Cogmind - Beta 12 X2 --- EXPLORER MODE // 2022.10.10 @ 12:28:07 Player: PhenomPhear Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (134) 670 Value Destroyed (4333) 4333 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 9078 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Friendly Fire -314 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 230/230 System Corruption 0% Temperature Cool (0) Movement Treading (122) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Deuterium-Power Engine > --- PROPULSION (3) --- Treaded Carbon-XBT Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink Large Storage Unit Weight Redist. System Kinecellerator > --- WEAPON (3) ------- Improved Grenade Launcher Improved Grenade Launcher Ballistic Assault Construct/C > --- INVENTORY (15) --- Huge Storage Unit Advanced Weight Redist. System Makeshift System Shield Hacking Drone Bay (1/1) Phasing AFG Rocket Launcher Improved Grenade Launcher Heavy Missile Launcher Guided Missile Launcher Makeshift Sword Makeshift Sword Peak State ------------ > --- POWER ------------ Deuterium-Power Engine > --- PROPULSION ------- Treaded Carbon-XBT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Large Storage Unit Weight Redist. System Kinecellerator > --- WEAPON ----------- Guided Missile Launcher Ballistic Assault Construct/C > --- INVENTORY -------- Huge Storage Unit Advanced Weight Redist. System Makeshift System Shield Hacking Drone Bay Phasing AFG Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Makeshift Sword Makeshift Sword [Rating: 61] Favorites ----------- Power Deuterium-Power Engine Engine Deuterium-Power Engine Power Core Light Nuclear Core Propulsion Treaded Carbon-XBT Exoskeleton Treads Treaded Carbon-XBT Exoskeleton Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Protection Light Armor Plating Weapon Ballistic Assault Construct/C Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Ballistic Assault Construct/C Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . 2 1 1 . . . . . . Weapon 1 | . 1 . . . . . . . . . Parts Attached 60 | 7 1 5 15 9 2 6 7 . 5 3 Power 5 | 1 . . 1 1 . 1 1 . . . Engine 4 | 1 . . 1 1 . . 1 . . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 7 | 2 . . 4 1 . . . . . . Treads 7 | 2 . . 4 1 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 25 | 2 . 2 6 4 1 1 5 . 4 . Device 14 | . . . 4 2 1 . 3 . 4 . Storage 4 | 1 . . 1 . . 1 1 . . . Processor 3 | . . 1 . 2 . . . . . . Hackware 1 | . . . . . . . 1 . . . Protection 3 | 1 . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 1 3 4 3 1 4 1 . 1 3 Energy Gun 1 | . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 2 1 3 3 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . . . . 1 4 1 . 1 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 . . 3 . Parts Lost 28 | . . . 1 9 11 6 1 . . . Power 6 | . . . . 1 2 3 . . . . Propulsion 6 | . . . . 1 4 1 . . . . Utility 6 | . . . 1 3 2 . . . . . Weapon 10 | . . . . 4 3 2 1 . . . Highest Loss Streak 11 | . . . 1 2 11 3 1 . . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 58 | . 100 92 98 77 49 34 45 60 56 62 Engine 6 | . 12 10 8 13 8 . 4 7 6 7 Core 1 | . . . . . . 6 . . . . Treads 5 | . 25 20 24 12 . . 2 . . 4 Leg 1 | . . . . 1 2 4 4 . . . Wheel 1 | . . . . . 2 . . 7 4 . Device 16 | . . . 6 19 15 7 17 28 28 28 Storage 7 | . 12 10 8 7 4 7 7 7 7 7 Processor 1 | . . 8 8 1 5 . . . . . Protection 2 | . 12 13 16 3 . . . . . . Energy Gun 2 | . . . . . . 2 1 7 3 . Energy Cannon 1 | . . . . 4 5 . . . . . Ballistic Gun 6 | . 37 30 25 11 . 2 . . . . Ballistic Cannon 1 | . . . . . . . . . 3 7 Launcher 2 | . . . . . 4 2 7 3 . 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 21 23 29 46 55 55 34 48 48 44 51 Greatest Support 85 | 40 40 40 60 67 67 44 54 54 54 85 Greatest Overweight (x) 7 | . . . . 2 1 7 1 . . . Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 10 15 15 15 15 Average Capacity 12 | 9 10 10 11 15 12 10 11 15 15 15 Most Carried 15 | 3 4 7 15 14 5 5 4 2 15 14 Average Carried 6 | 1 2 5 10 9 4 4 2 1 10 13 Final Capacity 15 | 10 10 10 15 15 5 10 15 15 15 15 Final Carried 15 | 2 4 7 15 5 5 4 1 2 14 12 Class Distribution -------------------- 53% | Hacker-Mutant 24% | Hacker-Construct 11% | Hacker-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Mutant | -7/Factory Hacker-Construct | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Construct | -7/Zion Hacker-Construct | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 2611 | 249 175 154 456 486 31 422 235 183 95 125 Remotely . | . . . . . . . . . . . Salvage Created 5172 | . 439 368 843 1170 329 1363 219 31 . 410 Parts 263 | . 23 26 50 56 4 91 5 . . 8 Haulers Intercepted 5 | . . 1 1 1 . 2 . . . . Recyclers Shooed 3 | . . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 9 6 13 11 1 27 8 3 . 11 Guns 43 | . 9 6 13 3 . 10 1 1 . . Cannons 12 | . . . . 8 . 3 . . . 1 AOE 34 | . . . . . 1 14 7 2 . 10 Classes Destroyed 18 | . 4 3 2 3 1 3 1 . . 1 Worker 15 | . . . . 10 . 5 . . . . Builder 4 | . . . 1 . . 3 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 5 | . . 1 1 1 . 2 . . . . Recycler 13 | . 2 1 2 6 . 2 . . . . Operator 2 | . . 1 . . . 1 . . . . Watcher 4 | . 1 1 1 . . 1 . . . . Swarmer 16 | . 4 3 3 3 . 2 1 . . . Grunt 35 | . 5 1 4 4 . 8 4 3 . 6 Brawler 4 | . . . . . . . 2 . . 2 Duelist 7 | . . . . 2 . 3 . . . 2 Protector 2 | . . . . . . 2 . . . . Sentry 13 | . . 2 5 1 . 3 1 . . 1 Specialist 1 | . . . . . . 1 . . . . Hunter 3 | . . . 1 . . 2 . . . . Programmer 7 | . . . . 1 . 6 . . . . Compactor 1 | . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 14 | . 7 6 5 7 1 14 5 3 . 6 Combat Bots Only 8 | . 4 5 4 4 1 8 5 3 . 6 Max Kills in Single Turn 12 | . 2 1 2 4 1 12 1 1 . 3 Gunslinging 1 | . 1 . 1 . . . . . . . Exploded 6 | . . . . . 1 6 1 1 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Damage Taken 5202 | . 113 127 351 1773 220 1988 234 164 . 232 Core 760 | . 7 35 7 197 61 340 45 12 . 56 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 96 | 100 97 91 98 . . . . . . . Volleys Fired 285 | 1 21 16 33 67 15 80 17 18 1 16 Largest 3 | 2 3 3 3 3 1 2 1 1 1 2 Hottest 132 | 40 60 66 74 85 74 132 60 60 60 72 Shots Fired 546 | 2 63 48 99 159 15 103 17 19 1 20 Gun 374 | 2 63 48 99 101 . 46 5 10 . . Cannon 106 | . . . . 58 4 36 . . 1 7 Launcher 66 | . . . . . 11 21 12 9 . 13 Special . | . . . . . . . . . . . Kinetic 411 | 2 63 48 99 154 . 37 . . 1 7 Thermal 52 | . . . . 5 4 28 5 10 . . Explosive 66 | . . . . . 11 21 12 9 . 13 Electromagnetic 17 | . . . . . . 17 . . . . Robot Hit Streak 41 | 2 27 34 41 18 11 29 19 20 . 28 Robot Miss Streak 2 | . 2 1 2 2 1 2 . 1 . . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 4 | . 1 . 2 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . Shots Hit Robots 416 | 2 44 36 76 122 14 76 17 14 . 15 Core Hits 251 | . 22 16 36 45 3 69 18 8 . 34 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 2 | . . . 1 1 . . . . . . Destroy 2 | . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13916 | 21 488 407 1225 2870 1058 4413 964 699 . 1771 Guns 4570 | 21 488 407 1225 1372 . 774 100 183 . . Cannons 2176 | . . . . 961 134 867 . . . 214 Explosions 7116 | . . . . 492 924 2763 864 516 . 1557 Melee . | . . . . . . . . . . . Ramming 54 | . . . . 45 . 9 . . . . Kinetic 5277 | 21 488 407 1225 2136 . 786 . . . 214 Thermal 3261 | . . . . 689 134 2155 100 183 . . Explosive 4962 | . . . . . 924 1101 864 516 . 1557 Electromagnetic 362 | . . . . . . 362 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 . Average Corruption 2 | . . . . . . 1 4 4 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . . . . . . 11 12 18 6 . Message Errors 12 | . . . . . . 3 1 3 5 . Matter Fused 11 | . . . . . . 2 4 5 . . Heat Flow Errors 9 | . . . . . . 2 4 3 . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 9 | . . . . . . 3 1 4 1 . Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 370 | . . . . 130 . 219 6 15 . . Projectiles 1 | . . . . 1 . . . . . . Explosions 369 | . . . . 129 . 219 6 15 . . Melee . | . . . . . . . . . . . Knockbacks 31 | . . . . 19 . 12 . . . . Impact . | . . . . . . . . . . . Kinetic 29 | . . . . 17 . 12 . . . . Secondary 2 | . . . . 2 . . . . . . Self-Inflicted Damage 578 | . . . . 173 44 283 21 21 . 36 Shots 18 | . . . . 3 3 8 1 1 . 2 Rammed 6 | . . . . 6 . . . . . . Targets Rammed 10 | . . . . 8 . 2 . . . . Kicked 3 | . . . . 1 . 2 . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 265 | 6 63 18 148 232 142 237 265 210 . 3 Average Temperature 55 | 4 25 11 53 70 74 50 84 95 . 3 Received Heat Transfer 1446 | . 66 42 180 441 . 387 123 117 . 90 Effects 4 | . . . . . . . 1 3 . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . 1 Heat Transferred 2326 | . . . . 372 111 1325 185 333 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Peak Influence 554 | . 242 302 315 196 91 554 . . . . Initial 91 | . . 73 91 67 22 . . . . . Average 129 | . 148 223 191 104 38 123 . . . . Maximum Alert Level 2 | . 1 1 1 . . 2 . . . . Low Security (%) 74 | 100 64 28 44 100 100 74 . . . . Level 1 22 | . 35 71 55 . . 19 . . . . Level 2 3 | . . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 1 2 2 . 11 . . . 1 Investigation 1 | . . . . . . 1 . . . . Extermination 5 | . . . . 2 . 3 . . . . Reinforcement 5 | . . 1 . . . 4 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 5 | . . . 2 . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 4 | . 3 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 138 | . 12 9 17 30 6 35 8 3 . 18 Peak Tracking Total 9 | . 3 3 4 9 5 7 5 3 . 7 Tactical Retreats 3 | . . . . . . 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 6 | . . . 2 1 . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 22 | . . . 1 4 . 17 . . . . Max in Single Turn 15 | . . . 1 4 . 15 . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 4 | . 1 1 . 2 . . . . . . Terminals 3 | . 1 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . 2 1 . 4 . . . . . . Successful 5 | . 2 1 . 2 . . . . . . Failed 2 | . . . . 2 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 5 | . 2 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 2 1 . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total Allies 6 | . . . . . . . . . 4 2 Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . . . . 156 156 Highest-Rated Ally 40 | . . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 16 | . . . . . . . . . . 16 Total Damage 442 | . . . . . . . . . . 442 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 7992 | 90 315 285 587 1012 201 2194 632 935 1458 283 Spaces Moved 4117 | 48 151 143 267 425 190 1036 287 542 862 166 Core 240 | 2 . . . . 83 155 . . . . Treads 1151 | 46 151 143 267 340 . . 106 . . 98 Legs 1077 | . . . . 85 54 758 180 . . . Wheels 1245 | . . . . . 53 123 1 542 526 . Hover . | . . . . . . . . . . . Flight 404 | . . . . . . . . . 336 68 Fastest Speed 50 | 50 160 160 160 113 50 130 166 166 166 122 Average Speed 170 | 155 160 160 162 179 86 190 198 166 166 140 Slowest Speed 400 | 160 160 160 163 330 163 400 277 166 166 166 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 5 41 18 34 19 78 20 46 78 83 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 2 3 4 . Spaces Dug 30 | . . . . . . 26 . . . 4 Terrain Destroyed 457 | . . . . 12 68 202 54 43 . 78 Melee . | . . . . . . . . . . . Projectile 4 | . . . . 2 1 1 . . . . AOE 453 | . . . . 10 67 201 54 43 . 78 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Total 4637 | 59 181 164 342 543 211 1156 334 560 888 199 Wait 87 | . 6 . 13 23 3 18 18 . 6 . Move 4106 | 47 150 142 266 425 189 1035 286 541 859 166 Hop 1 | . . . . . . . . . 1 . Pick Up 38 | 3 3 1 8 1 1 5 4 . 12 . Fast Attach 15 | 7 . 1 3 2 1 1 . . . . Attach 27 | . 1 1 . 7 1 5 7 . 2 3 Detach 11 | . . . . 2 1 3 1 1 2 1 Swap 18 | . . 3 12 . . . . . 3 . Drop 26 | 1 . . 7 8 . 7 1 . 2 . Fire 285 | 1 21 16 33 67 15 80 17 18 1 16 Melee . | . . . . . . . . . . . Ram 3 | . . . . 3 . . . . . . Kick 3 | . . . . 1 . 2 . . . . Crush 4 | . . . . 4 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 13 | . . . . . . . . . . 13 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Weapon x1 302 | -10/Materials | Build established: Hacker-Tank 356 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Discovered exit to Materials (range 15) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Utility x2 672 | -9/Materials | Identified exit to Materials 672 | -9/Materials | Discovered exit to Materials (range 5) 691 | -9/Materials | Entered another Materials area 691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1122 | -8/Materials | Garrison activated, responded to threat 1248 | -8/Materials | Identified exit to Factory 1248 | -8/Materials | Discovered exit to Factory (range 17) 1278 | -8/Materials | Entered Factory 1278 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1280 | -7/Factory | Found Scrap Engine 1388 | -7/Factory | Build established: Scavenger-Gunner 1850 | -7/Factory | Build established: Hacker-Mutant 2149 | -7/Factory | Cargo convoy interrupted 2290 | -7/Factory | Sucked down chute 2290 | -7/Factory | Entered Waste 2302 | -7/Waste | Spotted C-40 Crusher 2312 | -7/Waste | Destroyed C-40 Crusher 2350 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2386 | -7/Waste | Spotted C-40 Crusher 2413 | -7/Waste | Crushed by Compactor (2 parts destroyed) 2417 | -7/Waste | Crushed by Compactor (2 parts destroyed) 2429 | -7/Waste | Spotted C-40 Crusher 2435 | -7/Waste | Spotted C-40 Crusher 2437 | -7/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 2440 | -7/Waste | Crushed by Compactor (2 parts destroyed) 2443 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2446 | -7/Waste | Crushed by Compactor (1 part destroyed) 2472 | -7/Waste | Identified exit to Factory 2472 | -7/Waste | Discovered exit to Factory (range 12) 2477 | -7/Waste | Lost 11 parts (2p4n2u3w) 2491 | -7/Waste | Entered Factory 3563 | -7/Factory | Identified exit to Factory 3563 | -7/Factory | Discovered exit to Factory (range 14) 4012 | -7/Factory | Build established: Hacker-Construct 4177 | -7/Factory | Cargo convoy interrupted 4187 | -7/Factory | Garrison activated, responded to threat 4220 | -7/Factory | Destroyed 8 combat bots 4243 | -7/Factory | Core integrity fell below 50% 4615 | -7/Factory | Lost 3 parts (2p1w) 4624 | -7/Factory | Core integrity fell below 20% 4662 | -7/Factory | Identified exit to Lower Caves 4662 | -7/Factory | Discovered exit to Lower Caves (range 5) 4685 | -7/Factory | Entered Lower Caves 4812 | -7/Lower Caves | Build established: Hacker-Mutant 4867 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5308 | -7/Lower Caves | Identified exit to Lower Caves 5308 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 5317 | -7/Lower Caves | Entered another Lower Caves area 5977 | -7/Lower Caves | Encountered a Warlord checkpoint 6244 | -7/Lower Caves | Identified exit to Zion 6244 | -7/Lower Caves | Discovered exit to Zion (range 5) 6252 | -7/Lower Caves | Entered Zion 6316 | -7/Zion | Received a hallucinogenic algorithm 6372 | -7/Zion | Identified exit to Proximity Caves 6372 | -7/Zion | Discovered exit to Proximity Caves (range 10) 6410 | -7/Zion | Given the Hacking Drone Bay 6417 | -7/Zion | Found Prototype Device 6418 | -7/Zion | Identified Hacking Drone Bay 6549 | -7/Zion | System corruption cleaned by Quarantine Array 6683 | -7/Zion | Found Prototype Launcher 6686 | -7/Zion | Identified Gui. Missile Launcher 6931 | -7/Zion | Given A8's code to call for help 6965 | -7/Zion | Found Prototype Device 6966 | -7/Zion | Identified Phasing AFG 7136 | -7/Zion | Imprinted 7138 | -7/Zion | Declared Zion's savior 7140 | -7/Zion | Build established: Hacker-Construct 7246 | -7/Zion | Learned location of Testing (-3) 7710 | -7/Zion | Entered Proximity Caves 7710 | -6/Proximity Caves | Accompanied by 4 allies 7888 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7993 | -6/Proximity Caves | Destroyed self with Improved Grenade Launcher Last Messages --------------- 07917_ Acquired 8 matter. 07918_ Acquired 31 matter. 07923_ The unstable cave ceiling collapses. 07928_ Arm. Scrap Engine consumes Hvy. Laser. 07928_ The unstable cave ceiling collapses. 07941_ Attempting to rewire G-50 Soldier. 07944_ The unstable cave ceiling collapses. 07944_ Attempting to rewire G-50 Soldier. 07946_ G-50 Soldier rewired. 07947_ Attempting to rewire L-41 Fighter. 07953_ The unstable cave ceiling collapses. 07953_ Attempting to rewire L-41 Fighter. 07953_ L-41 Fighter rewired. 07964_ The unstable cave ceiling collapses. 07973_ C-30 ARC bursts open, deploying its payload. 07973_ G-67 Veteran unfolds itself. 07973_ L-41 Fighter unfolds itself. 07973_ G-50 Soldier unfolds itself. 07973_ I-36 Angel unfolds itself. 07976_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????#???????????????????????? | | ???????????????# ??????? ???????????????????????? | | ???????????????# ######## #??????????????????????? | | ?????????????### # # "# #??????????????????????? | | ????????????## # # "# #??????????????????????? | | ?####??????## # + "# #??????????????????????? | | ?# ##?????# # "# #??????????????????????? | | ## ##????# # "# ##?????????????????????? | | # ####?# # "# #?????????????????????? | | ##### ## +### ##????????????????????? | | ##### @ ##???????????????????? | | ## ### #???????????????????? | | #### # #???????????????????? | | # # # ##???????????????????? | | ## ## g ### #????????????????????? | | ## g #?## ##????????????????????? | | ### % ig l #???##?????????????????????? | | #?# ![# ;#####??????????????????????????? | | #?# ## =% ####??????????????????????????????? | | #?# ### ####?????????????????????????????? | | ?# ###?# #?????????????????????????????? | | #???# ##?????????????????????????????? | | #???###"#" #??????????????????????????????? | | #?????###%"##??????????????????????????????? | | #????????"##???????????????????????????????? | | #????????##????????????????????????????????? | | ##??????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 525 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Field Recycling Unit | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Arc Projector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombAlertBroadsword Manual? 0 Play Time 00:51:48 Cumulative 1133.1 hours Start 2022.10.07 @ 19:02:48 End 2022.10.10 @ 12:28:07 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 736 Rogue 711 Adventurer 6 Explorer 19 Win Type - Total 19 Types 10/1/4/4/0/0/0/0/0 Lore% 86 Gallery% 90 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87bd7dbd-04d8-4041-b102-ec3a17ac1270