Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.11 @ 17:28:32 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (209) 1045 Value Destroyed (8324) 8324 Prototype IDs (26) 520 Alien Tech Used (2) 400 Bonus (3216) 3216 TOTAL SCORE: 20705 Bonus ------- High Alert Combat Kills 1862 Follower Combat Kills 1151 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -597 Cogmind --------- Core Integrity 0/1250 Matter 500/500 Energy 531/540 System Corruption 6% Temperature Cool (18) Movement Flying (34) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- Makeshift Power Source Micro Fission Core > --- PROPULSION (5) --- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY (8) ------ Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Advanced Actuator Array > --- WEAPON (4) ------- Matter Neutralizer Matter Neutralizer Vibroblade > --- INVENTORY (5) ---- Improved Force Field Makeshift System Restoration Module Heavy Neutron Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Particle Charger Advanced Actuator Array Reaction Control System Improved Force Field > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Long-range Missile Launcher Vibroblade > --- INVENTORY -------- Protomatter Impulse Thruster Makeshift System Restoration Module Heavy Neutron Cannon [Rating: 105] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Xenon Bombardment Thruster Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Advanced Sensor Array Processor Targeting Computer Protection Experimental Propulsion Shielding Weapon Long-range Missile Launcher Energy Gun Heavy Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Slots Evolved 15 | 3 . . . 3 2 1 . 1 3 1 . . 1 . . . . . . . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | 1 . . . 1 . 1 . . 1 . . . . . . . . . . . . Utility 7 | 1 . . . 2 1 . . 1 1 . . . 1 . . . . . . . . Weapon 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . Parts Attached 126 | 5 1 4 6 12 17 6 . 7 12 9 . 1 4 2 8 6 7 2 15 2 . Power 21 | 1 . . 1 1 2 . . 5 3 . . . . 1 4 . 2 . 1 . . Engine 12 | 1 . . 1 1 . . . 3 2 . . . . 1 3 . . . . . . Core 6 | . . . . . 2 . . 2 1 . . . . . . . . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . Propulsion 30 | 2 . 2 3 4 4 4 . . 7 2 . . . . . . . . 2 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . 2 3 4 4 4 . . 7 2 . . . . . . . . 2 . . Utility 44 | . 1 . 1 3 4 . . 1 2 5 . . 4 . 4 5 3 2 7 2 . Device 33 | . . . . 1 3 . . 1 2 3 . . 4 . 4 5 2 2 5 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . 1 . 1 2 1 . . . . . . . . . . . 1 . 2 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 . 2 1 4 7 2 . 1 . 2 . 1 . 1 . 1 2 . 5 . . Energy Gun 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . Energy Cannon 12 | . . . 1 . 5 . . . . . . . . 1 . . 1 . 4 . . Ballistic Gun 5 | 2 . 1 . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . 2 2 . 1 . 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 2 . . . 2 2 . 1 . . 4 . 1 . 1 . . Parts Lost 7 | . . . . 2 1 . . . . . . . . . . . . 1 . 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 Weapon 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . . . 1 1 . . . . . . . . . . . . 1 . 2 1 Average Slot Usage (%) 93 | . 79 85 99 94 99 100 100 100 99 93 88 88 89 89 88 89 89 85 85 84 78 Engine 5 | . 14 14 14 10 4 . . 6 5 5 5 5 5 6 8 5 5 5 5 5 5 Core 2 | . . . . . 3 7 7 . 5 5 5 5 5 3 . . . . 1 5 5 Reactor 1 | . . . . . . . . . . . . . . . 2 5 5 5 3 . . Flight 21 | . . 21 28 30 26 26 30 28 30 21 16 16 15 15 15 15 15 15 15 15 15 Device 19 | . . . . 10 16 15 15 20 19 22 22 22 26 26 25 26 26 22 22 20 15 Processor 19 | . 8 14 27 25 26 24 23 21 17 16 16 16 15 15 15 15 15 15 15 18 21 Energy Gun 2 | . . 8 14 5 . . . . . . . 4 5 5 5 5 5 5 . . . Energy Cannon 9 | . . . 13 8 10 15 15 14 11 11 11 5 5 5 5 5 5 5 9 10 10 Launcher 4 | . . . . . 2 7 7 7 5 5 5 5 5 5 5 5 5 5 5 4 . Slashing Weapon 2 | . . . . 3 4 . . . . 4 5 5 5 5 5 5 5 5 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 70 | 6 6 6 11 15 25 25 25 28 38 46 40 41 47 58 58 59 63 60 70 70 46 Greatest Support 65 | 26 26 26 13 26 26 31 31 31 46 58 58 58 58 58 58 63 63 63 65 65 65 Greatest Overweight (x) 4 | . . 1 . . 1 . . 3 4 1 . . 3 . . . 3 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 Average Capacity 3 | 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 Most Carried 5 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 4 3 Average Carried 3 | 1 2 1 1 2 2 2 2 2 2 2 2 3 3 4 4 4 4 3 4 3 3 Final Capacity 5 | 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 5 5 5 5 5 5 Final Carried 5 | 2 2 2 2 3 3 2 3 3 3 3 3 4 4 4 4 5 5 4 3 3 3 Class Distribution -------------------- 54% | Messiah-Scout 18% | Scout 10% | Messiah-Ninja 8% | Mutant 4% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scout | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Messiah-Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Ninja | -5/Factory Messiah-Ninja | -5/Waste Messiah-Ninja | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Garrison Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Matter Collected 3733 | 249 . 79 60 115 224 103 43 355 241 160 . 52 327 61 . 266 517 438 358 85 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6228 | . . 163 923 494 545 30 . 489 553 328 . 260 334 30 . 92 907 473 470 137 . Parts 340 | . . 7 60 32 51 4 . 21 41 12 2 2 13 2 . 8 49 15 18 3 . Haulers Intercepted 5 | . . . 1 . 2 . . . . . . 2 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . 3 . 18 . . . . 17 1 . 8 . . . 3 4 Prevented 3 | . . . . . . . . 3 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Combat Hostiles Destroyed 141 | . . 5 20 7 8 4 . 15 11 4 1 2 13 2 . 2 12 23 10 2 . Melee 15 | . . . . 3 2 . . . . 1 . . 1 . . . 3 . 4 1 . Guns 27 | . . 5 5 . 1 . . . . . . 1 6 . . 1 1 7 . . . Cannons 52 | . . . 14 4 5 . . 6 8 3 1 1 1 . . . 2 3 3 1 . AOE 44 | . . . . . . 4 . 9 3 . . . 5 2 . 1 6 12 2 . . Classes Destroyed 18 | . . 2 5 3 4 . . . . . 1 . 1 . . . . 2 . . . Worker 18 | . . . . . 4 . . . 2 2 . . . . . . 10 . . . . Builder 17 | . . . 1 1 6 . . . 3 1 . . . . . . 4 . 1 . . Tunneler 4 | . . . . . 2 . . . 1 . . . . . . . 1 . . . . Hauler 5 | . . . 1 . 2 . . . . . . 2 . . . . . . . . . Recycler 4 | . . . . 1 1 . . . . 1 . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . . . 1 . . . . . . . . . . . 2 . . . . Watcher 11 | . . . 2 3 2 . . . 1 1 . 1 . . . . . . 1 . . Swarmer 32 | . . 3 4 . . 4 . 6 . . . . 7 . . . . 8 . . . Grunt 48 | . . 2 10 4 4 . . 3 5 1 . 1 4 . . . 6 8 . . . Brawler 3 | . . . . 1 . . . . . 1 . . 1 . . . . . . . . Duelist 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . Sentry 25 | . . . 5 1 2 . . 2 4 2 . 1 1 . . . 1 3 3 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . 1 . . . Hunter 19 | . . . . 1 1 . . 1 1 . . . . 2 . 2 5 2 4 . . Programmer 8 | . . . . . 1 . . . 1 . . . . . . . 1 . 3 2 . Compactor 1 | . . . . . . . . . . . 1 . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . 2 . Surgeon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 16 | . . 3 9 7 9 4 . 5 6 6 1 2 6 2 . 2 16 10 4 2 . Combat Bots Only 10 | . . 3 6 3 3 4 . 5 4 2 1 2 6 2 . 2 4 10 3 2 . Max Kills in Single Turn 4 | . . 1 2 1 4 4 . 4 3 4 1 1 3 1 . 1 4 3 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . 4 1 . . . 3 1 . 1 2 3 1 . . Melee 1 | . . . . 1 1 . . . . 1 . . 1 . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Damage Taken 6392 | . 67 246 582 978 355 . . 547 441 208 5 52 116 33 . . 446 1201 719 316 80 Core 5134 | . 58 206 466 801 283 . . 443 346 161 4 41 88 25 . . 354 963 575 255 65 Absorbed by Shields 1840 | . . . . . . . . 152 452 219 5 54 126 37 . . 481 272 42 . . Redirected to Core 4207 | . 32 134 373 600 235 . . 362 271 136 4 41 81 25 . . 312 823 507 216 55 Core Remaining (%) 80 | 100 . 76 79 33 . . . 78 100 . . . . . . 100 . . . . . Volleys Fired 387 | . . 13 66 32 26 6 . 43 39 12 7 14 22 4 5 11 20 36 25 6 . Largest 4 | . . 2 2 2 3 2 . 3 3 4 3 2 3 3 3 3 3 3 3 2 . Hottest 253 | . . 70 118 118 182 143 . 186 186 229 186 175 218 241 241 241 241 248 253 210 . Shots Fired 739 | . . 26 131 39 40 10 . 73 82 35 12 28 42 8 13 14 34 94 49 9 . Gun 194 | . . 26 65 13 8 . . . . . . 14 15 2 4 2 8 33 4 . . Cannon 417 | . . . 66 26 27 8 . 54 72 24 8 14 16 2 4 2 9 34 42 9 . Launcher 128 | . . . . . 5 2 . 19 10 11 4 . 11 4 5 10 17 27 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . 18 . . 8 . . . . . . . . . . . . . . . . Thermal 579 | . . 8 131 33 27 8 . 54 72 24 8 28 31 4 8 4 17 67 46 9 . Explosive 128 | . . . . . 5 2 . 19 10 11 4 . 11 4 5 10 17 27 3 . . Electromagnetic 6 | . . . . 6 . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | . . 3 15 11 13 . . 11 13 17 4 13 16 8 . 2 6 13 8 4 . Robot Miss Streak 6 | . . 2 6 3 3 . . 3 4 2 2 3 3 2 . 2 2 3 3 1 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 559 | . . 16 93 39 41 . . 48 57 26 6 26 32 6 . 3 41 73 40 12 . Core Hits 402 | . . 9 36 19 40 5 . 39 34 18 3 12 32 6 . 6 58 59 22 4 . Critical Hits 15 | . . . 2 . 3 . . 4 1 1 . 1 . . . . . . 2 1 . Critical Kills 5 | . . . 1 . 1 . . . 1 1 . . . . . . . . . 1 . Critical Parts Destroyed 10 | . . . 1 . 2 . . 4 . . . 1 . . . . . . 2 . . Melee Attacks 84 | . . . . 14 24 . . . . 1 . . 11 . . . 15 . 11 8 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 84 | . . . . 14 24 . . . . 1 . . 11 . . . 15 . 11 8 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 4 . . . . . . . . . . . 10 . . 1 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . 7 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26959 | . . 176 1471 968 2267 230 . 2341 1771 1010 553 620 2243 432 . 199 4706 4122 3078 772 . Guns 3704 | . . 176 573 154 135 . . . . . . 458 415 77 . 55 333 1201 127 . . Cannons 8098 | . . . 898 491 450 . . 1062 1304 413 127 162 198 91 . . 227 790 1584 301 . Explosions 10999 | . . . . . 622 230 . 1279 465 547 426 . 1470 264 . 144 2679 2131 742 . . Melee 4156 | . . . . 323 1060 . . . . 50 . . 160 . . . 1467 . 625 471 . Ramming 2 | . . . . . . . . . 2 . . . . . . . . . . . . Kinetic 236 | . . 101 . . 135 . . . . . . . . . . . . . . . . Thermal 11754 | . . 75 1471 553 450 . . 1062 1304 413 127 620 613 168 . 55 560 1991 1991 301 . Explosive 10563 | . . . . . 622 230 . 1279 462 394 426 . 1470 264 . 144 2679 2131 462 . . Electromagnetic 248 | . . . . 92 . . . . 3 153 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 4156 | . . . . 323 1060 . . . . 50 . . 160 . . . 1467 . 625 471 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 1 3 3 3 3 3 3 3 . . 3 6 6 Average Corruption 2 | . . . . . . . . . 1 1 3 3 3 3 3 2 . . 1 3 6 Corruption Purged 4 | . . . . . . . . . . . . . . . . 3 . . 1 . . Effects 44 | . . . . . . . . . 1 3 5 5 9 1 4 8 . . 1 4 3 Message Errors 11 | . . . . . . . . . . . 1 1 5 . . 4 . . . . . Matter Fused 11 | . . . . . . . . . . . 2 1 2 . 1 1 . . 1 3 . Heat Flow Errors 7 | . . . . . . . . . . 3 . 1 . 1 1 . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Data Loss (minor) 8 | . . . . . . . . . 1 . . 1 1 . 1 2 . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . . . . 2 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1371 | . . . 10 31 13 9 . 106 9 85 . 3 88 . . . 507 39 241 230 . Projectiles 217 | . . . 10 . . . . 33 9 . . 3 . . . . 28 17 80 37 . Explosions 598 | . . . . . . 9 . 73 . 85 . . 88 . . . 177 22 144 . . Melee 556 | . . . . 31 13 . . . . . . . . . . . 302 . 17 193 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 489 | . . . . . . . . 79 1 66 . . 37 . . . 90 216 . . . Shots 16 | . . . . . . . . 2 . 3 . . 2 . . . 3 6 . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . . 249 384 26 54 27 . 98 274 326 1 128 57 88 200 21 30 42 12 . 159 Average Temperature 68 | . . 143 148 12 18 13 . 28 81 151 1 66 24 42 36 16 11 18 5 . 85 Received Heat Transfer 1084 | . 6 81 279 342 51 . . 99 67 16 . 4 12 . . . 36 46 27 . 18 Effects 6 | . . . 4 . . . . . 2 . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . . . . . . . . . 1 1 1 . . Combat Hostiles 3 | . . . 1 . . . . . . . . . . . . . . 1 1 . . Parts Melted 20 | . . 1 6 2 2 . . . 3 . . 4 . . . . 2 . . . . Heat Transferred 15412 | . . 222 3330 1036 740 . . 1591 1905 629 185 947 772 174 . 75 610 1709 1265 222 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Peak Influence 1411 | . . 135 610 470 547 . . . 588 795 396 706 . . . . 642 1411 1317 . . Average Influence 509 | . . 79 330 354 327 . . . 305 698 303 516 . . . . 350 928 1059 . . Maximum Alert Level 4 | . . . 2 2 2 . . . 2 3 1 3 . . . . 2 4 4 . . Low Security (%) 14 | 100 100 100 27 . . . . . 28 . . . . . . . 36 . . . . Level 1 35 | . . . 26 75 86 . . . 49 10 100 15 . . . . 16 8 . . . Level 2 23 | . . . 45 24 13 . . . 22 25 . 59 . . . . 46 16 . . . Level 3 15 | . . . . . . . . . . 64 . 24 . . . . . 36 41 . . Level 4 11 | . . . . . . . . . . . . . . . . . . 38 58 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 3 1 3 . . 1 3 1 . 3 . . . . 2 . 4 . . Investigation 9 | . . . 1 1 2 . . . 1 . . . . . . . 1 . 3 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 10 | . . . 2 . 1 . . . 2 1 . 3 . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Distress Signals 11 | . . . 1 2 1 . . . 3 . . 1 . . . . 2 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 238 | . 1 5 31 15 16 . . 22 17 5 6 19 25 2 . 2 19 26 16 7 4 Peak Tracking Total 9 | . 2 3 4 6 5 . . 9 5 3 6 4 6 2 . 2 6 8 4 5 3 Tactical Retreats 10 | . . . 1 2 . . . . . . . . 1 . . . . 2 3 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Traps Triggered 18 | . 1 . . . 1 . . . . 7 . . . . . . 1 4 4 . . Indirectly 5 | . . . . . . . . . . 5 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 4 . 4 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Machines Disabled 40 | . . . 1 . 1 . . 1 4 12 . 8 . . . . . 3 10 . . Max in Single Turn 12 | . . . 1 . 1 . . 1 2 12 . 1 . . . . . 1 6 . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Garrison Relay 2 | . . . . . . . . . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Machines Accessed 31 | . . . 2 1 6 1 1 . 1 1 . 1 1 . 9 . 2 . 4 1 . Terminals 7 | . . . 2 1 3 . . . . . . . . . . . . . . 1 . Fabricators 4 | . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . Total Hacks 111 | . . . 5 3 25 1 4 . 1 5 . 3 1 . 48 . 3 . 10 2 . Successful 95 | . . . 4 2 17 1 4 . 1 5 . 2 1 . 48 . 3 . 5 2 . Failed 15 | . . . 1 . 8 . . . . . . 1 . . . . . . 5 . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . Manual 55 | . . . 2 3 8 . 2 . 13 6 . 4 2 . 1 . 4 . 8 2 . Terminals 20 | . . . 5 3 10 . . . . . . . . . . . . . . 2 . Fabricators 22 | . . . . . 10 . . . . 5 . 3 . . . . . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 3 . . . 1 . . . . . . . 2 . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . 4 . . Garrison Access 5 | . . . . . 2 . . . . . . . . . . . 1 . 2 . . Terminal Hacks 63 | . . . 3 1 3 1 4 . . . . . 1 . 48 . . . . 2 . Record 37 | . . . . . . . . . . . . . . . 36 . . . . 1 . Part Schematic 9 | . . . . 1 . . 4 . . . . . . . 4 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . Recall Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . 6 . . . . 3 . 2 . . . . . . 2 . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 5 | . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . Build 7 | . . . . . 4 . . . . 1 . 1 . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 2 . . . . . . . . . . . 2 . . . . Process 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Report Inventory 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Unauthorized Hacks 24 | . . . 2 2 12 . . . 2 4 . . . . . . . . 2 . . Terminals 5 | . . . 1 1 3 . . . . . . . . . . . . . . . . Botnet 5 | . . . 1 1 3 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . Report 1 | . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Extract 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 1 . 4 . . . 1 . . . . . . . . . 2 1 . Full Trace Events 3 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . . . . . . . . Matter 657 | . . . . . 219 . . . . 219 . 219 . . . . . . . . . Time 174 | . . . . . 58 . . . . 58 . 58 . . . . . . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . 4 . . . . . . . 4 . . . 1 . . Parts Built 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . Matter 723 | . . . . . 372 . . . . . . . . . . . . . 351 . . Time 285 | . . . . . 98 . . . . . . . . . . . . . 187 . . Total Part Build Rating 11 | . . . . . 4 . . . . . . . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 22 | . . . . . 20 . . . . . . . . . . . 2 . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired 4 | . . . . . . . . . 1 . . . 1 . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Total Allies 54 | . . . . . 3 . 8 . 3 4 19 4 1 . . . 7 . 4 1 . Largest Group 19 | . . . . . 3 . 8 8 3 3 19 19 11 . . . 5 3 3 1 . Highest-Rated Group 723 | . . . . . 48 . 245 245 125 210 714 723 440 . . . 190 89 117 180 . Highest-Rated Ally 180 | . . . . . 16 . 41 41 42 70 70 50 46 . . . 51 39 39 180 . Zionite Dispatches 10 | . . . . . . . . . 2 2 . 2 . . . . 2 . 2 . . Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recon 1 | . . . . . . . . . 1 . . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . Hacker 1 | . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 6 | . . . . . . . . . 1 2 . 1 . . . . 1 . 1 . . ROAM 1 | . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . DROP 4 | . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . Ally Attacks 378 | . . . . . 28 . . 32 9 38 107 98 29 . . . 8 19 10 . . Total Damage 11522 | . . . . . 418 . . 646 654 689 4550 2978 1134 . . . 114 229 110 . . Kills 66 | . . . . . 6 . . 5 9 1 8 22 9 . . . 1 4 1 . . Allies Corrupted 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 1 2 1 . . . . 1 . . 3 . . . . 1 Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Turns Passed 7577 | 47 42 108 494 262 637 182 591 938 498 295 226 279 363 159 153 625 407 417 574 185 95 Spaces Moved 11312 | 41 45 127 577 306 750 416 887 862 727 575 219 473 654 415 344 1499 488 567 703 357 280 Core 78 | 2 . . . . . . . 17 35 . . . 1 . . . 23 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 97 | 39 45 13 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 11137 | . . 114 577 306 750 416 887 845 692 575 219 473 653 415 344 1499 465 567 703 357 280 Fastest Speed 27 | 50 90 37 37 34 34 29 29 29 27 27 32 32 32 32 32 32 32 32 32 34 34 Average Speed 35 | 88 90 47 37 34 34 31 29 32 38 30 32 32 32 32 32 32 39 32 56 35 34 Slowest Speed 250 | 90 90 125 37 37 108 34 29 200 250 114 32 32 200 32 32 32 200 32 114 114 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . 5 . 8 . . 2 5 1 . 5 . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 43 | 3 13 22 38 19 16 61 90 76 22 14 85 13 52 63 62 95 12 71 19 60 44 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 9 | . . . . . . . 4 . 1 . . . . . 3 1 . . . . . Known Exits Taken 17 | . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . . 2 3 2 . . . . 2 3 . 5 . . . 1 . Spaces Dug 584 | . . . . . 2 20 . 165 . . 14 . 87 16 112 168 . . . . . Terrain Destroyed 1777 | . . . . . 47 35 . 305 135 110 37 . 186 58 112 192 141 299 117 3 . Melee 9 | . . . . . 1 . . . . . . . 8 . . . . . . . . Projectile 55 | . . . . . 1 . . . 1 . . . 10 . 7 2 4 16 11 3 . AOE 1713 | . . . . . 45 35 . 305 134 110 37 . 168 58 105 190 137 283 106 . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Total 14005 | 51 45 150 721 400 1047 455 1220 1441 863 666 362 564 745 432 373 1627 640 710 817 396 280 Wait 1675 | . . 2 49 11 191 21 333 489 37 43 133 77 36 10 2 95 73 28 29 16 . Move 11234 | 40 44 126 567 305 735 415 886 857 717 573 218 463 653 414 343 1498 485 557 702 356 280 Hop 23 | . . . 4 . 6 . . 2 4 1 . 4 . . . . 1 1 . . . Pick Up 61 | 6 . 1 1 5 11 2 1 2 8 1 1 1 2 . . 3 3 4 7 2 . Fast Attach 52 | 1 1 2 2 4 5 . . . 3 8 . 1 3 2 10 4 3 . 3 . . Attach 27 | 4 . . . 3 4 1 . 1 4 . . . 1 . . . 1 . 6 2 . Detach 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Swap 50 | . . 2 4 5 9 5 . 6 5 1 . . . . . 2 3 2 6 . . Drop 98 | . . 3 5 6 14 2 . 1 12 10 1 1 4 2 8 6 5 5 11 2 . Fire 387 | . . 13 66 32 26 6 . 43 39 12 7 14 22 4 5 11 20 36 25 6 . Melee 84 | . . . . 14 24 . . . . 1 . . 11 . . . 15 . 11 8 . Ram 1 | . . . . . . . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . . . 48 . . . Rewire 49 | . . . . . . . . 4 3 . . . 7 . 5 . 29 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 213 | . . 1 23 15 22 3 . 36 30 16 2 3 6 . . 8 2 28 16 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 1 exit: *Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 22 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 17) 81 | -10/Materials | Identified exit to Mines 90 | -10/Materials | Entered Mines 153 | -10/Mines | Learned Materials stockpile data 164 | -10/Mines | Discovered new exit (range 11) 197 | -10/Mines | Identified exit to Materials 198 | -10/Mines | Entered Materials 200 | -9/Materials | Reached level 2 289 | -9/Materials | Reached level 3 302 | -9/Materials | Build established: Mutant 364 | -9/Materials | Identified exit to Mines 575 | -9/Materials | Reached level 4 668 | -9/Materials | Discovered new exit (range 18) 674 | -9/Materials | Identified exit to Materials 692 | -9/Materials | Entered another Materials area 694 | -8/Materials | Reached level 5 699 | -8/Materials | Upgraded with Propulsion slot (x1) 699 | -8/Materials | Upgraded with Utility slot (x1) 794 | -8/Materials | Reached level 6 832 | -8/Materials | Discovered new exit (range 18) 838 | -8/Materials | Identified exit to Factory 843 | -8/Materials | Upgraded with Utility slot (x1) 916 | -8/Materials | Core integrity fell below 50% 949 | -8/Materials | Central database locked down 954 | -8/Materials | Entered Factory 955 | -7/Factory | Core integrity fell below 50% 956 | -7/Factory | Reached level 7 960 | -7/Factory | Upgraded with Utility slot (x1) 988 | -7/Factory | Build established: Scout 1092 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 1172 | -7/Factory | Fabricated Adv. Beam Cannon? 1293 | -7/Factory | Fabricated G-47 Trooper (x3) 1339 | -7/Factory | Reached level 8 1358 | -7/Factory | Upgraded with Weapon slot (x1) 1550 | -7/Factory | Discovered new exit (range 18) 1566 | -7/Factory | Identified exit to Lower Caves 1591 | -7/Factory | Entered Lower Caves 1723 | -7/Lower Caves | Reached level 9 1725 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 1763 | -7/Lower Caves | Discovered new exit (range 9) 1766 | -7/Lower Caves | Identified exit to Lower Caves 1768 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1768 | -7/Lower Caves | Learned Factory security intel 1771 | -7/Lower Caves | Identified exit to Zion 1773 | -7/Lower Caves | Entered Zion 1845 | -7/Zion | Learned Factory trap positions 1858 | -7/Zion | Learned location of Extension (-5) 1860 | -7/Zion | Learned Factory terminal intel 1869 | -7/Zion | Learned location of Warlord (-4) 1872 | -7/Zion | Learned location of Armory (-3) 1932 | -7/Zion | Gained Derelict followers 2064 | -7/Zion | Imprinted 2066 | -7/Zion | Declared Zion's savior 2140 | -7/Zion | Discovered new exit (range 14) 2144 | -7/Zion | Identified exit to Proximity Caves 2152 | -7/Zion | Received a hallucinogenic algorithm 2354 | -7/Zion | Build established: Messiah-Scout 2364 | -7/Zion | Entered Proximity Caves 2364 | -6/Proximity Caves | Accompanied by 8 allies 2366 | -6/Proximity Caves | Reached level 10 2479 | -6/Proximity Caves | Upgraded with Utility slot (x1) 2550 | -6/Proximity Caves | Spotted B-75 Beast 2618 | -6/Proximity Caves | Allies destroyed B-75 Beast 2677 | -6/Proximity Caves | Learned 4 Factory zone layouts 2691 | -6/Proximity Caves | Reached level 11 2863 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3134 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3203 | -6/Proximity Caves | Reached level 12 3258 | -6/Proximity Caves | Discovered new exit (range 13) 3300 | -6/Proximity Caves | Identified exit to Factory 3302 | -6/Proximity Caves | Entered Factory 3302 | -6/Factory | Accompanied by 1 ally 3303 | -6/Factory | Identified exit to Lower Caves 3303 | -6/Factory | Upgraded with Power slot (x1) 3303 | -6/Factory | Upgraded with Propulsion slot (x1) 3304 | -6/Factory | Loaded intel: 121 trap records 3304 | -6/Factory | Reached level 13 3306 | -6/Factory | Loaded intel: 20 terminal locations 3355 | -6/Factory | Zion Hacker squad teleported in 3386 | -6/Factory | Zion Recon squad teleported in 3413 | -6/Factory | Retrieved Zion intel report: Guard Positions 3567 | -6/Factory | Reached level 14 3636 | -6/Factory | Upgraded with Utility slot (x1) 3678 | -6/Factory | Discovered new exit (range 15) 3774 | -6/Factory | Reached level 15 3798 | -6/Factory | Identified exit to Factory 3800 | -6/Factory | Entered another Factory area 3802 | -5/Factory | Reached level 16 3809 | -5/Factory | Upgraded with Weapon slot (x1) 3821 | -5/Factory | Zion Light squad teleported in 3850 | -5/Factory | Reached level 17 3979 | -5/Factory | Zion Defense Resupply teleported in 4085 | -5/Factory | Discovered new exit (range 17) 4095 | -5/Factory | Sucked down chute 4095 | -5/Factory | Entered Waste 4098 | -5/Waste | Spotted C-40 Crusher 4110 | -5/Waste | 1 allies followed down the chute 4121 | -5/Waste | Build established: Messiah-Ninja 4223 | -5/Waste | Spotted C-40 Crusher 4228 | -5/Waste | Spotted C-40 Crusher 4236 | -5/Waste | Spotted C-40 Crusher 4237 | -5/Waste | Spotted C-40 Crusher 4246 | -5/Waste | Spotted C-40 Crusher 4251 | -5/Waste | Discovered new exit (range 11) 4254 | -5/Waste | Warlord forces began an assault 4263 | -5/Waste | Allies destroyed C-40 Crusher 4267 | -5/Waste | Allies destroyed C-40 Crusher 4269 | -5/Waste | Allies destroyed C-40 Crusher 4273 | -5/Waste | Allies destroyed C-40 Crusher 4279 | -5/Waste | Destroyed C-40 Crusher 4282 | -5/Waste | Allies destroyed C-40 Crusher 4301 | -5/Waste | Identified exit to Factory 4321 | -5/Waste | Entered Factory 4321 | -5/Factory | Accompanied by 16 allies 4358 | -5/Factory | Zion Fire squad teleported in 4371 | -5/Factory | Assembled infested ambush trap array 4374 | -5/Factory | Reached level 18 4442 | -5/Factory | Zion Hacking Resupply teleported in 4525 | -5/Factory | Discovered new exit (range 6) 4536 | -5/Factory | Identified exit to Upper Caves 4600 | -5/Factory | Entered Upper Caves 4600 | -5/Upper Caves | Accompanied by 11 allies 4602 | -5/Upper Caves | Reached level 19 4607 | -5/Upper Caves | Upgraded with Utility slot (x1) 4623 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4668 | -5/Upper Caves | Reached level 20 4790 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4844 | -5/Upper Caves | Reached level 21 4849 | -5/Upper Caves | Identified exit to Upper Caves 4953 | -5/Upper Caves | Build established: Messiah-Scout 4963 | -5/Upper Caves | Entered another Upper Caves area 4969 | -5/Upper Caves | Discovered new exit (range 7) 4971 | -5/Upper Caves | Identified exit to Factory 5095 | -5/Upper Caves | Discovered new exit (range 13) 5121 | -5/Upper Caves | Identified exit to Zhirov 5122 | -5/Upper Caves | Entered Zhirov 5122 | -5/Zhirov | Discovered new exit (range 3) 5123 | -5/Zhirov | Identified exit to Proximity Caves 5159 | -5/Zhirov | Found Alien Artifact 5159 | -5/Zhirov | Identified Transdimensional Reconstructor 5159 | -5/Zhirov | Warped through subspace 5175 | -5/Zhirov | Found Alien Artifact 5175 | -5/Zhirov | Identified Integrated Dissipator 5175 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 5186 | -5/Zhirov | Learned location of Quarantine (-3) 5186 | -5/Zhirov | Learned location of Command (-1) 5275 | -5/Zhirov | Entered Proximity Caves 5277 | -4/Proximity Caves | Reached level 22 5373 | -4/Proximity Caves | Learned Research garrison access intel 5900 | -4/Proximity Caves | Entered Factory 5900 | -4/Factory | Accompanied by 3 allies 5902 | -4/Factory | Reached level 23 6151 | -4/Factory | Reached level 24 6161 | -4/Factory | Zion Fire squad teleported in 6212 | -4/Factory | Zion Infowar Resupply teleported in 6223 | -4/Factory | Found Prototype Processor 6224 | -4/Factory | Identified Exp. Terrain Scan Processor 6249 | -4/Factory | Identified exit to Garrison 6307 | -4/Factory | Entered Garrison 6307 | -4/Garrison | Accompanied by 3 allies 6330 | -4/Garrison | Triggered checkpoint 6341 | -4/Garrison | Garrison Relay disabled 6414 | -4/Garrison | Reached level 25 6414 | -4/Garrison | Triggered checkpoint 6424 | -4/Garrison | Triggered checkpoint 6435 | -4/Garrison | Destroyed 10 combat bots 6462 | -4/Garrison | Core integrity fell below 50% 6520 | -4/Garrison | Discovered new exit (range 13) 6524 | -4/Garrison | Identified exit to Factory 6526 | -4/Garrison | Attempted to install RIF, but system incompatible 6527 | -4/Garrison | Attempted to install RIF, but system incompatible 6554 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6566 | -4/Garrison | Triggered checkpoint 6606 | -4/Garrison | Triggered checkpoint 6638 | -4/Garrison | Discovered exit to Factory (range 9) 6642 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6666 | -4/Garrison | Triggered checkpoint 6674 | -4/Garrison | Garrison Relay disabled 6720 | -4/Garrison | Discovered exit to Factory (range 10) 6724 | -4/Garrison | Entered Factory 6917 | -4/Factory | Core integrity fell below 20% 6980 | -4/Factory | Spotted B-86 Titan 6995 | -4/Factory | Zion Fire squad teleported in 7030 | -4/Factory | Zion Melee Resupply teleported in 7033 | -4/Factory | Found Prototype Slashing Weapon 7034 | -4/Factory | Identified Vibroblade 7181 | -4/Factory | Reached level 26 7211 | -4/Factory | Fabricated Assault Drone Bay? 7288 | -4/Factory | Discovered new exit (range 5) 7293 | -4/Factory | Identified exit to Upper Caves 7298 | -4/Factory | Entered Upper Caves 7477 | -4/Upper Caves | Discovered new exit (range 11) 7483 | -4/Upper Caves | Identified exit to Upper Caves 7483 | -4/Upper Caves | Entered another Upper Caves area 7486 | -4/Upper Caves | Encountered a Warlord checkpoint 7488 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7490 | -4/Upper Caves | Discovered new exit (range 9) 7493 | -4/Upper Caves | Identified exit to Research 7514 | -4/Upper Caves | Spotted B-86 Titan 7544 | -4/Upper Caves | Learned 8 Research zone layouts 7578 | -4/Upper Caves | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- 07454_ Imp. Target Analyzer fries itself beyond repair. 07465_ Slug penetrates Wall. 07477_ EXIT=FOUND 07480_ Destroyed Lgt. Ion Engine. 07480_ Destroyed Tractor Beam. 07480_ Destroyed Wheel. 07480_ Destroyed Sml. Matter Pod. 07483_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 07486_ ZE-SR0(M): "This area isn't safe." 07488_ System corrupted: Heat flow error (+233). 07488_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07490_ EXIT=FOUND 07493_ EXIT=IDENTIFIED: RESEARCH 07504_ System corrupted: Substantial component data lost. 07544_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x8). 07563_ System corrupted: Component data lost. 07578_ Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ?????? ?????????????# #?????????????????????# | | ???? ???????????## ###????????????# | | ??## ???????##### ###??????????# | | ??# ??????? ##??????????# #? | | ??# ???????? #??????????? ???? | | ??# ??????????# " """ ##??????????????? | | ??# ????###???# """"""" ???????????????? | | #?# ????# ##??# """"""" ##???????????????? | | ## ????# #??# " """ ##??????????????? | | ## ???## #??# ##?????????????? | | ##### #???# ##????????????? | | # "# ## ##??# #????????????? | | # ###### ##????????????? | | #### ##?????????????? | | ## ### ### ##??????????????? | | # "?## ##?# ##?# #????############ | | ?# ##?# ##?####### #?## ##???# | | ?# ### #???????####### ##### | | ?# #????####????# ###### | | ?# ##" ##???## #????# #????# | | ## #######???## ##???# #######????## | | ##?????????# ##??########???????????## | | ###??????????# ##?????????????????????## | | #????????????# ####???????????????????? | | ######???????## ## #???????????????????? | | # ##???????#### @ #???????????????????? | | ## #??????#### ##??###?????????????? | | ?# ##????## ### ##????????????? | | ?## ###??# #????????????? | | ??## #??# ## ##???????????? | | ???# #### ### ##??????????? | | ???# BB ## ##?????????? | | ???# BB ;# #?????????? | | ???## #### ;### #### #????????? | | ????######## #??## ##?# #???? ##????????? | | ???????????# #???## #??# ##??????????????? | | ???????????# #????## ##?## ##?????????????? | | ???????????# #????####?## #?????????????? | | ???????????# ####????????## #?????????????? | | ???????????###??????????## ######????????? | | ??????????????????####?## ##???????? | | ????????????####### ### #???????? | | ????????????# #???????? | | ????????????# ### ##???????? | | ????????????# ##### ### ##### #??###????????? | | ????????????# #??"$ ??# #?????????????? | | ????????????# #??" T ?# #??? ##???????? | | ????????????# #? """" ""# ### #???????? | | ????????????# # """" " "# #???????? | | ????????????# ### """" #### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 43 Energy Capacity 670 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 40 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Evasion (%) 75 Targeting Accuracy 13 Melee Accuracy 6 Particle Charging 20 Force Boost 3 Offensive Hacking 15 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Hacked Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Actuator Array | -4/Factory | Extracted Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Adv. Beam Cannon | x1 | -7/Factory G-47 Trooper | x3 | -7/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Armchair Analyst Deadly Force Subspace Traveler Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Fac Gar Fac Upp Upp Levels Raised 25 | . . . 3 2 2 1 . 3 3 2 . 1 3 . . 1 2 1 1 . . XP Earned 40871 | 3000 . 1100 4389 2515 3140 953 800 4195 4055 3300 275 2123 3324 378 244 1250 2611 2033 890 178 118 XP Spent 38980 | 2980 . . 2850 4550 3100 1100 . 2250 5650 3725 . 1000 2300 . . 3925 . 5550 . . . Upgrades 87 | 15 . . 13 10 5 1 . 2 8 12 . 1 1 . . 11 . 8 . . . Power Slot 1 | . . . . . . . . . 1 . . . . . . . . . . . . Propulsion Slot 4 | 1 . . . 1 . 1 . . 1 . . . . . . . . . . . . Utility Slot 7 | 1 . . . 2 1 . . 1 1 . . . 1 . . . . . . . . Weapon Slot 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . Core Integrity 13 | 8 . . . . . . . . . . . . . . . 5 . . . . . Heat Dissipation 10 | . . . 5 . . . . . . 5 . . . . . . . . . . . Energy Generation 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . Energy Storage 6 | . . . . 2 . . . . 4 . . . . . . . . . . . . Matter Storage 4 | . . . . . . . . . . . . . . . . 4 . . . . . Mass Support 3 | . . . 1 . . . . . 1 . . . . . . 1 . . . . . Inventory Capacity 5 | 2 . . . 1 . . . . . . . 1 . . . 1 . . . . . Sight Range 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . Sensor Range 4 | . . . . 2 . . . . . 2 . . . . . . . . . . . Melee Accuracy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hack Attack % 3 | . . . 3 . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 1 . . 1 . . . . . . 1 . . . . . . . 1 . . . TH Resistance % 4 | . . . 1 1 . . . . . 1 . . . . . . . 1 . . . EX Resistance % 4 | . . . . . . . . . . 2 . . . . . . . 2 . . . TH Damage % 4 | . . . . 1 1 . . . . . . . . . . . . 2 . . . EX Damage % 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . Protomatter Created 1513 | . . 8 166 161 156 16 . 285 151 111 84 4 16 23 . 53 94 64 121 . . Integrity Restored 4335 | . . 24 498 339 468 48 . 723 665 251 23 52 106 . . 143 9 587 360 39 . Core 3936 | . . 24 498 339 468 48 . 668 558 161 4 41 80 . . 96 7 545 360 39 . Parts 399 | . . . . . . . . 55 107 90 19 11 26 . . 47 2 42 . . . Protomatter Decayed 737 | . . . . 48 . . . 159 8 40 17 71 189 . . 9 130 -3 33 . 36 Game ------ Seed ModifiedMolecularTendrils Manual? 0 Play Time 02:56:51 Cumulative 56.3 hours Start 2020.01.10 @ 00:28:29 End 2020.01.11 @ 17:28:32 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df8c06f4-7566-4f76-8949-e07bc901c1b8