Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.01 @ 19:30:10

Player: SURFACESEEKER

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (203)     1015
Value Destroyed (8156)     8156
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (1483)               1483
              TOTAL SCORE: 16394

 Bonus
-------
High Alert Combat Kills    171
Follower Combat Kills      112
Entered Garrisons          400
Used RIF Installer         500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     80/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Hovering (150) Ox2
Location                   -5/Factory

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
               Gyrokinetic Inverter
>              --- UTILITY (6) ------
         Large Storage Unit
         Large Storage Unit
      Advanced Terrain Scan Processor
>              --- WEAPON (3) -------
               Chainsword
         Heavy Pick
>              --- INVENTORY (16) ---
               Carbon-fiber Leg
      Improved Heat Sink
         Large Storage Unit
      Advanced ECM Suite
      Advanced ECM Suite
               System Guard
               System Backup Module
      Advanced Field Recycling Unit (15)
  High-powered Shock Rifle
               Tesla Rifle
      Improved EM Pulse Cannon
               Scatter Rocket Array

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
           Neutrino Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Leg
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
  Advanced Terrain Scan Processor
  Advanced ECM Suite
  Improved Thermal Shield
>          --- WEAPON -----------
     Heavy Riot Gun
           Wave Gun
           Gauss Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
     Large Storage Unit
     Large Storage Unit
           Relay Coupler [Demolisher]
           System Guard
           System Backup Module
  Advanced Field Recycling Unit
     Heavy Machine Gun
     Heavy Flak Cannon
           Scatter Rocket Array
           Scatter Rocket Array
           Remote Datajack
  Improved Remote Datajack
           Chainsword
[Rating: 79]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [Hunter]
  Protection               Hardened Medium Armor Plating
Weapon                     Scatter Rocket Array
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Scatter Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   2   .   .   2   .   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             350  | 9   7   2   30  29  25  28  23  33  45  15  18  .   4   82  
  Power                    45   | 1   1   .   4   3   4   2   6   4   6   .   4   .   .   10  
    Engine                 19   | 1   .   .   3   1   2   .   4   1   2   .   1   .   .   4   
    Core                   26   | .   1   .   1   2   2   2   2   3   4   .   3   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               101  | 2   5   2   9   13  5   13  4   6   16  1   4   .   2   19  
    Treads                 14   | .   .   .   7   3   .   .   .   1   1   .   .   .   .   2   
    Leg                    69   | 2   3   2   2   10  5   13  2   5   12  1   4   .   1   7   
    Wheel                  9    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   5   
    Hover                  8    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   5   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  77   | 4   .   .   4   4   5   5   3   8   10  7   6   .   1   20  
    Device                 47   | 2   .   .   2   2   .   .   .   4   6   6   6   .   1   18  
    Storage                10   | 1   .   .   2   1   1   1   .   .   2   1   .   .   .   1   
    Processor              4    | 1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
    Hackware               10   | .   .   .   .   .   2   3   3   2   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   1   2   1   .   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   127  | 2   1   .   13  9   11  8   10  15  13  7   4   .   1   33  
    Energy Gun             28   | 1   .   .   5   4   1   .   .   3   6   .   1   .   .   7   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   5   
    Ballistic Gun          40   | 1   1   .   7   2   5   4   5   5   1   2   1   .   .   6   
    Ballistic Cannon       7    | .   .   .   .   1   1   .   1   .   .   .   1   .   .   3   
    Launcher               6    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   2   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   2   1   1   4   4   3   1   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   12   | .   .   .   .   1   2   3   3   2   .   .   .   .   .   1   
  Unidentified Prototypes  6    | .   .   .   1   .   .   1   .   .   3   .   .   .   .   1   
Parts Lost                 117  | .   1   1   7   3   6   5   8   23  10  .   5   .   2   46  
  Power                    21   | .   .   .   2   .   1   1   3   4   1   .   .   .   .   9   
  Propulsion               43   | .   .   1   2   1   2   2   3   7   4   .   3   .   1   17  
  Utility                  15   | .   .   .   1   .   1   1   .   4   .   .   1   .   1   6   
  Weapon                   38   | .   1   .   2   2   2   1   2   8   5   .   1   .   .   14  
  Highest Loss Streak      15   | .   1   1   5   2   2   3   3   12  5   .   2   .   1   15  
Average Slot Usage (%)     91   | .   99  99  93  99  97  97  89  86  70  100 95  100 96  79  
  Engine                   3    | .   13  .   7   6   2   2   7   1   3   .   .   .   .   3   
  Core                     7    | .   .   14  1   2   6   5   4   10  3   13  12  13  13  6   
  Treads                   2    | .   .   .   11  16  .   .   .   .   3   .   .   .   .   .   
  Leg                      23   | .   10  25  7   18  33  35  20  20  16  33  30  33  28  6   
  Wheel                    1    | .   .   .   .   .   .   .   2   1   1   .   .   .   1   5   
  Hover                    1    | .   17  1   .   .   .   .   1   .   .   .   .   .   .   6   
  Device                   8    | .   14  14  9   8   .   .   .   6   5   13  12  13  12  12  
  Storage                  15   | .   .   .   22  18  21  27  23  21  12  13  13  13  13  11  
  Processor                5    | .   14  14  11  9   6   .   .   .   6   6   6   6   6   6   
  Hackware                 2    | .   .   .   .   .   2   7   14  6   .   .   .   .   .   .   
  Energy Gun               3    | .   13  .   8   5   6   .   .   1   8   .   1   .   .   3   
  Ballistic Gun            6    | .   14  28  13  12  4   7   8   5   .   3   5   6   6   3   
  Ballistic Cannon         1    | .   .   .   .   .   5   .   .   1   .   .   2   6   6   1   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   .   12  4   .   3   .   
  Slashing Weapon          1    | .   .   .   .   .   .   4   1   1   5   2   2   6   2   .   
Naked Turns                87   | .   .   .   .   .   .   .   .   55  32  .   .   .   .   .   
Heaviest Build             89   | 11  10  10  44  53  63  78  89  85  62  76  73  71  76  85  
  Greatest Support         86   | 20  20  20  40  80  53  59  59  48  85  81  86  86  86  64  
  Greatest Overweight (x)  26   | .   2   3   14  4   1   1   5   26  4   .   1   .   2   20  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   
Largest Inventory Capacity 30   | 6   4   4   16  16  22  30  24  24  16  16  16  16  16  22  
  Average Capacity         17   | 4   4   4   15  16  18  22  24  22  15  16  16  16  16  16  
  Most Carried             24   | 4   4   4   16  16  22  23  24  24  16  16  16  16  16  16  
  Average Carried          15   | 2   3   4   10  15  17  21  23  22  11  15  14  16  15  14  
  Final Capacity           24   | 4   4   4   16  16  22  24  24  4   16  16  16  16  16  16  
  Final Carried            24   | 4   4   4   16  16  22  23  24  4   16  16  16  16  16  12  

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 23% | Bothacker-Mutant
  6% | Mutant
  5% | Scavenger-Skirmisher
  4% | Scavenger-Bomber

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           6185 | 265  219  81   425  511  474  386  554  376  610  375  405  .    542  962  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8054 | 58   395  167  729  808  458  678  741  465  1448 228  360  .    297  1222 
  Parts                    430  | 13   28   10   42   53   33   31   33   15   56   3    17   .    13   83   
Haulers Intercepted        8    | .    1    .    2    1    .    1    .    .    2    .    .    .    .    1    
Recyclers Shooed           7    | 1    .    .    1    .    .    .    1    .    2    .    .    .    .    2    
Parts Field Recycled       34   | .    .    .    .    .    .    .    .    .    .    3    5    .    .    26   
  Retrieved Matter         361  | .    .    .    .    .    .    .    .    .    .    23   8    .    .    330  
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    .    7    8    .    11   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  156  | .   5   4   15  16  15  12  12  9   20  4   8   .   17  19  
  Melee                    22   | .   .   .   .   .   2   4   2   2   9   .   .   .   .   3   
  Guns                     92   | .   5   4   15  14  7   8   10  5   10  1   4   .   .   9   
  Cannons                  12   | .   .   .   .   .   6   .   .   2   .   .   .   .   2   2   
  AOE                      28   | .   .   .   .   1   .   .   .   .   .   3   4   .   15  5   
Classes Destroyed          16   | 1   4   .   3   2   3   .   1   1   .   .   1   .   .   .   
  Worker                   13   | .   .   .   .   1   .   .   2   .   4   .   .   .   .   6   
  Builder                  9    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   8   
  Tunneler                 7    | 3   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   8    | .   1   .   2   1   .   1   .   .   2   .   .   .   .   1   
  Recycler                 4    | .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  34   | .   .   .   3   6   7   .   .   .   4   1   3   .   10  .   
  Grunt                    77   | .   5   4   9   7   3   10  9   5   9   2   3   .   6   5   
  Brawler                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   .   3   3   1   2   .   1   1   .   1   .   .   3   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   10   | .   .   .   .   .   1   .   1   2   2   .   .   .   .   4   
  Programmer               15   | .   .   .   .   .   .   .   2   .   4   .   1   .   1   7   
Best Kill Streak           10   | 1   3   2   4   4   4   4   5   5   6   3   5   .   5   10  
  Combat Bots Only         6    | .   2   2   3   4   4   4   3   5   6   3   5   .   5   4   
Max Kills in Single Turn   5    | 1   1   1   2   1   2   1   1   1   1   2   3   .   5   3   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   1   .   .   .   .   .   2   3   .   5   1   
  Melee                    1    | .   .   .   .   .   1   1   1   1   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               18120 | .    322  247  1186 1161 1415 1046 1636 2551 1925 210  715  .    316  5390 
  Core                     2943  | .    101  81   248  132  145  112  181  473  376  .    62   .    26   1006 
  Absorbed by Shields      52    | .    .    .    .    .    52   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         40    | 100  .    27   38   .    .    29   .    6    .    .    .    .    45   .    
Volleys Fired              534   | 8    31   11   61   55   43   35   46   36   60   9    33   .    14   92   
  Largest                  3     | 2    2    2    2    2    2    2    2    2    3    2    2    .    3    3    
  Hottest                  222   | 60   60   40   112  80   100  48   60   103  198  100  100  .    131  222  
Shots Fired                904   | 16   62   22   110  107  78   61   85   56   100  11   40   .    29   127  
  Gun                      778   | 16   62   22   110  103  53   61   83   40   97   7    32   .    14   78   
  Cannon                   91    | .    .    .    .    4    25   .    2    16   3    .    2    .    10   29   
  Launcher                 26    | .    .    .    .    .    .    .    .    .    .    4    6    .    5    11   
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  535   | 8    35   22   59   80   40   61   85   38   .    7    26   .    24   50   
  Thermal                  202   | .    .    .    39   .    38   .    .    10   97   .    8    .    .    10   
  Explosive                26    | .    .    .    .    .    .    .    .    .    .    4    6    .    5    11   
  Electromagnetic          132   | 8    27   .    12   27   .    .    .    8    3    .    .    .    .    47   
  Robot Hit Streak         19    | 4    19   10   19   16   18   15   9    9    17   2    5    .    4    16   
  Robot Miss Streak        14    | 2    3    2    7    5    4    2    5    2    4    5    4    .    14   12   
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        11    | .    .    2    3    .    2    1    2    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    1    1    .    .    .    .    .    .    1    
Shots Hit Robots           783   | 9    39   18   74   73   54   83   91   51   122  12   28   .    14   115  
  Core Hits                460   | 3    16   10   37   34   22   29   46   29   47   18   28   .    51   90   
  Critical Hits            13    | .    .    .    .    2    2    2    1    .    3    1    .    .    .    2    
  Critical Kills           6     | .    .    .    .    1    1    2    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    .    .    1    1    .    1    .    3    .    .    .    .    1    
Melee Attacks              215   | .    .    .    1    5    17   40   40   16   50   13   3    .    1    29   
  Impact                   5     | .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    
  Slashing                 121   | .    .    .    .    .    12   13   16   9    50   13   3    .    1    4    
  Piercing                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   
  Sneak Attacks            58    | .    .    .    .    .    .    18   26   3    6    .    1    .    .    4    
    Combat Hostiles        10    | .    .    .    .    .    .    4    3    3    .    .    .    .    .    .    
  Follow-up Attacks        10    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
Damage Inflicted           20780 | 130  512  206  992  1187 1064 1183 1773 1202 4125 1111 1407 .    1757 4131 
  Guns                     9134  | 130  512  206  992  1081 445  605  844  579  2167 62   408  .    53   1050 
  Cannons                  1284  | .    .    .    .    51   400  .    17   188  105  .    53   .    71   399  
  Explosions               4563  | .    .    .    .    44   .    .    .    .    .    469  616  .    1633 1801 
  Melee                    5753  | .    .    .    .    .    219  573  912  435  1851 580  330  .    .    853  
  Ramming                  46    | .    .    .    .    11   .    5    .    .    2    .    .    .    .    28   
  Kinetic                  5546  | 37   263  206  419  811  519  605  861  538  .    62   405  .    124  696  
  Thermal                  3556  | .    .    .    412  44   326  .    .    116  2167 .    56   .    .    435  
  Explosive                4225  | .    .    .    .    .    .    .    .    .    .    469  616  .    1633 1507 
  Electromagnetic          1654  | 93   249  .    161  321  .    .    .    113  105  .    .    .    .    612  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4969  | .    .    .    .    .    219  573  912  435  1851 580  330  .    .    69   
  Piercing                 784   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    784  
Highest Corruption         18    | .    .    .    1    .    5    5    4    4    2    1    2    .    .    18   
  Average Corruption       4     | .    .    .    1    .    4    5    3    4    1    1    1    .    .    7    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    1    1    2    .    .    2    
  Effects                  163   | .    .    .    .    .    33   25   17   23   13   .    3    .    .    49   
    Message Errors         37    | .    .    .    .    .    11   5    3    5    4    .    1    .    .    8    
    Matter Fused           31    | .    .    .    .    .    7    6    1    4    .    .    .    .    .    13   
    Heat Flow Errors       16    | .    .    .    .    .    4    1    2    2    1    .    .    .    .    6    
    Energy Discharges      24    | .    .    .    .    .    2    7    4    3    2    .    1    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      19    | .    .    .    .    .    3    1    3    5    1    .    1    .    .    5    
    Data Loss (major)      4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Targeting Errors       26    | .    .    .    .    .    6    2    2    4    5    .    .    .    .    7    
    Weapon Failures        4     | .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    
Overload Shots             38    | .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            885   | .    .    .    .    .    5    6    99   8    258  228  135  .    38   108  
  Projectiles              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Explosions               152   | .    .    .    .    .    .    .    .    .    .    .    14   .    30   108  
  Melee                    725   | .    .    .    .    .    5    6    99   8    258  228  121  .    .    .    
Knockbacks                 8     | .    .    .    .    .    4    .    1    1    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    4    .    1    1    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      429   | .    .    .    .    .    .    .    .    .    .    59   76   .    119  175  
  Shots                    16    | .    .    .    .    .    .    .    .    .    .    2    3    .    6    5    
  Rammed                   8     | .    .    .    .    3    .    .    .    1    1    .    .    .    .    3    
Targets Rammed             11    | .    .    .    .    3    .    1    .    1    1    .    .    .    .    5    
  Kicked                   3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    98   21   330  268  327  132  268  241  441  3    180  .    124  380  
  Average Temperature      78    | .    35   11   78   93   110  16   38   42   148  3    63   .    49   73   
  Received Heat Transfer   4635  | .    180  144  486  468  309  540  630  900  378  36   111  .    66   387  
  Effects                  17    | .    .    .    1    .    4    .    1    .    10   .    .    .    .    1    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Energy Bleed           4     | .    .    .    .    .    1    .    1    .    2    .    .    .    .    .    
    Interference           7     | .    .    .    1    .    3    .    .    .    3    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    3    2    .    .    1    .    .    .    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             17    | .    .    .    2    .    .    .    .    .    14   .    .    .    .    1    
  Heat Transferred         5686  | .    .    .    894  50   777  .    .    156  3326 .    111  .    .    372  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Peak Influence             696  | 15  225 107 184 356 696 494 151 252 199 .   .   .   .   658 
  Initial                  339  | .   9   17  41  77  169 339 149 77  48  .   .   .   .   184 
  Average                  220  | 8   123 69  102 191 466 380 82  177 83  .   .   .   .   360 
Maximum Alert Level        2    | .   1   .   .   1   2   2   .   1   .   .   .   .   .   2   
  Low Security (%)         55   | 100 91  100 100 42  5   .   100 55  100 .   .   .   .   9   
  Level 1                  29   | .   8   .   .   57  33  71  .   44  .   .   .   .   .   58  
  Level 2                  14   | .   .   .   .   .   61  28  .   .   .   .   .   .   .   32  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   3   1   .   3   4   .   8   .   .   .   .   4   
  Investigation            7    | .   1   .   3   .   .   1   .   .   2   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   3   
  Reinforcement            9    | .   1   .   .   1   .   2   1   .   3   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Distress Signals           7    | .   .   .   1   1   .   2   1   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              254  | .   9   4   23  23  30  21  20  13  27  4   22  .   24  34  
  Peak Tracking Total      9    | .   3   2   5   5   9   4   4   5   7   3   4   .   5   5   
  Tactical Retreats        29   | .   .   .   .   1   5   .   4   .   1   .   9   .   7   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Traps Triggered            16   | .   .   .   1   .   6   .   4   3   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Machines Disabled          29   | .   1   .   .   2   3   .   .   1   1   .   .   .   .   21  
  Max in Single Turn       11   | .   1   .   .   1   1   .   .   1   1   .   .   .   .   11  
  Garrison Relay           4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Machines Accessed          31   | .   3   .   3   5   .   4   1   .   5   .   .   4   .   6   
  Terminals                20   | .   3   .   2   4   .   3   .   .   4   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                84   | .   8   .   8   14  .   14  2   .   10  .   .   17  .   11  
  Successful               57   | .   5   .   7   10  .   7   2   .   4   .   .   17  .   5   
  Failed                   27   | .   3   .   1   4   .   7   .   .   6   .   .   .   .   6   
    Catastrophic           5    | .   1   .   .   .   .   1   .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   5   .   4   7   .   6   .   .   7   .   .   1   .   6   
  Terminals                50   | .   8   .   6   13  .   7   .   .   8   .   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   2   
  Recycling Units          5    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   2   .   3   2   .   .   .   .   .   .   .   17  .   2   
  Record                   4    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   
  Scan Component           4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Repair                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Retrieve Components      3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   3   .   3   6   .   2   .   .   3   .   .   .   .   .   
  Terminals                16   | .   3   .   2   6   .   2   .   .   3   .   .   .   .   .   
    Track                  4    | .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   2   3   .   1   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   2   3   .   4   1   .   5   .   .   .   .   5   
  Full Trace Events        6    | .   2   .   2   .   .   1   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Time                     108  | .   .   .   .   .   .   64  .   .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   .   .   10  .   .   .   .   .   10  .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              48   | .   .   .   .   1   4   17  17  3   .   .   .   .   .   6   
  Non-combat               30   | .   .   .   .   .   .   10  15  .   .   .   .   .   .   5   
  Combat                   18   | .   .   .   .   1   4   7   2   3   .   .   .   .   .   1   
Robot Hacks Applied        62   | .   .   .   .   1   4   24  23  3   .   .   .   .   .   7   
  parse_system             6    | .   .   .   .   1   .   1   1   .   .   .   .   .   .   3   
  no_distress              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  start_evac               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  deconstruct_machine      6    | .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  map_walls                4    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  randomize_corridors      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  map_earth                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ignore_parts             4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  map_route                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  link_fov                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  focus_fire               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  overload_power           3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  reboot_system            5    | .   .   .   .   .   .   3   1   1   .   .   .   .   .   .   
  streamctrl_high          6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   
  formatsys_low            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   12  .   .   4   .   .   .   .   .   .   
  Machine Destruction      16   | .   .   .   .   .   12  .   .   4   .   .   .   .   .   .   
  Attached                 10   | .   .   .   .   .   2   3   3   2   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Total Allies               11   | .   .   .   .   .   4   2   2   1   .   .   .   .   1   1   
  Largest Group            2    | .   .   .   .   .   2   2   1   .   .   .   .   .   1   1   
  Highest-Rated Group      94   | .   .   .   .   .   16  10  10  .   .   .   .   .   94  41  
  Highest-Rated Ally       94   | .   .   .   .   .   16  5   10  .   .   .   .   .   94  41  
Total Orders               7    | .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Ally Attacks               46   | .   .   .   .   .   23  2   .   1   .   .   .   .   18  2   
  Total Damage             1068 | .   .   .   .   .   211 9   .   39  .   .   .   .   727 82  
  Kills                    5    | .   .   .   .   .   3   1   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               17336 | 174  433  217  1040 1071 1334 973  1542 1022 1600 1939 2418 167  1570 1836 
Spaces Moved               9386  | 118  436  149  391  534  689  359  791  573  861  1095 1217 133  968  1072 
  Core                     223   | 10   3    2    15   .    .    .    .    115  77   .    .    .    .    1    
  Treads                   727   | .    .    .    225  225  .    .    .    .    206  .    .    .    .    71   
  Legs                     6486  | 108  82   147  151  309  689  359  654  343  500  1095 1217 133  662  37   
  Wheels                   1203  | .    .    .    .    .    .    .    137  115  78   .    .    .    306  567  
  Hover                    747   | .    351  .    .    .    .    .    .    .    .    .    .    .    .    396  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   56   120  150  120  120  120  120  50   50   122  122  126  120  53   
  Average Speed            132   | 114  68   121  197  151  145  150  161  135  133  122  123  126  129  117  
  Slowest Speed            1350  | 120  150  200  750  240  150  156  270  1350 210  122  152  126  153  1050 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    43   22   26   30   62   32   18   54   17   95   89   70   78   20   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3     | .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    .    1    1    .    .    1    .    .    1    1    1    1    1    .    
Scrap Searched             8     | .    .    1    .    .    .    .    .    .    .    3    2    .    2    .    
Spaces Dug                 16    | .    .    .    1    3    .    .    .    .    .    8    .    .    1    3    
Terrain Destroyed          745   | .    .    .    1    5    .    .    .    .    5    105  182  .    182  265  
  Melee                    15    | .    .    .    1    3    .    .    .    .    .    7    .    .    1    3    
  Projectile               16    | .    .    .    .    2    .    .    .    .    5    1    5    .    1    2    
  AOE                      714   | .    .    .    .    .    .    .    .    .    .    97   177  .    180  260  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Total                      13068 | 138  509  163  551  685  925  706  940  738  1156 1656 2075 132  1248 1446 
  Wait                     2255  | .    20   1    28   24   84   221  25   46   104  521  796  .    255  130  
  Move                     9370  | 117  435  148  390  533  687  358  790  571  860  1094 1216 132  967  1072 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138   | 2    5    .    20   12   20   7    8    6    30   1    6    .    3    18   
  Fast Attach              129   | 9    4    2    9    11   4    12   9    11   19   .    3    .    2    34   
  Attach                   72    | .    1    .    10   3    7    2    4    10   14   .    4    .    1    16   
  Detach                   29    | 2    1    .    10   1    6    1    1    2    4    .    .    .    .    1    
  Swap                     149   | .    2    .    11   15   14   14   10   12   12   15   11   .    1    32   
  Drop                     126   | .    10   1    11   23   14   15   5    6    14   3    3    .    4    17   
  Fire                     534   | 8    31   11   61   55   43   35   46   36   60   9    33   .    14   92   
  Melee                    203   | .    .    .    1    5    17   40   40   16   38   13   3    .    1    29   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    2    
  Crush                    6     | .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    
  Escape Stasis            41    | .    .    .    .    .    28   .    .    13   .    .    .    .    .    .    
  Rewire                   4     | .    .    .    .    .    1    .    2    1    .    .    .    .    .    .    
  Trap                     7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Upp)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   175 | -11/Scrapyard      | Entered Materials
   324 | -10/Materials      | Build established: Mutant
   404 | -10/Materials      | Identified exit to Mines
   608 | -10/Materials      | Entered Mines
   629 | -10/Mines          | Discovered new exit (range 16)
   649 | -10/Mines          | Build established: Scavenger-Mutant
   656 | -10/Mines          | Learned Materials terminal intel
   747 | -10/Mines          | Discovered new exit (range 6)
   759 | -10/Mines          | Core integrity fell below 50%
   799 | -10/Mines          | Assembled infested the area
   825 | -10/Mines          | Entered Materials
   825 | -9/Materials       | Evolved 2 slots: Utility x2
   826 | -9/Materials       | Loaded intel: 12 terminal locations
  1078 | -9/Materials       | Lost 5 parts (1p1n1u2w)
  1246 | -9/Materials       | Core integrity fell below 50%
  1850 | -9/Materials       | Discovered new exit (range 8)
  1865 | -9/Materials       | Entered another Materials area
  1865 | -8/Materials       | Evolved 2 slots: Propulsion x2
  2571 | -8/Materials       | Discovered new exit (range 16)
  2935 | -8/Materials       | Identified exit to Garrison
  2936 | -8/Materials       | Entered Garrison
  2942 | -8/Garrison        | Installed Relay Interface Framework
  3066 | -8/Garrison        | Triggered checkpoint
  3148 | -8/Garrison        | Garrison Relay disabled
  3262 | -8/Garrison        | Triggered checkpoint
  3326 | -8/Garrison        | Triggered checkpoint
  3688 | -8/Garrison        | Garrison Relay disabled
  3743 | -8/Garrison        | Discovered new exit (range 12)
  3810 | -8/Garrison        | Build established: Bothacker-Mutant
  3812 | -8/Garrison        | Triggered checkpoint
  3815 | -8/Garrison        | Triggered checkpoint
  3837 | -8/Garrison        | Triggered checkpoint
  3843 | -8/Garrison        | Core integrity fell below 50%
  3936 | -8/Garrison        | Triggered checkpoint
  4087 | -8/Garrison        | Garrison Relay disabled
  4120 | -8/Garrison        | Triggered checkpoint
  4249 | -8/Garrison        | Discovered new exit (range 13)
  4270 | -8/Garrison        | Entered Materials
  4439 | -8/Materials       | Repaired Aluminum Leg
  4481 | -8/Materials       | Repaired Carbon-fiber Leg
  5036 | -8/Materials       | Discovered new exit (range 19)
  5122 | -8/Materials       | Lost 3 parts (1p1n1u)
  5243 | -8/Materials       | Entered Factory
  5243 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5598 | -7/Factory         | Discovered new exit (range 6)
  5734 | -7/Factory         | Lost 3 parts (2p1n)
  5993 | -7/Factory         | Lost 3 parts (1p1n1w)
  6784 | -7/Factory         | Identified exit to Garrison
  6785 | -7/Factory         | Entered Garrison
  6844 | -7/Garrison        | Triggered checkpoint
  7042 | -7/Garrison        | Lost 6 parts (2p2n2w)
  7190 | -7/Garrison        | Triggered checkpoint
  7203 | -7/Garrison        | Garrison Relay disabled
  7463 | -7/Garrison        | Discovered new exit (range 10)
  7542 | -7/Garrison        | Triggered checkpoint
  7653 | -7/Garrison        | Core integrity fell below 50%
  7714 | -7/Garrison        | Lost 12 parts (2p5n2u3w)
  7745 | -7/Garrison        | Core integrity fell below 20%
  7752 | -7/Garrison        | Released all parts (7)
  7781 | -7/Garrison        | Lost 4 parts (2u2w)
  7807 | -7/Garrison        | Entered Factory
  7807 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  8059 | -6/Factory         | Build established: Mutant
  8498 | -6/Factory         | Found Prototype Launcher
  8501 | -6/Factory         | Found Prototype Launcher
  8509 | -6/Factory         | Found Prototype Launcher
  8730 | -6/Factory         | Lost 3 parts (1n2w)
  8794 | -6/Factory         | Build established: Scavenger-Mutant
  8958 | -6/Factory         | Lost 5 parts (1p2n2w)
  9057 | -6/Factory         | Identified Scatter Rocket Array (x3)
  9059 | -6/Factory         | Found Scatter Rocket Array
  9142 | -6/Factory         | Discovered new exit (range 8)
  9287 | -6/Factory         | Discovered new exit (range 6)
  9407 | -6/Factory         | Entered Lower Caves
  9481 | -6/Lower Caves     | Learned location of 2 exits from Factory
  9821 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 10533 | -6/Lower Caves     | Build established: Scavenger-Mutant
 11189 | -6/Lower Caves     | Discovered new exit (range 10)
 11346 | -6/Lower Caves     | Entered another Lower Caves area
 11377 | -6/Lower Caves     | Discovered new exit (range 17)
 11394 | -6/Lower Caves     | Scatter Rocket Array stolen by Master Thief
 11467 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12077 | -6/Lower Caves     | Spotted B-75 Beast
 13034 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13210 | -6/Lower Caves     | Core integrity fell below 50%
 13677 | -6/Lower Caves     | Discovered new exit (range 9)
 13764 | -6/Lower Caves     | Entered Data Miner
 13764 | -6/Data Miner      | Discovered new exit (range 6)
 13788 | -6/Data Miner      | Met Data Miner
 13849 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 13931 | -6/Data Miner      | Entered Proximity Caves
 13935 | -5/Proximity Caves | Spotted B-75 Beast
 14359 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15034 | -5/Proximity Caves | Learned Factory emergency access door positions
 15077 | -5/Proximity Caves | Build established: Scavenger-Bomber
 15186 | -5/Proximity Caves | Discovered new exit (range 15)
 15501 | -5/Proximity Caves | Entered Factory
 15501 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 15502 | -5/Factory         | Identified exit to Upper Caves
 15502 | -5/Factory         | Identified exit to Factory
 15573 | -5/Factory         | Repaired Gauss Rifle
 15653 | -5/Factory         | Build established: Scavenger-Mutant
 16020 | -5/Factory         | Lost 7 parts (2p2n3w)
 16403 | -5/Factory         | Lost 8 parts (2p3n1u2w)
 16988 | -5/Factory         | Lost 6 parts (1p3n2w)
 17083 | -5/Factory         | Core integrity fell below 50%
 17101 | -5/Factory         | System corruption reached 10%
 17185 | -5/Factory         | Lost 15 parts (2p4n4u5w)
 17325 | -5/Factory         | Core integrity fell below 20%
 17337 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
17321_ K-01 Serf cleans the Nuclear Reactor.
17322_ Acquired 67 matter.
17323_ Slammed into P-70 Sage.
17324_ Imp. Heavy Machine Gun destroyed.
17324_ K-01 Serf cleans the Nuclear Reactor.
17326_ P-70 Sage Imp. Remote Datajack severed.
17327_ Nuclear Reactor explodes. <x2>
17327_ Datajack destroyed.
17327_ Mic. Fission Core destroyed. <x2>
17327_ Imp. Medium Treads destroyed.
17327_ K-01 Serf cleans the Nuclear Reactor.
17331_ Nuclear Reactor explodes.
17331_ The unstable cave ceiling collapses.
17331_ Nuclear Reactor explodes.
17331_ K-01 Serf cleans the Nuclear Reactor.
17334_ Nuclear Reactor explodes. <x3>
17334_ K-01 Serf destroyed.
17334_ Nuclear Reactor explodes. <x2>
17334_ Neutrino Reactor explodes.
17337_ System corrupted: Substantial component data lost.

 Map 
-----
+----------------------------------------------------+
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| ????????                  ########     #     ??# ? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Energy Generation          45
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       285
ECM Strength               3
Corruption Prevention      12
Heat Shielding             100
Armor Coverage             300
Resistance: TH             25
Resistance: EM             15
Phase Shifting             5
Evasion (%)                54
Targeting Accuracy         5
Recoil Reduction           4
Relay Coupler Types        42
Relay Coupler Value        2

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              ProtonManeuveringStick
  Manual?         0
Play Time         03:57:42
  Cumulative      171.6 hours
  Start           2022.01.31 @ 19:10:47
  End             2022.02.01 @ 19:30:10
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          59
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e7d354e-9fa5-4d62-8e62-9119427baf94