Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 15:49:54 Player: doughoff Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (966) 966 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 3244 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 506/550 Matter 271/300 Energy 266/275 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Deuterium Engine Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Shield Improved Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Gauss Rifle Gauss Rifle Grenade Launcher Great Maul Scythe [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 29 | 6 6 1 . . 16 Power 3 | 1 1 . . . 1 Engine 3 | 1 1 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . . . 4 Treads 6 | 2 . . . . 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 4 . . . 4 Device 1 | . . . . . 1 Storage 3 | 1 2 . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 11 | 2 1 1 . . 7 Energy Gun 3 | . 1 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . . . . 5 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 100 100 99 Engine 12 | . 14 14 14 14 9 Treads 31 | . 28 28 28 28 35 Device 3 | . . . . . 9 Storage 12 | . 14 14 14 14 9 Processor 5 | . 10 . . . 4 Protection 9 | . 2 14 14 14 13 Energy Gun 5 | . 10 . . . 3 Ballistic Gun 15 | . 17 14 14 14 13 Launcher 3 | . . 14 14 14 . Naked Turns . | . . . . . . Heaviest Build 51 | 12 36 36 36 36 51 Greatest Support 83 | 40 40 40 40 40 83 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 6 11 15 15 15 15 Most Carried 15 | 3 14 12 12 12 15 Average Carried 10 | 1 8 12 12 12 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 3 12 12 12 12 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 961 | 250 98 . . 3 610 Remotely . | . . . . . . Salvage Created 1340 | . 281 . . 9 1050 Parts 104 | . 19 . . 6 79 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 33 | . 8 . . 4 21 Guns 29 | . 8 . . . 21 AOE 4 | . . . . 4 . Classes Destroyed 12 | . 4 . . . 8 Worker 2 | . . . . . 2 Builder 3 | . . . . . 3 Hauler 2 | . 1 . . . 1 Recycler 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 4 | . 2 . . . 2 Swarmer 19 | . 6 . . 4 9 Grunt 7 | . 2 . . . 5 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 4 | . . . . . 4 Hunter 1 | . . . . . 1 Best Kill Streak 13 | . 3 . . 4 13 Combat Bots Only 7 | . 3 . . 4 7 Max Kills in Single Turn 2 | . 1 . . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 135 | . 26 . . 4 105 Missed 45 | . 8 . . 2 35 Damage Taken 1120 | . 150 . . 78 892 Core 154 | . 59 . . 51 44 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 37 | . 37 . . . . Core Remaining (%) 78 | 100 . . . 56 . Volleys Fired 100 | . 22 . . 2 76 Largest 2 | . 2 . . 1 2 Hottest 73 | . 65 . . 30 73 Shots Fired 196 | . 44 . . 2 150 Gun 194 | . 44 . . . 150 Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 154 | . 28 . . . 126 Thermal . | . . . . . . Explosive 2 | . . . . 2 . Electromagnetic 40 | . 16 . . . 24 Robot Hit Streak 15 | . 9 . . . 15 Robot Miss Streak 3 | . 3 . . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 128 | . 24 . . . 104 Core Hits 65 | . 15 . . 4 46 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 2 | . . . . . 2 Destroy 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2685 | . 313 3 . 276 2093 Guns 2278 | . 307 . . . 1971 Cannons . | . . . . . . Explosions 352 | . . . . 276 76 Melee . | . . . . . . Ramming 55 | . 6 3 . . 46 Kinetic 1871 | . 118 . . . 1753 Thermal 76 | . . . . . 76 Explosive 276 | . . . . 276 . Electromagnetic 407 | . 189 . . . 218 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . . . 36 1 Projectiles . | . . . . . . Explosions 36 | . . . . 36 . Melee 1 | . . . . . 1 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . . . . 63 . Shots 2 | . . . . 2 . Rammed 5 | . 2 1 . . 2 Targets Rammed 6 | . 2 1 . . 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 36 | . 36 . . 4 5 Average Temperature 15 | . 16 . . 2 4 Received Heat Transfer 285 | . 6 . . . 279 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 558 | . 203 39 . 116 558 Initial 44 | . . 39 . . 44 Average 153 | . 83 39 . 110 273 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 77 | 100 95 100 . 100 50 Level 1 8 | . 4 . . . 16 Level 2 13 | . . . . . 32 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 . . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 6 | . . . . . 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 12 . . 2 34 Peak Tracking Total 5 | . 3 . . 2 5 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 13 | . 8 . 1 . 4 Terminals 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 33 | . 24 . 1 . 8 Successful 16 | . 11 . 1 . 4 Failed 17 | . 13 . . . 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 23 | . 20 . . . 3 Terminals 26 | . 20 . . . 6 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 9 | . 5 . 1 . 3 Record 1 | . . . 1 . . Part Schematic 1 | . 1 . . . . Robot Analysis 6 | . 4 . . . 2 Locate Traps 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 11 | . 8 . . . 3 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 6 | . 4 . . . 2 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2250 | 94 737 285 276 22 836 Spaces Moved 1171 | 56 403 177 173 12 350 Core 6 | 6 . . . . . Treads 1165 | 50 403 177 173 12 350 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 148 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 66 49 51 5 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 15 | . . . . 12 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . . . . 12 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 1363 | 64 462 178 172 13 474 Wait 12 | . 6 . . . 6 Move 1166 | 55 402 176 172 11 350 Hop . | . . . . . . Pick Up 31 | 3 15 . . . 13 Fast Attach 10 | 6 2 . . . 2 Attach 6 | . . . . . 6 Detach . | . . . . . . Swap 13 | . 4 1 . . 8 Drop 19 | . 9 . . . 10 Fire 100 | . 22 . . 2 76 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . 2 1 . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 10) 328 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 436 | -10/Materials | Repaired Lgt. Treads? 759 | -10/Materials | Discovered new exit (range 7) 808 | -10/Materials | Discovered new exit (range 16) 832 | -10/Materials | Entered Mines 1047 | -10/Mines | Learned Materials terminal intel 1111 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1111 | -10/Mines | Discovered new exit (range 5) 1117 | -10/Mines | Entered Exiles 1154 | -10/Exiles | Met 8R-AWN 1180 | -10/Exiles | Met EX-HEX 1247 | -10/Exiles | Met EX-DEC 1255 | -10/Exiles | Learned location of Zion (-6) 1284 | -10/Exiles | Met EX-BIN 1375 | -10/Exiles | Discovered new exit (range 14) 1393 | -10/Exiles | Entered Mines 1402 | -9/Mines | Learned location of Storage (-8) 1409 | -9/Mines | Discovered new exit (range 5) 1415 | -9/Mines | Entered Materials 1415 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1416 | -8/Materials | Loaded intel: 12 terminal locations 1836 | -8/Materials | Garrison activated, responded to threat 1939 | -8/Materials | Destroyed 7 combat bots 2251 | -8/Materials | Self-destructed Last Messages --------------- Downloading analysis... H-55 Commando Tier: 3 H-series hunters aggressively track down intruders, and have multiple means of ensuring they can complete that task. Their advanced probability systems are capable of predicting target positions for some time after contact is lost. When necessary, hunter squad leaders also launch an autonomous drone from their built-in drone bay to help find escaped targets. The H-55 cannot be remotely detected by low-level sensor arrays. 02116_ R-06 Scavenger collects Lgt. Assault Rifle. 02121_ Slammed into U-05 Engineer. 02158_ Crushed A-02 Transporter. 02158_ A-02 Transporter destroyed. 02160_ Acquired 5 matter. 02198_ Slammed into T-07 Excavator. 02198_ Destroyed Seismic Detector. 02198_ T-07 Excavator system corrupted by crushing effect. 02199_ T-07 Excavator system terminally corrupted. 02235_ W-25 Informer sends out distress signal. 02246_ U-05 Engineer destroyed. 02248_ Lgt. Treads destroyed. 02250_ K-01 Serf collects debris. 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"""?# #### | | ?#######??# #?##!!!!## """ # #### | | ??????????# #??####### """ # # | | ??????????# #????????# # # = | | ??????????# #????????# [# !# = | | ??????????# #????????######## !# = | | ??????????# #???????????????######## | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????? ???????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingAntimissileSteel Manual? 0 Play Time 00:25:31 Cumulative 53.3 hours Start 2024.06.24 @ 01:12:24 End 2024.06.24 @ 15:49:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 44 Adventurer 7 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1176ea74-c699-43bd-a4d6-1f1b3c6a159e