Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 14:46:52 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (1952) 1952 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 6107 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 159 Aligned with FarCom 300 Friendly Fire -12 Cogmind --------- Core Integrity 396/700 Matter 219/300 Energy 106/170 System Corruption 0% Temperature Danger (459) Movement Walking (260) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Improved Targeting Computer Makeshift Armor Plating Dynamic Insulation System > --- WEAPON (3) ------- Plasma Rifle Plasma Rifle Barrage Gun > --- INVENTORY (15) --- Improved VTOL Module Improved Heat Sink Improved Heat Sink Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Reactive Plating Makeshift Hacking Suite Skeleton Box Long-range Tractor Beam Supersonic Drone Bay (0/1) Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Makeshift Armor Plating Dynamic Insulation System > --- WEAPON ----------- Plasma Rifle Plasma Rifle Improved Grenade Launcher > --- INVENTORY -------- Makeshift Power Source Improved VTOL Module Improved Heat Sink Improved Heat Sink Weight Redist. System Advanced Visual Processing Unit Reactive Plating Makeshift Hacking Suite Skeleton Box Long-range Tractor Beam Supersonic Drone Bay Barrage Gun Improved Datajack Great Maul [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . Utility 3 | . . 1 . . . 1 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 98 | 6 5 23 1 3 5 29 3 23 Power 8 | 1 . 2 . . 1 2 . 2 Engine 4 | 1 . 2 . . . . . 1 Core 4 | . . . . . 1 2 . 1 Reactor . | . . . . . . . . . Propulsion 15 | 2 2 2 . . 1 2 . 6 Treads 3 | . . . . . . . . 3 Leg 12 | 2 2 2 . . 1 2 . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 1 3 6 . 3 3 12 2 6 Device 18 | . 1 2 . 3 2 5 1 4 Storage 3 | 1 2 . . . . . . . Processor 2 | . . 1 . . . 1 . . Hackware 1 | . . . . . . 1 . . Protection 12 | . . 3 . . 1 5 1 2 Artifact . | . . . . . . . . . Weapon 39 | 2 . 13 1 . . 13 1 9 Energy Gun 2 | . . . . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 . 8 . . . 8 1 2 Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher 8 | . . 4 1 . . 1 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 Slashing Weapon 3 | . . 1 . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . Parts Lost 27 | . . 2 . . 2 4 . 19 Power 4 | . . 1 . . 1 . . 2 Propulsion 9 | . . 1 . . 1 . . 7 Utility 5 | . . . . . . 2 . 3 Weapon 9 | . . . . . . 2 . 7 Highest Loss Streak 5 | . . 1 . . 2 3 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 100 100 97 98 91 86 Engine 4 | . 14 10 11 11 1 . . . Core 4 | . . . . . 8 9 7 6 Treads 2 | . . . . . . . . 8 Leg 24 | . 28 33 33 33 31 26 23 11 Device 10 | . 13 4 . . 6 14 15 14 Storage 9 | . 14 11 11 11 11 9 7 7 Processor 5 | . . 6 11 11 4 1 7 7 Protection 7 | . . 11 11 10 11 8 7 5 Energy Gun 1 | . . . . . . . . 6 Ballistic Gun 12 | . 28 20 . . . 15 22 2 Ballistic Cannon 2 | . . . . . . 9 . . Launcher 3 | . . 1 11 11 11 1 . 6 Impact Weapon 1 | . . . . . . . . 3 Slashing Weapon 1 | . . . 11 11 11 . . . Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 28 39 35 35 35 44 41 47 Greatest Support 64 | 20 26 39 39 39 41 47 41 64 Greatest Overweight (x) 1 | 1 1 . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 Most Carried 15 | 1 11 15 15 15 15 15 15 15 Average Carried 12 | . 6 14 15 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 1 11 15 15 15 14 15 15 13 Class Distribution -------------------- 69% | Mutant 19% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Matter Collected 2695 | 192 79 873 10 . 70 920 62 489 Remotely 187 | . . . . . 10 . . 177 Salvage Created 2359 | . 79 879 . . . 822 62 517 Parts 157 | . 5 77 . . . 50 2 23 Haulers Intercepted 8 | . . 5 . . . 3 . . Recyclers Shooed 2 | . . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 58 | . 1 25 . . . 15 1 16 Melee 1 | . . . . . . . . 1 Guns 27 | . 1 13 . . . 8 1 4 Cannons 7 | . . . . . . 6 . 1 AOE 22 | . . 12 . . . 1 . 9 Classes Destroyed 9 | . 2 6 . . . 1 . . Builder 2 | . . 1 . . . 1 . . Hauler 8 | . . 5 . . . 3 . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 6 | . 1 3 . . . 2 . . Swarmer 28 | . . 15 . . . 3 . 10 Grunt 18 | . 1 5 . . . 7 . 5 Brawler 1 | . . . . . . 1 . . Sentry 11 | . . 5 . . . 4 1 1 Best Kill Streak 6 | . 1 6 . . . 3 1 4 Combat Bots Only 5 | . 1 5 . . . 3 1 4 Max Kills in Single Turn 3 | . 1 3 . . . 2 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . 1 . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Damage Taken 4418 | . 41 858 . . 73 1128 94 2224 Core 601 | . . 95 . . 14 188 . 304 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 299 | . . . . . . 299 . . Core Remaining (%) 84 | 100 100 . . . 72 65 . . Volleys Fired 221 | . 12 103 . . . 55 4 47 Largest 3 | . 2 2 . . . 3 3 3 Hottest 178 | . 40 56 . . . 111 69 178 Shots Fired 479 | . 24 196 . . . 160 12 87 Gun 389 | . 24 189 . . . 98 12 66 Cannon 74 | . . . . . . 60 . 14 Launcher 16 | . . 7 . . . 2 . 7 Special . | . . . . . . . . . Kinetic 443 | . 24 189 . . . 158 12 60 Thermal 20 | . . . . . . . . 20 Explosive 16 | . . 7 . . . 2 . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 8 24 . . . 25 9 7 Robot Miss Streak 8 | . 3 3 . . . 8 1 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Shots Hit Robots 309 | . 14 144 . . 2 84 9 56 Core Hits 124 | . 5 52 . . . 36 3 28 Critical Kills 2 | . 1 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 3 Critical Strikes 7 | . 1 1 . . . . . 5 Burn 1 | . . . . . . . . 1 Destroy 4 | . 1 1 . . . . . 2 Smash 2 | . . . . . . . . 2 Melee Attacks 26 | . . 6 . . 3 10 . 7 Impact 8 | . . . . . . 1 . 7 Slashing 18 | . . 6 . . 3 9 . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6788 | . 101 2965 . . 48 1816 137 1721 Guns 3913 | . 101 1974 . . . 853 137 848 Cannons 977 | . . . . . . 830 . 147 Explosions 1630 | . . 991 . . . 86 . 553 Melee 268 | . . . . . 48 47 . 173 Ramming . | . . . . . . . . . Kinetic 4663 | . 101 1974 . . . 1683 137 768 Thermal 227 | . . . . . . . . 227 Explosive 1630 | . . 991 . . . 86 . 553 Electromagnetic . | . . . . . . . . . Impact 173 | . . . . . . . . 173 Slashing 95 | . . . . . 48 47 . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 156 | . . 10 . . 14 50 . 82 Projectiles 11 | . . . . . . 9 . 2 Explosions 61 | . . 10 . . . 41 . 10 Melee 84 | . . . . . 14 . . 70 Knockbacks 6 | . . . . . . 5 . 1 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . 5 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 120 | . . 48 . . . 31 . 41 Shots 5 | . . 2 . . . 1 . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 541 | . 12 17 . . 28 316 16 541 Average Temperature 68 | . 8 3 . . 18 54 9 163 Received Heat Transfer 1344 | . 24 240 . . 63 315 30 672 Effects 7 | . . . . . . . . 7 Shutdowns 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 600 | . . . . . . . . 600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Peak Influence 607 | . 41 607 211 . 76 288 175 . Initial 211 | . . 16 211 . . 29 130 . Average 178 | . 19 291 211 . 71 121 159 . Maximum Alert Level 2 | . . 2 1 . . 1 . . Low Security (%) 64 | 100 100 52 . . 100 69 100 . Level 1 19 | . . 3 100 . . 30 . . Level 2 16 | . . 43 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 3 . . . 4 . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . . 2 . . . 4 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Distress Signals 7 | . 1 4 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 3 44 . . 3 26 1 25 Peak Tracking Total 7 | . 3 6 . . 3 5 1 7 Tactical Retreats 5 | . . . . . . 3 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . . 1 . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Machines Accessed 19 | . 3 8 . . . 7 . 1 Terminals 13 | . 3 6 . . . 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 3 | . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 9 24 . . . 21 . 1 Successful 34 | . 3 16 . . . 14 . 1 Failed 21 | . 6 8 . . . 7 . . Catastrophic 5 | . 3 1 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 17 | . 5 5 . 1 . 6 . . Terminals 35 | . 9 16 . . . 10 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . 7 . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 10 | . . 8 . . . 2 . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 3 8 . . . 4 . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 4 | . . 3 . . . 1 . . Open Door 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . 1 . . Alert Level 3 | . . 2 . . . 1 . . Locate Traps 1 | . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . 6 . . Scan Component 3 | . . . . . . 3 . . Repair 3 | . . . . . . 3 . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 10 | . . 8 . . . 2 . . Insert Component 5 | . . 4 . . . 1 . . Analyze 5 | . . 4 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 6 . . . 7 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . 3 . . Time 102 | . . . . . . 102 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed 5 | . . 4 . . . 1 . . Part Schematics Acquired 5 | . . 4 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 3 3 . . Highest-Rated Group 40 | . . . 40 40 40 40 . . Highest-Rated Ally 16 | . . . 16 16 16 16 . . Total Orders 7 | . . . . 2 1 3 . 1 EXPLORE 6 | . . . . 1 1 3 . 1 RETURN 1 | . . . . 1 . . . . Ally Attacks 31 | . . . . . 17 14 . . Total Damage 373 | . . . . . 211 162 . . Kills 6 | . . . . . 3 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches 6 | . . . . 1 1 3 . 1 Drone Recoveries 5 | . . . . 1 1 3 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Turns Passed 5434 | 60 361 1321 224 276 84 1347 113 1648 Spaces Moved 3054 | 45 227 739 181 212 38 762 70 780 Core 8 | 8 . . . . . . . . Treads 230 | . . . . . . . . 230 Legs 2816 | 37 227 739 181 212 38 762 70 550 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 145 Average Speed 137 | 112 132 120 120 120 121 120 120 186 Slowest Speed 225 | 120 190 120 120 120 190 120 120 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 34 69 43 90 47 66 2 90 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 6 | . . . 1 . . . . 5 Spaces Dug 4 | . . 1 . . . 3 . . Terrain Destroyed 150 | . . 43 . . . 39 . 68 Melee 4 | . . 1 . . . 3 . . Projectile 21 | . . . . . . 10 . 11 AOE 125 | . . 42 . . . 26 . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Total 3815 | 51 270 969 187 233 68 1058 91 888 Wait 338 | . 12 78 6 15 22 173 14 18 Move 3046 | 44 226 738 180 211 37 761 69 780 Hop . | . . . . . . . . . Pick Up 51 | 1 11 11 . 2 . 16 1 9 Fast Attach 23 | 6 1 1 . . 2 7 2 4 Attach 27 | . . 4 . . 1 7 1 14 Detach 4 | . . . . . 1 1 . 2 Swap 48 | . 4 18 1 3 2 15 . 5 Drop 29 | . 4 10 . 2 . 13 . . Fire 221 | . 12 103 . . . 55 4 47 Melee 26 | . . 6 . . 3 10 . 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Identified exit to Mines 1520 | -9/Materials | Discovered new exit (range 12) 1743 | -9/Materials | Entered Mines 1776 | -9/Mines | Discovered new exit (range 3) 1782 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1962 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1962 | -9/Mines | Discovered new exit (range 5) 1967 | -9/Mines | Entered Exiles 1967 | -9/Exiles | Accompanied by 3 allies 1996 | -9/Exiles | Met 8R-AWN 2018 | -9/Exiles | Met EX-HEX 2053 | -9/Exiles | Met EX-BIN 2067 | -9/Exiles | Aligned with FarCom system 2068 | -9/Exiles | Given EX-Vault access code 2096 | -9/Exiles | Opened EX-Vault 2104 | -9/Exiles | Found Prototype Device 2107 | -9/Exiles | Found Prototype Device 2134 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2165 | -9/Exiles | Met EX-DEC 2208 | -9/Exiles | Discovered new exit (range 15) 2221 | -9/Exiles | Identified Supersonic Drone Bay 2223 | -9/Exiles | Identified Skeleton Box 2234 | -9/Exiles | Discovered new exit (range 114) 2243 | -9/Exiles | Stole two prototypes: Supersonic Drone Bay, Skeleton Box 2243 | -9/Exiles | Entered Mines 2243 | -8/Mines | Accompanied by 3 allies 2281 | -8/Mines | Discovered new exit (range 28) 2327 | -8/Mines | Entered Materials 2327 | -8/Materials | Accompanied by 3 allies 2327 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2664 | -8/Materials | Lost 3 parts (1u2w) 2722 | -8/Materials | Build established: Skirmisher 2797 | -8/Materials | Repaired Carbon-fiber Leg 2830 | -8/Materials | Repaired Imp. Aluminum Leg 2864 | -8/Materials | Repaired Hrd. Light Armor Plating 3443 | -8/Materials | Identified exit to Factory 3674 | -8/Materials | Entered Factory 3674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3676 | -7/Factory | FarCom data flow suspended 3773 | -7/Factory | Discovered new exit (range 9) 3787 | -7/Factory | Entered Lower Caves 3853 | -7/Lower Caves | Lost 5 parts (1n1u3w) 3855 | -7/Lower Caves | Learned Factory interactive machine intel 3873 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3920 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4092 | -7/Lower Caves | Build established: Scavenger-Mutant 4150 | -7/Lower Caves | Lost 4 parts (3n1w) 4234 | -7/Lower Caves | Learned Factory garrison access intel 4400 | -7/Lower Caves | Build established: Mutant 5311 | -7/Lower Caves | Encountered a Warlord checkpoint 5435 | -7/Lower Caves | Self-destructed Last Messages --------------- 05401_ S-27 Virus springs to life. 05401_ G-47 Trooper springs to life. 05401_ Imp. Grenade Launcher destroyed. 05401_ G-47 Trooper springs to life. 05410_ S-27 Virus destroyed. 05420_ Adv. Treads destroyed. 05422_ Lgt. Nuclear Core destroyed. 05425_ Power failure, Mak. Power Source shutdown. 05425_ Aluminum Leg destroyed. 05427_ Destroyed Lgt. Nuclear Core. 05427_ G-47 Trooper destroyed. 05428_ Overheating: Matter decay (-49). 05430_ Dynamic Insulation System broken. 05430_ Overheating: Short circuit. 05431_ Overheating: Plasma Rifle damaged (-11). 05431_ Overheating: Broken Dynamic Insulation System damaged (-15). 05431_ Overheating: Imp. Targeting Computer damaged (-1). 05431_ Imp. Heat Sink destroyed. 05432_ Aluminum Leg fries itself beyond repair. 05433_ Overheating: Flexi-carbon Leg damaged (-3). 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T # #????????## | | ?????????????????????#! #" # #??????### | | ?????????????????????# @# # #?????## | | ?????????????????????# %g + #?????# | | ?????????????????????# %# # #?????# | | ?????????????????????# #"""" # ?????# | | ?????????????????????# #?""" # ????## | | ????????????????????? #?""" """"# ????# | | ???????????????????? #??######?# ???## # | | ???????????????????### ????????? ????### | | ?????????????????????# ????????? ??????# | | ?????????????????????####????????? ???????# | | ??????????????????????????????????## ???????# | | ?????????????????????????????????????????????### | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Dynamic Insulation System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldAlloyTerrabomb Manual? 0 Play Time 01:11:56 Cumulative 15.9 hours Start 2022.09.21 @ 13:18:18 End 2022.09.21 @ 14:46:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa427a5a-1054-46e8-a478-da9a8f3310c2