Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.11 @ 21:33:02 Player: UniqueName Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1531) 1531 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3521 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 82/100 System Corruption 0% Temperature Cool (83) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (5) ---- Aluminum Leg Small Storage Unit Improved Signal Interpreter Improved Utility Shielding System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Weight Redist. System Advanced Visual Processing Unit Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Pulse Rifle > --- INVENTORY -------- Nuclear Core Small Storage Unit Improved Signal Interpreter Improved Utility Shielding System Shield [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Weight Redist. System Device Weight Redist. System Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 67 | 6 5 27 29 Power 11 | 1 . 3 7 Engine 8 | 1 . 3 4 Core 3 | . . . 3 Reactor . | . . . . Propulsion 23 | 2 2 9 10 Treads 1 | . . 1 . Leg 22 | 2 2 8 10 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 2 7 6 Device 6 | 1 1 4 . Storage . | . . . . Processor 5 | . 1 . 4 Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 17 | 2 1 8 6 Energy Gun 7 | 1 . 3 3 Energy Cannon 3 | . . 2 1 Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 25 | . . 8 17 Power 6 | . . 1 5 Propulsion 6 | . . 2 4 Utility 6 | . . 3 3 Weapon 7 | . . 2 5 Highest Loss Streak 7 | . . 3 7 To Critical Strikes . | . . . . Average Backups 4 | 1 4 4 4 Power 1 | . 1 1 1 Propulsion . | 1 1 . . Utility 1 | . . . 2 Weapon 1 | . 1 2 . Tool/Special . | . . . . Unused Backups 10 | . 2 2 6 Power 2 | . . 2 . Propulsion 3 | . 2 . 1 Utility 5 | . . . 5 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 89 | . 89 91 86 Engine 11 | . 14 10 10 Core 2 | . . . 5 Leg 23 | . 28 20 25 Device 13 | . 14 18 9 Processor 12 | . 3 11 15 Protection 5 | . . 8 4 Energy Gun 7 | . 13 6 6 Energy Cannon 6 | . . 9 5 Ballistic Gun 4 | . 14 3 3 Peak Build Rating 32 | 6 8 20 32 Average Rating 18 | 3 6 15 23 On Entrance 7 | . 6 7 15 Avg Prop Armor Cover (%) 14 | . . 12 15 Naked Turns . | . . . . Heaviest Build 37 | 8 9 20 37 Greatest Support 57 | 20 20 26 57 Greatest Overweight (x) 4 | . . 4 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 1 4 4 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 5 4 5 5 Class Distribution -------------------- 52% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1303 | 266 29 460 548 Remotely . | . . . . Salvage Created 1731 | 34 89 798 810 Parts 114 | 4 6 62 42 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | 1 3 17 17 Guns 13 | 1 1 4 7 Cannons 18 | . . 11 7 AOE 6 | . 2 2 2 Classes Destroyed 11 | 1 . 8 2 Worker 1 | . . 1 . Builder 1 | . . 1 . Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . . 1 Mechanic 1 | . . 1 . Watcher 6 | . . 3 3 Swarmer 8 | . . 4 4 Grunt 20 | 1 3 8 8 Sentry 9 | . . 5 4 Hunter 1 | . . . 1 Best Kill Streak 8 | 1 2 8 5 Combat Bots Only 6 | 1 2 6 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . 1 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 359 | 3 5 134 217 Missed 82 | 3 . 37 42 Hits 277 | . 5 97 175 Projectile 277 | . 5 97 175 Critical Strikes 18 | . . 1 17 Actively Blocked 1 | . . . 1 Damage Taken 4015 | . 128 1174 2713 Core 738 | . 10 175 553 Absorbed by Shields . | . . . . Redirected to Shielding 100 | . . . 100 Regen/Repaired (Parts) 21 | . . 21 . Core Remaining (%) 84 | 100 96 56 . Volleys Fired 159 | 2 4 54 99 Largest 2 | 2 2 2 2 Hottest 128 | 60 60 113 128 Shots Fired 252 | 4 8 87 153 Gun 149 | 4 6 46 93 Cannon 96 | . . 36 60 Launcher 7 | . 2 5 . Special . | . . . . Kinetic 77 | 2 4 19 52 Thermal 113 | . . 43 70 Explosive 7 | . 2 5 . Electromagnetic 55 | 2 2 20 31 Robot Hit Streak 15 | 4 4 13 15 Robot Miss Streak 8 | . 1 7 8 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 150 | 4 4 53 89 Core Hits 80 | 2 3 39 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 1 | . . 1 . Impact 1 | . . 1 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3603 | 54 175 1455 1919 Guns 1421 | 54 29 343 995 Cannons 1389 | . . 603 786 Explosions 680 | . 146 401 133 Melee 108 | . . 108 . Ramming 5 | . . . 5 Kinetic 768 | 27 14 128 599 Thermal 1666 | . . 675 991 Explosive 499 | . 146 353 . Electromagnetic 557 | 27 15 191 324 Impact 108 | . . 108 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . 11 . Projectiles . | . . . . Explosions 11 | . . 11 . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 257 | . 76 132 49 Shots 8 | . 3 4 1 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 523 | . 8 145 523 Average Temperature 163 | . 5 47 189 Received Heat Transfer 1905 | . 30 318 1557 Effects 33 | . . . 33 Shutdowns 13 | . . . 13 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 5 | . . . 5 Short Circuit 4 | . . . 4 Damage (minor) 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 2938 | . . 1123 1815 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 181 | 20 96 181 110 Initial 31 | . 6 31 20 Average 49 | 3 22 80 31 Influence Increases 1326 | 20 158 553 595 Destroy 0b10 Robot/C 760 | 20 60 340 340 Destroy 0b10 Robot/NC 60 | . . 40 20 Destroy Leader 244 | . 20 108 116 Successful Hack 39 | . 22 3 14 Disable Machine 75 | . 15 30 30 Destroy Structure 88 | . 41 32 15 Lose Combat Pursuer 60 | . . . 60 Influence Decreases 1280 | 10 92 579 599 Entered New Map 79 | . 4 45 30 Time Decay 1005 | 10 88 470 437 Lost Part 196 | . . 64 132 Squads Dispatched 15 | . 2 4 9 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 8 | . 1 3 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | 1 6 26 35 Peak Tracking Total 5 | 1 2 5 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 2 2 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 4 5 4 Terminals 8 | . 4 2 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . . 1 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 43 | . 15 11 17 Successful 24 | . 7 6 11 Failed 17 | . 8 4 5 Catastrophic 2 | . 2 . . Database Lockouts 2 | . . 1 1 Manual . | . . . . Terminals 24 | . 15 3 6 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 6 | . . 3 3 Scanalyzers 11 | . . 3 8 Garrison Access . | . . . . Terminal Hacks 12 | . 7 2 3 Record 1 | . 1 . . Prototype ID Bank 4 | . 3 1 . Branch Access Points 2 | . 1 . 1 Emergency Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 4 | . . 1 3 Process 1 | . . . 1 Report Inventory 3 | . . 1 2 Scanalyzer 6 | . . 1 5 Retrieve Study 6 | . . 1 5 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 4 4 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 6 | . . 1 5 Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter 271 | . . . 271 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2483 | . 182 1035 1266 Optics 2385 | . 84 1035 1266 Structural 98 | . 98 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3016 | 83 290 1199 1444 Spaces Moved 2078 | 64 219 811 984 Core 32 | 20 . 1 11 Treads 15 | . . 15 . Legs 2031 | 44 219 795 973 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 100 Average Speed 112 | 98 120 115 109 Slowest Speed 250 | 120 120 250 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 6 30 49 54 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 103 | . 48 42 13 Melee . | . . . . Projectile 1 | . . . 1 AOE 102 | . 48 42 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2501 | 77 239 981 1204 Wait 108 | . 3 50 55 Move 2075 | 63 218 810 984 Hop . | . . . . Pick Up 37 | 6 2 15 14 Fast Attach 34 | 5 2 15 12 Attach 16 | 1 . 7 8 Detach 1 | . . 1 . Swap 22 | . 4 9 9 Drop 47 | . 6 19 22 Fire 159 | 2 4 54 99 Melee 1 | . . 1 . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Mines 220 | -10/Materials | Discovered new exit (range 9) 349 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Utility x2 540 | -9/Materials | Lost 3 parts (1p1n1w) 792 | -9/Materials | Build established: Scavenger-Mutant 1068 | -9/Materials | Repaired Weight Redist. System 1189 | -9/Materials | Central database locked down 1556 | -9/Materials | Discovered new exit (range 17) 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1954 | -8/Materials | Discovered new exit (range 4) 2060 | -8/Materials | Central database locked down 2169 | -8/Materials | Garrison activated, responded to threat 2227 | -8/Materials | Lost 5 parts (2p1u2w) 2441 | -8/Materials | Build established: Mutant 2867 | -8/Materials | Core integrity fell below 50% 2926 | -8/Materials | Lost 7 parts (2p2n1u2w) 2947 | -8/Materials | Core integrity fell below 20% 3017 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02905_ K-01 Serf collects debris. 02908_ Acquired Particle Gun. 02908_ K-01 Serf collects debris. 02911_ Acquired 3 matter. 02912_ K-01 Serf collects debris. 02912_ Acquired 3 matter. 02916_ K-01 Serf cleans the Fusion Modulator. 02921_ R-06 Scavenger collects Corrupted Heat Sink. 02922_ K-01 Serf cleans the Fusion Modulator. 02925_ R-06 Scavenger collects Nuclear Core. 02930_ K-01 Serf cleans the Fusion Modulator. 02947_ G-47 Trooper destroyed. 02954_ Acquired Aluminum Leg+. 02955_ Acquired 35 matter. 02990_ Aluminum Leg+ destroyed. 02993_ Titanium Leg destroyed. 02993_ Critical hit (Burn: +37). 03011_ Pulse Rifle destroyed. 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System | 4% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Shock Rifle | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Power Corrupts Spot Them First Well Done Challenges ------------ None Game ------ Seed ChargeGunAutogun Manual? 0 Play Time 00:46:05 Cumulative 2.5 hours Start 2026.02.11 @ 20:47:48 End 2026.02.11 @ 21:33:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6cfa399-bf87-4ca4-91ff-0c99f4d727d3