Cogmind - Beta 11 X4 --- EXPLORER MODE // 2021.05.09 @ 18:59:41 Player: Krytoss Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (268) 1340 Value Destroyed (12163) 12163 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (4271) 4271 TOTAL SCORE: 25394 Bonus ------- High Alert Combat Kills 943 Follower Combat Kills 957 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1042 Friendly Fire -271 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Spectral Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Cooling System Hacking Drone Bay (1/1) Linear Accelerator Tiamat Missile Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Improved Sensor Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Layered Light Armor Plating Improved Energy Mantle Advanced Hacking Suite > --- WEAPON ----------- Gamma Rifle Nova Cannon Enhanced Nova Cannon Tiamat Missile Launcher > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Biometal Leg Makeshift Trap Scanner Matter Filter Kinecellerator Improved Phase Shifter Antimissile System Hacking Drone Bay Heavy Neutron Cannon Vortex Cannon Railgun Railgun Enhanced Gauss Cannon Linear Accelerator Heavy Proton Missile Launcher Heavy Proton Missile Launcher Tiamat Missile Launcher Tiamat Missile Launcher Heavy Mace [Rating: 158] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Core Shielding Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Slots Evolved 15 | . 1 2 2 2 . . . . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . . . . Utility 10 | . 1 . 1 1 . . . . 2 1 . . . . 2 2 Weapon 2 | . . 1 1 . . . . . . . . . . . . . Parts Attached 275 | . 9 12 27 32 2 2 2 1 23 33 3 6 17 16 46 44 Power 24 | . 1 1 5 2 . . . . 2 3 . . 1 2 3 4 Engine 3 | . 1 1 1 . . . . . . . . . . . . . Core 14 | . . . 4 2 . . . . 2 3 . . 1 2 . . Reactor 7 | . . . . . . . . . . . . . . . 3 4 Propulsion 71 | . 5 5 8 12 . . . . 2 8 . . 8 . 12 11 Treads 13 | . 2 3 7 . . . . . . . . . . . . 1 Leg 52 | . 3 2 . 11 . . . . 2 8 . . 8 . 12 6 Wheel 6 | . . . 1 1 . . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 74 | . 2 2 4 5 1 . 2 . 6 9 2 4 4 4 18 11 Device 46 | . . 2 1 2 . . 2 . 3 5 2 3 3 2 13 8 Storage 3 | . 1 . 1 1 . . . . . . . . . . . . Processor 17 | . 1 . 2 2 1 . . . 2 3 . 1 . . 2 3 Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 7 | . . . . . . . . . 1 1 . . 1 2 2 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 106 | . 1 4 10 13 1 2 . 1 13 13 1 2 4 10 13 18 Energy Gun 22 | . . 2 2 8 . . . . 3 2 . . 2 . 1 2 Energy Cannon 12 | . . 2 . . . . . . . 1 . . 1 1 3 4 Ballistic Gun 24 | . . . 5 1 . 2 . . 1 8 1 1 1 1 1 2 Ballistic Cannon 13 | . 1 . 2 2 . . . . 3 . . . . 1 1 3 Launcher 23 | . . . . 1 1 . . 1 3 1 . 1 . 5 5 5 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . 2 2 2 Slashing Weapon 6 | . . . 1 1 . . . . 3 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 4 . . 1 . . 1 . . 3 3 2 3 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . . . . . . . 10 . . Parts Lost 42 | . . 1 . . . . . . 7 . . . 2 2 . 30 Power 3 | . . 1 . . . . . . . . . . 1 . . 1 Propulsion 16 | . . . . . . . . . 3 . . . . . . 13 Utility 12 | . . . . . . . . . 2 . . . 1 1 . 8 Weapon 11 | . . . . . . . . . 2 . . . . 1 . 8 Highest Loss Streak 12 | . . 1 . . . . . . 6 . . . 2 1 . 12 Average Slot Usage (%) 96 | . 97 100 97 97 100 100 100 100 99 99 100 100 98 85 99 85 Engine 1 | . 12 10 . . . . . . . . . . . . . . Core 3 | . . . 7 7 7 7 7 7 5 5 5 5 4 1 1 . Treads 3 | . . 21 21 . . . . . . . . . . . . . Leg 21 | . 24 8 . 24 28 28 28 28 24 26 27 27 26 27 24 16 Device 8 | . . 5 9 7 7 7 7 7 10 11 11 11 10 4 13 18 Storage 6 | . 12 10 8 7 7 7 7 7 6 5 5 5 5 5 5 3 Processor 19 | . 10 10 14 21 21 21 21 21 25 22 27 27 27 26 21 16 Protection 2 | . 12 4 . . . . . . . 4 . . . 1 5 2 Energy Gun 4 | . . 7 5 8 14 10 7 7 6 . . . 7 . 3 2 Energy Cannon 2 | . . 7 2 . . . . . . 2 5 1 2 1 3 6 Ballistic Gun 9 | . 20 4 15 9 . 6 14 14 2 14 11 14 9 4 3 . Ballistic Cannon 3 | . 4 10 8 4 7 3 . . 8 . . . . 1 3 . Launcher 2 | . . . . . 7 7 7 7 . . 5 5 1 4 4 3 Slashing Weapon 1 | . . . 1 6 . . . . 4 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 116 | 16 48 58 63 63 67 67 63 65 80 87 80 77 95 83 113 116 Greatest Support 120 | 20 20 60 60 69 69 69 69 69 69 92 92 92 96 92 115 120 Greatest Overweight (x) 29 | . 2 1 2 3 . . . . 1 . . . 1 2 1 29 Average Overweight (x) . | . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 10 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 7 16 19 19 19 19 19 19 20 19 19 19 19 19 17 19 16 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 20 20 20 20 20 20 20 20 19 20 19 20 18 20 20 5 Class Distribution -------------------- 32% | Hacker-Skirmisher 29% | Hacker-Gunner 24% | Hacker-Mutant 12% | Hacker-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Matter Collected 7808 | 200 132 281 912 781 143 90 21 70 751 611 51 457 210 532 1017 1549 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10894 | . 173 776 1493 896 154 43 . 97 716 1100 . 939 368 273 1311 2555 Parts 591 | . 25 53 99 45 6 4 . 3 35 59 . 30 18 14 54 146 Haulers Intercepted 13 | . . 1 5 4 . . . . . . . 1 . . 2 . Recyclers Shooed 7 | . 1 1 1 2 . . . . . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 205 | . 6 11 23 13 4 3 . 2 22 15 . 18 7 7 25 49 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 88 | . 5 3 16 11 2 2 . 1 5 11 . 8 7 3 6 8 Cannons 72 | . 1 8 7 2 1 . . . 10 4 . 2 . 2 13 22 AOE 38 | . . . . . 1 1 . 1 7 . . 8 . 2 5 13 Classes Destroyed 22 | . 3 5 3 2 . . . . . 1 . 1 1 4 . 2 Worker 13 | . . . 2 . . . . . 2 1 . . . . 2 6 Builder 5 | . . . . . . . . . . 1 . . . . . 4 Tunneler 2 | . . 1 . . . . . . 1 . . . . . . . Hauler 13 | . . 1 5 4 . . . . . . . 1 . . 2 . Recycler 9 | . . 4 2 1 . . . . . 2 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 5 | . . 2 3 . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . 1 . . Watcher 14 | . 3 3 4 2 . . . . . 1 . . . . . 1 Swarmer 50 | . 5 3 6 . . 2 . . 8 6 . 5 . . 4 11 Saboteur 1 | . . . . . . . . . . . . 1 . . . . Grunt 68 | . 1 6 9 5 4 . . 2 8 3 . 9 3 2 4 12 Brawler 7 | . . . 1 . . . . . . 1 . 1 2 . . 2 Duelist 2 | . . . 1 . . . . . . . . 1 . . . . Protector 2 | . . . . . . . . . . . . . . 2 . . Sentry 19 | . . 2 6 2 . . . . 1 1 . 1 . 1 3 2 Demolisher 2 | . . . . . . . . . . . . . . 2 . . Specialist 1 | . . . . . . . . . . . . . . . . 1 Hunter 15 | . . . . 1 . 1 . . 2 . . . . . 7 4 Programmer 35 | . . . . 5 . . . . 3 4 . . . . 7 16 Striker 3 | . . . . . . . . . . . . . 2 . . 1 Best Kill Streak 19 | . 3 4 5 4 3 2 . 2 3 5 . 19 7 2 5 15 Combat Bots Only 18 | . 3 4 4 2 3 2 . 2 3 3 . 18 7 2 5 10 Max Kills in Single Turn 5 | . 1 2 2 1 1 2 . 2 3 2 . 3 2 1 2 5 Gunslinging 1 | . . . . . . . . . . 1 . . 1 . . 1 Exploded 3 | . . . . . 1 1 . 1 2 . . 3 . 1 1 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Damage Taken 11605 | . 97 347 403 448 . 89 . 35 1107 656 . 531 1122 370 1341 5059 Core 2045 | . 11 37 46 55 . 23 . . 115 21 . 119 200 . 105 1313 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 95 90 91 . . . . 88 86 . . . . 66 90 . Volleys Fired 471 | . 19 36 59 63 5 4 . 3 46 35 . 20 10 23 60 88 Largest 4 | . 2 3 4 4 4 4 . 4 4 4 . 4 4 4 4 4 Hottest 373 | . 55 155 175 185 200 200 . 150 214 223 . 212 205 223 318 373 Shots Fired 1368 | . 38 108 229 191 16 13 . 12 130 107 . 62 32 50 163 217 Gun 778 | . 34 58 149 143 9 7 . 9 57 80 . 45 30 20 70 67 Cannon 511 | . 4 50 80 48 5 2 . . 68 24 . 9 2 22 78 119 Launcher 79 | . . . . . 2 4 . 3 5 3 . 8 . 8 15 31 Special . | . . . . . . . . . . . . . . . . . Kinetic 818 | . 38 62 167 135 5 4 . 6 77 78 . 45 18 37 73 73 Thermal 394 | . . 46 62 48 5 3 . 3 44 24 . 9 . 5 67 78 Explosive 62 | . . . . . 2 4 . 3 5 . . 6 . 7 10 25 Electromagnetic 68 | . . . . 8 4 2 . . 4 5 . 2 . 1 5 37 Entropic 26 | . . . . . . . . . . . . . 14 . 8 4 Robot Hit Streak 55 | . 18 30 55 23 6 9 . 12 17 23 . 30 22 47 38 24 Robot Miss Streak 6 | . 2 4 1 3 1 . . 1 6 2 . 1 1 2 1 3 Penetration Max 2 | . . . . . . . . . 1 2 . 1 1 . 1 1 Secondary Targets 8 | . . . . . . . . . . 3 . . 3 . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . 1 . . 1 Shots Hit Robots 974 | . 27 79 152 130 9 6 . 10 85 66 . 37 29 46 129 169 Core Hits 515 | . 16 33 66 34 6 4 . 6 44 45 . 42 24 22 54 119 Critical Kills 20 | . . . . . . . . . 1 8 . 2 3 . 1 5 Critical Parts Destroyed 24 | . . . 2 1 . . . . 2 10 . 4 2 1 1 1 Critical Strikes 92 | . . 3 6 12 . 1 . . 10 19 . 6 6 3 10 16 Burn 15 | . . . 3 6 . . . . 2 . . . . . 2 2 Meltdown 2 | . . . . . . . . . . . . . . . 1 1 Destroy 43 | . . . 2 1 . . . . 3 18 . 6 5 1 1 6 Blast 21 | . . 3 1 3 . 1 . . 4 . . . . 2 4 3 Corrupt 7 | . . . . 2 . . . . 1 1 . . . . . 3 Smash 1 | . . . . . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . . . . . . . 1 . . . Sunder 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 60 | . . . 2 18 . . . . 12 5 . . . 9 5 9 Impact 23 | . . . . . . . . . . . . . . 9 5 9 Slashing 37 | . . . 2 18 . . . . 12 5 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . 1 . . . . 4 . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 33013 | . 228 1267 2771 2680 313 352 . 329 3584 1572 . 2228 1008 1795 5371 9515 Guns 11213 | . 209 592 1756 1763 103 75 . 143 832 850 . 546 886 399 1560 1499 Cannons 11592 | . 15 675 1015 764 71 24 . . 1138 573 . 204 . 602 2602 3909 Explosions 9008 | . . . . . 139 253 . 186 1146 104 . 1478 115 587 1209 3791 Melee 1073 | . . . . 153 . . . . 452 . . . . 207 . 261 Ramming 127 | . 4 . . . . . . . 16 45 . . 7 . . 55 Kinetic 11703 | . 224 564 1774 1775 71 24 . 83 1208 815 . 546 138 851 1572 2058 Thermal 9343 | . . 703 997 691 60 40 . 60 1171 573 . 204 115 150 2050 2529 Explosive 7300 | . . . . . 139 253 . 186 674 . . 1247 . 587 993 3221 Electromagnetic 1896 | . . . . 61 43 35 . . 63 139 . 231 . . 216 1108 Impact 468 | . . . . . . . . . . . . . . 207 . 261 Slashing 605 | . . . . 153 . . . . 452 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Entropic 1571 | . . . . . . . . . . . . . 748 . 540 283 Highest Corruption 21 | . . . 2 2 2 2 2 . 4 2 2 2 2 11 3 21 Average Corruption 2 | . . . 1 1 2 2 2 . 3 1 2 2 1 3 1 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 135 | . . . 3 6 5 6 1 . 25 2 2 5 . 31 11 38 Message Errors 43 | . . . 1 5 3 3 . . 8 1 1 1 . 8 5 7 Matter Fused 17 | . . . . . . . . . 5 . . . . 4 . 8 Heat Flow Errors 18 | . . . . . 2 1 . . 3 . . . . 6 2 4 Energy Discharges 20 | . . . . . . 1 1 . 3 1 1 2 . 3 3 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . 2 1 . 1 . . 5 . . 2 . 3 1 4 Data Loss (major) 3 | . . . . . . . . . . . . . . 1 . 2 Misfires 2 | . . . . . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . 4 . 4 Weapon Failures 3 | . . . . . . . . . 1 . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1112 | . . . 18 76 5 37 . . 302 34 . 22 . 167 164 287 Projectiles 530 | . . . 18 28 . . . . 83 34 . 16 . 20 153 178 Explosions 183 | . . . . . 5 37 . . 17 . . 6 . 12 11 95 Melee 399 | . . . . 48 . . . . 202 . . . . 135 . 14 Knockbacks 67 | . . 6 8 7 1 . . . 7 . . . . 2 8 28 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic 61 | . . 4 7 7 1 . . . 7 . . . . 2 8 25 Secondary 5 | . . 2 1 . . . . . . . . . . . . 2 Self-Inflicted Damage 302 | . . . . . . . . . 52 . . . 61 . 7 182 Shots 11 | . . . . . . . . . 1 . . . 1 . 2 7 Rammed 21 | . . . . . . . . . . . . . . . . 21 Targets Rammed 27 | . 1 . . . . . . . 2 1 . . 2 . . 21 Kicked 6 | . 1 . . . . . . . 2 1 . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 524 | . 14 288 276 524 234 234 . 207 493 289 . 313 48 282 304 503 Average Temperature 100 | . 9 75 86 106 95 104 . 115 98 64 . 151 27 99 84 144 Received Heat Transfer 1908 | . 30 216 198 189 . . . 27 72 36 . 207 291 30 222 390 Effects 19 | . . . . 6 . . . . 1 . . . . 5 . 7 Shutdowns 3 | . . . . 1 . . . . 1 . . . . . . 1 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Interference 10 | . . . . 3 . . . . . . . . . 5 . 2 Short Circuit 1 | . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Fried 8 | . . . . . . . . . . . . 1 1 . . 6 Impact Corruptions 7 | . . . . . . . . . . . . . . 5 . 2 Robots Melted 2 | . . . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 1 Parts Melted 18 | . . 2 3 2 . . . . 1 1 . . . . 3 6 Heat Transferred 12931 | . . 1591 2331 1739 111 74 . 111 1756 555 . 222 77 100 2163 2101 Parts Sabotaged 11 | . . . . . . . . . . . . . 9 . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 Missiles Intercepted 2 | . . . . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Peak Influence 906 | . 89 352 225 435 . . . . 472 301 . . . . 750 906 Initial 240 | . . . 34 21 . . . . . 39 . . . . 36 240 Average 160 | . 17 107 63 164 . . . . 106 81 . . . . 282 477 Maximum Alert Level 3 | . . 1 1 2 . . . . 2 1 . . . . 3 3 Low Security (%) 67 | 100 100 86 98 67 . . . . 74 83 . . . . 29 . Level 1 19 | . . 13 1 12 . . . . 24 16 . . . . 47 42 Level 2 10 | . . . . 20 . . . . . . . . . . 21 43 Level 3 1 | . . . . . . . . . . . . . . . 1 14 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . . . 3 6 . . . . 8 4 . 1 . . 9 10 Investigation 4 | . . . . 1 . . . . 1 . . . . . . 2 Extermination 19 | . . . . 3 . . . . 4 2 . . . . 5 5 Reinforcement 11 | . . . 3 2 . . . . 2 2 . . . . 1 1 Assault 4 | . . . . . . . . . 1 . . 1 . . . 2 Garrison 3 | . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 1 . . . . 1 1 Haulers Reinforced 3 | . . . . 1 . . . . 1 1 . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Distress Signals 78 | . 1 1 3 . . . . . 2 3 . . . 60 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 410 | . 12 29 37 21 5 3 . 3 45 35 . 21 40 11 50 98 Peak Tracking Total 12 | . 4 6 5 3 3 2 . 3 10 5 . 9 12 2 4 11 Tactical Retreats 33 | . 1 4 . 3 2 . . . 3 6 . 3 1 . 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Traps Triggered 11 | . . . 3 . . . . . 1 4 . . . . 2 1 Indirectly 1 | . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . 1 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . 5 3 . Triggered 13 | . . . . . . 1 . . . . . . 8 2 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Machines Disabled 62 | . . . 2 2 . . . . 28 7 . 1 . 2 16 4 Max in Single Turn 12 | . . . 1 1 . . . . 12 1 . 1 . 1 2 1 Garrison Access 2 | . . . . . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Machines Accessed 50 | . 8 5 9 10 1 . . . 2 6 . . 2 . 5 2 Terminals 25 | . 8 5 6 6 . . . . . . . . . . . . Fabricators 6 | . . . . 1 . . . . . 2 . . . . 3 . Repair Stations 5 | . . . 1 . . . . . 1 1 . . . . 2 . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . . 2 2 . . . . . 2 . . . . . 1 Garrison Access 3 | . . . . . . . . . 1 1 . . . . . 1 Total Hacks 135 | . 17 19 27 31 1 . . . 5 17 . . 3 . 9 6 Successful 94 | . 11 13 19 21 1 . . . 2 13 . . 3 . 8 3 Failed 41 | . 6 6 8 10 . . . . 3 4 . . . . 1 3 Catastrophic 3 | . 1 . 1 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 83 | . 10 13 13 7 . . . . 7 18 . . . . 10 5 Terminals 72 | . 17 19 16 20 . . . . . . . . . . . . Fabricators 11 | . . . . 2 . . . . . 4 . . . . 5 . Repair Stations 11 | . . . 2 . . . . . 3 2 . . . . 4 . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . Scanalyzers 30 | . . . 9 7 . . . . . 10 . . . . . 4 Garrison Access 5 | . . . . . . . . . 2 1 . . . . . 2 Terminal Hacks 37 | . 9 10 6 8 1 . . . . . . . 3 . . . Record 2 | . . . . . . . . . . . . . 2 . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 4 6 1 2 . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . Patrol Status 2 | . . 1 . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . . . . . . Registered Components 2 | . . 1 . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . Fabricator Hacks 10 | . . . . 2 . . . . . 4 . . . . 4 . Load Schematic 5 | . . . . 1 . . . . . 2 . . . . 2 . Build 5 | . . . . 1 . . . . . 2 . . . . 2 . Repair Station Hacks 9 | . . . 2 . . . . . 2 1 . . . . 4 . Scan Component 5 | . . . 1 . . . . . 1 1 . . . . 2 . Repair 4 | . . . 1 . . . . . 1 . . . . . 2 . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer 24 | . . . 7 7 . . . . . 7 . . . . . 3 Insert Component 14 | . . . 3 5 . . . . . 4 . . . . . 2 Analyze 10 | . . . 4 2 . . . . . 3 . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 2 3 4 3 . . . . . . . . . . . . Terminals 12 | . 2 3 4 3 . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . Botnet 8 | . 2 1 3 2 . . . . . . . . . . . . Operators 3 | . . 1 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 8 5 9 9 . . . . 2 2 . . . . 4 2 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 50 | . . . 4 2 . . . . 15 28 . . . . . 1 Parts Built 6 | . . . . 1 . . . . . 3 . . . . 2 . Matter 1056 | . . . . 146 . . . . . 486 . . . . 424 . Time 394 | . . . . 36 . . . . . 253 . . . . 105 . Total Part Build Rating 29 | . . . . 3 . . . . . 14 . . . . 12 . Parts Repaired 4 | . . . 1 . . . . . 1 . . . . . 2 . Time 129 | . . . 32 . . . . . 22 . . . . . 75 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 470 | . . . . 470 . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 3 2 . . . . . 4 . . . . . 1 Part Schematics Acquired 9 | . . . 3 2 . . . . . 3 . . . . . 1 Parts Damaged 2 | . . . 1 . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . 3 . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . Allies Hacked 9 | . . . . . . . . . 2 . . . . . 7 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Total Allies 28 | . . 1 . . . . 4 . 3 4 . . . 2 11 3 Largest Group 6 | . . 1 1 . . . 4 4 4 2 . . . 2 6 2 Highest-Rated Group 370 | . . 10 10 . . . 153 153 210 190 . . . 98 370 269 Highest-Rated Ally 269 | . . 10 10 . . . 40 40 70 95 . . . 49 165 269 Zionite Dispatches 7 | . . . . . . . . . 1 2 . . . . 2 2 Heavy 2 | . . . . . . . . . . 1 . . . . . 1 Light 1 | . . . . . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders 14 | . . . . . . . . . . 4 . . 1 3 6 . STAY 3 | . . . . . . . . . . . . . . . 3 . FOLLOW 2 | . . . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . . . 1 . EXPLORE 8 | . . . . . . . . . . 4 . . 1 3 . . Ally Attacks 218 | . . . . . . . . 5 45 45 . . . 4 109 10 Total Damage 8917 | . . . . . . . . 89 953 2258 . . . 214 4091 1312 Kills 39 | . . . . . . . . 1 6 13 . . . 1 15 3 Allies Corrupted 2 | . . . . . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 1 2 . . . 1 1 . 2 . . Drone Launches 8 | . . . . . . . . . . 4 . . 1 3 . . Drone Recoveries 7 | . . . . . . . . . . 3 . . 1 3 . . Zionite Intel Received 4 | . . . . . . . . . 1 2 . . . . 1 . Component Schematics 2 | . . . . . . . . . 1 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Turns Passed 22282 | 3 2181 1159 2586 1957 432 627 1196 550 1932 2046 360 545 616 1986 2116 1990 Spaces Moved 13026 | 3 789 568 1324 1321 343 490 973 364 1179 1298 286 320 443 870 1342 1113 Core 346 | . . . . . . . . . . . . . . . . 346 Treads 1410 | . . 440 970 . . . . . . . . . . . . . Legs 10647 | 3 789 128 . 1118 343 490 973 364 1179 1298 286 320 443 870 1342 701 Wheels 623 | . . . 354 203 . . . . . . . . . . . 66 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 130 115 120 120 120 120 120 122 124 124 122 120 120 50 Average Speed 140 | 120 264 169 161 119 120 120 120 120 129 124 124 124 124 187 120 106 Slowest Speed 1500 | 120 280 200 260 360 120 120 120 120 200 126 124 124 205 280 200 1500 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 2 98 40 92 23 54 66 88 43 29 37 68 56 92 96 26 32 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 8 | . . . . . 2 . 2 . . . . . . 1 3 . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . 1 2 2 1 . . 2 2 . 1 . . Spaces Dug 44 | . . . 2 16 . . . . 7 9 . . . 2 4 4 Terrain Destroyed 778 | . . 1 11 16 19 34 . 22 85 12 . 60 20 35 173 290 Melee 34 | . . . 2 14 . . . . 6 5 . . . 2 4 1 Projectile 76 | . . 1 9 2 1 . . . 13 7 . 6 6 2 15 14 AOE 668 | . . . . . 18 34 . 22 66 . . 54 14 31 154 275 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Res Total 16044 | 2 851 704 1670 1572 351 519 1001 471 1459 1660 291 422 482 1165 1700 1724 Wait 1764 | . 16 47 182 82 . 22 23 103 183 235 . 73 1 207 190 400 Move 13010 | 2 788 567 1323 1320 342 489 972 363 1178 1297 285 319 442 869 1341 1113 Hop . | . . . . . . . . . . . . . . . . . Pick Up 166 | . 13 20 29 21 1 1 2 . 8 22 1 2 1 18 16 11 Fast Attach 69 | . 3 2 3 12 . . . . 2 5 . . 9 2 16 15 Attach 50 | . . 3 2 3 1 . . . 4 7 . . 2 8 6 14 Detach 18 | . 1 . . 2 1 . . . . 1 . . 1 1 4 7 Swap 156 | . 6 7 22 17 1 2 2 1 17 21 3 6 6 6 24 15 Drop 230 | . 4 22 48 34 . 1 2 1 7 31 2 2 8 10 28 30 Fire 471 | . 19 36 59 63 5 4 . 3 46 35 . 20 10 23 60 88 Melee 60 | . . . 2 18 . . . . 12 5 . . . 9 5 9 Ram 22 | . . . . . . . . . . . . . . . . 22 Kick 6 | . 1 . . . . . . . 2 1 . . 2 . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . . 7 7 . Trap 8 | . . . . . . . . . . . . . . 5 3 . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 4 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 336 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Discovered exit to Mines (range 6) 570 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Discovered exit to Materials (range 13) 1225 | -10/Materials | Discovered exit to Materials (range 7) 2185 | -10/Materials | Entered another Materials area 2185 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2331 | -9/Materials | Identified exit to Storage 2331 | -9/Materials | Discovered exit to Storage (range 6) 2553 | -9/Materials | Build established: Hacker-Gunner 3049 | -9/Materials | Identified exit to Mines 3049 | -9/Materials | Discovered exit to Mines (range 6) 3264 | -9/Materials | Identified exit to Materials 3264 | -9/Materials | Discovered exit to Materials (range 9) 3344 | -9/Materials | Entered another Materials area 3344 | -8/Materials | Accompanied by 1 ally 3344 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3987 | -8/Materials | Repaired Disposable Heat Sink 4331 | -8/Materials | Identified exit to Factory 4331 | -8/Materials | Discovered exit to Factory (range 3) 4849 | -8/Materials | Discovered exit to Factory (range 4) 5306 | -8/Materials | Discovered exit to Factory (range 16) 5930 | -8/Materials | Entered Factory 5930 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6072 | -7/Factory | Identified exit to Factory 6072 | -7/Factory | Discovered exit to Factory (range 15) 6761 | -7/Factory | Identified exit to Lower Caves 6761 | -7/Factory | Discovered exit to Lower Caves (range 15) 7006 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 7060 | -7/Factory | Discovered exit to Factory (range 15) 7135 | -7/Factory | Local fabrication network quarantined 7171 | -7/Factory | Found Prototype Launcher 7171 | -7/Factory | Identified Rocket Array 7887 | -7/Factory | Entered Lower Caves 7893 | -7/Lower Caves | Learned location of Extension (-5) 8232 | -7/Lower Caves | Build established: Hacker-Skirmisher 8302 | -7/Lower Caves | Identified exit to Lower Caves 8302 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 8319 | -7/Lower Caves | Entered another Lower Caves area 8337 | -7/Lower Caves | Encountered a Warlord checkpoint 8355 | -7/Lower Caves | Discovered exit to Factory (range 10) 8735 | -7/Lower Caves | Learned 4 Factory zone layouts 8941 | -7/Lower Caves | Identified exit to Zion 8941 | -7/Lower Caves | Discovered exit to Zion (range 5) 8946 | -7/Lower Caves | Entered Zion 8997 | -7/Zion | Identified exit to Proximity Caves 8997 | -7/Zion | Discovered exit to Proximity Caves (range 14) 9086 | -7/Zion | System corruption cleaned by Quarantine Array 9119 | -7/Zion | Learned location of Armory (-4) 9125 | -7/Zion | Given A8's code to call for help 9196 | -7/Zion | Learned location of Quarantine (-2) 9207 | -7/Zion | Identified exit to Deep Caves 9357 | -7/Zion | Learned Factory stockpile data 9425 | -7/Zion | Given the Hacking Drone Bay 9426 | -7/Zion | Found Prototype Device 9427 | -7/Zion | Identified Hacking Drone Bay 9827 | -7/Zion | Imprinted 9829 | -7/Zion | Declared Zion's savior 10142 | -7/Zion | Entered Proximity Caves 10142 | -6/Proximity Caves | Accompanied by 4 allies 10637 | -6/Proximity Caves | Discovered exit to Factory (range 3) 10692 | -6/Proximity Caves | Entered Factory 10692 | -6/Factory | Accompanied by 4 allies 10692 | -6/Factory | Evolved 2 slots: Utility x2 10693 | -6/Factory | Identified exit to Factory 11524 | -6/Factory | Build established: Hacker-Assassin 11565 | -6/Factory | Discovered exit to Factory (range 18) 12076 | -6/Factory | Retrieved Zion intel report: Component Schematics 12077 | -6/Factory | Zion Light squad teleported in 12379 | -6/Factory | Repaired Mic. Nuclear Core 12624 | -6/Factory | Entered another Factory area 12624 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12653 | -5/Factory | Lost 6 parts (3n1u2w) 12906 | -5/Factory | Fabricated Imp. Titanium Leg (x2) 13197 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13272 | -5/Factory | Retrieved Zion intel report: Component Schematics 13702 | -5/Factory | Fabricated Enh. Armored Leg (x1) 13765 | -5/Factory | Zion Heavy squad teleported in 13902 | -5/Factory | Build established: Hacker-Skirmisher 14275 | -5/Factory | Spotted B-75 Beast 14338 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14342 | -5/Factory | Enhanced Grunt warped into view, answering call for help 14367 | -5/Factory | Zion Recon squad teleported in 14483 | -5/Factory | Identified exit to Upper Caves 14483 | -5/Factory | Discovered exit to Upper Caves (range 47) 14670 | -5/Factory | Entered Upper Caves 14765 | -5/Upper Caves | Identified exit to Upper Caves 15030 | -5/Upper Caves | Entered another Upper Caves area 15214 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15292 | -5/Upper Caves | Destroyed 18 combat bots 15557 | -5/Upper Caves | Identified exit to Warlord 15557 | -5/Upper Caves | Discovered exit to Warlord (range 7) 15568 | -5/Upper Caves | Identified exit to Factory 15575 | -5/Upper Caves | Entered Warlord 15621 | -5/Warlord | System corruption cleaned by Quarantine Array 15760 | -5/Warlord | Visited the Vortex Lab 15775 | -5/Warlord | Found Prototype Energy Gun 15775 | -5/Warlord | Identified Vortex Shotgun 15776 | -5/Warlord | Warlord's base attacked by MAIN.C 15778 | -5/Warlord | Found Vortex Shotgun 15783 | -5/Warlord | Found Prototype Energy Cannon 15783 | -5/Warlord | Identified Vortex Cannon 15786 | -5/Warlord | Found Vortex Cannon 15983 | -5/Warlord | Rebuked by Warlord 16054 | -5/Warlord | Warlord forces counterattacked 16111 | -5/Warlord | Spotted Striker 16111 | -5/Warlord | Spotted Striker 16114 | -5/Warlord | Destroyed Striker 16133 | -5/Warlord | Destroyed Striker 16169 | -5/Warlord | Destroyed 7 combat bots 16172 | -5/Warlord | Identified exit to Proximity Caves 16172 | -5/Warlord | Discovered exit to Proximity Caves (range 8) 16176 | -5/Warlord | Spotted Executioner 16189 | -5/Warlord | P-80 Master assimilated allied YK-0QS(M) 16191 | -5/Warlord | Entered Proximity Caves 16452 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 16488 | -4/Proximity Caves | Build established: Hacker-Mutant 16685 | -4/Proximity Caves | Learned location of Testing (-3) 17614 | -4/Proximity Caves | System corruption reached 10% 18052 | -4/Proximity Caves | Found Prototype Launcher 18052 | -4/Proximity Caves | Identified Mni. Smartbomb Launcher 18054 | -4/Proximity Caves | Found Mni. Smartbomb Launcher 18095 | -4/Proximity Caves | Discovered exit to Factory (range 18) 18177 | -4/Proximity Caves | Entered Factory 18177 | -4/Factory | Accompanied by 2 allies 18177 | -4/Factory | Evolved 2 slots: Utility x2 18242 | -4/Factory | Repaired Enh. Armored Leg 18695 | -4/Factory | Zion Infowar Resupply teleported in 18938 | -4/Factory | Repaired Lgt. Antimatter Reactor 19065 | -4/Factory | Identified exit to Research 19065 | -4/Factory | Discovered exit to Research (range 5) 19130 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19131 | -4/Factory | Zion hero teleported in (ME-RLN) 19157 | -4/Factory | ME-RLN assimilated hostile W-44 Eye 19290 | -4/Factory | ME-RLN assimilated hostile Y-64 Sentinel 19411 | -4/Factory | ME-RLN assimilated hostile Y-64 Sentinel 19451 | -4/Factory | ME-RLN assimilated hostile G-67 Veteran 19465 | -4/Factory | ME-RLN assimilated hostile B-60 Warrior 19521 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 19681 | -4/Factory | Build established: Hacker-Skirmisher 19773 | -4/Factory | ME-RLN assimilated hostile Y-64 Sentinel 19786 | -4/Factory | Garrison activated, responded to threat 19880 | -4/Factory | Fabricated Imp. Sensor Array (x1) 20037 | -4/Factory | Build established: Hacker-Gunner 20089 | -4/Factory | Local fabrication network quarantined 20293 | -4/Factory | Entered Research 20293 | -3/Research | Accompanied by 2 allies (ME-RLN) 20293 | -3/Research | Evolved 2 slots: Utility x2 20552 | -3/Research | Build established: Hacker-Skirmisher 20556 | -3/Research | Spotted B-86 Titan 20599 | -3/Research | Found Prototype Processor 20599 | -3/Research | Identified Spectral Analyzer 20606 | -3/Research | Found Antimissile System 20648 | -3/Research | Spotted B-86 Titan 21059 | -3/Research | Zion Experimental squad teleported in 21760 | -3/Research | Spotted Striker 21771 | -3/Research | Destroyed Striker 21775 | -3/Research | Lost 3 parts (1n1u1w) 21842 | -3/Research | First assault squad dispatched 21852 | -3/Research | Destroyed 10 combat bots 21854 | -3/Research | Lost 12 parts (1p3n2u6w) 21879 | -3/Research | System corruption reached 10% 21948 | -3/Research | Lost 4 parts (3n1u) 22055 | -3/Research | Lost 3 parts (1n2u) 22201 | -3/Research | Core integrity fell below 50% 22237 | -3/Research | Core integrity fell below 20% 22279 | -3/Research | Zion Heavy squad teleported in 22283 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22239_ Slammed into S-43 Plague. 22240_ Slammed into P-80 Master. 22250_ Adv. Core Analyzer blown off. 22250_ Adv. Target Analyzer blown off. 22250_ E-15 Imp destroyed. 22271_ System corrupted: Matter fused (-8). 22274_ Detecting system override signal. 22278_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : QH-U9A(p)/Hacker(2) ] [ 2 : OL-5R1(Z)/Heavy(2) ] [ 3 : WL-UD7(d)/Demo(1) ] [ 4 : Kinetic Resupply ] [ 5 : Recon ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 22279_ OL-5R1(Z): "I am PUMPED!" Map ----- +----------------------------------------------------+ | # ############+######+### #?? | | ####+####### ^ +?? | | #?? | | % % #?? | | ###################### ^ #?? | | = ##### ####### ################## #?? | | ## ############### ##???????????????# #?? | | ! * ################ ##???????????????# #?? | | ## ############## ##??????????????# +?? | | ! =##### m ##??????????????# #?? | | |/ = / # ##??????????????# #?? | | ###### ## # ##??????????????# #?? | | #%[ # """ """ # #? ????????????# #?? | | # # # # """ """ # k ## ????????????# #?? | | # # ## """ """ # ######+########## #?? | | # ####### """ """ # #?? | | ######### """ """ + ### | | ######### """ """ # | | ## """ """ # k ### | | [*|## # ######################?? | | """"= *## # p# #?????????? | | """"!!%###+########### # #?????????? | | """!=%# g A p """ """ #????###### | | =%%+ % k # """ """ #????# | | %=# + """ """ #????# | | """" # k @# #????# = | | """" # ####+######+### #????# | | """" # # ? ## #????# | | # # ## #????# | | # # ## #????###### | | ######## # ## "" "" #?????????# | | ###### # + "" """? ## "" "" #?????????# | | ######## # """ """ ###############?????????# | | ######## # """ "?" ###?????????????????????# | | ######## # """ """? ##??????????????????????# | | ######## # """ ?""??#???????????????????????# | | ######## # """ ""? ?????????????????????????? | | ######## # ? ? ????????????????????????? | | ######## # ???????????????????????????? | | ######## ######??###?#????????????????????????? | | # ####?##?##???????????????????????????? | | # ###### ????????????????????????????? | | # ######??? ???????????????????????????? | | ?+ ####???? ????????????????????????????? | | # ##?#?? ?????????????????????????????? | | ?? #???#? ??????????????????????????????? | | ? ?? ? ??##?????????????????????????????????? | | ? ? ?????????????????????????????????????? | | ? ? # ?? ?????????????????????????????????????? | | #?######??? ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 50 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 90 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Prc. Beam Rifle | -7/Factory | Scanalyzed Adv. Visual Processing Unit | -7/Factory | Scanalyzed Energy Well | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Sml. Matter Pod | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Hvy. Insulated Plating | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Imp. Titanium Leg | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Cmb. Airjet | -6/Factory | Z-intel Recalibrator | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Imp. Datajack | -6/Factory | Z-intel Lrn. Missile Launcher | -5/Factory | Scanalyzed Imp. Heavy Machine Gun | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Targeting Computer | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Hammer | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel System Backup Module | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Imp. Power Shielding | -5/Factory | Z-intel Hvy. Rocket Launcher | -5/Factory | Z-intel Maneuvering Thrusters | -5/Factory | Z-intel Adv. Hacking Suite | -5/Factory | Scanalyzed Hyp. Coil Gun | -5/Factory | Scanalyzed Tiamat Missile Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Imp. Titanium Leg | x2 | -5/Factory Enh. Armored Leg | x1 | -5/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Imp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightSpliceThrusters Manual? 0 Play Time 04:55:53 Cumulative 190.1 hours Start 2021.05.02 @ 20:44:35 End 2021.05.09 @ 18:59:41 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 87 Rogue 68 Adventurer 0 Explorer 19 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04cdf8aa-c9b4-444b-99ec-a657f72fa6f1