Matter Collected 8742 | 229 73 55 264 130 95 167 131 120 . 200 174 53 30 . 175 692 1008 1572 449 778 200 632 1515 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20678 | . 75 214 441 396 263 666 343 293 . 192 239 98 284 . 578 2870 2034 2256 574 2849 233 1872 3908 Parts 917 | . 7 8 22 33 13 39 28 11 . 12 12 6 19 . 27 121 75 96 23 101 19 72 173 Haulers Intercepted 12 | . . . 3 . 1 1 . . . . . . . . . 4 2 . . . . . 1 Recyclers Shooed 15 | . . 1 . . . 2 . . . . . . . . . 1 3 5 . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . 14 6 . 25 . 6 19 . 21 . . . . . . . . Prevented 23 | . . . . . . . 7 6 . . . . . . 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Combat Hostiles Destroyed 310 | . 3 7 5 14 7 7 9 5 . 7 5 4 8 . 9 39 30 27 9 37 3 27 48 Melee 12 | . . . . . . . . . . . . . . . 2 5 . . . . . 4 1 Guns 144 | . . 1 . . 4 1 1 3 . 6 1 . . . . 14 29 21 9 12 3 10 29 Cannons 71 | . 3 6 2 8 2 1 1 . . . 1 4 8 . 5 2 . . . 10 . 4 14 AOE 52 | . . . 2 6 . 1 6 2 . 1 3 . . . . 16 . 4 . 9 . . 2 Classes Destroyed 20 | . 2 2 3 2 1 1 1 . . . 1 . . . 3 2 2 . . . . . . Worker 16 | . . . . 1 . 3 . . . . . . . . . 2 2 1 . . . 1 6 Builder 19 | . 1 . . . . 3 . . . . . . . . . 1 3 1 1 . . . 9 Hauler 12 | . . . 3 . 1 1 . . . . . . . . . 4 2 . . . . . 1 Recycler 12 | . . 1 1 . . 1 . . . . . . . . . 4 . 4 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 10 | . . . . . 1 . . . . . 2 . . . . 4 . 1 . . 1 . 1 Swarmer 88 | . 3 3 . 7 4 . 7 . . 6 3 4 6 . . 15 9 3 2 8 . 1 7 Saboteur 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Grunt 104 | . . . 2 6 2 4 . 3 . 1 . . . . . 10 10 15 4 20 . 10 17 Brawler 9 | . . . . 1 . 1 . 1 . . . . . . . . 1 1 . 1 . 2 1 Duelist 8 | . . . . . . . . . . . . . . . . 1 1 . . 1 . 2 3 Protector 4 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 1 Sentry 24 | . . . 3 . 1 1 1 1 . . 1 . 1 . 1 3 2 . 2 4 . . 3 Demolisher 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Hunter 18 | . . . . . . 1 . . . . . . 1 . 1 5 2 2 . 2 . . 4 Programmer 37 | . . . . . . . . . . . 1 . . . . 5 4 5 1 . 3 7 11 Behemoth 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 2 8 2 4 4 5 4 2 . 3 4 4 3 . 2 7 13 5 4 6 3 5 12 Combat Bots Only 9 | . 2 7 2 4 4 2 4 2 . 3 4 4 3 . 2 7 8 5 3 6 3 4 9 Max Kills in Single Turn 5 | . 1 1 1 2 1 2 4 1 . 1 3 3 1 . 1 5 3 4 2 2 1 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . 1 2 . 1 4 1 . 1 3 . . . . 4 . 4 . 2 . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Damage Taken 32569 | . 311 390 859 245 421 938 515 191 . 503 240 67 354 . 1709 2866 1909 2386 357 2213 248 3752 12095 Core 3015 | . 34 6 143 7 15 28 51 12 . . . . 106 . 287 303 91 193 35 82 . 93 1529 Absorbed by Shields 2805 | . . . . . . . . . . . . . . . . . . . 372 1197 . 815 421 Reduced by Siege Mode 246 | . . . . . . . . . . . . . . . . . . 40 12 112 13 19 50 Core Remaining (%) 81 | 100 . 84 . 62 97 . . . . 87 . . . . 53 69 92 85 . . . 85 . Volleys Fired 696 | . 12 27 29 21 23 34 9 11 . 16 15 4 10 3 33 55 55 63 21 65 6 67 117 Largest 4 | . 2 2 2 2 3 3 3 3 . 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 395 | . 112 112 112 112 168 168 157 136 . 136 275 275 300 240 294 319 228 283 281 352 300 390 395 Shots Fired 2154 | . 22 43 51 38 62 64 18 18 . 46 53 16 37 12 106 200 219 232 81 227 24 195 390 Gun 1409 | . . 21 22 . 48 21 7 14 . 43 9 . . . 4 134 219 228 74 81 24 152 308 Cannon 690 | . 22 22 26 32 14 38 8 . . . 43 16 37 12 102 62 . . 7 140 . 29 80 Launcher 39 | . . . 3 6 . 5 3 4 . 3 1 . . . . 4 . 4 . 6 . . . Special 16 | . . . . . . . . . . . . . . . . . . . . . . 14 2 Kinetic 963 | . . 21 22 . . 14 . 7 . 32 9 . . . . 23 204 168 48 71 10 57 277 Thermal 567 | . . . 8 . 48 4 4 7 . 11 32 16 37 12 48 91 9 42 33 5 10 48 102 Explosive 27 | . . . 3 6 . . . . . 3 1 . . . . 4 . 4 . 6 . . . Electromagnetic 581 | . 22 22 18 32 14 46 14 4 . . 11 . . . 58 82 6 18 . 145 4 76 9 Robot Hit Streak 42 | . 5 8 11 10 10 15 9 8 . 6 8 2 5 . 10 36 25 22 34 19 7 42 33 Robot Miss Streak 14 | . 2 3 3 2 4 3 1 3 . 14 3 4 3 . 4 2 4 3 2 2 1 6 3 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 2 1 1 . 2 1 Secondary Targets 33 | . . . . . . . . . . . . . . . . . 12 7 1 4 . 2 7 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 1 Shots Hit Robots 1458 | . 15 26 36 26 40 44 14 14 . 41 25 5 20 . 59 145 151 175 64 152 13 146 247 Core Hits 774 | . 5 12 13 19 17 18 15 14 . 32 17 4 10 . 20 97 88 87 25 74 8 55 144 Critical Hits 64 | . . 1 . . . . . . . . . . . . 2 1 11 15 2 4 . 3 25 Critical Kills 22 | . . 1 . . . . . . . . . . . . 1 1 1 5 2 2 . 1 8 Critical Parts Destroyed 36 | . . . . . . . . . . . . . . . 1 . 9 7 . 2 . 1 16 Melee Attacks 48 | . . . . . . . . . . . . . . . 4 30 . . . . . 14 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . . . . . . . 14 . Piercing 34 | . . . . . . . . . . . . . . . 4 30 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47323 | . 268 388 775 964 676 1541 539 521 . 784 1028 185 535 . 1307 6100 4622 5400 1735 6015 381 4475 9084 Guns 26171 | . . 101 101 . 575 238 111 240 . 648 160 . . . 66 2126 4622 4434 1567 1609 381 3158 6034 Cannons 11797 | . 263 287 491 522 101 601 155 . . . 558 176 535 . 1139 1159 . . 168 2402 . 798 2442 Explosions 7966 | . . . 183 418 . 686 266 281 . 136 295 . . . . 2205 . 955 . 2004 . . 537 Melee 1118 | . . . . . . . . . . . . . . . 102 597 . . . . . 419 . Ramming 271 | . 5 . . 24 . 16 7 . . . 15 9 . . . 13 . 11 . . . 100 71 Kinetic 17492 | . . 101 101 . . 146 . 120 . 433 160 . . . . 199 4322 3132 902 1389 131 1056 5300 Thermal 12234 | . . . 215 55 575 366 208 120 . 215 417 176 535 . 656 1866 173 935 833 374 200 1302 3013 Explosive 5926 | . . . 113 363 . . . . . 136 230 . . . . 1944 . 955 . 1768 . . 417 Electromagnetic 10282 | . 263 287 346 522 101 1013 324 281 . . 206 . . . 549 1481 127 367 . 2484 50 1598 283 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 419 | . . . . . . . . . . . . . . . . . . . . . . 419 . Piercing 699 | . . . . . . . . . . . . . . . 102 597 . . . . . . . Highest Corruption 30 | . . . . . . . . . . . 2 2 2 2 . 9 1 5 1 1 2 30 17 Average Corruption 5 | . . . . . . . . . . . 2 2 2 2 . 4 1 4 1 1 1 15 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 258 | . . . . . . . . . . . 7 7 9 4 . 34 7 7 1 8 3 103 68 Message Errors 44 | . . . . . . . . . . . 1 2 4 3 . 6 1 1 1 5 1 11 8 Matter Fused 21 | . . . . . . . . . . . . . . . . 4 . 1 . . . 11 5 Heat Flow Errors 20 | . . . . . . . . . . . . 2 1 . . 6 . 1 . . . 4 6 Energy Discharges 19 | . . . . . . . . . . . 2 . 1 1 . 1 1 1 . 1 1 8 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 17 | . . . . . . . . . . . 2 1 1 . . 4 1 2 . . 1 3 2 Data Loss (major) 9 | . . . . . . . . . . . . . . . . 3 . . . . . 2 4 Misfires 8 | . . . . . . . . . . . . . . . . 2 . . . . . 4 2 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . . . 10 2 Targeting Errors 85 | . . . . . . . . . . . 2 2 . . . 7 4 1 . 2 . 38 29 Weapon Failures 17 | . . . . . . . . . . . . . 2 . . 1 . . . . . 8 6 Overload Shots 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 895 | . 17 . 133 22 . 88 4 . . 1 34 . 4 . 8 108 . 22 . 298 . 36 120 Projectiles 178 | . 17 . . 10 . . . . . . 34 . 4 . 8 2 . . . 19 . 33 51 Explosions 702 | . . . 133 10 . 88 . . . 1 . . . . . 100 . 22 . 279 . . 69 Melee 15 | . . . . 2 . . 4 . . . . . . . . 6 . . . . . 3 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 986 | . 2 . 245 . . 2 20 . . . 105 4 . . . 166 . . . 274 . . 168 Shots 19 | . . . 6 . . 1 1 . . . 2 . . . . 3 . . . 4 . . 2 Rammed 16 | . 1 . . . . . 1 . . . 1 1 . . . 3 . 1 . . . 6 2 Targets Rammed 20 | . 1 . . 1 . 1 1 . . . 2 1 . . . 3 . 1 . . . 7 2 Kicked 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 460 | . 240 221 167 231 281 138 18 52 . 52 406 420 394 235 391 460 318 434 363 460 325 182 438 Average Temperature 118 | . 87 126 53 79 123 42 7 28 . 27 130 215 169 117 133 140 59 126 120 116 156 63 149 Received Heat Transfer 2909 | . . . 222 90 81 309 42 93 . 84 12 . . . 9 348 240 378 24 320 . 229 428 Effects 35 | . 3 . . . . . . . . . . . 2 . . 4 . 7 . 4 1 . 14 Shutdowns 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 Energy Bleed 6 | . 1 . . . . . . . . . . . 1 . . . . 1 . 2 . . 1 Interference 19 | . 2 . . . . . . . . . . . . . . 2 . 6 . 1 . . 8 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 14 | . . . . . . . . . . . . . . . . . . 6 1 3 1 1 2 Total Turns 224 | . . . . . . . . . . . . . . . . . . 68 16 51 13 25 51 Longest Duration 41 | . . . . . . . . . . . . . . . . . . 25 16 36 13 25 41 Robots Corrupted 27 | . . . 1 . . 5 1 . . . . . . . 2 2 1 2 . 6 . 5 2 Combat Hostiles 26 | . . . 1 . . 4 1 . . . . . . . 2 2 1 2 . 6 . 5 2 Parts Fried 77 | . 3 . . . . 5 1 1 . . 3 . . . 4 12 2 5 . 20 . 20 1 Impact Corruptions 4 | . . . . 1 . . 1 . . . . . . . . 1 . . . . . 1 . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Melted 26 | . . . . . . . . 1 . . 1 . 1 . . 3 . 8 1 1 1 . 9 Heat Transferred 14769 | . . . 359 100 1258 311 261 275 . 475 496 235 781 . 786 2433 259 1325 1051 335 222 1172 2635 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 2 1 . 1 2 . . . . . . . . 1 . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Peak Influence 2039 | . 95 78 126 244 230 329 . . . . 396 . . . . 1877 1467 1124 801 2039 1219 1018 1700 Initial 1146 | . . 33 29 34 11 13 . . . . 135 . . . . . 883 769 632 525 1146 594 592 Average 753 | . 31 57 75 134 125 122 . . . . 210 . . . . 706 1094 934 694 1495 1111 797 1255 Maximum Alert Level 5 | . . . . 1 1 1 . . . . 1 . . . . 5 4 4 3 5 4 3 5 Low Security (%) 25 | 100 100 100 100 78 65 87 . . . . 42 . . . . 14 . . . . . . . Level 1 6 | . . . . 21 34 12 . . . . 57 . . . . 3 . . . . . . . Level 2 11 | . . . . . . . . . . . . . . . . 46 . . 55 5 . 12 10 Level 3 28 | . . . . . . . . . . . . . . . . 17 51 89 44 8 41 87 13 Level 4 18 | . . . . . . . . . . . . . . . . 9 48 10 . 33 58 . 57 Level 5 7 | . . . . . . . . . . . . . . . . 8 . . . 51 . . 3 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . 15 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . . . 1 1 2 . . . . . 3 . . . . 10 9 7 2 . 1 8 18 Investigation 15 | . . . 1 1 2 . . . . . 2 . . . . 2 1 2 1 . . 1 2 Extermination 13 | . . . . . . . . . . . 1 . . . . 4 2 2 . . 1 2 1 Reinforcement 4 | . . . . . . . . . . . . . . . . 2 2 . . . . . . Assault 27 | . . . . . . . . . . . . . . . . 1 4 3 . . . 5 14 Garrison 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Distress Signals 30 | . 1 1 . . 1 1 . . . . . . . . 6 4 4 1 1 . . 1 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 508 | . 14 7 13 15 17 19 9 7 . 14 10 1 8 . 27 51 50 39 12 39 5 52 99 Peak Tracking Total 20 | . 9 4 4 4 6 5 4 4 . 3 3 1 3 . 4 10 7 6 5 8 2 13 20 Tactical Retreats 35 | . 2 . 3 1 1 1 . 1 . . . . . . . 7 3 2 2 4 . 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Traps Triggered 11 | . . . . . 1 1 . . . . . . . . . . . 1 1 4 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Machines Disabled 105 | . . . 2 . 1 22 . . . . 8 . . . 4 44 4 1 . 5 . 10 4 Max in Single Turn 12 | . . . 1 . 1 12 . . . . 5 . . . 1 10 3 1 . 1 . 1 1 Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 1 . . . . 1 2 Garrison Relay 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Machines Accessed 29 | . 1 . 3 1 2 4 . 3 4 . 3 . . . . 3 1 1 1 . . 1 1 Terminals 12 | . 1 . 3 . 2 3 . . . . 3 . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 1 . 1 . . 1 1 Total Hacks 93 | . 2 . 11 1 9 12 . 10 28 . 7 . . . . 7 1 1 1 . . 1 2 Successful 57 | . 1 . 4 1 1 6 . 10 28 . 2 . . . . 2 1 . 1 . . . . Failed 36 | . 1 . 7 . 8 6 . . . . 5 . . . . 5 . 1 . . . 1 2 Catastrophic 7 | . . . 1 . 1 1 . . . . 2 . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 2 . 6 . 7 7 . . . . 7 . . 1 1 14 . 3 3 . 3 34 . Terminals 39 | . 2 . 11 . 9 10 . . . . 7 . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 2 . . . . . . . . . 2 1 . 1 . . 1 2 Terminal Hacks 52 | . 1 . 4 1 1 5 . 10 28 . 2 . . . . . . . . . . . . Record 19 | . . . . . . . . 8 11 . . . . . . . . . . . . . . Part Schematic 7 | . . . 1 . . . . . 6 . . . . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . Robot Analysis 4 | . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 3 . 2 3 . . . . 3 . . . . 3 . 1 1 . . 1 1 Full Trace Events 6 | . . . 1 . 1 . . . . . 2 . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 8 . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 1 . . . . . 6 . . . . . . . . . . . . 29 . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Matter 102 | . . . . . . . . . . . . . . . . 102 . . . . . . . Time 51 | . . . . . . . . . . . . . . . . 51 . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . . . . . . . . 2 . . . 12 . 3 3 Machine Destruction 20 | . . . . . . . . . . . . . . . . 2 . . . 12 . 3 3 Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Total Allies 16 | . . . . . . . . . . 1 . . . 8 2 . . 1 1 . 3 . . Largest Group 8 | . . . . . . . . . . 1 1 . . 8 8 2 . 1 1 . 3 3 . Highest-Rated Group 263 | . . . . . . . . . . 94 94 . . 263 263 98 . 28 27 . 210 210 . Highest-Rated Ally 94 | . . . . . . . . . . 94 94 . . 37 49 49 . 28 27 . 70 70 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Total Orders 8 | . . . . . . . . . . . . . . . 1 . . 4 3 . . . . STAY 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 81 | . . . . . . . . . . 17 9 . . . 45 10 . . . . . . . Total Damage 3524 | . . . . . . . . . . 523 137 . . . 1254 1610 . . . . . . . Kills 23 | . . . . . . . . . . 8 2 . . . 6 7 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Robot Analysis Total 4 | . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 2 . . 2 1 . 1 . . 1 1 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . 2 . . . . . 10 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Turns Passed 19494 | 56 239 216 539 875 406 1016 488 743 120 547 730 397 613 1602 1292 2070 958 1007 441 1636 688 1503 1312 Spaces Moved 9211 | 44 155 120 270 590 196 570 283 452 79 301 391 213 321 882 582 914 390 390 170 636 286 547 429 Core 11 | 6 . . . . . . . . . . . . . . . . . . . . . . 5 Treads 3336 | . . . . . . . . . . . . . . . . 545 390 390 170 636 286 547 372 Legs 5153 | . . 120 270 590 196 570 283 452 79 301 391 213 321 882 433 . . . . . . . 52 Wheels 193 | 38 155 . . . . . . . . . . . . . . . . . . . . . . Hover 518 | . . . . . . . . . . . . . . . 149 369 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 123 153 156 153 153 153 153 180 150 180 121 131 190 166 188 179 210 210 50 Average Speed 171 | 98 97 120 132 134 151 155 156 153 153 164 161 180 179 180 176 177 190 180 191 196 210 210 179 Slowest Speed 290 | 150 100 120 150 150 153 156 160 156 153 185 185 180 180 180 290 230 190 196 196 210 210 250 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 22 24 28 99 23 20 55 58 69 48 16 50 55 90 68 40 13 11 5 75 11 60 14 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 16 | . . . . . . . . 1 1 . . . . 2 . 10 . . . . . 2 . Known Exits Taken 5 | . . . 1 . . 1 . . . 1 1 . . . . . . . 1 . . . . Unknown Exits Taken 17 | 1 1 1 . 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 10 | . . . . 1 . . 2 1 . . . 1 1 2 2 . . . . . . . . Spaces Dug 49 | . . . . 8 . . 9 . . . 2 . . . . 18 . . . . . 3 9 Terrain Destroyed 884 | . . . 47 49 . 83 12 . . 20 96 2 6 1 . 203 62 68 3 185 1 8 38 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Projectile 93 | . . . . . . . 1 . . . 2 2 6 1 . 6 22 10 3 4 1 5 30 AOE 788 | . . . 47 49 . 83 11 . . 20 94 . . . . 197 40 58 . 181 . . 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Gar Res Qua Acc Total 11421 | 53 221 153 399 634 255 642 311 484 78 327 462 218 339 891 767 1207 510 576 238 873 364 712 707 Wait 574 | . 32 1 48 9 12 6 1 1 . . 6 . 3 4 84 86 22 57 15 94 26 25 42 Move 9188 | 43 154 119 269 589 195 570 282 451 78 300 390 212 320 881 581 913 389 389 169 633 285 547 429 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 242 | 5 7 1 20 2 10 12 2 7 . 4 15 1 1 2 8 34 13 15 8 23 13 9 30 Fast Attach 99 | 5 4 1 9 2 3 2 3 1 . . 4 . . . 5 9 5 8 4 8 6 13 7 Attach 143 | . 1 3 10 . 2 7 2 3 . 1 6 . 3 . 7 13 8 9 4 8 1 6 49 Detach 14 | . . . 1 . 1 . . . . . 1 . . . 2 1 . 3 . . . 1 4 Swap 161 | . 2 . 5 5 5 4 7 3 . 1 8 . . . 7 32 8 22 8 17 7 9 11 Drop 204 | . 8 1 8 5 4 7 4 7 . 5 15 . 2 1 7 31 10 9 9 21 20 14 16 Fire 696 | . 12 27 29 21 23 34 9 11 . 16 15 4 10 3 33 55 55 63 21 65 6 67 117 Melee 48 | . . . . . . . . . . . . . . . 4 30 . . . . . 14 . Ram 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . Kick 5 | . . . . 1 . . 1 . . . 2 1 . . . . . . . . . . . Crush 12 | . . . . . . . . . . . . . . . . 3 . 1 . . . 6 2 Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Rewire 29 | . . . . . . . . . . . . . . . 29 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research -2/Garrison (discovered 2 exits: *Res x2) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Entered Mines 297 | -10/Mines | Assembled infested the area 319 | -10/Mines | Build established: Mutant 412 | -10/Mines | Destroyed 7 combat bots 430 | -10/Mines | Learned Materials terminal intel 500 | -10/Mines | Discovered new exit (range 5) 512 | -10/Mines | Entered Materials 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 513 | -9/Materials | Identified exit to Mines 514 | -9/Materials | Loaded intel: 12 terminal locations 603 | -9/Materials | Lost 4 parts (1p1n2w) 851 | -9/Materials | Lost 7 parts (3n1u3w) 1051 | -9/Materials | Entered Mines 1230 | -9/Mines | Learned Materials non-interactive machine intel 1430 | -9/Mines | Discovered new exit (range 6) 1526 | -9/Mines | Discovered new exit (range 9) 1542 | -9/Mines | Met a Derelict shopkeep closing up shop 1926 | -9/Mines | Entered Materials 1926 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1927 | -8/Materials | Loaded intel: 37 non-interactive machine locations 2195 | -8/Materials | Discovered new exit (range 15) 2332 | -8/Materials | Entered Factory 2332 | -7/Factory | Evolved 2 slots: Utility x2 2626 | -7/Factory | Identified exit to Lower Caves 2883 | -7/Factory | Lost 3 parts (3w) 3348 | -7/Factory | Entered Lower Caves 3366 | -7/Lower Caves | Learned Factory stockpile data 3409 | -7/Lower Caves | Spotted B-75 Beast 3422 | -7/Lower Caves | Destroyed B-75 Beast 3630 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3718 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3828 | -7/Lower Caves | Discovered new exit (range 6) 3836 | -7/Lower Caves | Entered another Lower Caves area 3846 | -7/Lower Caves | Discovered new exit (range 12) 4085 | -7/Lower Caves | Learned Factory trap positions 4085 | -7/Lower Caves | Learned Factory security intel 4085 | -7/Lower Caves | Learned Research terminal intel 4377 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4416 | -7/Lower Caves | Build established: Scavenger-Gunner 4457 | -7/Lower Caves | Learned Factory terminal intel 4568 | -7/Lower Caves | Discovered new exit (range 9) 4579 | -7/Lower Caves | Entered Data Miner 4579 | -7/Data Miner | Discovered new exit (range 6) 4609 | -7/Data Miner | Met Data Miner 4641 | -7/Data Miner | Learned location of Section 7 (-2) 4641 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4659 | -7/Data Miner | Received God Mode back door access code from Data Miner 4699 | -7/Data Miner | Entered Proximity Caves 4700 | -6/Proximity Caves | Identified exit to Factory 4733 | -6/Proximity Caves | Spotted B-75 Beast 4735 | -6/Proximity Caves | Escorted by Enhanced Grunt 4745 | -6/Proximity Caves | Allies destroyed B-75 Beast 5100 | -6/Proximity Caves | Learned 4 Factory zone layouts 5246 | -6/Proximity Caves | Entered Factory 5246 | -6/Factory | Accompanied by 1 ally 5246 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5248 | -6/Factory | Loaded intel: 130 trap records 5251 | -6/Factory | Loaded intel: 20 terminal locations 5811 | -6/Factory | Identified exit to Lower Caves 5976 | -6/Factory | Entered Lower Caves 6063 | -6/Lower Caves | Build established: Gunner 6324 | -6/Lower Caves | Discovered new exit (range 9) 6373 | -6/Lower Caves | Entered another Lower Caves area 6503 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6573 | -6/Lower Caves | Learned Factory trap positions 6952 | -6/Lower Caves | Discovered new exit (range 9) 6986 | -6/Lower Caves | Entered Zion 7001 | -6/Zion | Build established: Tank 7181 | -6/Zion | Received a hallucinogenic algorithm 7201 | -6/Zion | Discovered new exit (range 11) 7278 | -6/Zion | System corruption cleaned by Quarantine Array 7395 | -6/Zion | Gained Derelict followers 7690 | -6/Zion | Imprinted 7692 | -6/Zion | Declared Zion's savior 7786 | -6/Zion | Given the Hacking Drone Bay 7786 | -6/Zion | Found Prototype Device 7828 | -6/Zion | Learned Factory emergency access door positions 7842 | -6/Zion | Learned location of Armory (-4) 8008 | -6/Zion | Learned Factory emergency access door positions 8104 | -6/Zion | Found CR-A16's Pointy Stick 8588 | -6/Zion | Entered Proximity Caves 8588 | -5/Proximity Caves | Accompanied by 8 allies 8640 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8652 | -5/Proximity Caves | Found Prototype Special Weapon 8735 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9044 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 9139 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9320 | -5/Proximity Caves | Discovered new exit (range 15) 9373 | -5/Proximity Caves | Identified Hacking Drone Bay 9561 | -5/Proximity Caves | Found Prototype Launcher 9562 | -5/Proximity Caves | Identified Tesla Bomb Launcher 9880 | -5/Proximity Caves | Entered Factory 9880 | -5/Factory | Accompanied by 2 allies 9880 | -5/Factory | Evolved 2 slots: Utility x2 9881 | -5/Factory | Loaded intel: 83 trap records 9967 | -5/Factory | Build established: Scavenger-Gunner 10115 | -5/Factory | Fabricated Lrg. Storage Unit (x1) 10446 | -5/Factory | Incoming investigation squad redirected 10458 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10554 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10580 | -5/Factory | Discovered new exit (range 11) 10759 | -5/Factory | Destroyed 7 combat bots 11428 | -5/Factory | Terminal network hard line cut 11706 | -5/Factory | Build established: Hauler-Gunner 11728 | -5/Factory | Garrison activated, responded to threat 11796 | -5/Factory | Incoming assault squad redirected 11829 | -5/Factory | Discovered new exit (range 6) 11950 | -5/Factory | Entered another Factory area 11950 | -4/Factory | Evolved 2 slots: Utility x2 11951 | -4/Factory | Identified exit to Armory 12486 | -4/Factory | First assault squad dispatched 12505 | -4/Factory | Incoming assault squad redirected 12639 | -4/Factory | Incoming investigation squad redirected 12719 | -4/Factory | Incoming assault squad redirected 12757 | -4/Factory | Destroyed 7 combat bots 12761 | -4/Factory | Discovered new exit (range 15) 12810 | -4/Factory | Incoming assault squad redirected 12847 | -4/Factory | Destroyed 8 combat bots 12908 | -4/Factory | Entered Research 12908 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12909 | -3/Research | Loaded intel: 19 terminal locations 13158 | -3/Research | First assault squad dispatched 13179 | -3/Research | Incoming assault squad redirected 13376 | -3/Research | Lost 3 parts (3u) 13402 | -3/Research | Zion Infowar Resupply teleported in 13521 | -3/Research | Found Prototype Processor 13521 | -3/Research | Identified Exp. Signal Interpreter 13605 | -3/Research | Incoming investigation squad redirected 13762 | -3/Research | Discovered new exit (range 16) 13915 | -3/Research | Entered another Research area 13915 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14067 | -2/Research | Incoming investigation squad redirected 14072 | -2/Research | Zion Infowar Resupply teleported in 14077 | -2/Research | Found Prototype Processor 14077 | -2/Research | Identified Spectral Analyzer 14277 | -2/Research | Garrison activated, responded to threat 14344 | -2/Research | Identified exit to Garrison 14356 | -2/Research | Entered Garrison 14550 | -2/Garrison | Phase Generator disabled 14752 | -2/Garrison | Triggered checkpoint 14774 | -2/Garrison | Garrison Relay disabled 14829 | -2/Garrison | Spotted B-90 Cyclops 15064 | -2/Garrison | Destroyed B-90 Cyclops 15094 | -2/Garrison | Triggered checkpoint 15140 | -2/Garrison | Triggered checkpoint 15273 | -2/Garrison | Discovered new exit (range 14) 15315 | -2/Garrison | Attempted to install RIF, but system incompatible 15326 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15396 | -2/Garrison | Triggered checkpoint 15423 | -2/Garrison | Garrison Relay disabled 15576 | -2/Garrison | Triggered checkpoint 15652 | -2/Garrison | Build established: Scavenger-Gunner 15770 | -2/Garrison | Triggered checkpoint 15783 | -2/Garrison | Discovered new exit (range 12) 15838 | -2/Garrison | Found Adv. Powered Armor 15842 | -2/Garrison | Found Adv. Powered Armor 15846 | -2/Garrison | Found Adv. Powered Armor 15849 | -2/Garrison | Found Adv. Powered Armor 15896 | -2/Garrison | Garrison Relay disabled 15931 | -2/Garrison | Terminal network hard line cut 15992 | -2/Garrison | Entered Research 16144 | -2/Research | Build established: Hauler-Tank 16561 | -2/Research | Found Enh. Force Lance 16666 | -2/Research | Discovered new exit (range 7) 16671 | -2/Research | Zion Hacker squad teleported in 16673 | -2/Research | Build established: Scavenger-Tank 16680 | -2/Research | Entered Quarantine 16680 | -2/Quarantine | Accompanied by 3 allies 16730 | -2/Quarantine | Incoming assault squad redirected 16808 | -2/Quarantine | Found Alien Artifact 16808 | -2/Quarantine | Identified Terrabomb 16808 | -2/Quarantine | Used Terrabomb 16915 | -2/Quarantine | Found Alien Slashing Weapon 16930 | -2/Quarantine | First assault squad dispatched 17029 | -2/Quarantine | Incoming investigation squad redirected 17041 | -2/Quarantine | Incoming assault squad redirected 17227 | -2/Quarantine | Build established: Hauler-Tank 17291 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 17315 | -2/Quarantine | Found Alien Artifact 17343 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17346 | -2/Quarantine | Identified Sigix Broadsword 17352 | -2/Quarantine | Met incapacitated Sigix Warrior 17352 | -2/Quarantine | Lockdown squad dispatched 17352 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 17359 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17438 | -2/Quarantine | Spotted Lightning 17440 | -2/Quarantine | Spotted Lightning 17443 | -2/Quarantine | Spotted Lightning 17447 | -2/Quarantine | System corruption reached 10% 17460 | -2/Quarantine | Identified Molecular Deconstructor 17474 | -2/Quarantine | Destroyed Lightning 17494 | -2/Quarantine | Destroyed Lightning 17502 | -2/Quarantine | Destroyed Lightning 17672 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17685 | -2/Quarantine | Found Alien Artifact 17728 | -2/Quarantine | Incoming assault squad redirected 17832 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 17946 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 18003 | -2/Quarantine | System corruption reached 30% 18019 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 18067 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 18103 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 18142 | -2/Quarantine | Discovered new exit (range 5) 18183 | -2/Quarantine | Entered Access 18183 | -1/Access | Evolved 2 slots: Utility x2 18213 | -1/Access | Lost 3 parts (1n1u1w) 18279 | -1/Access | Build established: Hauler-Gunner 18336 | -1/Access | Garrison activated, responded to threat 18373 | -1/Access | Lost 6 parts (2u4w) 18380 | -1/Access | Destroyed 9 combat bots 18433 | -1/Access | First assault squad dispatched 18454 | -1/Access | Incoming assault squad redirected 18488 | -1/Access | Incoming investigation squad redirected 18652 | -1/Access | Identified Transdimensional Reconstructor 18652 | -1/Access | Warped through subspace 18660 | -1/Access | Identified Subatomic Replicator 18660 | -1/Access | Used Subatomic Replicator to replicate Molecular Deconstructor 18683 | -1/Access | Lost 3 parts (2u1w) 18693 | -1/Access | Spotted B-99 Colossus 18699 | -1/Access | Incoming assault squad redirected 18955 | -1/Access | Lost 3 parts (1p1n1u) 18962 | -1/Access | Incoming assault squad redirected 19091 | -1/Access | Spotted B-99 Colossus 19122 | -1/Access | System corruption reached 10% 19145 | -1/Access | Incoming assault squad redirected 19207 | -1/Access | Lost 10 parts (2p1n2u5w) 19292 | -1/Access | High security lockdown imminent 19372 | -1/Access | High security lockdown engaged 19413 | -1/Access | Spotted B-99 Colossus 19413 | -1/Access | Spotted B-99 Colossus 19456 | -1/Access | Core integrity fell below 50% 19483 | -1/Access | Core integrity fell below 20% 19495 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 19484_ G-73 Enforcer unfolds itself. 19484_ M-36 Artificer unfolds itself. 19484_ Dropped Energy Well. 19484_ Imp. Core Analyzer destroyed. 19484_ Penetrated by Slug. 19484_ Slug penetrates Reinforced Barrier. 19484_ Penetrated by Slug. 19484_ Slug penetrates Reinforced Barrier. 19484_ Dropped Hcp. Storage Unit. 19487_ B-99 Colossus exits siege mode. 19489_ Slug penetrates Sealed Heavy Doors. 19491_ Knocked back. 19491_ Slug penetrates Sealed Heavy Doors. 19491_ Penetrated by Slug. 19491_ Slug penetrates Reinforced Barrier. 19491_ Slug penetrates Sealed Heavy Doors. 19491_ Slug penetrates Reinforced Barrier. 19492_ ALERT: Assault forces dispatched. 19493_ System corrupted: Energy discharge (-13). 19494_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#""""""""""#?????????????? | | ????????????????????????#@ #?????????????? | | ????????????????????????# BB #?????????????? | | ???????????????????????##]BB BB #?????????????? | | ???????????????????????#!!BBb #?????????????? | | ???????????????????????##g!g #?????????????? | | ????????????????????????#]!!bg #?????????????? | | ????????????????????????#!gg! #?????????????? | | ????????????????????????#]i]gg ####?????????????? | | ????????????????????????#]]; b #????????????????? | | ????????????????????????## ;mg #????????????????? | | ??????????????????????????#; l +????????????????? | | ?????????????????????????# ; # ???????????????? | | ?????????????????????????##;% # ??????????????? | | ??????????????????????????##% #????????????????? | | ??????????????????????????? % #????????????????? | | ???????????????????????????#" #????????????????? | | ????????????????????######## #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# ????????????????? | | ????????????????????# ##???????????????? | | ????????????????????# ###########?????????????? | | ????????????????????# #% #?????????????? | | ??????###/########### !=#*= #?????????????? | | ?????? !=+!! #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 45 Energy Capacity 1075 Matter Stores 611 Matter Capacity 800 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 4 Armor Coverage 2000 Resistance: TH 30 Resistance: EM 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Adv. Thermal Shield | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Adv. Armor Integrity Analyzer | -2/Quarantine | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Adv. Thermal Generator | -2/Quarantine | Z-intel Adv. Core Analyzer | -2/Quarantine | Z-intel Dispersion Rifle | -2/Quarantine | Z-intel Nova Cannon | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Adv. Medium Treads | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Com. Matter Pod | -2/Quarantine | Z-intel Imp. Focal Shield | -2/Quarantine | Z-intel Energy Well | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Imp. Particle Charger | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel EM Shield | -2/Quarantine | Z-intel Lyr. Medium Armor Plating | -2/Quarantine | Z-intel Adv. Transmission Jammer | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Component Analysis Suite | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Lgt. Antimatter Reactor | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Imp. Transmission Jammer | -2/Quarantine | Z-intel Impulse Thruster | -2/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free T-07 Excavator | -2/Quarantine | Z-intel B-74 Champion | -2/Quarantine | Z-intel C-65 Expert | -2/Quarantine | Z-intel Fabricated ------------ Lrg. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- Terrabomb Sigix Broadsword Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ArcQuantumInterrupter Manual? 0 Play Time 03:09:23 Cumulative 516.0 hours Start 2020.10.18 @ 01:39:20 End 2020.10.19 @ 03:59:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/1/6/5/0/0/0/0/0 Lore% 86 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 98x62 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5f42b6d-f0d4-40c2-abd0-66588f3ad35f