Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 20:04:10 Player: NeoBioHazard Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (29) 145 Value Destroyed (494) 494 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 7491 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Biometal Heavy Treads Advanced Signal Interpreter Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Thruster Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Cooling System Triangulator Triangulator Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Transmission Jammer Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Light Particle Reactor Biometal Heavy Treads Advanced Signal Interpreter Mini Grenade Launcher [Rating: 143] Favorites ----------- Power Light Particle Reactor Engine Angular Momentum Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Cooled VTOL Module Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Seismic Detector Device Seismic Detector Processor Enhanced Optical Array Hackware Improved System Shield Weapon Heavy Pick Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 10 | . . 1 1 1 1 1 1 1 1 2 . Utility 7 | . . 1 1 1 1 1 1 1 . . . Weapon . | . . . . . . . . . . . . Parts Attached 66 | 7 . . 1 12 17 3 5 4 4 12 1 Power 11 | 1 . . . . 2 . 2 . 1 5 . Engine 2 | 1 . . . . . . 1 . . . . Core 1 | . . . . . 1 . . . . . . Reactor 8 | . . . . . 1 . 1 . 1 5 . Propulsion 25 | 2 . . . 10 4 2 1 1 2 3 . Treads 3 | 2 . . . 1 . . . . . . . Leg 1 | . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . . 4 . . . . . . . Flight 17 | . . . . 4 4 2 1 1 2 3 . Utility 22 | 1 . . . 1 8 1 2 3 1 4 1 Device 16 | 1 . . . 1 6 . 2 1 1 3 1 Storage . | . . . . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . . Hackware 4 | . . . . . 1 . . 2 . 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 8 | 3 . . 1 1 3 . . . . . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 7 | . . . . 2 3 . . . . 1 1 Parts Lost 19 | . . . . 1 1 . . . 3 13 1 Power 4 | . . . . . . . . . 1 2 1 Propulsion 7 | . . . . 1 1 . . . . 5 . Utility 8 | . . . . . . . . . 2 6 . Weapon . | . . . . . . . . . . . . Highest Loss Streak 13 | . . . . 1 1 . . . 2 12 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 73 | . 71 55 44 43 75 94 94 88 87 83 7 Reactor 3 | . . . . . 1 5 2 4 6 6 . Treads 2 | . 28 22 18 11 . . . . . . . Flight 31 | . . . . 9 39 41 42 38 39 38 4 Device 17 | . 14 11 9 7 17 23 26 25 24 18 . Processor 5 | . . . . . 1 11 10 9 8 8 1 Hackware 3 | . . . . . 3 5 5 5 4 7 . Ballistic Gun 1 | . 28 22 17 . . . . . . . . Piercing Weapon 2 | . . . . . 1 5 5 4 4 4 . Peak Build Rating 143 | 6 5 5 9 25 68 81 94 107 120 143 81 Average Rating 70 | 4 5 5 5 14 51 78 90 104 114 129 8 On Entrance 48 | . 5 5 5 5 23 68 81 94 107 103 81 Naked Turns 126 | . . . . . . . . . . . 126 Heaviest Build 41 | 6 3 3 3 2 22 20 26 27 41 40 18 Greatest Support 75 | 3 3 3 3 9 33 31 37 29 60 75 28 Greatest Overweight (x) 1 | 1 . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 4 5 5 5 5 5 5 5 5 4 Average Carried 4 | 1 3 4 4 4 4 3 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 3 5 5 5 5 5 4 4 Class Distribution -------------------- 32% | Sprinter 27% | Mutant 16% | Ninja 15% | Hacker-Ninja 5% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Ninja | -3/Research Ninja | -2/Research Hacker-Ninja | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Matter Collected 925 | 334 . . . . 134 39 50 71 30 239 28 Remotely . | . . . . . . . . . . . . Salvage Created 777 | 115 . . 56 . 157 39 50 71 50 239 . Parts 43 | 6 . . 7 . 2 1 2 4 6 15 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 7 | . . . 4 . 3 . . . . . . Guns 4 | . . . 4 . . . . . . . . AOE 3 | . . . . . 3 . . . . . . Classes Destroyed 8 | 2 . . 1 . 3 . 1 . 1 . . Worker 5 | . . . . . 2 . . 2 . 1 . Builder 2 | . . . . . 1 . . 1 . . . Tunneler 4 | 2 . . . . 1 . . . . 1 . Recycler 2 | 1 . . . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . . . . Operator 2 | . . . . . . . . . 2 . . Watcher 6 | . . . . . 3 1 . . . 2 . Swarmer 7 | . . . 4 . 3 . . . . . . Best Kill Streak 6 | 3 . . 4 . 6 1 1 3 1 4 . Combat Bots Only 4 | . . . 4 . 3 . . . . . . Max Kills in Single Turn 4 | 1 . . 2 . 4 1 1 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . . . 3 . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Hostile Shots Fired 297 | . . 1 54 13 27 9 . 10 28 82 73 Missed 148 | . . . 20 13 12 7 . 5 12 46 33 Damage Taken 3570 | . . 10 333 . 253 23 . 86 408 1041 1416 Core 1915 | . . . 71 . 130 . . 16 71 281 1346 Absorbed by Shields 78 | . . . . . . . . 32 12 . 34 Core Remaining (%) 96 | 100 100 100 87 100 84 100 100 98 95 . . Volleys Fired 31 | 16 . . 11 . 4 . . . . . . Largest 2 | 2 . . 2 . 1 . . . . . . Hottest 40 | 40 . . 40 . 30 . . . . . . Shots Fired 58 | 32 . . 22 . 4 . . . . . . Gun 54 | 32 . . 22 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 4 . . . . . . Special . | . . . . . . . . . . . . Kinetic 54 | 32 . . 22 . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 4 | . . . . . 4 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 13 | 13 . . 3 . . . . . . . . Robot Miss Streak 4 | 4 . . 4 . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 60 | 18 . . 12 . 6 4 1 5 5 9 . Core Hits 26 | 5 . . 8 . 5 . 1 . 2 5 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 6 | . . . . . 1 1 . 1 2 1 . Smash 1 | . . . . . 1 . . . . . . Impale 5 | . . . . . . 1 . 1 2 1 . Melee Attacks 136 | . . . 1 . 35 26 13 17 14 30 . Impact 27 | . . . 1 . 26 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 109 | . . . . . 9 26 13 17 14 30 . Sneak Attacks 12 | . . . . . 2 . 1 4 . 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2745 | 169 . . 99 . 1099 175 91 328 208 576 . Guns 257 | 169 . . 88 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 658 | . . . . . 658 . . . . . . Melee 1819 | . . . . . 441 175 91 328 208 576 . Ramming 11 | . . . 11 . . . . . . . . Kinetic 257 | 169 . . 88 . . . . . . . . Thermal 493 | . . . . . 493 . . . . . . Explosive 165 | . . . . . 165 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 357 | . . . . . 357 . . . . . . Slashing . | . . . . . . . . . . . . Piercing 1462 | . . . . . 84 175 91 328 208 576 . Highest Corruption 12 | . . . . 2 1 1 . . 2 3 12 Average Corruption 1 | . . . . 2 1 1 . . 1 2 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . 1 3 1 . . 3 . 4 Message Errors 2 | . . . . . 1 . . . . . 1 Matter Fused 4 | . . . . 1 1 . . . 1 . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 916 | . . . . . 292 107 . 206 129 182 . Projectiles . | . . . . . . . . . . . . Explosions 128 | . . . . . 34 . . . . 94 . Melee 788 | . . . . . 258 107 . 206 129 88 . Knockbacks 4 | . . . 1 . 3 . . . . . . Impact 4 | . . . 1 . 3 . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 259 | . . . 5 . 26 . . . . 228 . Shots 3 | . . . . . 1 . . . . 2 . Rammed 3 | . . . 3 . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 372 | . . . . . 2 . . . . 372 225 Average Temperature 100 | . . . . . 1 . . . . 111 121 Received Heat Transfer 276 | . . 6 36 . 24 . . 30 27 81 72 Effects 2 | . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . 8 . . . . . . Impact Corruptions 12 | . . . . . 12 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 300 | . . . . . 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Peak Influence 587 | 15 24 54 233 169 511 285 188 297 335 587 560 Initial 375 | . 9 9 22 105 82 83 139 98 166 200 375 Average 192 | 4 10 33 115 118 233 198 174 180 151 248 438 Maximum Alert Level 2 | . . . 1 . 2 1 . 1 1 2 2 Low Security (%) 58 | 100 100 100 72 100 52 36 100 73 72 17 . Level 1 36 | . . . 27 . 42 63 . 26 27 75 40 Level 2 5 | . . . . . 5 . . . . 7 59 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . . 2 3 3 5 6 1 3 1 3 3 Investigation 22 | . . 2 1 3 5 5 1 2 1 2 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 7 | . . . 2 . . 1 . 1 . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Distress Signals 6 | . 1 1 2 . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 1 3 22 6 13 11 1 8 22 50 21 Peak Tracking Total 25 | . 2 5 13 7 4 7 1 6 14 25 15 Tactical Retreats 23 | . . . 2 2 4 . . 1 4 7 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Traps Triggered 10 | . . . . . 3 1 . 1 3 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Disabled 5 | . . . . . 2 . 1 . . 2 . Max in Single Turn 2 | . . . . . 2 . 1 . . 1 . Garrison Access 3 | . . . . . 1 2 . . . . . Energy Cycler 2 | . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Machines Accessed 29 | . . 2 1 3 6 6 2 5 1 3 . Terminals 24 | . . 2 1 3 4 4 1 5 1 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . Total Hacks 89 | . . 11 4 12 17 17 8 8 4 8 . Successful 22 | . . 5 1 2 3 5 1 1 2 2 . Failed 67 | . . 6 3 10 14 12 7 7 2 6 . Catastrophic 25 | . . 3 1 3 6 3 2 7 . . . Database Lockouts . | . . . . . . . . . . . . Manual 65 | . . 11 4 12 14 13 3 8 . . . Terminals 79 | . . 11 4 12 14 15 3 8 4 8 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 2 . . . . . Terminal Hacks 9 | . . 3 . 1 . 1 . . 2 2 . Record 2 | . . . . . . 1 . . 1 . . Open Door 2 | . . . . . . . . . . 2 . Level Access Points 2 | . . 1 . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Process 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . Seal Access 3 | . . . . . 1 2 . . . . . Unauthorized Hacks 9 | . . 2 1 1 2 2 . 1 . . . Terminals 9 | . . 2 1 1 2 2 . 1 . . . Assimilate 2 | . . . . . . 1 . 1 . . . Botnet 7 | . . 2 1 1 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . . 2 1 3 5 4 2 5 1 2 . Full Trace Events 21 | . . 2 1 3 5 4 1 2 1 2 . Feedback Events 2 | . . . . . 1 1 . . . . . Corruption 2 | . . . . . 1 1 . . . . . Feedback Blocked 1 | . . . . . . . 1 . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 40 | . . . . . . . 40 . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . . Total Orders 1 | . . . . . . 1 . . . . . STAY 1 | . . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Turns Passed 2807 | 119 67 38 111 310 499 300 258 202 203 561 139 Spaces Moved 5712 | 58 132 75 139 554 1055 631 546 494 593 1150 285 Core 1106 | 58 132 75 139 468 . . . . . . 234 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3 | . . . . 3 . . . . . . . Flight 4603 | . . . . 83 1055 631 546 494 593 1150 51 Fastest Speed 11 | 50 50 50 50 35 20 25 24 25 14 11 20 Average Speed 28 | 81 50 50 50 50 26 25 24 25 19 16 44 Slowest Speed 100 | 100 50 50 50 80 85 27 27 25 28 25 50 Overloaded Moves 69 | . . . . . 69 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . . 3 1 . . 3 9 6 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 23 | 4 36 13 26 18 33 26 20 22 27 33 20 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 77 | . . . 1 . 28 13 7 10 8 10 . Terrain Destroyed 184 | . . . 1 . 81 13 7 10 8 64 . Melee 77 | . . . 1 . 28 13 7 10 8 10 . Projectile . | . . . . . . . . . . . . AOE 107 | . . . . . 53 . . . . 54 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com Total 6527 | 97 132 74 162 582 1197 713 646 534 638 1455 297 Wait 503 | 14 . . . 6 62 51 77 2 27 263 1 Move 5658 | 57 131 74 138 547 1052 630 545 487 574 1138 285 Hop 21 | . . . . 3 1 . . 3 9 5 . Pick Up 28 | 2 1 . 4 2 5 2 3 4 2 3 . Fast Attach 36 | 6 . . . 11 12 . . 1 1 4 1 Attach 14 | . . . . 1 1 2 2 2 2 4 . Detach 3 | 1 . . . . 1 . . 1 . . . Swap 17 | 1 . . 1 1 4 1 3 1 1 4 . Drop 37 | . . . 4 11 8 1 3 3 2 4 1 Fire 31 | 16 . . 11 . 4 . . . . . . Melee 136 | . . . 1 . 35 26 13 17 14 30 . Ram 3 | . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 40 | . . . . . 12 . . 13 6 . 9 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / Min / Sto x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 199 | -9/Materials | Identified exit to Materials 199 | -9/Materials | Identified exit to Mines 199 | -9/Materials | Identified exit to Storage 225 | -9/Materials | Entered another Materials area 225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -8/Materials | Build established: Mutant 334 | -8/Materials | Discovered new exit (range 3) 336 | -8/Materials | Entered Factory 336 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 611 | -7/Factory | Identified exit to Factory 646 | -7/Factory | Entered another Factory area 646 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 817 | -6/Factory | Discovered new exit (range 12) 996 | -6/Factory | Search patrols dispatched 1139 | -6/Factory | Discovered new exit (range 21) 1145 | -6/Factory | Entered another Factory area 1145 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1392 | -5/Factory | Build established: Sprinter 1439 | -5/Factory | Discovered new exit (range 8) 1441 | -5/Factory | Identified exit to Factory 1445 | -5/Factory | Entered another Factory area 1445 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -4/Factory | Spotted B-86 Titan 1474 | -4/Factory | Discovered new exit (range 10) 1476 | -4/Factory | Identified exit to Upper Caves 1495 | -4/Factory | Spotted B-86 Titan 1679 | -4/Factory | Discovered new exit (range 13) 1681 | -4/Factory | Identified exit to Research 1703 | -4/Factory | Entered Research 1703 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1901 | -3/Research | Discovered new exit (range 14) 1905 | -3/Research | Identified exit to Research 1905 | -3/Research | Entered another Research area 1905 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1940 | -2/Research | Spotted B-90 Cyclops 2080 | -2/Research | Build established: Ninja 2096 | -2/Research | Discovered new exit (range 10) 2098 | -2/Research | Identified exit to Access 2108 | -2/Research | Entered Access 2108 | -1/Access | Evolved 2 slots: Propulsion x2 2456 | -1/Access | Build established: Hacker-Ninja 2612 | -1/Access | Energy Cycler disabled 2657 | -1/Access | Discovered new exit (range 9) 2658 | -1/Access | Identified exit to Command 2669 | -1/Access | Entered Command 2682 | -1/Command | Released all parts (11) 2704 | -1/Command | Lost 13 parts (3p5n5u) 2758 | -1/Command | Spotted M Guard 2758 | -1/Command | Spotted M Guard 2758 | -1/Command | Spotted Combat Programmer 2762 | -1/Command | Core integrity fell below 50% 2787 | -1/Command | Spotted Combat Programmer 2796 | -1/Command | Core integrity fell below 20% 2801 | -1/Command | System corruption reached 10% 2808 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 02784_ Field strength at 82. 02785_ Field strength at 76. 02786_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C008. 02786_ Field strength at 70. 02787_ Field strength at 64. 02788_ Field strength at 58. 02789_ Penetrated by EMDS Slug. 02789_ Field strength at 41. 02790_ Field strength at 35. 02791_ Penetrated by EMDS Slug. 02791_ Field strength at 6. 02792_ Stasis field depleted. 02794_ EMDS Slug penetrates Wall. 02794_ Terminal disabled. 02794_ Penetrated by EMDS Slug. 02795_ Critical hit (Burn: +37). 02795_ Combat Programmer suffers critical hit (Burn). 02796_ EMDS Slug penetrates Wall. 02798_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ??????????#" " ## #??????????????????? | | ??????????# ## #??????????????????? | | ??????????# ### #??????????????????? | | ??????????# ! #?# #??????????????????? | | ??????????# [ #?# #??????????????????? | | ??????????# #?# * #??????????????????? | | ??????????# ### !! #??????????????????? | | ??????????####+##### !! ##?????????????????? | | ????????????# +??????????????? | | ????????????# #??????????????? | | ????????????# #+#+#??????????????? | | ????????????# ######"###### #??????????????????? | | ????????????# # # #??????????????????? | | ????????????# # # #??????????????????? | | ????????????# #= !!! # #??????????????????? | | ????????????# # !! # #??????????????????? | | ????????????# # !! = #? #??????????????????? | | ????????????# # #? ???????????????????? | | ????????????+ #? #?????????????????????? | | ????????????+ ####+######?#?????????????????????? | | ????????????+ / #?????????????????????????? | | ????????????+ ### #?????????????????????????? | | ???????????## #?# #?????????????????????????? | | ????????????# #?# #??????#??????????????????? | | ????????????# ### ##### #??????????????????? | | ????????????# p @ #??????????????????? | | ????????????# p +??????????????????? | | ????????????# ### ##+########??????????????????? | | ????????????# #?# ## ????????????????????????? | | ????????????# ??# ## ??????????????????????? | | ????????????# ??# ## [ ????????????????????? | | ????????????# ??# ## #???????????????????? | | ????????????# ?? # #???????????????????? | | ????????????? ?? T" # #???????????????????? | | ????????????? ?? "" # #???????????????????? | | ????????????? ?? ?? # #???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ##??????????????????? | | ?????????????????????? #???????????????????? | | ?????????????????????? ! #???????????????????? | | ?????????????????????? #???????????????????? | | ?????????????????????? =??????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 45 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Evasion (%) 76 Offensive Hacking 12 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingKineticLoader Manual? 0 Play Time 01:27:31 Cumulative 108.2 hours Start 2025.02.24 @ 17:32:47 End 2025.02.24 @ 20:04:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 153 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e8a9140-50a7-4be5-bde9-978cb3b91a78