Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 20:56:15

Player: ace50840

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (64)      320
Value Destroyed (2226)     2226
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (526)                526
              TOTAL SCORE: 5672

 Bonus
-------
High Alert Combat Kills    132
Follower Combat Kills      414
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             260/700
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Treads
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON (4) -------
           Gauss Rifle
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Light Nuclear Core
  Advanced Beam Rifle
     Heavy Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Weapon Shielding
  Hardened Light Armor Plating
           Hardlight Generator
           Shield Generator
>          --- WEAPON -----------
  Advanced Beam Rifle
           Particle Cannon
  Enhanced Autogun
           Rocket Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
   Armored Treads
     Light Armor Plating
  Advanced Beam Rifle
     Heavy Assault Rifle
           Gauss Rifle
           Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Slots Evolved              6    | .   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   1   2   .   1   
  Weapon                   2    | .   .   1   .   .   1   
Parts Attached             51   | 6   12  5   5   14  9   
  Power                    5    | 1   .   1   .   2   1   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   1   2   .   2   2   
    Treads                 4    | .   .   .   .   2   2   
    Leg                    5    | 2   1   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   5   1   3   3   2   
    Device                 4    | .   1   .   1   2   .   
    Storage                5    | 1   3   .   1   .   .   
    Processor              2    | .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   6   1   2   7   4   
    Energy Gun             6    | 1   3   .   .   1   1   
    Energy Cannon          5    | .   1   .   2   2   .   
    Ballistic Gun          8    | 1   1   1   .   4   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   1   3   .   
Parts Lost                 18   | .   1   1   2   2   12  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               2    | .   1   .   .   .   1   
  Utility                  7    | .   .   .   1   1   5   
  Weapon                   6    | .   .   .   1   1   4   
  Highest Loss Streak      5    | .   1   1   1   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  97  85  92  81  
  Engine                   6    | .   14  10  9   1   .   
  Core                     3    | .   .   .   .   6   6   
  Treads                   7    | .   .   .   .   13  15  
  Leg                      12   | .   27  22  18  4   .   
  Device                   6    | .   1   .   7   15  5   
  Storage                  11   | .   19  11  9   9   7   
  Processor                8    | .   6   11  9   9   7   
  Protection               7    | .   .   11  8   6   10  
  Energy Gun               6    | .   18  .   .   .   9   
  Energy Cannon            8    | .   3   11  9   15  1   
  Ballistic Gun            7    | .   .   9   9   8   9   
  Ballistic Cannon         3    | .   5   11  6   .   .   
  Launcher                 1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             95   | 13  95  24  31  38  41  
  Greatest Support         40   | 20  20  20  20  40  40  
  Greatest Overweight (x)  4    | 1   4   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  8   10  10  10  
  Average Capacity         10   | 7   14  8   9   10  10  
  Most Carried             10   | 5   8   8   8   10  9   
  Average Carried          6    | 2   6   6   6   7   7   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 2   8   8   8   10  5   

 Class Distribution 
--------------------
 38% | Mutant
 27% | Tank
 12% | Commander-Tank
  9% | Gunner
  6% | Scavenger-Tank
  4% | Commander-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -8/Materials
 Commander-Tank | -8/Storage
         Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Mat Mat Sto Fac 
Matter Collected           1241 | 192 223 184 90  279 273 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2393 | .   213 468 253 557 902 
  Parts                    140  | .   10  28  13  33  56  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Combat Hostiles Destroyed  49   | .   7   11  5   11  15  
  Guns                     18   | .   4   .   1   2   11  
  Cannons                  25   | .   1   11  4   9   .   
  AOE                      6    | .   2   .   .   .   4   
Classes Destroyed          10   | .   3   4   .   2   1   
  Worker                   2    | .   .   .   .   1   1   
  Builder                  6    | .   .   1   .   .   5   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 2    | .   .   1   .   1   .   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  5    | .   3   .   .   2   .   
  Grunt                    33   | .   4   9   3   3   14  
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   9    | .   .   1   2   5   1   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   5   4   2   3   6   
  Combat Bots Only         5    | .   5   3   2   3   3   
Max Kills in Single Turn   5    | .   2   2   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Damage Taken               3517 | .    395  174  415  642  1891 
  Core                     667  | .    58   15   62   92   440  
  Absorbed by Shields      128  | .    .    .    .    63   65   
  Redirected to Shielding  51   | .    .    .    .    .    51   
Core Remaining (%)         86   | 100  76   96   .    72   .    
Volleys Fired              147  | .    19   20   18   34   56   
  Largest                  4    | .    2    3    3    3    4    
  Hottest                  202  | .    95   123  123  159  202  
Shots Fired                379  | .    38   60   40   99   142  
  Gun                      229  | .    26   20   18   32   133  
  Cannon                   143  | .    12   40   22   67   2    
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  185  | .    12   40   23   32   78   
  Thermal                  180  | .    19   20   17   67   57   
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          7    | .    7    .    .    .    .    
  Robot Hit Streak         9    | .    7    6    8    8    9    
  Robot Miss Streak        5    | .    4    3    2    4    5    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        6    | .    1    .    .    .    5    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           210  | .    27   28   27   53   75   
  Core Hits                108  | .    10   16   11   20   51   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    .    4    
    Burn                   5    | .    1    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4898 | .    462  546  479  1063 2348 
  Guns                     2267 | .    204  71   119  256  1617 
  Cannons                  1739 | .    119  460  360  800  .    
  Explosions               854  | .    135  .    .    .    719  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  38   | .    4    15   .    7    12   
  Kinetic                  1670 | .    119  244  192  256  859  
  Thermal                  2393 | .    261  287  287  800  758  
  Explosive                719  | .    .    .    .    .    719  
  Electromagnetic          78   | .    78   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    .    
  Average Corruption       4    | .    .    .    4    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  33   | .    .    .    7    26   .    
    Message Errors         7    | .    .    .    .    7    .    
    Matter Fused           10   | .    .    .    3    7    .    
    Heat Flow Errors       2    | .    .    .    1    1    .    
    Energy Discharges      3    | .    .    .    1    2    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    1    2    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    2    .    
    Weapon Failures        4    | .    .    .    1    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            20   | .    7    .    .    .    13   
  Projectiles              7    | .    7    .    .    .    .    
  Explosions               13   | .    .    .    .    .    13   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    2    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    2    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    .    55   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   5    | .    .    .    .    3    2    
Targets Rammed             11   | .    2    3    .    4    2    
  Kicked                   6    | .    2    3    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        788  | .    331  393  132  204  788  
  Average Temperature      148  | .    119  115  32   56   237  
  Received Heat Transfer   1408 | .    129  45   189  204  841  
  Effects                  30   | .    1    .    .    .    29   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           5    | .    1    .    .    .    4    
    Interference           9    | .    .    .    .    .    9    
    Matter Decay           4    | .    .    .    .    .    4    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    2    .    .    5    .    
  Heat Transferred         4702 | .    544  518  518  1443 1679 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Peak Influence             821  | .   170 288 278 821 682 
  Initial                  373  | .   .   20  78  117 373 
  Average                  265  | .   66  140 145 342 498 
Maximum Alert Level        3    | .   .   1   1   3   2   
  Low Security (%)         49   | 100 100 74  71  30  .   
  Level 1                  25   | .   .   25  28  41  29  
  Level 2                  21   | .   .   .   .   14  70  
  Level 3                  3    | .   .   .   .   13  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   .   3   1   5   6   
  Investigation            5    | .   .   2   1   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   .   1   .   3   4   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Distress Signals           7    | .   .   1   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              92   | .   9   15  5   33  30  
  Peak Tracking Total      8    | .   5   3   3   5   8   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Traps Triggered            4    | .   1   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac 
Machines Disabled          11   | .   .   2   2   4   3   
  Max in Single Turn       3    | .   .   1   1   1   3   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Machines Accessed          11   | .   3   3   1   3   1   
  Terminals                8    | .   3   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                19   | .   4   6   1   7   1   
  Successful               13   | .   3   3   1   5   1   
  Failed                   6    | .   1   3   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   3   4   1   4   1   
  Terminals                16   | .   4   6   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
Terminal Hacks             7    | .   1   2   .   4   .   
  Record                   6    | .   .   2   .   4   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   1   1   1   1   
  Terminals                3    | .   2   1   .   .   .   
    Botnet                 3    | .   2   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
    Extract                1    | .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
    Jam                    2    | .   .   .   .   1   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Total Allies               11   | .    .    .    .    11   .    
  Largest Group            10   | .    .    .    .    10   4    
  Highest-Rated Group      209  | .    .    .    .    209  76   
  Highest-Rated Ally       100  | .    .    .    .    100  29   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               107  | .    .    .    .    92   15   
  Total Damage             1624 | .    .    .    .    1486 138  
  Kills                    17   | .    .    .    .    17   .    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  
Turns Passed               4023 | 59   855  661  363  1106 979  
Spaces Moved               1823 | 44   452  256  152  540  379  
  Core                     16   | 16   .    .    .    .    .    
  Treads                   818  | .    .    .    .    439  379  
  Legs                     989  | 28   452  256  152  101  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  160  160  
  Average Speed            179  | 104  169  190  190  165  208  
  Slowest Speed            400  | 190  400  190  190  190  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    57   22   11   80   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          30   | .    7    .    .    .    23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      29   | .    7    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac 
Total                      2275 | 57  502 384 190 674 468 
  Wait                     172  | .   .   90  7   59  16  
  Move                     1818 | 43  451 255 151 539 379 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 8   12  7   5   14  3   
  Fast Attach              2    | .   .   .   1   1   .   
  Attach                   28   | 6   4   3   2   6   7   
  Detach                   2    | .   2   .   .   .   .   
  Swap                     21   | .   8   2   2   7   2   
  Drop                     23   | .   4   4   4   8   3   
  Fire                     147  | .   19  20  18  34  56  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     6    | .   2   3   .   1   .   
  Crush                    5    | .   .   .   .   3   2   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  842 | -10/Materials | Discovered new exit (range 13)
  914 | -10/Materials | Identified exit to Materials
  915 | -10/Materials | Entered another Materials area
  915 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1338 | -9/Materials  | Build established: Tank
 1503 | -9/Materials  | Discovered new exit (range 15)
 1572 | -9/Materials  | Identified exit to Materials
 1576 | -9/Materials  | Entered another Materials area
 1576 | -8/Materials  | Evolved 2 slots: Utility x2
 1576 | -8/Materials  | Discovered new exit (range 6)
 1599 | -8/Materials  | Identified exit to Storage
 1939 | -8/Materials  | Entered Storage
 2555 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2685 | -8/Storage    | Met 01-MTF
 2756 | -8/Storage    | Garrison activated, responded to threat
 3005 | -8/Storage    | Discovered new exit (range 16)
 3041 | -8/Storage    | Identified exit to Factory
 3045 | -8/Storage    | Entered Factory
 3045 | -7/Factory    | Accompanied by 5 allies (01-MTF)
 3045 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3050 | -7/Factory    | 01-MTF left
 3625 | -7/Factory    | Lost 3 parts (1p2u)
 3733 | -7/Factory    | Core integrity fell below 50%
 3845 | -7/Factory    | First assault squad dispatched
 4024 | -7/Factory    | Self-destructed

 Last Messages 
---------------
04002_ K-01 Serf collects debris.
04004_ Slug penetrates B-48 Gladiator.
04004_ G-47 Trooper destroyed.
04005_ U-05 Engineer lays Concrete.
04005_ K-01 Serf collects debris.
04006_ U-05 Engineer lays Concrete.
04008_ Rocket Launcher destroyed.
04008_ U-05 Engineer lays Concrete. <x3>
04010_ K-01 Serf collects debris.
04012_ U-05 Engineer lays Concrete. <x3>
04014_ K-01 Serf collects debris.
04014_ Slug penetrates B-48 Gladiator.
04015_ U-05 Engineer lays Concrete. <x3>
04018_ K-01 Serf collects debris.
04019_ U-05 Engineer lays Concrete.
04020_ Broken Lgt. Treads destroyed.
04020_ U-05 Engineer lays Concrete. <x2>
04022_ Adv. Beam Rifle destroyed.
04022_ Slug penetrates B-48 Gladiator.
04022_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -8/Materials | Extracted
             Hacking Suite | -8/Materials | Extracted
              Particle Gun | -8/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ArmoredLinearProtomatter
  Manual?         0
Play Time         00:49:35
  Cumulative      8.1 hours
  Start           2022.04.10 @ 19:49:03
  End             2022.04.10 @ 20:56:15
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e188270d-9e77-4226-b751-497f331ea709