Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.18 @ 22:22:36 Player: Zailor Result: Destroyed by 5R-NED(B) with Heavy Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2264) 2264 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5754 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 31/100 System Corruption 7% Temperature Cool (2) Movement Flying (32) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Weight Redist. System Long-range Terrain Scanner > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- Storm Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Assault Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cooling System Compact Matter Pod Weight Redist. System Weight Redist. System Long-range Terrain Scanner Hardened Medium Armor Plating Shock Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Maul [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 93 | 6 2 4 29 10 24 6 4 8 Power 10 | 1 . 1 5 . 1 1 . 1 Engine 10 | 1 . 1 5 . 1 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 9 1 5 . 2 2 Treads 11 | . . . 9 1 . . 1 . Leg 6 | . . . . . 5 . 1 . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 21 | 1 . 1 6 3 5 1 1 3 Device 8 | . . . . 1 3 1 . 3 Storage 3 | 1 . . 2 . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 9 | . . 1 4 1 2 . 1 . Artifact . | . . . . . . . . . Weapon 41 | 2 2 2 9 6 13 4 1 2 Energy Gun 19 | 1 1 . 5 3 6 1 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 1 1 1 3 2 4 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 1 . . . 2 . . Special Weapon 2 | . . . 1 1 . . . . Impact Weapon 3 | . . . . . 3 . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 Parts Lost 35 | . . . 5 4 8 3 3 12 Power 4 | . . . . . 1 1 . 2 Propulsion 9 | . . . 1 . 3 . 2 3 Utility 7 | . . . . 1 1 . 1 4 Weapon 15 | . . . 4 3 3 2 . 3 Highest Loss Streak 12 | . . . 2 2 6 2 3 12 Average Slot Usage (%) 91 | . 85 89 93 94 88 94 95 87 Engine 8 | . 14 14 11 9 4 6 7 6 Treads 12 | . . . 19 31 16 . . . Leg 9 | . . . . . 7 30 26 21 Wheel 5 | . 28 28 8 . . . . . Device 3 | . . . . 1 6 7 7 7 Storage 16 | . 14 14 21 18 15 15 15 15 Processor 4 | . . . . 6 7 7 7 6 Protection 7 | . . 4 11 9 6 7 6 6 Energy Gun 10 | . 14 14 12 8 9 7 11 12 Ballistic Gun 8 | . 14 13 7 8 10 6 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 11 13 16 48 50 56 52 59 59 Greatest Support 80 | 32 32 32 60 80 80 60 60 45 Greatest Overweight (x) 3 | 1 . . 2 . 3 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 16 16 16 16 16 16 Average Capacity 14 | 5 6 6 15 16 16 16 16 15 Most Carried 16 | 4 6 6 16 16 16 16 16 16 Average Carried 13 | 2 5 5 11 15 15 14 15 15 Final Capacity 16 | 6 6 6 16 16 16 16 16 4 Final Carried 16 | 4 6 6 16 16 16 14 16 4 Class Distribution -------------------- 44% | Scavenger-Mutant 25% | Mutant 24% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Matter Collected 1690 | 260 . 86 559 196 337 144 108 . Remotely . | . . . . . . . . . Salvage Created 2956 | 63 . 113 1115 499 569 406 191 . Parts 154 | . . 11 68 27 26 13 9 . Haulers Intercepted 5 | . . . 2 1 2 . . . Recyclers Shooed 3 | . . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 9 5 . Prevented 6 | . . . . . . 3 3 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 51 | . . 5 19 6 8 9 4 . Guns 43 | . . 3 19 6 7 4 4 . AOE 8 | . . 2 . . 1 5 . . Classes Destroyed 11 | 1 . 2 5 1 1 1 . . Worker 2 | . . . 1 1 . . . . Builder 1 | . . . 1 . . . . . Hauler 5 | . . . 2 1 2 . . . Recycler 2 | 1 . . 1 . . . . . Watcher 5 | . . . 1 4 . . . . Swarmer 6 | . . 3 3 . . . . . Grunt 27 | . . 2 10 2 6 6 1 . Brawler 2 | . . . . . . 2 . . Sentry 10 | . . . 6 2 1 1 . . Hunter 4 | . . . . 2 . . 2 . Programmer 2 | . . . . . 1 . 1 . Best Kill Streak 6 | 1 . 3 6 3 3 4 3 . Combat Bots Only 4 | . . 3 4 1 3 4 3 . Max Kills in Single Turn 2 | 1 . 2 2 1 1 2 1 . Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 2 . . 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Damage Taken 5055 | . 35 115 936 569 1126 590 384 1300 Core 984 | . 12 33 147 82 183 141 29 357 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 . 82 63 85 . . . . Volleys Fired 188 | 8 . 6 59 49 39 15 12 . Largest 3 | 1 . 2 2 2 3 3 3 . Hottest 158 | 50 . 78 100 100 158 149 138 . Shots Fired 345 | 8 . 12 99 70 90 32 33 1 Gun 332 | 8 . 11 95 67 90 27 33 1 Cannon . | . . . . . . . . . Launcher 6 | . . 1 . . . 5 . . Special 7 | . . . 4 3 . . . . Kinetic 127 | . . 5 29 21 49 10 12 1 Thermal 79 | 8 . . 8 43 7 4 9 . Explosive 6 | . . 1 . . . 5 . . Electromagnetic 133 | . . 6 62 6 34 13 12 . Robot Hit Streak 17 | 5 . 12 17 16 10 8 9 . Robot Miss Streak 4 | 2 . 1 3 3 3 4 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 1 . 1 2 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . Shots Hit Robots 258 | 6 . 10 84 51 60 24 23 . Core Hits 141 | 2 . 8 48 25 24 24 10 . Critical Hits 1 | . . . . 1 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 4 | . . . . . 4 . . . Impact 4 | . . . . . 4 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4711 | 88 . 192 1261 794 1022 877 477 . Guns 3830 | 88 . 111 1143 794 945 366 383 . Cannons . | . . . . . . . . . Explosions 875 | . . 81 112 . 77 511 94 . Melee . | . . . . . . . . . Ramming 6 | . . . 6 . . . . . Kinetic 1073 | . . 30 299 179 402 73 90 . Thermal 1226 | 88 . . 156 481 196 78 227 . Explosive 592 | . . 81 . . . 511 . . Electromagnetic 1814 | . . 81 800 134 424 215 160 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 7 . 4 5 7 Average Corruption 5 | . . . . 7 . 4 4 5 Corruption Purged . | . . . . . . . . . Effects 55 | . . . . 23 . 8 19 5 Message Errors 11 | . . . . 6 . . 3 2 Matter Fused 15 | . . . . 6 . 2 6 1 Heat Flow Errors 9 | . . . . . . 3 6 . Energy Discharges 7 | . . . . 4 . 1 1 1 Data Loss (minor) 3 | . . . . 1 . 1 1 . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . 1 . . . 1 Targeting Errors 7 | . . . . 4 . 1 2 . Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . 25 . 2 35 . . Projectiles . | . . . . . . . . . Explosions 62 | . . . 25 . 2 35 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 227 | . . 6 110 . 52 49 10 . Shots 8 | . . 1 3 . 1 2 1 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 358 | 60 . 48 109 153 358 220 262 . Average Temperature 62 | 27 . 18 32 44 169 58 81 . Received Heat Transfer 1149 | . 18 30 321 72 495 195 18 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 2 1 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 2622 | 259 . . 250 1221 348 148 396 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 3 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Peak Influence 292 | 5 3 100 292 108 92 . . . Average Influence 58 | . 3 60 104 44 27 . . . Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 96 | 100 100 100 88 100 100 . . . Level 1 3 | . . . 11 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 3 1 3 . . . Investigation 2 | . . . 1 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . . . 2 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Distress Signals 5 | . . . 2 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 3 5 33 22 16 11 4 4 Peak Tracking Total 7 | . 4 3 7 4 5 5 3 5 Tactical Retreats 9 | . . . 1 . 5 1 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Traps Triggered 2 | . . . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Machines Accessed 9 | . . 1 5 3 . . . . Terminals 9 | . . 1 5 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . . 2 14 11 . . . . Successful 14 | . . 1 7 6 . . . . Failed 13 | . . 1 7 5 . . . . Catastrophic 3 | . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 21 | . . 2 14 5 . . . . Terminals 27 | . . 2 14 11 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . 1 4 5 . . . . Terminal Index 2 | . . . 1 1 . . . . Unreport Threat 5 | . . 1 2 2 . . . . Locate Traps 2 | . . . 1 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . . . 9 2 . . . . Terminals 4 | . . . 3 1 . . . . Botnet 3 | . . . 2 1 . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 5 2 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Turns Passed 4452 | 70 61 449 1024 610 1036 522 523 157 Spaces Moved 2541 | 43 53 359 501 237 527 373 352 96 Core 4 | 4 . . . . . . . . Treads 904 | . . . 286 237 381 . . . Legs 966 | . . . . . 146 373 352 95 Wheels 666 | 39 53 359 215 . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Fastest Speed 32 | 50 100 100 100 160 120 120 120 32 Average Speed 134 | 96 100 100 138 160 155 120 134 148 Slowest Speed 210 | 100 100 100 200 160 210 120 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . 1 Exploration Rate (%) 33 | 4 16 94 36 27 12 50 53 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . . 1 . Spaces Dug 10 | . . . 4 3 3 . . . Terrain Destroyed 65 | . . 6 13 3 8 32 3 . Melee 3 | . . . . . 3 . . . Projectile 7 | . . . 4 3 . . . . AOE 55 | . . 6 9 . 5 32 3 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Total 3244 | 60 61 436 729 395 655 418 376 114 Wait 312 | . . 63 99 80 43 22 3 2 Move 2533 | 42 52 358 500 236 526 372 351 96 Hop . | . . . . . . . . . Pick Up 55 | 4 4 2 18 11 10 1 4 1 Fast Attach 29 | 6 1 1 8 2 7 1 2 1 Attach 30 | . . . 6 4 9 3 1 7 Detach 6 | . . . 4 . . 1 . 1 Swap 34 | . 1 3 15 4 8 2 1 . Drop 52 | . 3 3 19 9 9 1 2 6 Fire 188 | 8 . 6 59 49 39 15 12 . Melee 4 | . . . . . 4 . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Entered Mines 288 | -10/Mines | Learned Materials stockpile data 313 | -10/Mines | Build established: Mutant 556 | -10/Mines | Discovered new exit (range 11) 581 | -10/Mines | Entered Materials 581 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1279 | -9/Materials | Build established: Scavenger-Mutant 1594 | -9/Materials | Discovered new exit (range 8) 1605 | -9/Materials | Entered another Materials area 1605 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1745 | -8/Materials | Crushed by falling debris 2205 | -8/Materials | Discovered new exit (range 4) 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2652 | -7/Factory | Lost 6 parts (1p1n1u3w) 3214 | -7/Factory | Discovered new exit (range 10) 3251 | -7/Factory | Entered Lower Caves 3253 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3287 | -7/Lower Caves | Learned Factory emergency access door positions 3766 | -7/Lower Caves | Discovered new exit (range 5) 3773 | -7/Lower Caves | Entered another Lower Caves area 3914 | -7/Lower Caves | Identified exit to Factory 3978 | -7/Lower Caves | Discovered new exit (range 12) 4010 | -7/Lower Caves | Core integrity fell below 50% 4061 | -7/Lower Caves | Lost 3 parts (2n1u) 4227 | -7/Lower Caves | Build established: Scavenger-Gunner 4296 | -7/Lower Caves | Entered Zion 4345 | -7/Zion | Found Prototype Energy Gun 4349 | -7/Zion | Attacked by Zionites 4401 | -7/Zion | Spotted O2-O1Y(B) 4401 | -7/Zion | Spotted 5R-NED(B) 4430 | -7/Zion | 99-TNT came to Zion's defense 4444 | -7/Zion | Core integrity fell below 20% 4447 | -7/Zion | Crushed by falling debris 4453 | -7/Zion | Destroyed by 5R-NED(B) with Heavy Battle Rifle Last Messages --------------- 04444_ The unstable cave ceiling collapses. 04445_ Hvy. Assault Rifle destroyed. 04445_ Carbon-fiber Leg destroyed. 04446_ The unstable cave ceiling collapses. 04446_ Identified Imp. Cesium-ion Thruster. 04447_ The unstable cave ceiling collapses. 04447_ Crushed by falling debris. 04447_ Armor Integrity Analyzer destroyed. 04447_ System corrupted by crushing effect (+2). 04447_ The unstable cave ceiling collapses. 04450_ Weight Redist. System destroyed. 04451_ System corrupted: Energy discharge (-21). 04451_ The unstable cave ceiling collapses. 04451_ Dropped Lrg. Storage Unit. 04452_ The unstable cave ceiling collapses. 04452_ Dropped Lrg. Storage Unit. 04453_ The unstable cave ceiling collapses. 04453_ Lrg. Storage Unit crushed. 04453_ Acquired Lrn. Terrain Scanner. 04453_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? ?????????????? | | ??????????????????########???? ?????????????? | | ??????????????????# ##?? #?????????????? | | ????????###???????# # ### ###???????????? | | ???????## #??????## # # ##??????????? | | ??????## ##??#### # ##?????????? | | ??????# #### # ;#?????????? | | ??????# ## # ##?????????? | | ??????# ### # # ##????????? | | ??????# # ## # # #????????? | | ??????# # ## #????????? | | ???????# ]=! #????????? | | ???????# #![ #????????? | | ???????# ## # !@ #?????????? | | #####?## ## z #????????? | | """"#?# ## ##????????? | | """"#?# ### BB #?????????? | | ### ### BBd ## #?????????? | | ## * ## #?????????? | | BB #?????????? | | ## BB #????????? | | """"## #### ### #????????? | | """"## ###?## ### ## ##????????? | | ############# ## ##?? ?#?????????? | | ??????##""# ##???????????????? | | ?????##"""" #####???????????? | | ?????#" ###?????????? | | ?????# ][[ #?????????? | | ?????#""["" ??????????? | | ??????# # ####??????????????? | | ??????######## #?????????????????? | | ?????????????## #?????????????????? | | ??????????????## ## #?????????????????? | | ???????????????########## #?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????## ##????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerCoreCorpse Manual? 0 Play Time 00:45:34 Cumulative 87.6 hours Start 2020.02.18 @ 21:38:13 End 2020.02.18 @ 22:22:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc651054-9161-4cad-8c4d-5d52b6d86269