Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 16:34:58

Player: Sapphic Bee

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (51)      255
Value Destroyed (1573)     1573
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (433)                433
              TOTAL SCORE: 4761

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    33
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     144/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (5) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved VTOL Module
>          --- UTILITY (3) ------
     Large Storage Unit
  Improved Signal Interpreter
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
           Rocket Launcher
>          --- INVENTORY (15) ---
     Light Nuclear Core
  Advanced Visual Processing Unit
  Improved Sensor Array
  Improved Sensor Array
           Melee Analysis Suite
           Reaction Control System
  Improved Propulsion Shielding
           Hacking Suite
           Hacking Suite
           Corruption Screen
           Decoy Drone Bay (16/16)
     Heavy Particle Gun
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved VTOL Module
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Signal Interpreter
>          --- WEAPON -----------
      Mini Grenade Launcher
           Katana
>          --- INVENTORY --------
           Flight Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
           Melee Analysis Suite
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Hacking Suite
           Hacking Suite
           Corruption Screen
           Decoy Drone Bay
           Shock Rifle
     Heavy EM Shotgun
           Grenade Launcher
  Improved Datajack
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             75   | .   .   .   19  5   21  4   26  
  Power                    8    | .   .   .   2   .   2   .   4   
    Engine                 3    | .   .   .   2   .   1   .   .   
    Core                   5    | .   .   .   .   .   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | .   .   .   13  .   8   1   8   
    Treads                 5    | .   .   .   5   .   .   .   .   
    Leg                    9    | .   .   .   3   .   .   .   6   
    Wheel                  1    | .   .   .   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   4   .   8   1   2   
  Utility                  14   | .   .   .   2   4   3   2   3   
    Device                 8    | .   .   .   1   4   1   1   1   
    Storage                1    | .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   23   | .   .   .   2   1   8   1   11  
    Energy Gun             7    | .   .   .   .   .   2   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   1   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   1   1   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   1   1   .   2   
Parts Lost                 20   | .   .   .   1   .   .   1   18  
  Power                    4    | .   .   .   1   .   .   .   3   
  Propulsion               8    | .   .   .   .   .   .   1   7   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   .   .   6   
  Highest Loss Streak      6    | .   .   .   1   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   85  85  77  100 99  98  79  
  Engine                   4    | .   14  14  8   11  3   .   .   
  Core                     4    | .   .   .   .   .   5   9   6   
  Treads                   1    | .   .   .   6   .   .   .   .   
  Leg                      10   | .   28  28  19  .   .   .   16  
  Flight                   23   | .   .   .   4   33  44  43  16  
  Device                   8    | .   .   .   .   19  16  7   5   
  Storage                  9    | .   14  14  11  11  9   9   9   
  Processor                4    | .   .   .   2   2   1   9   9   
  Energy Gun               2    | .   .   .   .   .   5   .   3   
  Ballistic Gun            7    | .   28  28  21  6   1   .   1   
  Launcher                 2    | .   .   .   .   15  2   3   1   
  Slashing Weapon          5    | .   .   .   .   .   8   14  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             34   | 12  12  12  17  18  32  31  34  
  Greatest Support         60   | 20  20  20  60  21  35  34  50  
  Greatest Overweight (x)  9    | .   .   .   3   1   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   8   8   8   8   15  15  15  
  Average Capacity         11   | .   8   8   8   8   10  15  15  
  Most Carried             15   | .   6   6   8   8   14  14  15  
  Average Carried          10   | .   6   6   7   7   9   14  14  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  
  Final Carried            14   | 6   6   6   8   8   14  14  14  

 Class Distribution 
--------------------
 39% | Mutant
 31% | Sprinter
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
         Sprinter | -8/Materials
         Sprinter | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Matter Collected           1225 | 200 .   .   245 68  464 10  238 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1727 | .   .   .   469 99  534 20  605 
  Parts                    117  | .   .   .   30  3   45  6   33  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  41   | .   .   .   12  1   11  4   13  
  Melee                    7    | .   .   .   .   .   3   .   4   
  Guns                     19   | .   .   .   10  .   7   .   2   
  AOE                      14   | .   .   .   2   1   .   4   7   
Classes Destroyed          11   | .   .   .   6   2   1   .   2   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 2    | .   .   .   1   1   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   
  Watcher                  5    | .   .   .   2   .   3   .   .   
  Swarmer                  12   | .   .   .   4   .   4   4   .   
  Grunt                    20   | .   .   .   6   .   4   .   10  
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   1   .   3   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   .   .   6   3   5   4   7   
  Combat Bots Only         7    | .   .   .   4   1   4   4   7   
Max Kills in Single Turn   4    | .   .   .   2   2   1   4   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   .   4   3   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  Mat  
Hostile Shots Fired        306  | .    2    .    54   5    48   48   149  
  Missed                   103  | .    1    .    17   4    18   19   44   
Damage Taken               2292 | .    7    .    392  12   308  315  1258 
  Core                     590  | .    .    .    26   12   72   114  366  
  Absorbed by Shields      56   | .    .    .    .    .    .    56   .    
  Redirected to Shielding  133  | .    .    .    .    .    .    32   101  
  Ignored by Resistances   670  | .    2    .    115  3    86   107  357  
  Regen/Repaired (Parts)   23   | .    .    .    .    .    23   .    .    
Core Remaining (%)         96   | 100  .    100  .    90   .    .    .    
Volleys Fired              81   | .    .    .    28   2    34   1    16   
  Largest                  2    | .    .    .    2    2    2    1    2    
  Hottest                  88   | .    .    .    50   60   65   30   88   
Shots Fired                119  | .    .    .    54   4    43   1    17   
  Gun                      99   | .    .    .    51   .    36   .    12   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    3    4    7    1    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  65   | .    .    .    51   .    13   .    1    
  Thermal                  6    | .    .    .    .    .    .    .    6    
  Explosive                20   | .    .    .    3    4    7    1    5    
  Electromagnetic          28   | .    .    .    .    .    23   .    5    
  Robot Hit Streak         30   | .    .    .    21   4    30   .    18   
  Robot Miss Streak        2    | .    .    .    2    2    1    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           126  | .    .    .    39   2    48   .    37   
  Core Hits                79   | .    .    .    22   9    22   4    22   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         7    | .    .    .    .    .    4    .    3    
    Corrupt                1    | .    .    .    .    .    1    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    
    Sever                  5    | .    .    .    .    .    2    .    3    
Melee Attacks              41   | .    .    .    .    .    16   .    25   
  Impact                   3    | .    .    .    .    .    3    .    .    
  Slashing                 38   | .    .    .    .    .    13   .    25   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    .    
Damage Inflicted           3524 | .    .    .    625  177  1165 144  1413 
  Guns                     1252 | .    .    .    501  .    545  .    206  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1154 | .    .    .    124  177  169  144  540  
  Melee                    1118 | .    .    .    .    .    451  .    667  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  631  | .    .    .    501  .    115  .    15   
  Thermal                  98   | .    .    .    .    .    .    .    98   
  Explosive                1154 | .    .    .    124  177  169  144  540  
  Electromagnetic          523  | .    .    .    .    .    430  .    93   
  Impact                   59   | .    .    .    .    .    59   .    .    
  Slashing                 1059 | .    .    .    .    .    392  .    667  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            118  | .    .    .    .    12   56   .    50   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               32   | .    .    .    .    12   19   .    1    
  Melee                    86   | .    .    .    .    .    37   .    49   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    .    .    24   32   39   
  Shots                    3    | .    .    .    .    .    1    1    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        162  | .    .    .    17   9    162  94   98   
  Average Temperature      31   | .    .    .    5    6    30   35   34   
  Received Heat Transfer   1291 | .    .    .    177  .    135  196  783  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         222  | .    .    .    .    .    .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Peak Influence             504  | .   .   .   231 86  504 330 317 
  Initial                  242  | .   .   .   .   50  28  242 138 
  Average                  199  | .   .   .   141 52  293 274 211 
Maximum Alert Level        2    | .   .   .   1   .   2   1   1   
  Low Security (%)         45   | .   100 100 56  100 22  .   41  
  Level 1                  48   | .   .   .   43  .   57  100 58  
  Level 2                  5    | .   .   .   .   .   19  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   1   .   2   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Distress Signals           2    | .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              85   | .   2   .   14  5   18  17  29  
  Peak Tracking Total      13   | .   3   .   3   5   5   13  9   
  Tactical Retreats        5    | .   .   .   .   .   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Traps Triggered            2    | .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Disabled          6    | .   .   .   1   .   2   .   3   
  Max in Single Turn       3    | .   .   .   1   .   1   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Machines Accessed          21   | .   1   .   4   1   11  .   4   
  Terminals                15   | .   1   .   3   .   7   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                58   | .   3   .   10  1   29  .   15  
  Successful               33   | .   1   .   5   1   18  .   8   
  Failed                   25   | .   2   .   5   .   11  .   7   
    Catastrophic           3    | .   .   .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   6   .   9   .   7   
  Terminals                43   | .   3   .   9   .   16  .   15  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          6    | .   .   .   1   .   5   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             14   | .   1   .   1   1   4   .   7   
  Record                   2    | .   .   .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Alert Level              4    | .   .   .   .   .   1   .   3   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
  Transport Status         1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   .   .   1   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   2   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   1   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   .   .   3   .   5   .   1   
  Terminals                9    | .   .   .   3   .   5   .   1   
    Track                  2    | .   .   .   2   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   2   .   .   
    Botnet                 5    | .   .   .   1   .   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   .   4   .   9   .   4   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   1   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total Allies               3    | .   .   .   .   1   2   .   .   
  Largest Group            2    | .   .   .   .   1   2   .   .   
  Highest-Rated Group      36   | .   .   .   .   31  36  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  26  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Turns Passed               1965 | .   39  18  426 184 548 53  697 
Spaces Moved               2044 | 1   33  16  226 461 693 124 490 
  Core                     15   | .   .   .   .   .   .   .   15  
  Treads                   56   | .   .   .   56  .   .   .   .   
  Legs                     455  | 1   33  16  130 .   .   .   275 
  Wheels                   5    | .   .   .   5   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1513 | .   .   .   35  461 693 124 200 
  Fastest Speed            27   | 120 120 120 34  34  28  28  27  
  Average Speed            62   | 120 120 120 118 34  28  28  112 
  Slowest Speed            500  | 120 120 120 270 104 111 108 500 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   4   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 1   13  8   28  71  56  34  40  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   
Spaces Dug                 5    | .   .   .   .   .   1   .   4   
Terrain Destroyed          137  | .   .   .   9   15  75  8   30  
  Melee                    5    | .   .   .   .   .   1   .   4   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      132  | .   .   .   9   15  74  8   26  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar Mat 
Total                      2545 | .   32  15  329 480 976 137 576 
  Wait                     224  | .   .   .   31  5   182 1   5   
  Move                     2027 | .   32  15  225 452 690 123 490 
  Hop                      5    | .   .   .   .   4   1   .   .   
  Pick Up                  34   | .   .   .   10  2   15  .   7   
  Fast Attach              34   | .   .   .   10  1   7   1   15  
  Attach                   14   | .   .   .   2   3   3   .   6   
  Detach                   4    | .   .   .   .   2   1   .   1   
  Swap                     27   | .   .   .   7   1   11  3   5   
  Drop                     43   | .   .   .   16  4   17  .   6   
  Fire                     81   | .   .   .   28  2   34  1   16  
  Melee                    39   | .   .   .   .   .   15  .   24  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   4   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Sto x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   19 | -10/Materials | Discovered new exit (range 14)
   40 | -10/Materials | Entered Mines
   48 | -10/Mines     | Discovered new exit (range 8)
   58 | -10/Mines     | Entered Materials
   58 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  379 | -9/Materials  | Discovered new exit (range 10)
  399 | -9/Materials  | Discovered new exit (range 17)
  484 | -9/Materials  | Entered Mines
  496 | -9/Mines      | Met a Derelict bent on vengeance
  499 | -9/Mines      | Discovered new exit (range 12)
  516 | -9/Mines      | Found the Drone Emporium
  522 | -9/Mines      | Found Prototype Device
  522 | -9/Mines      | Identified Decoy Drone Bay
  535 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  546 | -9/Mines      | Found a hidden stash of uninstalled traps
  591 | -9/Mines      | Assembled infested the area
  596 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  649 | -9/Mines      | Discovered new exit (range 16)
  652 | -9/Mines      | Learned Materials stockpile data
  655 | -9/Mines      | Learned Materials emergency access door positions
  668 | -9/Mines      | Entered Materials
  668 | -8/Materials  | Evolved 2 slots: Propulsion x2
  759 | -8/Materials  | Discovered new exit (range 10)
  967 | -8/Materials  | Build established: Sprinter
 1090 | -8/Materials  | Discovered new exit (range 9)
 1124 | -8/Materials  | Identified exit to Storage
 1197 | -8/Materials  | Repaired Xenon Bombardment Thruster
 1215 | -8/Materials  | Identified exit to Garrison
 1216 | -8/Materials  | Entered Garrison
 1228 | -8/Garrison   | Triggered checkpoint
 1232 | -8/Garrison   | Triggered checkpoint
 1234 | -8/Garrison   | Triggered checkpoint
 1259 | -8/Garrison   | Discovered new exit (range 8)
 1265 | -8/Garrison   | Discovered new exit (range 5)
 1267 | -8/Garrison   | Identified exit to Materials
 1269 | -8/Garrison   | Entered Materials
 1334 | -8/Materials  | Discovered new exit (range 16)
 1425 | -8/Materials  | Lost 6 parts (1p4n1w)
 1433 | -8/Materials  | Identified exit to Factory
 1669 | -8/Materials  | Core integrity fell below 50%
 1716 | -8/Materials  | Lost 3 parts (1p1n1u)
 1718 | -8/Materials  | Discovered exit to Storage (range 11)
 1759 | -8/Materials  | Core integrity fell below 20%
 1763 | -8/Materials  | Destroyed 7 combat bots
 1764 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1810 | -8/Materials  | Lost 3 parts (3w)
 1966 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01808_ U-05 Engineer builds a Wall.
01808_ K-01 Serf collects debris.
01810_ U-05 Engineer builds a Wall.
01811_ K-01 Serf collects debris. <x3>
01819_ Acquired Hvy. Assault Rifle.
01820_ Destroyed Lgt. Nuclear Core.
01820_ G-47 Trooper destroyed.
01821_ K-01 Serf collects debris.
01823_ Acquired 33 matter.
01824_ K-01 Serf collects debris. <x2>
01827_ Kicked U-05 Engineer.
01829_ Acquired Lgt. Armor Plating.
01830_ K-01 Serf collects debris.
01831_ Acquired 10 matter.
01833_ K-01 Serf collects debris.
01839_ Acquired Aluminum Leg.
01850_ Acquired Rocket Launcher.
01868_ Dropped Particle Gun.
01869_ Acquired Prototype Energy Gun.
01869_ Identified Hvy. Particle Gun.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionSpikedBiocell
  Manual?         0
Play Time         00:38:30
  Cumulative      21.1 hours
  Start           2024.04.02 @ 15:56:38
  End             2024.04.02 @ 16:34:58
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           8
  Adventurer      7
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          35
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d27d77cb-30b6-4680-b191-9d0da6d7638e