Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 22:00:02 Player: Jason Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (496) 496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1721 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 72/300 Energy 59/125 System Corruption 0% Temperature Cool (27) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- High-capacity Matter Pod (200) Experimental Sensor Array Particle Charger Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Medium Storage Unit High-capacity Battery High-capacity Matter Pod Machine Analyzer Experimental Sensor Array Targeting Computer Particle Charger Weapon Shielding Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 36 | 7 3 14 12 Power 5 | 1 . 3 1 Engine 5 | 1 . 3 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 1 5 4 Treads 1 | . . . 1 Leg 11 | 2 1 5 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 2 3 4 Device 3 | 1 . 2 . Storage 5 | 1 1 . 3 Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 8 | 2 . 3 3 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . 2 . Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 3 6 Power 2 | . . 2 . Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 100 93 84 Engine 13 | . 14 13 9 Leg 29 | . 28 28 36 Device 7 | . 6 7 8 Storage 13 | . 14 14 9 Protection 5 | . 7 6 . Ballistic Gun 20 | . 28 21 7 Ballistic Cannon 1 | . . . 9 Naked Turns 37 | . . . 37 Heaviest Build 33 | 11 16 20 33 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 7 8 10 13 Most Carried 12 | 5 10 10 12 Average Carried 9 | 2 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 5 10 10 3 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 713 | 234 82 395 2 Remotely . | . . . . Salvage Created 631 | 22 107 410 92 Parts 31 | 3 9 13 6 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . . 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 5 6 3 Guns 11 | . 5 6 . Cannons 3 | . . . 3 Classes Destroyed 6 | 1 2 1 2 Tunneler 1 | 1 . . . Recycler 2 | . . 2 . Swarmer 3 | . 3 . . Grunt 9 | . 2 6 1 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 4 | 1 4 3 2 Combat Bots Only 4 | . 4 2 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 189 | . 29 52 108 Missed 54 | . 8 17 29 Damage Taken 1628 | . 205 512 911 Core 559 | . 63 96 400 Absorbed by Shields . | . . . . Redirected to Shielding 58 | . 12 33 13 Core Remaining (%) 68 | 100 . 36 . Volleys Fired 84 | 2 14 54 14 Largest 2 | 2 2 2 2 Hottest 107 | 40 40 40 107 Shots Fired 157 | 4 28 97 28 Gun 130 | 4 28 94 4 Cannon 23 | . . . 23 Launcher 4 | . . 3 1 Special . | . . . . Kinetic 144 | 4 28 94 18 Thermal 9 | . . . 9 Explosive 4 | . . 3 1 Electromagnetic . | . . . . Robot Hit Streak 8 | 3 5 8 8 Robot Miss Streak 3 | 1 3 3 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 103 | 3 16 64 20 Core Hits 41 | 2 10 24 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1074 | 20 149 510 395 Guns 714 | 20 149 510 35 Cannons 329 | . . . 329 Explosions 31 | . . . 31 Melee . | . . . . Ramming . | . . . . Kinetic 942 | 20 149 510 263 Thermal 101 | . . . 101 Explosive 31 | . . . 31 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles 6 | . . . 6 Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 40 | . . 40 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 373 | . 12 38 373 Average Temperature 89 | . 8 13 153 Received Heat Transfer 612 | . 54 294 264 Effects 2 | . . . 2 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 185 | . . . 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 206 | 5 157 206 119 Initial 61 | . 3 61 6 Average 62 | . 73 70 38 Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 92 100 Level 1 4 | . . 7 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 15 6 17 Peak Tracking Total 10 | . 10 2 10 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 4 . 2 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 17 | . 11 . 6 Successful 11 | . 8 . 3 Failed 6 | . 3 . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Robot Analysis 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 3 | . . . 3 Insert Component 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Botnet 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . 4 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1750 | 83 343 1016 308 Spaces Moved 1236 | 59 237 698 242 Core 82 | 11 . . 71 Treads . | . . . . Legs 1154 | 48 237 698 171 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 115 | 106 120 120 100 Slowest Speed 260 | 120 120 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 31 90 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 27 | . . 19 8 Melee . | . . . . Projectile . | . . . . AOE 27 | . . 19 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1419 | 72 273 797 277 Wait 36 | . 11 23 2 Move 1233 | 58 236 697 242 Hop . | . . . . Pick Up 18 | 5 6 2 5 Fast Attach 11 | 7 . 2 2 Attach 7 | . . 1 6 Detach . | . . . . Swap 18 | . 3 11 4 Drop 12 | . 3 7 2 Fire 84 | 2 14 54 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Identified exit to Materials 162 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 440 | -10/Mines | Discovered exit to Materials (range 10) 621 | -10/Mines | Discovered exit to Materials (range 4) 726 | -10/Mines | Core integrity fell below 50% 840 | -10/Mines | Learned 2 Materials zone layouts 1061 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1064 | -10/Mines | Found Prototype Device 1185 | -10/Mines | Build established: Scavenger-Mutant 1443 | -10/Mines | Entered Materials 1443 | -9/Materials | Evolved 2 slots: Propulsion x2 1444 | -9/Materials | Identified exit to Materials 1527 | -9/Materials | Identified Exp. Sensor Array 1711 | -9/Materials | Released all parts (4) 1714 | -9/Materials | Core integrity fell below 50% 1741 | -9/Materials | Lost 4 parts (4n) 1745 | -9/Materials | Core integrity fell below 20% 1751 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01698_ W-16 Scout sends out distress signal. 01702_ Aluminum Leg destroyed. 01706_ Dropped Lrg. Storage Unit. 01706_ Aluminum Leg destroyed. 01711_ Released Med. Storage Unit. 01711_ Released Ion Engine. 01711_ Released Imp. Light Cannon. 01711_ Released Adv. Beam Cannon. 01711_ Dropped Lgt. Assault Rifle. 01712_ Acquired Med. Storage Unit. 01718_ S-10 Pest destroyed. 01723_ T-07 Excavator is excavating. 01744_ C-30 ARC bursts open, deploying its payload. 01744_ G-47 Trooper unfolds itself. 01744_ G-34 Mercenary unfolds itself. 01747_ Acquired 2 matter. 01748_ Acquired Lgt. Treads. 01750_ R-06 Scavenger collects Welding Torch. 01751_ Critical hit (Burn: +37). 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