Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 20:04:10

Player: NeoBioHazard

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (29)      145
Value Destroyed (494)      494
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 7491

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     98/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (12) --
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Biometal Heavy Treads
  Advanced Signal Interpreter
      Mini Grenade Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
             Xenon Bombardment Thruster
    Improved Cesium-ion Thruster
    Improved Cesium-ion Thruster
      Cooled VTOL Module
      Cooled VTOL Module
             Nuclear Pulse Thruster
             Biomechanical Wings
             Field Propulsion Drive
             Nuclear Pulse Array
             Field Propulsion Array
>            --- UTILITY ----------
    Advanced Cooling System
             Triangulator
             Triangulator
    Enhanced Optical Array
  Long-range Sensor Array
    Advanced Signal Interpreter
    Improved Transmission Jammer
    Improved Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
       Heavy Pick
>            --- INVENTORY --------
       Light Particle Reactor
             Biometal Heavy Treads
    Advanced Signal Interpreter
        Mini Grenade Launcher
[Rating: 143]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
Weapon                     Heavy Pick
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               10   | .   .   1   1   1   1   1   1   1   1   2   .   
  Utility                  7    | .   .   1   1   1   1   1   1   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             66   | 7   .   .   1   12  17  3   5   4   4   12  1   
  Power                    11   | 1   .   .   .   .   2   .   2   .   1   5   .   
    Engine                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   1   .   1   .   1   5   .   
  Propulsion               25   | 2   .   .   .   10  4   2   1   1   2   3   .   
    Treads                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   4   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   4   4   2   1   1   2   3   .   
  Utility                  22   | 1   .   .   .   1   8   1   2   3   1   4   1   
    Device                 16   | 1   .   .   .   1   6   .   2   1   1   3   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   1   .   .   2   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 3   .   .   1   1   3   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   3   .   .   .   .   1   1   
Parts Lost                 19   | .   .   .   .   1   1   .   .   .   3   13  1   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               7    | .   .   .   .   1   1   .   .   .   .   5   .   
  Utility                  8    | .   .   .   .   .   .   .   .   .   2   6   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      13   | .   .   .   .   1   1   .   .   .   2   12  13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   71  55  44  43  75  94  94  88  87  83  7   
  Reactor                  3    | .   .   .   .   .   1   5   2   4   6   6   .   
  Treads                   2    | .   28  22  18  11  .   .   .   .   .   .   .   
  Flight                   31   | .   .   .   .   9   39  41  42  38  39  38  4   
  Device                   17   | .   14  11  9   7   17  23  26  25  24  18  .   
  Processor                5    | .   .   .   .   .   1   11  10  9   8   8   1   
  Hackware                 3    | .   .   .   .   .   3   5   5   5   4   7   .   
  Ballistic Gun            1    | .   28  22  17  .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   1   5   5   4   4   4   .   
Peak Build Rating          143  | 6   5   5   9   25  68  81  94  107 120 143 81  
  Average Rating           70   | 4   5   5   5   14  51  78  90  104 114 129 8   
  On Entrance              48   | .   5   5   5   5   23  68  81  94  107 103 81  
Naked Turns                126  | .   .   .   .   .   .   .   .   .   .   .   126 
Heaviest Build             41   | 6   3   3   3   2   22  20  26  27  41  40  18  
  Greatest Support         75   | 3   3   3   3   9   33  31  37  29  60  75  28  
  Greatest Overweight (x)  1    | 1   .   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 3   4   4   5   5   5   5   5   5   5   5   4   
  Average Carried          4    | 1   3   4   4   4   4   3   4   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   4   4   5   3   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 32% | Sprinter
 27% | Mutant
 16% | Ninja
 15% | Hacker-Ninja
  5% | Infiltrator-Sprinter

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -8/Materials
       Mutant | -7/Factory
     Sprinter | -6/Factory
     Sprinter | -5/Factory
     Sprinter | -4/Factory
        Ninja | -3/Research
        Ninja | -2/Research
 Hacker-Ninja | -1/Access
       Mutant | -1/Command

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Matter Collected           925  | 334 .   .   .   .   134 39  50  71  30  239 28  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            777  | 115 .   .   56  .   157 39  50  71  50  239 .   
  Parts                    43   | 6   .   .   7   .   2   1   2   4   6   15  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  7    | .   .   .   4   .   3   .   .   .   .   .   .   
  Guns                     4    | .   .   .   4   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   3   .   .   .   .   .   .   
Classes Destroyed          8    | 2   .   .   1   .   3   .   1   .   1   .   .   
  Worker                   5    | .   .   .   .   .   2   .   .   2   .   1   .   
  Builder                  2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Tunneler                 4    | 2   .   .   .   .   1   .   .   .   .   1   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  6    | .   .   .   .   .   3   1   .   .   .   2   .   
  Swarmer                  7    | .   .   .   4   .   3   .   .   .   .   .   .   
Best Kill Streak           6    | 3   .   .   4   .   6   1   1   3   1   4   .   
  Combat Bots Only         4    | .   .   .   4   .   3   .   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   .   .   2   .   4   1   1   1   1   1   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Hostile Shots Fired        297  | .    .    1    54   13   27   9    .    10   28   82   73   
  Missed                   148  | .    .    .    20   13   12   7    .    5    12   46   33   
Damage Taken               3570 | .    .    10   333  .    253  23   .    86   408  1041 1416 
  Core                     1915 | .    .    .    71   .    130  .    .    16   71   281  1346 
  Absorbed by Shields      78   | .    .    .    .    .    .    .    .    32   12   .    34   
Core Remaining (%)         96   | 100  100  100  87   100  84   100  100  98   95   .    .    
Volleys Fired              31   | 16   .    .    11   .    4    .    .    .    .    .    .    
  Largest                  2    | 2    .    .    2    .    1    .    .    .    .    .    .    
  Hottest                  40   | 40   .    .    40   .    30   .    .    .    .    .    .    
Shots Fired                58   | 32   .    .    22   .    4    .    .    .    .    .    .    
  Gun                      54   | 32   .    .    22   .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    4    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54   | 32   .    .    22   .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    4    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 13   .    .    3    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4    | 4    .    .    4    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           60   | 18   .    .    12   .    6    4    1    5    5    9    .    
  Core Hits                26   | 5    .    .    8    .    5    .    1    .    2    5    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    1    1    .    1    2    1    .    
    Smash                  1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Impale                 5    | .    .    .    .    .    .    1    .    1    2    1    .    
Melee Attacks              136  | .    .    .    1    .    35   26   13   17   14   30   .    
  Impact                   27   | .    .    .    1    .    26   .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 109  | .    .    .    .    .    9    26   13   17   14   30   .    
  Sneak Attacks            12   | .    .    .    .    .    2    .    1    4    .    5    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2745 | 169  .    .    99   .    1099 175  91   328  208  576  .    
  Guns                     257  | 169  .    .    88   .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               658  | .    .    .    .    .    658  .    .    .    .    .    .    
  Melee                    1819 | .    .    .    .    .    441  175  91   328  208  576  .    
  Ramming                  11   | .    .    .    11   .    .    .    .    .    .    .    .    
  Kinetic                  257  | 169  .    .    88   .    .    .    .    .    .    .    .    
  Thermal                  493  | .    .    .    .    .    493  .    .    .    .    .    .    
  Explosive                165  | .    .    .    .    .    165  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   357  | .    .    .    .    .    357  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1462 | .    .    .    .    .    84   175  91   328  208  576  .    
Highest Corruption         12   | .    .    .    .    2    1    1    .    .    2    3    12   
  Average Corruption       1    | .    .    .    .    2    1    1    .    .    1    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    1    3    1    .    .    3    .    4    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    .    1    
    Matter Fused           4    | .    .    .    .    1    1    .    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            916  | .    .    .    .    .    292  107  .    206  129  182  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               128  | .    .    .    .    .    34   .    .    .    .    94   .    
  Melee                    788  | .    .    .    .    .    258  107  .    206  129  88   .    
Knockbacks                 4    | .    .    .    1    .    3    .    .    .    .    .    .    
  Impact                   4    | .    .    .    1    .    3    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      259  | .    .    .    5    .    26   .    .    .    .    228  .    
  Shots                    3    | .    .    .    .    .    1    .    .    .    .    2    .    
  Rammed                   3    | .    .    .    3    .    .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372  | .    .    .    .    .    2    .    .    .    .    372  225  
  Average Temperature      100  | .    .    .    .    .    1    .    .    .    .    111  121  
  Received Heat Transfer   276  | .    .    6    36   .    24   .    .    30   27   81   72   
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    .    .    5    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    8    .    .    .    .    .    .    
  Impact Corruptions       12   | .    .    .    .    .    12   .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         300  | .    .    .    .    .    300  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Peak Influence             587  | 15  24  54  233 169 511 285 188 297 335 587 560 
  Initial                  375  | .   9   9   22  105 82  83  139 98  166 200 375 
  Average                  192  | 4   10  33  115 118 233 198 174 180 151 248 438 
Maximum Alert Level        2    | .   .   .   1   .   2   1   .   1   1   2   2   
  Low Security (%)         58   | 100 100 100 72  100 52  36  100 73  72  17  .   
  Level 1                  36   | .   .   .   27  .   42  63  .   26  27  75  40  
  Level 2                  5    | .   .   .   .   .   5   .   .   .   .   7   59  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   .   2   3   3   5   6   1   3   1   3   3   
  Investigation            22   | .   .   2   1   3   5   5   1   2   1   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            7    | .   .   .   2   .   .   1   .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Distress Signals           6    | .   1   1   2   .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              158  | .   1   3   22  6   13  11  1   8   22  50  21  
  Peak Tracking Total      25   | .   2   5   13  7   4   7   1   6   14  25  15  
  Tactical Retreats        23   | .   .   .   2   2   4   .   .   1   4   7   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Traps Triggered            10   | .   .   .   .   .   3   1   .   1   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Disabled          5    | .   .   .   .   .   2   .   1   .   .   2   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   1   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Machines Accessed          29   | .   .   2   1   3   6   6   2   5   1   3   .   
  Terminals                24   | .   .   2   1   3   4   4   1   5   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   2   .   .   .   .   .   
Total Hacks                89   | .   .   11  4   12  17  17  8   8   4   8   .   
  Successful               22   | .   .   5   1   2   3   5   1   1   2   2   .   
  Failed                   67   | .   .   6   3   10  14  12  7   7   2   6   .   
    Catastrophic           25   | .   .   3   1   3   6   3   2   7   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   .   11  4   12  14  13  3   8   .   .   .   
  Terminals                79   | .   .   11  4   12  14  15  3   8   4   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   2   .   .   .   .   .   
Terminal Hacks             9    | .   .   3   .   1   .   1   .   .   2   2   .   
  Record                   2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Level Access Points      2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   2   1   1   2   2   .   1   .   .   .   
  Terminals                9    | .   .   2   1   1   2   2   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Botnet                 7    | .   .   2   1   1   2   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   .   2   1   3   5   4   2   5   1   2   .   
  Full Trace Events        21   | .   .   2   1   3   5   4   1   2   1   2   .   
  Feedback Events          2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          40   | .   .   .   .   .   .   .   40  .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   26  .   .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   26  .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               2807 | 119  67   38   111  310  499  300  258  202  203  561  139  
Spaces Moved               5712 | 58   132  75   139  554  1055 631  546  494  593  1150 285  
  Core                     1106 | 58   132  75   139  468  .    .    .    .    .    .    234  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3    | .    .    .    .    3    .    .    .    .    .    .    .    
  Flight                   4603 | .    .    .    .    83   1055 631  546  494  593  1150 51   
  Fastest Speed            11   | 50   50   50   50   35   20   25   24   25   14   11   20   
  Average Speed            28   | 81   50   50   50   50   26   25   24   25   19   16   44   
  Slowest Speed            100  | 100  50   50   50   80   85   27   27   25   28   25   50   
  Overloaded Moves         69   | .    .    .    .    .    69   .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22   | .    .    .    .    3    1    .    .    3    9    6    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    36   13   26   18   33   26   20   22   27   33   20   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    .    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 77   | .    .    .    1    .    28   13   7    10   8    10   .    
Terrain Destroyed          184  | .    .    .    1    .    81   13   7    10   8    64   .    
  Melee                    77   | .    .    .    1    .    28   13   7    10   8    10   .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      107  | .    .    .    .    .    53   .    .    .    .    54   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  Com  
Total                      6527 | 97   132  74   162  582  1197 713  646  534  638  1455 297  
  Wait                     503  | 14   .    .    .    6    62   51   77   2    27   263  1    
  Move                     5658 | 57   131  74   138  547  1052 630  545  487  574  1138 285  
  Hop                      21   | .    .    .    .    3    1    .    .    3    9    5    .    
  Pick Up                  28   | 2    1    .    4    2    5    2    3    4    2    3    .    
  Fast Attach              36   | 6    .    .    .    11   12   .    .    1    1    4    1    
  Attach                   14   | .    .    .    .    1    1    2    2    2    2    4    .    
  Detach                   3    | 1    .    .    .    .    1    .    .    1    .    .    .    
  Swap                     17   | 1    .    .    1    1    4    1    3    1    1    4    .    
  Drop                     37   | .    .    .    4    11   8    1    3    3    2    4    1    
  Fire                     31   | 16   .    .    11   .    4    .    .    .    .    .    .    
  Melee                    136  | .    .    .    1    .    35   26   13   17   14   30   .    
  Ram                      3    | .    .    .    3    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40   | .    .    .    .    .    12   .    .    13   6    .    9    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 6 exits: *Mat x3 / Min / Sto x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac / [*Ext])
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  120 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 13)
  187 | -10/Materials | Entered another Materials area
  187 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  199 | -9/Materials  | Identified exit to Materials
  199 | -9/Materials  | Identified exit to Mines
  199 | -9/Materials  | Identified exit to Storage
  225 | -9/Materials  | Entered another Materials area
  225 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  304 | -8/Materials  | Build established: Mutant
  334 | -8/Materials  | Discovered new exit (range 3)
  336 | -8/Materials  | Entered Factory
  336 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  611 | -7/Factory    | Identified exit to Factory
  646 | -7/Factory    | Entered another Factory area
  646 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  817 | -6/Factory    | Discovered new exit (range 12)
  996 | -6/Factory    | Search patrols dispatched
 1139 | -6/Factory    | Discovered new exit (range 21)
 1145 | -6/Factory    | Entered another Factory area
 1145 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1392 | -5/Factory    | Build established: Sprinter
 1439 | -5/Factory    | Discovered new exit (range 8)
 1441 | -5/Factory    | Identified exit to Factory
 1445 | -5/Factory    | Entered another Factory area
 1445 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1467 | -4/Factory    | Spotted B-86 Titan
 1474 | -4/Factory    | Discovered new exit (range 10)
 1476 | -4/Factory    | Identified exit to Upper Caves
 1495 | -4/Factory    | Spotted B-86 Titan
 1679 | -4/Factory    | Discovered new exit (range 13)
 1681 | -4/Factory    | Identified exit to Research
 1703 | -4/Factory    | Entered Research
 1703 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1901 | -3/Research   | Discovered new exit (range 14)
 1905 | -3/Research   | Identified exit to Research
 1905 | -3/Research   | Entered another Research area
 1905 | -2/Research   | Evolved 2 slots: Power x1, Propulsion x1
 1940 | -2/Research   | Spotted B-90 Cyclops
 2080 | -2/Research   | Build established: Ninja
 2096 | -2/Research   | Discovered new exit (range 10)
 2098 | -2/Research   | Identified exit to Access
 2108 | -2/Research   | Entered Access
 2108 | -1/Access     | Evolved 2 slots: Propulsion x2
 2456 | -1/Access     | Build established: Hacker-Ninja
 2612 | -1/Access     | Energy Cycler disabled
 2657 | -1/Access     | Discovered new exit (range 9)
 2658 | -1/Access     | Identified exit to Command
 2669 | -1/Access     | Entered Command
 2682 | -1/Command    | Released all parts (11)
 2704 | -1/Command    | Lost 13 parts (3p5n5u)
 2758 | -1/Command    | Spotted M Guard
 2758 | -1/Command    | Spotted M Guard
 2758 | -1/Command    | Spotted Combat Programmer
 2762 | -1/Command    | Core integrity fell below 50%
 2787 | -1/Command    | Spotted Combat Programmer
 2796 | -1/Command    | Core integrity fell below 20%
 2801 | -1/Command    | System corruption reached 10%
 2808 | -1/Command    | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
02784_ Field strength at 82.
02785_ Field strength at 76.
02786_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  C008.
02786_ Field strength at 70.
02787_ Field strength at 64.
02788_ Field strength at 58.
02789_ Penetrated by EMDS Slug.
02789_ Field strength at 41.
02790_ Field strength at 35.
02791_ Penetrated by EMDS Slug. <x2>
02791_ Field strength at 6.
02792_ Stasis field depleted.
02794_ EMDS Slug penetrates Wall.
02794_ Terminal disabled.
02794_ Penetrated by EMDS Slug.
02795_ Critical hit (Burn: +37).
02795_ Combat Programmer suffers critical hit (Burn).
02796_ EMDS Slug penetrates Wall.
02798_ Penetrated by EMDS Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ????????????#  #    !!   = #? #??????????????????? |
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| ????????????+  #?          #?????????????????????? |
| ????????????+  ####+######?#?????????????????????? |
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| ????????????#  ###  ##+########??????????????????? |
| ????????????#  #?#  ##   ????????????????????????? |
| ????????????#  ??#  ##     ??????????????????????? |
| ????????????#  ??#  ##     [ ????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          45
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Evasion (%)                76
Offensive Hacking          12
Defensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingKineticLoader
  Manual?         0
Play Time         01:27:31
  Cumulative      108.2 hours
  Start           2025.02.24 @ 17:32:47
  End             2025.02.24 @ 20:04:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          221
  Rogue           153
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          56
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e8a9140-50a7-4be5-bde9-978cb3b91a78