Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.02 @ 19:00:32 Player: WeirdFoe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (159) 795 Value Destroyed (6907) 6907 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 15222 Bonus ------- High Alert Combat Kills 295 Follower Combat Kills 285 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Targeting Computer System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Recalibrator > --- WEAPON ----------- Heavy Laser Plasma Rifle Phase Gun KE Penetrator Railgun > --- INVENTORY -------- (None) [Rating: 103] Favorites ----------- Power Fission Core Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Enhanced Optical Array Device Advanced Heat Sink Storage Compact Matter Pod Processor Enhanced Optical Array Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Improved Proton Missile Launcher Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 2 2 . . 2 . . 2 . . . . 2 2 Power 3 | . . . . 1 . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . . . . . . . . Utility 6 | . . . 2 . 1 . . 1 . . . . . . . 1 1 Weapon 3 | . . . . . . . . 1 . . 1 . . . . . 1 Parts Attached 267 | 7 5 . 11 37 2 2 46 20 1 26 10 10 19 . 25 13 33 Power 36 | 1 . . 2 6 . . 8 2 . 2 1 2 1 . 4 2 5 Engine 16 | 1 . . 2 2 . . 6 2 . . 1 1 1 . . . . Core 14 | . . . . 4 . . 2 . . 2 . . . . 3 2 1 Reactor 6 | . . . . . . . . . . . . 1 . . 1 . 4 Propulsion 69 | 2 2 . 4 11 1 . 10 1 . 7 5 2 8 . 7 2 7 Treads 14 | . . . . . . . . . . 2 4 2 4 . . 2 . Leg 51 | 2 2 . 4 11 1 . 10 1 . 1 1 . 4 . 7 . 7 Wheel 2 | . . . . . . . . . . 2 . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . Flight 1 | . . . . . . . . . . 1 . . . . . . . Utility 77 | 1 3 . 3 9 . 2 9 9 1 11 1 3 4 . 5 5 11 Device 36 | . 1 . 2 5 . . 3 7 1 5 . 2 1 . 3 1 5 Storage 13 | 1 2 . . 2 . . 2 . . 2 . . 1 . 1 1 1 Processor 10 | . . . . . . . 4 . . 3 . . . . . 1 2 Hackware 3 | . . . . . . 1 . . . . . . . . 1 . 1 Protection 15 | . . . 1 2 . 1 . 2 . 1 1 1 2 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 85 | 3 . . 2 11 1 . 19 8 . 6 3 3 6 . 9 4 10 Energy Gun 29 | . . . 1 2 . . 6 3 . 6 . 3 . . 3 . 5 Energy Cannon 9 | . . . . . . . 3 4 . . . . . . . 2 . Ballistic Gun 29 | 3 . . 1 7 . . 5 . . . 1 . . . 5 2 5 Ballistic Cannon 7 | . . . . . 1 . 3 1 . . 1 . 1 . . . . Launcher 7 | . . . . . . . . . . . 1 . 5 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . 2 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . 1 1 Parts Lost 119 | . . . 4 8 . 5 15 16 1 3 1 2 6 . 15 10 33 Power 28 | . . . 1 3 . 1 5 2 . . . 1 1 . 4 4 6 Propulsion 19 | . . . . . . 1 4 4 . . . . 1 . 2 1 6 Utility 34 | . . . 2 4 . 2 3 5 1 1 . . 1 . 2 2 11 Weapon 38 | . . . 1 1 . 1 3 5 . 2 1 1 3 . 7 3 10 Highest Loss Streak 16 | . . . 4 3 . 5 9 15 1 2 1 1 4 . 7 5 16 Average Slot Usage (%) 79 | . 98 100 94 93 84 38 64 80 19 60 93 91 91 100 88 80 51 Engine 6 | . 14 14 11 8 . . 7 7 . . 5 5 8 11 5 3 . Core 4 | . . . . 7 7 3 1 3 . 7 11 9 1 . 6 12 3 Treads 3 | . . . . . . . . . . 1 16 17 12 . . 9 1 Leg 12 | . 28 28 21 27 30 12 11 16 . . . . 5 23 21 . 5 Device 9 | . 13 14 22 14 15 6 3 16 7 3 5 5 11 11 6 8 6 Storage 7 | . 13 14 11 13 15 6 5 4 . 2 5 4 3 5 8 9 6 Processor 9 | . . . . . . . 15 8 6 14 17 15 11 11 11 10 12 Protection 3 | . . . 7 4 . . . 4 4 5 5 6 6 5 3 4 1 Energy Gun 4 | . . . 3 1 . . 3 10 . 17 11 9 . . 1 . 1 Ballistic Gun 6 | . 28 28 18 14 7 2 2 . . . 3 . . . 8 13 7 Ballistic Cannon 1 | . . . . . 7 3 1 4 . . . 5 . . . . . Launcher 2 | . . . . . . . . . . . 5 5 19 23 7 . . Naked Turns 32 | . . . . . . 32 . . . . . . . . . . . Heaviest Build 83 | 13 43 43 51 61 51 51 31 54 16 37 52 69 83 83 83 79 65 Greatest Support 140 | 20 26 26 28 60 80 80 61 47 3 40 120 120 120 80 85 140 95 Greatest Overweight (x) 13 | . 1 1 3 1 . 11 7 2 5 4 1 . 4 1 1 13 4 Average Overweight (x) . | . . 1 1 . . . 1 . . 1 . . . 1 . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 4 4 4 10 4 4 4 4 4 4 4 Average Capacity 5 | 4 6 12 12 11 12 7 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 6 6 6 2 4 4 4 1 4 3 4 4 3 4 4 3 Average Carried 1 | 2 5 6 4 2 2 2 1 1 . 1 1 2 1 3 1 . . Final Capacity 12 | 6 12 12 12 12 12 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 6 3 3 2 2 . . . 3 . 2 3 3 . 1 . Class Distribution -------------------- 34% | Mutant 20% | Scavenger-Mutant 14% | Scavenger-Tank 6% | Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner 4% | Gunner 3% | Skirmisher 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Bomber | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 5695 | 268 104 64 202 569 . . 955 73 . 653 153 321 485 . 845 277 726 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7681 | . 104 26 222 1048 . . 1052 256 . 508 206 767 768 . 1364 566 794 Parts 334 | . 6 7 11 48 . . 47 12 . 15 15 19 28 . 59 30 37 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . . 2 . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . 6 . . 19 . . Prevented 57 | . . . . . . . . . . . . 10 24 . 23 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 133 | . 2 2 5 20 . . 18 6 . 4 3 14 11 . 28 10 10 Melee 2 | . . . . 1 . . . . . . . . . . 1 . . Guns 72 | . 2 2 5 16 . . 11 2 . 4 2 2 1 . 10 5 10 Cannons 15 | . . . . . . . 4 3 . . . 4 . . . 4 . AOE 30 | . . . . . . . 1 . . . 1 7 4 . 16 1 . Classes Destroyed 14 | . 2 1 1 5 . . 2 1 . . 1 . 1 . . . . Worker 6 | . . . . 1 . . 3 . . 2 . . . . . . . Builder 7 | . . . . 1 . . 1 . . . 4 . . . . 1 . Hauler 2 | . . . . . . . 2 . . . . . . . . . . Recycler 5 | . . . . 2 . . . . . 2 . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 . . . . . . Watcher 5 | . 1 . . 1 . . . . . . . . . . . 2 1 Swarmer 36 | . . 2 . 6 . . . . . . . 4 . . 17 7 . Grunt 52 | . 2 . 3 8 . . 9 2 . . . 6 8 . 9 . 5 Brawler 3 | . . . . 2 . . . . . . . 1 . . . . . Duelist 5 | . . . 2 . . . . 1 . . . 2 . . . . . Sentry 17 | . . . . 4 . . 6 . . 2 2 1 . . . 2 . Hunter 7 | . . . . . . . . 1 . . 1 . 2 . . 1 2 Programmer 12 | . . . . . . . 3 2 . 2 . . . . 2 . 3 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 2 2 1 5 . . 6 4 . 1 4 6 5 . 8 6 6 Combat Bots Only 8 | . 2 2 1 5 . . 4 4 . 1 1 6 5 . 8 4 5 Max Kills in Single Turn 4 | . 1 1 1 1 . . 1 1 . 1 2 2 2 . 4 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 Exploded 4 | . . . . . . . 1 . . . 1 2 2 . 4 1 . Melee 1 | . . . . 1 . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 19195 | . 137 27 586 1928 . 222 2700 2021 43 477 379 719 1113 . 2200 2218 4425 Core 3934 | . 7 7 78 294 . 78 575 567 43 109 41 240 74 . 340 171 1310 Absorbed by Shields 471 | . 52 4 163 111 . . . 123 . . . . . . . . 18 Core Remaining (%) 57 | 100 . 94 80 46 . . 6 . . 15 . . . . 30 85 . Volleys Fired 397 | . 17 3 29 75 . 4 73 21 . 20 8 21 18 . 41 23 44 Largest 5 | . 2 2 2 2 . 2 2 3 . 3 4 4 4 . 4 4 5 Hottest 300 | . 40 40 65 46 . 58 150 224 . 240 283 255 250 . 196 236 300 Shots Fired 937 | . 34 6 58 125 . 8 140 55 . 51 32 58 58 . 121 76 115 Gun 683 | . 34 6 58 125 . 4 70 25 . 51 24 31 5 . 79 56 115 Cannon 151 | . . . . . . 4 70 30 . . . 18 9 . . 20 . Launcher 103 | . . . . . . . . . . . 8 9 44 . 42 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 562 | . 34 6 50 122 . 8 84 14 . . 7 18 9 . 67 56 87 Thermal 258 | . . . . . . . 56 41 . 51 17 31 5 . 12 20 25 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 117 | . . . 8 3 . . . . . . 8 9 44 . 42 . 3 Robot Hit Streak 30 | . 8 1 7 20 . 1 11 16 . 21 29 30 25 . 7 9 15 Robot Miss Streak 13 | . 3 1 2 3 . 1 8 5 . 6 2 2 1 . 13 5 4 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . 1 Secondary Targets 11 | . . 1 . 4 . . . . . . . . . . . 1 5 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . 1 1 Shots Hit Robots 681 | . 17 3 42 131 . 4 111 41 . 38 32 39 44 . 52 43 84 Core Hits 362 | . 7 2 12 42 . . 63 17 . 22 20 22 26 . 67 31 31 Critical Hits 15 | . . . . 2 . . 1 . . . . 1 3 . . 6 2 Critical Kills 4 | . . . . 2 . . 1 . . . . . . . . 1 . Critical Parts Destroyed 10 | . . . . . . . . . . . . 1 3 . . 4 2 Melee Attacks 65 | . . . . 42 . . 23 . . . . . . . . . . Impact 65 | . . . . 42 . . 23 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 4 . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17297 | . 225 35 443 2320 . 103 3008 661 . 648 1012 1213 1818 . 2691 1278 1842 Guns 7868 | . 225 34 410 1165 . 33 1218 319 . 647 589 249 79 . 599 475 1826 Cannons 2392 | . . . . . . 70 1002 309 . . . 290 197 . . 524 . Explosions 5002 | . . . 30 . . . 106 . . . 344 674 1537 . 2032 279 . Melee 1779 | . . . . 1123 . . 656 . . . . . . . . . . Ramming 256 | . . 1 3 32 . . 26 33 . 1 79 . 5 . 60 . 16 Kinetic 6623 | . 225 34 334 1113 . 103 1478 85 . . 171 290 197 . 469 475 1649 Thermal 4159 | . . . 30 . . . 742 543 . 647 418 336 223 . 326 803 91 Explosive 180 | . . . . . . . 106 . . . 74 . . . . . . Electromagnetic 4300 | . . . 76 52 . . . . . . 270 587 1393 . 1836 . 86 Impact 1779 | . . . . 1123 . . 656 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 5 . . 14 5 11 12 1 1 3 3 14 . 5 Average Corruption 6 | . . . . 5 . . 10 4 10 11 1 1 2 3 9 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 225 | . . . . 28 . . 67 16 4 41 1 7 15 . 35 . 11 Message Errors 50 | . . . . 7 . . 11 5 . 9 1 2 7 . 6 . 2 Matter Fused 38 | . . . . 4 . . 12 2 . 7 . . 4 . 5 . 4 Heat Flow Errors 19 | . . . . 7 . . 1 2 1 3 . . 2 . 1 . 2 Energy Discharges 16 | . . . . . . . 2 1 2 3 . 3 2 . 2 . 1 Parts Rejected 3 | . . . . 1 . . 1 1 . . . . . . . . . Data Loss (minor) 23 | . . . . 4 . . 2 1 . 6 . 2 . . 7 . 1 Data Loss (major) 10 | . . . . 1 . . 4 1 . 3 . . . . 1 . . Misfires 9 | . . . . . . . 4 1 . 2 . . . . 2 . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . Misdirections 14 | . . . . . . . 6 . 1 5 . . . . 2 . . Targeting Errors 39 | . . . . 4 . . 21 2 . 3 . . . . 8 . 1 Weapon Failures 3 | . . . . . . . 2 . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 616 | . . . . 164 . . 208 . . . 59 . 48 . 69 68 . Projectiles 65 | . . . . . . . 57 . . . . . . . . 8 . Explosions 236 | . . . . . . . . . . . 59 . 48 . 69 60 . Melee 315 | . . . . 164 . . 151 . . . . . . . . . . Knockbacks 30 | . . . . 8 . . 10 4 . . 2 1 5 . . . . Impact 14 | . . . . 8 . . 4 . . . 2 . . . . . . Kinetic 16 | . . . . . . . 6 4 . . . 1 5 . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 790 | . . . 40 15 . . 84 16 . . 161 8 64 . 209 185 8 Shots 33 | . . . 1 . . . 2 . . . 6 1 6 . 15 2 . Rammed 36 | . . 1 1 4 . . 7 2 . 1 7 . 1 . 11 . 1 Targets Rammed 50 | . . 1 1 5 . . 7 2 . 1 9 . 1 . 22 . 1 Kicked 12 | . . . . 1 . . . . . . . . . . 11 . . Crushed 2 | . . . . . . . . . . . 2 . . . . . . Highest Temperature 941 | . 3 . 30 249 . . 294 941 101 365 457 663 272 . 135 465 514 Average Temperature 150 | . 3 . 11 90 . . 88 315 64 125 153 277 134 . 50 161 201 Received Heat Transfer 2900 | . 74 . 56 892 . . 612 240 . 72 36 171 234 . 189 150 174 Effects 74 | . . . . . . . . 28 . 1 8 25 . . . 3 9 Shutdowns 28 | . . . . . . . . 5 . 1 3 11 . . . 3 5 Energy Bleed 8 | . . . . . . . . 5 . . 1 1 . . . . 1 Interference 15 | . . . . . . . . 5 . . 2 8 . . . . . Matter Decay 5 | . . . . . . . . 2 . . . 1 . . . . 2 Short Circuit 2 | . . . . . . . . . . . 1 . . . . . 1 Damage (minor) 7 | . . . . . . . . 3 . . 1 3 . . . . . Damage (major) 5 | . . . . . . . . 5 . . . . . . . . . Damage (core) 4 | . . . . . . . . 3 . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 1 . . . . . . . 1 6 . 1 . . Combat Hostiles 9 | . . . . 1 . . . . . . . 1 6 . 1 . . Parts Fried 39 | . . . . 7 . . 1 . . . . 5 15 . 11 . . Impact Corruptions 21 | . . . . 10 . . 11 . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Melted 15 | . . . . . . . 6 1 . 2 3 1 1 . 1 . . Heat Transferred 6685 | . . . 50 . . . 1451 999 . 1320 950 482 298 . 437 550 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 1 . . . . . . . . 3 2 . 5 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 768 | . 102 246 185 380 135 47 449 264 30 102 284 . . . . 768 525 Initial 376 | . . 39 95 5 135 47 10 219 25 21 14 . . . . 210 376 Average 173 | . 43 146 105 246 135 18 150 123 25 39 137 . . . . 386 365 Maximum Alert Level 3 | . . 1 . 1 . . 2 1 . . 1 . . . . 3 2 Low Security (%) 58 | 100 100 74 100 24 100 100 69 66 100 100 72 . . . . . 8 Level 1 33 | . . 25 . 75 . . 25 33 . . 27 . . . . 60 57 Level 2 6 | . . . . . . . 5 . . . . . . . . 27 33 Level 3 . | . . . . . . . . . . . . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . 3 . . 10 6 . 1 2 . . . . 1 2 Investigation 2 | . . . . 2 . . . . . . . . . . . . . Extermination 6 | . . . . . . . 2 2 . 1 . . . . . . 1 Reinforcement 10 | . . . . . . . 2 4 . . 2 . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . 1 . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 8 | . . . 1 2 . . 2 . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 257 | . 5 7 13 36 . 5 38 23 5 6 7 18 19 . 30 24 21 Peak Tracking Total 8 | . 3 3 4 6 . 5 5 6 5 1 3 7 5 . 8 7 6 Tactical Retreats 35 | . . . 1 6 . . 4 3 . . . 3 8 . 3 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 7 | . . . . 1 1 . 2 3 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . 1 . . . . . . . . 1 . 3 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 35 | . . 1 . . . . 8 . . . 4 . . . 3 18 1 Max in Single Turn 16 | . . . . . . . 4 . . . 1 . . . 2 16 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 5 | . . . 1 1 . . 1 . . . . . 1 . . 1 . Terminals 3 | . . . 1 . . . 1 . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 10 | . . . 2 4 . . 1 . . . . . 1 . . 2 . Successful 6 | . . . 1 4 . . . . . . . . 1 . . . . Failed 4 | . . . 1 . . . 1 . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 5 | . . . 2 . . . 1 . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . Time 88 | . . . . 88 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 7 | . . 1 . . . 1 3 . . . . 2 . . . . . Largest Group 3 | . . 1 1 . . 1 3 . . . . 2 . . . . . Highest-Rated Group 93 | . . 31 31 . . 31 93 . . . . 78 . . . . . Highest-Rated Ally 49 | . . 31 31 . . 31 31 . . . . 49 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 86 | . . 13 7 . . 7 48 . . . . 11 . . . . . Total Damage 1338 | . . 188 66 . . 128 695 . . . . 261 . . . . . Kills 13 | . . 5 . . . . 6 . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 9957 | 59 273 86 543 1294 33 154 1483 1187 90 891 308 674 859 5 774 609 635 Spaces Moved 5061 | 39 149 36 241 474 24 178 628 774 107 483 141 341 448 4 448 278 268 Core 658 | 3 . . . . . 138 112 63 107 156 . . . . . 1 78 Treads 1187 | . . . . . . . . . . 69 141 341 293 . . 266 77 Legs 2958 | 36 149 36 241 474 24 40 516 711 . . . . 155 4 448 11 113 Wheels 54 | . . . . . . . . . . 54 . . . . . . . Hover 204 | . . . . . . . . . . 204 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 126 130 50 100 100 50 50 160 163 150 150 120 120 50 Average Speed 143 | 114 124 150 156 141 130 80 160 134 82 154 165 163 165 150 120 160 141 Slowest Speed 700 | 120 150 150 210 160 130 600 400 180 300 250 180 165 240 150 150 700 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 28 11 21 37 1 79 19 25 79 14 7 55 66 7 67 10 6 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . . . . . . . 3 3 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 200 | . . . 3 . . . 24 9 . . 14 28 12 . 34 74 2 Melee . | . . . . . . . . . . . . . . . . . . Projectile 45 | . . . . . . . 6 9 . . . 14 7 . . 7 2 AOE 155 | . . . 3 . . . 18 . . . 14 14 5 . 34 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total 6798 | 53 205 62 350 898 26 185 926 866 108 589 189 416 515 3 585 389 433 Wait 565 | . 18 23 62 210 . . 75 20 . 13 7 13 . . 16 56 52 Move 5046 | 38 148 35 240 473 24 177 627 774 106 482 140 340 447 3 447 277 268 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 268 | 8 12 . 5 33 . 2 50 17 1 33 6 16 19 . 21 14 31 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 167 | 6 4 . 6 15 1 2 28 8 1 24 8 4 11 . 13 7 29 Detach 6 | . . . . 3 . . . . . . 3 . . . . . . Swap 100 | 1 1 . 5 22 1 . 18 12 . 2 2 6 8 . 12 6 4 Drop 124 | . 5 . 2 20 . . 25 7 . 14 6 11 11 . 13 6 4 Fire 397 | . 17 3 29 75 . 4 73 21 . 20 8 21 18 . 41 23 44 Melee 65 | . . . . 42 . . 23 . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . . . . . . . Kick 39 | . . 1 1 5 . . 7 2 . . . . . . 22 . 1 Crush 10 | . . . . . . . . . . . 9 . 1 . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . Rewire 5 | . . . . . . . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / Arm) -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 11) 321 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered Mines 342 | -10/Mines | Escorted by a lone wolf Derelict 360 | -10/Mines | Discovered new exit (range 10) 362 | -10/Mines | Learned location of Storage (-9) 390 | -10/Mines | Learned Materials trap positions 410 | -10/Mines | Discovered new exit (range 5) 419 | -10/Mines | Entered Materials 419 | -9/Materials | Accompanied by 1 ally 419 | -9/Materials | Evolved 2 slots: Utility x2 420 | -9/Materials | Loaded intel: 21 trap records 832 | -9/Materials | Lost 4 parts (1p2u1w) 944 | -9/Materials | Discovered new exit (range 4) 962 | -9/Materials | Entered another Materials area 962 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1485 | -8/Materials | Garrison activated, responded to threat 1584 | -8/Materials | Lost 3 parts (1p2u) 1965 | -8/Materials | Build established: Scavenger-Mutant 2010 | -8/Materials | Repaired Imp. Titanium Leg 2059 | -8/Materials | Repaired Imp. Titanium Leg 2148 | -8/Materials | Core integrity fell below 50% 2250 | -8/Materials | Discovered new exit (range 6) 2256 | -8/Materials | Entered Factory 2256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2289 | -7/Factory | Sucked down chute 2289 | -7/Factory | Entered Waste 2290 | -7/Waste | Met a frightened Derelict 2301 | -7/Waste | Spotted C-40 Crusher 2301 | -7/Waste | Spotted C-40 Crusher 2349 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2351 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2354 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2357 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2368 | -7/Waste | Spotted C-40 Crusher 2385 | -7/Waste | Spotted C-40 Crusher 2388 | -7/Waste | Lost 5 parts (1p1n2u1w) 2423 | -7/Waste | Discovered new exit (range 16) 2424 | -7/Waste | Spotted C-40 Crusher 2424 | -7/Waste | Spotted C-40 Crusher 2429 | -7/Waste | Found Hvy. Reactive Plating 2443 | -7/Waste | Entered Factory 2543 | -7/Factory | Build established: Mutant 2895 | -7/Factory | System corruption reached 10% 2970 | -7/Factory | Allied Derelicts emerged from ambush trap array 3282 | -7/Factory | Garrison activated, responded to threat 3356 | -7/Factory | Core integrity fell below 50% 3568 | -7/Factory | Lost 9 parts (2p3n2u2w) 3604 | -7/Factory | Garrison activated, responded to threat 3607 | -7/Factory | Core integrity fell below 20% 3917 | -7/Factory | Discovered new exit (range 8) 3926 | -7/Factory | Entered another Factory area 3926 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3942 | -6/Factory | Build established: Scavenger-Mutant 4585 | -6/Factory | Build established: Tank 4919 | -6/Factory | Core integrity fell below 50% 4951 | -6/Factory | Spotted B-75 Beast 5013 | -6/Factory | Lost 15 parts (2p3n5u5w) 5113 | -6/Factory | Sucked down chute 5113 | -6/Factory | Entered Waste 5118 | -6/Waste | Spotted C-40 Crusher 5128 | -6/Waste | EMP discharged 5128 | -6/Waste | System corruption reached 10% 5137 | -6/Waste | Spotted C-40 Crusher 5139 | -6/Waste | Spotted C-40 Crusher 5173 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5179 | -6/Waste | Build established: Mutant 5181 | -6/Waste | Spotted C-40 Crusher 5181 | -6/Waste | Spotted C-40 Crusher 5196 | -6/Waste | Discovered new exit (range 16) 5203 | -6/Waste | Entered Factory 5333 | -6/Factory | Core integrity fell below 20% 6080 | -6/Factory | Discovered new exit (range 9) 6094 | -6/Factory | Entered another Factory area 6094 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6181 | -5/Factory | Build established: Scavenger-Skirmisher 6377 | -5/Factory | Discovered new exit (range 4) 6402 | -5/Factory | Entered Upper Caves 6851 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7062 | -5/Upper Caves | Discovered new exit (range 5) 7076 | -5/Upper Caves | Entered another Upper Caves area 7171 | -5/Upper Caves | Spotted B-75 Beast 7325 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 7372 | -5/Upper Caves | Destroyed B-75 Beast 7695 | -5/Upper Caves | Build established: Scavenger-Tank 7803 | -5/Upper Caves | Learned Factory stockpile data 7918 | -5/Upper Caves | Discovered new exit (range 12) 7935 | -5/Upper Caves | Entered Zhirov 7935 | -5/Zhirov | Discovered new exit (range 3) 7940 | -5/Zhirov | Entered Proximity Caves 8153 | -4/Proximity Caves | Attracted the attention of an 0b10 base 8156 | -4/Proximity Caves | System corruption reached 10% 8185 | -4/Proximity Caves | Destroyed 8 combat bots 8336 | -4/Proximity Caves | Build established: Scavenger-Bomber 8489 | -4/Proximity Caves | Learned location of Armory (-4) 8522 | -4/Proximity Caves | Core integrity fell below 50% 8643 | -4/Proximity Caves | Lost 7 parts (1p2n4w) 8671 | -4/Proximity Caves | Discovered new exit (range 10) 8701 | -4/Proximity Caves | Learned location of 1 exit from Research 8714 | -4/Proximity Caves | Entered Factory 8714 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8715 | -4/Factory | Identified exit to Armory 9302 | -4/Factory | Lost 3 parts (1p1u1w) 9311 | -4/Factory | Discovered new exit (range 5) 9323 | -4/Factory | Entered Research 9323 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9324 | -3/Research | Identified exit to Testing 9353 | -3/Research | Lost 5 parts (1p1n1u2w) 9585 | -3/Research | Build established: Scavenger-Gunner 9660 | -3/Research | Lost 7 parts (2u5w) 9750 | -3/Research | Lost 7 parts (2p3n2w) 9786 | -3/Research | Core integrity fell below 50% 9829 | -3/Research | Spotted B-86 Titan 9899 | -3/Research | Lost 16 parts (4p3n6u3w) 9933 | -3/Research | Core integrity fell below 20% 9958 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09868_ Critical hit. 09868_ Mic. Fission Core destroyed. 09872_ Penetrated by Slug. 09881_ U-05 Engineer lays Concrete. 09886_ T5:1NNKVOAIELT:&HE=TR7ZTHJ:P6FGI9S&P 09898_ Acquired Adv. Hardlight Generator. 09911_ Penetrated by Slug. 09911_ Slug penetrates Wall. 09929_ System corrupted: Heat flow error (+271). 09929_ Slug penetrates Wall. 09929_ Penetrated by Slug. 09935_ Adv. Hardlight Generator destroyed. 09942_ Slug penetrates Wall. 09953_ System corrupted: Heat flow error (+199). 09955_ C-30 ARC bursts open, deploying its payload. 09955_ S-43 Plague unfolds itself. 09957_ Imp. Matter Compressor destroyed. 09958_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????# ## [/ #??????????? | | ######/########????# #" #??????????? | | ###### #" +??????????? | | / "# # ?????????? | | #################### ! ## #??????????? | | ?# #??????????# #?## ## #??????????? | | ## #??????????########??? #? #??????????? | | T" #?????????????????????###?? #??????????? | | " #?????????????????????????? #??????????? | | ## #??????????????????????????? #??????????? | | # #??????????????????????????? #??????????? | | ### ###???????????????????????????? #??????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | | #?# #??????????????????????????????????????????? | | ### ###????????????????????????????????????????? | | ## #????????????????????????????????????????? | | ?# ########?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# ##### #?????????????????????????????????? | | ?# #???# #????????????????????? #??????????? | | ?########??## ##?????????+#+##### ##?????????? | | ???????????# h########## sss ????????? | | ???????????# h s ????????? | | ???????????# @ ????????? | | ???? ########## ????????? | | ????######## #????????? #### #??????????? | | ???????????# #?????????? #??????????????????? | | ???????????# #?????????? R#??????????????????? | | ???????????# #??????????? #??????????????????? | | ???????????# #??????????? #??????????????????? | | ???????????# #???????????? #??????????????????? | | ???????????# #???????????? #??????????????????? | | ???????????# #?????????????#??????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ???????????# ?????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 67 Energy Capacity 950 Matter Stores 512 Matter Capacity 800 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EM 20 Utility Shielding 66 Thermal Conversion 30 Evasion (%) 53 Targeting Accuracy 14 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Below Dangerous Findings I Spy I'm Back, Baby! It Was An Accident, I Swear Leap Before You Look Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed XenonBombCharger Manual? 0 Play Time 01:57:25 Cumulative 14.2 hours Start 2020.12.02 @ 16:29:53 End 2020.12.02 @ 19:00:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5bf632e-0951-48fa-9516-20674e59d9d1