Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 00:31:23 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (146) 730 Value Destroyed (5332) 5332 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 11473 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 93 Entered Garrisons 200 Met Imprinter 300 Cogmind --------- Core Integrity 585/850 Matter 485/500 Energy 20/100 System Corruption 6% Temperature Critical (517) Movement Rolling (110) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ High-capacity Matter Pod Advanced Targeting Computer Makeshift Light Armor Plating > --- WEAPON (6) ------- Storm Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Wheel Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Humpback Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Fission Core Light Antimatter Reactor Wheel Improved Heat Sink Coolant Injector High-capacity Matter Pod High-capacity Matter Pod Machine Analyzer Advanced Signal Interpreter Seismic Detector Advanced Targeting Computer Recoil Stabilizer Makeshift Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] System Restoration Module High-powered Tractor Beam Splice Drone Bay Hacking Drone Bay Phasing AFG Shock Rifle Storm Laser Wave Gun Shock Bomb Launcher Mini Grenade Launcher [Rating: 69] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Improved Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Antimatter Cannon Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . Utility 2 | . . . 1 . . . . . . . 1 . Weapon 4 | . . . . . 1 2 . . . . 1 . Parts Attached 102 | 8 6 . 8 1 13 25 7 4 5 1 19 5 Power 11 | 1 1 . 1 . 2 2 . 1 1 . 1 1 Engine 5 | 1 1 . 1 . 2 . . . . . . . Core 5 | . . . . . . 2 . 1 1 . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 31 | 2 . . 2 . 6 9 1 2 1 1 5 2 Treads 1 | . . . . . . . . . 1 . . . Leg 2 | . . . . . 1 . . 1 . . . . Wheel 28 | 2 . . 2 . 5 9 1 1 . 1 5 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | 2 1 . 2 . 2 4 3 . 1 . 5 1 Device 5 | 1 . . . . . 1 1 . . . 2 . Storage 4 | 1 1 . . . . . . . 1 . . 1 Processor 3 | . . . 2 . . . 1 . . . . . Hackware 5 | . . . . . 1 3 . . . . 1 . Protection 4 | . . . . . 1 . 1 . . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 39 | 3 4 . 3 1 3 10 3 1 2 . 8 1 Energy Gun 6 | 1 . . . . . . 2 1 1 . 1 . Energy Cannon 2 | . . . . . . 1 1 . . . . . Ballistic Gun 8 | 2 1 . . . 1 2 . . 1 . 1 . Ballistic Cannon 18 | . 2 . 2 . 2 6 . . . . 6 . Launcher 4 | . 1 . . 1 . 1 . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 . 3 . Corrupted Parts 2 | . . . . . . . . . 2 . . . System Corruption 17 | . . . . . . . . . 17 . . . Parts Lost 54 | . 2 . 2 . 6 18 4 3 . 2 4 13 Power 9 | . 1 . 1 . 1 2 . 1 . . 1 2 Propulsion 26 | . . . 1 . 4 9 2 1 . 1 2 6 Utility 4 | . . . . . . . . . . . . 4 Weapon 15 | . 1 . . . 1 7 2 1 . 1 1 1 Highest Loss Streak 7 | . 2 . 1 . 3 4 2 2 . 2 2 7 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 24 | 1 11 24 20 23 24 22 19 22 27 31 31 29 Power 1 | . . 1 1 1 . 1 1 . . 1 1 . Propulsion 1 | . 1 3 1 1 1 3 . 1 . . 1 1 Utility 15 | . 3 8 8 12 13 13 13 16 18 22 23 23 Weapon 5 | . 5 11 9 8 8 4 4 4 6 7 4 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 40 | . . . 6 . 7 1 . 2 1 . 4 19 Power 2 | . . . . . 1 1 . . . . . . Propulsion 3 | . . . . . . . . 2 1 . . . Utility 23 | . . . 1 . 1 . . . . . 3 18 Weapon 12 | . . . 5 . 5 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 98 97 100 97 94 90 91 77 82 83 87 Engine 3 | . 14 13 8 11 8 3 . . . . . . Core 4 | . . . . . . 3 7 6 7 7 6 5 Treads 1 | . . . . . . . . . 6 2 . . Wheel 26 | . 28 28 32 33 34 28 22 24 23 23 23 22 Device 4 | . 14 14 11 11 . 1 5 7 3 . 2 . Storage 8 | . 14 14 11 11 9 7 7 7 6 7 6 5 Processor 5 | . . . 10 11 9 1 5 7 7 7 6 6 Hackware 2 | . . . . . 3 11 3 . . . 1 . Protection 1 | . . . . . 4 . . . . . 1 6 Energy Gun 3 | . . . . . . . 11 15 10 3 1 . Energy Cannon 2 | . . . . . . . 12 12 3 7 1 . Ballistic Gun 4 | . 13 . . . . 16 . . . 7 2 . Ballistic Cannon 17 | . 13 27 21 16 26 18 11 7 3 15 26 37 Peak Build Rating 69 | 7 10 11 19 20 29 41 35 38 58 52 69 66 Average Rating 37 | 5 8 10 16 19 26 37 33 35 45 47 60 63 On Entrance 27 | . 7 10 11 18 19 27 35 35 34 50 45 66 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 264 | 12 90 90 94 94 106 114 114 110 239 239 264 260 Greatest Support 58 | 26 26 26 36 36 54 54 42 42 32 44 54 58 Greatest Overweight (x) 11 | . 3 3 3 2 5 4 5 3 7 7 11 9 Average Overweight (x) 3 | . 2 3 2 2 1 2 2 2 4 6 5 4 Largest Inventory Capacity 35 | 8 25 25 25 25 25 25 25 25 35 35 35 35 Average Capacity 28 | 7 22 25 25 25 25 25 25 25 29 35 35 33 Most Carried 35 | 2 22 25 25 24 25 25 23 25 35 35 35 35 Average Carried 25 | . 11 24 20 23 24 22 19 23 27 34 34 31 Final Capacity 35 | 8 25 25 25 25 25 25 25 25 35 35 35 5 Final Carried 35 | 2 22 25 20 24 23 22 22 25 31 35 35 . Class Distribution -------------------- 24% | Mutant 21% | Hauler-Gunner 21% | Scavenger-Gunner 13% | Hauler-Executioner 9% | Hacker-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Executioner | -6/Factory Hauler-Executioner | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Matter Collected 6060 | 284 312 286 422 20 851 1344 541 297 150 17 1003 533 Remotely 1594 | . . . . . . . 382 297 60 . 698 157 Salvage Created 4632 | 22 252 139 511 . 830 735 412 252 . 41 881 557 Parts 240 | 2 25 3 24 . 56 42 16 14 . 3 37 18 Haulers Intercepted 7 | . 2 . 3 . 2 . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 8 6 1 3 . . Prevented 10 | . . . . . . . 5 5 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 105 | . 12 . 11 . 19 20 6 3 . 2 14 18 Guns 24 | . 1 . . . . 9 4 3 . 2 1 4 Cannons 64 | . 1 . 11 . 17 8 2 . . . 13 12 AOE 17 | . 10 . . . 2 3 . . . . . 2 Classes Destroyed 17 | 1 7 1 1 . 1 2 1 1 . . 1 1 Worker 8 | . 3 . . . . 1 . . . . 4 . Builder 5 | . . . . . 3 1 . . . . 1 . Tunneler 2 | 1 . . . . . 1 . . . . . . Hauler 7 | . 2 . 3 . 2 . . . . . . . Recycler 8 | . . 2 . . 1 1 . . . . 4 . Mechanic 1 | . 1 . . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . 1 . Watcher 6 | . 1 . 1 . 1 2 . . . . . 1 Swarmer 20 | . 9 . . . . 3 . 2 . 2 . 4 Grunt 51 | . 3 . 8 . 15 7 3 . . . 6 9 Brawler 1 | . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . . . . . Sentry 19 | . . . 4 . 4 4 . . . . 5 2 Hunter 6 | . . . . . . 3 . 1 . . . 2 Programmer 7 | . . . . . . 3 2 . . . 2 . Heavy 1 | . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . 2 1 . . . . Samaritan 2 | . . . . . . . . 2 . . . . Best Kill Streak 9 | 1 9 1 6 . 5 5 4 2 . 2 7 6 Combat Bots Only 6 | . 6 . 4 . 4 4 4 2 . 2 5 6 Max Kills in Single Turn 4 | 1 4 1 2 . 2 3 1 1 . 1 3 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 4 . . . 1 3 . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 787 | . 52 . 28 . 51 304 41 28 . 10 132 141 Missed 255 | . 17 . 9 . 15 100 15 7 . 3 46 43 Hits 532 | . 35 . 19 . 36 204 26 21 . 7 86 98 Melee 6 | . . . . . 2 . 3 . . . . 1 Projectile 526 | . 35 . 19 . 34 204 23 21 . 7 86 97 Critical Strikes 17 | . 1 . 2 . 1 5 1 . . 1 2 4 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 7049 | . 343 5 269 . 695 2205 452 308 . 106 1064 1602 Core 841 | . 53 . 43 . 40 302 53 56 . 29 36 229 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 54 | . . . . . 54 . . . . . . . Core Remaining (%) 79 | 100 . 78 . 89 92 . . . . 37 . . Volleys Fired 366 | 1 29 4 44 6 47 88 35 17 . 4 48 43 Largest 6 | 2 2 2 2 1 3 5 4 3 . 2 6 3 Hottest 250 | 40 60 60 100 100 99 176 240 155 . 83 209 250 Shots Fired 847 | 2 49 8 84 6 138 259 48 32 . 7 133 81 Gun 230 | 2 12 . . . . 131 29 32 . 7 14 3 Cannon 591 | . 28 8 83 . 136 123 19 . . . 119 75 Launcher 21 | . 9 . . 2 2 5 . . . . . 3 Special 5 | . . . 1 4 . . . . . . . . Kinetic 731 | 2 40 8 83 . 136 247 3 . . 4 133 75 Thermal 31 | . . . 1 4 . 7 16 . . . . 3 Explosive 18 | . 9 . . 2 2 5 . . . . . . Electromagnetic 67 | . . . . . . . 29 32 . 3 . 3 Robot Hit Streak 19 | 1 8 3 11 . 9 14 8 5 . 4 13 19 Robot Miss Streak 12 | . 2 2 1 . 4 7 2 2 . 3 3 12 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 507 | 1 31 4 62 . 74 153 29 17 . 4 81 51 Core Hits 249 | 1 23 2 19 . 43 63 15 10 . 2 34 37 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 . Critical Strikes 28 | . 2 2 4 . 9 5 1 . . . 2 3 Destroy 2 | . . . . . . 1 . . . . 1 . Blast 25 | . 2 2 4 . 9 4 . . . . 1 3 Corrupt 1 | . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14457 | 11 1243 70 1316 . 2000 3417 693 372 . 72 2999 2264 Guns 2615 | 11 78 . . . . 1349 321 284 . 72 194 306 Cannons 9775 | . 315 70 1316 . 1605 1470 372 . . . 2805 1822 Explosions 2053 | . 850 . . . 395 584 . 88 . . . 136 Melee . | . . . . . . . . . . . . . Ramming 14 | . . . . . . 14 . . . . . . Kinetic 10922 | 11 393 70 1316 . 1605 2644 . . . 62 2999 1822 Thermal 1292 | . . . . . . 614 372 . . . . 306 Explosive 1354 | . 850 . . . 359 145 . . . . . . Electromagnetic 875 | . . . . . 36 . 321 372 . 10 . 136 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 3 1 1 1 18 . . 6 Average Corruption 1 | . . . . . 2 1 1 1 3 . . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . . . . 3 2 3 7 1 . . 7 Message Errors 5 | . . . . . . 1 . 2 1 . . 1 Matter Fused 7 | . . . . . . 1 1 3 . . . 2 Heat Flow Errors 2 | . . . . . 1 . . . . . . 1 Energy Discharges 3 | . . . . . . . 1 1 . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 3 | . . . . . 2 . . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 330 | . 67 . . . 18 39 31 . . . 130 45 Projectiles 247 | . 9 . . . 17 15 31 . . . 130 45 Explosions 83 | . 58 . . . 1 24 . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 83 | . 2 . 10 . 18 8 . . . . 21 24 Impact . | . . . . . . . . . . . . . Kinetic 73 | . 2 . 10 . 17 7 . . . . 17 20 Secondary 10 | . . . . . 1 1 . . . . 4 4 Self-Inflicted Damage 104 | . . . . . 66 38 . . . . . . Shots 3 | . . . . . 2 1 . . . . . . Rammed 2 | . . . . . . 2 . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 508 | . 13 . 27 48 391 460 200 225 . 9 270 508 Average Temperature 100 | . 6 . 9 24 118 132 54 99 . 5 113 77 Received Heat Transfer 1425 | . 114 . 141 . 297 234 81 . . . 174 384 Effects 6 | . . . . . 1 3 . . . . 2 . Shutdowns 1 | . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 4 | . . . . . . 2 . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 1 6 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . Heat Transferred 1428 | . . . . . . 559 444 . . . . 425 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Maximum Alert Level 2 | . 1 . . . 1 1 . . . . . 2 Low Security (%) 81 | 100 90 100 100 100 44 70 . . . . 100 25 Level 1 17 | . 9 . . . 55 29 . . . . . 54 Level 2 1 | . . . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 572 | 5 224 64 134 25 380 307 . . . . 167 572 Initial 165 | . . 64 . 25 . 165 . . . . . 117 Average 111 | . 76 13 68 2 205 187 . . . . 27 301 Influence Increases 3734 | 5 376 10 473 9 658 799 155 80 . 65 519 585 Destroy 0b10 Robot/C 2160 | . 240 . 280 . 380 400 120 60 . 40 280 360 Destroy 0b10 Robot/NC 215 | 5 40 10 30 . 35 30 5 . . . 50 10 Destroy Leader 556 | . 56 . 90 . 96 134 30 20 . 10 90 30 Allied During Kill 25 | . . . 25 . . . . . . . . . Successful Hack 113 | . 10 . 12 . 26 44 . . . . 21 . Disable Machine 315 | . 15 . 30 . 60 105 . . . . 30 75 Anti-Garrison Action 50 | . . . . . . . . . . . . 50 Destroy Structure 150 | . 15 . 6 9 31 41 . . . . 33 15 Lose Combat Pursuer 150 | . . . . . 30 45 . . . 15 15 45 Influence Decreases 3162 | 5 210 176 407 75 294 897 421 80 . 65 351 181 Entered New Map 492 | . . 102 . 41 . 199 99 . . . . 51 Time Decay 2145 | 5 200 74 347 34 244 518 282 60 . 55 326 . Lost Part 485 | . 10 . 20 . 50 180 40 20 . 10 25 130 Lost Ally 40 | . . . 40 . . . . . . . . . Squads Dispatched 24 | . 2 . 1 . 4 9 . . . . 8 . Investigation 6 | . 1 . . . 2 2 . . . . 1 . Extermination 7 | . . . . . . 4 . . . . 3 . Reinforcement 7 | . 1 . 1 . 2 1 . . . . 2 . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . 2 . . . . 2 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Distress Signals 9 | . 2 . 1 2 1 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 157 | . 23 . 25 . 22 25 6 4 . 3 22 27 Peak Tracking Total 9 | . 7 . 4 . 5 4 4 3 . 3 4 9 Tactical Retreats 10 | . . . . . 2 3 . . . 1 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 13 | . 1 1 1 . 4 1 . . . . . 5 Indirectly 3 | . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Machines Disabled 23 | . 1 . 2 . 4 7 1 . . . 2 6 Max in Single Turn 5 | . 1 . 1 . 2 5 1 . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 31 | . 5 1 8 1 3 6 1 . 1 . 5 . Terminals 20 | . 3 . 8 . 2 3 . . . . 4 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . Total Hacks 90 | . 15 1 27 1 7 17 6 . 5 . 11 . Successful 56 | . 8 1 18 1 4 11 6 . 5 . 2 . Failed 34 | . 7 . 9 . 3 6 . . . . 9 . Catastrophic 8 | . 1 . 1 . . 2 . . . . 4 . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 6 . 20 . 4 3 . . 1 . 3 . Terminals 60 | . 11 . 27 . 6 8 . . . . 8 . Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . Terminal Hacks 29 | . 3 1 7 1 1 4 6 . 5 . 1 . Record 6 | . . . . . . . 6 . . . . . Part Schematic 6 | . . . . . . 1 . . 5 . . . Prototype ID Bank 7 | . 2 . 5 . . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . Terminal Index 2 | . . . 1 . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . Registered Components 2 | . . . 1 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . . . Insert Component 3 | . . . . . . 3 . . . . . . Analyze 2 | . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 18 | . 4 . 11 . 3 . . . . . . . Terminals 17 | . 4 . 11 . 2 . . . . . . . Track 1 | . 1 . . . . . . . . . . . Botnet 7 | . . . 5 . 2 . . . . . . . Operators 1 | . . . 1 . . . . . . . . . Skim 8 | . 3 . 5 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Patch 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 25 | . 5 . 8 . 2 5 . . . . 5 . Full Trace Events 4 | . 1 . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 3 . . 5 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Total Allies 5 | . . 3 . . . . 2 . . . . . Largest Group 3 | . . 3 3 . . . 2 . . . . . Highest-Rated Group 62 | . . 40 40 . . . 62 . . . . . Highest-Rated Ally 31 | . . 16 16 . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . 31 . . . . . . . . . Total Damage 340 | . . . 340 . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 2515 | 24 786 368 936 332 30 . 39 . . . . . Seismic 2515 | 24 786 368 936 332 30 . 39 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 2 2 1 . . Drone Launches 1 | . . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Turns Passed 10203 | 68 786 368 936 332 551 1433 621 547 1738 734 1505 584 Spaces Moved 6342 | 57 541 256 657 262 315 908 395 386 1123 399 777 266 Core 3 | 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 6339 | 54 541 256 657 262 315 908 395 386 1123 399 777 266 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 135 116 116 105 107 112 112 113 160 150 120 Average Speed 136 | 88 123 135 116 116 109 118 127 125 149 179 166 159 Slowest Speed 250 | 100 135 135 135 116 155 150 155 128 188 188 250 225 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 84 46 63 57 35 19 52 58 84 79 21 19 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 6 | . . 1 1 . . . . 1 3 . . . Known Exits Taken 6 | . . . 1 1 1 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . 1 . 1 1 . . Scrap Searched 10 | . . 2 . 1 . . 1 3 2 1 . . Spaces Dug 17 | . . . 1 12 . 3 . . . . 1 . Terrain Destroyed 156 | . 15 . 4 20 33 43 . . . . 31 10 Melee . | . . . . . . . . . . . . . Projectile 68 | . . . 4 4 4 15 . . . . 31 10 AOE 88 | . 15 . . 16 29 28 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Gar Total 7244 | 69 606 269 747 274 422 1134 465 421 1189 410 888 350 Wait 160 | . . 4 17 . 19 73 17 . . . 8 22 Move 6331 | 56 540 255 656 261 314 907 394 385 1122 398 777 266 Hop . | . . . . . . . . . . . . . Pick Up 135 | 2 23 3 8 4 13 18 3 8 36 5 10 2 Fast Attach 48 | 8 3 3 3 . 5 5 3 2 5 1 10 . Attach 56 | . 2 . 4 . 5 20 4 2 7 . 4 8 Detach 12 | 1 . . . . . 5 3 . 1 . 2 . Swap 49 | . 7 . 4 3 8 4 5 1 1 . 14 2 Drop 77 | 1 2 . 11 . 11 4 1 6 17 2 15 7 Fire 366 | 1 29 4 44 6 47 88 35 17 . 4 48 43 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . 2 . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: [*Fac] / *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 5) 568 | -10/Materials | Discovered new exit (range 14) 817 | -10/Materials | Discovered new exit (range 11) 855 | -10/Materials | Entered Mines 857 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 869 | -10/Mines | Learned Materials interactive machine intel 904 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1013 | -10/Mines | Discovered new exit (range 5) 1057 | -10/Mines | Learned location of Storage (-8) 1223 | -10/Mines | Entered Materials 1223 | -9/Materials | Accompanied by 3 allies 1223 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1224 | -9/Materials | Loaded intel: 18 interactive machine locations 1562 | -9/Materials | Discovered new exit (range 7) 1704 | -9/Materials | Loaded intel: 5 trap records 1749 | -9/Materials | Learned Recycling recycling unit intel 1782 | -9/Materials | Learned 8 Materials zone layouts 1807 | -9/Materials | Identified exit to Mines 1823 | -9/Materials | Learned 4 Recycling zone layouts 1827 | -9/Materials | Learned location of Zion (-7) 1843 | -9/Materials | Learned location of 1 exit from Recycling 1867 | -9/Materials | Identified exit to Materials 2159 | -9/Materials | Entered Mines 2169 | -9/Mines | Found the Drone Emporium 2175 | -9/Mines | Found Prototype Device 2289 | -9/Mines | Assembled infested the area 2437 | -9/Mines | Learned Materials stockpile data 2477 | -9/Mines | Discovered exit to Materials (range 10) 2478 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2491 | -9/Mines | Entered Materials 2491 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2492 | -8/Materials | Identified exit to Storage 2492 | -8/Materials | Identified exit to Factory 3019 | -8/Materials | Lost 3 parts (1p1n1w) 3042 | -8/Materials | Entered Factory 3042 | -7/Factory | Evolved 2 slots: Weapon x2 3099 | -7/Factory | Identified Splice Drone Bay 3148 | -7/Factory | Garrison activated, responded to threat 3197 | -7/Factory | Lost 4 parts (2n2w) 3300 | -7/Factory | Build established: Gunner 3357 | -7/Factory | Discovered new exit (range 8) 3525 | -7/Factory | Discovered new exit (range 16) 3621 | -7/Factory | Identified exit to Lower Caves 4116 | -7/Factory | Lost 3 parts (1n2w) 4169 | -7/Factory | Build established: Hacker-Gunner 4169 | -7/Factory | Lost 4 parts (1p2n1w) 4475 | -7/Factory | Entered Lower Caves 4581 | -7/Lower Caves | Core integrity fell below 50% 4887 | -7/Lower Caves | Discovered new exit (range 6) 4897 | -7/Lower Caves | Build established: Scavenger-Gunner 5033 | -7/Lower Caves | Learned 8 Factory zone layouts 5033 | -7/Lower Caves | Learned Factory stockpile data 5033 | -7/Lower Caves | Learned Armory security intel 5033 | -7/Lower Caves | Learned Armory terminal intel 5033 | -7/Lower Caves | Learned Armory garrison access intel 5033 | -7/Lower Caves | A Commander dispatched an escort 5096 | -7/Lower Caves | Entered another Lower Caves area 5096 | -7/Lower Caves | Accompanied by 2 allies 5097 | -7/Lower Caves | Commander's escort returned to base 5097 | -7/Lower Caves | Commander's escort returned to base 5112 | -7/Lower Caves | Discovered new exit (range 4) 5295 | -7/Lower Caves | Identified exit to Zion 5643 | -7/Lower Caves | Entered Zion 5688 | -7/Zion | Given the Hacking Drone Bay 5707 | -7/Zion | System corruption reached 10% 5718 | -7/Zion | System corruption cleaned by Quarantine Array 5750 | -7/Zion | Found Prototype Device 5785 | -7/Zion | Learned location of Quarantine (-3) 5801 | -7/Zion | Learned location of Data Miner (-6) 5872 | -7/Zion | Received a hallucinogenic algorithm 5872 | -7/Zion | Ran a hallucination algorithm 6014 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6231 | -7/Zion | Learned Factory terminal intel 6530 | -7/Zion | Found Prototype Energy Gun 6530 | -7/Zion | Identified Storm Laser 6766 | -7/Zion | Found Relay Coupler [Programmer] 6769 | -7/Zion | Found Relay Coupler [Programmer] 6775 | -7/Zion | Found Relay Coupler [Programmer] 6778 | -7/Zion | Found Relay Coupler [Programmer] 6781 | -7/Zion | Found Relay Coupler [Programmer] 6809 | -7/Zion | Build established: Hauler-Gunner 6840 | -7/Zion | Met Imprinter 7176 | -7/Zion | Discovered new exit (range 16) 7283 | -7/Zion | Found Prototype Device 7381 | -7/Zion | Entered Proximity Caves 7760 | -6/Proximity Caves | Learned Factory emergency access door positions 8103 | -6/Proximity Caves | Discovered new exit (range 8) 8115 | -6/Proximity Caves | Entered Factory 8115 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8119 | -6/Factory | Loaded intel: 26 terminal locations 8145 | -6/Factory | Identified Hacking Drone Bay 8192 | -6/Factory | Discovered new exit (range 3) 8436 | -6/Factory | Build established: Hauler-Executioner 8584 | -6/Factory | Identified Phasing AFG 8908 | -6/Factory | Build established: Hauler-Gunner 8924 | -6/Factory | Identified exit to Lower Caves 9098 | -6/Factory | Discovered new exit (range 14) 9203 | -6/Factory | Spotted B-75 Beast 9439 | -6/Factory | Garrison activated, responded to threat 9552 | -6/Factory | Build established: Hauler-Executioner 9620 | -6/Factory | Identified exit to Garrison 9620 | -6/Factory | Entered Garrison 9758 | -6/Garrison | Triggered checkpoint 9814 | -6/Garrison | Triggered checkpoint 9893 | -6/Garrison | Garrison Relay disabled 10050 | -6/Garrison | Triggered checkpoint 10157 | -6/Garrison | Lost 3 parts (2n1w) 10165 | -6/Garrison | Triggered checkpoint 10169 | -6/Garrison | Triggered checkpoint 10204 | -6/Garrison | Self-destructed Last Messages --------------- 10176_ Humpback destroyed. 10176_ Imp. Kinecellerator crushed and broken. 10176_ Adv. Salvage Targeting Computer crushed and broken. 10176_ Adv. Signal Interpreter crushed and broken. 10180_ Extracted 45 matter. 10184_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 10186_ Dropped Adv. Assault Cannon. 10186_ Dropped Hvy. Flak Cannon. 10187_ Dropped Antimatter Cannon. 10188_ Dropped Com. Wheel. 10188_ Dropped Shock Bomb Launcher. 10189_ Dropped Antimatter Cannon. 10191_ S-27 Virus destroyed. 10196_ Y-54 Guardian destroyed. 10199_ Lgt. Antimatter Reactor destroyed. 10200_ Y-54 Guardian destroyed. 10201_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????=#????????????? | | ??????????????????????????????????%%##???????????? | | ?????????????????????????????????? * ?? ???????? | | ?????????????????????????????????? ^??? ?????? | | ?????????????????????????????????? ?? ??????? | | ?????????????????????????????????? #? #??????? | | ????????????????????????????????? ## #??????? | | ????????????????????????????????? ??????? | | ????????????????????????????????? ???????? | | ????????????????????????????????? ????????? | | ?????????????????????????????????! ??????????? | | ????????????######?????????######!% #???? #??????? | | ????????????#!!!!##???######!##!!h! ## ## #?? | | ????????????# ;;####=%%=g!!g!g[[% ?? | | ????????????#= * = !;=]@!!!!!p[!%!! ?? | | ????????????#!= #*;###=]########]!! % "?? | | ????????????#!! !###??#]]#???????# ## " ## #??? | | ????????????######????# ]#???????# #???? #??????? | | ??????????????????????# #???????# #????????????? | | ###########???????????# #???????# #????????????? | | " " "&& #???????????# #???????# #????????????? | | " " "&& #???????????# #???????# #????????????? | | """ " ############# ######### #????????????? | | #????????????? | | """ # #????????????? | | && ### ####### ########### #????????????? | | && ^ #?# #?????# #?????????# #????????????? | | "" #?# #?????# #?????????# #????????????? | | #?# #?????# #?????????# #????????????? | | """ " "" ##?# #?????# #?????????# #????????????? | | ?&&" " " #??# #?????#!#?????????# #????????????? | | "&&" " " #??# #?????#*#?????????# #????????????? | | ###########??# #????## #?????????# #????????????? | | ?????????????# #????#" #?????????# #????????????? | | ???????????### #????## ###?????### #????????????? | | ???????????# #?????# #?????# #????????????? | | ???????????# #?????# #?????# #????????????? | | ???????????# #?????# #?????# =#????????????? | | ???????????######?????# ###?????### #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 315 Matter Stores 490 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Adv. Targeting Computer | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Cargo Storage Unit | -7/Factory | Hacked Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arc Thrower | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapXenonCompanion Manual? 0 Play Time 01:11:03 Cumulative 112.8 hours Start 2025.08.18 @ 23:10:27 End 2025.08.19 @ 00:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 71 Gallery% 59 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f405ddf5-9dba-4648-ab76-78905473e645