Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 00:09:11

Player: snowphil

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (71)      355
Value Destroyed (1939)     1939
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 5614

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      148
Aligned with FarCom        300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Walking (140)
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
  Makeshift Leg
  Makeshift Leg
            Aerolev Unit
>           --- UTILITY (4) ------
   Advanced Targeting Computer
   Hardened Medium Armor Plating
>           --- WEAPON (2) -------
            Gauss Rifle
>           --- INVENTORY (5) ----
     Medium Armor Plating
   Hardened Medium Armor Plating
            AWS/Gauss
            Signal Generator

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            VSS Leg
   Improved Carbon-fiber Leg
   Improved Carbon-fiber Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Targeting Computer
            Armor Integrity Analyzer
      Light Armor Plating
>           --- WEAPON -----------
            AWS/Gauss
>           --- INVENTORY --------
      Light Deuterium Engine
      Light Nuclear Core
  Makeshift Leg
  Makeshift Leg
   Advanced Visual Processing Unit
            Beam Cannon
            Gauss Rifle
       Mini Grenade Launcher
            Mining Laser
            Signal Generator
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Thermal Generator
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     AWS/Gauss
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            AWS/Gauss
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             91   | 7   12  9   1   3   26  33  
  Power                    12   | 1   .   3   .   1   2   5   
    Engine                 5    | 1   .   2   .   .   .   2   
    Core                   7    | .   .   1   .   1   2   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   2   .   2   15  5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    15   | 2   1   2   .   2   6   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   9   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   3   .   .   .   5   11  
    Device                 1    | .   .   .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   1   .   .   .   2   10  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   32   | 3   8   4   1   .   4   12  
    Energy Gun             9    | 1   2   .   .   .   1   5   
    Energy Cannon          2    | .   .   1   .   .   .   1   
    Ballistic Gun          6    | 2   1   1   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   1   1   .   .   1   1   
    Special Weapon         5    | .   4   1   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   2   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   .   1   5   
Parts Lost                 14   | .   .   2   .   .   3   9   
  Power                    4    | .   .   1   .   .   1   2   
  Propulsion               5    | .   .   .   .   .   1   4   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   2    | .   .   1   .   .   .   1   
  Highest Loss Streak      8    | .   .   1   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  94  85  85  88  97  
  Engine                   6    | .   14  5   14  4   .   2   
  Core                     5    | .   .   8   .   9   9   6   
  Leg                      22   | .   28  27  28  28  15  1   
  Hover                    8    | .   .   .   .   .   19  34  
  Storage                  12   | .   14  14  14  14  9   8   
  Processor                4    | .   5   .   .   .   13  9   
  Protection               12   | .   8   14  14  14  10  17  
  Energy Gun               4    | .   12  8   .   .   .   1   
  Ballistic Gun            7    | .   3   2   6   14  7   6   
  Launcher                 4    | .   8   7   7   .   1   1   
  Impact Weapon            1    | .   .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 11  21  23  28  28  35  38  
  Greatest Support         63   | 20  20  20  20  20  63  40  
  Greatest Overweight (x)  9    | .   1   2   1   1   9   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  9   
  Most Carried             10   | 5   10  10  10  10  10  10  
  Average Carried          9    | 2   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | 2   10  10  10  10  10  5   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Matter Collected           1422 | 192  251  263  20   30   280  386  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2333 | .    212  216  .    120  1143 642  
  Parts                    158  | .    24   11   .    8    84   31   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  59   | .   11  6   .   4   30  8   
  Guns                     47   | .   6   2   .   4   29  6   
  Cannons                  2    | .   .   2   .   .   .   .   
  AOE                      9    | .   5   2   .   .   1   1   
Classes Destroyed          12   | .   4   2   .   .   5   1   
  Worker                   2    | .   1   .   .   .   .   1   
  Builder                  4    | .   2   1   .   .   1   .   
  Recycler                 3    | .   .   1   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   .   .   .   .   4   1   
  Swarmer                  24   | .   9   .   .   2   13  .   
  Cutter                   2    | .   .   .   .   .   2   .   
  Grunt                    16   | .   2   3   .   2   6   3   
  Sentry                   10   | .   .   .   .   .   6   4   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   1   1   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           12   | .   4   2   .   2   12  4   
  Combat Bots Only         12   | .   3   2   .   2   12  3   
Max Kills in Single Turn   3    | .   3   2   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3177 | .    308  387  .    62   621  1799 
  Core                     766  | .    101  65   .    .    23   577  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  105  | .    .    .    .    .    48   57   
  Regen/Repaired (Parts)   74   | .    .    .    .    .    .    74   
Core Remaining (%)         66   | 100  .    .    .    33   .    .    
Volleys Fired              120  | .    35   36   .    .    8    41   
  Largest                  2    | .    2    1    .    .    1    1    
  Hottest                  100  | .    100  100  .    .    50   50   
Shots Fired                239  | .    40   36   .    10   112  41   
  Gun                      207  | .    25   22   .    10   109  41   
  Cannon                   10   | .    .    10   .    .    .    .    
  Launcher                 13   | .    8    2    .    .    3    .    
  Special                  9    | .    7    2    .    .    .    .    
  Kinetic                  147  | .    5    4    .    10   104  24   
  Thermal                  57   | .    27   30   .    .    .    .    
  Explosive                13   | .    8    2    .    .    3    .    
  Electromagnetic          22   | .    .    .    .    .    5    17   
  Robot Hit Streak         25   | .    6    4    .    4    25   20   
  Robot Miss Streak        5    | .    5    4    .    1    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
  Autonomous               115  | .    .    .    .    10   105  .    
Shots Hit Robots           168  | .    16   20   .    7    90   35   
  Core Hits                98   | .    17   13   .    4    40   24   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 6    | .    .    .    .    1    4    1    
  Critical Strikes         9    | .    1    1    .    1    5    1    
    Burn                   2    | .    1    1    .    .    .    .    
    Destroy                7    | .    .    .    .    1    5    1    
Melee Attacks              44   | .    .    .    .    .    2    42   
  Impact                   44   | .    .    .    .    .    2    42   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5038 | .    571  452  .    231  2814 970  
  Guns                     4232 | .    188  205  .    231  2782 826  
  Cannons                  122  | .    .    122  .    .    .    .    
  Explosions               638  | .    383  125  .    .    32   98   
  Melee                    46   | .    .    .    .    .    .    46   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3429 | .    50   43   .    231  2676 429  
  Thermal                  520  | .    138  284  .    .    .    98   
  Explosive                540  | .    383  125  .    .    32   .    
  Electromagnetic          503  | .    .    .    .    .    106  397  
  Impact                   46   | .    .    .    .    .    .    46   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    .    18   
  Average Corruption       16   | .    .    .    .    .    .    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            30   | .    16   8    .    .    .    6    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               24   | .    16   8    .    .    .    .    
  Melee                    6    | .    .    .    .    .    .    6    
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      126  | .    49   .    .    .    50   27   
  Shots                    6    | .    3    .    .    .    2    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        358  | .    193  358  .    .    98   327  
  Average Temperature      86   | .    52   109  .    .    49   97   
  Received Heat Transfer   483  | .    42   102  .    33   144  162  
  Effects                  4    | .    .    3    .    .    .    1    
    Shutdowns              1    | .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Matter Decay           2    | .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              8    | .    .    .    .    .    1    7    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    
  Heat Transferred         1495 | .    481  814  .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Peak Influence             659  | .   241 208 .   286 659 529 
  Initial                  237  | .   .   46  .   .   .   237 
  Average                  177  | .   116 63  .   97  273 414 
Maximum Alert Level        2    | .   1   1   .   1   2   2   
  Low Security (%)         64   | 100 65  94  .   95  47  .   
  Level 1                  22   | .   34  5   .   4   29  43  
  Level 2                  13   | .   .   .   .   .   23  56  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   7   .   
  Investigation            2    | .   .   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   .   
  Assault                  1    | .   .   1   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Distress Signals           6    | .   1   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   20  13  .   11  37  14  
  Peak Tracking Total      6    | .   5   5   .   4   6   4   
  Tactical Retreats        5    | .   .   2   .   .   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Exi Min Mat Sto 
Machines Disabled          11   | .   1   .   .   2   5   3   
  Max in Single Turn       2    | .   1   .   .   1   2   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Exi Min Mat Sto 
Machines Accessed          27   | .   9   .   1   .   11  6   
  Terminals                19   | .   8   .   .   .   7   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          4    | .   1   .   .   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                85   | .   27  .   1   .   38  19  
  Successful               38   | .   12  .   1   .   17  8   
  Failed                   47   | .   15  .   .   .   21  11  
    Catastrophic           9    | .   4   .   .   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   32   | .   14  .   1   .   12  5   
  Terminals                52   | .   22  .   .   .   21  9   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   7   
  Recycling Units          17   | .   5   .   .   .   9   3   
  Scanalyzers              5    | .   .   .   .   .   5   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             14   | .   6   .   1   .   5   2   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Alert Level              3    | .   1   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             3    | .   1   .   .   .   1   1   
  Zone Layout              2    | .   2   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       4    | .   1   .   .   .   3   .   
  Retrieve Components      4    | .   1   .   .   .   3   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         10   | .   5   .   .   .   3   2   
  Terminals                6    | .   4   .   .   .   1   1   
    Assimilate             1    | .   .   .   .   .   .   1   
    Botnet                 5    | .   4   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   2   1   
    Reject                 4    | .   1   .   .   .   2   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   8   .   .   .   11  5   
  Full Trace Events        2    | .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   
  Time                     76   | .   .   .   .   .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     8    | .   3   .   .   .   5   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Exi Min Mat Sto 
Total Allies               7    | .   .   4   .   2   .   1   
  Largest Group            4    | .   .   3   2   4   4   1   
  Highest-Rated Group      71   | .   .   40  24  71  71  10  
  Highest-Rated Ally       31   | .   .   31  16  31  31  10  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               83   | .   .   48  .   21  14  .   
  Total Damage             949  | .   .   555 .   226 168 .   
  Kills                    19   | .   .   10  .   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               6143 | 64   1249 871  685  1366 1083 825  
Spaces Moved               4005 | 40   718  494  473  681  935  664  
  Core                     14   | 13   .    .    .    .    1    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2785 | 27   718  494  473  681  376  16   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    1206 | .    .    .    .    .    558  648  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  120  120  190  48   45   
  Average Speed            123  | 97   152  155  143  190  77   54   
  Slowest Speed            500  | 120  190  260  190  190  500  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       5    | .    .    .    .    .    .    5    
Exploration Rate (%)       69   | 3    99   65   90   99   59   70   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 44   | .    16   2    .    .    2    24   
Terrain Destroyed          191  | .    62   16   .    6    79   28   
  Melee                    26   | .    .    .    .    .    2    24   
  Projectile               64   | .    7    2    .    6    49   .    
  AOE                      101  | .    55   14   .    .    28   4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  
Total                      4982 | 64   821  560  478  756  1292 1011 
  Wait                     603  | 10   28   12   .    66   281  206  
  Move                     3999 | 39   717  493  472  680  934  664  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  56   | 8    19   4    2    2    15   6    
  Fast Attach              19   | .    .    .    1    .    8    10   
  Attach                   23   | 6    1    3    .    .    8    5    
  Detach                   3    | .    .    1    .    .    1    1    
  Swap                     49   | 1    11   6    .    3    10   18   
  Drop                     66   | .    10   5    3    5    25   18   
  Fire                     120  | .    35   36   .    .    8    41   
  Melee                    44   | .    .    .    .    .    2    42   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   65 | -11/Junkyard  | Entered Materials
  300 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 12)
  590 | -10/Materials | Discovered new exit (range 12)
  809 | -10/Materials | Discovered new exit (range 10)
  832 | -10/Materials | Identified exit to Mines
 1069 | -10/Materials | Discovered new exit (range 8)
 1314 | -10/Materials | Entered Mines
 1401 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1579 | -10/Mines     | Met a Derelict testing a Signal Generator
 1579 | -10/Mines     | Discovered new exit (range 5)
 1592 | -10/Mines     | Found Signal Generator
 1824 | -10/Mines     | Assembled infested the area
 1874 | -10/Mines     | Core integrity fell below 50%
 1933 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1935 | -10/Mines     | Learned Materials stockpile data
 1956 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1956 | -10/Mines     | Discovered new exit (range 5)
 2185 | -10/Mines     | Entered Exiles
 2185 | -10/Exiles    | Accompanied by 2 allies
 2214 | -10/Exiles    | Met 8R-AWN
 2236 | -10/Exiles    | Met EX-HEX
 2309 | -10/Exiles    | Met EX-DEC
 2336 | -10/Exiles    | Visited The Gauntlet
 2374 | -10/Exiles    | Build established: Scavenger-Mutant
 2499 | -10/Exiles    | Met EX-BIN
 2523 | -10/Exiles    | Aligned with FarCom system
 2524 | -10/Exiles    | Given EX-Vault access code
 2554 | -10/Exiles    | Opened EX-Vault
 2559 | -10/Exiles    | Found Prototype Ballistic Gun
 2559 | -10/Exiles    | Identified AWS/Gauss
 2619 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2739 | -10/Exiles    | Discovered new exit (range 14)
 2857 | -10/Exiles    | Build established: Mutant
 2870 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 2870 | -10/Exiles    | Entered Mines
 2870 | -9/Mines      | Accompanied by 2 allies
 3085 | -9/Mines      | Learned Materials emergency access door positions
 3239 | -9/Mines      | Discovered new exit (range 8)
 3546 | -9/Mines      | Discovered new exit (range 15)
 3847 | -9/Mines      | Found a hidden stash of uninstalled traps
 4236 | -9/Mines      | Entered Materials
 4236 | -8/Materials  | Accompanied by 4 allies
 4236 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4241 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 4332 | -8/Materials  | Discovered new exit (range 3)
 4394 | -8/Materials  | Discovered new exit (range 6)
 4541 | -8/Materials  | Build established: Scavenger-Mutant
 4787 | -8/Materials  | Discovered new exit (range 7)
 5027 | -8/Materials  | Build established: Mutant
 5058 | -8/Materials  | Garrison activated, responded to threat
 5097 | -8/Materials  | Destroyed 12 combat bots
 5124 | -8/Materials  | Identified exit to Storage
 5128 | -8/Materials  | Discovered new exit (range 8)
 5319 | -8/Materials  | Entered Storage
 5613 | -8/Storage    | Repaired Airjet
 5652 | -8/Storage    | Repaired Lgt. Nuclear Core?
 5723 | -8/Storage    | Discovered new exit (range 4)
 6092 | -8/Storage    | Crushed by falling debris
 6097 | -8/Storage    | Crushed by falling debris
 6097 | -8/Storage    | System corruption reached 10%
 6101 | -8/Storage    | Crushed by falling debris
 6101 | -8/Storage    | Core integrity fell below 50%
 6103 | -8/Storage    | Crushed by falling debris
 6134 | -8/Storage    | Lost 8 parts (2p4n2u)
 6145 | -8/Storage    | Crushed by falling debris
 6145 | -8/Storage    | Smashed by cave-in

 Last Messages 
---------------
06097_ System corrupted by crushing effect (+4).
06099_ U-05 Engineer builds a Wall.
06101_ The unstable cave ceiling collapses.
06101_ Crushed by falling debris.
06101_ Lgt. Nuclear Core destroyed.
06101_ System corrupted by crushing effect (+5).
06101_ Med. Storage Unit destroyed.
06101_ System corrupted by crushing effect (+1).
06102_ U-05 Engineer builds a Wall.
06103_ The unstable cave ceiling collapses.
06103_ Crushed by falling debris.
06103_ Airjet destroyed.
06103_ System corrupted by crushing effect (+2).
06103_ Imp. Weapon Shielding destroyed.
06104_ System corrupted: Heat flow error (+221).
06110_ U-05 Engineer builds a Wall. <x2>
06145_ The unstable cave ceiling collapses.
06145_ Crushed by falling debris.
06145_ Hvy. Hammer destroyed.
06145_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
| ????????##### ???????????????????????????????????? |
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|    #         #??#"""#????# ##!    #         #      |
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| ???????#   ###             ##     #??#   """     # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           66
Evasion (%)                56
Targeting Accuracy         8
Armor Integrity Analysis   30

 Item Schematics 
-----------------
   Airjet | -8/Materials | Scanalyzed
 Mak. Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoTerrabombCanceller
  Manual?         0
Play Time         01:40:05
  Cumulative      116.0 hours
  Start           2023.05.27 @ 20:34:04
  End             2023.05.28 @ 00:09:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           15
  Adventurer      0
  Explorer        2
Win Type          -
  Total           3
  Types           0/0/0/3/0/0/0/0/0
Lore%             31
Gallery%          37
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          70x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a6ee5c9-e6ab-4f36-8595-47b8778ad5b5