Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 00:29:44 Player: BlobtheGreat Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (157) 785 Value Destroyed (5036) 5036 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (5175) 5175 TOTAL SCORE: 17376 Bonus ------- Follower Combat Kills 171 Awakened Behemoth Slayer 1000 Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2670 Friendly Fire -466 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 99/100 System Corruption 12% Temperature Cool (2) Movement Hovering (360) Ox3 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Linear Gravjet > --- UTILITY (8) ------ Large Storage Unit Heavy Reflective Plating Tech Extrapolator > --- WEAPON (3) ------- Long-range Missile Launcher > --- INVENTORY (15) --- Hybrid Antimatter Reactor Deep Structural Scanner Experimental Sensor Array Improved Transmission Jammer Experimental Phase Shifter Authchip [Propulsion] Hacking Drone Bay (1/1) LU-1G1's Laser Shovel Vortex Lance (40) CR-A16's Behemoth Slayer DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Improved Melee Analysis Suite Improved Actuator Array Centrium Light Armor Plating Tech Extrapolator > --- WEAPON ----------- Helical Railgun > --- INVENTORY -------- Hybrid Antimatter Reactor Combat Linear Gravjet Combat Linear Gravjet Deep Structural Scanner Experimental Sensor Array Improved Transmission Jammer Experimental Reaction Control System Experimental Phase Shifter Authchip [Propulsion] Hacking Drone Bay Long-range Missile Launcher LU-1G1's Laser Shovel CR-A16's Pointy Stick Vortex Lance DRS Beacon [Rating: 109] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Hover Unit Combat Linear Gravjet Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Tech Extrapolator Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon LU-1G1's Laser Shovel Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . Utility 6 | . . . 1 . . . 4 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . Parts Attached 127 | 7 5 8 24 18 3 9 9 4 1 1 2 9 . . 23 4 Power 11 | 1 1 1 3 . . 1 1 1 . . . . . . 2 . Engine 7 | 1 1 . 3 . . 1 . 1 . . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . 1 . . . . . . . 2 . Propulsion 48 | 2 2 1 12 13 . 4 2 . . . . 2 . . 8 2 Treads 23 | 2 . . 9 12 . . . . . . . . . . . . Leg 20 | . 2 1 3 . . 4 2 . . . . 2 . . 6 . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 1 2 Flight 2 | . . . . 1 . . . . . . . . . . 1 . Utility 36 | 2 1 3 3 3 1 1 5 2 1 . . 5 . . 8 1 Device 16 | 1 . 3 . 1 . 1 1 . 1 . . 5 . . 3 . Storage 3 | 1 1 . . 1 . . . . . . . . . . . . Processor 6 | . . . . . . . 3 1 . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . Protection 11 | . . . 3 1 1 . 1 1 . . . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 2 1 3 6 2 2 3 1 1 . 1 2 2 . . 5 1 Energy Gun 6 | . 1 1 3 . . . . . . . . . . . 1 . Energy Cannon 3 | . . . 1 1 1 . . . . . . . . . . . Ballistic Gun 6 | 2 . . 2 1 . . . . . . . . . . 1 . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . . 1 . Launcher 3 | . . . . . . 1 1 . . . 1 . . . . . Special Weapon 4 | . . . . . . 1 . . . 1 . 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . 1 . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . 1 1 Special Melee Weapon 2 | . . 1 . . 1 . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 5 2 . . 1 . . 1 . 3 . . 15 . Corrupted Parts 5 | . . 1 . . . . . . . . . . . . 4 . System Corruption 13 | . . 2 . . . . . . . . . . . . 11 . Parts Lost 35 | . 2 4 1 2 . 1 . 1 . . . . . . 10 14 Power 5 | . 1 . 1 . . . . 1 . . . . . . 1 1 Propulsion 9 | . . 1 . . . . . . . . . . . . 3 5 Utility 13 | . . 1 . 2 . 1 . . . . . . . . 2 7 Weapon 8 | . 1 2 . . . . . . . . . . . . 4 1 Highest Loss Streak 12 | . 1 1 1 1 . 1 . 1 . . . . . . 4 12 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . Average Backups 15 | 4 7 11 14 16 22 20 13 14 14 14 13 12 13 13 12 11 Power . | . 1 1 . 1 1 . . 1 1 1 1 1 1 1 1 1 Propulsion 2 | 3 3 4 3 4 6 3 . . . . . . . . . . Utility 6 | . 2 3 4 4 7 11 9 10 10 8 8 7 7 7 5 6 Weapon 3 | . 1 2 5 6 6 3 1 1 1 2 2 3 4 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 30 | . 1 . 5 1 3 9 3 . . 3 . . . . 2 3 Power 2 | . . . 1 . . . . . . . . . . . . 1 Propulsion 5 | . 1 . 1 . . 3 . . . . . . . . . . Utility 15 | . . . . . 1 4 3 . . 3 . . . . 2 2 Weapon 7 | . . . 3 1 2 1 . . . . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 92 | . 99 93 98 97 99 90 81 89 86 85 86 91 94 94 89 48 Engine 7 | . 13 . 10 11 11 10 6 5 6 6 6 5 5 5 1 . Core 1 | . . 13 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . 1 6 6 6 6 5 5 5 9 1 Treads 13 | . 14 . 27 32 33 19 . . . . . . . . . . Leg 14 | . 13 27 4 . . 12 21 26 26 26 26 23 23 23 22 7 Device 12 | . 14 9 11 10 11 9 12 12 13 13 13 19 23 23 19 3 Storage 9 | . 14 14 11 11 11 10 6 6 6 6 6 5 5 5 5 5 Processor 6 | . . . . . . . 14 18 20 20 20 17 17 17 17 13 Protection 5 | . . . 10 8 10 10 3 1 . . . . . . 1 3 Energy Gun 3 | . 4 19 11 . . . . . . . . . . . 1 . Energy Cannon 6 | . . . 4 21 19 14 . . . . . . . . . . Ballistic Gun 2 | . 23 2 3 . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 6 6 6 5 5 6 5 5 6 . Peak Build Rating 109 | 7 7 24 29 25 26 35 66 76 76 76 77 93 93 93 109 109 Average Rating 43 | 6 6 15 23 20 24 24 54 72 75 72 76 88 93 93 97 59 On Entrance 52 | . 7 7 24 23 23 26 34 66 71 72 76 76 93 93 93 109 Avg Prop Armor Cover (%) 7 | . . . . . . 7 . . . . . . . . 5 9 Naked Turns 61 | . . . . . . 61 . . . . . . . . . . Heaviest Build 100 | 12 26 40 41 100 100 100 52 74 56 56 61 83 63 63 91 75 Greatest Support 86 | 40 40 25 60 69 69 69 73 70 70 70 70 72 72 72 86 86 Greatest Overweight (x) 9 | . 1 1 1 1 1 1 . 1 . . . 1 . . 1 9 Average Overweight (x) . | . . 1 . . 1 . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 15 15 15 15 15 15 15 15 15 15 Average Capacity 17 | 6 9 15 15 19 25 21 15 15 15 15 15 15 15 15 15 15 Most Carried 25 | 7 8 14 15 24 25 25 15 15 15 15 15 15 14 15 15 15 Average Carried 15 | 4 7 11 14 16 22 20 14 14 15 14 14 13 14 14 14 12 Final Capacity 25 | 8 15 15 15 25 25 15 15 15 15 15 15 15 15 15 15 15 Final Carried 25 | 7 8 13 15 21 25 15 15 15 15 15 15 14 14 15 15 11 Scrap Suit Usage (%) 19 | . . . . . . 2 100 100 100 69 100 45 . . . . Parts Cannibalized 1 | . . . . . . . . . . 1 . . . . . . Class Distribution -------------------- 28% | Commander-Mutant 25% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Gladiator 10% | Gladiator 3% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Scrapper | -6/Factory Mutant | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 3367 | 334 254 161 490 190 40 315 100 55 40 20 10 159 167 18 1009 5 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6020 | 217 717 162 1261 1131 438 574 155 68 158 . . 420 67 . 523 129 Parts 351 | 10 46 8 59 81 20 38 7 3 7 . 1 30 4 . 33 4 Haulers Intercepted 12 | . 2 . 4 4 . . 1 . . . . 1 . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 1 . . 7 . 1 . 2 . . 4 Prevented 1 | . . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 117 | . 14 6 20 19 6 12 1 1 2 . 2 5 . . 27 2 Melee 11 | . . . . . . . 1 1 2 . . 5 . . 2 . Guns 32 | . 14 6 12 . . . . . . . . . . . . . Cannons 36 | . . . 8 18 4 . . . . . . . . . 6 . AOE 34 | . . . . . . 12 . . . . 2 . . . 19 1 Classes Destroyed 27 | 3 5 . 2 1 . 5 1 1 1 . 1 . 1 . 5 1 Worker 4 | 2 1 . 1 . . . . . . . . . . . . . Builder 3 | . . . . 1 . . . . . . . 2 . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 4 . . 1 . . . . 1 . . . . Recycler 9 | 1 2 . 3 1 2 . . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . Watcher 5 | . 1 . 3 . . . . . . . . 1 . . . . Swarmer 24 | . 6 3 5 3 . . . . . . . . . . 6 1 Saboteur 6 | . . . . . . . . . . . . . . . 6 . Grunt 32 | . 8 3 8 5 1 . . . . . . 2 . . 5 . Brawler 3 | . . . 2 1 . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . 2 . Sentry 20 | . . . 5 10 5 . . . . . . . . . . . Demolisher 2 | . . . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . 2 . . . . . . . Programmer 8 | . . . . . . . 1 . . . . 3 . . 4 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . 1 . Federalist 1 | . . . . . . 1 . . . . . . . . . . Explorer 1 | . . . . . . 1 . . . . . . . . . . Ranger 1 | . . . . . . 1 . . . . . . . . . . Guru 1 | . . . . . . 1 . . . . . . . . . . Scrapper 8 | . . . . . . 8 . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 3 7 3 5 5 3 7 1 1 2 . 2 2 . . 10 2 Combat Bots Only 10 | . 4 3 5 4 3 7 1 1 2 . 2 2 . . 10 2 Max Kills in Single Turn 3 | 1 1 1 2 2 2 3 1 1 1 . 1 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . 1 . . . 3 1 Melee 1 | . . . . . . . 1 1 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Hostile Shots Fired 602 | . 55 42 80 42 3 40 23 28 24 . . 35 . . 118 112 Missed 188 | . 14 6 28 8 2 18 10 10 9 . . 13 . . 44 26 Hits 414 | . 41 36 52 34 1 22 13 18 15 . . 22 . . 74 86 Melee 9 | . . . 4 . . . . . . . . . . . 5 . Projectile 405 | . 41 36 48 34 1 22 13 18 15 . . 22 . . 69 86 AOE 15 | . . . . . . . . . . . . . . . 15 . Critical Strikes 16 | . 1 2 . 1 . 2 . . . . . 1 . . 5 4 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . Damage Taken 8388 | . 457 414 657 455 14 418 182 192 235 . . 442 . . 2429 2493 Core 1470 | . 100 93 81 48 . 51 29 26 . . . 60 . . 282 700 Absorbed by Shields 412 | . . . . . . 5 . . . . . . . . 407 . Ignored by Resistances 52 | . . . . . . . . 52 . . . . . . . . Regen/Repaired (Parts) 880 | . 93 . . . . . . . . 757 . . . . 30 . Core Remaining (%) 67 | 100 . 22 . . . 55 . . . . 93 . . . . . Volleys Fired 309 | 16 55 32 86 50 5 10 . . . . 3 . . . 45 7 Largest 2 | 2 2 2 2 2 2 1 . . . . 1 . . . 2 1 Hottest 143 | 40 60 123 143 143 136 30 . . . . 43 . . . 80 43 Shots Fired 524 | 32 109 48 157 100 10 10 . . . . 3 . . . 48 7 Gun 303 | 32 109 47 104 2 . . . . . . . . . . 6 3 Cannon 178 | . . 1 53 98 10 . . . . . . . . . 16 . Launcher 39 | . . . . . . 10 . . . . 3 . . . 22 4 Special 4 | . . . . . . . . . . . . . . . 4 . Kinetic 202 | 32 107 10 34 . . . . . . . . . . . 16 3 Thermal 279 | . 2 38 123 100 10 . . . . . . . . . 6 . Explosive 43 | . . . . . . 10 . . . . 3 . . . 26 4 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 22 | 9 14 9 15 22 4 6 . . . . 7 . . . 18 3 Robot Miss Streak 5 | 2 2 4 5 2 1 1 . . . . . . . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 412 | 20 71 28 98 57 31 8 7 4 4 . 1 34 2 . 36 11 Core Hits 233 | 11 35 15 32 25 4 20 2 2 3 . 2 9 2 . 67 4 Critical Kills 5 | . . . 2 1 2 . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . 3 . . . . . . . . . . . . . Critical Strikes 24 | . 1 . 10 1 2 . 1 . . . . 3 . . 5 1 Burn 5 | . . . 5 . . . . . . . . . . . . . Meltdown 3 | . . . . 1 2 . . . . . . . . . . . Destroy 7 | . 1 . 5 . . . . . . . . . . . . 1 Blast 2 | . . . . . . . . . . . . . . . 2 . Sever 7 | . . . . . . . 1 . . . . 3 . . 3 . Melee Attacks 128 | . . . . . 24 3 11 8 7 . 1 51 2 1 11 9 Impact . | . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . 3 11 8 7 . . 51 2 1 11 . Piercing 10 | . . . . . . . . . . . 1 . . . . 9 Sneak Attacks 34 | . . . . . 24 . 1 . . . . 6 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . Follow-up Attacks 9 | . . . . . . . . . . . . 9 . . . . Damage Inflicted 14452 | 208 834 403 2121 1349 222 962 274 147 185 . 181 1731 187 . 5218 430 Guns 2889 | 208 814 372 1367 . . . . . . . . . . . 76 52 Cannons 3030 | . . . 735 1325 182 . . . . . . . . . 788 . Explosions 5290 | . . . . . . 962 . . . . 181 . . . 4001 146 Melee 2957 | . . . . . . . 274 147 185 . . 1731 187 . 201 232 Ramming 134 | . 20 31 19 24 40 . . . . . . . . . . . Kinetic 2281 | 208 803 53 377 . . . . . . . . . . . 788 52 Thermal 3638 | . 11 319 1725 1325 182 . . . . . . . . . 76 . Explosive 5290 | . . . . . . 962 . . . . 181 . . . 4001 146 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2877 | . . . . . . . 274 147 185 . . 1731 187 . 353 . Piercing 232 | . . . . . . . . . . . . . . . . 232 Highest Corruption 12 | . . 2 . . . . . . . . . 3 3 3 12 12 Average Corruption 3 | . . 2 . . . . . . . . . 2 3 3 2 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 49 | . . 19 . . . . . . . . . 1 6 8 8 7 Message Errors 17 | . . 7 . . . . . . . . . . 1 5 1 3 Matter Fused 12 | . . 5 . . . . . . . . . 1 3 2 1 . Heat Flow Errors 5 | . . 3 . . . . . . . . . . 1 . 1 . Energy Discharges 7 | . . 4 . . . . . . . . . . 1 . 1 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . 1 3 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 359 | . . . . . . . 15 . 21 . . 164 . . 139 20 Projectiles 4 | . . . . . . . . . . . . . . . 4 . Explosions 155 | . . . . . . . . . . . . . . . 135 20 Melee 200 | . . . . . . . 15 . 21 . . 164 . . . . Knockbacks 7 | . . 2 1 1 . . . . . . . . . . 3 . Impact 3 | . . 2 . 1 . . . . . . . . . . . . Kinetic 4 | . . . 1 . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 285 | . . . . . . 47 . . . . . . . . 81 157 Shots 8 | . . . . . . 2 . . . . . . . . 2 4 Rammed 13 | . 4 . 3 2 3 . . . . . . . . . . 1 Targets Rammed 25 | . 7 6 4 2 5 . . . . . . . . . . 1 Kicked 8 | . 2 6 . . . . . . . . . . . . . . Crushed 4 | . 1 . 1 . 2 . . . . . . . . . . . Highest Temperature 413 | . 27 258 413 278 96 47 . . . . . . 268 . 216 329 Average Temperature 82 | . 8 49 110 76 37 25 . . . . . . 137 . 69 159 Received Heat Transfer 1968 | . 207 162 222 150 9 178 36 . . . . 45 . . 96 863 Effects 5 | . . . 5 . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 2 . . . . . . . . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . . . . . . . Parts Melted 20 | . . 3 9 6 1 1 . . . . . . . . . . Heat Transferred 6808 | . 25 660 3367 2257 296 . . . . . . . . . 203 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Maximum Alert Level 1 | . 1 . 1 1 . . . . . . . . . . . . Low Security (%) 89 | 100 99 100 90 40 100 . 100 . . . . 100 . . . . Level 1 10 | . . . 9 59 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 290 | 5 201 64 222 290 144 . 30 . . . . 82 . . . . Initial 84 | . . 28 . 72 84 . . . . . . . . . . . Average 68 | 1 71 14 109 183 35 . 4 . . . . 23 . . . . Influence Increases 3668 | 35 435 341 744 659 482 . 100 . 50 . 10 224 . . 538 50 Destroy 0b10 Robot/C 2160 | . 280 240 400 380 160 . 20 . 40 . . 100 . . 500 40 Destroy 0b10 Robot/NC 220 | 35 35 . 55 40 10 . 5 . . . 10 20 . . 10 . Destroy Leader 426 | . 66 50 124 130 . . 12 . 10 . . 24 . . . 10 Allied During Kill 125 | . . 20 . 3 89 . . . . . . . . . 13 . Successful Hack 130 | . 9 . 43 28 12 . 16 . . . . 22 . . . . Select Force Hacks 210 | . . . . . 210 . . . . . . . . . . . Disable Machine 165 | . . . 75 75 . . 15 . . . . . . . . . Destroy Structure 82 | . . 1 47 3 1 . 2 . . . . 28 . . . . Lose Combat Pursuer 150 | . 45 30 . . . . 30 . . . . 30 . . 15 . Influence Decreases 3668 | 35 362 414 571 615 699 . 78 22 16 34 10 162 62 . 325 263 Entered New Map 559 | . . 45 . 101 133 . . 9 . 34 . . 24 . . 213 Time Decay 2846 | 35 342 323 561 494 539 . 78 13 16 . 10 162 38 . 205 30 Lost Part 190 | . 20 20 10 20 . . . . . . . . . . 100 20 Lost Ally 73 | . . 26 . . 27 . . . . . . . . . 20 . Squads Dispatched 12 | . 2 . 2 . . . 2 . . . . 6 . . . . Investigation 4 | . . . . . . . 1 . . . . 3 . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . . . . Reinforcement 6 | . 2 . 2 . . . . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 7 | . 2 . 2 1 . . . . . . . 1 . . 1 . Communications Jammed 64 | . . . . . . . . . . . . . . . 64 . Distress Signals 64 | . . . . . . . . . . . . . . . 64 . Times Spotted 273 | . 25 13 30 29 5 29 5 6 2 . 1 13 . . 112 3 Peak Tracking Total 20 | . 5 3 5 4 4 7 3 6 2 . 1 4 . . 20 3 Tactical Retreats 9 | . 3 2 . . . . 1 . . . . 2 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 3 | . 1 . 1 . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 37 | . . 37 . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . 3 . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 13 | . . . 5 5 . 1 1 . . . . . . . 1 . Max in Single Turn 2 | . . . 2 1 . 1 1 . . . . . . . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 59 | . 6 1 8 8 13 1 9 1 . . . 8 . . 4 . Terminals 29 | . 5 . 6 7 6 . 2 . . . . 3 . . . . Fabricators 7 | . . . . . . . 5 . . . . 2 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 7 . 1 . . . . 3 . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 158 | . 21 1 26 28 27 22 12 1 . . . 13 . . 7 . Successful 109 | . 12 1 19 15 18 22 8 1 . . . 6 . . 7 . Failed 49 | . 9 . 7 13 9 . 4 . . . . 7 . . . . Catastrophic 8 | . . . . 2 1 . 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 78 | . 14 . 18 17 19 . 2 . . . . 8 . . . . Terminals 93 | . 16 . 24 25 20 . 3 . . . . 5 . . . . Fabricators 9 | . . . . . . . 6 . . . . 3 . . . . Repair Stations 5 | . 5 . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . 7 . 1 . . . . 5 . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . . . . Terminal Hacks 56 | . 4 1 9 6 3 22 1 1 . . . 2 . . 7 . Record 28 | . . . . . . 22 . . . . . . . . 6 . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . Robot Analysis 5 | . 2 . 1 1 . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . . Open Door 5 | . . 1 . 2 . . . 1 . . . . . . 1 . Branch Access Points 2 | . . . 2 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 4 | . . . . 2 . . . . . . . 2 . . . . Zone Layout 6 | . 1 . 3 . 2 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . . . 1 . . . . Network Status 2 | . . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . . 2 . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . 2 . . . . . . . . . Retrieve Study 4 | . . . 2 . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 41 | . 5 . 8 8 15 . 2 . . . . 3 . . . . Terminals 31 | . 5 . 8 8 8 . 1 . . . . 1 . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Botnet 11 | . 1 . 2 3 3 . 1 . . . . 1 . . . . Skim 19 | . 4 . 5 5 5 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 7 . 1 . . . . 2 . . . . Tunnel 7 | . . . . . 7 . . . . . . . . . . . Fedlink 3 | . . . . . . . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . Hacking Detections 33 | . 5 . 5 6 5 . 7 . . . . 5 . . . . Full Trace Events 3 | . 1 . . . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . 1 . . 4 4 4 10 2 3 1 1 10 . Parts Built 4 | . . . . . . . 4 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . 201 . . . . . . . . . Total Part Build Rating 22 | . . . . . . . 22 . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . 2 . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . 10 . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 28 | . . 3 . 10 10 . . . . . . . . . 5 . Largest Group 19 | . . 2 . 10 19 17 . . . . . . . . 5 . Highest-Rated Group 276 | . . 62 . 88 190 174 . . . . . . . . 276 . Highest-Rated Ally 64 | . . 31 . 16 27 27 . . . . . . . . 64 . Total Orders 11 | . . . . . . 6 . . . . . . . . 5 . STAY 3 | . . . . . . 2 . . . . . . . . 1 . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . GUARD 2 | . . . . . . 2 . . . . . . . . . . AID 4 | . . . . . . . . . . . . . . . 4 . Ally Attacks 126 | . . 23 . 12 7 80 . . . . . . . . 4 . Total Damage 1599 | . . 351 . 86 68 861 . . . . . . . . 233 . Kills 23 | . . 6 . 1 3 13 . . . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 . Allies Melted 8 | . . . . . . 5 . . . . . . 1 . 2 . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Active Infowar (turns) 5903 | 142 1182 64 . . . . . 581 358 134 350 680 422 390 1531 69 Optics 133 | . . . . . . . . . . . . . . . 64 69 Sensors 3575 | . . 2 . . . . . 581 358 134 350 584 422 390 754 . Seismic 1386 | 142 1182 62 . . . . . . . . . . . . . . Jamming 2527 | . . . . . . . . . . . . 248 422 390 1467 . Robot Analysis Total 5 | . 2 . 1 1 . . 1 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 2 1 2 2 . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 17443 | 210 1182 1404 1738 1307 2097 2904 555 895 429 1017 350 720 422 390 1623 200 Spaces Moved 10176 | 95 620 645 832 563 827 1614 479 524 390 988 327 495 365 346 985 81 Core 116 | 3 . . . . . 111 . . . . . . . . . 2 Treads 3197 | 92 318 . 673 563 827 724 . . . . . . . . . . Legs 6823 | . 302 645 159 . . 779 479 524 390 988 327 495 365 346 985 39 Wheels . | . . . . . . . . . . . . . . . . . Hover 40 | . . . . . . . . . . . . . . . . 40 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 116 160 240 50 100 102 102 102 102 102 112 112 95 57 Average Speed 144 | 156 157 190 152 192 240 169 101 103 102 102 102 111 112 112 106 178 Slowest Speed 500 | 160 190 190 190 240 240 240 110 172 102 102 102 182 112 112 176 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . . . . . . . . . . . . . . . 12 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 60 | 5 95 99 75 91 95 84 14 54 61 82 51 21 45 51 88 9 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 25 | . . 1 4 1 9 5 . . . 3 . 1 . . 1 . Known Exits Taken 12 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 25 | . . 1 . . . 6 . 1 4 3 5 . 3 2 . . Spaces Dug 78 | . . . . . . . 2 4 3 . 30 16 6 5 12 . Terrain Destroyed 472 | . . 1 49 . . 82 2 4 3 . 43 16 6 4 172 90 Melee 22 | . . . . . . . 2 4 3 . 1 5 . 1 6 . Projectile 13 | . . 1 5 . . . . . . . . . . . 6 1 AOE 417 | . . . 44 . . 82 . . . . 42 . . . 160 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Total 12234 | 124 722 771 1159 685 921 1781 537 862 407 998 339 605 375 347 1488 113 Wait 1007 | . 31 29 160 27 23 59 19 320 6 . . 33 9 . 284 7 Move 10159 | 94 619 644 831 562 826 1613 478 523 389 987 326 494 364 345 984 80 Hop . | . . . . . . . . . . . . . . . . . Pick Up 95 | 7 3 9 12 6 10 23 7 1 1 3 3 3 . 1 6 . Fast Attach 85 | 7 2 2 12 7 1 10 8 2 . 2 . 3 . . 28 1 Attach 33 | . 1 3 3 . . 1 3 . . . 3 5 . . 8 6 Detach 24 | . . 1 2 . . 5 3 . . . . 3 . . 8 2 Swap 81 | . 3 5 17 13 3 11 . 5 2 1 . 15 . . 6 . Drop 155 | . 1 3 32 18 6 46 8 3 1 5 3 3 . . 26 . Fire 309 | 16 55 32 86 50 5 10 . . . . 3 . . . 45 7 Melee 118 | . . . . . 24 3 11 8 7 . 1 41 2 1 11 9 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 8 | . 2 6 . . . . . . . . . . . . . . Crush 16 | . 5 . 4 2 5 . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . Rewire 100 | . . . . . 18 . . . . . . . . . 82 . Trap 37 | . . 37 . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 6) 785 | -10/Materials | Discovered new exit (range 3) 1051 | -10/Materials | Discovered new exit (range 3) 1242 | -10/Materials | Repaired Lgt. Treads 1380 | -10/Materials | Discovered new exit (range 8) 1393 | -10/Materials | Entered Mines 1445 | -10/Mines | Discovered new exit (range 5) 1460 | -10/Mines | Core integrity fell below 50% 1488 | -10/Mines | Discovered new exit (range 10) 1562 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1813 | -10/Mines | Received a Mining Laser from a helpful Derelict 2186 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2206 | -10/Mines | Learned location of Zion (-6) 2316 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2320 | -10/Mines | Found Prototype Device 2321 | -10/Mines | Identified Exp. Sensor Array 2335 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2335 | -10/Mines | Discovered new exit (range 5) 2530 | -10/Mines | Discovered new exit (range 3) 2644 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2722 | -10/Mines | Build established: Scavenger-Mutant 2797 | -10/Mines | Entered Materials 2797 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2945 | -9/Materials | Discovered new exit (range 4) 3092 | -9/Materials | Discovered new exit (range 17) 3574 | -9/Materials | Identified exit to Mines 3574 | -9/Materials | Identified exit to Storage 3574 | -9/Materials | Discovered new exit (range 16) 4284 | -9/Materials | Identified exit to Materials 4284 | -9/Materials | Learned location of 1 exit from Materials 4413 | -9/Materials | Learned location of 3 exits from Materials 4429 | -9/Materials | Learned Storage interactive machine intel 4535 | -9/Materials | Entered Storage 4537 | -9/Storage | Loaded intel: 17 interactive machine locations 5099 | -9/Storage | Build established: Mutant 5204 | -9/Storage | Learned Materials trap positions 5328 | -9/Storage | Learned Materials trap positions 5373 | -9/Storage | Learned Materials emergency access door positions 5409 | -9/Storage | Learned 4 Materials zone layouts 5437 | -9/Storage | Learned 2 Storage zone layouts 5518 | -9/Storage | Learned location of 2 exits from Materials 5575 | -9/Storage | Learned location of 1 exit from Recycling 5640 | -9/Storage | Learned Materials machine intel 5671 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5813 | -9/Storage | Used back door to open Recycling access 5813 | -9/Storage | Discovered new exit (range 3) 5842 | -9/Storage | Entered Recycling 5842 | -9/Recycling | Accompanied by 10 allies 5843 | -9/Recycling | Identified exit to Factory 5985 | -9/Recycling | Build established: Commander-Mutant 7067 | -9/Recycling | Learned Storage garrison access intel 7125 | -9/Recycling | Learned 2 Materials zone layouts 7171 | -9/Recycling | Identified exit to Scraptown 7254 | -9/Recycling | Learned Materials emergency access door positions 7297 | -9/Recycling | Learned location of 1 exit from Storage 7332 | -9/Recycling | Learned location of 1 exit from Storage 7856 | -9/Recycling | Scanned before Scraplab entrance 7892 | -9/Recycling | Entered Scraplab 7939 | -9/Recycling | Entered Scraptown 7939 | -9/Scraptown | Accompanied by 17 allies 8585 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8633 | -9/Scraptown | Discovered new exit (range 11) 8707 | -9/Scraptown | Visited Red Mages 8729 | -9/Scraptown | Visited TADAMA 8803 | -9/Scraptown | Visited Science Testing Area 8818 | -9/Scraptown | Visited Fellowship of the Rings 8914 | -9/Scraptown | Visited UFD Registry 8914 | -9/Scraptown | Registered with UFD as "Softform" 9034 | -9/Scraptown | Visited Chapter 10 9075 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9084 | -9/Scraptown | Found DCF Scrap (26 items) 9147 | -9/Scraptown | Visited Junk Repository 9233 | -9/Scraptown | Visited Scrap Suit Storage 9322 | -9/Scraptown | Visited LU-1G1's Boring Crew 9384 | -9/Scraptown | Visited Research Penetration Think Tank 9439 | -9/Scraptown | Visited Scrapoid Research Area 9836 | -9/Scraptown | Visited Cartography Club 9843 | -9/Scraptown | Found Surveybot 17 Chip 9859 | -9/Scraptown | Learned location of Warlord (-5) 9859 | -9/Scraptown | Learned location of Cetus (-6) 9859 | -9/Scraptown | Learned 12 Materials zone layouts 9859 | -9/Scraptown | Learned 16 Materials zone layouts 9859 | -9/Scraptown | Learned 16 Factory zone layouts 9859 | -9/Scraptown | Learned 20 Factory zone layouts 9859 | -9/Scraptown | Learned 12 Research zone layouts 9859 | -9/Scraptown | Learned 4 Storage zone layouts 9859 | -9/Scraptown | Learned 8 Upper Caves zone layouts 9859 | -9/Scraptown | Learned 12 Upper Caves zone layouts 9859 | -9/Scraptown | Learned 12 Proximity Caves zone layouts 9859 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 9859 | -9/Scraptown | Learned Factory emergency access door positions 9859 | -9/Scraptown | Learned location of 1 exit from Upper Caves 9859 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 9859 | -9/Scraptown | Identified exit to Factory 9872 | -9/Scraptown | Found Deep Structural Scanner 10394 | -9/Scraptown | Visited Derelict Rescue Squad 10403 | -9/Scraptown | Found DRS Beacon 10480 | -9/Scraptown | Met Optimus 10480 | -9/Scraptown | Accepted into 0bPrime 10557 | -9/Scraptown | Civil war broke out across Scraptown 10633 | -9/Scraptown | Lost 5 allies 10639 | -9/Scraptown | Found Prototype Special Weapon 10734 | -9/Scraptown | Lost 8 allies 10758 | -9/Scraptown | Found Scrap Suit 10823 | -9/Scraptown | Lost 4 allies 10843 | -9/Scraptown | Entered Factory 10843 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 10844 | -6/Factory | Identified exit to Lower Caves 10844 | -6/Factory | Identified exit to Factory 10844 | -6/Factory | Identified exit to Extension 10849 | -6/Factory | Destroyed 7 combat bots 10852 | -6/Factory | Discovered exit to Factory (range 14) 10948 | -6/Factory | Loaded intel: 8 recycling unit locations 11011 | -6/Factory | Found Prototype Launcher 11011 | -6/Factory | Identified Scatter Rocket Array 11035 | -6/Factory | Build established: Scavenger-Scrapper 11089 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 11207 | -6/Factory | Fabricated Adv. Plasma Cannon? 11223 | -6/Factory | Fabricated Arm. Leg? 11398 | -6/Factory | Entered Lower Caves 11424 | -6/Lower Caves | Identified exit to Lower Caves 11426 | -6/Lower Caves | Encountered a Warlord checkpoint 11572 | -6/Lower Caves | Build established: Mutant 11849 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12143 | -6/Lower Caves | Build established: Scavenger-Gladiator 12293 | -6/Lower Caves | Entered another Lower Caves area 12302 | -6/Lower Caves | Discovered exit to Factory (range 7) 12304 | -6/Lower Caves | Learned 4 Factory zone layouts 12523 | -6/Lower Caves | Encountered a Warlord checkpoint 12666 | -6/Lower Caves | Activated DRS Beacon 12706 | -6/Lower Caves | Discovered new exit (range 10) 12713 | -6/Lower Caves | Identified exit to Zion 12722 | -6/Lower Caves | Entered Zion 12723 | -6/Zion | Identified exit to Proximity Caves 12744 | -6/Zion | Received a visual enhancement algorithm 12786 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12816 | -6/Zion | Found CR-A16's Pointy Stick 12924 | -6/Zion | Learned Factory garrison access intel 13175 | -6/Zion | Given the Hacking Drone Bay 13175 | -6/Zion | Found Prototype Device 13214 | -6/Zion | Tech Extrapolator generated special schematic: Machine Rigger 13257 | -6/Zion | Learned Factory interactive machine intel 13302 | -6/Zion | Visited the Megawrench Repair Shop 13337 | -6/Zion | Found Prototype Special Weapon 13337 | -6/Zion | Identified RU-N14's Throwing Claymores 13487 | -6/Zion | Learned Factory emergency access door positions 13499 | -6/Zion | Tech Extrapolator generated special schematic: Energy Deflector 13553 | -6/Zion | Found RU-N14's Throwing Claymores 13609 | -6/Zion | Megawrench repaired 10 parts 13739 | -6/Zion | Entered Proximity Caves 13801 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 13829 | -5/Proximity Caves | Learned Factory terminal intel 14089 | -5/Proximity Caves | Entered Factory 14089 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14089 | -5/Factory | Identified Hacking Drone Bay 14090 | -5/Factory | Identified exit to Upper Caves 14090 | -5/Factory | Identified LU-1G1's Laser Shovel 14091 | -5/Factory | Identified exit to Factory 14093 | -5/Factory | Loaded intel: 54 interactive machine locations 14094 | -5/Factory | Loaded intel: 26 terminal locations 14095 | -5/Factory | Loaded intel: 4 garrison access locations 14208 | -5/Factory | Loaded intel: 8 recycling unit locations 14208 | -5/Factory | Learned location of Protoforge (-3) 14700 | -5/Factory | Build established: Gladiator 14809 | -5/Factory | Entered Upper Caves 14810 | -5/Upper Caves | Identified exit to Upper Caves 15231 | -5/Upper Caves | Entered another Upper Caves area 15233 | -5/Upper Caves | Discovered exit to Factory (range 13) 15389 | -5/Upper Caves | Identified exit to Warlord 15407 | -5/Upper Caves | Encountered a Warlord checkpoint 15417 | -5/Upper Caves | Learned Factory emergency access door positions 15448 | -5/Upper Caves | Learned 4 Factory zone layouts 15621 | -5/Upper Caves | Entered Warlord 15622 | -5/Warlord | Identified exit to Proximity Caves 15661 | -5/Warlord | System corruption cleaned by Quarantine Array 15739 | -5/Warlord | Learned 4 Research zone layouts 15739 | -5/Warlord | Learned location of Testing (-2) 15739 | -5/Warlord | Learned Armory trap positions 15741 | -5/Warlord | Learned Quarantine security intel 15741 | -5/Warlord | Learned Factory scanalyzer intel 15741 | -5/Warlord | Learned Armory repair station intel 15780 | -5/Warlord | Found Prototype Reactor 15780 | -5/Warlord | Identified Vortex Chain Reactor 15793 | -5/Warlord | Found Prototype Device 15793 | -5/Warlord | Identified Exp. Phase Shifter 16229 | -5/Warlord | Visited the Vortex Lab 16236 | -5/Warlord | Found Prototype Energy Gun 16236 | -5/Warlord | Identified Vortex Rail 16240 | -5/Warlord | Found Prototype Piercing Weapon 16240 | -5/Warlord | Identified Vortex Lance 16245 | -5/Warlord | Warlord's base attacked by MAIN.C 16360 | -5/Warlord | Build established: Commander-Gladiator 16505 | -5/Warlord | Warlord forces counterattacked 16550 | -5/Warlord | Destroyed 10 combat bots 16563 | -5/Warlord | Spotted Striker 16564 | -5/Warlord | Spotted Striker 16569 | -5/Warlord | Spotted Executioner 16629 | -5/Warlord | Lost 9 allies 16659 | -5/Warlord | P-80 Master assimilated allied Archangel 6c 16664 | -5/Warlord | Spotted B-75 Beast 16664 | -5/Warlord | Spotted B-86 Titan 16665 | -5/Warlord | Spotted Executioner 16668 | -5/Warlord | P-70 Sage assimilated allied 3Q-18U(b) 16751 | -5/Warlord | Lost 17 allies 16884 | -5/Warlord | Spotted Executioner 16920 | -5/Warlord | Warlord base infiltrated, sounded retreat 16929 | -5/Warlord | Spotted Striker 16959 | -5/Warlord | Found Prototype Ballistic Cannon 16959 | -5/Warlord | Identified Hvy. Autocannon 16961 | -5/Warlord | Destroyed Striker 16980 | -5/Warlord | Build established: Mutant 16991 | -5/Warlord | Spotted Executioner 16997 | -5/Warlord | Destroyed Executioner 17025 | -5/Warlord | Rebuked by Warlord 17029 | -5/Warlord | Lost 6 allies 17073 | -5/Warlord | Spotted Striker 17134 | -5/Warlord | Lost 4 parts (1p1n1u1w) 17148 | -5/Warlord | Spotted Executioner 17149 | -5/Warlord | Spotted Executioner 17159 | -5/Warlord | Spotted Executioner 17161 | -5/Warlord | Spotted Striker 17162 | -5/Warlord | Spotted Executioner 17184 | -5/Warlord | Found Corrupted Prototype Processor 17184 | -5/Warlord | Identified Exp. Targeting Computer 17191 | -5/Warlord | System corruption reached 10% 17212 | -5/Warlord | Lost 3 parts (1n2w) 17216 | -5/Warlord | Lost 15 allies 17244 | -5/Warlord | Entered Proximity Caves 17267 | -4/Proximity Caves | Spotted B-86 Titan 17314 | -4/Proximity Caves | Core integrity fell below 50% 17321 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17344 | -4/Proximity Caves | Core integrity fell below 20% 17370 | -4/Proximity Caves | Destroyed B-86 Titan 17375 | -4/Proximity Caves | Lost 12 parts (1p4n6u1w) 17377 | -4/Proximity Caves | Found Hvy. Reflective Plating 17444 | -4/Proximity Caves | Crushed by falling debris 17444 | -4/Proximity Caves | Smashed by cave-in Last Messages --------------- 17377_ Acquired Hvy. Reflective Plating. 17378_ VTOL Module fries itself beyond repair. 17382_ Matter Neutralizer fries itself beyond repair. 17382_ Dynamic Insulation System fries itself beyond repair. 17385_ Imp. Actuator Array destroyed. 17385_ Destroyed Imp. Actuator Array. 17387_ S-27 Virus destroyed. 17387_ Cmb. Linear Gravjet destroyed. 17387_ Destroyed Cmb. Linear Gravjet. 17389_ The unstable cave ceiling collapses. 17406_ System corrupted: Energy discharge (-33). 17406_ The unstable cave ceiling collapses. 17426_ EU VKP0S3HUN86K:W>Z,Q3Z ZIO6JZ 17432_ The unstable cave ceiling collapses. 17442_ System corrupted: Substantial component data lost. 17444_ The unstable cave ceiling collapses. 17444_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????? ### ##???????# #??## | | ?????????????? #########????#### #???## | | ?????????????? #???# ####????# ###????### | | ????????????? #???# #????## ########### | | ????????????? #??## ###???# #?# | | ????????????# ##### ##??## ### ####### | | ????????????? ### ##?## #?????? | | ????????????? ##?## ### ######?????? | | ?????????????? ### #???## ###????????? | | ?????????????? #?## ##?#### ##??????## | | ??????????????# #??###?## #??????# | | ????????????### ##?????# ###??##### | | ????????????# #?????# ##????# | | ?????????????# ######## ## ##????# ### | | ??????????????# #?# # ###### #????# #?? | | ???????????????# #?# # ####?# #???## ### | | ?????????????### ### # ######## ##??## # | | ????????????##" ### ## ##?####### | | ??????#?????# "% % # # # #### ## | | ??????# #####"% % # # ### | | " " """"" ## ### ## ## | | ??????# ## % % % # #?# ### | | ??????# % % #### # ##### #?# #?## | | # ""# #### # #?###?# #??# # | | ?#" %"### ## # # #?????# #??### # | | ######??#"" ###?# #@# ###????## ###### # | | ???????# " ##?# ###### ########## # | | #########""# #?# #????# # ####### | | #?### ##???# # "" #???# | | ##???# ##??# # """"" ##### # | | #######"### #????# #??# """" # | | ??????##??# ##????## ##??### " # ####### | | ??????????####??????#####?????# "" "" #####?????? | | ??????????????????????????????# """ "#?????????? | | ??????????????????????????????# "" " "#?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????##########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 120 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 74 Targeting Accuracy 12 Melee Accuracy 12 Recoil Reduction 3 Authchip Count 7 Trap Extractor Capacity 6 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Storage | Hacked Mak. Power Source | -6/Factory | Extrapolated Deep Structural Scanner | -6/Factory | Extrapolated 0b10 Decoder Chip [Skirmisher] | -6/Factory | Extrapolated Bore Cannon | -6/Factory | Extrapolated Mak. Coolant Network | -6/Lower Caves | Extrapolated Beamcaster | -6/Lower Caves | Extrapolated Enh. Flamer | -6/Lower Caves | Extrapolated Arc Thrower | -6/Lower Caves | Extrapolated Mak. Terrain Scan Processor | -6/Lower Caves | Extrapolated Mak. Hacking Suite | -6/Lower Caves | Extrapolated Hvy. Battle Rifle | -6/Lower Caves | Extrapolated Spk. Treads | -6/Lower Caves | Extrapolated Spk. Medium Treads | -6/Zion | Extrapolated 0b10 Decoder Chip [Generic] | -6/Zion | Extrapolated 0b10 Decoder Chip [Scout] | -6/Zion | Extrapolated Tactical Coordination Suite | -6/Zion | Extrapolated Mak. Thermal Plating | -6/Zion | Extrapolated Machine Rigger | -6/Zion | Extrapolated Multitool | -6/Zion | Extrapolated Hvy. Beamcaster | -6/Zion | Extrapolated Plasma Flamer | -6/Zion | Extrapolated Energy Deflector | -6/Zion | Extrapolated Mak. System Restoration Module | -5/Proximity Caves | Extrapolated Mak. Sword | -5/Proximity Caves | Extrapolated Mak. Medium Armor Plating | -5/Factory | Extrapolated Mak. Ablative Armor | -5/Factory | Extrapolated Ripper | -5/Factory | Extrapolated Mak. ECM Suite | -5/Upper Caves | Extrapolated Mak. Light Armor Plating | -5/Upper Caves | Extrapolated Mak. Targeting Computer | -5/Warlord | Extrapolated Mak. Salvage Targeting Computer | -5/Warlord | Extrapolated Mak. Heavy Armor Plating | -5/Warlord | Extrapolated Mak. Hammer | -5/Warlord | Extrapolated Mak. System Shield | -5/Warlord | Extrapolated Mak. Propulsion Shielding | -5/Warlord | Extrapolated Mak. Laser | -5/Warlord | Extrapolated Spk. Heavy Treads | -5/Warlord | Extrapolated Mak. Shrapnel Gun | -5/Warlord | Extrapolated Mak. Core Shielding | -5/Warlord | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -6/Factory | Preloaded Arm. Leg | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 33% | -10/Materials Studied --------- Carbon-fiber Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Arm. Leg | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionLaserConstruct Manual? 0 Play Time 01:30:18 Cumulative 234.6 hours Start 2025.12.24 @ 23:01:44 End 2025.12.25 @ 00:29:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/2/0/0/0/0/0/0/1 Lore% 86 Gallery% 77 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e70ad698-d8cc-4a11-98eb-5c5ad852625d