Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 02:24:27 Player: jes Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2631) 2631 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (349) 349 TOTAL SCORE: 6625 Bonus ------- Follower Combat Kills 49 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Improved Cooling System Arc Projector Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Sensor Array Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Power Maul > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Aluminum Leg Advanced ECM Suite Propulsion Shielding Arc Projector Advanced Assault Cannon Datajack [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Impact Weapon Power Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 3 | . . . 2 1 . . . Weapon . | . . . . . . . . Parts Attached 106 | 5 20 14 41 22 . . 4 Power 24 | 1 5 5 6 5 . . 2 Engine 18 | 1 4 4 6 2 . . 1 Core 6 | . 1 1 . 3 . . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 5 5 15 3 . . . Treads . | . . . . . . . . Leg 29 | 2 5 5 14 3 . . . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 2 3 11 8 . . 1 Device 12 | . 2 1 5 4 . . . Storage 4 | 1 . 1 1 1 . . . Processor 2 | . . . 1 . . . 1 Hackware 2 | . . . 1 1 . . . Protection 6 | . . 1 3 2 . . . Artifact . | . . . . . . . . Weapon 26 | 1 8 1 9 6 . . 1 Energy Gun 6 | . 3 1 1 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 1 3 . 1 . . . . Ballistic Cannon 8 | . 1 . 3 3 . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon 2 | . . . 2 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 40 | . 2 . 23 4 . . 11 Power 7 | . 1 . 4 . . . 2 Propulsion 19 | . . . 12 3 . . 4 Utility 8 | . . . 4 1 . . 3 Weapon 6 | . 1 . 3 . . . 2 Highest Loss Streak 8 | . 1 . 8 2 . . 8 To Critical Strikes . | . . . . . . . . Average Backups 8 | 1 6 10 11 7 7 7 6 Power 1 | . 1 1 1 . 1 1 . Propulsion 1 | . 1 1 2 2 . . . Utility 1 | . . 1 2 1 1 1 1 Weapon 3 | . 3 4 3 2 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 9 | . 2 . 2 3 . . 2 Power 4 | . 1 . 1 2 . . . Propulsion . | . . . . . . . . Utility 1 | . . . . 1 . . . Weapon 3 | . . . 1 . . . 2 Tool/Special 1 | . 1 . . . . . . Average Slot Usage (%) 96 | . 96 99 95 98 100 100 79 Engine 8 | . 12 9 7 10 . . . Core 3 | . . 1 1 3 15 15 13 Leg 32 | . 27 43 34 29 30 30 17 Device 10 | . 11 6 15 11 15 15 4 Storage 9 | . 14 11 8 7 7 7 6 Processor 3 | . . . 3 6 . . 4 Hackware 3 | . . . 1 7 7 7 7 Protection 4 | . . 4 5 3 7 7 6 Energy Gun 2 | . 5 4 3 . . . . Ballistic Gun 8 | . 20 17 5 3 . . . Ballistic Cannon 3 | . . . 4 3 15 15 12 Impact Weapon 2 | . . . . 6 . . 1 Peak Build Rating 42 | 5 12 16 27 42 41 41 41 Average Rating 24 | 3 9 14 21 36 41 41 31 On Entrance 22 | . 5 12 15 27 41 41 41 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 42 | 11 17 37 41 38 35 35 42 Greatest Support 62 | 20 20 40 48 62 62 62 62 Greatest Overweight (x) 1 | 1 1 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 8 8 8 8 Average Capacity 10 | 6 8 12 13 8 8 8 7 Most Carried 15 | 3 8 15 15 8 7 7 8 Average Carried 8 | 1 6 10 11 7 7 7 6 Final Capacity 15 | 8 8 15 8 8 8 8 5 Final Carried 15 | 3 8 15 7 7 7 7 5 Class Distribution -------------------- 71% | Scavenger-Mutant 28% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 2311 | 232 279 392 770 380 . . 258 Remotely . | . . . . . . . . Salvage Created 3195 | . 461 577 1346 666 . . 145 Parts 148 | . 29 38 60 18 . . 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 64 | . 13 14 23 10 . . 4 Melee 15 | . . . 10 5 . . . Guns 33 | . 13 14 5 1 . . . Cannons 11 | . . . 7 1 . . 3 Classes Destroyed 12 | . 2 3 5 1 . . 1 Worker 7 | . . 2 2 3 . . . Builder 1 | . . . 1 . . . . Recycler 6 | . . . 4 2 . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . . 1 1 . . . Swarmer 11 | . 3 4 4 . . . . Grunt 36 | . 10 5 14 5 . . 2 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 11 | . . 4 4 3 . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . 2 . . . Best Kill Streak 9 | . 9 4 9 5 . . 3 Combat Bots Only 9 | . 9 4 9 2 . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 615 | . 67 56 221 138 . . 133 Missed 180 | . 19 15 58 44 . . 44 Hits 435 | . 48 41 163 94 . . 89 Melee 7 | . . 3 3 . . . 1 Projectile 428 | . 48 38 160 94 . . 88 Critical Strikes 13 | . . . 9 2 . . 2 Actively Blocked 2 | . . . . 1 . . 1 Part Disruptions 1 | . . . 1 . . . . Damage Taken 6395 | . 554 567 2574 1186 . . 1514 Core 1201 | . 74 68 354 136 . . 569 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 214 | . . 7 102 54 . . 51 Regen/Repaired (Parts) 115 | . . 36 . 79 . . . Core Remaining (%) 72 | 100 70 83 35 . . . . Volleys Fired 172 | . 43 38 60 19 . . 12 Largest 2 | . 2 2 2 2 . . 2 Hottest 85 | . 85 79 79 80 . . 80 Shots Fired 307 | . 82 76 104 21 . . 24 Gun 219 | . 82 76 49 12 . . . Cannon 86 | . . . 53 9 . . 24 Launcher 2 | . . . 2 . . . . Special . | . . . . . . . . Kinetic 231 | . 43 58 88 18 . . 24 Thermal 62 | . 30 18 14 . . . . Explosive . | . . . . . . . . Electromagnetic 14 | . 9 . 2 3 . . . Robot Hit Streak 18 | . 8 14 18 2 . . 7 Robot Miss Streak 3 | . 3 2 3 3 . . 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 284 | . 53 55 119 39 . . 18 Core Hits 108 | . 28 23 43 8 . . 6 Critical Kills 3 | . . 1 1 1 . . . Critical Parts Destroyed 9 | . . 1 . 6 . . 2 Critical Strikes 30 | . 1 4 12 8 . . 5 Burn 6 | . 1 2 3 . . . . Destroy 2 | . . 2 . . . . . Blast 9 | . . . 6 . . . 3 Smash 11 | . . . 1 8 . . 2 Sever 2 | . . . 2 . . . . Melee Attacks 87 | . . . 51 34 . . 2 Impact 37 | . . . 2 33 . . 2 Slashing 49 | . . . 49 . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . 5 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6700 | . 660 821 3017 1661 . . 541 Guns 2167 | . 660 821 564 122 . . . Cannons 1478 | . . . 942 97 . . 439 Explosions . | . . . . . . . . Melee 3055 | . . . 1511 1442 . . 102 Ramming . | . . . . . . . . Kinetic 2823 | . 273 618 1317 176 . . 439 Thermal 689 | . 297 203 189 . . . . Explosive . | . . . . . . . . Electromagnetic 133 | . 90 . . 43 . . . Impact 1649 | . . . 105 1442 . . 102 Slashing 1406 | . . . 1406 . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 Average Corruption 4 | . . . . 4 5 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . . 19 1 2 16 Message Errors 4 | . . . . 2 . . 2 Matter Fused 10 | . . . . 6 . . 4 Heat Flow Errors 9 | . . . . 4 . . 5 Energy Discharges 6 | . . . . 3 . 1 2 Data Loss (minor) 5 | . . . . 3 1 . 1 Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 759 | . . . 131 526 . . 102 Projectiles 4 | . . . 4 . . . . Explosions . | . . . . . . . . Melee 755 | . . . 127 526 . . 102 Knockbacks 25 | . . . 17 3 . . 5 Impact 3 | . . . . 2 . . 1 Kinetic 18 | . . . 13 1 . . 4 Secondary 4 | . . . 4 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 303 | . 148 98 15 223 . . 303 Average Temperature 69 | . 40 39 7 106 . . 122 Received Heat Transfer 2253 | . 252 165 1440 267 . . 129 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 6 | . . . 1 4 . . 1 Combat Hostiles 4 | . . . . 3 . . 1 Parts Fried 11 | . . . . 9 . . 2 Impact Corruptions 20 | . . . 1 17 . . 2 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 6 | . 1 . 5 . . . . Heat Transferred 2149 | . 780 666 703 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 196 | . 196 141 142 96 . . . Initial 46 | . . 32 46 32 . . . Average 51 | . 100 56 52 30 . . . Influence Increases 1951 | . 326 418 677 363 . . 167 Destroy 0b10 Robot/C 1300 | . 260 280 460 200 . . 100 Destroy 0b10 Robot/NC 85 | . . 10 45 30 . . . Destroy Leader 314 | . 50 70 92 72 . . 30 Allied During Kill 7 | . . . . . . . 7 Successful Hack 68 | . . 25 14 29 . . . Disable Machine 30 | . . . 15 15 . . . Destroy Structure 12 | . 1 3 6 2 . . . Lose Combat Pursuer 135 | . 15 30 45 15 . . 30 Influence Decreases 1894 | . 248 385 716 347 64 24 110 Entered New Map 209 | . . 46 65 40 34 24 . Time Decay 1410 | . 238 339 456 267 30 . 80 Lost Part 275 | . 10 . 195 40 . . 30 Squads Dispatched 12 | . 2 1 2 7 . . . Investigation 3 | . 1 . 1 1 . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . 1 1 1 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 20 22 38 18 . . 10 Peak Tracking Total 6 | . 5 6 5 4 . . 5 Tactical Retreats 8 | . 1 2 3 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 6 | . 2 1 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 25 | . 2 7 4 8 . 4 . Terminals 14 | . 2 6 2 4 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 2 | . . . 1 1 . . . Scanalyzers 2 | . . . 1 1 . . . Garrison Access . | . . . . . . . . Total Hacks 91 | . 10 22 11 17 . 31 . Successful 63 | . 6 13 6 7 . 31 . Failed 28 | . 4 9 5 10 . . . Catastrophic 3 | . . . . 3 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 43 | . 10 18 8 7 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 7 | . . 4 . 3 . . . Recycling Units 3 | . . . 1 2 . . . Scanalyzers 5 | . . . 2 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 52 | . 6 10 3 2 . 31 . Record 11 | . . . . . . 11 . Part Schematic 13 | . . . . 1 . 12 . Robot Schematic 5 | . . . . . . 5 . Prototype ID Bank 5 | . 1 1 . . . 3 . Terminal Index 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 5 | . 2 2 . 1 . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 2 | . 1 . 1 . . . . Surveillance Status 2 | . . 1 1 . . . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 1 2 . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 3 . 2 . . . Scan Component 3 | . . 2 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . . . 1 1 . . . Process 1 | . . . . 1 . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 4 | . . . 2 2 . . . Retrieve Study 4 | . . . 2 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 2 5 3 8 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . 12 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . 2 2 . . . Parts Repaired 2 | . . 1 . 1 . . . Time 64 | . . 26 . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter 30 | . . . . 30 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . . 3 Total Damage 138 | . . . . . . . 138 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Active Infowar (turns) 3372 | . . 383 883 1530 61 138 377 Optics 289 | . . . . . . . 289 Sensors 2885 | . . 383 883 1270 61 138 150 Traps 260 | . . . . 260 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 5205 | 71 616 911 1403 1591 61 138 414 Spaces Moved 3140 | 53 341 538 702 1050 51 115 290 Core 23 | 10 . . . . . . 13 Treads . | . . . . . . . . Legs 3117 | 43 341 538 702 1050 51 115 277 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 112 121 121 50 Average Speed 117 | 115 120 120 112 118 121 121 124 Slowest Speed 195 | 120 190 120 180 121 121 121 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 40 48 43 23 9 75 39 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 14 | . . . 2 2 . . 10 Melee . | . . . . . . . . Projectile 14 | . . . 2 2 . . 10 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 4194 | 60 470 728 1133 1319 50 114 320 Wait 537 | . 40 123 224 150 . . . Move 3133 | 52 340 537 701 1049 50 114 290 Hop . | . . . . . . . . Pick Up 39 | 3 7 3 13 11 . . 2 Fast Attach 42 | 5 7 4 17 9 . . . Attach 37 | . 2 3 18 8 . . 6 Detach 18 | . 1 4 7 4 . . 2 Swap 62 | . 15 10 21 15 . . 1 Drop 67 | . 15 6 21 20 . . 5 Fire 172 | . 43 38 60 19 . . 12 Melee 87 | . . . 51 34 . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Destroyed 9 combat bots 508 | -10/Materials | Build established: Scavenger-Mutant 592 | -10/Materials | Discovered new exit (range 8) 603 | -10/Materials | Discovered new exit (range 13) 672 | -10/Materials | Derelicts attacked the area 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x2 878 | -9/Materials | Repaired Aluminum Leg 1167 | -9/Materials | Discovered new exit (range 13) 1580 | -9/Materials | Discovered new exit (range 12) 1599 | -9/Materials | Entered another Materials area 1599 | -8/Materials | Evolved 2 slots: Utility x2 1986 | -8/Materials | Destroyed 9 combat bots 1986 | -8/Materials | Lost 3 parts (1n1u1w) 2519 | -8/Materials | Lost 8 parts (1p4n2u1w) 2689 | -8/Materials | Core integrity fell below 50% 2777 | -8/Materials | Lost 5 parts (4n1u) 2947 | -8/Materials | Discovered new exit (range 16) 3002 | -8/Materials | Entered Factory 3002 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4193 | -7/Factory | Repaired Carbon-fiber Leg 4585 | -7/Factory | Discovered new exit (range 4) 4593 | -7/Factory | Entered Lower Caves 4632 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4654 | -7/Lower Caves | Entered Data Miner 4654 | -7/Data Miner | Discovered new exit (range 8) 4679 | -7/Data Miner | Build established: Mutant 4691 | -7/Data Miner | Met Data Miner 4732 | -7/Data Miner | Learned location of Section 7 (-2) 4732 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4755 | -7/Data Miner | Received God Mode back door access code from Data Miner 4792 | -7/Data Miner | Entered Proximity Caves 5050 | -6/Proximity Caves | Learned Factory stockpile data 5181 | -6/Proximity Caves | Spotted B-75 Beast 5190 | -6/Proximity Caves | Core integrity fell below 50% 5199 | -6/Proximity Caves | Escorted by Enhanced Grunt 5201 | -6/Proximity Caves | Core integrity fell below 20% 5206 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05194_ Slug penetrates Wall. 05194_ Carbon-fiber Leg destroyed. 05195_ Penetrated by Slug. 05195_ H-66 Slayer suffers critical hit (Smash). 05195_ Destroyed Phase Shifter. 05195_ H-66 Slayer system corrupted by crushing effect. 05195_ H-66 Slayer knocked back. 05198_ Penetrated by Slug. 05199_ Enhanced Grunt: "Protecting LRC-V3." 05200_ System corrupted: Matter fused (-5). 05200_ Dropped Power Maul. 05200_ Penetrated by Slug. 05200_ Acquired 40 matter. 05202_ Penetrated by Slug. 05202_ H-66 Slayer destroyed. 05203_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 05204_ Slug penetrates Wall. 05206_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????? ??????????????????????????? | | ?????????????????##?# ##????????????????????????? | | ????????????????## # #???????????####?????????? | | ????#####??????## #####??????# #?????????? | | ???? #??????# ### ##???## #??? ###### | | ???? ??????## ##### ## | | ???? ???### # | | ???? ## #??????? | | ????# # ###### # #??????? | | ????# ## #????# #?? ?? | | ????# #?# #????# #???? | | ??### #??## ##???# #?????? | | ###"%" #???# #??## #???????? ? | | " #????## #??# #??????????##? | | ####??# ## #### ##????????????? | | "" # ##?## #?## ## #?????????????? | | """" ##?## #???# ##????????????? | | """ #??## ???## h ##???????????? | | " #???# ????# h*%####????????? | | ##??# ????# [%%= #????????? | | ##### ?????### =[/ #????????? | | ### ###???????# ## #????????? | | ### ##????#### #### #????????? | | ## ### #???## #####???# #???????? | | ##?## #??## ##???????# #???????? | | ## ##???# ##??# @ ###????????# %#???????? | | ### #????# ####??## ##?????????# #???????? | | ## #????###?????# ###????????? #???????? | | # #????????????# #?????????? ##???????? | | ## ########???### #????????? ##????????? | | # ##### #??????? ##??????????? | | ## #?????? ????????????? | | ######## ##?????# ????????????? | | ##?# ##??????# ?????????????? | | ##??# ##???????# ###?????????????? | | ##???# #### ###????????# ????????????????? | | ?????# ????###### #??????????# ?????????????????? | | ????# ??????????## #?????????#??????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????## #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ????????????????????####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Corruption Screen | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lgt. Angular Momentum Engine | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Concussive RPG | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 60% | -9/Materials Carbon-fiber Leg | 28% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Power Corrupts The Oracle Challenges ------------ None Game ------ Seed TractorPointArmor Manual? 0 Play Time 02:12:44 Cumulative 22.1 hours Start 2025.11.08 @ 22:59:19 End 2025.11.09 @ 02:24:27 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e79da35-2522-41ea-903e-76bde113245d