Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 16:47:06

Player: lyrabold

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (278)     1390
Value Destroyed (9272)     9272
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (4444)               4444
              TOTAL SCORE: 18406

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3744
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             617/700
Matter                     259/300
Energy                     16/100
System Corruption          0%
Temperature                Cool (16)
Movement                   Treading (242) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
         Light Treads
         Light Treads
         Light Treads
       Armored Treads
>              --- UTILITY (6) ------
               Huge Storage Unit
      Improved Medium Armor Plating
>              --- WEAPON (2) -------
               Wave Gun
      Improved Assault Rifle
>              --- INVENTORY (25) ---
         Light Treads
         Light Treads
         Light Treads
         Light Treads
         Light Treads
      Improved Treads
       Armored Treads
       Armored Treads
      Advanced Heat Sink
      Advanced Cooling System
               Structural Scanner
               Machine Analyzer
  Experimental Sensor Array
               Seismic Detector
      Improved Weapon Shielding
      Hardened Medium Armor Plating
      Advanced Trap Extractor (0/8)
         Light EM Pulse Cannon
         Heavy Phase Cannon
          Mini Grenade Launcher
               Smartbomb Launcher
               Maul

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
         Light Treads
       Armored Treads
       Armored Treads
>              --- UTILITY ----------
      Advanced Cooling System
               Huge Storage Unit
      Hardened Heavy Armor Plating
      Improved Medium Armor Plating
>              --- WEAPON -----------
               Wave Gun
               Wave Gun
>              --- INVENTORY --------
         Light Treads
         Light Treads
         Light Treads
         Light Treads
       Armored Treads
       Armored Treads
               Structural Scanner
               Machine Analyzer
  Experimental Sensor Array
               Seismic Detector
      Improved Weapon Shielding
      Improved Medium Armor Plating
       Layered Heavy Armor Plating
               Hacking Suite
      Advanced Trap Extractor
         Light EM Pulse Cannon
         Heavy Phase Cannon
      Improved Assault Rifle
               Minigun
          Mini Grenade Launcher
               Smartbomb Launcher
               Maul
[Rating: 52]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             202  | 7   11  10  36  30  19  44  41  4   
  Power                    8    | 1   1   .   1   1   1   1   2   .   
    Engine                 6    | 1   1   .   1   1   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   2   .   10  13  3   2   10  3   
    Treads                 43   | .   2   .   10  13  3   2   10  3   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  52   | 2   2   3   8   8   5   15  9   .   
    Device                 15   | 1   .   1   2   1   1   8   1   .   
    Storage                3    | 1   1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   1   .   .   .   1   .   
    Protection             32   | .   1   1   5   7   4   7   7   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   97   | 2   6   7   17  8   10  26  20  1   
    Energy Gun             36   | .   .   .   10  .   6   12  8   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   
    Ballistic Gun          25   | 2   3   4   1   6   2   2   4   1   
    Ballistic Cannon       5    | .   .   .   4   .   .   1   .   .   
    Launcher               23   | .   3   3   2   1   1   6   7   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   .   1   1   4   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   
    System Corruption      4    | .   .   .   4   .   .   .   .   .   
Parts Lost                 32   | .   1   .   6   8   2   1   13  1   
  Power                    2    | .   .   .   .   .   .   .   2   .   
  Propulsion               7    | .   .   .   .   4   .   1   1   1   
  Utility                  14   | .   1   .   3   2   2   .   6   .   
  Weapon                   9    | .   .   .   3   2   .   .   4   .   
  Highest Loss Streak      4    | .   1   .   2   4   1   1   3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 98  99  95  92  82  53  
  Engine                   9    | .   14  14  11  11  9   9   1   .   
  Core                     1    | .   .   .   .   .   .   .   6   .   
  Treads                   28   | .   21  28  32  32  27  27  26  29  
  Device                   6    | .   1   .   6   .   5   16  10  .   
  Storage                  10   | .   14  14  11  11  9   9   9   7   
  Hackware                 2    | .   .   .   3   10  .   .   .   .   
  Protection               13   | .   12  14  11  11  27  12  10  7   
  Energy Gun               9    | .   .   .   20  2   10  14  9   7   
  Ballistic Gun            10   | .   27  27  1   18  6   3   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 13  24  94  104 102 111 126 124 95  
  Greatest Support         80   | 20  40  40  63  66  60  60  60  80  
  Greatest Overweight (x)  2    | .   1   2   2   1   1   2   2   1   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   10  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   9   21  25  25  25  25  25  25  
  Most Carried             25   | 6   10  13  25  25  25  25  25  25  
  Average Carried          20   | 4   8   11  22  23  23  24  24  24  
  Final Capacity           25   | 8   10  25  25  25  25  25  25  25  
  Final Carried            25   | 4   10  13  25  22  24  25  25  23  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Mat  Fac  
Matter Collected           4594 | 288  256  169  620  844  366  694  1063 294  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            9625 | 88   489  123  2483 1798 705  811  3012 116  
  Parts                    549  | 6    37   13   149  114  22   34   170  4    
Haulers Intercepted        14   | .    2    .    4    5    1    .    2    .    
Recyclers Shooed           10   | 1    .    .    2    1    1    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Combat Hostiles Destroyed  213  | .   16  7   49  35  12  25  69  .   
  Guns                     127  | .   8   3   35  31  8   10  32  .   
  AOE                      82   | .   8   4   13  4   4   14  35  .   
Classes Destroyed          18   | 2   6   .   4   2   2   .   2   .   
  Worker                   12   | .   1   1   3   .   1   .   6   .   
  Builder                  9    | .   .   .   1   1   .   .   7   .   
  Tunneler                 4    | 1   .   1   .   .   .   .   2   .   
  Hauler                   14   | .   2   .   4   5   1   .   2   .   
  Recycler                 10   | 1   .   .   1   .   2   .   4   2   
  Mechanic                 3    | .   .   .   .   1   .   .   2   .   
  Operator                 5    | .   1   .   3   .   .   .   1   .   
  Watcher                  16   | .   3   .   5   2   1   .   5   .   
  Swarmer                  33   | .   6   3   13  3   3   3   2   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   
  Grunt                    107  | .   10  4   24  14  5   15  35  .   
  Brawler                  7    | .   .   .   1   1   .   .   5   .   
  Duelist                  14   | .   .   .   1   2   .   1   10  .   
  Protector                5    | .   .   .   .   1   .   .   4   .   
  Sentry                   37   | .   .   .   10  14  .   4   9   .   
  Specialist               4    | .   .   .   .   .   2   2   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           20   | 2   5   3   7   9   6   4   20  1   
  Combat Bots Only         18   | .   3   3   6   8   5   4   18  .   
Max Kills in Single Turn   3    | 1   3   1   2   2   3   3   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   2   2   3   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -7    
--------                   Run   | Jun   Mat   Min   Mat   Sto   Mat   Gar   Mat   Fac   
Damage Taken               10528 | .     568   139   1360  1873  911   953   4392  332   
  Core                     998   | .     107   16    133   263   108   68    220   83    
  Absorbed by Shields      47    | .     .     .     .     .     .     47    .     .     
  Regen/Repaired (Parts)   242   | .     .     .     11    .     231   .     .     .     
Core Remaining (%)         44    | 100   .     50    .     1     .     .     28    .     
Volleys Fired              624   | 9     55    15    122   99    51    85    181   7     
  Largest                  2     | 2     2     2     2     2     2     2     2     2     
  Hottest                  162   | 40    40    40    90    90    126   126   162   104   
Shots Fired                1111  | 18    101   20    219   193   100   123   323   14    
  Gun                      986   | 18    92    10    196   187   98    87    284   14    
  Cannon                   26    | .     .     .     15    .     .     11    .     .     
  Launcher                 99    | .     9     10    8     6     2     25    39    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  494   | 18    92    10    19    165   44    27    112   7     
  Thermal                  303   | .     .     .     .     .     54    70    172   7     
  Explosive                99    | .     9     10    8     6     2     25    39    .     
  Electromagnetic          215   | .     .     .     192   22    .     1     .     .     
  Robot Hit Streak         28    | 5     9     2     17    28    19    28    23    8     
  Robot Miss Streak        6     | 2     3     4     6     2     2     2     4     1     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     
  Secondary Targets        13    | .     1     .     4     4     .     1     3     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     .     1     1     .     
Shots Hit Robots           791   | 12    70    6     156   161   78    68    227   13    
  Core Hits                506   | 4     39    13    109   82    31    54    172   2     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 5     | .     2     .     .     1     1     .     1     .     
  Critical Strikes         15    | .     2     .     .     1     2     2     7     1     
    Burn                   10    | .     .     .     .     .     1     2     6     1     
    Destroy                5     | .     2     .     .     1     1     .     1     .     
Melee Attacks              15    | .     .     .     .     1     1     10    3     .     
  Impact                   15    | .     .     .     .     1     1     10    3     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     1     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           23367 | 98    1322  448   3866  3169  1482  2669  10021 292   
  Guns                     12840 | 98    526   24    2614  2508  1193  1211  4406  260   
  Cannons                  .     | .     .     .     .     .     .     .     .     .     
  Explosions               10229 | .     781   410   1207  639   249   1458  5485  .     
  Melee                    56    | .     .     .     .     .     .     .     56    .     
  Ramming                  242   | .     15    14    45    22    40    .     74    32    
  Kinetic                  5213  | 98    526   24    7     2167  481   321   1475  114   
  Thermal                  5455  | .     .     .     504   31    712   890   3172  146   
  Explosive                9453  | .     781   410   703   608   249   1458  5244  .     
  Electromagnetic          2948  | .     .     .     2607  341   .     .     .     .     
  Impact                   56    | .     .     .     .     .     .     .     56    .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     .     .     4     4     .     .     12    .     
  Average Corruption       4     | .     .     .     4     4     .     .     6     .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     
  Effects                  104   | .     .     .     17    46    .     .     41    .     
    Message Errors         25    | .     .     .     2     15    .     .     8     .     
    Matter Fused           21    | .     .     .     4     12    .     .     5     .     
    Heat Flow Errors       8     | .     .     .     3     1     .     .     4     .     
    Energy Discharges      15    | .     .     .     5     6     .     .     4     .     
    Parts Rejected         1     | .     .     .     .     1     .     .     .     .     
    Parts Fused            3     | .     .     .     1     1     .     .     1     .     
    Data Loss (minor)      9     | .     .     .     .     2     .     .     7     .     
    Data Loss (major)      6     | .     .     .     .     2     .     .     4     .     
    Misfires               6     | .     .     .     .     2     .     .     4     .     
    Alerts                 7     | .     .     .     2     3     .     .     2     .     
    Weapon Failures        3     | .     .     .     .     1     .     .     2     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            294   | .     19    .     48    .     23    42    162   .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     
  Explosions               278   | .     19    .     48    .     23    42    146   .     
  Melee                    16    | .     .     .     .     .     .     .     16    .     
Knockbacks                 1     | .     .     .     .     .     1     .     .     .     
  Impact                   1     | .     .     .     .     .     1     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1342  | .     110   .     211   117   .     172   732   .     
  Shots                    48    | .     4     .     6     6     .     7     25    .     
  Rammed                   31    | .     3     5     7     3     5     .     6     2     
Targets Rammed             39    | .     4     7     7     3     5     .     9     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     
  Crushed                  8     | .     1     2     .     .     .     .     3     2     
Highest Temperature        441   | .     29    13    240   269   90    129   441   56    
  Average Temperature      59    | .     9     7     63    42    35    34    84    27    
  Received Heat Transfer   3015  | .     204   24    396   549   225   240   1350  27    
  Effects                  3     | .     .     .     1     .     .     .     2     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     2     .     
    Interference           1     | .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     2     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     1     .     .     .     .     .     
  Parts Fried              16    | .     .     .     13    1     .     .     2     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     1     .     
Robots Melted              3     | .     .     .     .     .     .     1     2     .     
  Combat Hostiles          3     | .     .     .     .     .     .     1     2     .     
  Parts Melted             16    | .     .     .     1     .     1     3     11    .     
  Heat Transferred         9507  | .     .     .     800   50    1628  1808  4925  296   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      12    | .     .     .     11    1     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Mat  Fac  
Peak Influence             2318 | 10   435  339  1047 932  535  1490 2318 1110 
  Initial                  1100 | .    6    120  1    442  329  180  726  1100 
  Average                  634  | 4    276  88   556  648  338  742  1406 1101 
Maximum Alert Level        5    | .    2    1    3    3    2    4    5    4    
  Low Security (%)         15   | 100  11   85   5    .    .    6    .    .    
  Level 1                  21   | .    79   14   15   .    82   12   .    .    
  Level 2                  28   | .    8    .    47   75   17   29   4    .    
  Level 3                  19   | .    .    .    30   24   .    30   29   .    
  Level 4                  8    | .    .    .    .    .    .    20   25   100  
  Level 5                  2    | .    .    .    .    .    .    .    16   .    
  High Security            3    | .    .    .    .    .    .    .    23   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    
Squads Dispatched          42   | .    6    .    13   8    3    .    12   .    
  Investigation            15   | .    2    .    8    3    1    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    4    .    4    .    1    .    2    .    
  Assault                  12   | .    .    .    1    2    .    .    9    .    
  Garrison                 4    | .    .    .    .    3    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Distress Signals           14   | .   3   .   2   1   2   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              299  | .   25  7   65  47  27  28  97  3   
  Peak Tracking Total      12   | .   4   3   7   6   5   5   12  3   
  Tactical Retreats        13   | .   1   .   2   2   2   3   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Traps Triggered            10   | .   1   .   1   4   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Machines Disabled          22   | .   1   .   5   2   .   7   7   .   
  Max in Single Turn       1    | .   1   .   1   1   .   1   1   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Machines Accessed          49   | .   6   1   10  13  8   3   8   .   
  Terminals                33   | .   4   1   4   11  5   3   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   1   .   1   .   
  Recycling Units          6    | .   2   .   2   1   1   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   .   
Total Hacks                152  | .   18  3   35  44  19  8   25  .   
  Successful               79   | .   7   1   16  26  11  3   15  .   
  Failed                   73   | .   11  2   19  18  8   5   10  .   
    Catastrophic           10   | .   1   .   2   1   3   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   8   3   10  22  2   3   7   .   
  Terminals                107  | .   13  3   18  37  12  8   16  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   6   .   4   .   1   .   
  Recycling Units          11   | .   5   .   2   3   1   .   .   .   
  Scanalyzers              17   | .   .   .   9   .   .   .   8   .   
  Garrison Access          6    | .   .   .   .   4   2   .   .   .   
Terminal Hacks             43   | .   5   1   7   18  5   2   5   .   
  Part Schematic           2    | .   1   .   .   1   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           5    | .   2   1   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   .   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   1   .   .   .   
  Locate Traps             2    | .   .   .   .   2   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              15   | .   .   .   2   7   3   .   3   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   3   .   4   .   .   .   
  Scan Component           4    | .   .   .   2   .   2   .   .   .   
  Repair                   3    | .   .   .   1   .   2   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 10   | .   .   .   3   .   .   .   7   .   
  Insert Component         6    | .   .   .   3   .   .   .   3   .   
  Analyze                  4    | .   .   .   .   .   .   .   4   .   
Garrison Access Hacks      3    | .   .   .   .   2   1   .   .   .   
  Unlock Access            2    | .   .   .   .   1   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   3   5   1   1   3   .   
  Terminals                10   | .   1   .   1   4   .   1   3   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 5    | .   .   .   .   3   .   .   2   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   
    Override               1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   1   1   .   .   .   
    Tunnel                 5    | .   1   .   2   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   5   1   7   11  7   3   7   .   
  Full Trace Events        9    | .   1   1   4   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   .   1   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   2   .   .   .   
  Time                     238  | .   .   .   136 .   102 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   2   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   14  2   .   
  Machine Destruction      16   | .   .   .   .   .   .   14  2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Mat Fac 
Robot Analysis Total       5    | .   2   1   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Mat  Gar  Mat  Fac  
Turns Passed               13626 | 87   1139 1834 3337 1743 1182 1805 2260 239  
Spaces Moved               4574  | 49   610  665  1060 540  363  596  608  83   
  Core                     14    | 14   .    .    .    .    .    .    .    .    
  Treads                   4411  | .    496  665  1060 540  363  596  608  83   
  Legs                     149   | 35   114  .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  240  240  240  240  240  245  
  Average Speed            233   | 100  152  265  243  240  240  242  251  245  
  Slowest Speed            326   | 120  240  320  320  240  240  320  326  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 5    98   97   92   95   38   66   82   3    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     6     | .    1    .    2    2    1    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    1    .    
Scrap Searched             2     | .    .    2    .    .    .    .    .    .    
Spaces Dug                 82    | .    .    38   16   .    10   16   2    .    
Terrain Destroyed          620   | .    42   83   91   27   17   100  260  .    
  Melee                    8     | .    .    .    .    .    1    5    2    .    
  Projectile               41    | .    .    .    15   .    .    4    22   .    
  AOE                      571   | .    42   83   76   27   16   91   236  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Mat  Fac  
Total                      6393 | 70   730  704  1593 790  563  810  1034 99   
  Wait                     760  | .    35   1    321  92   110  34   167  .    
  Move                     4565 | 48   609  664  1059 539  362  594  607  83   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | 6    10   4    28   5    8    13   13   1    
  Fast Attach              29   | 5    2    .    2    7    5    5    2    1    
  Attach                   49   | 2    2    .    10   8    6    3    15   3    
  Detach                   10   | .    .    .    2    2    1    3    2    .    
  Swap                     124  | .    7    10   24   15   8    36   24   .    
  Drop                     78   | .    6    3    18   13   6    21   11   .    
  Fire                     624  | 9    55   15   122  99   51   85   181  7    
  Melee                    15   | .    .    .    .    1    1    10   3    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    39   | .    4    7    7    3    5    .    9    4    
  Escape Stasis            12   | .    .    .    .    6    .    6    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: [*Fac x3])
-7/Factory

 History 
---------
  Turn | Location      | Event
    10 | -11/Junkyard  | Discovered new exit (range 15)
    88 | -11/Junkyard  | Entered Materials
   329 | -10/Materials | Build established: Mutant
   415 | -10/Materials | Discovered new exit (range 12)
   567 | -10/Materials | Discovered new exit (range 11)
   731 | -10/Materials | Discovered new exit (range 16)
  1163 | -10/Materials | Discovered new exit (range 9)
  1227 | -10/Materials | Entered Mines
  1258 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1605 | -10/Mines     | Build established: Scavenger-Mutant
  1679 | -10/Mines     | Discovered new exit (range 12)
  1878 | -10/Mines     | Learned location of 1 exit from Materials
  1938 | -10/Mines     | Build established: Mutant
  1954 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2045 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2051 | -10/Mines     | Found Prototype Device
  2052 | -10/Mines     | Identified Exp. Sensor Array
  2337 | -10/Mines     | Discovered new exit (range 5)
  3061 | -10/Mines     | Entered Materials
  3061 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3062 | -9/Materials  | Identified exit to Materials
  3586 | -9/Materials  | Build established: Scavenger-Mutant
  3871 | -9/Materials  | Identified exit to Mines
  3871 | -9/Materials  | Identified exit to Storage
  3889 | -9/Materials  | Build established: Mutant
  3967 | -9/Materials  | Discovered exit to Materials (range 8)
  4422 | -9/Materials  | Discovered exit to Materials (range 7)
  5688 | -9/Materials  | Build established: Scavenger-Mutant
  6261 | -9/Materials  | First assault squad dispatched
  6282 | -9/Materials  | Repaired Broken Exp. Sensor Array
  6398 | -9/Materials  | Entered Storage
  6643 | -9/Storage    | Learned location of Armory (-4)
  6748 | -9/Storage    | Build established: Mutant
  7177 | -9/Storage    | Core integrity fell below 50%
  7198 | -9/Storage    | First assault squad dispatched
  7465 | -9/Storage    | Used back door to open Recycling access
  7465 | -9/Storage    | Discovered new exit (range 5)
  7775 | -9/Storage    | Discovered exit to Materials (range 16)
  7847 | -9/Storage    | Identified exit to Garrison
  8017 | -9/Storage    | Core integrity fell below 20%
  8087 | -9/Storage    | Destroyed 8 combat bots
  8090 | -9/Storage    | Lost 4 parts (3n1u)
  8141 | -9/Storage    | Entered Materials
  8141 | -8/Materials  | Evolved 2 slots: Utility x2
  8314 | -8/Materials  | Repaired Imp. Assault Rifle
  8367 | -8/Materials  | Repaired Imp. Assault Rifle
  8388 | -8/Materials  | Build established: Scavenger-Mutant
  9234 | -8/Materials  | Garrison activated, responded to threat
  9311 | -8/Materials  | Identified exit to Garrison
  9323 | -8/Materials  | Entered Garrison
  9385 | -8/Garrison   | Learned Materials security intel
  9430 | -8/Garrison   | Triggered checkpoint
  9506 | -8/Garrison   | Discovered new exit (range 79)
  9506 | -8/Garrison   | Discovered new exit (range 56)
  9506 | -8/Garrison   | Discovered new exit (range 64)
  9530 | -8/Garrison   | Garrison Relay disabled
  9570 | -8/Garrison   | Garrison Relay disabled
  9899 | -8/Garrison   | Triggered checkpoint
  9976 | -8/Garrison   | Build established: Mutant
 10209 | -8/Garrison   | Triggered checkpoint
 10250 | -8/Garrison   | Garrison Relay disabled
 10600 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 10837 | -8/Garrison   | Identified exit to Materials
 11057 | -8/Garrison   | Garrison Relay disabled
 11128 | -8/Garrison   | Entered Materials
 11528 | -8/Materials  | First assault squad dispatched
 11979 | -8/Materials  | Lost 3 parts (1p1u1w)
 11992 | -8/Materials  | Discovered new exit (range 16)
 12326 | -8/Materials  | Core integrity fell below 50%
 12739 | -8/Materials  | Discovered new exit (range 11)
 12859 | -8/Materials  | High security lockdown imminent
 12939 | -8/Materials  | High security lockdown engaged
 13005 | -8/Materials  | Sterilization system engaged
 13005 | -8/Materials  | Non-combat units ordered to evacuate
 13012 | -8/Materials  | System corruption reached 10%
 13049 | -8/Materials  | Lost 3 parts (1p1n1u)
 13061 | -8/Materials  | Destroyed 18 combat bots
 13105 | -8/Materials  | Combat units ordered to evacuate
 13250 | -8/Materials  | Discovered new exit (range 15)
 13305 | -8/Materials  | Ambient heat levels rising (+10)
 13388 | -8/Materials  | Entered Factory
 13388 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 13627 | -7/Factory    | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
13485_ Acquired Arm. Treads.
13503_ Acquired 212 matter.
13560_ Crushed R-06 Scavenger.
13560_ R-06 Scavenger destroyed.
13561_ Acquired 71 matter.
13574_ R-06 Scavenger collects Com. Wheel.
13578_ R-06 Scavenger collects Tractor Beam.
13579_ Slammed into R-06 Scavenger.
13582_ Crushed R-06 Scavenger.
13582_ R-06 Scavenger destroyed.
13583_ Acquired 11 matter.
13587_ Slammed into R-06 Scavenger.
13603_ ALERT: All DSF locations entering lockdown mode.
13608_ Arm. Treads destroyed.
13611_ L-41 Fighter suffers critical hit (Burn).
13617_ Arm. Treads severed.
13620_ Acquired Arm. Treads.
13621_ Destroyed Imp. Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
        Hvy. EM Pulse Gun | -9/Storage    | Hacked
    Imp. Weapon Shielding | -8/Materials  | Scanalyzed
        Exp. Sensor Array | -8/Materials  | Scanalyzed
 Lyr. Heavy Armor Plating | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
 B-36 Bruiser | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicNovaMultirail
  Manual?         0
Play Time         01:31:46
  Cumulative      253.1 hours
  Start           2023.04.02 @ 16:49:51
  End             2023.04.03 @ 16:47:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           146
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           7/0/2/2/0/0/1/0/0
Lore%             78
Gallery%          83
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4ab64aa4-7f2c-4c71-9acd-d31fe60a9545