Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 20:13:34 Player: CeJaay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2843) 2843 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7344 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 204/300 Energy 94/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Recalibrator Tesla Rifle Pulse Rifle Gatling Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Treads Wheel Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Salvage Targeting Computer Improved Weapon Cycler Improved Light Armor Plating Improved Recalibrator > --- WEAPON ----------- Wave Gun KE Penetrator KE Penetrator Axe > --- INVENTORY -------- Improved Recalibrator Improved Recalibrator Tesla Rifle Pulse Rifle Gatling Laser Wave Gun Gauss Rifle Advanced Assault Cannon Heavy Pick [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Thermic Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 1 1 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 128 | 7 11 13 28 13 21 18 3 14 Power 15 | 1 2 2 3 . 4 2 . 1 Engine 4 | 1 2 1 . . . . . . Core 11 | . . 1 3 . 4 2 . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 1 5 6 5 3 4 1 1 Treads 4 | . . . . . 2 2 . . Leg 20 | 2 1 5 6 5 1 . . . Wheel 4 | . . . . . . 2 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 3 5 11 4 5 6 1 5 Device 11 | 1 . . 3 1 2 1 . 3 Storage 5 | 1 2 1 1 . . . . . Processor 11 | . . 1 3 1 1 3 1 1 Hackware . | . . . . . . . . . Protection 15 | . 1 3 4 2 2 2 . 1 Artifact . | . . . . . . . . . Weapon 43 | 2 5 1 8 4 9 6 1 7 Energy Gun 11 | 1 2 . . 1 2 1 . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 1 3 1 8 3 4 3 1 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 39 | . . 1 5 . 8 3 2 20 Power 5 | . . 1 1 . . . 1 2 Propulsion 11 | . . . . . 4 2 1 4 Utility 13 | . . . 3 . 2 1 . 7 Weapon 10 | . . . 1 . 2 . . 7 Highest Loss Streak 17 | . . 1 2 . 5 2 1 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 98 97 99 95 86 91 82 Engine 1 | . 14 5 3 . . . . . Core 5 | . . 4 5 7 6 6 8 7 Treads 2 | . . . . . . 11 5 4 Leg 22 | . 28 33 36 29 22 . . . Wheel 1 | . . . . . . 3 11 10 Device 8 | . 6 . 4 9 16 5 5 8 Storage 7 | . 13 11 9 7 6 5 5 4 Processor 11 | . . 11 10 14 7 16 17 14 Protection 8 | . 7 10 10 4 7 9 11 5 Energy Gun 2 | . 10 . . 2 4 . 5 5 Ballistic Gun 16 | . 17 22 17 19 14 16 10 8 Slashing Weapon 1 | . . . . . 1 5 5 4 Peak Build Rating 65 | 7 8 15 30 38 48 61 61 65 Average Rating 34 | 5 7 13 23 34 43 46 57 53 On Entrance 27 | . 7 8 14 30 35 38 61 55 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 11 18 19 32 33 44 61 61 62 Greatest Support 63 | 20 20 39 63 61 58 46 26 36 Greatest Overweight (x) 12 | . . . . . 12 3 3 7 Average Overweight (x) . | . . . . . . 1 2 1 Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 9 Most Carried 10 | 5 8 8 10 10 10 10 10 10 Average Carried 9 | 2 7 7 9 9 9 9 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 5 8 8 10 10 9 10 9 4 Class Distribution -------------------- 24% | Scavenger-Tank 21% | Mutant 21% | Scavenger-Skirmisher 15% | Scavenger-Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 3187 | 232 175 334 645 219 509 673 191 209 Remotely . | . . . . . . . . . Salvage Created 3533 | 17 284 579 696 219 509 660 261 308 Parts 221 | 2 21 31 58 11 28 45 9 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 59 | . 7 12 16 4 8 7 1 4 Melee 3 | . . . . . 1 . . 2 Guns 56 | . 7 12 16 4 7 7 1 2 Classes Destroyed 14 | 1 3 3 3 1 1 . 1 1 Worker 4 | . . . 1 1 1 1 . . Builder 1 | . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . Recycler 1 | . . 1 . . . . . . Operator 2 | . 1 . 1 . . . . . Watcher 6 | . . . 1 . . 4 . 1 Swarmer 11 | . 2 3 6 . . . . . Grunt 16 | . 5 4 4 1 1 . . 1 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . Sentry 16 | . . 4 4 1 3 3 . 1 Hunter 4 | . . . 2 1 . 1 . . Programmer 9 | . . . . 1 3 3 . 2 Compactor 1 | . . . . . . . 1 . Best Kill Streak 4 | 1 2 4 4 2 1 4 1 3 Combat Bots Only 4 | . 2 4 4 1 1 3 1 1 Max Kills in Single Turn 2 | 1 1 1 2 2 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 617 | . 38 55 156 43 154 51 1 119 Missed 151 | . 9 18 43 13 39 17 . 12 Damage Taken 7329 | . 349 490 1470 321 1302 689 178 2530 Core 1389 | . 70 49 159 23 71 73 46 898 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 89 | . . . . . 13 16 . 60 Regen/Repaired (Parts) 236 | . . 52 115 69 . . . . Core Remaining (%) 86 | 100 72 87 71 96 91 . . . Volleys Fired 239 | 2 26 33 70 13 42 25 8 20 Largest 3 | 2 2 2 2 3 3 3 3 3 Hottest 162 | 60 85 40 51 114 141 147 147 162 Shots Fired 563 | 4 52 66 137 39 115 77 23 50 Gun 559 | 4 52 66 137 39 115 77 23 46 Cannon 4 | . . . . . . . . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 477 | 2 26 66 137 30 90 76 15 35 Thermal 86 | 2 26 . . 9 25 1 8 15 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 2 11 12 17 8 25 13 8 5 Robot Miss Streak 5 | 1 5 4 4 3 3 3 3 5 Penetration Max 1 | . . . 1 1 1 1 . . Secondary Targets 4 | . . 2 . . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 Shots Hit Robots 379 | 3 30 46 93 26 77 50 18 36 Core Hits 157 | 2 17 22 36 13 24 24 4 15 Critical Kills 4 | . . 1 . . . 2 . 1 Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 11 | . . 1 . 1 4 3 . 2 Burn 5 | . . . . 1 3 . . 1 Destroy 6 | . . 1 . . 1 3 . 1 Melee Attacks 55 | . . . . . 3 5 34 13 Impact . | . . . . . . . . . Slashing 48 | . . . . . 3 5 34 6 Piercing 7 | . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7339 | 27 323 565 1230 514 1676 1335 510 1159 Guns 6814 | 27 323 565 1230 510 1581 1335 510 733 Cannons 95 | . . . . . . . . 95 Explosions 98 | . . . . . . . . 98 Melee 307 | . . . . . 77 . . 230 Ramming 25 | . . . . 4 18 . . 3 Kinetic 5988 | 17 129 565 1230 397 1359 1311 342 638 Thermal 921 | 10 194 . . 113 222 24 168 190 Explosive . | . . . . . . . . . Electromagnetic 98 | . . . . . . . . 98 Impact . | . . . . . . . . . Slashing 217 | . . . . . 77 . . 140 Piercing 90 | . . . . . . . . 90 Highest Corruption 19 | . . . . 1 2 6 9 19 Average Corruption 4 | . . . . 1 1 3 7 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 49 | . . . . 1 9 8 13 18 Message Errors 17 | . . . . . 3 2 4 8 Matter Fused 16 | . . . . 1 5 2 4 4 Heat Flow Errors 6 | . . . . . . 1 2 3 Energy Discharges 3 | . . . . . . 1 1 1 Data Loss (minor) 4 | . . . . . 1 . 2 1 Misfires 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 47 | . . . . . . . . 47 Projectiles 5 | . . . . . . . . 5 Explosions . | . . . . . . . . . Melee 42 | . . . . . . . . 42 Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . 74 Shots 2 | . . . . . . . . 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . . . . 1 1 . . 1 Kicked 2 | . . . . 1 1 . . . Crushed . | . . . . . . . . . Highest Temperature 804 | 40 187 15 26 157 372 162 567 804 Average Temperature 137 | 20 65 4 9 54 114 32 239 331 Received Heat Transfer 1989 | . 150 198 396 96 417 57 . 675 Effects 40 | . . . . . 6 . 14 20 Shutdowns 7 | . . . . . . . 4 3 Energy Bleed 4 | . . . . . . . 1 3 Interference 13 | . . . . . 6 . 2 5 Matter Decay 4 | . . . . . . . 2 2 Short Circuit 4 | . . . . . . . 1 3 Damage (minor) 3 | . . . . . . . 1 2 Damage (major) 3 | . . . . . . . 3 . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . 1 1 1 . . Heat Transferred 2237 | 25 437 . . 296 850 37 259 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 459 | 5 271 459 329 135 167 274 43 185 Initial 112 | . 3 29 109 112 29 39 43 14 Average 106 | . 161 298 171 56 63 91 17 50 Maximum Alert Level 2 | . 1 2 1 . . 1 . . Low Security (%) 84 | 100 70 29 64 100 100 86 100 100 Level 1 14 | . 29 42 35 . . 13 . . Level 2 1 | . . 27 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 2 1 5 3 . 2 Investigation 4 | . . . 2 . 1 1 . . Extermination 7 | . . . . 1 3 2 . 1 Reinforcement 4 | . 1 1 . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 9 | . 2 . 4 . 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 14 16 33 7 22 15 9 11 Peak Tracking Total 8 | . 3 7 8 2 6 4 5 4 Tactical Retreats 14 | . 2 3 3 . 2 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 6 | . . . 1 1 1 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 7 | . . . 1 . 1 . . 5 Max in Single Turn 5 | . . . 1 . 1 . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 15 | . 3 2 4 5 1 . . . Terminals 9 | . 2 1 3 3 . . . . Fabricators 2 | . . . . 1 1 . . . Repair Stations 4 | . 1 1 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 5 6 8 10 1 . . . Successful 15 | . 3 4 4 4 . . . . Failed 15 | . 2 2 4 6 1 . . . Catastrophic 6 | . . 1 2 2 1 . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 1 2 3 5 2 . . . Terminals 11 | . 2 3 3 3 . . . . Fabricators 3 | . . . . 2 1 . . . Repair Stations 16 | . 3 3 5 5 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 2 3 4 3 . . . . Scan Component 8 | . 2 2 2 2 . . . . Repair 4 | . . 1 2 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . 1 . . . . Liberate 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 2 2 4 1 . . . Full Trace Events 2 | . . 1 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . 1 2 1 . . . . Time 116 | . . 26 58 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 124 | . . . . . . . 124 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 6834 | 112 412 408 1588 1024 1691 805 384 410 Spaces Moved 3899 | 79 215 190 800 662 1105 429 216 203 Core 26 | 4 . . . . 4 . . 18 Treads 262 | . . . . . 75 187 . . Legs 2968 | 75 215 190 800 662 1026 . . . Wheels 643 | . . . . . . 242 216 185 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 123 | 116 120 120 120 120 125 144 120 111 Slowest Speed 650 | 120 120 120 120 122 650 240 145 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 27 | 5 36 17 46 20 25 10 86 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 40 | . . . . . . 5 34 1 Terrain Destroyed 55 | . . . . 1 1 12 35 6 Melee 40 | . . . . . . 5 34 1 Projectile 15 | . . . . 1 1 7 1 5 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Total 5353 | 92 324 307 1301 864 1317 551 264 333 Wait 861 | . 50 50 362 151 119 56 3 70 Move 3891 | 78 214 189 799 661 1104 429 214 203 Hop . | . . . . . . . . . Pick Up 68 | 5 10 9 16 8 11 5 . 4 Fast Attach 53 | 7 5 2 10 6 6 13 2 2 Attach 32 | . 1 3 4 3 7 1 1 12 Detach 7 | . . . . . 2 1 . 4 Swap 43 | . 5 8 14 4 8 4 . . Drop 97 | . 13 13 26 14 14 12 1 4 Fire 239 | 2 26 33 70 13 42 25 8 20 Melee 55 | . . . . . 3 5 34 13 Ram 1 | . . . . . . . . 1 Kick 2 | . . . . 1 1 . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . 3 . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 585 | -9/Materials | Build established: Mutant 902 | -9/Materials | Repaired Lgt. Armor Plating 915 | -9/Materials | Discovered new exit (range 15) 933 | -9/Materials | Entered another Materials area 933 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 993 | -8/Materials | Repaired Assault Rifle 1454 | -8/Materials | Repaired Imp. Aluminum Leg 1870 | -8/Materials | Build established: Scavenger-Mutant 2511 | -8/Materials | Discovered new exit (range 9) 2521 | -8/Materials | Entered Factory 2521 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2784 | -7/Factory | Repaired Imp. Aluminum Leg 2980 | -7/Factory | Build established: Scavenger-Skirmisher 3327 | -7/Factory | Build established: Skirmisher 3454 | -7/Factory | Discovered new exit (range 20) 3545 | -7/Factory | Entered another Factory area 3545 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3823 | -6/Factory | Build established: Scavenger-Skirmisher 4775 | -6/Factory | Lost 5 parts (1n2u2w) 5043 | -6/Factory | Build established: Scavenger-Tank 5097 | -6/Factory | Lost 3 parts (3n) 5210 | -6/Factory | Discovered new exit (range 14) 5236 | -6/Factory | Entered another Factory area 5236 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6007 | -5/Factory | Discovered new exit (range 15) 6025 | -5/Factory | Identified exit to Upper Caves 6041 | -5/Factory | Sucked down chute 6041 | -5/Factory | Entered Waste 6042 | -5/Waste | Met a frightened Derelict 6052 | -5/Waste | Spotted C-40 Crusher 6073 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6075 | -5/Waste | Destroyed C-40 Crusher 6145 | -5/Waste | Spotted C-40 Crusher 6178 | -5/Waste | Spotted C-40 Crusher 6213 | -5/Waste | Spotted C-40 Crusher 6242 | -5/Waste | Spotted C-40 Crusher 6245 | -5/Waste | Spotted C-40 Crusher 6247 | -5/Waste | Crushed by falling debris 6349 | -5/Waste | Discovered new exit (range 13) 6424 | -5/Waste | Identified exit to Factory 6425 | -5/Waste | Entered Factory 6690 | -5/Factory | System corruption reached 10% 6761 | -5/Factory | Core integrity fell below 50% 6773 | -5/Factory | Core integrity fell below 20% 6810 | -5/Factory | Lost 17 parts (2p4n4u7w) 6835 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Tesla Rifle. P-70 Sage resets G-50 Soldier, system corruption cleaned. |9U0JNLX1E J Acquired 60 matter. R76W9OM7BH%FU/ZYZ:OXOO9DIC> C K-01 Serf collects debris. Acquired 53 matter. R-10 Processor collects Imp. Sensor Array. K-01 Serf collects debris. Discarded Broken Imp. Signal Interpreter. Discarded Broken Visual Processing Unit. Discarded Imp. Salvage Targeting Computer. K-01 Serf destroyed. R-10 Processor collects Imp. Hover Unit. R-10 Processor collects Wheel. NVS7F0T7,VJ V&TX:OTS