Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.18 @ 03:35:34 Player: Nagash Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (1674) 1674 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5989 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 91/900 System Corruption 4% Temperature Cool (67) Movement Core (150) Ox2 Location -6/Garrison Parts ------- > --- POWER (2) -------- Hybrid Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Coil Gun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Neutrino Core Aerolev Unit Gravmag System Medium Storage Unit Large Storage Unit Large Battery Medium Matter Pod Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Advanced Targeting Computer Heavy Armor Plating Hacking Suite Heavy Flak Cannon Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Gravmag System Utility Visual Processing Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 1 1 . . 1 . Utility 4 | . . 2 . 1 . . . 1 . Weapon . | . . . . . . . . . . Parts Attached 52 | 7 4 8 2 9 3 15 2 1 1 Power 11 | 1 2 . 1 1 1 3 1 1 . Engine 6 | 1 1 . 1 . 1 2 . . . Core 5 | . 1 . . 1 . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 14 | 3 . 2 1 3 1 4 . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 12 | 3 . 2 1 3 1 2 . . . Hover 2 | . . . . . . 2 . . . Flight . | . . . . . . . . . . Utility 17 | 2 1 3 . 4 . 6 1 . . Device 4 | 1 . 1 . . . 2 . . . Storage 4 | 1 1 . . 1 . 1 . . . Processor 4 | . . 1 . 2 . 1 . . . Hackware . | . . . . . . . . . . Protection 5 | . . 1 . 1 . 2 1 . . Artifact . | . . . . . . . . . . Weapon 10 | 1 1 3 . 1 1 2 . . 1 Energy Gun 2 | 1 . . . 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 5 | . 1 2 . . 1 1 . . . Launcher 3 | . . 1 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 31 | . 1 3 1 7 . 14 . 3 2 Power 6 | . 1 . . 1 . 3 . 1 . Propulsion 13 | . . 2 1 2 . 7 . 1 . Utility 4 | . . 1 . 1 . . . 1 1 Weapon 8 | . . . . 3 . 4 . . 1 Highest Loss Streak 10 | . 1 2 1 5 . 10 . 3 2 To Critical Strikes 2 | . . . . . . 2 . . . Average Backups 11 | 2 8 13 14 13 16 16 3 4 4 Power 2 | 1 1 2 3 3 2 3 . . . Propulsion . | 1 . 1 . . 1 1 . . . Utility 7 | . 5 7 9 9 11 9 1 1 1 Weapon 1 | . . 2 2 . . 1 2 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 13 | 2 . . . 1 . 8 . 1 1 Power 2 | . . . . . . 2 . . . Propulsion 2 | 2 . . . . . . . . . Utility 7 | . . . . 1 . 6 . . . Weapon 2 | . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 90 93 98 86 88 77 41 27 8 Engine 7 | . 11 11 11 3 7 6 . . . Core 3 | . 2 . . 4 7 6 5 3 1 Wheel 20 | . 27 20 20 22 26 15 7 3 . Device 7 | . 14 7 11 3 . 6 7 3 . Storage 8 | . 14 11 11 9 7 6 . . . Processor 10 | . . 11 11 18 15 15 15 10 5 Protection 5 | . . 10 11 9 7 5 5 3 . Energy Gun 7 | . 14 4 . 8 9 4 . . . Ballistic Cannon 6 | . 5 12 22 7 4 6 . . 1 Peak Build Rating 31 | 6 10 14 14 24 30 31 21 19 14 Average Rating 16 | 4 7 11 13 18 27 26 16 14 6 On Entrance 13 | . 6 8 14 14 24 30 10 19 5 Avg Prop Armor Cover (%) 21 | . . . . . . 21 21 . . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 113 | 11 31 32 31 108 113 107 26 15 . Greatest Support 48 | 26 20 20 20 36 48 48 10 10 3 Greatest Overweight (x) 10 | 3 1 3 3 9 3 10 2 4 . Average Overweight (x) 1 | . . 1 1 2 2 2 1 . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 5 5 5 Average Capacity 16 | 7 11 15 15 22 25 21 5 5 5 Most Carried 23 | 7 15 15 15 16 21 23 5 5 5 Average Carried 12 | 3 8 13 14 14 16 17 3 4 4 Final Capacity 25 | 8 15 15 15 25 25 5 5 5 5 Final Carried 21 | 6 14 15 15 15 21 5 4 5 3 Class Distribution -------------------- 85% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Matter Collected 1319 | 270 73 250 113 278 12 323 . . . Remotely . | . . . . . . . . . . Salvage Created 1670 | 104 420 467 67 175 12 336 . . 89 Parts 95 | 11 15 32 7 9 2 17 . . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 48 | . 10 13 7 4 . 12 . . 2 Guns 9 | . 7 1 . 1 . . . . . Cannons 32 | . 2 12 7 3 . 6 . . 2 AOE 6 | . . . . . . 6 . . . Classes Destroyed 10 | 2 3 3 . 1 . . . . 1 Worker 1 | . . . . 1 . . . . . Builder 2 | . . 1 . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . Recycler 4 | 1 1 2 . . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 16 | . 3 4 7 . . 2 . . . Grunt 19 | . 7 4 . . . 7 . . 1 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . 1 . . . 2 . . . Sentry 9 | . . 4 . 4 . 1 . . . Best Kill Streak 7 | 3 2 7 4 2 1 6 . . 2 Combat Bots Only 6 | . 2 5 4 2 . 6 . . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Hostile Shots Fired 562 | . 36 85 29 78 6 133 . 110 85 Missed 195 | . 10 27 13 21 4 39 . 58 23 Hits 367 | . 26 58 16 57 2 94 . 52 62 Melee 7 | . . . . . . 4 . 1 2 Projectile 360 | . 26 58 16 57 2 90 . 51 60 Critical Strikes 21 | . 1 3 . 4 . 8 . 1 4 Damage Taken 4026 | . 251 452 125 654 23 1342 . 458 721 Core 1576 | . 69 137 44 79 . 396 . 333 518 Absorbed by Shields 71 | . . . . . . . . . 71 Redirected to Shielding 38 | . . 10 . 28 . . . . . Ignored by Resistances 1188 | . 76 139 38 190 7 379 . 136 223 Regen/Repaired (Parts) 26 | . 26 . . . . . . . . Core Remaining (%) 70 | 100 72 . 54 85 . . 43 . . Volleys Fired 167 | 5 42 35 17 20 2 42 . . 4 Largest 2 | 1 2 2 1 2 1 2 . . 1 Hottest 106 | 50 80 83 30 106 50 96 . . 44 Shots Fired 214 | 5 50 48 17 33 2 55 . . 4 Gun 89 | 5 42 11 . 11 2 18 . . . Cannon 116 | . 8 35 17 22 . 30 . . 4 Launcher 9 | . . 2 . . . 7 . . . Special . | . . . . . . . . . . Kinetic 116 | . 8 35 17 22 . 30 . . 4 Thermal 89 | 5 42 11 . 11 2 18 . . . Explosive 9 | . . 2 . . . 7 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | 5 16 15 10 20 1 18 . . 19 Robot Miss Streak 4 | . 4 2 1 2 1 2 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 177 | 5 41 37 15 30 1 44 . . 4 Core Hits 105 | 5 20 22 7 10 1 31 . . 9 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . 6 . . . . 3 . . . Burn 5 | . 5 . . . . . . . . Blast 4 | . 1 . . . . 3 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3641 | 63 536 758 267 513 13 1327 . 12 152 Guns 973 | 63 446 101 . 141 13 209 . . . Cannons 2049 | . 80 571 267 362 . 617 . . 152 Explosions 587 | . . 86 . . . 501 . . . Melee . | . . . . . . . . . . Ramming 32 | . 10 . . 10 . . . 12 . Kinetic 2049 | . 80 571 267 362 . 617 . . 152 Thermal 973 | 63 446 101 . 141 13 209 . . . Explosive 587 | . . 86 . . . 501 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 1 1 . . . . . 4 Average Corruption 1 | . . 1 1 . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . 4 . . . . . 1 Message Errors 2 | . . . 2 . . . . . . Energy Discharges 2 | . . . 1 . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . 12 . 2 . 40 . . . Projectiles 27 | . . 10 . 2 . 15 . . . Explosions 27 | . . 2 . . . 25 . . . Melee . | . . . . . . . . . . Knockbacks 23 | . 2 6 3 5 . 6 . . 1 Impact 1 | . 1 . . . . . . . . Kinetic 21 | . 1 6 3 5 . 5 . . 1 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 66 | . 5 . . 5 . 50 . 6 . Shots 2 | . . . . . . 2 . . . Rammed 5 | . 1 . . 1 . . . 3 . Targets Rammed 5 | . 1 . . 1 . . . 3 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 519 | 20 158 78 . 181 36 519 . . 46 Average Temperature 99 | 9 47 32 . 58 19 205 . . 28 Received Heat Transfer 1860 | . 162 171 . 450 . 702 . 165 210 Effects 8 | . . . . . . 8 . . . Shutdowns 4 | . . . . . . 4 . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 3182 | 185 1702 296 . 407 37 555 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Maximum Alert Level 1 | . . 1 . . . . . . . Low Security (%) 97 | 100 100 79 100 100 100 . . 100 100 Level 1 2 | . . 20 . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 231 | 15 56 231 155 105 5 . . 80 79 Initial 56 | . . 1 56 27 . . . . 49 Average 36 | 2 13 134 113 28 . . . 11 50 Influence Increases 1564 | 20 341 351 169 173 5 350 . 105 50 Destroy 0b10 Robot/C 960 | . 200 260 140 80 . 240 . . 40 Destroy 0b10 Robot/NC 55 | 20 10 15 . 5 5 . . . . Destroy Leader 192 | . 42 60 20 40 . 20 . . 10 Successful Hack 16 | . 13 . . 3 . . . . . Disable Machine 9 | . . . 9 . . . . . . Destroy Structure 17 | . 1 16 . . . . . . . Partial Spotted 15 | . . . . . . . . 15 . Lose Combat Pursuer 300 | . 75 . . 45 . 90 . 90 . Influence Decreases 1485 | 20 335 186 255 258 . 320 35 25 51 Entered New Map 223 | . . 5 115 58 . 3 11 . 31 Time Decay 1107 | 20 335 151 130 180 . 257 24 10 . Lost Part 155 | . . 30 10 20 . 60 . 15 20 Squads Dispatched 8 | . 1 . . 2 3 . . 2 . Investigation 3 | . 1 . . 1 1 . . . . Extermination 2 | . . . . . 1 . . 1 . Reinforcement 3 | . . . . 1 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Distress Signals 9 | . 3 3 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 21 22 7 18 4 22 . 16 9 Peak Tracking Total 9 | . 3 6 4 9 1 7 . 8 8 Tactical Retreats 13 | . 3 . . 1 . 6 . 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Traps Triggered 7 | . 1 2 2 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Disabled 4 | . . . 1 . . 3 . . . Max in Single Turn 1 | . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Machines Accessed 15 | . 5 2 1 3 1 1 1 1 . Terminals 9 | . 3 2 . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 35 | . 9 10 1 10 2 1 1 1 . Successful 22 | . 8 5 1 5 . 1 1 1 . Failed 13 | . 1 5 . 5 2 . . . . Catastrophic 8 | . 1 1 . 5 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 5 4 . 5 2 . . . . Terminals 26 | . 4 10 . 10 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 16 | . 3 5 1 5 . 1 1 . . Record 10 | . 1 4 . 5 . . . . . Open Door 3 | . . . 1 . . 1 1 . . Level Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 2 . 3 1 . . 1 . Full Trace Events 4 | . 1 1 . 1 1 . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Active Infowar (turns) 3929 | 49 1096 365 269 525 559 746 215 105 . Optics 2784 | . . 365 269 525 559 746 215 105 . Sensors 1393 | . . 58 269 178 . 571 215 102 . Terrain 174 | . . . . . . 174 . . . Seismic 1349 | 49 1096 204 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Turns Passed 4105 | 118 1096 365 269 525 559 746 215 158 54 Spaces Moved 3152 | 78 790 266 234 383 442 490 203 202 64 Core 337 | 9 . . . . . 106 55 103 64 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2813 | 69 790 266 234 383 442 382 148 99 . Hover 2 | . . . . . . 2 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 86 117 50 50 50 50 Average Speed 101 | 88 88 95 96 116 122 123 88 74 50 Slowest Speed 550 | 200 95 125 125 215 131 550 110 250 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 68 33 58 34 19 60 28 10 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 5 | . . . 1 . . 4 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 43 | . . 14 . . . 29 . . . Melee . | . . . . . . . . . . Projectile 3 | . . 1 . . . 2 . . . AOE 40 | . . 13 . . . 27 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Gar Total 3832 | 119 1141 326 259 427 455 575 237 211 82 Wait 352 | 19 285 5 4 4 2 4 29 . . Move 3143 | 77 789 265 233 382 441 489 202 201 64 Hop . | . . . . . . . . . . Pick Up 47 | 8 13 7 1 5 6 4 1 2 . Fast Attach 30 | 6 3 4 1 5 2 6 2 1 . Attach 25 | . 1 5 1 4 1 9 1 . 3 Detach 6 | . . . . . 1 3 . 1 1 Swap 14 | 1 1 3 1 4 . 4 . . . Drop 28 | 3 6 2 1 2 . 10 1 3 . Fire 167 | 5 42 35 17 20 2 42 . . 4 Melee . | . . . . . . . . . . Ram 5 | . 1 . . 1 . . . 3 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 Rewire 5 | . . . . . . 4 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 595 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Discovered new exit (range 16) 833 | -10/Materials | Repaired Wheel 1215 | -10/Materials | Entered another Materials area 1215 | -9/Materials | Evolved 2 slots: Utility x2 1498 | -9/Materials | Discovered new exit (range 11) 1580 | -9/Materials | Entered Mines 1684 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1836 | -9/Mines | Discovered new exit (range 7) 1846 | -9/Mines | Assembled infested the area 1849 | -9/Mines | Entered Materials 1849 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1850 | -8/Materials | Identified exit to Storage 2058 | -8/Materials | Lost 5 parts (1p1n1u2w) 2349 | -8/Materials | Discovered new exit (range 18) 2373 | -8/Materials | Identified exit to Factory 2374 | -8/Materials | Entered Factory 2374 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2899 | -7/Factory | Discovered new exit (range 4) 2902 | -7/Factory | Identified exit to Lower Caves 2933 | -7/Factory | Entered Lower Caves 3102 | -7/Lower Caves | Lost 4 parts (3n1w) 3533 | -7/Lower Caves | Build established: Skirmisher 3544 | -7/Lower Caves | Attracted the attention of an 0b10 base 3597 | -7/Lower Caves | Core integrity fell below 50% 3627 | -7/Lower Caves | Lost 10 parts (3p4n3w) 3662 | -7/Lower Caves | Discovered new exit (range 11) 3671 | -7/Lower Caves | Identified exit to Lower Caves 3679 | -7/Lower Caves | Entered another Lower Caves area 3753 | -7/Lower Caves | Discovered new exit (range 8) 3766 | -7/Lower Caves | Identified exit to Factory 3894 | -7/Lower Caves | Entered Factory 3894 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3895 | -6/Factory | Identified exit to Lower Caves 4027 | -6/Factory | Lost 3 parts (1p1n1u) 4038 | -6/Factory | Build established: Mutant 4052 | -6/Factory | Identified exit to Garrison 4052 | -6/Factory | Entered Garrison 4064 | -6/Garrison | Triggered checkpoint 4073 | -6/Garrison | Triggered checkpoint 4080 | -6/Garrison | Triggered checkpoint 4082 | -6/Garrison | Core integrity fell below 50% 4095 | -6/Garrison | Core integrity fell below 20% 4106 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04093_ Field strength at 66. 04093_ Imp. Signal Interpreter destroyed. 04093_ System corrupted by crushing effect (+4). 04093_ Knocked back. 04094_ Penetrated by Slug. 04095_ System corrupted: Energy discharge (-32). 04097_ Field strength at 28. Garrison Door activated. 04098_ Slug penetrates Wall. 04098_ Stasis field depleted. 04099_ B-48 Gladiator destroyed. 04101_ Penetrated by Slug. 04101_ Slug penetrates G-50 Soldier. 04101_ Slug penetrates Wall. 04101_ G-50 Soldier knocked back. 04102_ Proton Missile Launcher destroyed. 04103_ G-50 Soldier destroyed. 04104_ Slug penetrates Wall. 04105_ Penetrated by Slug. 04106_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????# | | ??????????????????????????????????# ############ | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ????????????????????????????####### #??????????? | | ????????????????????????????# ## #??????????? | | ???????????????????????###### ## #??????????? | | ?????????????????????### #??????????? | | ?????????????????????? #??????????? | | ?????????????????????? #??????????? | | ??????????????????????## ## ## #??????????? | | ???????????????????????#h ## ## #??????????? | | ??????????????????????? "??????????? | | ??????????????????????? "??????????? | | ??????????????????????? "??????????? | | ??????????????????????? "??????????? | | ???????????????????????#g ## ## #??????????? | | ???????????????????????# g ## ## ######?????? | | ???????????????????????# # | | ???????????????????????# gg # | | ???????????????????????# =g^ # | | ???????????????????????##%%## " ############# # | | ????????????????????????#= ## "%"#?????????????? # | | ????????????????????????#@ #######???????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# T?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 35% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed ScrapoidServoForcewell Manual? 0 Play Time 01:15:05 Cumulative 148.3 hours Start 2026.07.18 @ 01:46:09 End 2026.07.18 @ 03:35:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 96 Rogue 32 Adventurer 64 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d12b1240-21c7-4be8-944d-eac40542e97d