Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 23:00:35 Player: ampersand Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2663) 2663 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (504) 504 TOTAL SCORE: 7117 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 169 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 25/100 System Corruption 4% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- Great Maul Makeshift Hammer > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Advanced Heat Sink Makeshift ECM Suite Phase Cannon Heavy Machine Gun Advanced Assault Cannon Remote Datajack Great Maul Powered Hammer Katana Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Transmission Jammer Improved Reaction Control System > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Makeshift ECM Suite Plasma Cannon Phase Cannon Heavy Machine Gun Advanced Assault Cannon Long-range Missile Launcher Remote Datajack Powered Hammer Makeshift Hammer Katana [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Great Maul Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 106 | 6 6 12 6 39 13 8 6 . 10 Power 15 | 1 . 2 . 4 2 2 2 . 2 Engine 12 | 1 . 2 . 2 2 2 2 . 1 Core 3 | . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 7 5 8 3 2 2 . . Treads 12 | . . 2 2 4 2 . 2 . . Leg 7 | . . 5 . . . 2 . . . Wheel 9 | 2 . . 3 4 . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 26 | . 4 2 1 9 5 2 . . 3 Device 16 | . 2 1 1 5 2 2 . . 3 Storage 3 | . 1 . . 1 1 . . . . Processor 3 | . . . . 1 2 . . . . Hackware . | . . . . . . . . . . Protection 4 | . 1 1 . 2 . . . . . Artifact . | . . . . . . . . . . Weapon 36 | 3 2 1 . 18 3 2 2 . 5 Energy Gun 7 | 2 . . . 5 . . . . . Energy Cannon 4 | . . 1 . . . 1 . . 2 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 4 | . . . . 4 . . . . . Launcher 6 | . . . . 5 . . . . 1 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 12 | . 2 . . 3 3 1 1 . 2 Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . . 1 Parts Lost 41 | . 1 4 . 22 1 4 1 . 8 Power 8 | . . 1 . 4 1 1 . . 1 Propulsion 16 | . 1 1 . 8 . 2 1 . 3 Utility 8 | . . 1 . 5 . 1 . . 1 Weapon 9 | . . 1 . 5 . . . . 3 Highest Loss Streak 8 | . 1 4 . 8 1 2 1 . 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 95 73 99 77 64 76 78 84 68 Engine 5 | . 14 7 11 5 2 6 7 7 . Core 1 | . . . . . 4 . . . 5 Treads 10 | . . 7 20 13 10 22 2 7 1 Leg 5 | . . 11 10 . . . 15 15 7 Wheel 3 | . 25 1 1 9 . . . . . Device 11 | . 2 12 11 12 10 8 15 15 14 Storage 7 | . 11 11 11 9 7 7 7 7 7 Processor 11 | . . . . 3 12 15 15 15 15 Protection 2 | . 12 5 11 6 . . . . . Energy Cannon 3 | . . 3 11 1 . 2 . . 11 Ballistic Gun 1 | . 14 1 . . . . . . . Impact Weapon 10 | . 11 11 11 4 13 12 14 15 2 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 6 29 32 32 46 46 37 36 36 43 Greatest Support 62 | 20 20 40 40 62 60 60 32 32 32 Greatest Overweight (x) 9 | . 2 2 3 9 2 1 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 12 13 14 12 14 13 14 15 14 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 15 15 15 8 15 15 15 15 13 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2054 | 261 358 80 90 620 142 150 191 . 162 Remotely . | . . . . . . . . . . Salvage Created 2999 | 45 488 499 211 1164 142 93 256 . 101 Parts 118 | . 22 21 2 62 2 3 2 . 4 Haulers Intercepted 2 | . . 1 . 1 . . . . . Recyclers Shooed 3 | . . . . 3 . . . . . Parts Field Recycled 4 | . . . . . 4 . . . . Retrieved Matter 40 | . . . . . 40 . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented 4 | . . . . . . 3 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 62 | 1 12 10 2 26 3 3 3 . 2 Melee 18 | . 6 4 1 3 1 2 . . 1 Guns 10 | 1 3 . . 6 . . . . . Cannons 2 | . . . . 1 . . . . 1 AOE 14 | . . . . 14 . . . . . Classes Destroyed 13 | 1 5 2 1 3 . 1 . . . Worker 7 | . 1 1 . 5 . . . . . Builder 4 | . . . . 4 . . . . . Hauler 2 | . . 1 . 1 . . . . . Recycler 6 | . 2 . 2 2 . . . . . Operator 3 | . 1 1 . 1 . . . . . Watcher 4 | . 1 1 . 2 . . . . . Swarmer 8 | . 5 . . . . . 3 . . Grunt 39 | 1 7 8 . 21 1 . . . 1 Brawler 1 | . . . . 1 . . . . . Sentry 7 | . . 2 . 3 1 1 . . . Hunter 3 | . . . . 1 1 . . . 1 Programmer 2 | . . . . . . 2 . . . Assembled 2 | . . . 2 . . . . . . Best Kill Streak 14 | 1 6 5 2 14 1 1 3 . 1 Combat Bots Only 5 | 1 3 4 1 5 1 1 3 . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . Melee 1 | . 1 1 1 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 6262 | 89 309 638 96 2521 425 648 170 . 1366 Core 1596 | 11 80 271 36 496 110 78 33 . 481 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 72 | . 72 . . . . . . . . Core Remaining (%) 47 | 95 63 . 23 9 . . . . . Volleys Fired 134 | 7 8 4 5 58 . 44 . . 8 Largest 2 | 2 2 1 1 2 . 1 . . 2 Hottest 170 | 80 60 60 60 163 . 80 . . 170 Shots Fired 163 | 14 14 4 5 72 . 43 . . 11 Gun 60 | 14 14 . . 32 . . . . . Cannon 70 | . . 4 5 10 . 43 . . 8 Launcher 32 | . . . . 29 . . . . 3 Special 1 | . . . . 1 . . . . . Kinetic 19 | 1 8 . . 10 . . . . . Thermal 92 | 7 6 4 5 19 . 43 . . 8 Explosive 32 | . . . . 29 . . . . 3 Electromagnetic 20 | 6 . . . 14 . . . . . Robot Hit Streak 10 | 3 6 3 1 10 . . . . 2 Robot Miss Streak 8 | 2 1 1 1 8 . . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 226 | 9 43 39 9 80 8 18 9 . 11 Core Hits 108 | 2 10 9 1 77 1 2 2 . 4 Critical Kills 3 | . 1 1 . 1 . . . . . Critical Parts Destroyed 25 | . 7 6 1 3 3 4 1 . . Critical Strikes 29 | . 8 7 1 4 4 4 1 . . Smash 29 | . 8 7 1 4 4 4 1 . . Melee Attacks 244 | . 40 42 8 24 24 78 14 . 14 Impact 242 | . 40 42 8 24 24 78 12 . 14 Slashing 2 | . . . . . . . 2 . . Piercing . | . . . . . . . . . . Sneak Attacks 15 | . 5 4 3 2 . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 8 | . . . . . 3 2 1 . 2 Damage Inflicted 8656 | 146 986 1104 341 3847 316 766 665 . 485 Guns 627 | 120 89 . . 418 . . . . . Cannons 329 | . . 52 35 130 . . . . 112 Explosions 2902 | 26 . . . 2755 . . . . 121 Melee 4774 | . 897 1052 306 520 316 766 665 . 252 Ramming . | . . . . . . . . . . Kinetic 183 | 8 45 . . 130 . . . . . Thermal 591 | 81 44 52 35 267 . . . . 112 Explosive 2870 | . . . . 2749 . . . . 121 Electromagnetic 238 | 57 . . . 181 . . . . . Impact 4642 | . 897 1052 306 520 316 766 533 . 252 Slashing 132 | . . . . . . . 132 . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 7 . 4 4 4 4 Average Corruption 4 | . . . . 5 . 3 4 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 137 | . . . . 23 . 43 37 3 31 Message Errors 38 | . . . . 6 . 8 11 1 12 Matter Fused 33 | . . . . 4 . 10 11 . 8 Heat Flow Errors 13 | . . . . 2 . 5 4 . 2 Energy Discharges 17 | . . . . 3 . 5 6 1 2 Parts Rejected 2 | . . . . 1 . . . . 1 Data Loss (minor) 20 | . . . . 4 . 10 3 1 2 Data Loss (major) 5 | . . . . . . 2 2 . 1 Misfires 3 | . . . . 1 . . . . 2 Alerts 4 | . . . . 1 . 2 . . 1 Weapon Failures 2 | . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1583 | . 282 202 147 239 136 233 344 . . Projectiles . | . . . . . . . . . . Explosions 102 | . . . . 102 . . . . . Melee 1481 | . 282 202 147 137 136 233 344 . . Knockbacks 27 | . 8 6 1 5 1 5 1 . . Impact 22 | . 8 6 1 . 1 5 1 . . Kinetic 4 | . . . . 4 . . . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 293 | . . . . 293 . . . . . Shots 9 | . . . . 9 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 368 | 150 70 60 100 323 . 368 235 . 178 Average Temperature 98 | 87 29 25 50 127 . 103 91 . 60 Received Heat Transfer 1929 | 48 96 285 . 1134 9 78 . . 279 Effects 3 | . . . . 2 . 1 . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 23 | . 8 8 2 2 1 . 2 . . Impact Corruptions 64 | . 16 10 9 6 3 11 9 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . 1 . . . . . Heat Transferred 1228 | 175 100 111 74 618 . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 492 | 20 329 363 73 492 175 . . . . Initial 175 | . 13 34 63 27 175 . . . . Average 150 | 1 110 218 63 262 83 . . . . Maximum Alert Level 2 | . 1 1 . 2 . . . . . Low Security (%) 73 | 100 83 51 100 35 100 . . . . Level 1 21 | . 16 48 . 45 . . . . . Level 2 4 | . . . . 18 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 2 . 5 1 . . . . Investigation 2 | . 1 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 7 | . 1 1 . 5 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | 1 18 13 6 38 3 3 2 . 17 Peak Tracking Total 10 | 1 3 5 9 6 1 1 2 . 10 Tactical Retreats 10 | . 2 3 2 2 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . 1 . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . 3 . . . . . Max in Single Turn 2 | . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 17 | . 6 1 . 2 2 1 1 4 . Terminals 8 | . 4 . . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 70 | . 20 2 . 4 5 1 9 29 . Successful 58 | . 13 1 . 3 2 1 9 29 . Failed 12 | . 7 1 . 1 3 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 25 | . 13 2 . 4 5 1 . . . Terminals 24 | . 15 . . 4 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 45 | . 5 . . 1 . 1 9 29 . Record 20 | . . . . . . . 9 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Unreport Threat 3 | . 2 . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . 4 1 . 2 2 . . . . Terminals 8 | . 4 . . 2 2 . . . . Botnet 8 | . 4 . . 2 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 4 . . 2 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . 6 . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 19 Total Damage 517 | . . . . . . . . . 517 Kills 6 | . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . 3 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 9450 | 87 674 528 398 950 1019 2394 1762 160 1478 Spaces Moved 4598 | 72 381 208 226 406 403 1241 877 83 701 Core 38 | 26 . . . 9 . . . . 3 Treads 2125 | . . 92 205 228 403 1196 1 . . Legs 1804 | . . 102 . . . 45 876 83 698 Wheels 631 | 46 381 14 21 169 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 110 95 80 163 160 125 195 150 Average Speed 173 | 69 94 171 154 161 227 163 194 195 199 Slowest Speed 500 | 80 110 190 160 500 330 240 240 195 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 7 53 15 53 36 11 97 96 70 83 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 1 2 1 1 Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 12 | . . . 2 . . 3 4 . 3 Spaces Dug 93 | . 2 . . . 11 80 . . . Terrain Destroyed 346 | . 2 . . 214 11 80 . . 39 Melee 58 | . 2 . . . 11 45 . . . Projectile 36 | . . . . . . 35 . . 1 AOE 252 | . . . . 214 . . . . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Total 5473 | 95 613 305 256 578 465 1422 906 82 751 Wait 283 | 1 157 16 4 28 16 44 3 . 14 Move 4589 | 71 380 207 225 405 402 1240 876 82 701 Hop . | . . . . . . . . . . Pick Up 74 | 6 17 14 2 11 6 11 3 . 4 Fast Attach 40 | 3 6 2 4 14 7 . 3 . 1 Attach 41 | 2 . 7 . 15 5 6 1 . 5 Detach 12 | . . 1 . 2 7 1 1 . . Swap 25 | 1 . 3 2 10 1 2 2 . 4 Drop 51 | 4 5 9 6 11 2 6 5 . 3 Fire 134 | 7 8 4 5 58 . 44 . . 8 Melee 224 | . 40 42 8 24 19 68 12 . 11 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Repaired Hammer 304 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 4) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -9/Materials | Core integrity fell below 50% 860 | -9/Materials | Lost 4 parts (1p1n1u1w) 1159 | -9/Materials | Discovered new exit (range 6) 1209 | -9/Materials | Discovered new exit (range 14) 1290 | -9/Materials | Entered Mines 1367 | -9/Mines | Learned 8 Materials zone layouts 1449 | -9/Mines | Assembled infested the area 1527 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1591 | -9/Mines | Build established: Scavenger-Mutant 1683 | -9/Mines | Discovered new exit (range 3) 1688 | -9/Mines | Entered Materials 1688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -8/Materials | Identified exit to Factory 2307 | -8/Materials | Core integrity fell below 50% 2332 | -8/Materials | Lost 8 parts (1p4n1u2w) 2541 | -8/Materials | Core integrity fell below 20% 2581 | -8/Materials | Lost 6 parts (2p1n1u2w) 2589 | -8/Materials | Build established: Mutant 2638 | -8/Materials | Entered Factory 2638 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2816 | -7/Factory | Discovered new exit (range 4) 3655 | -7/Factory | Identified exit to Lower Caves 3657 | -7/Factory | Entered Lower Caves 3658 | -7/Lower Caves | Encountered a Warlord checkpoint 3718 | -7/Lower Caves | Build established: Scavenger-Mutant 4175 | -7/Lower Caves | Learned location of 1 exit from Factory 4224 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4290 | -7/Lower Caves | Build established: Mutant 5739 | -7/Lower Caves | Discovered new exit (range 6) 5746 | -7/Lower Caves | Identified exit to Lower Caves 6051 | -7/Lower Caves | Entered another Lower Caves area 6079 | -7/Lower Caves | Discovered new exit (range 11) 6096 | -7/Lower Caves | Identified exit to Factory 6465 | -7/Lower Caves | Learned Research garrison access intel 6680 | -7/Lower Caves | Discovered new exit (range 6) 6690 | -7/Lower Caves | Identified exit to Data Miner 6902 | -7/Lower Caves | Learned location of Zion (-6) 7813 | -7/Lower Caves | Entered Data Miner 7813 | -7/Data Miner | Discovered new exit (range 6) 7821 | -7/Data Miner | Identified exit to Proximity Caves 7851 | -7/Data Miner | Met Data Miner 7897 | -7/Data Miner | Learned location of Section 7 (-2) 7897 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7932 | -7/Data Miner | Received God Mode back door access code from Data Miner 7973 | -7/Data Miner | Entered Proximity Caves 8029 | -6/Proximity Caves | Escorted by Enhanced Grunt 8132 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8788 | -6/Proximity Caves | Spotted B-75 Beast 8810 | -6/Proximity Caves | Learned location of Extension (-4) 9292 | -6/Proximity Caves | Learned location of 1 exit from Factory 9298 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9396 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9396 | -6/Proximity Caves | Core integrity fell below 50% 9440 | -6/Proximity Caves | Core integrity fell below 20% 9451 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-7). Acquired derelict log, extracted data. Data stored: Factory exits (x1). EXIT=FOUND: FACTORY System corrupted: Matter fused (-8). Penetrated by Slug. Transmission Jammer destroyed. System corrupted: Lgt. Nuclear Core rejected. Plasma Cannon destroyed. S-27 Virus destroyed. Critical hit (Burn: +37). Titanium Leg destroyed. Penetrated by Slug. Neutron Cannon destroyed. Penetrated by Slug. KYIWGL=KGWVTSTD=O%YGJ2%K|ADG2 Critical hit (Burn: +37). Great Maul follow-up attack on Y-64 Sentinel. G-50 Soldier destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????### ##???########?######??? | | ????##??????????## ##### ## ### #??? | | ???# #??????????# # ## #???? | | ### #??????????# #?# ### ##???? | | ## #??????????# ## ### ### ##????? | | # #??????????## # ##gY ## ##????? | | ###??????????# # !gg ##???? | | ##????????????# @##### #???? | | #?????????????## # #???# ### #???? | | #??????????????## # #???# ##### ##???? | | #######?????????## # ###???# ### ### ##????? | | # ##???????## ##??#### ### ## ######? | | # # ##??????# ##???# #? | | ###????# ##???# *% #? | | # ###??# ##### #######//####### #? | | # #?## # # ## #? $ #????# =#? | | #### # ### # # # # #?" #????#% #? | | ###??## ## # #" ####/#????#%%#? | | ##???## # ###### #"" #??? ????# #? | | #????## # # #???# #" #??? ???# #? | | ##????## # #???# + #????"""??# #? | | #?##### # ###?## + +????""" ?# #? | | # #?# # # ## ## + +????""" # #? | | ### # ## + #?????????# #? | | # ## #" #?????????# #? | | ## # ## # ## #?? #?????????# #? | | # #?## #### #????#?????????# #? | | # ##??# ##??# #??????????????# #? | | ####???# #####??## #??????????????# #? | | ##??????###????### #######++####### #? | | # #??????????????# #? | | # #??????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Rocket Launcher | -9/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control I Survived The Infestation More Dakka Please Quantum Hacking The Oracle Challenges ------------ None Game ------ Seed SpacefoldMeleeWell Manual? 0 Play Time 01:47:11 Cumulative 14.7 hours Start 2022.10.12 @ 19:29:57 End 2022.10.12 @ 23:00:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 647c5a07-a754-451d-813b-7e41fdfba1f6