Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 20:58:12

Player: CrossedViper

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (222)     1110
Value Destroyed (10544)    10544
Prototype IDs (54)         1080
Alien Tech Used (6)        1200
Bonus (9953)               9953
              TOTAL SCORE: 31787

 Bonus
-------
High Alert Combat Kills    135
Follower Combat Kills      466
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1742
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000
Friendly Fire              -690

 Cogmind 
---------
Core Integrity             0/1300
Matter                     156/300
Energy                     90/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
      Improved Antigrav System
>              --- UTILITY (11) -----
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Armor Integrity Analyzer
               Deep Network Scanner
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Transmission Jammer
         Heavy Regenerative Plating
  Experimental Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Particle Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
          Heavy Siege Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Power Amplifier
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Transmission Jammer
                Deep Network Scanner
                Deep Network Scanner
>               --- WEAPON -----------
          Heavy Dispersion Rifle
       Enhanced Nova Cannon
       Improved KE Penetrator
>               --- INVENTORY --------
   Experimental Energy Well
       Advanced Kinecellerator
         Medium Regenerative Plating
          Heavy Regenerative Plating
   Experimental Focal Shield
       Advanced Force Field
   Experimental Hacking Suite
                Heart of Steel
                Transdimensional Reconstructor
                Tachyon Dispersion Ray
                Tachyon Dispersion Ray
                Vortex Driver
                Vortex Driver
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Plasma Cutter
[Rating: 167]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav Array
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Deep Network Scanner
  Protection               Improved Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     Enhanced Nova Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   .   2   2   .   .   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             258  | 6   5   5   1   4   13  18  16  1   4   17  .   14  13  18  1   21  4   8   27  18  28  16  
  Power                    18   | 1   1   .   .   .   1   2   2   .   .   1   .   1   2   1   1   1   .   .   .   1   3   .   
    Engine                 8    | 1   1   .   .   .   1   2   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   
  Propulsion               53   | 2   .   .   .   1   3   4   7   .   2   2   .   3   4   2   .   4   .   .   3   2   10  4   
    Treads                 38   | 2   .   .   .   .   3   2   7   .   2   2   .   2   1   2   .   3   .   .   3   .   7   2   
    Leg                    9    | .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   1   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  99   | 1   2   2   1   .   5   6   4   .   1   6   .   4   3   9   .   11  4   5   12  9   9   5   
    Device                 46   | .   .   1   .   .   1   2   2   .   .   5   .   2   .   4   .   8   3   2   6   3   6   1   
    Storage                12   | 1   2   1   1   .   1   1   1   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   
    Processor              10   | .   .   .   .   .   1   2   .   .   .   .   .   .   1   1   .   1   .   .   3   1   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
    Protection             25   | .   .   .   .   .   2   1   1   .   1   .   .   1   2   4   .   1   1   2   2   4   2   1   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   88   | 2   2   3   .   3   4   6   3   1   1   8   .   6   4   6   .   5   .   3   12  6   6   7   
    Energy Gun             17   | 2   1   1   .   2   2   2   .   .   .   .   .   .   .   .   .   1   .   2   .   1   3   .   
    Energy Cannon          22   | .   .   .   .   .   .   .   1   .   .   2   .   2   1   .   .   1   .   .   8   3   2   2   
    Ballistic Gun          23   | .   .   .   .   1   1   1   1   1   1   3   .   4   2   4   .   1   .   .   2   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               15   | .   1   2   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   2   1   .   4   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   3   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  38   | .   .   1   .   .   3   .   1   .   .   2   .   2   2   .   .   9   .   2   7   7   2   .   
Parts Lost                 84   | .   1   .   .   5   12  1   .   .   3   3   .   4   8   3   .   .   1   9   3   2   8   21  
  Power                    9    | .   1   .   .   1   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   2   
  Propulsion               16   | .   .   .   .   1   2   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   2   6   
  Utility                  24   | .   .   .   .   .   3   .   .   .   1   .   .   2   2   2   .   .   1   4   1   .   2   6   
  Weapon                   35   | .   .   .   .   3   6   1   .   .   1   2   .   2   1   1   .   .   .   5   2   1   3   7   
  Highest Loss Streak      9    | .   1   .   .   4   6   1   .   .   2   1   .   2   6   1   .   .   1   7   8   2   2   9   
Average Slot Usage (%)     85   | .   98  100 91  76  64  79  99  100 99  90  100 90  79  85  94  91  85  83  82  74  85  53  
  Engine                   2    | .   13  14  14  10  7   6   4   .   .   .   .   .   .   4   5   3   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   7   7   7   7   6   4   5   5   3   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   1   5   5   5   .   7   1   
  Treads                   16   | .   28  28  28  25  16  10  29  30  29  29  30  13  4   9   11  10  11  10  11  2   13  7   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   5   4   5   5   5   5   5   .   .   .   .   
  Device                   7    | .   .   .   .   .   1   6   2   7   7   10  15  9   9   4   5   6   10  10  16  12  9   .   
  Storage                  12   | .   27  28  19  14  9   5   9   15  15  13  15  13  11  11  11  11  11  10  10  10  9   8   
  Processor                10   | .   .   .   .   .   .   24  17  7   7   7   7   6   5   9   11  12  11  10  12  19  18  18  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   9   5   5   5   8   
  Protection               4    | .   .   .   .   .   10  3   7   7   6   1   .   5   2   5   11  7   3   6   4   1   2   1   
  Energy Gun               2    | .   25  18  14  19  2   5   4   .   .   .   .   .   .   .   .   .   .   2   .   2   3   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   2   .   .   3   15  7   2   .   .   .   .   .   11  10  5   .   
  Ballistic Gun            8    | .   .   .   .   1   7   6   14  18  22  9   7   11  13  15  17  15  5   4   1   .   2   .   
  Launcher                 2    | .   2   9   14  3   .   .   .   .   .   .   .   .   1   1   .   1   11  6   1   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             182  | 11  74  74  90  90  182 48  90  87  105 105 100 136 110 109 104 136 136 158 157 146 149 112 
  Greatest Support         186  | 40  40  40  40  40  40  40  82  82  86  88  88  88  28  55  28  28  28  28  145 145 186 186 
  Greatest Overweight (x)  5    | .   1   1   2   4   5   1   1   1   1   1   1   4   3   3   3   4   4   5   5   2   3   1   
  Average Overweight (x)   1    | .   .   1   1   2   2   .   .   1   1   .   1   3   2   2   3   3   4   4   1   1   .   .   
Largest Inventory Capacity 44   | 6   20  20  24  24  44  12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 4   19  19  22  24  24  9   14  20  20  18  20  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | 1   2   3   10  10  11  12  17  19  20  18  18  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          15   | .   1   2   6   9   9   7   12  17  18  16  18  19  19  19  20  19  17  17  18  18  19  16  
  Final Capacity           24   | 6   20  20  24  24  4   12  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 1   2   3   10  8   4   11  17  19  18  18  18  20  20  20  20  17  20  15  20  20  20  4   

 Class Distribution 
--------------------
 22% | Scavenger-Mutant
 20% | Hacker-Mutant
 14% | Scavenger-Gunner
 13% | Hauler-Mutant
 11% | Scavenger-Tank
  7% | Hacker-Gunner
  6% | Hauler-Gunner

 Dominant Class 
----------------
    Hauler-Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Gunner | -6/Proximity Caves
    Hauler-Gunner | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Gunner | -4/Armory
    Hacker-Mutant | -4/Lab
    Hacker-Gunner | -3/Research
    Hacker-Mutant | -3/Quarantine

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  
Matter Collected           5903  | 207  119  199  10   46   450  335  294  86   267  402  48   469  117  744  125  344  179  85   553  90   577  157  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10763 | .    334  212  .    137  616  597  556  112  509  402  48   1053 353  385  109  1037 758  227  1554 90   1346 328  
  Parts                    503   | .    15   10   .    5    32   30   25   9    32   19   2    41   27   23   6    41   13   12   64   12   64   21   
Haulers Intercepted        6     | .    1    .    .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           8     | .    3    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      133   | .    .    .    .    .    .    .    .    3    32   .    2    .    .    20   .    72   4    .    .    .    .    .    
  Prevented                53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   13   .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Combat Hostiles Destroyed  184  | .   9   9   .   6   14  7   7   1   13  4   1   13  6   9   .   16  10  4   24  1   26  4   
  Melee                    5    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     71   | .   .   3   .   2   4   5   5   1   13  1   1   8   1   5   .   .   .   4   3   .   15  .   
  Cannons                  46   | .   .   .   .   .   10  .   2   .   .   .   .   5   2   .   .   .   .   .   15  1   11  .   
  AOE                      49   | .   9   6   .   4   .   .   .   .   .   .   .   .   3   4   .   12  4   .   3   .   .   4   
Classes Destroyed          19   | .   5   1   .   .   5   .   1   1   .   .   1   1   .   .   1   1   .   .   2   .   .   .   
  Worker                   12   | .   1   .   .   .   2   1   .   .   .   .   .   3   1   .   .   .   .   1   .   .   3   .   
  Builder                  5    | .   1   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | .   1   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  34   | .   .   3   .   4   .   .   .   .   7   .   .   .   2   6   .   4   1   .   .   .   7   .   
  Grunt                    60   | .   9   6   .   2   9   2   2   .   4   .   .   8   .   .   .   8   4   .   4   .   2   .   
  Brawler                  6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   27   | .   .   .   .   .   1   4   4   .   1   .   .   2   2   1   .   .   1   .   6   .   5   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   24   | .   .   .   .   .   1   1   .   1   .   .   .   1   2   1   .   3   .   2   4   .   6   2   
  Programmer               15   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   2   6   .   2   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   12  3   .   4   3   5   5   1   11  1   1   5   5   4   .   8   9   4   5   1   6   4   
  Combat Bots Only         11   | .   9   3   .   4   3   2   5   1   11  1   1   3   3   4   .   8   9   3   5   1   6   4   
Max Kills in Single Turn   5    | .   3   2   .   3   2   1   1   1   2   1   1   2   5   3   1   4   2   1   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   3   .   .   .   .   .   .   .   .   3   3   .   4   1   .   1   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Data Miner (-7/Data Miner)
  A5 (-4/Lab)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  
Damage Taken               21987 | .    149  253  .    171  1757 526  522  50   591  940  192  1047 1431 875  .    178  452  1471 2397 850  3495 4640 
  Core                     2929  | .    .    22   .    .    381  150  80   .    52   97   25   62   146  147  .    6    30   164  263  105  184  1015 
  Absorbed by Shields      785   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   139  224  272  4    95   .    
  Reduced by Siege Mode    185   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   89   51   29   
Core Remaining (%)         67    | 100  .    .    .    91   .    3    .    .    .    .    63   92   .    .    .    .    67   .    .    53   .    .    
Volleys Fired              503   | .    18   15   .    10   65   26   23   5    22   1    7    44   16   24   4    12   7    14   64   43   62   21   
  Largest                  3     | .    2    2    .    2    2    2    3    3    3    3    3    3    3    3    3    3    2    2    3    2    3    2    
  Hottest                  360   | .    100  100  .    90   100  79   116  79   84   84   208  208  156  104  84   96   86   73   360  240  249  100  
Shots Fired                1080  | .    25   22   .    19   128  47   67   11   58   3    21   126  44   43   12   24   14   27   154  54   158  23   
  Gun                      589   | .    14   14   .    18   65   47   51   11   58   3    7    79   36   37   12   3    .    27   7    .    90   10   
  Cannon                   391   | .    .    .    .    .    63   .    16   .    .    .    14   47   6    .    .    .    .    .    140  36   68   1    
  Launcher                 96    | .    11   8    .    1    .    .    .    .    .    .    .    .    2    6    .    21   14   .    7    14   .    12   
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  504   | .    .    .    .    1    119  26   44   11   58   3    7    79   36   37   12   2    .    14   8    .    41   6    
  Thermal                  425   | .    14   14   .    9    9    21   23   .    .    .    14   47   6    .    .    .    .    .    139  40   89   .    
  Explosive                22    | .    11   8    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          93    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    6    .    21   14   .    7    14   7    16   
  Entropic                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    13   .    .    21   1    
  Robot Hit Streak         25    | .    8    5    .    13   18   20   19   8    25   14   13   22   10   23   14   16   17   14   19   12   18   10   
  Robot Miss Streak        6     | .    2    2    .    1    6    1    2    3    3    1    .    2    3    4    2    .    1    2    3    1    5    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    
Shots Hit Robots           799   | .    16   10   .    16   97   46   47   12   45   25   12   98   32   34   9    14   12   25   95   31   108  15   
  Core Hits                553   | .    32   17   .    9    84   19   20   6    28   15   3    42   25   29   9    48   15   22   44   10   50   26   
  Critical Hits            60    | .    .    .    .    .    2    .    1    .    .    .    .    3    .    .    .    .    .    6    13   4    30   1    
  Critical Kills           24    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    5    .    15   .    
  Critical Parts Destroyed 32    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    4    7    3    13   1    
Melee Attacks              80    | .    .    .    .    .    .    11   4    1    .    48   .    .    .    .    .    .    .    .    .    .    .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 64    | .    .    .    .    .    .    11   4    1    .    48   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Sneak Attacks            6     | .    .    .    .    .    .    2    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29082 | .    1069 621  .    360  1427 980  1029 231  893  1249 495  3019 897  798  234  2678 1280 750  4509 947  4590 1026 
  Guns                     8328  | .    110  140  .    175  334  540  689  123  893  19   85   1472 408  540  234  .    .    750  78   .    1671 67   
  Cannons                  11192 | .    .    .    .    .    1085 .    327  .    .    .    410  1547 208  .    .    .    .    .    3796 913  2906 .    
  Explosions               7414  | .    941  454  .    178  .    .    .    .    .    .    .    .    281  258  .    2678 1280 .    635  .    .    709  
  Melee                    2010  | .    .    .    .    .    .    440  .    108  .    1230 .    .    .    .    .    .    .    .    .    .    .    232  
  Ramming                  104   | .    18   27   .    7    8    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    13   18   
  Kinetic                  7232  | .    .    .    .    .    1387 261  603  123  893  19   85   1472 408  540  234  .    .    341  78   .    733  55   
  Thermal                  10871 | .    110  140  .    124  32   279  413  .    .    .    410  1547 208  .    .    390  274  .    3796 947  2008 193  
  Explosive                1790  | .    914  454  .    141  .    .    .    .    .    .    .    .    281  .    .    .    .    .    .    .    .    .    
  Electromagnetic          4898  | .    27   .    .    88   .    .    .    .    .    .    .    .    .    258  .    2288 1006 .    635  .    68   528  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1778  | .    .    .    .    .    .    440  .    108  .    1230 .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 232   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    232  
  Entropic                 2177  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    409  .    .    1768 .    
Highest Corruption         32    | .    .    .    .    .    4    4    .    .    1    1    1    2    .    2    2    2    1    11   17   23   17   32   
  Average Corruption       8     | .    .    .    .    .    4    4    .    .    1    1    1    1    .    1    2    2    1    3    14   19   7    25   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  219   | .    .    .    .    .    3    14   .    .    1    1    1    .    .    11   3    1    .    5    85   39   10   45   
    Message Errors         46    | .    .    .    .    .    .    3    .    .    1    .    1    .    .    6    2    .    .    1    14   6    4    8    
    Matter Fused           39    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    1    19   7    .    8    
    Heat Flow Errors       15    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    1    .    .    5    2    1    3    
    Energy Discharges      18    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    7    3    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      20    | .    .    .    .    .    .    3    .    .    .    1    .    .    .    2    1    .    .    1    7    1    .    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Misdirections          19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    12   
    Targeting Errors       46    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    1    22   14   3    2    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            959   | .    13   .    .    16   .    .    .    .    .    88   31   61   5    .    .    35   .    .    310  11   215  174  
  Projectiles              626   | .    .    .    .    .    .    .    .    .    .    .    31   61   .    .    .    .    .    .    308  11   215  .    
  Explosions               142   | .    13   .    .    16   .    .    .    .    .    .    .    .    5    .    .    35   .    .    2    .    .    71   
  Melee                    191   | .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    .    .    .    .    .    .    103  
Knockbacks                 26    | .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      637   | .    20   35   .    38   1    .    .    .    .    .    .    .    14   14   .    4    220  .    31   17   .    243  
  Shots                    34    | .    1    2    .    1    .    .    .    .    .    .    .    .    1    1    .    1    8    .    5    1    .    13   
  Rammed                   21    | .    2    5    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
Targets Rammed             21    | .    2    5    .    1    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        322   | .    195  306  .    205  191  268  84   18   66   6    196  288  88   258  126  145  10   .    315  196  322  209  
  Average Temperature      79    | .    70   121  .    88   44   59   26   10   22   4    106  125  38   112  61   30   10   .    113  49   69   114  
  Received Heat Transfer   2675  | .    69   114  .    63   810  216  159  .    66   132  12   333  84   27   .    43   45   148  134  .    220  .    
  Effects                  8     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    4    .    
    Energy Bleed           3     | .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    2    
  Total Turns              153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   43   79   6    
  Longest Duration         54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   43   54   5    
Robots Corrupted           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    6    .    1    .    .    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    1    .    .    .    
  Parts Fried              38    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    18   9    .    5    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Parts Melted             26    | .    3    2    .    1    .    1    3    .    .    .    .    .    .    .    .    3    .    .    4    .    9    .    
  Heat Transferred         11379 | .    333  407  .    309  74   703  666  .    .    .    200  1359 250  .    .    550  350  .    2948 1058 2072 100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    1    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Peak Influence             564  | .   313 341 .   100 231 331 320 .   .   .   .   369 564 .   .   .   .   293 470 .   360 122 
  Initial                  124  | .   .   121 .   .   35  26  59  .   .   .   .   .   124 .   .   .   .   113 116 .   .   92  
  Average                  159  | .   109 258 .   58  98  168 128 .   .   .   .   173 228 .   .   .   .   163 255 .   150 48  
Maximum Alert Level        2    | .   1   1   .   .   1   1   1   .   .   .   .   1   2   .   .   .   .   1   2   .   1   .   
  Low Security (%)         64   | 100 65  21  .   100 94  61  79  .   .   .   .   53  54  .   .   .   .   79  24  .   66  100 
  Level 1                  34   | .   34  78  .   .   5   38  20  .   .   .   .   46  36  .   .   .   .   20  69  .   33  .   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   2   .   .   .   5   1   4   .   .   .   .   4   2   .   .   .   1   3   5   .   5   7   
  Investigation            6    | .   1   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   2   4   .   1   2   
  Reinforcement            15   | .   1   .   .   .   4   1   1   .   .   .   .   1   1   .   .   .   .   1   1   .   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
Construction Impeded       5    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Distress Signals           16   | .   1   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   4   1   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
Times Spotted              327  | .   14  8   .   6   26  12  14  1   13  4   1   22  13  13  .   38  12  24  42  1   40  23  
  Peak Tracking Total      17   | .   11  2   .   4   7   3   4   1   4   2   1   4   5   4   .   17  5   16  7   1   8   8   
  Tactical Retreats        14   | .   .   .   .   .   1   .   1   .   .   .   .   4   .   1   .   1   .   1   2   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Traps Triggered            18   | .   1   .   .   .   .   2   1   .   .   .   .   1   1   .   .   2   .   2   4   .   3   1   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  3   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Machines Disabled          26   | .   5   .   .   .   1   1   1   .   .   1   .   .   2   .   .   1   1   1   4   3   1   4   
  Max in Single Turn       1    | .   1   .   .   .   1   1   1   .   .   1   .   .   1   .   .   1   1   1   1   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Machines Accessed          57   | .   1   .   1   .   3   6   6   .   1   4   .   3   5   .   .   7   .   3   8   .   3   6   
  Terminals                29   | .   1   .   .   .   1   5   5   .   .   .   .   2   2   .   .   .   .   1   3   .   3   6   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   4   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                170  | .   2   .   1   .   11  12  17  .   1   28  .   9   12  .   .   20  .   6   24  .   8   19  
  Successful               125  | .   1   .   1   .   8   6   10  .   1   28  .   4   7   .   .   20  .   5   17  .   5   12  
  Failed                   44   | .   .   .   .   .   3   6   7   .   .   .   .   5   5   .   .   .   .   1   7   .   3   7   
    Catastrophic           7    | .   .   .   .   .   2   .   2   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   2   .   .   .   4   7   4   .   .   .   .   7   3   .   .   1   .   3   14  .   5   15  
  Terminals                77   | .   2   .   .   .   4   9   13  .   .   .   .   6   3   .   .   .   .   2   11  .   8   19  
  Fabricators              23   | .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   .   .   3   11  .   .   .   
  Repair Stations          12   | .   .   .   .   .   3   .   4   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             83   | .   1   .   1   .   2   3   5   .   1   28  .   1   1   .   .   20  .   1   6   .   4   9   
  Record                   26   | .   .   .   1   .   .   .   .   .   .   11  .   .   .   .   .   14  .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   4   .   .   1   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           5    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Alert Level              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   2   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   5   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   4   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Scan Component           4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         20   | .   .   .   .   .   .   2   3   .   .   .   .   2   2   .   .   .   .   2   5   .   1   3   
  Terminals                13   | .   .   .   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   .   3   .   1   3   
    Track                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Botnet                 7    | .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Operators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   2   2   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   .   .   .   .   3   4   5   .   .   .   .   3   5   .   .   .   .   1   7   .   3   6   
  Full Trace Events        5    | .   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   .   .   .   .   4   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Matter                 447  | .   .   .   .   .   .   .   .   .   .   .   .   .   213 .   .   .   .   .   234 .   .   .   
    Time                   269  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   7   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   26  .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    8    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    8    
  Highest-Rated Group      216  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  .    64   108  
  Highest-Rated Ally       64   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    64   14   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               111  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    5    50   
  Total Damage             3502 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2574 .    145  783  
  Kills                    16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    5    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  
Turns Passed               15437 | 112  334  447  506  192  861  476  862  636  973  681  437  560  539  986  331  1024 780  378  1386 1208 952  776  
Spaces Moved               7728  | 67   154  219  262  73   306  245  410  341  505  305  250  254  330  652  245  632  529  224  613  339  375  398  
  Core                     226   | 4    .    .    .    .    19   102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  
  Treads                   4195  | 63   154  219  262  73   287  104  410  341  505  305  250  7    .    4    .    63   .    .    527  57   271  293  
  Legs                     129   | .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   4    
  Wheels                   2878  | .    .    .    .    .    .    .    .    .    .    .    .    247  330  648  245  569  529  224  86   .    .    .    
  Hover                    300   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    282  18   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  160  200  50   50   160  176  168  145  165  130  120  130  130  130  140  140  130  110  150  50   
  Average Speed            156   | 153  179  180  190  206  197  119  163  176  175  157  165  138  129  130  130  143  140  142  168  161  164  155  
  Slowest Speed            260   | 160  180  180  200  240  260  180  180  176  176  168  165  165  130  185  130  250  140  150  200  180  210  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       46    | 5    48   64   58   19   34   50   18   56   72   81   40   6    13   63   46   84   66   10   52   99   16   68   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    .    1    2    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    .    .    .    1    .    1    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    .    .    1    1    1    .    1    .    1    1    1    1    .    1    1    .    .    
Scrap Searched             10    | .    .    3    .    .    .    .    .    2    1    .    .    .    .    1    1    .    2    .    .    .    .    .    
Spaces Dug                 94    | .    6    44   .    .    .    .    3    .    .    1    9    .    .    .    .    9    .    .    11   6    1    4    
Terrain Destroyed          302   | .    34   57   .    12   .    .    7    .    3    1    9    5    18   4    1    15   21   18   45   7    37   8    
  Melee                    7     | .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Projectile               136   | .    .    .    .    .    .    .    4    .    3    .    9    5    4    4    1    5    .    18   45   1    37   .    
  AOE                      159   | .    34   57   .    12   .    .    .    .    .    .    .    .    14   .    .    10   21   .    .    6    .    5    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Arm Lab Res Qua 
Total                      9982 | 74  184 244 269 95  441 360 544 366 544 435 256 358 407 757 251 724 554 255 840 946 575 503 
  Wait                     1003 | .   4   .   .   7   41  12  61  17  12  47  .   34  33  37  .   24  4   8   44  510 85  23  
  Move                     7706 | 66  153 218 261 72  305 244 409 340 504 304 249 253 329 651 244 631 528 223 612 338 374 398 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  147  | 2   1   1   5   1   5   12  14  2   1   15  .   6   8   13  1   12  7   2   19  14  2   4   
  Fast Attach              115  | 5   2   .   1   1   11  11  7   .   .   3   .   6   7   7   .   6   .   .   15  7   17  9   
  Attach                   98   | 1   .   .   .   3   3   7   3   .   4   12  .   6   5   9   .   5   4   6   4   11  6   9   
  Detach                   16   | .   .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   2   .   .   .   3   5   1   
  Swap                     52   | .   3   5   .   .   .   .   6   1   .   2   .   2   1   2   1   10  .   2   8   3   5   1   
  Drop                     161  | .   1   .   2   .   9   5   15  .   1   12  .   7   7   14  1   22  4   .   22  17  9   13  
  Fire                     503  | .   18  15  .   10  65  26  23  5   22  1   7   44  16  24  4   12  7   14  64  43  62  21  
  Melee                    69   | .   .   .   .   .   .   11  4   1   .   37  .   .   .   .   .   .   .   .   .   .   .   16  
  Ram                      4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    17   | .   2   5   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Escape Stasis            34   | .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Rewire                   57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   52  .   5   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
   113 | -11/Scrapyard      | Entered Materials
   237 | -10/Materials      | Discovered new exit (range 4)
   304 | -10/Materials      | Discovered new exit (range 3)
   359 | -10/Materials      | Destroyed 9 combat bots
   367 | -10/Materials      | Central database locked down
   422 | -10/Materials      | Discovered new exit (range 15)
   427 | -10/Materials      | Build established: Hauler-Mutant
   447 | -10/Materials      | Entered Mines
   512 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   513 | -10/Mines          | Discovered new exit (range 9)
   515 | -10/Mines          | Found Prototype Device
   520 | -10/Mines          | Identified Exp. Sensor Array
   640 | -10/Mines          | Discovered new exit (range 15)
   887 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   887 | -10/Mines          | Discovered new exit (range 5)
   894 | -10/Mines          | Entered Exiles
   938 | -10/Exiles         | Met 8R-AWN
   970 | -10/Exiles         | Met EX-HEX
  1040 | -10/Exiles         | Met EX-DEC
  1047 | -10/Exiles         | Learned location of Zion (-6)
  1376 | -10/Exiles         | Discovered new exit (range 10)
  1400 | -10/Exiles         | Entered Mines
  1582 | -9/Mines           | Discovered new exit (range 4)
  1583 | -9/Mines           | Lost 4 parts (1p1n2w)
  1592 | -9/Mines           | Entered Materials
  1592 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  1593 | -8/Materials       | Identified exit to Storage
  1744 | -8/Materials       | Repaired Lgt. Treads
  2148 | -8/Materials       | Build established: Scavenger-Mutant
  2386 | -8/Materials       | Lost 3 parts (1u2w)
  2444 | -8/Materials       | Core integrity fell below 50%
  2453 | -8/Materials       | Entered Storage
  2474 | -8/Storage         | Lost 6 parts (1p2n3w)
  2674 | -8/Storage         | Core integrity fell below 20%
  2902 | -8/Storage         | Discovered new exit (range 16)
  2928 | -8/Storage         | Identified exit to Factory
  2929 | -8/Storage         | Entered Factory
  2929 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3157 | -7/Factory         | Discovered new exit (range 8)
  3168 | -7/Factory         | Identified exit to Factory
  3208 | -7/Factory         | Repaired Lgt. Treads
  3236 | -7/Factory         | Build established: Scavenger-Gunner
  3260 | -7/Factory         | Identified exit to Lower Caves
  3791 | -7/Factory         | Entered Lower Caves
  3860 | -7/Lower Caves     | Learned Factory stockpile data
  4016 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4054 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4413 | -7/Lower Caves     | Discovered new exit (range 9)
  4427 | -7/Lower Caves     | Entered another Lower Caves area
  4557 | -7/Lower Caves     | Build established: Scavenger-Gunner
  4632 | -7/Lower Caves     | Destroyed 11 combat bots
  4958 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4986 | -7/Lower Caves     | Build established: Scavenger-Mutant
  5099 | -7/Lower Caves     | Found Prototype Device
  5382 | -7/Lower Caves     | Discovered new exit (range 11)
  5400 | -7/Lower Caves     | Entered Data Miner
  5400 | -7/Data Miner      | Discovered new exit (range 6)
  5432 | -7/Data Miner      | Met Data Miner
  5491 | -7/Data Miner      | Learned location of Section 7 (-2)
  5491 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5513 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5539 | -7/Data Miner      | Destroyed Data Miner
  5542 | -7/Data Miner      | Data Conduit disabled
  5713 | -7/Data Miner      | Found Prototype Device
  5805 | -7/Data Miner      | Identified Heart of Steel
  5946 | -7/Data Miner      | Found Prototype Hackware
  5948 | -7/Data Miner      | Found Prototype Hackware
  5973 | -7/Data Miner      | Identified Exp. Thermal Shield
  6081 | -7/Data Miner      | Entered Proximity Caves
  6304 | -6/Proximity Caves | Spotted B-75 Beast
  6317 | -6/Proximity Caves | Destroyed B-75 Beast
  6324 | -6/Proximity Caves | Build established: Hauler-Gunner
  6498 | -6/Proximity Caves | Discovered exit to Factory (range 12)
  6518 | -6/Proximity Caves | Entered Factory
  6518 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  6911 | -6/Factory         | Identified System Mapper
  7042 | -6/Factory         | Discovered new exit (range 12)
  7078 | -6/Factory         | Entered another Factory area
  7078 | -5/Factory         | Evolved 2 slots: Utility x2
  7344 | -5/Factory         | Lost 6 parts (2p2n1u1w)
  7347 | -5/Factory         | Identified exit to Upper Caves
  7566 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
  7566 | -5/Factory         | Local fabrication network quarantined
  7617 | -5/Factory         | Entered Upper Caves
  7741 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8168 | -5/Upper Caves     | Build established: Scavenger-Gunner
  8209 | -5/Upper Caves     | Learned 4 Factory zone layouts
  8518 | -5/Upper Caves     | Build established: Scavenger-Tank
  8590 | -5/Upper Caves     | Discovered new exit (range 12)
  8603 | -5/Upper Caves     | Entered another Upper Caves area
  8916 | -5/Upper Caves     | Discovered new exit (range 15)
  8934 | -5/Upper Caves     | Entered Warlord
  8977 | -5/Warlord         | System corruption cleaned by Quarantine Array
  9395 | -5/Warlord         | Learned location of Command (-1)
  9395 | -5/Warlord         | Learned Quarantine emergency access door positions
  9396 | -5/Warlord         | Learned 4 Research zone layouts
  9397 | -5/Warlord         | Learned Armory security intel
  9397 | -5/Warlord         | Learned Factory scanalyzer intel
  9397 | -5/Warlord         | Learned Armory fabricator intel
  9440 | -5/Warlord         | Visited the Vortex Lab
  9449 | -5/Warlord         | Found Prototype Energy Gun
  9453 | -5/Warlord         | Found Prototype Energy Gun
  9455 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9461 | -5/Warlord         | Found Prototype Energy Cannon
  9464 | -5/Warlord         | Found Prototype Energy Cannon
  9494 | -5/Warlord         | Identified Vortex Driver (x2)
  9496 | -5/Warlord         | Identified Vortex Rail (x2)
  9571 | -5/Warlord         | Met Warlord
  9600 | -5/Warlord         | Opened Warlord's prototype stash
  9605 | -5/Warlord         | Found Prototype Reactor
  9605 | -5/Warlord         | Identified Vortex Chain Reactor
  9617 | -5/Warlord         | Found Prototype Device
  9618 | -5/Warlord         | Identified Exp. Focal Shield
  9624 | -5/Warlord         | Found Prototype Processor
  9625 | -5/Warlord         | Identified Exp. Target Analyzer
  9766 | -5/Warlord         | Found Prototype Ballistic Cannon
  9778 | -5/Warlord         | Found Prototype Ballistic Cannon
  9797 | -5/Warlord         | Spotted Executioner
  9801 | -5/Warlord         | Destroyed Executioner
  9805 | -5/Warlord         | Warlord forces counterattacked
  9833 | -5/Warlord         | Found Prototype Device
  9834 | -5/Warlord         | Identified Adv. Kinecellerator
  9858 | -5/Warlord         | Spotted Striker
  9873 | -5/Warlord         | Destroyed UN-EE1(g)
  9909 | -5/Warlord         | Destroyed 8 combat bots
  9912 | -5/Warlord         | Discovered new exit (range 15)
  9958 | -5/Warlord         | Entered Proximity Caves
  9972 | -4/Proximity Caves | Learned location of Testing (-2)
 10035 | -4/Proximity Caves | Build established: Scavenger-Mutant
 10554 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10613 | -4/Proximity Caves | Destroyed 9 combat bots
 10661 | -4/Proximity Caves | Discovered new exit (range 6)
 10738 | -4/Proximity Caves | Entered Factory
 10738 | -4/Factory         | Evolved 2 slots: Utility x2
 10740 | -4/Factory         | Loaded intel: 4 scanalyzer locations
 10779 | -4/Factory         | Identified Deep Network Scanner
 10786 | -4/Factory         | Identified exit to Upper Caves
 10786 | -4/Factory         | Identified exit to Extension
 10786 | -4/Factory         | Identified exit to Armory
 11072 | -4/Factory         | System corruption reached 10%
 11084 | -4/Factory         | Build established: Hacker-Mutant
 11106 | -4/Factory         | Identified Hvy. Autocannon
 11116 | -4/Factory         | Entered Armory
 11118 | -4/Armory          | Loaded intel: 8 fabricator locations
 11154 | -4/Armory          | Lost 8 parts (5u3w)
 11222 | -4/Armory          | Found Gamma Bomb Array
 11224 | -4/Armory          | Found Gamma Bomb Array
 11227 | -4/Armory          | Found Gamma Bomb Array
 11229 | -4/Armory          | Found Gamma Bomb Array
 11882 | -4/Armory          | Found Prototype Hackware
 11882 | -4/Armory          | Identified Exp. System Shield
 11921 | -4/Armory          | Found Prototype Processor
 11921 | -4/Armory          | Identified Exp. Melee Analysis Suite
 12280 | -4/Armory          | Found Prototype Launcher
 12280 | -4/Armory          | Identified Tesla Bomb Launcher
 12283 | -4/Armory          | Found Tesla Bomb Launcher
 12286 | -4/Armory          | Found Tesla Bomb Launcher
 12288 | -4/Armory          | Found Tesla Bomb Launcher
 12399 | -4/Armory          | Build established: Hacker-Gunner
 12431 | -4/Armory          | Fabricated Adv. Armor Integrity Analyzer (x1)
 12496 | -4/Armory          | Discovered new exit (range 4)
 12502 | -4/Armory          | Entered Lab
 12502 | -4/Lab             | Discovered new exit (range 9)
 12522 | -4/Lab             | Unable to decrypt terminal
 12765 | -4/Lab             | Detected for breach
 12771 | -4/Lab             | Confronted by A5
 12803 | -4/Lab             | Build established: Hacker-Mutant
 12892 | -4/Lab             | Destroyed A5
 12895 | -4/Lab             | Gained access to the hidden lab's interior
 12916 | -4/Lab             | Found Prototype Protection
 12970 | -4/Lab             | Found Alien Artifact
 12970 | -4/Lab             | Identified Core Reset Matrix
 12970 | -4/Lab             | Used Core Reset Matrix
 12974 | -4/Lab             | Sensed 3 artifacts in vicinity
 13050 | -4/Lab             | Discovered new exit (range 6)
 13087 | -4/Lab             | Found Prototype Hackware
 13153 | -4/Lab             | Found Prototype Special Weapon
 13185 | -4/Lab             | Identified Med. Regenerative Plating
 13192 | -4/Lab             | Found Prototype Energy Gun
 13197 | -4/Lab             | Found Prototype Energy Gun
 13211 | -4/Lab             | Identified Tachyon Dispersion Ray (x2)
 13219 | -4/Lab             | Found Prototype Protection
 13223 | -4/Lab             | Found Deep Network Scanner
 13268 | -4/Lab             | Found Core Expander
 13268 | -4/Lab             | Installed Core Expander, added new Propulsion slot
 13320 | -4/Lab             | Found Integrated Dissipator
 13320 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13334 | -4/Lab             | Found Transdimensional Reconstructor
 13654 | -4/Lab             | Unable to decrypt terminal
 13710 | -4/Lab             | Entered Research
 13710 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13874 | -3/Research        | Identified exit to Quarantine
 14040 | -3/Research        | Identified Hvy. Regenerative Plating
 14429 | -3/Research        | Intercept squad dispatched
 14439 | -3/Research        | Spotted Tracker
 14443 | -3/Research        | Destroyed Tracker
 14444 | -3/Research        | Spotted Tracker
 14447 | -3/Research        | Destroyed Tracker
 14508 | -3/Research        | Found Exp. Targeting Computer
 14564 | -3/Research        | Spotted Combat Programmer
 14566 | -3/Research        | Build established: Hacker-Gunner
 14576 | -3/Research        | System corruption reached 10%
 14578 | -3/Research        | Destroyed Combat Programmer
 14632 | -3/Research        | Spotted Combat Programmer
 14641 | -3/Research        | Spotted B-90 Cyclops
 14662 | -3/Research        | Entered Quarantine
 14663 | -3/Quarantine      | Detected hypermatrix surge
 14663 | -3/Quarantine      | Sensed 18 artifacts in vicinity
 14693 | -3/Quarantine      | Found Matter Drive
 14804 | -3/Quarantine      | System corruption reached 30%
 14823 | -3/Quarantine      | Warped through subspace
 14845 | -3/Quarantine      | Lost 7 parts (2p3n2w)
 14882 | -3/Quarantine      | Build established: Hacker-Mutant
 15113 | -3/Quarantine      | Found Core Reset Matrix
 15115 | -3/Quarantine      | Sensed 17 artifacts in vicinity
 15341 | -3/Quarantine      | Core integrity fell below 50%
 15357 | -3/Quarantine      | Crushed by falling debris
 15371 | -3/Quarantine      | Emitted hypermatrix ping
 15376 | -3/Quarantine      | Assembled emerged from beneath the floor
 15378 | -3/Quarantine      | Intercept squad dispatched
 15383 | -3/Quarantine      | Spotted Tracker
 15391 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 15391 | -3/Quarantine      | Warped through subspace
 15392 | -3/Quarantine      | Core integrity fell below 20%
 15403 | -3/Quarantine      | Lost 9 parts (1n4u4w)
 15438 | -3/Quarantine      | Spotted Combat Programmer
 15438 | -3/Quarantine      | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
15412_ HERF Cannon destroyed.
15413_ S-43 Plague knocked back.
15415_ Exp. Energy Well destroyed.
15415_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  Q015.
15418_ C-55 Analyst calls for reinforcements.
15418_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
15419_ as-20309 destroyed.
15422_ Slug penetrates C-55 Analyst.
15422_ C-55 Analyst suffers critical hit.
15422_ C-55 Analyst destroyed.
15423_ R-10 Processor collects Unknown Device.
15423_ R-10 Processor suffers critical hit.
15423_ R-10 Processor destroyed.
15424_ as-90018 destroyed.
15430_ Exp. Optical Array destroyed.
15434_ Acquired Unknown Hover Unit.
15434_ Identified Imp. Antigrav System.
15438_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
|        ##       h#???????????????????????????????? |
| ##/######        #???????????????????????????????? |
|        !       = #???????????????????????????????? |
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|                  #?????????????#    ########?????? |
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|  ########?######      ## !## [##    #????????????? |
|  #       ?     #      # # |#=!##    #????????????? |
|  #       ?     #      ## s!##=##    #????????????? |
|  #    """?"    #      ###*!!#**#    #????????????? |
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|  +    "!"??    #      #     "" #?????????????????? |
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|  #       ???   #      #    "/" #?????????????????? |
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|  ############+##      #     "" #?????????????????? |
|    =!=                #        #?????????????????? |
|    =%*                ##########?????????????????? |
|    !%=    %           #??????????????????????????? |
|     %     !%          #??????????????????????????? |
| #####+######+########+#??????????????????????????? |
|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
|              #???????????????????????????????????? |
|       ""T""  #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           123
Coolant Potential          65
Energy Generation          55
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             30
Propulsion Shielding       66
Utility Shielding          66
Thermal Conversion         30
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         20
Target Analysis            12
Armor Integrity Analysis   66
Recoil Reduction           6
Particle Charging          25
Kinecelleration            40
Salvage Targeting          1
Offensive Hacking          50
Defensive Hacking          16

 Item Schematics 
-----------------
 Adv. Armor Integrity Analyzer | -3/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
       Exp. Targeting Computer | x1 | -5/Factory 
 Adv. Armor Integrity Analyzer | x1 | -4/Armory  

 Alien Tech Used 
-----------------
Core Reset Matrix
Core Expander
Integrated Dissipator
Transdimensional Reconstructor
Matter Drive
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatArchitectFilter
  Manual?         0
Play Time         01:52:06
  Cumulative      474.2 hours
  Start           2021.06.27 @ 18:27:57
  End             2021.06.27 @ 20:58:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          356
  Rogue           349
  Adventurer      0
  Explorer        7
Win Type          -
  Total           22
  Types           8/3/9/1/0/0/0/1/0
Lore%             86
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3994a473-e843-4ead-be66-3a47aa4f0b21