Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.08 @ 01:13:48 Player: Runia Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (3684) 3684 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 9764 Bonus ------- High Alert Combat Kills 189 Follower Combat Kills 360 Friendly Fire -229 Cogmind --------- Core Integrity 0/1150 Matter 50/300 Energy 25/100 System Corruption 13% Temperature Cool (0) Movement Hovering (80) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Combat Gravmag System > --- UTILITY (9) ------ Enhanced Optical Array Long-range Sensor Array > --- WEAPON (4) ------- Improved Datajack Powered Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Layered Heavy Armor Plating Advanced System Shield > --- WEAPON ----------- Phase Gun Heavy Neutron Cannon Flak Gun Improved KE Penetrator > --- INVENTORY -------- Large Storage Unit Compact Battery Enhanced Optical Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Drone Bay Heavy Laser Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Neutron Cannon Precision Assault Rifle Precision Assault Rifle Mini Grenade Launcher Heavy Missile Launcher Improved Datajack Powered Hammer Spear [Rating: 107] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . . . Utility 7 | . . 1 1 2 . 1 . . 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 143 | . 8 9 9 10 17 22 17 2 21 28 Power 12 | . 1 . 1 . 3 . 1 . 1 5 Engine 5 | . 1 . . . 3 . 1 . . . Core 5 | . . . 1 . . . . . 1 3 Reactor 2 | . . . . . . . . . . 2 Propulsion 21 | . 2 3 3 . 1 3 3 . 2 4 Treads 10 | . 1 3 2 . 1 1 1 . 1 . Leg 2 | . . . . . . . . . . 2 Wheel 8 | . 1 . 1 . . 2 2 . 1 1 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 36 | . 2 4 2 4 2 6 1 . 8 7 Device 11 | . 1 1 1 1 1 3 . . 1 2 Storage 5 | . 1 1 . . . . . . 2 1 Processor 7 | . . 1 . 2 . 1 1 . 1 1 Hackware 5 | . . . . 1 1 1 . . 2 . Protection 8 | . . 1 1 . . 1 . . 2 3 Artifact . | . . . . . . . . . . . Weapon 74 | . 3 2 3 6 11 13 12 2 10 12 Energy Gun 17 | . 2 1 . 3 3 . 5 . 2 1 Energy Cannon 3 | . . . . . . . . . 2 1 Ballistic Gun 19 | . 1 1 2 . 6 1 2 . 3 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 13 | . . . 1 1 . 3 3 2 1 2 Special Weapon 1 | . . . . . . . 1 . . . Impact Weapon 13 | . . . . 2 1 7 1 . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 2 2 Special Melee Weapon 4 | . . . . . 1 2 . . . 1 Unidentified Prototypes 10 | . . . . . 8 . 1 . . 1 Parts Lost 55 | . . 5 7 . 2 4 4 5 3 25 Power 9 | . . . 1 . 1 . 1 1 . 5 Propulsion 16 | . . 2 3 . . 1 2 3 . 5 Utility 18 | . . 1 1 . 1 3 1 . 2 9 Weapon 12 | . . 2 2 . . . . 1 1 6 Highest Loss Streak 10 | . . 2 3 . 2 3 4 5 1 10 Average Slot Usage (%) 90 | . 86 97 96 97 99 98 93 91 82 65 Engine 4 | . 14 11 3 . 5 6 6 6 . . Core 2 | . . . 5 7 1 . . . 4 4 Treads 10 | . 5 21 17 15 15 12 5 . 4 2 Leg 1 | . 17 . . . . . . . . . Wheel 9 | . 5 11 8 7 7 12 16 24 5 4 Device 8 | . 1 6 9 15 12 6 10 6 6 7 Storage 7 | . 14 11 9 7 7 6 6 6 6 4 Processor 10 | . . 9 9 15 15 11 12 13 10 8 Hackware 7 | . . . . 6 9 13 13 13 13 3 Protection 3 | . . 4 7 . . 5 . . 2 8 Energy Gun 11 | . 14 11 9 12 15 13 15 12 6 3 Ballistic Gun 6 | . 14 10 12 3 5 1 2 . 7 5 Impact Weapon 1 | . . . . 2 1 2 . 6 . . Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 119 | 11 32 94 98 96 104 108 106 103 88 119 Greatest Support 52 | 20 20 12 12 12 12 24 52 52 28 38 Greatest Overweight (x) 8 | . 2 7 8 7 8 8 4 7 4 8 Average Overweight (x) 3 | . 1 5 7 7 7 4 2 1 2 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 20 Average Capacity 22 | 8 14 22 25 25 25 25 25 25 20 17 Most Carried 25 | 5 13 21 21 17 25 25 25 25 22 20 Average Carried 18 | 5 7 17 17 13 22 23 24 24 19 16 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 20 5 Final Carried 25 | 4 12 21 15 17 25 23 25 23 20 . Class Distribution -------------------- 21% | Mutant 18% | Scavenger-Skirmisher 14% | Scavenger-Assassin 14% | Hacker-Skirmisher 8% | Skirmisher 7% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Assassin | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Matter Collected 2049 | 200 67 153 130 91 324 79 459 55 325 166 Remotely . | . . . . . . . . . . . Salvage Created 3436 | . 106 654 540 104 327 302 334 39 678 352 Parts 177 | . 8 43 29 2 23 24 9 3 18 18 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 4 3 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 86 | . 2 14 18 3 3 13 8 2 16 7 Melee 3 | . . . . . . . . . . 3 Guns 42 | . 2 14 8 . 3 2 3 1 7 2 Cannons 1 | . . . . . . . . . 1 . AOE 39 | . . . 10 3 . 11 5 1 7 2 Classes Destroyed 13 | . 2 4 1 1 3 . 1 . 1 . Worker 6 | . . . . . 4 2 . . . . Builder 3 | . . . . 1 . 1 . . . 1 Hauler 1 | . . . . . 1 . . . . . Recycler 1 | . . 1 . . . . . . . . Operator 3 | . . 1 . . 2 . . . . . Watcher 3 | . 1 1 . . . 1 . . . . Swarmer 32 | . . 3 7 2 . 10 1 2 5 2 Grunt 34 | . 2 7 8 1 . 2 6 . 5 3 Brawler 3 | . . . . . . . . . 2 1 Duelist 2 | . . . 2 . . . . . . . Sentry 10 | . . 4 1 . 1 . 1 . 2 1 Programmer 5 | . . . . . 2 1 . . 2 . Tinkerer 1 | . . . . . . . 1 . . . Thug 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 2 3 7 4 3 4 6 2 5 4 Combat Bots Only 7 | . 2 3 7 3 1 4 6 2 5 3 Max Kills in Single Turn 6 | . 1 1 6 2 2 3 2 1 3 3 Gunslinging . | . . . . . . . . . . . Exploded 6 | . . . 6 1 . 3 2 1 3 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Damage Taken 9474 | . 45 955 603 35 445 681 670 580 1230 4230 Core 1784 | . . 94 37 . 37 102 77 206 65 1166 Absorbed by Shields 30 | . . . . . . . . . . 30 Core Remaining (%) 87 | 100 100 76 93 . 94 . . 54 93 . Volleys Fired 231 | . 7 68 36 8 16 23 20 6 32 15 Largest 4 | . 2 2 3 2 3 3 3 2 4 4 Hottest 261 | . 76 76 99 112 140 110 189 120 174 261 Shots Fired 508 | . 14 135 74 10 48 36 40 11 104 36 Gun 450 | . 14 135 69 4 48 20 33 9 91 27 Cannon 17 | . . . . . . . . . 10 7 Launcher 41 | . . . 5 6 . 16 7 2 3 2 Special . | . . . . . . . . . . . Kinetic 203 | . 7 68 38 1 16 6 . . 50 17 Thermal 260 | . 6 67 31 3 32 14 33 9 48 17 Explosive 41 | . . . 5 6 . 16 7 2 3 2 Electromagnetic 4 | . 1 . . . . . . . 3 . Robot Hit Streak 28 | . 6 16 18 8 28 9 11 4 16 4 Robot Miss Streak 8 | . 2 2 4 2 1 2 1 2 2 8 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . 1 1 . 1 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . 1 . . Shots Hit Robots 365 | . 9 100 54 3 34 20 29 5 76 35 Core Hits 234 | . 5 32 39 7 24 29 28 6 45 19 Critical Kills 2 | . . 1 . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . . . . 1 Critical Strikes 13 | . . 6 2 . . . 1 . 2 2 Burn 9 | . . 4 2 . . . 1 . 1 1 Destroy 3 | . . 2 . . . . . . 1 . Smash 1 | . . . . . . . . . . 1 Melee Attacks 48 | . . . . 8 2 15 1 . . 22 Impact 32 | . . . . 8 2 15 1 . . 6 Slashing . | . . . . . . . . . . . Piercing 16 | . . . . . . . . . . 16 Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11028 | . 113 1141 1293 317 777 1479 1363 358 2767 1420 Guns 5344 | . 113 1138 651 23 777 201 539 107 1362 433 Cannons 392 | . . . . . . . . . 267 125 Explosions 4738 | . . . 642 294 . 1278 824 251 1138 311 Melee 551 | . . . . . . . . . . 551 Ramming 3 | . . 3 . . . . . . . . Kinetic 2146 | . 33 426 275 8 266 52 . . 783 303 Thermal 3679 | . 58 712 376 15 511 149 539 107 957 255 Explosive 4556 | . . . 642 294 . 1278 824 251 956 311 Electromagnetic 93 | . 22 . . . . . . . 71 . Impact 38 | . . . . . . . . . . 38 Slashing . | . . . . . . . . . . . Piercing 513 | . . . . . . . . . . 513 Highest Corruption 13 | . . . . . . 2 2 2 7 13 Average Corruption 4 | . . . . . . 1 2 2 6 10 Corruption Purged . | . . . . . . . . . . . Effects 26 | . . . . . . 1 9 2 6 8 Message Errors 6 | . . . . . . 1 2 1 1 1 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 5 | . . . . . . . 3 . 1 1 Energy Discharges 3 | . . . . . . . 1 . 1 1 Data Loss (minor) 5 | . . . . . . . 3 1 . 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 318 | . . . . . . 104 13 . 79 122 Projectiles 1 | . . . . . . . . . 1 . Explosions 198 | . . . . . . 104 13 . 78 3 Melee 119 | . . . . . . . . . . 119 Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 653 | . . 1 25 18 . 102 60 81 272 94 Shots 20 | . . . 2 1 . 5 3 2 5 2 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 592 | . 157 344 48 . 68 258 245 2 258 592 Average Temperature 95 | . 63 64 13 . 32 122 56 1 62 309 Received Heat Transfer 1755 | . 24 399 234 . 84 81 258 99 153 423 Effects 20 | . . 2 . . . . . . . 18 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 3 | . . 2 . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 13 | . . 4 2 . 1 . 1 1 4 . Heat Transferred 7801 | . 148 2109 1110 37 1036 259 999 185 1584 334 Parts Sabotaged 2 | . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Peak Influence 600 | . 46 295 432 158 273 568 . . 600 294 Initial 294 | . . 18 88 68 71 18 . . 146 294 Average 147 | . 20 165 233 22 104 104 . . 416 115 Maximum Alert Level 2 | . . 1 2 . 1 2 . . 2 1 Low Security (%) 77 | 100 100 63 51 100 87 87 . . 24 96 Level 1 11 | . . 36 25 . 12 . . . 14 3 Level 2 11 | . . . 23 . . 12 . . 61 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . 1 4 1 2 4 . 1 4 3 Investigation . | . . . . . . . . . . . Extermination 5 | . . . . . 1 1 . . 1 2 Reinforcement 9 | . . 1 1 1 1 3 . . 1 1 Assault 3 | . . . . . . . . 1 2 . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Distress Signals 12 | . 1 2 3 1 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 4 21 23 8 16 22 9 13 21 19 Peak Tracking Total 11 | . 3 4 8 2 3 5 7 11 5 7 Tactical Retreats 6 | . . . . . . 1 1 . 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Traps Triggered 3 | . . . . 1 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 22 | . . . . . 15 7 . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . Reprogrammed 5 | . . . . . 1 4 . . . . Reused 1 | . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . 1 2 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Machines Disabled 12 | . . . . 1 3 1 1 . 6 . Max in Single Turn 4 | . . . . 1 1 1 1 . 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Machines Accessed 28 | . 3 3 2 2 6 5 . . 1 6 Terminals 20 | . 3 2 1 2 5 3 . . 1 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . . . 1 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . 1 Total Hacks 69 | . 10 7 6 5 12 9 . . 1 19 Successful 33 | . 5 4 2 2 6 5 . . . 9 Failed 36 | . 5 3 4 3 6 4 . . 1 10 Catastrophic 7 | . . . 1 . . 1 . . 1 4 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 4 3 3 2 3 2 1 . 1 7 Terminals 51 | . 10 5 4 5 10 6 . . 1 10 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 5 | . . . . . 2 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . 2 . . . . . . . 7 Garrison Access 3 | . . . 2 . . . . . . 1 Terminal Hacks 19 | . 4 1 2 2 5 3 . . . 2 Part Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . Alert Level 4 | . . . 1 1 2 . . . . . Unreport Threat 6 | . . . 1 1 2 1 . . . 1 Locate Traps 1 | . . . . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . Scan Component 2 | . . . . . 1 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . 2 . . . . . . . 7 Insert Component 4 | . . 1 . . . . . . . 3 Analyze 5 | . . 1 . . . . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 28 | . 3 3 2 2 6 5 . . 1 6 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 1 1 . . . . . . . 3 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 16 | . . . . . . 16 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . . . . . . 3 Part Schematics Acquired 4 | . . 1 . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Total Allies 25 | . . . . 3 4 18 . . . . Largest Group 17 | . . . . 3 4 17 . . . . Highest-Rated Group 633 | . . . . 93 181 633 . . . . Highest-Rated Ally 100 | . . . . 31 100 88 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 91 | . . . . 15 51 25 . . . . Total Damage 1836 | . . . . 208 1119 509 . . . . Kills 23 | . . . . 3 13 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Turns Passed 6600 | 1 526 740 460 585 895 947 729 174 719 824 Spaces Moved 3156 | 1 269 273 151 209 258 488 470 143 396 498 Core 62 | . . . . . . . . . . 62 Treads 17 | . 17 . . . . . . . . . Legs 166 | 1 165 . . . . . . . . . Wheels 2793 | . 87 273 151 209 258 488 470 143 396 318 Hover 118 | . . . . . . . . . . 118 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 195 195 195 150 107 107 115 50 Average Speed 152 | 120 174 171 199 195 207 150 132 109 134 119 Slowest Speed 260 | 120 260 195 210 195 210 210 150 195 150 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 2 37 23 19 7 64 11 71 17 16 18 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . . Spaces Dug 22 | . . . . 4 1 11 . . . 6 Terrain Destroyed 322 | . . . 17 30 1 99 39 15 81 40 Melee 22 | . . . . 4 1 11 . . . 6 Projectile 8 | . . . . . . . . . 2 6 AOE 292 | . . . 17 26 . 88 39 15 79 28 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Total 4444 | 2 313 424 249 361 577 647 539 150 514 668 Wait 704 | . 7 58 48 118 254 81 17 . 41 80 Move 3146 | . 268 272 150 208 257 487 469 142 395 498 Hop . | . . . . . . . . . . . Pick Up 96 | . 16 15 4 8 13 8 8 . 15 9 Fast Attach 16 | . . 1 . . . . 4 . 4 7 Attach 61 | . 3 6 8 5 2 5 6 2 8 16 Detach 2 | . . . . . . . 1 . . 1 Swap 66 | . 5 2 1 5 15 17 7 . 9 5 Drop 42 | 2 7 1 2 1 3 4 6 . 10 6 Fire 231 | . 7 68 36 8 16 23 20 6 32 15 Melee 48 | . . . . 8 2 15 1 . . 22 Ram 1 | . . 1 . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . Trap 22 | . . . . . 15 7 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 3) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1234 | -9/Materials | Discovered new exit (range 10) 1268 | -9/Materials | Entered another Materials area 1268 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1427 | -8/Materials | Garrison activated, responded to threat 1528 | -8/Materials | Destroyed 7 combat bots 1661 | -8/Materials | Discovered new exit (range 4) 1670 | -8/Materials | Lost 3 parts (2n1u) 1728 | -8/Materials | Entered Factory 1728 | -7/Factory | Evolved 2 slots: Utility x2 2027 | -7/Factory | Build established: Scavenger-Skirmisher 2164 | -7/Factory | Allied Derelicts emerged from ambush trap array 2199 | -7/Factory | Discovered new exit (range 16) 2272 | -7/Factory | Identified exit to Storage 2313 | -7/Factory | Entered Storage 2626 | -7/Storage | Met 01-MTF 3197 | -7/Storage | Discovered new exit (range 5) 3205 | -7/Storage | Identified exit to Factory 3208 | -7/Storage | Entered Factory 3208 | -6/Factory | Accompanied by 2 allies (01-MTF) 3208 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3213 | -6/Factory | 01-MTF left 3356 | -6/Factory | Repaired Arm. Wheel 3682 | -6/Factory | Build established: Scavenger-Assassin 3915 | -6/Factory | Identified exit to Lower Caves 4035 | -6/Factory | Cargo convoy interrupted 4152 | -6/Factory | Lost 3 parts (1n2u) 4155 | -6/Factory | Entered Lower Caves 4444 | -6/Lower Caves | Build established: Hacker-Skirmisher 4616 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4662 | -6/Lower Caves | Lost 4 parts (1p2n1u) 4790 | -6/Lower Caves | Discovered new exit (range 14) 4803 | -6/Lower Caves | Identified exit to Lower Caves 4817 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4826 | -6/Lower Caves | Found Prototype Special Weapon 4828 | -6/Lower Caves | Identified Molecular Deconstructor 4863 | -6/Lower Caves | Spotted B-75 Beast 4884 | -6/Lower Caves | Entered another Lower Caves area 4974 | -6/Lower Caves | Spotted B-75 Beast 5034 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5049 | -6/Lower Caves | Discovered new exit (range 4) 5056 | -6/Lower Caves | Identified exit to Factory 5058 | -6/Lower Caves | Entered Factory 5058 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5088 | -5/Factory | Lost 5 parts (1p3n1w) 5140 | -5/Factory | Build established: Hacker-Mutant 5358 | -5/Factory | First assault squad dispatched 5710 | -5/Factory | Discovered new exit (range 21) 5776 | -5/Factory | Identified exit to Factory 5777 | -5/Factory | Entered another Factory area 5777 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5844 | -4/Factory | Build established: Skirmisher 6364 | -4/Factory | Lost 8 parts (3p1n2u2w) 6368 | -4/Factory | Spotted B-86 Titan 6422 | -4/Factory | Lost 3 parts (1n2u) 6439 | -4/Factory | Released all parts (5) 6440 | -4/Factory | System corruption reached 10% 6446 | -4/Factory | Core integrity fell below 50% 6470 | -4/Factory | Lost 10 parts (1p3n5u1w) 6477 | -4/Factory | Core integrity fell below 20% 6601 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Field strength at 40. Field strength at 33. Penetrated by Slug. Field strength at 20. Field strength at 13. Field strength at 6. Penetrated by Slug. Stasis field depleted. System corrupted: Matter fused (-5). Neutrino Core destroyed. Penetrated by Slug. Critical hit (Destroy). Prc. Assault Rifle destroyed. Penetrated by Slug. Hvy. Missile Launcher destroyed. P-70 Sage suffers critical hit (Smash). Destroyed Imp. Heat Sink. P-70 Sage system corrupted by crushing effect. P-70 Sage knocked back. The unstable cave ceiling collapses. 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"" "" "" #???? | | ????????# """ """^""" ####???? | | ????????# """ """ """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 34 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Beam Cannon | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Enh. Optical Array | -4/Factory | Scanalyzed Lrg. Storage Unit | -4/Factory | Scanalyzed Imp. Medium Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeDispersionManipulator Manual? 0 Play Time 00:52:22 Cumulative 194.5 hours Start 2021.06.08 @ 00:15:39 End 2021.06.08 @ 01:13:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 76 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1385e7b8-70c6-414d-9196-35939bfd638e