Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 23:17:26 Player: SilverswordXV Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (28) 140 Value Destroyed (891) 891 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (8860) 8860 TOTAL SCORE: 19031 Bonus ------- Follower Combat Kills 860 Used Core Reset Matrix 3000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 76/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Machine Analyzer Triangulator Advanced Visual Processing Unit Advanced Target Analyzer Graphene Brace (fused) Hacking Suite Experimental System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Advanced Visual Processing Unit Seismic Detector Cloaking Device Advanced Cloaking Device Advanced Cloaking Device Hacking Suite Makeshift Hacking Suite System Shield Experimental System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor ECM Suite Graphene Brace Gamma Rifle [Rating: 127] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . 2 . . 2 . 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . 1 . . 1 . . 1 . 1 . . . Utility 11 | . . 2 1 1 1 . . . . 1 . . 1 . . 1 . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 126 | 4 3 8 17 4 1 1 . 4 3 9 1 . 5 1 6 3 10 12 3 14 17 Power 21 | 1 . 2 3 1 . . . 1 . 1 . . 1 . 2 . 1 4 1 1 2 Engine 8 | 1 . 2 1 1 . . . . . . . . 1 . . . . . 1 1 . Core 4 | . . . 2 . . . . 1 . 1 . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . 2 . 1 4 . . 2 Propulsion 37 | 1 . . 5 3 . . . 1 1 5 1 . 1 . 1 1 2 2 1 3 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . . Hover 4 | . . . 4 . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 2 . . . 1 1 5 1 . 1 . 1 1 2 2 1 3 9 Utility 56 | . 3 3 6 . 1 1 . 2 . 3 . . 3 1 3 2 7 6 1 9 5 Device 29 | . 1 2 3 . 1 1 . 1 . 1 . . 3 1 3 . 2 3 . 5 2 Storage 6 | . 1 . . . . . . . . 1 . . . . . . 3 1 . . . Processor 9 | . . 1 1 . . . . . . . . . . . . 1 1 . 1 1 3 Hackware 9 | . . . . . . . . 1 . 1 . . . . . 1 1 2 . 3 . Protection 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 12 | 2 . 3 3 . . . . . 2 . . . . . . . . . . 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 7 | 1 . 3 2 . . . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 13 | . . 1 . . . . . 1 . . . . 1 . . . 8 1 1 . . Parts Lost 64 | . . 1 5 6 . . . . 4 . 5 . . . . . 4 13 . 9 17 Power 10 | . . 1 . 1 . . . . . . 1 . . . . . . 2 . 4 1 Propulsion 25 | . . . 2 1 . . . . 2 . 3 . . . . . 2 4 . 1 10 Utility 28 | . . . 3 4 . . . . 1 . 1 . . . . . 2 7 . 4 6 Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 8 | . . 1 2 3 . . . . 3 . 4 . . . . . 3 8 . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 2 5 7 7 7 4 4 5 4 4 4 5 4 2 4 4 4 4 4 5 3 2 Power 1 | . 1 . 1 1 1 1 1 . . . 2 2 1 1 2 2 2 2 1 . . Propulsion 1 | 1 2 2 2 1 1 1 1 1 . 1 1 1 . . 1 . . . . . . Utility 1 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 2 2 1 2 1 . Weapon 1 | . 1 3 2 2 2 2 2 2 1 1 . . . . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . 1 1 2 1 . 1 . 1 1 1 . . . . 1 . . 1 1 . 1 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . 1 . . . . 1 . . 1 . . . . . 1 . . . . . . Utility 3 | . . . 1 1 . . . . . 1 . . . . . . . . . . . Weapon 5 | . . 1 1 . . . . 1 . . . . . . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 55 | . 77 84 84 58 8 20 20 33 24 47 48 29 38 66 68 75 72 69 41 53 43 Engine 3 | . 14 10 3 4 . . . . . . . . 4 5 4 . . . 6 5 . Core 1 | . . . 5 1 . . . 3 . 4 3 . . 4 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 3 9 9 7 . . 2 Wheel 1 | . 14 11 2 2 . . . . . . . . . . . . . . . . . Hover 2 | . . . 19 9 . . . . . . . . . . . . . . 1 . . Flight 7 | . . . . 2 1 6 6 10 5 15 15 5 9 10 13 19 18 16 5 8 10 Device 12 | . 13 22 22 15 . 6 6 7 3 4 5 5 7 25 27 24 18 17 . 5 7 Storage 3 | . 7 11 9 6 . . . . . 4 4 . . . . . . 3 . . 1 Processor 5 | . . 4 . 7 6 6 6 6 6 5 5 5 5 5 5 7 8 4 4 9 9 Hackware 8 | . . . . . . . . 3 6 9 11 11 10 10 10 13 16 18 21 24 12 Ballistic Gun 4 | . 14 21 17 6 . . . . . . . . . . . . . . . . . Peak Build Rating 127 | 4 6 17 30 31 11 15 11 32 32 59 50 29 55 78 97 109 120 127 54 100 103 Average Rating 47 | 3 5 13 23 20 4 11 11 21 14 45 47 29 45 73 87 107 109 118 47 80 76 On Entrance 38 | . 4 6 16 29 4 11 11 11 32 10 59 29 29 55 72 97 109 97 42 54 75 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . 16 . . . . . . . 7 12 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 6 12 23 24 24 1 1 1 8 8 15 14 3 20 26 38 35 34 46 4 20 31 Greatest Support 63 | 10 10 10 30 30 4 4 4 10 10 30 30 13 26 26 41 47 51 61 6 40 63 Greatest Overweight (x) 3 | . 1 2 3 1 . . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 5 5 5 5 5 8 8 5 5 5 5 5 5 10 5 5 10 Average Capacity 6 | 5 6 8 8 7 5 5 5 5 5 7 7 5 5 5 5 5 5 9 5 5 6 Most Carried 8 | 4 7 8 8 8 5 5 5 5 5 8 8 5 3 5 5 5 5 7 5 5 5 Average Carried 5 | 2 5 7 7 7 4 4 5 4 4 6 7 5 2 4 4 4 4 4 4 3 3 Final Capacity 8 | 5 8 8 8 5 5 5 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 7 8 7 5 4 5 5 4 4 8 5 5 3 5 5 5 4 5 5 4 2 Class Distribution -------------------- 48% | Mutant 18% | Hacker-Mutant 16% | Hacker-Sprinter 11% | Wizard-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Sprinter | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Sprinter | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Matter Collected 2078 | 227 52 81 463 296 10 20 . 30 80 . 110 . . 80 60 40 70 78 . . 381 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 784 | . 76 81 441 107 . . . . 79 . . . . . . . . . . . . Parts 51 | . 1 5 30 10 . . . . 5 . . . . . . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 2 . . 6 . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 27 | . 2 2 12 7 . . . . 4 . . . . . . . . . . . . Melee 3 | . . . . . . . . . 3 . . . . . . . . . . . . Guns 16 | . 2 2 8 3 . . . . 1 . . . . . . . . . . . . AOE 8 | . . . 4 4 . . . . . . . . . . . . . . . . . Classes Destroyed 6 | . 1 1 3 . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . Swarmer 14 | . . . 4 7 . . . . 3 . . . . . . . . . . . . Grunt 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . 2 1 4 4 . . . . 1 . . . . . . . . . . . . Combat Bots Only 4 | . 2 1 4 4 . . . . 1 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 2 2 . . . . 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Hostile Shots Fired 955 | . 13 11 61 104 15 2 . . 76 5 109 . 16 . . . 45 130 18 159 191 Missed 467 | . 3 6 19 41 6 1 . . 25 2 63 . 7 . . . 19 69 10 108 88 Hits 488 | . 10 5 42 63 9 1 . . 51 3 46 . 9 . . . 26 61 8 51 103 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . . Projectile 487 | . 10 5 42 62 9 1 . . 51 3 46 . 9 . . . 26 61 8 51 103 Critical Strikes 26 | . . . 4 5 . . . . . . 1 . . . . . 3 2 . 1 10 Actively Blocked 11 | . . . . . . . . . . . . . . . . . . . . 1 10 Part Disruptions 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Damage Taken 9699 | . 130 76 818 825 58 19 . . 771 62 825 . 191 . . . 558 1443 129 1050 2744 Core 3787 | . 64 17 150 376 58 19 . . 478 16 355 . 49 . . . 67 441 87 406 1204 Absorbed by Shields 145 | . . . . . . . . . . . . . . . . . . . . 6 139 Regen/Repaired (Parts) 284 | . . . . . . . . . . . . . 44 2 45 . . 166 27 . . Core Remaining (%) 73 | 100 74 95 72 46 . . . . 34 . . 62 . . 95 . 94 . 63 . . Volleys Fired 69 | . 9 8 28 14 . . . . 10 . . . . . . . . . . . . Largest 2 | . 2 2 2 2 . . . . 1 . . . . . . . . . . . . Hottest 70 | . 70 50 53 53 . . . . 35 . . . . . . . . . . . . Shots Fired 121 | . 18 16 54 23 . . . . 10 . . . . . . . . . . . . Gun 114 | . 18 16 52 18 . . . . 10 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 2 5 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 105 | . 9 16 52 18 . . . . 10 . . . . . . . . . . . . Thermal 9 | . 9 . . . . . . . . . . . . . . . . . . . . Explosive 7 | . . . 2 5 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . 15 3 14 2 . . . . 3 . . . . . . . . . . . . Robot Miss Streak 6 | . 2 2 3 6 . . . . 4 . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 78 | . 15 9 40 6 . . . . 8 . . . . . . . . . . . . Core Hits 46 | . 6 3 22 10 . . . . 5 . . . . . . . . . . . . Critical Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . 2 . . . . . . . 1 . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 20 | . . . . . . . . . 20 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . 20 . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 1978 | . 161 151 878 550 . . . . 238 . . . . . . . . . . . . Guns 1085 | . 161 151 630 119 . . . . 24 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 677 | . . . 248 429 . . . . . . . . . . . . . . . . . Melee 214 | . . . . . . . . . 214 . . . . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . . . . . . . . . . . Kinetic 983 | . 59 151 630 119 . . . . 24 . . . . . . . . . . . . Thermal 102 | . 102 . . . . . . . . . . . . . . . . . . . . Explosive 677 | . . . 248 429 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 214 | . . . . . . . . . 214 . . . . . . . . . . . . Highest Corruption 11 | . . . . 1 . . . . . . 1 1 . . . . 10 . . 1 11 Average Corruption 2 | . . . . 1 . . . . . . 1 1 . . . . 3 . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . 2 3 Effects 13 | . . . . 1 . . . . . . 1 . . . . . 2 . . 2 7 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Matter Fused 3 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 121 | . . . 50 64 . . . . 7 . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 114 | . . . 50 64 . . . . . . . . . . . . . . . . . Melee 7 | . . . . . . . . . 7 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . 28 . . . . . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 210 19 38 187 . . . . . . . . . . . . . 360 . . 3 Average Temperature 57 | . 111 13 15 34 . . . . . . . . . . . . . 192 . . 3 Received Heat Transfer 1598 | . 72 15 261 201 12 9 . . 12 9 111 . 30 . . . 60 608 . 36 162 Effects 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 444 | . 444 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Maximum Alert Level 3 | . . . 1 . . . . . . . . . . . 1 . . . . 2 3 Low Security (%) 79 | 100 100 100 50 100 100 . . . . 100 . . 100 100 63 100 100 100 100 68 . Level 1 14 | . . . 49 . . . . . . . . . . . 36 . . . . 18 32 Level 2 3 | . . . . . . . . . . . . . . . . . . . . 12 36 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . 30 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 851 | . 53 46 287 172 79 . . . . 158 . . 127 38 308 138 55 77 127 487 851 Initial 311 | . . 18 6 114 74 . . . . 158 . . 127 38 . 138 43 8 15 69 311 Average 115 | . 6 11 159 114 61 . . . . 124 . . 61 17 137 96 23 13 23 182 523 Influence Increases 5458 | . 79 91 576 278 75 45 . . 240 240 390 . 165 . 488 80 148 219 167 888 1289 Destroy 0b10 Robot/C 1040 | . 40 40 240 140 . . . . 60 . . . . . 200 40 . . . . 280 Destroy 0b10 Robot/NC 35 | . . . 5 . . . . . 5 . . . . . 5 . 5 . . . 15 Destroy Leader 236 | . 10 20 62 20 . . . . 10 . . . . . 40 . 2 . . . 72 Allied During Kill 439 | . . . . . . . . . . . . . . . 239 40 5 . . . 155 Successful Hack 242 | . 29 . 2 . . . . . . . . . . . 2 . 61 54 32 48 14 Select Force Hacks 30 | . . . . . . . . . . . . . 30 . . . . . . . . Disable Machine 45 | . . 15 30 . . . . . . . . . . . . . . . . . . Destroy Structure 46 | . . 1 12 28 . . . . . . . . . . 2 . . . . . 3 Advance Influence 150 | . . . . . . . . . . 150 . . . . . . . . . . . Partial Spotted 465 | . . . 90 . 60 . . . . . . . 15 . . . 15 60 75 60 90 Lose Combat Pursuer 2730 | . . 15 135 90 15 45 . . 165 90 390 . 120 . . . 60 105 60 780 660 Influence Decreases 4778 | . 34 120 340 378 168 89 15 . 226 106 286 49 257 111 224 266 211 207 77 518 1096 Entered New Map 944 | . . 27 10 138 78 23 4 . . 6 56 49 76 73 . 126 35 7 12 48 176 Time Decay 2288 | . 34 83 300 180 90 66 11 . 196 100 180 . 181 38 154 40 71 99 65 230 170 Lost Part 581 | . . 10 30 60 . . . . 30 . 50 . . . . . 40 101 . 90 170 Lost Ally 815 | . . . . . . . . . . . . . . . 70 100 65 . . . 580 Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . 150 . Squads Dispatched 29 | . 2 1 3 1 1 . . . . . . . 1 . 1 . 4 5 1 5 4 Investigation 3 | . . . 1 . . . . . . . . . 1 . 1 . . . . . . Extermination 9 | . . . . 1 . . . . . . . . . . . . 1 1 1 3 2 Reinforcement 13 | . 2 1 2 . 1 . . . . . . . . . . . 1 2 . 2 2 Assault 2 | . . . . . . . . . . . . . . . . . . 2 . . . Garrison 2 | . . . . . . . . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Distress Signals 16 | . 1 1 1 1 . . . . . . . . . . 1 . 3 1 1 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 338 | . 8 7 32 16 3 2 . . 18 7 35 . 16 . 5 . 17 31 14 62 65 Peak Tracking Total 18 | . 5 4 9 8 2 3 . . 5 4 17 . 9 . 3 . 12 13 12 18 17 Tactical Retreats 63 | . . 1 4 3 1 1 . . 5 3 7 . 5 . . . 3 6 1 11 12 ECM-based Alert Blocks 23 | . . . . . . . . . . . . . 12 . . . . 11 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Traps Triggered 21 | . . . 7 2 1 . . . . . . . 1 . . 1 2 1 . 5 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Machines Disabled 3 | . . 1 2 . . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 1 1 1 . . . . . . . . . 2 . . 2 . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Machines Accessed 81 | . 5 2 6 2 2 1 1 . . 2 . . 3 . 12 . 5 11 6 14 9 Terminals 52 | . 5 2 3 1 1 . . . . 2 . . 1 . 6 . 3 5 5 9 9 Fabricators 2 | . . . . . . . . . . . . . . . 2 . . . . . . Repair Stations 8 | . . . 1 . . . . . . . . . 1 . 2 . . 2 1 1 . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . . . . 1 2 . 1 . Garrison Access 11 | . . . 1 1 1 . . . . . . . . . 2 . 1 2 . 3 . Total Hacks 216 | . 14 4 15 3 3 1 1 . . 6 . . 9 . 23 . 11 34 27 41 24 Successful 87 | . 5 . 6 1 1 1 1 . . 1 . . 5 . 8 . 5 14 12 22 5 Failed 129 | . 9 4 9 2 2 . . . . 5 . . 4 . 15 . 6 20 15 19 19 Catastrophic 27 | . 3 1 3 1 1 . . . . 1 . . 1 . 4 . . 4 2 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 93 | . 9 4 6 1 1 . . . . 6 . . 2 . 5 . 3 9 18 12 17 Terminals 141 | . 14 4 9 1 1 . . . . 6 . . 2 . 11 . 6 15 24 24 24 Fabricators 4 | . . . . . . . . . . . . . . . 4 . . . . . . Repair Stations 32 | . . . 2 . . . . . . . . . 6 . 6 . . 9 3 6 . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers 16 | . . . 3 . . . . . . . . . . . . . 3 6 . 4 . Garrison Access 20 | . . . 1 2 2 . . . . . . . . . 2 . 2 4 . 7 . Terminal Hacks 37 | . 5 . . . . 1 1 . . 1 . . . . 1 . 2 5 8 10 3 Record 10 | . . . . . . . . . . . . . . . . . 1 3 4 2 . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . 1 Open Door 6 | . . . . . . 1 1 . . . . . . . . . . . . 3 1 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . . . Level Access Points 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . 1 . Security Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 3 | . 1 . . . . . . . . . . . . . . . . . 1 1 . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . . 2 1 . . Zone Layout 3 | . 1 . . . . . . . . . . . . . . . 1 . . 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 18 | . . . 2 . . . . . . . . . 4 . 2 . . 5 3 2 . Scan Component 11 | . . . 1 . . . . . . . . . 3 . 1 . . 3 1 2 . Repair 6 | . . . 1 . . . . . . . . . 1 . 1 . . 2 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 12 | . . . 3 . . . . . . . . . . . . . 2 3 . 4 . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . 1 . . . . . . . . . . . . . 2 3 . 4 . Garrison Access Hacks 9 | . . . 1 1 1 . . . . . . . . . 2 . . 1 . 3 . Seal Access 9 | . . . 1 1 1 . . . . . . . . . 2 . . 1 . 3 . Unauthorized Hacks 8 | . . . . . . . . . . . . . 1 . . . 1 . 1 3 2 Terminals 7 | . . . . . . . . . . . . . . . . . 1 . 1 3 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . Botnet 4 | . . . . . . . . . . . . . . . . . . . . 2 2 Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . Tunnel 1 | . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 5 2 4 1 2 . . . . 2 . . 2 . 9 . 5 8 5 7 7 Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . . . Part Studies Acquired 10 | . . . 1 . . . . . . . . . . . . . 2 3 . 4 . Parts Repaired 5 | . . . . . . . . . . . . . 1 . 1 . . 2 1 . . Time 321 | . . . 32 . . . . . . . . . 78 . 51 . . 86 74 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Total Allies 60 | . . . . . . . . 2 . . . . . 20 . . . . . 1 37 Largest Group 20 | . . . . . . . . 2 1 . . . . 20 20 16 10 . . 1 16 Highest-Rated Group 644 | . . . . . . . . 44 14 . . . . 644 643 516 358 . . 45 560 Highest-Rated Ally 234 | . . . . . . . . 30 14 . . . . 46 46 46 46 . . 45 234 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 333 | . . . . . . . . . 2 . . . . . 97 30 20 . . . 184 Total Damage 7003 | . . . . . . . . . 18 . . . . . 1916 430 553 . . . 4086 Kills 33 | . . . . . . . . . . . . . . . 11 2 1 . . . 19 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Active Infowar (turns) 6485 | . 392 337 768 370 195 187 84 230 504 200 363 5 449 105 445 94 243 445 223 490 356 Optics 5059 | . . . 71 370 195 187 84 230 504 200 363 5 449 105 445 94 243 445 223 490 356 Sensors 1168 | . . 58 428 220 . . . . . . . . . . 113 94 166 89 . . . Terrain 506 | . . 278 228 . . . . . . . . . . . . . . . . . . Traps 1419 | . . . 108 . . . . . . 152 363 5 449 105 237 . . . . . . Seismic 2696 | . 392 337 768 308 . . . . . . . . 45 105 445 26 . 270 . . . Machine Analysis 846 | . . . . . . . . . . . . . . . . . . . 26 490 330 Triangulation 113 | . . . . . . . . . . . . . . . . . . . . . 113 Cloaking 2074 | . . . . . 4 180 84 230 270 . . . . 100 445 94 240 427 . . . ECM 298 | . . . . . . 2 . . . . . . 65 7 117 . 41 66 . . . Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . . . . . . 1 2 1 . 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Turns Passed 6560 | 48 419 337 768 370 195 187 84 230 504 200 363 5 449 105 445 94 243 445 223 490 356 Spaces Moved 11272 | 48 314 293 686 487 365 497 240 591 904 537 614 11 289 86 584 127 571 820 551 1533 1124 Core 371 | 1 . . . 61 258 . . . 7 . . . . . . . . . . . 44 Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 870 | 47 314 293 114 102 . . . . . . . . . . . . . . . . . Hover 805 | . . . 572 188 . . . . . . . . . . . . . . 45 . . Flight 9226 | . . . . 136 107 497 240 591 897 537 614 11 289 86 584 127 571 820 506 1533 1080 Fastest Speed 20 | 50 80 95 52 34 35 35 35 34 34 32 32 40 37 37 34 31 26 20 20 20 20 Average Speed 37 | 79 87 97 61 56 45 35 35 34 35 32 34 40 37 37 35 31 30 29 24 24 27 Slowest Speed 245 | 80 95 110 245 116 50 35 35 35 115 35 40 40 37 37 37 31 32 32 80 27 50 Overloaded Moves 152 | . . . . . . . . . . . . . . . . . 95 57 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 128 | . . . . 2 . . . . . 7 1 . 4 . 2 . 20 19 9 26 38 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 57 32 54 13 14 68 51 79 84 19 82 3 8 82 18 2 58 29 55 51 48 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 . . . . . . . 1 1 . . 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 1 1 . 1 1 1 1 1 . . . . 1 1 . . . Scrap Searched 11 | . . . . . . 3 . 4 2 . 2 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 51 | . . . 11 40 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 51 | . . . 11 40 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Was Fac Res Tes Res Qua Acc Com Total 13301 | 55 440 335 995 560 392 510 239 615 1040 555 764 10 625 160 823 180 621 1005 628 1624 1125 Wait 1714 | . 108 15 230 41 24 7 . 19 98 3 150 . 333 66 223 48 47 177 73 44 8 Move 11011 | 47 313 292 685 482 364 496 239 590 903 522 611 10 281 85 579 126 532 783 532 1480 1059 Hop 111 | . . . . 2 . . . . . 7 1 . 4 . 2 . 18 17 9 24 27 Pick Up 47 | 4 4 4 6 1 1 3 . 1 . 6 . . 1 3 3 1 . 3 2 2 2 Fast Attach 106 | 4 3 4 18 2 1 1 . 3 1 7 . . 4 1 5 2 11 9 4 11 15 Attach 50 | . . 4 7 7 1 . . 1 3 4 1 . 2 1 1 2 1 5 . 5 5 Detach 41 | . 1 3 6 6 . . . . 4 2 . . . 1 2 1 2 3 1 4 5 Swap 8 | . . 1 2 . . . . . . . . . . . 1 . . 3 1 . . Drop 75 | . 2 4 13 4 1 3 . 1 1 4 1 . . 3 7 . 10 5 6 6 4 Fire 69 | . 9 8 28 14 . . . . 10 . . . . . . . . . . . . Melee 20 | . . . . . . . . . 20 . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . . . . . 48 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: [*Upp] / *Ext) -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 20) 352 | -10/Materials | Identified exit to Mines 431 | -10/Materials | Identified exit to Materials 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Utility x2 754 | -9/Materials | Discovered new exit (range 16) 805 | -9/Materials | Entered another Materials area 805 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1565 | -8/Materials | Discovered new exit (range 16) 1573 | -8/Materials | Entered Factory 1573 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -7/Factory | Discovered new exit (range 15) 1837 | -7/Factory | Lost 3 parts (1n2u) 1911 | -7/Factory | Core integrity fell below 50% 1940 | -7/Factory | Lost 3 parts (1p2u) 1943 | -7/Factory | Entered another Factory area 1943 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2089 | -6/Factory | Allied Derelicts emerged from ambush trap array 2133 | -6/Factory | Discovered new exit (range 11) 2138 | -6/Factory | Entered Lower Caves 2229 | -6/Lower Caves | Encountered a Warlord checkpoint 2289 | -6/Lower Caves | Discovered new exit (range 16) 2325 | -6/Lower Caves | Entered another Lower Caves area 2371 | -6/Lower Caves | Identified exit to Zion 2409 | -6/Lower Caves | Entered Zion 2463 | -6/Zion | Learned location of Quarantine (-2) 2473 | -6/Zion | Identified exit to Deep Caves 2494 | -6/Zion | Gained Derelict followers 2571 | -6/Zion | Given the Hacking Drone Bay 2571 | -6/Zion | Found Prototype Device 2571 | -6/Zion | Identified Hacking Drone Bay 2627 | -6/Zion | Found CR-A16's Pointy Stick 2630 | -6/Zion | Discovered new exit (range 9) 2639 | -6/Zion | Entered Proximity Caves 2639 | -5/Proximity Caves | Accompanied by 1 ally 2651 | -5/Proximity Caves | Spotted B-75 Beast 2948 | -5/Proximity Caves | Core integrity fell below 50% 2956 | -5/Proximity Caves | Spotter reported a threat 2959 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 3129 | -5/Proximity Caves | Discovered new exit (range 10) 3143 | -5/Proximity Caves | Entered Factory 3143 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3144 | -5/Factory | Identified exit to Extension 3339 | -5/Factory | Discovered new exit (range 13) 3341 | -5/Factory | Spotted B-75 Beast 3343 | -5/Factory | Entered Upper Caves 3478 | -5/Upper Caves | Build established: Hacker-Sprinter 3511 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3578 | -5/Upper Caves | Spotted B-75 Beast 3661 | -5/Upper Caves | Lost 4 parts (1p2n1u) 3663 | -5/Upper Caves | Learned location of 1 exit from Factory 3703 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3704 | -5/Upper Caves | Discovered new exit (range 6) 3706 | -5/Upper Caves | Entered another Upper Caves area 3706 | -5/Upper Caves | Discovered new exit (range 7) 3711 | -5/Upper Caves | Entered Factory 3711 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3712 | -4/Factory | Identified exit to Research 3795 | -4/Factory | Repaired Broken Nuclear Pulse Array 3892 | -4/Factory | Build established: Hacker-Mutant 4160 | -4/Factory | Sucked down chute 4160 | -4/Factory | Entered Waste 4161 | -4/Waste | Joined by Warlord forces that had cleared the area 4190 | -4/Waste | Discovered new exit (range 20) 4265 | -4/Waste | Entered Factory 4265 | -4/Factory | Accompanied by 20 allies 4266 | -4/Factory | Identified exit to DSF 4357 | -4/Factory | Discovered exit to Research (range 6) 4481 | -4/Factory | Repaired Broken Adv. Cloaking Device 4597 | -4/Factory | Fabricated Adv. Sensor Array (x2) 4710 | -4/Factory | Entered Research 4710 | -3/Research | Accompanied by 16 allies 4710 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4781 | -3/Research | Discovered new exit (range 5) 4782 | -3/Research | Identified exit to Testing 4791 | -3/Research | Lost 5 allies 4804 | -3/Research | Entered Testing 4804 | -3/Testing | Accompanied by 10 allies 4852 | -3/Testing | Discovered new exit (range 13) 4864 | -3/Testing | Found Prototype Device 4864 | -3/Testing | Identified Exp. Thermal Shield 4897 | -3/Testing | Garrison activated, responded to threat 4902 | -3/Testing | Found Prototype Hackware 4902 | -3/Testing | Identified Exp. System Shield 4966 | -3/Testing | Found Prototype Device 4966 | -3/Testing | Identified Exp. Thermal Defense Suite 4991 | -3/Testing | Found Prototype Processor 4991 | -3/Testing | Identified Exp. Core Analyzer 5030 | -3/Testing | System corruption reached 10% 5047 | -3/Testing | Entered Research 5047 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5055 | -2/Research | Lost 3 parts (2n1u) 5219 | -2/Research | Repaired Adv. Cloaking Device 5259 | -2/Research | Build established: Hacker-Sprinter 5270 | -2/Research | Repaired Exp. Cooling System 5369 | -2/Research | Spotted B-90 Cyclops 5431 | -2/Research | Lost 4 parts (1n3u) 5468 | -2/Research | Spotted B-90 Cyclops 5490 | -2/Research | Discovered new exit (range 14) 5490 | -2/Research | Spotted B-90 Cyclops 5492 | -2/Research | Entered Quarantine 5518 | -2/Quarantine | Lost 8 parts (2p3n3u) 5586 | -2/Quarantine | Repaired Lgt. Quantum Reactor+ 5627 | -2/Quarantine | Identified exit to Access 5680 | -2/Quarantine | Found Alien Artifact 5680 | -2/Quarantine | Identified Core Reset Matrix 5680 | -2/Quarantine | Used Core Reset Matrix 5684 | -2/Quarantine | Detected hypermatrix surge 5684 | -2/Quarantine | Sensed 2 artifacts in vicinity 5701 | -2/Quarantine | Spotted Fortress 5714 | -2/Quarantine | Discovered exit to Access (range 7) 5715 | -2/Quarantine | Entered Access 5715 | -1/Access | Evolved 2 slots: Utility x2 5725 | -1/Access | Spotted B-99 Colossus 5906 | -1/Access | Found Unknown Device 5906 | -1/Access | Identified Heavy Servo Lattice 5922 | -1/Access | Identified exit to Command 5928 | -1/Access | Build established: Wizard-Sprinter 6057 | -1/Access | Found Exp. System Shield 6094 | -1/Access | Spotted B-99 Colossus 6193 | -1/Access | Spotted B-99 Colossus 6205 | -1/Access | Entered Command 6211 | -1/Command | Watched by a mysterious "MATRIX" hacker. 6267 | -1/Command | Disengaged cave seal 6370 | -1/Command | Lost 4 parts (1n3u) 6400 | -1/Command | Spotted Executioner 6400 | -1/Command | Spotted Executioner 6400 | -1/Command | Spotted Striker 6400 | -1/Command | Spotted Alpha 7 6400 | -1/Command | Spotted Executioner 6400 | -1/Command | Spotted Executioner 6400 | -1/Command | Spotted Striker 6400 | -1/Command | Spotted Alpha 7 6418 | -1/Command | Core integrity fell below 50% 6440 | -1/Command | Emitted hypermatrix ping 6443 | -1/Command | Assembled emerged from beneath the floor 6445 | -1/Command | Assembled emerged from beneath the floor 6451 | -1/Command | Allies destroyed Striker 6453 | -1/Command | Lost 4 parts (2n2u) 6524 | -1/Command | Spotted M Guard 6524 | -1/Command | Spotted M Guard 6526 | -1/Command | Spotted Combat Programmer 6526 | -1/Command | Spotted Combat Programmer 6531 | -1/Command | Lost 10 allies 6537 | -1/Command | Met MAIN.C 6538 | -1/Command | Core integrity fell below 20% 6538 | -1/Command | 0b10 Conduit disabled 6557 | -1/Command | System corruption reached 10% 6561 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. [Achievement: Meet Your Maker] 06537_ Penetrated by EMDS Slug. 06538_ 0b10 Conduit disabled. 06540_ System corrupted: Matter fused (-7). 06542_ Xenon Bombardment Thruster destroyed. 06545_ Field Propulsion Array+ destroyed. 06545_ Lgt. Quantum Reactor+ destroyed. 06556_ Impulse Thruster Array destroyed. 06556_ Penetrated by EMDS Slug. 06556_ Field Propulsion Array+ destroyed. 06557_ EMDS Slug penetrates Reinforced Barrier. 06558_ Penetrated by EMDS Slug. 06558_ Field Propulsion Array+ destroyed. 06559_ EMDS Slug penetrates 0b10 Conduit. 06560_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###################???????????????????????? | | ??????""""" """" #???????????????????????? | | ????"" "" #???????????????????????? | | ???#""""" "" #######################?? | | ???#""""""""""" / #?? | | ???#" " """ / #?? | | ???#"" """""" @ pY Y #?? | | ???#"" """""" p ################### #?? | | ???# " """""" p #?????????????????# #?? | | ???# " ""MMM #?????????????????# ##? | | ???# " " MMM "#?????????????????# T#? | | ???#""""""""" MMM """" #?????????????????#///### | | ???#"" """""""" #?????????????????# | | ???# """"""""""#?????????????????# | | ???# " " " " #?????????????????# | | ???# " " " " #?????????????????# | | ???" " " " """" " #?????????????????# | | ???" """ " " """" #?????????????????# # | | ???" " " " " #?????????????????###### | | ???# """""""""" " #??????????????????????## | | ???# " """ " """"""""#???????????????????????# | | ???# """ " " " ?#???????????????????????# | | ???#####################?????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 47 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 6 Additional Mass Support 9 Corruption Block 20 Armor Coverage 150 Evasion (%) 78 Targeting Accuracy 8 Target Analysis 8 Offensive Hacking 47 Defensive Hacking 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -4/Factory Repaired ---------- Nuclear Pulse Array | 60% | -4/Factory | Broken Adv. Cloaking Device | 10% | -4/Factory | Broken Adv. Cloaking Device | 16% | -2/Research Exp. Cooling System | 17% | -2/Research Lgt. Quantum Reactor | 66% | -2/Quarantine Studied --------- Lgt. Angular Momentum Engine | -1/Access | Hacked Field Propulsion Array | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Enh. Quantum Rifle | -1/Access | Hacked Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Infodabbler Meet Your Maker Nope We Are Legion Challenges ------------ None Game ------ Seed IntegratedSpikedBotcube Manual? 0 Play Time 03:23:48 Cumulative 41.7 hours Start 2026.02.12 @ 21:08:20 End 2026.02.13 @ 23:17:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae5e4d2a-722b-4e8c-8052-76b3785dbf92