Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 22:45:41 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2057) 2057 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 4866 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 527/700 Matter 82/300 Energy 265/265 System Corruption 4% Temperature Cool (65) Movement Treading (156) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Target Analyzer Heavy Armor Plating System Shield > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Advanced Treads Improved Heat Sink Large Matter Pod (82) Improved Light Armor Plating Reflective Plating Reflective Plating Authchip [Propulsion] Authchip [Propulsion] Long-range Tractor Beam Light Assault Rifle Heavy Assault Rifle Autogun Shock Bomb Launcher Spear Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Target Analyzer Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Advanced Treads Medium Treads Improved Heat Sink Large Matter Pod Heavy Armor Plating Improved Light Armor Plating Reflective Plating System Shield Authchip [Propulsion] Authchip [Propulsion] Long-range Tractor Beam Light Assault Rifle Heavy Assault Rifle Autogun Shock Bomb Launcher Spear [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 78 | . 6 31 23 18 Power 7 | . 1 4 1 1 Engine 6 | . . 4 1 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 27 | . 2 14 7 4 Treads 22 | . . 11 7 4 Leg 5 | . 2 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | . 2 5 9 6 Device . | . . . . . Storage 1 | . 1 . . . Processor 5 | . 1 . 3 1 Hackware 2 | . . . 1 1 Protection 14 | . . 5 5 4 Artifact . | . . . . . Weapon 22 | . 1 8 6 7 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 20 | . 1 8 6 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . . 1 Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . . 3 2 3 Power 1 | . . . . 1 Propulsion 4 | . . 2 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Highest Loss Streak 2 | . . 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 97 94 99 91 Engine 9 | . 11 10 9 7 Treads 22 | . . 19 36 30 Leg 9 | . 28 12 . . Storage 11 | . 18 11 9 7 Processor 11 | . 7 11 14 11 Hackware 1 | . . . 1 4 Protection 7 | . . 6 10 13 Ballistic Gun 19 | . 23 22 17 14 Naked Turns . | . . . . . Heaviest Build 74 | 12 52 59 61 74 Greatest Support 106 | 20 26 62 84 106 Greatest Overweight (x) 2 | . 2 2 . . Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 19 20 20 20 Most Carried 20 | . 20 20 20 20 Average Carried 18 | . 15 18 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 18 20 20 17 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2053 | 200 129 656 641 427 Remotely . | . . . . . Salvage Created 3584 | . 270 1166 1072 1076 Parts 199 | . 15 77 51 56 Haulers Intercepted 7 | . 1 3 3 . Recyclers Shooed 9 | . 2 3 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 5 20 13 12 Guns 47 | . 5 20 13 9 AOE 3 | . . . . 3 Classes Destroyed 10 | . 2 3 3 2 Worker 3 | . . . . 3 Builder 4 | . . . 1 3 Hauler 7 | . 1 3 3 . Recycler 13 | . . 3 5 5 Swarmer 11 | . . 4 3 4 Grunt 23 | . 5 9 5 4 Brawler 1 | . . . 1 . Sentry 11 | . . 7 3 1 Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 12 | . 2 5 5 12 Combat Bots Only 7 | . 2 5 4 7 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4330 | . 249 1339 957 1785 Core 591 | . 81 213 124 173 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 274 | . . 50 86 138 Core Remaining (%) 72 | 100 67 46 77 . Volleys Fired 247 | . 25 90 72 60 Largest 2 | . 2 2 2 2 Hottest 70 | . 70 46 51 56 Shots Fired 485 | . 49 180 143 113 Gun 480 | . 49 180 143 108 Cannon . | . . . . . Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 466 | . 35 180 143 108 Thermal 14 | . 14 . . . Explosive . | . . . . . Electromagnetic 5 | . . . . 5 Robot Hit Streak 19 | . 13 19 16 11 Robot Miss Streak 3 | . 3 3 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 2 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 366 | . 38 137 107 84 Core Hits 149 | . 15 51 42 41 Critical Kills 3 | . . 1 1 1 Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 8 | . 2 1 1 4 Burn 2 | . 2 . . . Destroy 6 | . . 1 1 4 Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing . | . . . . . Piercing 4 | . . . . 4 Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5412 | . 461 1616 1514 1821 Guns 4901 | . 445 1544 1468 1444 Cannons . | . . . . . Explosions 233 | . . . . 233 Melee 117 | . . . . 117 Ramming 161 | . 16 72 46 27 Kinetic 4762 | . 306 1544 1468 1444 Thermal 139 | . 139 . . . Explosive . | . . . . . Electromagnetic 233 | . . . . 233 Impact . | . . . . . Slashing . | . . . . . Piercing 117 | . . . . 117 Highest Corruption 4 | . . . 3 4 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . 19 16 Message Errors 7 | . . . 3 4 Matter Fused 7 | . . . 2 5 Heat Flow Errors 5 | . . . 2 3 Energy Discharges 3 | . . . 2 1 Data Loss (minor) 3 | . . . 2 1 Data Loss (major) 4 | . . . 4 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 58 | . . . . 58 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee 57 | . . . . 57 Knockbacks 2 | . . . 2 . Impact 2 | . . . 2 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 12 | . . 6 4 2 Targets Rammed 22 | . 6 8 6 2 Kicked 8 | . 6 2 . . Crushed 2 | . . . 2 . Highest Temperature 257 | . 87 25 257 255 Average Temperature 33 | . 29 6 78 37 Received Heat Transfer 1419 | . 141 552 396 330 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 555 | . 555 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 454 | . 117 356 454 201 Initial 102 | . . 45 102 25 Average 108 | . 64 139 136 68 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 83 | . 100 76 66 99 Level 1 16 | . . 23 32 . Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 1 8 Investigation 1 | . . . . 1 Extermination 2 | . . . . 2 Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 14 34 30 18 Peak Tracking Total 7 | . 4 7 6 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 3 4 4 3 Terminals 10 | . 3 3 3 1 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 45 | . 11 9 17 8 Successful 20 | . 2 3 12 3 Failed 24 | . 9 5 5 5 Catastrophic 3 | . 1 . 1 1 Database Lockouts 1 | . . 1 . . Manual 24 | . 9 8 5 2 Terminals 31 | . 11 7 10 3 Fabricators . | . . . . . Repair Stations 11 | . . 2 7 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 10 | . 2 1 6 1 Part Schematic 2 | . 1 . 1 . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 3 | . . . 3 . Branch Access Points 1 | . . . . 1 Unreport Threat 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 2 6 2 Scan Component 5 | . . 1 3 1 Repair 5 | . . 1 3 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 4 4 3 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 1 3 1 Time 148 | . . 26 84 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3808 | . 727 1285 937 859 Spaces Moved 1488 | 1 297 529 370 291 Core . | . . . . . Treads 1014 | . . 353 370 291 Legs 474 | 1 297 176 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 155 152 156 Average Speed 169 | 120 204 168 154 156 Slowest Speed 305 | 120 260 305 156 156 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 2 54 44 30 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 3 | . . . . 3 Melee 2 | . . . . 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2311 | . 368 767 599 577 Wait 350 | . 7 57 95 191 Move 1484 | . 296 528 369 291 Hop . | . . . . . Pick Up 56 | . 18 22 12 4 Fast Attach 22 | . 3 10 7 2 Attach 18 | . . 9 5 4 Detach 1 | . . . 1 . Swap 38 | . 3 12 11 12 Drop 69 | . 10 31 21 7 Fire 247 | . 25 90 72 60 Melee 4 | . . . . 4 Ram . | . . . . . Kick 8 | . 6 2 . . Crush 14 | . . 6 6 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Discovered new exit (range 16) 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -9/Materials | Core integrity fell below 50% 1777 | -9/Materials | Central database locked down 1821 | -9/Materials | Repaired Lgt. Treads 1924 | -9/Materials | Discovered new exit (range 15) 2013 | -9/Materials | Entered another Materials area 2013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2055 | -8/Materials | Repaired Hvy. Assault Rifle 2083 | -8/Materials | Repaired Lgt. Armor Plating 2110 | -8/Materials | Repaired Lgt. Assault Rifle 2123 | -8/Materials | Build established: Scavenger-Mutant 2938 | -8/Materials | Discovered new exit (range 5) 2950 | -8/Materials | Entered Factory 2950 | -7/Factory | Evolved 2 slots: Utility x2 3292 | -7/Factory | Garrison activated, responded to threat 3486 | -7/Factory | Repaired Hvy. Armor Plating 3665 | -7/Factory | Identified exit to Storage 3665 | -7/Factory | Identified exit to Lower Caves 3776 | -7/Factory | Garrison activated, responded to threat 3809 | -7/Factory | Self-destructed Last Messages --------------- 03795_ K-01 Serf collects debris. 03796_ Critical hit (Burn: +37). 03796_ U-05 Engineer lays Concrete. 03797_ K-01 Serf collects debris. 03797_ U-05 Engineer lays Concrete. 03797_ Slug penetrates G-47 Trooper. 03797_ Slug penetrates K-01 Serf. 03797_ K-01 Serf destroyed. 03798_ K-01 Serf collects debris. 03800_ Slug penetrates G-47 Trooper. 03800_ G-47 Trooper destroyed. 03801_ K-01 Serf collects debris. 03802_ R-06 Scavenger collects Unknown Device. 03803_ K-01 Serf collects debris. 03803_ Slug penetrates Y-54 Guardian. 03805_ K-01 Serf collects debris. 03806_ R-06 Scavenger collects Corrupted Terrain Scan Processor. 03806_ Slug penetrates Y-54 Guardian. 03806_ Slug penetrates Wall. 03808_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ??????????????????????????? rw????????????????? | | ??????????????????????????? % #??????????????? | | ??????????????????????????? %% #??????????????? | | ???????????????????????????|% = #??????????????? | | ?????????????????##########[%% #??????????????? | | ?????????????"???# % ==u #??????????????? | | ????????????? ?# w = #??????????????? | | ?????????????? # ##?????????????? | | ???????????????? + T#?????????????? | | ?????????????????# #?????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# #??????????????? | | ?????????????????# @ ########???????? | | ?????????????????# t Y ???????? | | ?????????????????# ??????? | | ?????????????????# ??????? | | ?????????????????# ??????? | | ?????????????????# ??????? | | ?????????????????# = ??????? | | ?????????????????# u%k= ??????? | | ?????????????????##########!=! [%!########???????? | | ??????????????????????????#=%[%*%!#??????????????? | | ??????????????????????????#=k**!YY#??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# ;??????????????? | | ??????????????????????????# =! #??????????????? | | ?????????????????????????## ! #??????????????? | | ?????????????????????????##% ^^^^ #??????????????? | | ?????????????????????????## #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #???####???????? | | ??????????????????????????# #?? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkCooledFirepult Manual? 0 Play Time 00:24:25 Cumulative 748.4 hours Start 2022.07.21 @ 22:24:47 End 2022.07.21 @ 22:45:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1149 Rogue 1149 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8566197-2635-46fd-9c3b-1e7916be7b2b