Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 21:23:34

Player: WeirdFoe

Result: Destroyed by as-06464 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (197)      197
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 657

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     206/300
Energy                     73/125
System Corruption          5%
Temperature                Cool (217)
Movement                   Rolling (120) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Beam Cannon
                Assault Rifle
>               --- INVENTORY (16) ---
          Light Ion Engine
  High-capacity Matter Pod (200)
        Compact Matter Pod (138)
          Light Armor Plating
                EM Pulse Gun
                Assault Rifle
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
                Aluminum Leg
                Heat Sink
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Matter Pod
                EM Pulse Gun
                EM Pulse Gun
                Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 5   13  10  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 1   5   2   
    Treads                 .    | .   .   .   
    Leg                    3    | .   3   .   
    Wheel                  5    | 1   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 1    | .   1   .   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      4    | .   .   4   
Average Slot Usage (%)     97   | .   97  97  
  Engine                   14   | .   14  14  
  Leg                      10   | .   17  .   
  Wheel                    15   | .   8   26  
  Device                   7    | .   12  .   
  Storage                  14   | .   14  14  
  Protection               5    | .   1   12  
  Energy Gun               1    | .   1   .   
  Energy Cannon            1    | .   .   2   
  Ballistic Gun            20   | .   21  17  
  Launcher                 5    | .   4   7   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 11  42  43  
  Greatest Support         20   | 16  20  20  
  Greatest Overweight (x)  3    | .   3   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 16   | 6   12  16  
  Average Capacity         10   | 5   9   12  
  Most Carried             12   | 5   12  12  
  Average Carried          8    | 2   7   11  
  Final Capacity           16   | 6   12  16  
  Final Carried            12   | 5   12  8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1043 | 246 277 520 
  Remotely                 .    | .   .   .   
Salvage Created            523  | 96  298 129 
  Parts                    20   | 2   13  5   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           2    | .   1   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  11   | .   4   7   
  Guns                     9    | .   4   5   
  Cannons                  1    | .   .   1   
  AOE                      1    | .   .   1   
Classes Destroyed          7    | 1   3   3   
  Worker                   2    | .   .   2   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Swarmer                  2    | .   .   2   
  Grunt                    4    | .   4   .   
  Assembled                5    | .   .   5   
Best Kill Streak           2    | 1   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               912  | 10  146 756 
  Core                     256  | .   33  223 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              61   | 1   33  27  
  Largest                  2    | 2   2   2   
  Hottest                  120  | 60  60  120 
Shots Fired                110  | 2   65  43  
  Gun                      89   | 2   61  26  
  Cannon                   12   | .   .   12  
  Launcher                 9    | .   4   5   
  Special                  .    | .   .   .   
  Kinetic                  86   | 1   59  26  
  Thermal                  12   | .   .   12  
  Explosive                9    | .   4   5   
  Electromagnetic          3    | 1   2   .   
  Robot Hit Streak         15   | 2   15  9   
  Robot Miss Streak        5    | .   5   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           62   | 2   37  23  
  Core Hits                31   | 1   14  16  
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1116 | 47  562 507 
  Guns                     622  | 12  421 189 
  Cannons                  105  | .   .   105 
  Explosions               376  | 35  136 205 
  Melee                    .    | .   .   .   
  Ramming                  13   | .   5   8   
  Kinetic                  610  | .   421 189 
  Thermal                  140  | 35  .   105 
  Explosive                341  | .   136 205 
  Electromagnetic          12   | 12  .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Effects                  2    | .   .   2   
    Matter Fused           1    | .   .   1   
    Targeting Errors       1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            50   | .   10  40  
  Projectiles              .    | .   .   .   
  Explosions               50   | .   10  40  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      88   | 10  2   76  
  Shots                    3    | 1   .   2   
  Rammed                   3    | .   1   2   
Targets Rammed             3    | .   1   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        265  | 12  .   265 
  Average Temperature      149  | 12  .   165 
  Received Heat Transfer   78   | .   78  .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         222  | .   .   222 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | 1   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             170  | 5   170 110 
  Initial                  3    | .   3   .   
  Average                  83   | 1   102 67  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   11  12  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               753  | 52  439 262 
Spaces Moved               433  | 38  223 172 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     92   | .   92  .   
  Wheels                   340  | 37  131 172 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            111  | 98  123 100 
  Slowest Speed            210  | 100 210 100 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   29  47  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          57   | 3   25  29  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      57   | 3   25  29  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      591  | 48  324 219 
  Wait                     28   | .   26  2   
  Move                     431  | 37  222 172 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 5   16  3   
  Fast Attach              8    | 5   3   .   
  Attach                   11   | .   5   6   
  Detach                   3    | .   3   .   
  Swap                     9    | .   5   4   
  Drop                     13   | .   10  3   
  Fire                     61   | 1   33  27  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 16)
  492 | -10/Materials | Entered Mines
  524 | -10/Mines     | Assembled infested the area
  529 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  728 | -10/Mines     | Core integrity fell below 50%
  738 | -10/Mines     | Core integrity fell below 20%
  754 | -10/Mines     | Destroyed by as-06464 with Assembled Rifle

 Last Messages 
---------------
00655_ Acquired Grenade Launcher.
00666_ Acquired 4 matter.
00694_ The unstable cave ceiling collapses.
00694_ Wheel destroyed.
00694_ System corrupted by crushing effect (+1).
00698_ as-50357 destroyed.
00698_ Switching to secondary target: as-18935.
00700_ Wheel destroyed.
00700_ System corrupted by crushing effect (+4).
00703_ System corrupted: Assault Rifle targeting data glitched.
00706_ as-18935 destroyed.
00709_ Acquired 19 matter.
00710_ Acquired 17 matter.
00727_ System corrupted: Matter fused (-8).
00735_ Lgt. Armor Plating destroyed.
00736_ as-36396 destroyed.
00741_ Beam Cannon destroyed.
00743_ Lgt. Ion Engine destroyed.
00746_ Wheel destroyed.
00752_ as-90596 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyTransportBoosters
  Manual?         0
Play Time         00:18:43
  Cumulative      13.7 hours
  Start           2020.12.27 @ 21:01:16
  End             2020.12.27 @ 21:23:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          30
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 599ea922-c838-428a-b9be-34a3ca98fee2