Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 12:08:33 Player: beans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (202) 1010 Value Destroyed (6753) 6753 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1309) 1309 TOTAL SCORE: 12912 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 251 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -124 Cogmind --------- Core Integrity 0/850 Matter 253/300 Energy 72/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Relay Coupler [Hunter] (4) Dynamic Insulation System > --- WEAPON (5) ------- Remote Datajack > --- INVENTORY (5) ---- Compact Matter Pod (0) Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Coil Gun > --- INVENTORY -------- Relay Coupler [Hunter] Tractor Beam Autogun Remote Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Falx Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . 1 Utility 2 | . . . 1 . . 1 . . . Weapon 3 | . . 2 1 . . . . . . Parts Attached 88 | 5 4 12 25 6 1 1 8 4 22 Power 10 | 1 . 1 3 1 1 . . . 3 Engine 5 | 1 . . 2 1 . . . . 1 Core 5 | . . 1 1 . 1 . . . 2 Reactor . | . . . . . . . . . . Propulsion 16 | 2 . . 5 3 . . 1 2 3 Treads 7 | 2 . . 1 2 . . . 2 . Leg 9 | . . . 4 1 . . 1 . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | . 2 3 5 . . 1 3 1 7 Device 11 | . 1 . 4 . . 1 1 . 4 Storage 2 | . . 1 1 . . . . . . Processor 3 | . 1 1 . . . . . . 1 Hackware 2 | . . . . . . . 1 . 1 Protection 4 | . . 1 . . . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 2 8 12 2 . . 4 1 9 Energy Gun 3 | 2 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | . 2 8 11 1 . . . 1 5 Ballistic Cannon 2 | . . . 1 . . . 1 . . Launcher 2 | . . . . . . . 2 . . Special Weapon 2 | . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Parts Lost 61 | . . 2 17 3 . . 13 8 18 Power 6 | . . 1 1 1 . . 1 . 2 Propulsion 13 | . . . 4 1 . . 2 2 4 Utility 15 | . . . 3 . . . 3 3 6 Weapon 27 | . . 1 9 1 . . 7 3 6 Highest Loss Streak 13 | . . 1 10 2 . . 13 8 6 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 9 | . 1 5 9 13 14 15 10 9 3 Power . | . . . . 1 . . . . . Propulsion . | . . . . 1 . 1 . . . Utility 5 | . . 1 4 8 10 9 8 7 2 Weapon 2 | . . 3 3 2 2 3 . . . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . 1 1 . . 1 1 . 4 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | . . 1 . . 1 1 . 3 2 Weapon 1 | . 1 . . . . . . . . Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 81 | . 87 94 84 92 100 90 49 50 50 Engine 2 | . 14 2 2 3 3 . . . . Core 3 | . . 4 1 4 5 7 1 . 5 Treads 10 | . 28 22 10 6 18 15 2 12 . Leg 5 | . . . 4 10 . . 5 1 10 Device 7 | . 7 1 8 9 9 13 4 5 8 Storage 11 | . . 5 11 17 18 15 8 6 . Processor 1 | . 8 4 . . . . . . 3 Protection 2 | . . 9 3 . . . 1 6 3 Ballistic Gun 31 | . 5 43 39 39 45 38 6 . 12 Peak Build Rating 53 | 5 10 17 33 32 33 37 37 29 53 Average Rating 24 | 3 7 14 19 29 31 36 23 21 32 On Entrance 19 | . 5 10 13 31 29 33 37 27 7 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 8 12 40 51 47 50 53 53 33 49 Greatest Support 60 | 40 40 40 40 40 40 40 40 40 60 Greatest Overweight (x) 14 | . . . 14 4 1 1 1 1 4 Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 15 5 Average Capacity 12 | 5 5 10 15 15 15 15 15 14 5 Most Carried 15 | . 3 9 13 15 15 15 15 11 5 Average Carried 9 | . 1 5 9 13 14 15 10 9 3 Final Capacity 15 | 5 5 15 15 15 15 15 15 5 5 Final Carried 15 | . 3 8 11 14 15 15 9 5 2 Class Distribution -------------------- 48% | Scavenger-Gunner 17% | Mutant 15% | Tank 13% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Matter Collected 6943 | 150 182 1426 2295 1081 384 232 175 177 841 Remotely 272 | . . . 272 . . . . . . Salvage Created 8328 | . 415 1425 2767 1004 394 448 343 293 1239 Parts 477 | . 32 89 157 62 31 21 8 12 65 Haulers Intercepted 7 | . . 2 5 . . . . . . Recyclers Shooed 10 | . . 4 2 . . 1 . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 13 9 . Prevented 2 | . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 117 | . 6 18 30 24 4 3 7 11 14 Melee 5 | . . . . . . . . . 5 Guns 96 | . 6 18 29 24 4 3 2 1 9 Cannons 1 | . . . 1 . . . . . . AOE 15 | . . . . . . . 5 10 . Classes Destroyed 18 | . 6 4 4 2 . 1 . . 1 Worker 23 | . 2 7 7 . . 1 . . 6 Builder 16 | . 2 3 5 . 3 . . . 3 Tunneler 5 | . 1 1 1 . 2 . . . . Hauler 7 | . . 2 5 . . . . . . Recycler 16 | . 1 4 6 . 1 2 . . 2 Mechanic 1 | . . . 1 . . . . . . Operator 3 | . 1 . 1 . 1 . . . . Watcher 11 | . . 4 3 . . 2 . . 2 Swarmer 20 | . . 3 . 6 . . . 6 5 Cutter 2 | . . . . 2 . . . . . Grunt 64 | . 6 13 18 11 3 . 5 3 5 Brawler 2 | . . . 1 . . . 1 . . Duelist 3 | . . . . 1 . . 1 1 . Sentry 18 | . . 2 7 4 . 2 1 2 . Specialist 1 | . . . 1 . . . . . . Hunter 6 | . . . 3 . 1 . . . 2 Programmer 2 | . . . . . . 1 . . 1 Behemoth 1 | . . . . . . . . . 1 Decomposer 1 | . . . . . . . 1 . . Guerrilla 1 | . . . . . 1 . . . . Best Kill Streak 13 | . 4 5 13 4 4 2 5 5 6 Combat Bots Only 8 | . 3 4 8 4 3 1 5 5 4 Max Kills in Single Turn 3 | . 3 2 2 2 2 1 2 3 2 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 2 | . . . . . . . 2 2 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Hostile Shots Fired 716 | . 29 54 151 83 5 27 82 64 221 Missed 183 | . 5 13 35 26 . 12 21 21 50 Hits 533 | . 24 41 116 57 5 15 61 43 171 Melee 18 | . . . 1 3 . . 7 7 . Projectile 515 | . 24 41 115 54 5 15 54 36 171 AOE 2 | . . . . 1 . . . . 1 Critical Strikes 25 | . . 1 7 4 . . 2 4 7 Damage Taken 8907 | . 285 461 1886 869 82 111 1187 930 3096 Core 1776 | . 57 53 141 115 18 17 205 318 852 Absorbed by Shields 28 | . . . . . . . . . 28 Redirected to Shielding 119 | . . . . . . . . 96 23 Regen/Repaired (Parts) 96 | . . . 96 . . . . . . Core Remaining (%) 67 | 100 77 86 . . 50 . . 22 . Volleys Fired 447 | . 24 73 124 81 16 13 28 21 67 Largest 5 | . 2 4 5 5 5 5 5 1 4 Hottest 123 | . 80 92 123 123 121 121 121 39 108 Shots Fired 1550 | . 48 287 526 297 64 65 54 21 188 Gun 1500 | . 48 287 512 297 64 65 34 7 186 Cannon 20 | . . . 14 . . . 6 . . Launcher 13 | . . . . . . . 6 7 . Special 17 | . . . . . . . 8 7 2 Kinetic 1486 | . 14 287 526 297 64 65 40 7 186 Thermal 17 | . 17 . . . . . . . . Explosive 13 | . . . . . . . 6 7 . Electromagnetic 17 | . 17 . . . . . . . . Robot Hit Streak 18 | . 7 17 18 9 5 13 9 5 17 Robot Miss Streak 7 | . 3 4 5 5 4 4 4 5 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 26 | . . 4 10 9 1 . 1 . 1 Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . 1 Shots Hit Robots 847 | . 32 142 310 127 31 34 39 14 118 Core Hits 356 | . 15 53 114 43 17 16 18 25 55 Critical Kills 4 | . . 2 . 1 . . . . 1 Critical Parts Destroyed 6 | . . . 3 1 . . 2 . . Critical Strikes 10 | . . 2 3 2 . . 2 . 1 Destroy 10 | . . 2 3 2 . . 2 . 1 Melee Attacks 16 | . . . . . . . . . 16 Impact . | . . . . . . . . . . Slashing 16 | . . . . . . . . . 16 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 16790 | . 930 2268 4764 2384 529 622 1266 1358 2669 Guns 13643 | . 459 2268 4602 2384 529 622 449 201 2129 Cannons 181 | . . . 108 . . . 73 . . Explosions 2426 | . 471 . 54 . . . 744 1157 . Melee 510 | . . . . . . . . . 510 Ramming 30 | . . . . . . . . . 30 Kinetic 13550 | . 185 2268 4710 2384 529 622 522 201 2129 Thermal 591 | . 591 . . . . . . . . Explosive 1955 | . . . 54 . . . 744 1157 . Electromagnetic 154 | . 154 . . . . . . . . Impact . | . . . . . . . . . . Slashing 510 | . . . . . . . . . 510 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 . . 16 2 Average Corruption 1 | . . . 1 1 1 . . 9 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . 7 17 2 . . 2 3 Message Errors 3 | . . . . 3 . . . . . Matter Fused 13 | . . . 5 5 . . . 2 1 Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 3 | . . . 1 1 1 . . . . Data Loss (minor) 3 | . . . 1 2 . . . . . Data Loss (major) 3 | . . . . 3 . . . . . Alerts 2 | . . . . 1 . . . . 1 Weapon Failures 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 420 | . 205 . . . . . 98 17 100 Projectiles 5 | . . . . . . . 5 . . Explosions 315 | . 205 . . . . . 93 17 . Melee 100 | . . . . . . . . . 100 Knockbacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 283 | . 20 . 60 . . . 113 85 5 Shots 6 | . 1 . 1 . . . 2 2 . Rammed 2 | . . . . . . . . . 2 Targets Rammed 14 | . . . . . . . . . 14 Kicked 12 | . . . . . . . . . 12 Crushed . | . . . . . . . . . . Highest Temperature 392 | . 196 323 173 306 183 113 87 7 392 Average Temperature 88 | . 64 109 33 90 74 38 36 7 147 Received Heat Transfer 2609 | . 144 228 747 342 27 12 354 279 476 Effects 10 | . . 4 . 1 . . . . 5 Energy Bleed 4 | . . 3 . 1 . . . . . Interference 5 | . . . . . . . . . 5 Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 575 | . 575 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Maximum Alert Level 5 | . . 1 2 5 3 2 . . . Low Security (%) 45 | 100 100 86 73 . . . . . 100 Level 1 17 | . . 13 18 5 . 97 . . . Level 2 8 | . . . 8 18 . 2 . . . Level 3 13 | . . . . 29 100 . . . . Level 4 10 | . . . . 33 . . . . . Level 5 4 | . . . . 13 . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1808 | . 150 240 457 1808 902 401 . . 114 Initial 881 | . . 63 85 297 881 401 . . . Average 473 | . 45 146 190 1040 856 287 . . 38 Influence Increases 4858 | . 255 583 1120 1561 151 143 287 276 482 Destroy 0b10 Robot/C 2560 | . 120 360 600 560 80 60 240 260 280 Destroy 0b10 Robot/NC 420 | . 35 105 150 5 35 25 . . 65 Destroy Leader 456 | . 20 82 176 20 20 34 20 10 74 Allied During Kill 63 | . . . . 6 . 24 27 6 . Successful Hack 4 | . . . 4 . . . . . . Disable Machine 210 | . 45 30 75 . 15 . . . 45 Anti-Garrison Action 800 | . . . . 800 . . . . . Destroy Structure 90 | . 20 6 55 5 1 . . . 3 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 240 | . . . 60 165 . . . . 15 Influence Decreases 4792 | . 105 529 866 211 1077 815 487 286 416 Entered New Map 1855 | . . 87 119 161 927 481 78 2 . Time Decay 2246 | . 105 422 577 . 150 334 226 156 276 Lost Part 563 | . . 20 170 30 . . 123 80 140 Lost Ally 128 | . . . . 20 . . 60 48 . Squads Dispatched 21 | . 3 2 6 . 1 2 . 1 6 Investigation 3 | . 1 . 2 . . . . . . Extermination 3 | . . . . . . 1 . . 2 Reinforcement 12 | . 2 2 3 . 1 1 . . 3 Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Distress Signals 10 | . 1 3 4 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 188 | . 11 26 47 31 6 6 14 16 31 Peak Tracking Total 10 | . 5 5 10 4 3 2 9 7 5 Tactical Retreats 11 | . . . 2 8 . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 9 | . 1 . 2 6 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 22 | . 3 3 5 6 1 . . 1 3 Max in Single Turn 3 | . 3 1 1 1 1 . . 1 1 Garrison Relay 6 | . . . . 6 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 9 | . . . 4 1 . 4 . . . Terminals 1 | . . . . 1 . . . . . Fabricators 4 | . . . . . . 4 . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 13 | . . . 7 1 . 5 . . . Successful 11 | . . . 7 1 . 3 . . . Failed 2 | . . . . . . 2 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . Fabricators 5 | . . . . . . 5 . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 1 | . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . Network Status 2 | . . . . . . 2 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . . . 3 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Recycle Component 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 2 1 . 1 . . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . . 134 . . . Total Robot Build Rating 12 | . . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled 1 | . . . 1 . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 6 | . . . . . . . 3 2 1 Non-combat . | . . . . . . . . . . Combat 6 | . . . . . . . 3 2 1 Robot Hacks Applied 7 | . . . . . . . 3 3 1 parse_system 3 | . . . . . . . 2 1 . spike_heat 1 | . . . . . . . . 1 . overload_power 1 | . . . . . . . . 1 . formatsys_high 2 | . . . . . . . 1 . 1 Relay Couplers Released 23 | . . . . 23 . . . . . Machine Destruction 23 | . . . . 23 . . . . . Attached 2 | . . . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . 2 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total Allies 11 | . . . . 2 . 3 3 2 1 Largest Group 3 | . . . . 2 1 3 3 2 1 Highest-Rated Group 94 | . . . . 70 39 60 94 64 41 Highest-Rated Ally 41 | . . . . 39 39 20 32 32 41 Total Orders . | . . . . . . . . . . Ally Attacks 58 | . . . . 26 1 . 20 11 . Total Damage 1009 | . . . . 134 . . 683 192 . Kills 11 | . . . . 4 . . 5 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Active Infowar (turns) 277 | . 177 100 . . . . . . . Terrain 277 | . 177 100 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Turns Passed 8699 | 62 295 1039 1776 2491 317 742 721 342 914 Spaces Moved 3674 | 41 132 489 684 1004 114 239 318 184 469 Core 105 | 9 . . 4 . . . . . 92 Treads 2062 | 32 132 489 486 381 114 239 37 152 . Legs 1507 | . . . 194 623 . . 281 32 377 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 190 120 50 Average Speed 188 | 135 160 160 192 223 240 240 195 156 122 Slowest Speed 750 | 160 160 160 750 400 240 240 240 240 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 32 46 59 79 15 9 42 27 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 . 1 . Scrap Searched 3 | . . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 222 | . 21 . 48 . . . 55 94 4 Melee . | . . . . . . . . . . Projectile 9 | . . . 2 . . . 3 . 4 AOE 213 | . 21 . 46 . . . 52 94 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Fac Total 4707 | 45 167 620 905 1176 141 388 383 217 665 Wait 369 | . 1 23 54 53 1 134 29 6 68 Move 3666 | 40 131 488 684 1003 113 238 317 183 469 Hop . | . . . . . . . . . . Pick Up 48 | . 4 14 14 5 5 1 . 1 4 Fast Attach 49 | 5 4 3 8 7 . 1 2 3 16 Attach 35 | . . 5 11 2 . . 6 2 9 Detach 5 | . . 1 . 1 . . . 1 2 Swap 16 | . . 4 10 . 1 . 1 . . Drop 25 | . 3 9 . 4 5 1 . . 3 Fire 447 | . 24 73 124 81 16 13 28 21 67 Melee 13 | . . . . . . . . . 13 Ram 2 | . . . . . . . . . 2 Kick 12 | . . . . . . . . . 12 Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . 20 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Weapon x2 796 | -9/Materials | Build established: Gunner 894 | -9/Materials | Discovered new exit (range 12) 1128 | -9/Materials | Build established: Tank 1390 | -9/Materials | Discovered new exit (range 4) 1397 | -9/Materials | Entered another Materials area 1397 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1574 | -8/Materials | Discovered new exit (range 11) 2008 | -8/Materials | Repaired Autogun+ 2108 | -8/Materials | Discovered new exit (range 6) 2453 | -8/Materials | Build established: Gunner 2548 | -8/Materials | Lost 3 parts (2n1w) 2788 | -8/Materials | Destroyed 8 combat bots 2825 | -8/Materials | Lost 10 parts (1p2u7w) 3001 | -8/Materials | Garrison activated, responded to threat 3138 | -8/Materials | Build established: Scavenger-Gunner 3173 | -8/Materials | Identified exit to Garrison 3173 | -8/Materials | Entered Garrison 3267 | -8/Garrison | Garrison Relay disabled 3294 | -8/Garrison | Triggered checkpoint 3323 | -8/Garrison | Garrison Relay disabled 3457 | -8/Garrison | Triggered checkpoint 3549 | -8/Garrison | Discovered new exit (range 12) 3564 | -8/Garrison | Installed Relay Interface Framework 3681 | -8/Garrison | Garrison Relay disabled 3769 | -8/Garrison | Triggered checkpoint 3867 | -8/Garrison | Discovered new exit (range 13) 3901 | -8/Garrison | Triggered checkpoint 3945 | -8/Garrison | Garrison Relay disabled 4044 | -8/Garrison | Triggered checkpoint 4414 | -8/Garrison | Discovered new exit (range 10) 4500 | -8/Garrison | Triggered checkpoint 4585 | -8/Garrison | Triggered checkpoint 4612 | -8/Garrison | Garrison Relay disabled 4766 | -8/Garrison | Rescued a captive Derelict 4768 | -8/Garrison | Rescued a captive Derelict 5091 | -8/Garrison | Triggered checkpoint 5338 | -8/Garrison | Garrison Relay disabled 5664 | -8/Garrison | Entered Materials 5664 | -8/Materials | Accompanied by 1 ally 5938 | -8/Materials | Discovered new exit (range 15) 5981 | -8/Materials | Entered Factory 5981 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6355 | -7/Factory | Fabricated B-48 Gladiator (x3) 6584 | -7/Factory | Discovered new exit (range 10) 6708 | -7/Factory | Discovered new exit (range 5) 6723 | -7/Factory | Entered Lower Caves 6723 | -7/Lower Caves | Accompanied by 3 allies 6809 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6864 | -7/Lower Caves | Lost 3 allies 6884 | -7/Lower Caves | Lost 13 parts (1p2n3u7w) 6917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7134 | -7/Lower Caves | Build established: Mutant 7185 | -7/Lower Caves | Identified exit to Lower Caves 7444 | -7/Lower Caves | Entered another Lower Caves area 7444 | -7/Lower Caves | Accompanied by 2 allies 7522 | -7/Lower Caves | Discovered new exit (range 14) 7693 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7703 | -7/Lower Caves | Core integrity fell below 50% 7755 | -7/Lower Caves | System corruption reached 10% 7786 | -7/Lower Caves | Entered Factory 7786 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7789 | -6/Factory | Lost 8 parts (2n3u3w) 8065 | -6/Factory | Core integrity fell below 50% 8093 | -6/Factory | Lost 4 parts (1p2u1w) 8385 | -6/Factory | Spotted B-75 Beast 8423 | -6/Factory | Destroyed B-75 Beast 8447 | -6/Factory | Garrison activated, responded to threat 8601 | -6/Factory | Build established: Scavenger-Gunner 8673 | -6/Factory | Lost 6 parts (1n1u4w) 8683 | -6/Factory | Core integrity fell below 20% 8700 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Gauss Rifle destroyed. Critical hit (Burn: +37). Kicked K-01 Serf. Kicked P-60 Hacker. Lgt. Fission Core destroyed. Kicked P-60 Hacker. Flexi-carbon Leg destroyed. Slammed into P-60 Hacker. Targeting Computer broken. Destabilizing: Short circuit. Penetrated by Slug. Slug penetrates K-01 Serf. K-01 Serf destroyed. R-10 Processor collects Med. Matter Pod. Jacked H-66 Slayer... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ??????????????#####?????? #??????????????????? | | ????????????? ????? #??????????????????? | | ????????????? ????? #??????????????????? | | ???????????#? ????? #??????????????????? | | ???????????# ????? #??????????????????? | | ???????????# ? ?????# #??????????????????? | | ???????????# ?????# #??????????????????? | | ???????????# ?????# #??????????????????? | | ???????????# ?????# #??????????????????? | | ???????????# ??????# #??""??????????????? | | ???????????? ??????# # "R ?????????????? | | ????????????? ??????# h ""???????????????? | | ?????????????? ??????# #??????????????????? | | ???????????????#/########@* h #??????????????????? | | ???????????????# =% #??????????????????? | | ???????????????# ##########R###??????????????????? | | ???????????????# #????????? ???????????????????? | | ???????????????# #?????????? ""??????????????????? | | ?############??# #???????????"""?????????????????? | | ?? """"" #??# #????????????"""????????????????? | | ??""" "" F" #??# #????????????""?????????????????? | | ??""" "" "" #??# #???????????????????????????????? | | ?"""" #### #### ""???????????????????????? | | ?"""" + + ""???????????????????????? | | ######### ""???????????????????????? | | """" """" #????????????????????????????????????? | | """" """" #????????????????????????????????????? | | """" """"* #????????????????????????????????????? | | """" """" #????????????????????????????????????? | | ! #????????????????????????????????????? | | #????????????????????????????????????? | | ###+#####+#+###??????????????????????????????????? | | +??????????????????????????????????? | | ^ #??????????????????????????????????? | | + ??????????????????????????????? | | ^^ # ??????????????????????????????? | | % #??????????????????????????????????? | | ###+######### #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 EM Shielding 2 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 30 Relay Coupler Types 1 Relay Coupler Value 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Autogun | 16% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingChargePenetrator Manual? 0 Play Time 00:43:15 Cumulative 379.4 hours Start 2026.08.05 @ 19:07:43 End 2026.08.06 @ 12:08:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 932 Rogue 930 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 505ab752-9e90-4a63-b58e-7cf22ac834d8