Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 17:18:10 Player: Jefffff Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (3532) 3532 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 6977 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/700 Matter 126/300 Energy 98/100 System Corruption 10% Temperature Cool (1) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Wheel Improved Heat Sink Improved Cooling System Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Advanced ECM Suite Improved Utility Shielding Improved Light Armor Plating Hardlight Generator Point Defense System Long-range Tractor Beam Lightning Gun Minigun High-powered Shotgun Gauss Rifle Improved Light Cannon Rocket Launcher Remote Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Core Shielding > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Heat Sink Improved Cooling System Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Advanced ECM Suite Improved Utility Shielding Improved Light Armor Plating Hardlight Generator Point Defense System Long-range Tractor Beam Lightning Gun Plasma Cannon Minigun Minigun High-powered Shotgun Improved Light Cannon Rocket Launcher Remote Datajack Mining Laser Plasma Cutter [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Improved Melee Analysis Suite Protection Core Shielding Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . . . . 1 Parts Attached 88 | 6 11 . 22 3 16 30 Power 17 | 1 3 . 4 . 2 7 Engine 10 | 1 3 . 4 . . 2 Core 7 | . . . . . 2 5 Reactor . | . . . . . . . Propulsion 34 | 2 2 . 11 3 5 11 Treads 27 | . 2 . 11 3 5 6 Leg 6 | 2 . . . . . 4 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 3 . 5 . 7 2 Device 9 | . 1 . 2 . 6 . Storage 4 | 1 2 . 1 . . . Processor 4 | . . . 2 . 1 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 3 . 2 . 2 10 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 3 | . . . . . . 3 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 11 | . 2 . 2 . 2 5 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Corrupted Parts 5 | . . . 2 . 2 1 System Corruption 16 | . . . 3 . 7 6 Parts Lost 21 | . . . . 2 1 18 Power 4 | . . . . . . 4 Propulsion 11 | . . . . 2 . 9 Utility 5 | . . . . . 1 4 Weapon 1 | . . . . . . 1 Highest Loss Streak 6 | . . . . 1 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 99 99 95 90 Engine 8 | . 14 14 10 11 . . Core 3 | . . . . . 9 12 Treads 26 | . 13 28 32 32 31 19 Leg 3 | . 14 . . . . 5 Device 10 | . 12 14 10 11 11 5 Storage 10 | . 14 14 11 11 9 7 Processor 9 | . . . 11 11 15 12 Energy Gun 2 | . 10 . . . . . Ballistic Gun 2 | . 10 . . . . . Impact Weapon 18 | . 6 28 22 22 17 20 Naked Turns . | . . . . . . . Heaviest Build 102 | 12 95 95 96 96 94 102 Greatest Support 86 | 20 40 40 66 66 83 86 Greatest Overweight (x) 8 | . 2 2 1 2 2 8 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 25 Average Carried 22 | . 15 25 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | . 25 25 25 25 25 25 Class Distribution -------------------- 74% | Mutant 12% | Gladiator 11% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1653 | 256 246 . 349 102 332 368 Remotely . | . . . . . . . Salvage Created 4427 | . 619 . 1810 224 292 1482 Parts 156 | . 39 . 54 7 11 45 Haulers Intercepted 8 | . 1 . 6 . 1 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 86 | . 10 . 30 10 5 31 Melee 41 | . . . 15 10 3 13 Guns 10 | . 10 . . . . . Cannons 5 | . . . . . . 5 AOE 3 | . . . . . . 3 Classes Destroyed 18 | . 6 . 5 1 . 6 Worker 14 | . . . 8 3 1 2 Builder 9 | . 3 . 2 2 . 2 Tunneler 4 | . . . 2 1 . 1 Hauler 8 | . 1 . 6 . 1 . Recycler 6 | . 3 . 2 . . 1 Mechanic 1 | . . . . . . 1 Operator 3 | . . . 3 . . . Watcher 6 | . 2 . 4 . . . Swarmer 7 | . 6 . . . . 1 Grunt 47 | . 4 . 24 2 2 15 Brawler 3 | . . . 1 . 1 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . . 5 . 2 1 Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . . 4 Programmer 5 | . . . . . . 5 Heavy 1 | . . . . . . 1 Assembled 8 | . . . . 8 . . Best Kill Streak 7 | . 4 . 6 3 3 7 Combat Bots Only 6 | . 4 . 4 3 3 6 Max Kills in Single Turn 3 | . 2 . 1 2 1 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . . . . 3 Melee 2 | . . . 1 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 628 | . 55 . 195 67 44 267 Missed 163 | . 18 . 48 14 14 69 Damage Taken 6004 | . 291 . 1397 616 432 3268 Core 1157 | . 99 . 176 68 97 717 Absorbed by Shields . | . . . . . . . Redirected to Shielding 47 | . . . . . . 47 Ignored by Resistances 1719 | . 94 . 430 183 123 889 Regen/Repaired (Parts) 953 | . . . 190 . 389 374 Core Remaining (%) 70 | 100 . 60 . 39 82 . Volleys Fired 58 | . 44 . . . . 14 Largest 3 | . 2 . . . . 3 Hottest 176 | . 70 . . . . 176 Shots Fired 124 | . 88 . . . . 36 Gun 88 | . 88 . . . . . Cannon 36 | . . . . . . 36 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 72 | . 44 . . . . 28 Thermal 52 | . 44 . . . . 8 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 17 . . . . 9 Robot Miss Streak 2 | . 2 . . . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 337 | . 69 . 130 22 16 100 Core Hits 83 | . 25 . 22 6 4 26 Critical Kills 5 | . . . 4 . . 1 Critical Parts Destroyed 33 | . . . 13 3 3 14 Critical Strikes 45 | . 2 . 18 3 3 19 Burn 2 | . 2 . . . . . Blast 3 | . . . . . . 3 Smash 40 | . . . 18 3 3 16 Melee Attacks 272 | . 4 . 142 30 16 80 Impact 272 | . 4 . 142 30 16 80 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 46 | . 4 . 27 6 3 6 Combat Hostiles . | . . . . . . . Follow-up Attacks 30 | . 1 . 10 4 . 15 Damage Inflicted 14693 | . 1132 . 5980 1572 855 5154 Guns 856 | . 856 . . . . . Cannons 742 | . . . . . . 742 Explosions 647 | . . . . . . 647 Melee 12415 | . 276 . 5947 1572 855 3765 Ramming 33 | . . . 33 . . . Kinetic 1068 | . 453 . . . . 615 Thermal 1177 | . 403 . . . . 774 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 12415 | . 276 . 5947 1572 855 3765 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 5 5 7 10 Average Corruption 4 | . 1 1 4 5 6 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 176 | . 8 5 61 35 31 36 Message Errors 45 | . 5 1 16 8 10 5 Matter Fused 44 | . . 2 15 10 9 8 Heat Flow Errors 23 | . . 2 6 7 3 5 Energy Discharges 19 | . . . 9 6 2 2 Parts Fused 1 | . . . 1 . . . Data Loss (minor) 28 | . 2 . 11 2 3 10 Data Loss (major) 14 | . 1 . 3 1 4 5 Alerts 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 3750 | . 96 . 1393 639 278 1344 Projectiles . | . . . . . . . Explosions 161 | . . . . . . 161 Melee 3589 | . 96 . 1393 639 278 1183 Knockbacks 44 | . 1 . 16 1 . 26 Impact 38 | . 1 . 16 1 . 20 Kinetic 4 | . . . . . . 4 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 113 | . . . . . . 113 Shots 2 | . . . . . . 2 Rammed 2 | . . . 2 . . . Targets Rammed 3 | . . . 3 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 643 | . 165 270 277 259 242 643 Average Temperature 109 | . 41 131 114 100 111 193 Received Heat Transfer 2166 | . 153 . 879 201 144 789 Effects 12 | . . . 3 1 . 8 Energy Bleed 6 | . . . 3 1 . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 70 | . 7 . 42 8 2 11 Impact Corruptions 138 | . 4 . 60 19 5 50 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1932 | . 1332 . . . . 600 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 341 | . 219 . 341 88 89 300 Initial 18 | . . . . 18 . 9 Average 60 | . 39 . 95 22 30 88 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 93 | 100 96 100 89 100 100 85 Level 1 6 | . 3 . 10 . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 1 . 7 . 6 17 Investigation 13 | . 1 . 4 . 3 5 Extermination 4 | . . . . . . 4 Reinforcement 6 | . . . 3 . 1 2 Assault 1 | . . . . . 1 . Garrison 7 | . . . . . 1 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 13 | . 2 . 8 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 154 | . 18 . 68 18 8 42 Peak Tracking Total 8 | . 3 . 6 3 3 8 Tactical Retreats 25 | . 2 . 13 7 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 6 | . 1 . 3 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . 1 . . 3 Max in Single Turn 3 | . . . . . . 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 23 | . 7 . 6 1 4 5 Terminals 10 | . 5 . 3 . 1 1 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . . . 2 . 2 1 Recycling Units 2 | . 2 . . . . . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access . | . . . . . . . Total Hacks 94 | . 21 . 26 1 21 25 Successful 75 | . 15 . 19 1 21 19 Failed 19 | . 6 . 7 . . 6 Catastrophic 5 | . 1 . 1 . . 3 Database Lockouts . | . . . . . . . Manual 24 | . 17 . 5 . 2 . Terminals 34 | . 18 . 11 . 2 3 Fabricators 7 | . . . . . . 7 Repair Stations 30 | . . . 9 . 10 11 Recycling Units 3 | . 3 . . . . . Scanalyzers 19 | . . . 6 . 9 4 Garrison Access . | . . . . . . . Terminal Hacks 9 | . 2 . 3 1 1 2 Record 4 | . . . 2 . . 2 Part Schematic 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 Network Status 1 | . . . . . . 1 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 26 | . . . 6 . 10 10 Scan Component 13 | . . . 3 . 5 5 Repair 13 | . . . 3 . 5 5 Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 18 | . . . 6 . 9 3 Insert Component 9 | . . . 3 . 4 2 Analyze 9 | . . . 3 . 5 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 10 . 4 . 1 . Terminals 15 | . 10 . 4 . 1 . Track 2 | . 1 . 1 . . . Assimilate 5 | . 4 . 1 . . . Botnet 8 | . 5 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 5 . 5 . 3 5 Full Trace Events 13 | . 2 . 4 . 2 5 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . 1 . 3 . 3 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 31 | . . . . . . 31 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 12 | . . . 3 . 5 4 Time 384 | . . . 70 . 148 166 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 19 . . . . . Parts Scanalyzed 8 | . . . 3 . 4 1 Part Schematics Acquired 7 | . . . 3 . 3 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 45 | . . 45 45 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 10 | . . . 10 . . . Total Damage 146 | . . . 146 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 10875 | 48 2167 290 3479 1646 1384 1861 Spaces Moved 3840 | 38 818 90 1191 648 477 578 Core 13 | 13 . . . . . . Treads 3132 | . 325 90 1191 648 477 401 Legs 692 | 25 493 . . . . 174 Wheels 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 320 240 240 240 193 Average Speed 240 | 96 239 320 240 240 242 239 Slowest Speed 410 | 120 320 320 240 320 320 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 87 21 60 84 39 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . . . . . . 23 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 22 | . . . . . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5000 | 49 936 94 1609 699 683 930 Wait 588 | . 8 5 190 19 150 216 Move 3834 | 37 817 89 1190 647 476 578 Hop . | . . . . . . . Pick Up 111 | 6 37 . 36 3 12 17 Fast Attach 29 | . 4 . 6 . 6 13 Attach 26 | 6 2 . 3 2 3 10 Detach . | . . . . . . . Swap 33 | . 5 . 13 1 7 7 Drop 89 | . 16 . 44 2 13 14 Fire 58 | . 44 . . . . 14 Melee 229 | . 3 . 124 25 16 61 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Build established: Mutant 968 | -10/Materials | Discovered new exit (range 16) 1178 | -10/Materials | Discovered new exit (range 15) 2216 | -10/Materials | Entered Mines 2405 | -10/Mines | Discovered new exit (range 7) 2453 | -10/Mines | Discovered new exit (range 15) 2506 | -10/Mines | Entered Materials 2506 | -9/Materials | Accompanied by 2 allies 2506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2511 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2808 | -9/Materials | Discovered new exit (range 18) 3957 | -9/Materials | Repaired Imp. Treads 4231 | -9/Materials | Discovered new exit (range 18) 5318 | -9/Materials | Discovered new exit (range 14) 5383 | -9/Materials | Repaired ECM Suite 5409 | -9/Materials | Repaired Hvy. Ion Engine 5985 | -9/Materials | Entered Mines 6182 | -9/Mines | Learned location of Storage (-7) 6238 | -9/Mines | Assembled infested the area 6391 | -9/Mines | Core integrity fell below 50% 7472 | -9/Mines | Discovered new exit (range 12) 7631 | -9/Mines | Entered Materials 7631 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7688 | -8/Materials | Repaired Lgt. Treads 7715 | -8/Materials | Repaired ECM Suite 7742 | -8/Materials | Repaired Lgt. Treads 7769 | -8/Materials | Garrison activated, responded to threat 8339 | -8/Materials | Build established: Gladiator 8704 | -8/Materials | Repaired Hvy. Flail 8737 | -8/Materials | Repaired Imp. Treads 8808 | -8/Materials | Discovered new exit (range 10) 8856 | -8/Materials | Met 7R-MNS 9015 | -8/Materials | Entered Factory 9015 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 9016 | -7/Factory | Caught up to 7R-MNS 9215 | -7/Factory | Garrison activated, responded to threat 9335 | -7/Factory | Build established: Scavenger-Gladiator 9856 | -7/Factory | Discovered new exit (range 15) 9929 | -7/Factory | Fabricated Imp. Treads (x2) 10077 | -7/Factory | Repaired Lgt. Treads 10105 | -7/Factory | Repaired Lgt. Treads 10144 | -7/Factory | Repaired Hvy. Flail 10184 | -7/Factory | Repaired Hvy. Flail 10248 | -7/Factory | Garrison activated, responded to threat 10315 | -7/Factory | Cargo convoy interrupted 10390 | -7/Factory | Lost 6 parts (2p4n) 10539 | -7/Factory | System corruption reached 10% 10610 | -7/Factory | Build established: Gladiator 10764 | -7/Factory | Discovered new exit (range 5) 10790 | -7/Factory | Core integrity fell below 50% 10820 | -7/Factory | Lost 6 parts (1p2n3u) 10838 | -7/Factory | Core integrity fell below 20% 10876 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Processor. 10848_ G-47 Trooper Aluminum Leg blasted off. 10848_ G-47 Trooper knocked back. 10849_ System corrupted: Matter fused (-9). 10850_ K-01 Serf collects debris. 10851_ R-06 Scavenger collects Aluminum Leg. 10851_ G-47 Trooper destroyed. 10853_ K-01 Serf collects debris. 10854_ R-06 Scavenger collects Imp. Heat Sink. 10854_ Acquired 9 matter. 10858_ R-06 Scavenger suffers critical hit (Blast). 10858_ Destroyed Unknown Device. 10858_ R-06 Scavenger knocked back. 10861_ Acquired 6 matter. 10863_ K-01 Serf collects debris. 10865_ System corrupted: Energy discharge (-37). 10865_ G-47 Trooper knocked back. 10865_ G-47 Trooper destroyed. 10866_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ###### T#????????????????????????????????????????? | | #??????????##???##???????????????????????????????? | | #?????????? ??? #???????????????????????????????? | | ####??????"" """ ########????????????????????????? | | #?????""" """ # #????????????????????????? | | /* #?????""" """ # #????????????????????????? | | #?????? # #????????????????????????? | | Y" #??????? # #????????????????????????? | | " #???????? ?# ##############?#####? ???? | | #????????? ?# # # % # ???? | | +###???????###+### # # " ????? | | #???????# # # " < #?????? | | ######### # # / % +?????? | | / # H !% %% #?????? | | #### # # #?????? | | #??# # # #?????? | | #??### ### ; #?????? | | #????# #?# #% % #?????? | | #????# #####+###%!% t ??? | | #######????# % ;! #####?? | | #??????????####### %;[ % k # #?????? | | +##########???????##%% ;%;; ;# #?????? | | #???????#; %[! #?????? | | #?# # %*@ ;;;;;;;;#####+###?????? | | #?# """??# %; # # ??????????? | | #????????+ ####### ?????????? | | #????????######;##?????? ?????????? | | #?????????????###??????? ????????? | | #??????????????????????? ???????? | | #??????????????????????? ????????? | | ###########???????????????????????#######????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Melee Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Hvy. Hammer | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed TachyonStructuralKit Manual? 0 Play Time 00:59:50 Cumulative 48.0 hours Start 2024.07.19 @ 16:17:12 End 2024.07.19 @ 17:18:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 77 Rogue 0 Adventurer 77 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a9639eb-26d4-4902-b69e-5a91a87eb232