Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.03 @ 17:01:53 Player: SUBSUB Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (4980) 4980 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2235) 2235 TOTAL SCORE: 12335 Bonus ------- High Alert Combat Kills 778 Follower Combat Kills 657 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 221/300 Energy 98/100 System Corruption 19% Temperature Cool (57) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Heavy Beamcaster Heavy Beamcaster Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Backup Power III Light Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Gravmag System Gravmag System Improved Gravmag System Antigrav System > --- UTILITY ---------- Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Weapon Cycler Improved Transmission Jammer Focal Shield > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Hacking Suite High-powered Tractor Beam Backup Laser III Gauss Rifle Enhanced Gauss Cannon [Rating: 81] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 . . . 2 1 . . Utility 5 | . . 1 . . . 4 . . . Weapon . | . . . . . . . . . . Parts Attached 153 | 9 12 5 15 4 13 54 26 5 10 Power 19 | 1 2 . 3 . 2 5 2 1 3 Engine 10 | 1 2 . 3 . 2 . 1 . 1 Core 7 | . . . . . . 4 1 . 2 Reactor 2 | . . . . . . 1 . 1 . Propulsion 54 | 4 4 3 7 2 7 16 7 1 3 Treads 26 | . 2 2 6 1 6 9 . . . Leg 8 | . . . . . . 5 3 . . Wheel 13 | 4 2 1 1 1 1 2 1 . . Hover 7 | . . . . . . . 3 1 3 Flight . | . . . . . . . . . . Utility 41 | 2 2 2 . 2 2 17 11 1 2 Device 23 | 1 . 1 . 1 1 9 9 . 1 Storage 4 | 1 2 . . . . 1 . . . Processor 5 | . . 1 . . 1 2 1 . . Hackware 1 | . . . . . . . . . 1 Protection 8 | . . . . 1 . 5 1 1 . Artifact . | . . . . . . . . . . Weapon 39 | 2 4 . 5 . 2 16 6 2 2 Energy Gun 12 | 1 1 . . . . 4 4 2 . Energy Cannon 3 | . . . . . . 2 1 . . Ballistic Gun 14 | 1 2 . 3 . 1 5 . . 2 Ballistic Cannon 4 | . . . 1 . 1 1 1 . . Launcher 2 | . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . 1 . 1 . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 76 | . 2 . 3 1 . 36 17 . 17 Power 7 | . . . . . . 1 4 . 2 Propulsion 27 | . 1 . 1 . . 13 6 . 6 Utility 25 | . . . . 1 . 13 4 . 7 Weapon 17 | . 1 . 2 . . 9 3 . 2 Highest Loss Streak 17 | . 1 . 1 1 . 10 6 . 17 To Critical Strikes 3 | . . . . . . 2 1 . . Average Backups 20 | 3 16 24 24 24 23 20 20 4 4 Power . | . . . . . . 2 1 . . Propulsion 4 | 2 4 7 7 7 5 1 2 . . Utility 6 | . 6 7 7 7 8 5 5 2 1 Weapon 8 | . 4 8 8 9 8 10 11 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 46 | . 2 1 9 1 15 6 9 1 2 Power 2 | . 1 . . . . 1 . . . Propulsion 7 | . 1 . 2 . 3 1 . . . Utility 15 | . . 1 3 . 6 1 3 . 1 Weapon 20 | . . . 4 1 6 3 5 1 . Tool/Special 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 93 | . 99 99 99 99 100 83 83 90 85 Engine 7 | . 14 11 11 11 11 . 3 3 4 Core 1 | . . . . . . 3 . . 1 Treads 18 | . 1 19 22 22 27 21 . . . Leg 1 | . . . . . . 3 17 . . Wheel 7 | . 26 12 10 11 5 1 4 4 1 Hover 1 | . . . . . . . 3 22 24 Device 13 | . 14 10 11 8 11 14 24 31 20 Storage 9 | . 14 11 11 11 11 8 4 . . Processor 7 | . . 10 11 11 11 7 . 5 5 Protection 2 | . . . . 1 . 5 6 2 3 Energy Gun 2 | . 7 11 4 . . . 9 8 6 Ballistic Gun 10 | . 20 11 14 11 11 9 1 . 3 Ballistic Cannon 4 | . . . 2 11 11 1 . 1 . Peak Build Rating 81 | 7 11 14 16 20 29 68 79 81 79 Average Rating 32 | 6 8 13 14 18 24 49 67 75 66 On Entrance 26 | . 7 11 14 15 20 24 38 62 78 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 14 91 91 95 99 102 115 127 37 38 Greatest Support 137 | 32 20 22 40 43 60 137 69 48 66 Greatest Overweight (x) 34 | . 9 7 9 9 10 34 5 . 2 Average Overweight (x) 3 | . 2 6 7 6 4 1 2 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 5 5 Average Capacity 22 | 7 19 25 25 25 25 25 22 5 5 Most Carried 25 | 5 25 25 25 25 25 25 25 5 5 Average Carried 21 | 3 16 24 24 24 24 22 21 4 4 Final Capacity 25 | 8 25 25 25 25 25 25 5 5 5 Final Carried 25 | 5 25 25 25 25 25 25 4 5 4 Class Distribution -------------------- 47% | Mutant 39% | Commander-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Matter Collected 4319 | 343 547 109 390 316 90 2000 267 134 123 Remotely . | . . . . . . . . . . Salvage Created 5201 | 172 419 186 917 276 . 2541 451 . 239 Parts 248 | 8 37 16 51 14 . 95 12 . 15 Haulers Intercepted 4 | . 2 1 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Combat Hostiles Destroyed 97 | . 11 4 17 5 . 48 7 . 5 Melee 6 | . . . . . . 6 . . . Guns 65 | . 11 4 16 1 . 25 3 . 5 Cannons 17 | . . . 1 4 . 12 . . . AOE 3 | . . . . . . 3 . . . Classes Destroyed 14 | 2 4 1 2 2 . 2 . . 1 Worker 5 | . . . 2 . . 3 . . . Tunneler 5 | 5 . . . . . . . . . Hauler 4 | . 2 1 1 . . . . . . Recycler 3 | 1 . . 1 . . 1 . . . Operator 1 | . . . . . . . . . 1 Watcher 9 | . 3 2 1 . . 3 . . . Swarmer 16 | . 6 3 . 1 . 4 . . 2 Grunt 41 | . 5 . 7 1 . 26 2 . . Brawler 4 | . . . 1 . . 3 . . . Duelist 4 | . . . . . . 4 . . . Protector 1 | . . . . 1 . . . . . Sentry 12 | . . 1 9 1 . 1 . . . Hunter 4 | . . . . 1 . 1 2 . . Programmer 15 | . . . . . . 9 3 . 3 Best Kill Streak 7 | 2 3 5 7 2 . 5 2 . 2 Combat Bots Only 6 | . 3 3 6 2 . 5 2 . 2 Max Kills in Single Turn 3 | 1 2 2 1 1 . 3 1 . 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 3 | . . . . . . 3 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Hostile Shots Fired 1138 | . 95 13 105 32 . 545 157 . 191 Missed 322 | . 28 4 35 7 . 130 49 . 69 Hits 816 | . 67 9 70 25 . 415 108 . 122 Melee 37 | . . . . . . 37 . . . Projectile 779 | . 67 9 70 25 . 378 108 . 122 AOE 1 | . . . . . . . 1 . . Critical Strikes 35 | . 1 . 1 . . 20 8 . 5 Damage Taken 13221 | . 750 85 985 238 . 7111 1994 . 2058 Core 2014 | . 153 26 159 26 . 633 215 . 802 Absorbed by Shields 348 | . . . . 39 . 309 . . . Ignored by Resistances 436 | . . . . . . 18 246 . 172 Regen/Repaired (Parts) 316 | . . . . . . 92 . 155 69 Core Remaining (%) 52 | 100 38 . . . 47 25 . . . Volleys Fired 522 | 53 64 13 98 19 . 200 42 3 30 Largest 2 | 1 2 2 2 2 . 2 2 2 2 Hottest 162 | 20 76 76 76 56 . 135 145 162 162 Shots Fired 947 | 53 120 26 195 32 . 377 81 6 57 Gun 810 | 53 120 26 176 19 . 276 77 6 57 Cannon 131 | . . . 19 13 . 95 4 . . Launcher 6 | . . . . . . 6 . . . Special . | . . . . . . . . . . Kinetic 694 | 53 104 13 161 32 . 290 9 . 32 Thermal 183 | . 16 13 34 . . 52 37 6 25 Explosive 6 | . . . . . . 6 . . . Electromagnetic 64 | . . . . . . 29 35 . . Robot Hit Streak 18 | 7 8 8 14 3 . 18 14 17 5 Robot Miss Streak 7 | 3 4 1 5 3 . 7 1 1 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 10 | . 2 2 1 . . 3 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . 1 Shots Hit Robots 679 | 34 70 18 146 17 . 285 69 5 35 Core Hits 271 | 11 34 9 44 10 . 133 17 1 12 Critical Kills 4 | . . . . . . 4 . . . Critical Parts Destroyed 8 | . . . 1 . . 6 . . 1 Critical Strikes 39 | . . 1 6 . . 20 10 1 1 Burn 15 | . . 1 3 . . 1 9 1 . Destroy 12 | . . . 1 . . 10 . . 1 Blast 7 | . . . 2 . . 5 . . . Corrupt 2 | . . . . . . 1 1 . . Sever 3 | . . . . . . 3 . . . Melee Attacks 31 | . 1 . 3 . . 27 . . . Impact 4 | . 1 . 3 . . . . . . Slashing 27 | . . . . . . 27 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13520 | 267 600 264 2000 416 . 7739 1141 113 980 Guns 9060 | 267 588 264 1685 185 . 3913 1065 113 980 Cannons 2347 | . . . 309 229 . 1733 76 . . Explosions 1252 | . . . . . . 1252 . . . Melee 822 | . . . . . . 822 . . . Ramming 39 | . 12 . 6 2 . 19 . . . Kinetic 7717 | 267 496 97 1623 414 . 4096 63 . 661 Thermal 3412 | . 92 167 371 . . 1670 680 113 319 Explosive 607 | . . . . . . 607 . . . Electromagnetic 923 | . . . . . . 525 398 . . Impact . | . . . . . . . . . . Slashing 822 | . . . . . . 822 . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . . . . . 32 6 6 19 Average Corruption 11 | . . . . . . 12 3 6 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 169 | . . . . . . 124 6 10 29 Message Errors 36 | . . . . . . 23 1 2 10 Matter Fused 36 | . . . . . . 29 2 2 3 Heat Flow Errors 19 | . . . . . . 13 . 3 3 Energy Discharges 18 | . . . . . . 14 . 1 3 Parts Rejected 2 | . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 22 | . . . . . . 16 2 2 2 Data Loss (major) 4 | . . . . . . 4 . . . Misfires 11 | . . . . . . 10 . . 1 Alerts 4 | . . . . . . 3 1 . . Misdirections 5 | . . . . . . 2 . . 3 Weapon Failures 11 | . . . . . . 8 . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . . . . 11 . 34 . . . Projectiles 22 | . . . . 11 . 11 . . . Explosions 23 | . . . . . . 23 . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . 12 . . . Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . 12 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 75 | . 6 . . . . 69 . . . Shots 3 | . . . . . . 3 . . . Rammed 3 | . 1 . . 1 . 1 . . . Targets Rammed 6 | . 1 . 1 1 . 3 . . . Kicked 1 | . . . . . . 1 . . . Crushed 2 | . . . 1 . . 1 . . . Highest Temperature 314 | . 120 24 173 4 . 268 314 200 195 Average Temperature 63 | . 32 9 43 3 . 76 116 92 74 Received Heat Transfer 2843 | . 255 9 399 28 . 1960 48 . 144 Effects 3 | . . . . . . . 3 . . Interference 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 6 | . . . . . . 3 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . . 4 . . Combat Hostiles 4 | . . . . . . . 4 . . Parts Melted 20 | . 1 1 1 . . 3 13 . 1 Heat Transferred 7056 | . 222 481 1147 . . 1953 2550 259 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Maximum Alert Level 3 | . . . 1 . . 3 2 . . Low Security (%) 56 | 100 100 100 54 100 . 15 5 100 100 Level 1 13 | . . . 45 . . 7 73 . . Level 2 20 | . . . . . . 52 21 . . Level 3 8 | . . . . . . 24 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 999 | 10 83 67 282 95 . 999 489 79 184 Initial 489 | . . 1 . 95 . . 489 75 . Average 234 | 1 19 18 135 18 . 505 334 27 22 Influence Increases 4369 | 30 342 131 547 362 . 2097 265 92 503 Destroy 0b10 Robot/C 2220 | . 220 80 340 220 . 1060 140 . 160 Destroy 0b10 Robot/NC 195 | 30 25 15 25 25 . 70 . . 5 Destroy Leader 510 | . 60 26 124 . . 230 30 . 40 Allied During Kill 198 | . . . . 97 . 85 . . 16 Successful Hack 120 | . 20 10 9 6 . 30 33 . 12 Disable Machine 480 | . 15 . 15 . . 420 15 . 15 Destroy Structure 226 | . 2 . 4 14 . 112 2 92 . Lose Combat Pursuer 420 | . . . 30 . . 90 45 . 255 Influence Decreases 4193 | 30 336 137 302 607 . 1098 1048 308 327 Entered New Map 806 | . . 5 . 150 . . 510 141 . Time Decay 2375 | 30 316 132 272 398 . 551 368 127 181 Lost Part 696 | . 20 . 30 10 . 360 170 . 106 Lost Ally 316 | . . . . 49 . 187 . 40 40 Squads Dispatched 38 | . 1 . 5 . . 21 6 . 5 Investigation 13 | . 1 . 1 . . 5 3 . 3 Extermination 11 | . . . . . . 8 2 . 1 Reinforcement 5 | . . . . . . 3 1 . 1 Assault 5 | . . . . . . 5 . . . Garrison 4 | . . . 4 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Distress Signals 3 | . . 1 1 . . 1 . . . Communications Jammed 40 | . . . . . . . 38 . 2 Distress Signals 38 | . . . . . . . 38 . . Times Spotted 183 | . 17 9 21 9 . 79 13 6 29 Peak Tracking Total 12 | . 3 5 5 4 . 7 4 5 12 Tactical Retreats 14 | . . . 1 . . 3 3 . 7 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Traps Triggered 7 | . 4 . 1 . . 1 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Disabled 32 | . 1 . 1 . . 28 1 . 1 Max in Single Turn 2 | . 1 . 1 . . 2 1 . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Machines Accessed 48 | . 9 1 8 6 3 9 5 . 7 Terminals 26 | . 7 1 6 5 . 4 2 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . 1 . . . . . 1 . 1 Recycling Units 10 | . 1 . 1 . . 3 2 . 3 Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . 1 . . . . . 2 Total Hacks 112 | . 24 2 17 11 10 24 13 . 11 Successful 59 | . 11 2 8 5 10 11 9 . 3 Failed 53 | . 13 . 9 6 . 13 4 . 8 Catastrophic 7 | . 1 . 3 . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 68 | . 21 1 14 5 . 14 5 . 8 Terminals 72 | . 21 2 14 10 . 15 7 . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations 6 | . 2 . . . . . 3 . 1 Recycling Units 14 | . 1 . 1 . . 5 3 . 4 Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 5 | . . . 2 . . . . . 3 Terminal Hacks 32 | . 6 1 2 4 10 5 4 . . Record 11 | . . . . 1 3 3 4 . . Robot Analysis 10 | . 3 . . . 7 . . . . Prototype ID Bank 6 | . 2 1 1 1 . 1 . . . Open Door 1 | . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 2 | . . . . . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 22 | . 4 1 5 1 . 5 3 . 3 Terminals 15 | . 4 1 4 1 . 3 1 . 1 Assimilate 1 | . . . . . . 1 . . . Botnet 14 | . 4 1 4 1 . 2 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Patch 1 | . . . . . . . . . 1 Recycling Units 6 | . . . 1 . . 2 2 . 1 Reject 1 | . . . 1 . . . . . . Fedlink 5 | . . . . . . 2 2 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . 1 Used . | . . . . . . . . . . Hacking Detections 32 | . 9 1 3 4 . 8 2 . 5 Full Trace Events 8 | . 2 . 1 1 . 2 1 . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 32 | . . . . 32 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Total Allies 51 | . . . . 32 . . . 19 . Largest Group 30 | . . . . 30 26 20 . 18 2 Highest-Rated Group 638 | . . . . 428 379 323 . 638 50 Highest-Rated Ally 50 | . . . . 34 34 34 . 50 25 Total Orders . | . . . . . . . . . . Ally Attacks 187 | . . . . 34 . 41 . 91 21 Total Damage 7760 | . . . . 392 . 2484 . 4448 436 Kills 39 | . . . . 7 . 20 . 9 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Active Infowar (turns) 9305 | 134 1824 402 1614 177 1179 2681 453 333 508 Sensors 6957 | . . 402 1614 177 1179 2681 92 333 479 Seismic 1958 | 134 1824 . . . . . . . . Jamming 1047 | . . . . . . . 361 217 469 Robot Analysis Total 10 | . 3 . . . 7 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Turns Passed 16283 | 257 1824 403 1614 1974 3875 4558 843 333 602 Spaces Moved 7983 | 161 1217 184 605 774 1742 1646 437 404 813 Core 132 | 1 . . . . . 3 . . 128 Treads 1924 | . . . 12 11 706 1195 . . . Legs 344 | . . . . . . 213 131 . . Wheels 4385 | 160 1217 184 593 763 1036 235 197 . . Hover 1198 | . . . . . . . 109 404 685 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 80 140 195 190 190 140 66 58 40 Average Speed 166 | 90 116 183 199 196 219 216 145 58 51 Slowest Speed 1750 | 100 215 195 320 320 325 1750 190 66 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 7 98 11 66 95 84 34 8 97 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . Scrap Searched 8 | . . . . . 8 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 99 | . . . . . . 98 1 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 98 | . . . . . . 98 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Was Fac Total 10113 | 225 1520 224 834 1196 1818 2277 579 499 941 Wait 750 | . 170 16 68 53 13 261 23 76 70 Move 7975 | 160 1216 183 604 773 1741 1645 437 403 813 Hop . | . . . . . . . . . . Pick Up 141 | 3 30 4 14 2 22 45 16 3 2 Fast Attach 32 | 7 3 . 1 . 1 9 5 2 4 Attach 64 | . 3 3 3 1 1 33 15 1 4 Detach 7 | . 1 . . . . 1 . 2 3 Swap 108 | 2 19 2 13 3 11 34 13 3 8 Drop 110 | . 12 3 21 2 29 19 11 6 7 Fire 522 | 53 64 13 98 19 . 200 42 3 30 Melee 31 | . 1 . 3 . . 27 . . . Ram 2 | . 1 . . . . 1 . . . Kick 1 | . . . . . . 1 . . . Crush 3 | . . . 1 1 . 1 . . . Escape Stasis 8 | . . . 8 . . . . . . Rewire 359 | . . . . 342 . . 17 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 258 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 13) 671 | -10/Materials | Discovered new exit (range 13) 861 | -10/Materials | Discovered new exit (range 14) 1380 | -10/Materials | Discovered new exit (range 4) 1496 | -10/Materials | Core integrity fell below 50% 2082 | -10/Materials | Entered another Materials area 2082 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2141 | -9/Materials | Discovered new exit (range 11) 2190 | -9/Materials | Identified exit to Storage 2485 | -9/Materials | Entered Storage 2929 | -9/Storage | Garrison activated, responded to threat 3142 | -9/Storage | Garrison activated, responded to threat 3508 | -9/Storage | Build established: Scavenger-Mutant 3897 | -9/Storage | Used back door to open Recycling access 3897 | -9/Storage | Discovered new exit (range 4) 4097 | -9/Storage | Identified exit to Recycling 4099 | -9/Storage | Entered Recycling 4280 | -9/Recycling | Build established: Mutant 4629 | -9/Recycling | Build established: Commander-Mutant 4798 | -9/Recycling | Core integrity fell below 50% 5131 | -9/Recycling | Discovered new exit (range 16) 5967 | -9/Recycling | Scanned before Scraplab entrance 5994 | -9/Recycling | Entered Scraplab 6013 | -9/Recycling | Discovered new exit (range 2) 6013 | -9/Recycling | Identified exit to Scraptown 6073 | -9/Recycling | Entered Scraptown 6073 | -9/Scraptown | Accompanied by 26 allies 6441 | -9/Scraptown | Visited UFD Registry 6441 | -9/Scraptown | Registered with UFD as "Matterbomber" 6481 | -9/Scraptown | Visited Awakened 6525 | -9/Scraptown | Visited Cyclists 6544 | -9/Scraptown | Entered Cyclist Reading Room 6884 | -9/Scraptown | Visited The Evicted 6958 | -9/Scraptown | Visited Bundlers 7066 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7083 | -9/Scraptown | Visited Symbiants 7138 | -9/Scraptown | Visited SPCMW 7440 | -9/Scraptown | Discovered new exit (range 11) 7651 | -9/Scraptown | Visited Shadow of the Wyrm 7725 | -9/Scraptown | Visited Derelict Rescue Squad 7750 | -9/Scraptown | Found DRS Beacon 7797 | -9/Scraptown | Visited Junk Repository 7912 | -9/Scraptown | Visited Junk Repository 7972 | -9/Scraptown | Visited Supply Room 8031 | -9/Scraptown | Visited Supply Room 8097 | -9/Scraptown | Visited A0-MCA Data Center 8118 | -9/Scraptown | Given a C+ rating by A0-MCA 8124 | -9/Scraptown | Found A0-MCA's Component Scanner 8176 | -9/Scraptown | Visited Analyses Database 8247 | -9/Scraptown | Visited DA-N13 Charitable Foundation 8257 | -9/Scraptown | Found DCF Scrap (29 items) 8526 | -9/Scraptown | Visited Modified Component R&D 8771 | -9/Scraptown | Found Scrap Suit 8856 | -9/Scraptown | Found Scrap Suit 9775 | -9/Scraptown | Met Optimus 9775 | -9/Scraptown | Accepted into 0bPrime 9918 | -9/Scraptown | Discovered new exit (range 3) 9934 | -9/Scraptown | Identified exit to Factory 9940 | -9/Scraptown | Civil war broke out across Scraptown 9948 | -9/Scraptown | Entered Factory 9948 | -6/Factory | Accompanied by 20 allies 9948 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 10622 | -6/Factory | Lost 6 allies 10700 | -6/Factory | Lost 14 allies 10969 | -6/Factory | Build established: Mutant 11698 | -6/Factory | First assault squad dispatched 11892 | -6/Factory | Loaded intel: 8 recycling unit locations 12010 | -6/Factory | Lost 6 parts (2n2u2w) 12511 | -6/Factory | System corruption reached 10% 12552 | -6/Factory | Lost 5 parts (2n3u) 12871 | -6/Factory | Build established: Scavenger-Mutant 12934 | -6/Factory | Learned location of Protoforge (-2) 13038 | -6/Factory | Lost 5 parts (3n2w) 13276 | -6/Factory | Build established: Mutant 13875 | -6/Factory | Core integrity fell below 50% 13891 | -6/Factory | System corruption reached 30% 13921 | -6/Factory | Lost 10 parts (1p1n5u3w) 14365 | -6/Factory | Discovered new exit (range 16) 14396 | -6/Factory | Build established: Scavenger-Mutant 14506 | -6/Factory | Entered another Factory area 14506 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14538 | -5/Factory | Loaded intel: 8 recycling unit locations 14653 | -5/Factory | Lost 5 parts (1p2n1u1w) 15103 | -5/Factory | Build established: Mutant 15182 | -5/Factory | Lost 3 parts (1p2n) 15244 | -5/Factory | Lost 3 parts (1p2u) 15295 | -5/Factory | Lost 6 parts (1p2n1u2w) 15349 | -5/Factory | Sucked down chute 15349 | -5/Factory | Entered Waste 15350 | -5/Waste | Met a frightened Derelict 15365 | -5/Waste | Spotted C-40 Crusher 15373 | -5/Waste | Spotted C-40 Crusher 15382 | -5/Waste | Spotted C-40 Crusher 15385 | -5/Waste | Spotted C-40 Crusher 15386 | -5/Waste | Spotted C-40 Crusher 15406 | -5/Waste | Warlord forces began an assault 15411 | -5/Waste | Allies destroyed C-40 Crusher 15455 | -5/Waste | Lost 5 allies 15528 | -5/Waste | Spotted C-40 Crusher 15540 | -5/Waste | Allies destroyed C-40 Crusher 15557 | -5/Waste | Discovered new exit (range 10) 15604 | -5/Waste | Identified exit to Factory 15682 | -5/Waste | Entered Factory 15682 | -5/Factory | Accompanied by 2 allies 15716 | -5/Factory | Loaded intel: 8 recycling unit locations 16047 | -5/Factory | System corruption reached 10% 16100 | -5/Factory | Noticed a derelict Sapper rigging charges 16240 | -5/Factory | Core integrity fell below 50% 16276 | -5/Factory | Core integrity fell below 20% 16278 | -5/Factory | Lost 17 parts (2p6n7u2w) 16284 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16219_ K-01 Serf collects debris. 16219_ Hvy. Battle Rifle destroyed. 16220_ U-05 Engineer lays Concrete. 16229_ Imp. Heat Sink destroyed. 16231_ FC=KBWM6DHDKDY::WFRNLGVO1A/DBXOE,7 16233_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 16234_ K-01 Serf cleans the Matter Pump. 16237_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 16239_ K-01 Serf cleans the Matter Pump. 16246_ System corrupted: Mic. Fission Core rejected. 16247_ Adv. Weight Redist. System destroyed. 16251_ Acquired Lgt. Fission Core. 16270_ System corrupted: Hvy. Beamcaster failed to cycle. 16273_ S-27 Virus destroyed. 16273_ K-01 Serf collects debris. 16276_ S-27 Virus destroyed. 16278_ K-01 Serf collects debris. 16281_ 6QNZAM &S :W/KALCD4SG