Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.20 @ 16:01:11 Player: Phase 2 PotCannon Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (455) 2275 Value Destroyed (19145) 19145 Prototype IDs (124) 2480 Alien Tech Used (16) 3200 Bonus (20551) 20551 TOTAL SCORE: 59551 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7663 Follower Combat Kills 2287 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -8599 Cogmind --------- Core Integrity 546/1600 Matter 291/300 Energy 948/950 System Corruption 34% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (14) ----- Experimental Heat Sink Experimental Heat Sink Experimental Energy Well Zionite Weapon Casing > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zero-point Reactor Matter Drive Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Experimental Energy Well Precision Energy Filter Advanced Phase Shifter Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor SHELL Armor EM Disruption Field AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Heat Sink Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Weapon Cycler Zionite Weapon Casing Transdimensional Reconstructor Integrity Redistributor Matter Drive Zionite Alpha Cannon [Rating: 284] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Makeshift Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Flight Unit Nuclear Pulse Array Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Zionite Shade Armor Artifact Microwarp Drive Weapon Flak Gun Energy Gun Vortex Rifle Energy Cannon Improved Potential Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Utility 12 | . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 2 . . . . 2 . 2 . . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 652 | 9 6 4 30 3 4 2 18 21 5 8 14 7 3 13 6 58 7 2 17 5 29 7 5 6 5 20 7 5 11 6 35 9 27 11 18 41 168 Power 35 | 1 . . 2 . . . 2 1 . 1 . . . . . 1 1 . 1 1 2 . . 2 1 1 . . 1 . 2 1 3 . . 1 10 Engine 13 | 1 . . 2 . . . 2 1 . . . . . . . 1 1 . 1 1 1 . . 1 . . . . . . . . . . . . 1 Core 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . Reactor 19 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 2 1 3 . . 1 9 Propulsion 113 | 4 2 2 5 . . 1 11 3 . 2 . . . . . 9 1 1 4 . 1 1 . . 2 8 . 2 2 . 10 1 7 1 . 7 26 Treads 52 | 2 2 . 5 . . 1 11 3 . 2 . . . . . 4 . . . . . . . . . . . . . . . . . . . . 22 Leg 13 | 2 . 2 . . . . . . . . . . . . . 1 1 . 4 . 1 . . . 2 . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . Hover 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 2 . 10 1 7 1 . 7 4 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 326 | 2 . . 3 . 1 1 3 . 5 3 6 7 1 6 5 34 5 1 7 2 11 2 3 4 . 10 7 3 4 2 19 2 13 7 15 30 102 Device 174 | 1 . . 2 . 1 1 . . 1 2 3 7 . 4 3 23 2 . 4 1 6 . 2 . . 5 4 2 3 2 12 2 7 2 8 7 57 Storage 20 | . . . 1 . . . 2 . . . 1 . 1 1 1 1 2 1 1 1 . . . 1 . 1 1 . . . 1 . . 1 1 . 1 Processor 24 | 1 . . . . . . . . 2 1 . . . . . . . . 1 . 2 . . . . 2 . . 1 . 1 . 2 . 1 4 6 Hackware 15 | . . . . . . . 1 . 1 . . . . . . 6 . . . . . . . . . 2 . . . . 4 . 1 . . . . Protection 51 | . . . . . . . . . 1 . 2 . . 1 1 4 1 . 1 . 3 2 1 3 . . 2 1 . . 1 . 3 4 1 2 17 Artifact 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 17 21 Weapon 178 | 2 4 2 20 3 3 . 2 17 . 2 8 . 2 7 1 14 . . 5 2 15 4 2 . 2 1 . . 4 4 4 5 4 3 3 3 30 Energy Gun 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Energy Cannon 30 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 23 Ballistic Gun 49 | 2 2 1 13 3 3 . 1 9 . . 3 . . 2 1 2 . . 2 1 3 . . . . . . . . . . . . . . . 1 Ballistic Cannon 20 | . . . . . . . 1 3 . 1 3 . 2 1 . 8 . . . . 1 . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . 1 . . . 1 1 . . . . . . . Special Weapon 7 | . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 2 . . . . . . Slashing Weapon 31 | . . . . . . . . 4 . 1 2 . . 4 . 4 . . 3 1 8 . . . . . . . . . 1 . . 1 . 1 1 Piercing Weapon 20 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 1 . . 1 . 1 3 4 2 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 2 . . . 1 3 . . . . . 1 . 2 . 1 1 . 1 . . 4 . 4 . . 8 . 2 2 . 2 . 7 12 Corrupted Parts 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . 1 . . . 3 System Corruption 48 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 27 . . . . . . . 1 . . . 19 Parts Lost 47 | . . . 1 1 . . . . . . . . . . . 4 2 1 . . 2 . . . . . 2 . . . 9 . 12 . 3 1 9 Power 6 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . 2 . 1 . . Propulsion 14 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 3 . 4 . 2 1 2 Utility 21 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . 4 . 5 . . . 6 Weapon 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 1 Highest Loss Streak 8 | . . . 1 1 . . . . . . . . . . . 2 1 1 . . 1 . . . . . 2 . . . 2 . 8 . 3 1 8 Average Slot Usage (%) 83 | . 100 95 98 99 99 100 99 99 99 87 83 84 81 75 76 90 92 83 83 92 91 93 88 88 88 86 80 73 69 77 75 70 68 76 78 61 67 Engine 3 | . 14 9 9 11 11 11 9 9 7 1 . . . . . 2 6 4 5 11 10 5 5 5 5 4 9 5 2 . . . . . . . . Reactor 2 | . . . . . . . . . . 5 7 7 7 7 7 3 . . . . . . . . . . . . 2 5 5 9 5 1 . . 5 Treads 11 | . 17 5 21 22 22 22 35 35 30 18 15 15 15 15 15 9 10 6 1 . . . . . . . . . . . . . . . . . 9 Leg 3 | . 10 22 . . . . . . . . . . . . . . 1 5 14 25 26 23 22 22 23 1 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 25 20 22 25 17 18 15 19 19 18 3 Device 11 | . 14 14 10 11 11 11 6 . 1 . 2 21 17 12 7 13 14 18 15 12 7 5 5 5 5 8 16 17 19 19 12 13 13 2 7 11 20 Storage 7 | . . . 9 11 11 11 9 9 7 7 7 7 9 7 7 6 8 9 10 11 5 5 5 5 5 6 5 7 5 5 5 9 5 4 6 7 7 Processor 3 | . 14 14 1 . . . . . 4 6 . . . . . . . . 1 6 12 9 5 5 5 12 5 5 5 5 9 9 8 12 11 11 3 Hackware 5 | . . . . . . . 2 9 13 15 12 . . . . 15 6 6 6 6 2 . . . . 6 5 5 5 5 13 9 9 8 5 3 . Protection 3 | . . . . . . . . . 2 . 5 1 . 1 6 2 9 . 1 . 2 11 11 10 11 2 2 2 . . . . 1 9 9 . 6 Ballistic Gun 11 | . 24 27 39 43 43 44 29 26 23 23 17 7 4 2 20 4 13 12 14 12 13 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . 6 8 7 3 12 23 25 1 7 14 13 12 4 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 11 16 16 16 13 5 5 1 11 6 . . . . . . Slashing Weapon 2 | . . . . . . . . . . 3 . . . 25 2 7 . . 1 6 5 4 . . . . . . . . 2 . . 2 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 288 | 8 8 8 28 26 31 31 104 43 49 51 83 85 288 271 276 114 86 80 77 85 92 73 82 82 87 87 63 59 93 94 89 84 92 78 79 78 198 Greatest Support 245 | 40 40 40 40 40 40 42 82 84 84 140 140 140 140 140 140 140 28 44 84 84 104 104 84 84 124 124 79 64 94 94 91 90 96 83 83 81 245 Greatest Overweight (x) 4 | 2 . . . . . . 1 . . . . . 2 1 1 4 3 2 2 1 . . . . 1 1 . 1 1 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 5 5 5 10 10 10 10 25 15 15 15 20 20 35 35 35 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 5 9 10 10 10 12 15 15 15 15 20 24 35 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 35 | 5 5 5 10 10 10 10 16 15 15 15 15 20 31 35 35 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 4 5 7 9 9 9 11 14 13 14 14 17 21 32 34 18 17 19 19 19 18 18 19 19 19 19 19 19 19 18 18 19 18 19 18 18 18 Final Capacity 35 | 5 5 5 10 10 10 10 15 15 15 15 20 20 35 35 35 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 35 | 5 5 5 10 10 9 9 15 15 13 15 15 20 31 35 24 18 18 20 20 19 19 19 20 20 18 19 20 20 20 19 18 20 17 20 20 18 3 Class Distribution -------------------- 12% | Derelict-Mutant 12% | Hacker-Mutant 10% | Gunner 10% | Alien-Mutant 8% | Scavenger-Tank 6% | Alien-Gladiator 4% | Scavenger-Gunner 4% | Hacker-Tank 4% | Scavenger-Mutant 3% | Hauler-Tank 3% | Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Commander-Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Waste Hacker-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Tank | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Derelict-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Gladiator | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Ninja | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 11921 | 350 41 . 514 75 . 227 1086 791 165 466 466 514 69 209 103 1674 970 157 67 233 378 71 169 . 201 200 63 50 . 109 407 180 188 25 186 380 1137 Remotely 1371 | . . . . . . . . . . 137 . 362 . . 77 702 . . . . . . . . . . . . . 13 30 . . . . . 50 Salvage Created 20431 | 175 132 . 767 111 . 249 1441 1206 249 1098 573 217 . 386 75 1892 678 134 . 139 624 . 239 . 141 666 . 91 . 115 770 261 880 91 219 145 6667 Parts 885 | 14 9 . 60 13 . 14 86 64 13 20 30 3 . 7 7 85 22 5 . 10 34 . 11 . 1 21 . 9 . 5 18 2 41 3 7 4 267 Haulers Intercepted 18 | . . . 3 . . . 3 4 . . 2 . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . Recyclers Shooed 22 | 2 . . 1 . . . 1 . . . . . . . . 5 . . . . 8 . . . . . . . . . . 1 . 1 . . 3 Parts Field Recycled 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 37 | . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 126 | . . . . . . . . . . . . 3 . . 7 . 21 6 4 13 . . 16 . 2 . . 6 47 1 . . . . . . . Prevented 16 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . 8 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 315 | . 3 . 17 7 . 7 26 19 4 4 9 8 . 4 3 31 16 3 . 5 10 . 6 . 6 . . . . 5 4 . 15 . 2 1 100 Melee 50 | . . . . . . . . . . . . . . 4 . 9 . . . . 1 . 1 . 2 . . . . . 4 . 15 . 2 1 11 Guns 102 | . 3 . 17 7 . 7 20 13 3 4 3 . . . 3 2 7 3 . 5 5 . . . . . . . . . . . . . . . . Cannons 70 | . . . . . . . 6 6 1 . 6 8 . . . 20 9 . . . . . . . . . . . . . . . . . . . 14 AOE 88 | . . . . . . . . . . . . . . . . . . . . . 4 . 5 . 4 . . . . 5 . . . . . . 70 Classes Destroyed 24 | 3 1 . 6 . . . 2 1 1 2 . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . 5 Worker 32 | 2 . . . . . . 4 2 1 . 1 . . . . 3 . . . . 2 . . . . . . . . . 4 . 1 . . . 12 Builder 16 | . . . 1 . . 1 2 1 . . 2 . . . . 3 . . . . 1 . . . . . . . . . 1 . . 1 . 3 . Tunneler 6 | 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . Hauler 18 | . . . 3 . . . 3 4 . . 2 . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . Recycler 30 | 1 . . 1 . . . . 2 1 . 1 . . . . 6 . . . . 3 . . . . 3 . . . . 2 2 . . . . 8 Minesweeper 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Operator 9 | . . . 1 . . . 3 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 Watcher 7 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 Swarmer 86 | . . . 9 7 . 4 . . . . . . . . 3 4 . 3 . 5 7 . 1 . 4 . . . . 5 4 . 9 . 1 1 19 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 104 | . 3 . 5 . . 4 13 9 . . 6 7 . . . 16 9 . . . . . 5 . . . . . . . . . 2 . . . 25 Brawler 9 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 Duelist 7 | . . . . . . . . 1 . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Researcher 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 2 . . Sentry 28 | . . . 3 . . . 9 8 . . 1 . . . . 4 1 . . . . . . . . . . . . . . . . . . . 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 21 | . . . . . . . 2 1 1 . . . . . . 2 2 . . . 1 . . . . . . . . . . . . . . . 12 Programmer 41 | . . . . . . . . . 3 . 2 . . . . 4 2 . . . 2 . . . 1 . . . . . . . 4 . 1 . 22 Compactor 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 77 | 5 3 . 7 4 . 4 5 5 2 2 4 6 . 2 3 8 5 3 . 5 8 . 5 . 4 1 . 1 . 5 4 3 5 1 1 1 77 Combat Bots Only 74 | . 3 . 5 4 . 3 4 3 1 2 4 6 . 2 3 7 5 3 . 5 6 . 5 . 4 . . . . 5 4 . 5 . 1 1 74 Max Kills in Single Turn 9 | 1 1 . 1 3 . 2 2 2 2 1 1 1 . 1 1 2 1 1 . 3 2 . 3 . 1 1 . 1 . 4 1 1 1 1 1 1 9 Gunslinging 2 | . . . . 2 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 8 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 . 1 . . . . 4 . . . . . . 8 Melee 1 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . 1 . . . . . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 28471 | . 57 145 486 80 . 172 461 327 205 . 229 225 46 740 57 1844 1036 146 . 164 838 20 53 . 367 48 505 158 25 120 1850 . 2680 563 2065 1720 11039 Core 2997 | . 24 18 17 10 . 10 68 31 15 . 30 12 5 . . 189 21 16 . 29 102 . . . . . 39 . 25 23 446 . 259 24 778 378 428 Absorbed by Shields 3924 | . . . . 34 . . . . . . . 81 18 . 20 658 . . . 58 . . . . . . . . . . . . . . . . 3055 Reduced by Siege Mode 913 | . . . . . . . . . . . 10 36 . 155 . 49 . . . . . . . . . . . . . . . . . . . . 663 Core Remaining (%) 72 | 100 . 83 . . . 90 . 82 . . . . . . 91 . . . . 70 . . . . 89 . . . . 92 . 58 . . 11 . 34 Volleys Fired 584 | 30 22 2 46 6 . 13 55 42 10 26 24 20 2 . 3 53 31 8 . 8 12 . 3 . 7 . . . 1 4 . . . . 1 2 153 Largest 4 | 2 2 1 4 4 . 4 4 4 4 4 4 4 4 . 4 4 4 2 . 2 3 . 1 . 1 . . . 1 1 . . . . 1 1 2 Hottest 200 | 40 100 100 143 83 . 98 119 119 117 117 165 165 165 . 124 160 152 96 . 56 84 . 45 . 36 . . . 40 45 . . . . 200 90 200 Shots Fired 1553 | 60 33 2 171 22 . 50 211 156 40 92 84 69 8 . 10 199 116 16 . 16 25 . 3 . 7 . . . 1 4 . . . . 1 2 155 Gun 949 | 60 22 . 165 22 . 50 179 114 30 76 34 16 2 . 7 33 54 12 . 16 20 . . . . . . . 1 . . . . . . . 36 Cannon 571 | . . . 4 . . . 32 42 10 16 50 53 6 . 3 166 62 4 . . 1 . . . . . . . . . . . . . 1 2 119 Launcher 18 | . . . . . . . . . . . . . . . . . . . . . 4 . 3 . 7 . . . . 4 . . . . . . . Special 15 | . 11 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1350 | 60 22 . 158 22 . 50 211 156 40 92 84 69 8 . 10 199 116 16 . 16 21 . . . . . . . . . . . . . . . . Thermal 125 | . 11 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 105 Explosive 18 | . . . . . . . . . . . . . . . . . . . . . 4 . 3 . 7 . . . . 4 . . . . . . . Electromagnetic 25 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Phasic 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 32 Robot Hit Streak 33 | 4 8 . 13 7 . 9 33 19 7 18 12 21 4 . 3 28 6 5 . 6 4 . 4 . . . . . . 2 . . . . . . 28 Robot Miss Streak 11 | 4 2 . 3 5 . 3 8 5 4 2 9 4 2 . 7 8 6 6 . 8 8 . 2 . . . . . . 11 . . . . . . 1 Penetration Max 1 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . . . 5 2 . 2 3 . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 1 2 . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1346 | 33 17 . 99 11 . 30 141 112 27 76 55 56 6 41 9 180 73 12 . 17 31 4 9 . 8 11 . 2 . 4 31 9 47 3 8 9 175 Core Hits 907 | 13 8 . 45 8 . 15 84 65 18 39 35 33 . 17 8 116 59 15 . 22 33 1 26 . 11 5 . 2 . 15 8 3 24 1 4 2 172 Critical Kills 15 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 9 Critical Parts Destroyed 14 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . 2 . 2 5 Critical Strikes 66 | . 1 . 2 . . . 1 . . 1 2 5 2 1 . 7 7 . . . 1 1 . . 1 1 . . . . 3 1 5 3 2 3 16 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 24 | . 1 . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 1 3 12 Blast 22 | . . . . . . . . . . . 2 5 2 . . 6 7 . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . Sever 3 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . Puncture 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . 3 . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Phase 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 630 | . . . . . . . . 5 . 2 3 . . 56 . 97 . . . 1 37 5 8 . 25 35 11 2 . 1 103 13 72 18 26 31 79 Impact 111 | . . . . . . . . . . . . . . . . . . . . . . 2 5 . 10 17 2 . . 1 74 . . . . . . Slashing 360 | . . . . . . . . 5 . 2 3 . . 56 . 97 . . . 1 34 . . . . . . . . . 28 . . 16 20 31 67 Piercing 113 | . . . . . . . . . . . . . . . . . . . . . 3 3 3 . 15 18 9 2 . . . . 47 1 . . 12 Entropic 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 25 1 6 . . Sneak Attacks 90 | . . . . . . . . . . 2 1 . . 1 . 12 . . . 1 11 1 5 . 1 7 . 2 . 1 10 4 2 3 3 5 18 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . Follow-up Attacks 75 | . . . . . . . . . . . . . . 21 . 19 . . . . 4 2 3 . 3 7 . . . . 4 . 4 . 2 . 6 Damage Inflicted 75881 | 248 140 5 917 128 . 547 2610 1989 655 1693 1510 1487 152 1554 98 7132 1649 183 . 520 2253 191 1107 . 684 762 . 181 . 602 2059 1596 2871 861 1464 1450 36583 Guns 10398 | 248 140 . 814 114 . 547 2064 1337 388 1077 430 203 15 . 92 697 588 159 . 347 175 . . . . . . . . . . . . . . . 963 Cannons 16782 | . . . 70 . . . 491 634 196 392 867 1284 137 . 6 3273 1061 24 . . . . . . . . . . . . . . . . . . 8347 Explosions 22228 | . . . . . . . . . 51 . 43 . . . . . . . . . 651 . 666 . 388 . . . . 503 . . . . 81 . 19845 Melee 25509 | . . . . . . . . . . 224 117 . . 1554 . 3154 . . . 173 1427 191 441 . 296 762 . 181 . 99 2059 1596 2847 861 1338 1450 6739 Ramming 964 | . . 5 33 14 . . 55 18 20 . 53 . . . . 8 . . . . . . . . . . . . . . . . 24 . 45 . 689 Kinetic 17768 | 248 140 . 782 114 . 547 2555 1971 584 1469 1297 1487 152 . 98 3970 1649 183 . 347 175 . . . . . . . . . . . . . . . . Thermal 27920 | . . . 70 . . . . . 51 . . . . . . . . . . . . . . . . . . . . . . . . . 81 . 27718 Explosive 2208 | . . . . . . . . . . . . . . . . . . . . . 651 . 666 . 388 . . . . 503 . . . . . . . Electromagnetic 346 | . . . 32 . . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . 271 Impact 1940 | . . . . . . . . . . . . . . . . . . . . . . 61 243 . 106 259 . . . 99 1172 . . . . . . Slashing 17318 | . . . . . . . . . . 224 117 . . 1554 . 3154 . . . 173 1364 . . . . . . . . . 887 . . 861 1020 1450 6514 Piercing 3361 | . . . . . . . . . . . . . . . . . . . . . 63 130 198 . 190 503 . 181 . . . . 1871 . . . 225 Entropic 2890 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1596 976 . 318 . . Phasic 1166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1166 Highest Corruption 34 | . . . . . . . . . 1 1 3 3 3 3 3 . 2 2 2 1 1 1 1 1 30 . 4 4 4 . 7 7 10 10 2 4 34 Average Corruption 4 | . . . . . . . . . 1 1 1 3 3 3 3 . 1 2 2 1 1 1 1 1 4 . 2 4 4 . 4 7 5 10 1 3 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 268 | . . . . . . . . . . 4 3 12 6 10 17 . 8 3 . 1 2 . 1 1 9 . . 7 . . 12 3 5 7 . 3 154 Message Errors 79 | . . . . . . . . . . . 1 5 1 3 5 . 5 1 . . 1 . 1 1 4 . . 4 . . 5 . 1 2 . 1 38 Matter Fused 54 | . . . . . . . . . . . . 3 2 5 5 . . . . . . . . . . . . . . . 3 1 2 2 . 1 30 Heat Flow Errors 30 | . . . . . . . . . . . 1 . 1 . 1 . 2 2 . . . . . . . . . 1 . . 1 . 1 1 . . 19 Energy Discharges 36 | . . . . . . . . . . 1 1 2 1 . 3 . . . . . 1 . . . 4 . . 2 . . 1 . . . . 1 19 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 31 | . . . . . . . . . . 1 . . 1 2 3 . 1 . . 1 . . . . . . . . . . . 2 1 . . . 19 Data Loss (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 9 Weapon Failures 13 | . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10086 | . . . . . . . . . 28 . 80 50 . 33 . 745 . . . 133 312 51 179 . 38 43 . . . 99 738 798 363 468 284 824 4820 Projectiles 1664 | . . . . . . . . . 7 . 23 50 . . . 157 . . . . . . . . . . . . . . . . . . . . 1427 Explosions 2019 | . . . . . . . . . 21 . . . . . . . . . . . 26 . 3 . . . . . . 1 . . . . . . 1968 Melee 6403 | . . . . . . . . . . . 57 . . 33 . 588 . . . 133 286 51 176 . 38 43 . . . 98 738 798 363 468 284 824 1425 Knockbacks 113 | . . . 1 . . . 8 8 4 . 9 20 . . . 33 13 . . . . 1 . . 1 . . . . . 1 . . . . . 14 Impact 20 | . . . 1 . . . . . . . 2 . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . 14 Kinetic 87 | . . . . . . . 8 7 4 . 6 19 . . . 31 12 . . . . . . . . . . . . . . . . . . . . Secondary 6 | . . . . . . . . 1 . . 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 580 | . . . . . . . . . . . 25 . . . . . . . . . 86 . . . 24 . . . . . . . 12 . 22 . 411 Shots 11 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 . . . . . . . . . . . 7 Rammed 110 | . . . 4 4 . . 12 4 1 . 5 . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 . 75 Targets Rammed 119 | . . 3 4 4 . . 14 7 1 . 6 . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 . 75 Kicked 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . . . 2 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . 140 40 449 39 . 39 172 291 152 324 369 390 121 . 169 319 233 160 . . 36 . 4 . . . . 34 . . 218 . 200 230 154 . 402 Average Temperature 77 | . 49 20 48 19 . 18 36 82 71 94 119 138 58 . 58 87 47 78 . . 12 . 4 . . . . 34 . . 114 . 71 131 18 . 125 Received Heat Transfer 3089 | . 30 81 156 . . 90 225 126 . . 54 108 8 96 . 588 228 . . 24 12 . 18 . . . 18 9 9 9 183 . 279 72 135 90 441 Effects 16 | . . . 3 . . . . 3 . . 3 . . . . 1 . . . . . . . . . . . . . . 3 . . . . . 3 Energy Bleed 4 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Interference 10 | . . . 2 . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 19 | . . . . . . . . . . . 3 3 . 3 . 5 . . . . . . . . . . . . . . . . . . . . 5 Total Turns 778 | . . . . . . . . . . . 28 62 . 48 . 145 . . . . . . . . . . . . . . . . . . . . 495 Longest Duration 346 | . . . . . . . . . . . 16 25 . 25 . 80 . . . . . . . . . . . . . . . . . . . . 346 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 7 . 1 . . . 13 Impact Corruptions 30 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 2 . . . 10 10 . . . . . 2 Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Melted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Heat Transferred 19772 | . . . 148 . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . 80 . 19494 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 2630 | 30 192 134 393 286 . 128 418 565 316 56 349 . . . . 477 . . . . 421 . . . . 251 . . . . 923 617 784 731 961 1136 2630 Initial 726 | . 19 74 52 153 . . 25 176 163 56 . . . . . . . . . . 14 . . . . . . . . . 94 482 346 394 411 560 726 Average 635 | 18 126 86 252 163 . 58 240 352 162 32 131 . . . . 187 . . . . 238 . . . . 86 . . . . 497 548 558 517 672 824 1810 Maximum Alert Level 5 | . . . 1 1 . . 2 2 1 . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 3 2 3 3 3 4 5 Low Security (%) 32 | 100 100 100 21 60 . 100 33 4 89 100 61 . . . . 55 . . . . 31 . . . . 86 . . . . 15 . . . . . . Level 1 26 | . . . 78 39 . . 63 66 10 . 38 . . . . 38 . . . . 61 . . . . 13 . . . . 25 . 17 5 . . . Level 2 11 | . . . . . . . 2 29 . . . . . . . 6 . . . . 6 . . . . . . . . . 30 100 72 86 49 25 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . 10 8 50 72 14 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 High Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . 2 . . . 5 1 3 . 4 . . . . 9 . . . . 3 . . . . 4 . . . . 5 . 5 5 8 6 . Investigation 18 | . 1 . 1 . . . 2 . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . 3 4 1 . Extermination 13 | . . . . . . . . . 1 . 2 . . . . 4 . . . . 1 . . . . . . . . . 1 . 2 1 . 1 . Reinforcement 17 | . 1 . 1 . . . 3 1 1 . 1 . . . . 3 . . . . 2 . . . . 1 . . . . . . . . 2 1 . Assault 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 1 2 . . Garrison 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 33 | . 1 1 4 . . . 4 2 . . 2 1 . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . 3 7 4 Communications Jammed 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . 14 15 Distress Signals 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . 14 15 Times Spotted 770 | . 7 5 24 7 . 9 42 28 4 5 21 10 1 4 3 44 16 3 . 7 24 1 6 . 13 7 18 6 10 3 57 3 41 13 51 85 192 Peak Tracking Total 33 | . 6 3 7 4 . 3 4 6 2 2 5 4 1 2 3 6 4 3 . 5 7 1 5 . 6 3 12 4 13 1 12 2 9 8 21 19 33 Tactical Retreats 88 | . 2 2 1 . . . . 1 . . 2 2 1 . . 9 . . . . . . . . 2 1 3 . . 2 14 1 5 5 6 12 17 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 27 | . . . 2 . . . 1 . 1 . 3 . . . . . . . . . . . . . . 1 . . . . 2 2 . . 1 6 8 Indirectly 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . . . 1 . . . . . . . Traps Reconfigurated 15 | . . . . . . . . . . . 4 . . . . 3 . . . . 6 . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . . Triggered 22 | . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . 1 . 15 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 55 | . 1 . . . . . 1 1 1 . 12 . . 1 . 4 . . . . 5 . . . . 1 1 . . . . 4 . 4 10 . 9 Max in Single Turn 4 | . 1 . . . . . 1 1 1 . 4 . . 1 . 2 . . . . 1 . . . . . 1 . . . . 1 . 1 1 . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 63 | . 2 . 4 . 2 . 9 6 3 . 5 . 1 3 . 7 . . 1 . 1 1 . 4 . 2 . 2 2 . 5 . 2 1 . . . Terminals 29 | . 1 . 4 . . . 8 5 3 . 3 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Total Hacks 186 | . 2 . 12 . 2 . 29 12 7 . 22 . 1 19 . 24 . . 1 . 4 1 . 17 . 6 . 6 2 . 13 . 3 3 . . . Successful 120 | . 2 . 5 . 2 . 14 9 1 . 9 . 1 19 . 14 . . 1 . 2 1 . 17 . 3 . 6 2 . 7 . 2 3 . . . Failed 66 | . . . 7 . . . 15 3 6 . 13 . . . . 10 . . . . 2 . . . . 3 . . . . 6 . 1 . . . . Catastrophic 6 | . . . 1 . . . 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 197 | . 2 . 3 . 1 . 14 1 5 . 16 . . . . 15 . . . . 18 . . . . 17 1 . 1 . 33 5 17 9 5 22 12 Terminals 84 | . 1 . 12 . . . 25 8 7 . 13 . . . . 18 . . . . . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . . . . . . 9 . . . . 2 . . . . 4 . . . . . . . . . 6 . . . . . . Repair Stations 13 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . 6 . . . . . . . 3 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . . . . . 5 . 3 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Terminal Hacks 75 | . . . 4 . 2 . 8 4 . . 3 . 1 19 . 7 . . 1 . . 1 . 17 . . . 6 2 . . . . . . . . Record 17 | . . . . . 1 . . . . . . . . 6 . . . . . . . . . 5 . . . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . 2 . . . . . . 7 . . . . 1 . . . . 4 . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 7 | . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . 1 2 . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . . . 2 1 . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 4 . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . Load Schematic 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 . . . Scan Component 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Repair 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . 4 . . . . . . . . 4 . . . . . . . . . . . . . . 3 . 2 . . . . Insert Component 10 | . . . . . . . 2 . . . . . . . . 4 . . . . . . . . . . . . . . 2 . 2 . . . . Analyze 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Unauthorized Hacks 12 | . 2 . 1 . . . 2 1 1 . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Terminals 10 | . 1 . 1 . . . 2 1 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . 1 . . . 2 . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . . . 4 . . . 8 3 3 . 5 . . . . 7 . . . . 1 . . . . 1 . . . . 2 . 2 1 . . . Full Trace Events 6 | . . . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 48 | . . . . . . . 3 . . . . . . 7 . . . . 1 . . . . 4 . . . . . . 1 12 . 11 . 9 . Parts Built 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . Matter 884 | . . . . . . . . . . . 292 . . . . . . . . . 384 . . . . . . . . . 208 . . . . . . Time 345 | . . . . . . . . . . . 72 . . . . . . . . . 204 . . . . . . . . . 69 . . . . . . Total Part Build Rating 35 | . . . . . . . . . . . 9 . . . . . . . . . 8 . . . . . . . . . 18 . . . . . . Parts Repaired 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Time 156 | . . . . . . . . 76 . . . . . . . . . . . . . . . . . 44 . . . . . . . 36 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 71 | . . . . 6 1 . . . . 19 . . . . . . . . 4 . 6 . . . . 7 . 2 . . 4 . 2 . 7 9 4 Largest Group 19 | . . . . 5 4 4 . . . 19 12 . . . . . . . 4 4 5 2 2 . . 7 1 2 . . 3 . 1 . 7 3 4 Highest-Rated Group 611 | . . . . 88 71 48 . . . 487 324 . . . . . . . 152 152 270 140 140 . . 391 50 92 . . 296 . 32 . 100 220 611 Highest-Rated Ally 269 | . . . . 31 31 16 . . . 35 33 . . . . . . . 39 39 85 70 70 . . 103 50 46 . . 269 . 32 . 15 114 269 Zionite Dispatches 22 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . 4 . 2 . . 6 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Light 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Recon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 65 | . . . . . . 1 . . 2 2 . . . . . . . . . . 12 . . . . 11 . . 3 . 1 2 2 . . 14 15 ROAM 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 2 . . 2 . EXPLORE 48 | . . . . . . . . . 2 1 . . . . . . . . . . 11 . . . . 7 . . 2 . . 2 . . . 12 11 RETURN 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . 4 Ally Attacks 405 | . . . . 3 . 25 . . . 97 73 . . . . . . . . 29 27 11 8 . . 23 1 9 . . 15 . . . 19 18 47 Total Damage 13753 | . . . . . . 244 . . . 1562 1099 . . . . . . . . 615 1941 248 200 . . 893 104 269 . . 1294 . . . 725 404 4155 Kills 64 | . . . . . . 2 . . . 2 11 . . . . . . . . 2 12 1 1 . . 6 . 2 . . 4 . . . 1 5 15 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . . . 1 1 . 1 . 2 2 1 1 . . 1 . 1 . 2 1 . . . . . . . . . Drone Launches 55 | . . . . . . . . . 2 1 . . . . . . . . . . 11 . . . . 7 2 2 2 . . 2 . . . 16 10 Drone Recoveries 44 | . . . . . . . . . 1 1 . . . . . . . . . . 11 . . . . 7 . 2 2 . . 2 . . . 11 7 Decoded 0b10 Intel 38 | . . . . . . . . . . . . . . . . . . . . . 23 . . . . 15 . . . . . . . . . . . Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 15 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . 2 . . . . . . . . . . . Items 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Patrols 8 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . . . . . . . . . Guards 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . Zionite Intel Received 19 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 5 1 3 2 1 2 2 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 28870 | 228 225 237 646 723 699 430 1773 1046 624 558 1291 645 519 589 686 2030 898 415 1473 480 766 450 553 268 666 495 223 410 612 327 1223 131 578 306 389 774 4484 Spaces Moved 20498 | 93 90 242 272 419 418 230 882 439 286 273 638 342 253 171 255 975 558 301 859 306 385 328 360 192 437 665 458 267 449 317 1997 194 824 476 910 1297 2640 Core 171 | 7 . 121 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Treads 7016 | 53 41 33 272 419 418 230 882 439 286 273 638 342 253 171 255 330 . . . . . . . . . . . . . . . . . . . . 1681 Legs 2751 | 33 49 88 . . . . . . . . . . . . . . . . 564 306 385 328 360 192 437 9 . . . . . . . . . . . Wheels 1799 | . . . . . . . . . . . . . . . . 645 558 301 295 . . . . . . . . . . . . . . . . . . Hover 8188 | . . . . . . . . . . . . . . . . . . . . . . . . . . 656 458 267 449 317 1997 194 824 476 542 1172 836 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 25 | 50 120 50 160 160 160 152 156 157 157 157 160 160 160 260 260 101 130 115 115 130 130 130 130 130 126 35 25 40 25 25 33 33 38 36 36 38 43 Average Speed 109 | 138 138 90 160 160 160 152 166 162 157 159 160 160 195 260 260 133 135 127 164 130 131 130 130 130 131 41 34 93 81 83 43 38 41 39 42 44 116 Slowest Speed 360 | 160 160 160 160 160 160 160 265 170 157 160 160 160 360 260 260 165 145 130 280 210 132 132 130 130 210 126 40 106 106 88 98 44 102 94 94 95 160 Overloaded Moves 2773 | . . . . . . . . . . . . . . . . . . . . . . . . . . 341 171 . 15 24 1159 141 694 207 21 . . Propulsion Burnouts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 3 . Microwarps 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 8 8 Exploration Rate (%) 54 | 6 19 65 37 96 89 62 72 71 17 87 18 51 42 80 50 30 66 47 87 55 38 64 53 60 55 32 76 45 95 55 66 39 23 60 58 58 61 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 17 | . 1 2 . . 1 . . . . . . . 1 1 . . . . . . 5 . . 3 1 . 2 . . . . . . . . . . Known Exits Taken 20 | . . . . . . . . 1 . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . . . . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . 2 . 2 . . . . . 5 2 . 1 . 3 1 4 2 . 1 1 . . . 3 1 . 2 . . . . . . . Spaces Dug 218 | . 5 1 2 . . . . 2 . . 2 . . . . 11 . 1 . . 11 . . . 15 9 3 . 1 . 53 . 12 8 5 21 56 Terrain Destroyed 711 | . 9 2 2 . . . . 2 40 . 5 7 . . . 107 17 1 . . 23 . 64 . 46 9 3 . 1 14 53 . 12 8 5 23 258 Melee 141 | . . . . . . . . 2 . . 2 . . . . 8 . . . . 11 . . . 4 9 3 . . . 53 . 12 8 5 21 3 Projectile 122 | . 9 2 2 . . . . . . . 3 7 . . . 56 17 1 . . 1 . . . . . . . 1 . . . . . . 2 21 AOE 448 | . . . . . . . . . 40 . . . . . . 43 . . . . 11 . 64 . 42 . . . . 14 . . . . . . 234 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 25342 | 142 138 251 396 461 451 286 1090 682 446 353 858 399 278 281 275 1495 624 315 927 368 583 348 438 212 508 870 512 426 695 372 2265 238 958 563 666 1370 3802 Wait 2649 | . 19 . 10 20 18 40 69 148 133 34 155 24 . 54 . 282 20 1 20 44 112 . 52 . 31 131 30 141 209 37 104 14 28 34 8 56 571 Move 19932 | 92 89 241 271 418 417 229 881 438 286 272 637 341 252 170 254 974 557 300 858 305 384 327 359 191 436 664 457 266 448 316 1996 193 823 475 569 1179 2567 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 280 | 6 1 . 19 4 4 . 25 7 6 3 6 5 15 8 . 20 4 1 8 2 6 4 7 4 2 9 4 7 7 3 18 2 8 11 10 1 33 Fast Attach 267 | 9 . . 5 1 . 1 6 8 . 3 5 1 1 1 1 15 2 2 10 2 4 4 1 7 2 10 1 . 10 . 9 3 9 6 12 20 96 Attach 231 | . . . 10 . 4 . 6 2 3 . 1 . 2 2 . 17 4 1 5 2 4 3 . . . 9 3 4 1 4 17 5 15 5 16 24 62 Detach 177 | 2 . . 1 . . . 2 1 1 2 4 1 . . . 8 1 2 7 . 2 2 1 . 1 8 2 . 3 1 8 4 6 3 12 26 66 Swap 176 | . 6 4 15 2 . 1 6 11 2 5 8 6 . 10 5 26 1 . 2 1 21 . 4 . 3 1 3 1 . 2 10 1 3 1 2 1 12 Drop 409 | 3 1 1 15 6 5 2 26 13 4 6 9 1 6 5 12 28 4 . 17 3 8 5 8 10 6 18 3 5 16 3 17 3 6 11 13 10 100 Fire 584 | 30 22 2 46 6 . 13 55 42 10 26 24 20 2 . 3 53 31 8 . 8 12 . 3 . 7 . . . 1 4 . . . . 1 2 153 Melee 489 | . . . . . . . . 5 . 2 3 . . 31 . 71 . . . 1 30 3 3 . 15 20 9 2 . 1 86 13 59 17 20 31 67 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Kick 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 112 | . . . 4 4 . . 14 7 1 . 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . 75 Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Rewire 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 8) 454 | -10/Materials | Entered Mines 684 | -10/Mines | Discovered new exit (range 16) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Weapon x2 1120 | -9/Materials | Build established: Scavenger-Gunner 1323 | -9/Materials | Discovered new exit (range 6) 1337 | -9/Materials | Entered Mines 1400 | -9/Mines | Learned Materials terminal intel 1445 | -9/Mines | Discovered new exit (range 9) 1493 | -9/Mines | Discovered new exit (range 10) 1600 | -9/Mines | Build established: Scavenger-Tank 1649 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2022 | -9/Mines | Received a Mining Laser from a helpful Derelict 2049 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2049 | -9/Mines | Discovered new exit (range 5) 2060 | -9/Mines | Entered Exiles 2060 | -9/Exiles | Found Exiles lab destroyed 2060 | -9/Exiles | Accompanied by 4 allies 2081 | -9/Exiles | Discovered new exit (range 15) 2257 | -9/Exiles | Opened EX-Vault 2273 | -9/Exiles | Found Trap Reconfigurator 2367 | -9/Exiles | Learned location of Zion (-6) 2692 | -9/Exiles | Build established: Commander-Gunner 2728 | -9/Exiles | Discovered new exit (range 10) 2759 | -9/Exiles | Entered Mines 2759 | -8/Mines | Accompanied by 4 allies 3180 | -8/Mines | Discovered new exit (range 7) 3189 | -8/Mines | Entered Materials 3189 | -8/Materials | Evolved 2 slots: Propulsion x2 3190 | -8/Materials | Loaded intel: 12 terminal locations 3692 | -8/Materials | Build established: Gunner 3984 | -8/Materials | Discovered new exit (range 6) 4828 | -8/Materials | Discovered new exit (range 16) 4929 | -8/Materials | Discovered new exit (range 8) 4962 | -8/Materials | Entered Storage 5711 | -8/Storage | Identified exit to Factory 5887 | -8/Storage | Repaired Flak Cannon 5927 | -8/Storage | Repaired Arm. Treads 6008 | -8/Storage | Entered Factory 6008 | -7/Factory | Evolved 2 slots: Utility x2 6051 | -7/Factory | Discovered new exit (range 36) 6415 | -7/Factory | Build established: Hacker-Skirmisher 6447 | -7/Factory | Identified exit to Lower Caves 6632 | -7/Factory | Sucked down chute 6632 | -7/Factory | Entered Waste 6646 | -7/Waste | Spotted C-40 Crusher 6653 | -7/Waste | Destroyed C-40 Crusher 6670 | -7/Waste | Spotted C-40 Crusher 6681 | -7/Waste | Destroyed C-40 Crusher 6691 | -7/Waste | Spotted C-40 Crusher 6709 | -7/Waste | Destroyed C-40 Crusher 6715 | -7/Waste | Destroyed C-40 Crusher 6843 | -7/Waste | Warlord forces began an assault 6886 | -7/Waste | Spotted C-40 Crusher 6896 | -7/Waste | Allies destroyed C-40 Crusher 6913 | -7/Waste | Allies destroyed C-40 Crusher 6939 | -7/Waste | Build established: Hacker-Gunner 7141 | -7/Waste | Discovered new exit (range 12) 7190 | -7/Waste | Entered Factory 7190 | -7/Factory | Accompanied by 12 allies 7897 | -7/Factory | Fabricated Actuator Array? 8056 | -7/Factory | Fabricated Arm. Treads (x2) 8410 | -7/Factory | Build established: Scavenger-Tank 8481 | -7/Factory | Entered Lower Caves 8695 | -7/Lower Caves | Learned Factory non-interactive machine intel 9101 | -7/Lower Caves | Discovered new exit (range 16) 9126 | -7/Lower Caves | Entered another Lower Caves area 9127 | -7/Lower Caves | Encountered a Warlord checkpoint 9203 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9337 | -7/Lower Caves | Build established: Tank 9448 | -7/Lower Caves | Discovered new exit (range 5) 9645 | -7/Lower Caves | Entered Data Miner 9651 | -7/Data Miner | Discovered new exit (range 6) 9701 | -7/Data Miner | Met Data Miner 9753 | -7/Data Miner | Learned location of Section 7 (-2) 9753 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9784 | -7/Data Miner | Received God Mode back door access code from Data Miner 9829 | -7/Data Miner | Destroyed Data Miner 9831 | -7/Data Miner | Data Conduit disabled 9932 | -7/Data Miner | Build established: Hauler-Mutant 10070 | -7/Data Miner | Found Prototype Hackware 10073 | -7/Data Miner | Found Prototype Hackware 10079 | -7/Data Miner | Found Prototype Hackware 10234 | -7/Data Miner | Entered Proximity Caves 10273 | -6/Proximity Caves | Identified exit to Factory 10380 | -6/Proximity Caves | Build established: Hauler-Tank 10920 | -6/Proximity Caves | Entered Factory 10920 | -6/Factory | Evolved 2 slots: Utility x2 10921 | -6/Factory | Loaded intel: 250 non-interactive machine locations 10979 | -6/Factory | Discovered new exit (range 15) 11135 | -6/Factory | Discovered new exit (range 10) 11202 | -6/Factory | Build established: Scavenger-Tank 11506 | -6/Factory | Build established: Hacker-Tank 11926 | -6/Factory | Identified System Mapper 11926 | -6/Factory | Identified Deep Network Scanner 12050 | -6/Factory | Garrison activated, responded to threat 12232 | -6/Factory | Destroyed 7 combat bots 12246 | -6/Factory | Identified Ghost Barrier 12345 | -6/Factory | Discovered new exit (range 13) 12493 | -6/Factory | Build established: Hacker-Mutant 12712 | -6/Factory | Identified exit to Lower Caves 12712 | -6/Factory | Identified exit to Extension 12761 | -6/Factory | Spotted B-75 Beast 12950 | -6/Factory | Entered Lower Caves 12959 | -6/Lower Caves | Learned 8 Factory zone layouts 13133 | -6/Lower Caves | Learned Factory security intel 13238 | -6/Lower Caves | Build established: Scavenger-Tank 13724 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13782 | -6/Lower Caves | Discovered new exit (range 13) 13848 | -6/Lower Caves | Entered another Lower Caves area 13942 | -6/Lower Caves | Found Alien Artifact 13942 | -6/Lower Caves | Identified Core Expander 13942 | -6/Lower Caves | Installed Core Expander, added new Power slot 13998 | -6/Lower Caves | Learned Factory stockpile data 14196 | -6/Lower Caves | Learned Factory terminal intel 14235 | -6/Lower Caves | Discovered new exit (range 14) 14263 | -6/Lower Caves | Entered Zion 14301 | -6/Zion | System corruption cleaned by Quarantine Array 14445 | -6/Zion | Build established: Scavenger-Mutant 14780 | -6/Zion | Learned Factory garrison access intel 14798 | -6/Zion | Found Rocket Array 14896 | -6/Zion | Imprinted 14898 | -6/Zion | Declared Zion's savior 14996 | -6/Zion | Given A8's code to call for help 15094 | -6/Zion | Build established: Scavenger-Gunner 15576 | -6/Zion | Build established: Derelict-Mutant 15605 | -6/Zion | Discovered new exit (range 15) 15661 | -6/Zion | Visited the Megawrench Repair Shop 15665 | -6/Zion | Megawrench repaired 12 parts 15736 | -6/Zion | Entered Proximity Caves 15736 | -5/Proximity Caves | Accompanied by 4 allies 15815 | -5/Proximity Caves | Spotted B-75 Beast 15842 | -5/Proximity Caves | Allies destroyed B-75 Beast 16166 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16185 | -5/Proximity Caves | Discovered new exit (range 9) 16193 | -5/Proximity Caves | Learned Factory garrison access intel 16216 | -5/Proximity Caves | Entered Factory 16216 | -5/Factory | Accompanied by 2 allies 16216 | -5/Factory | Evolved 2 slots: Propulsion x2 16220 | -5/Factory | Loaded intel: 20 terminal locations 16221 | -5/Factory | Loaded intel: 4 garrison access locations 16253 | -5/Factory | Zion Heavy squad teleported in 16287 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 16294 | -5/Factory | Retrieved Zion intel report: Trap Installations 16295 | -5/Factory | Zion Melee Resupply teleported in 16356 | -5/Factory | Zion Recon squad teleported in 16672 | -5/Factory | Fabricated Exp. Sensor Array (x1) 16852 | -5/Factory | Discovered new exit (range 47) 16913 | -5/Factory | Zion Light squad teleported in 16959 | -5/Factory | Found Prototype Protection 16959 | -5/Factory | Identified Zio. Weapon Casing 16974 | -5/Factory | Identified exit to Upper Caves 16982 | -5/Factory | Entered Upper Caves 16982 | -5/Upper Caves | Accompanied by 2 allies 17422 | -5/Upper Caves | Discovered new exit (range 8) 17431 | -5/Upper Caves | Identified exit to Upper Caves 17432 | -5/Upper Caves | Entered another Upper Caves area 17432 | -5/Upper Caves | Accompanied by 2 allies 17846 | -5/Upper Caves | Learned 4 Factory zone layouts 17855 | -5/Upper Caves | Discovered new exit (range 9) 17984 | -5/Upper Caves | Identified exit to Zhirov 17985 | -5/Upper Caves | Entered Zhirov 17985 | -5/Zhirov | Discovered new exit (range 3) 18009 | -5/Zhirov | Met Zhirov 18043 | -5/Zhirov | Found Alien Artifact 18043 | -5/Zhirov | Identified Integrated Reactor 18043 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18116 | -5/Zhirov | Found Alien Artifact 18144 | -5/Zhirov | Learned location of Quarantine (-2) 18144 | -5/Zhirov | Learned location of Testing (-3) 18144 | -5/Zhirov | Learned location of Command (-1) 18156 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18190 | -5/Zhirov | Identified exit to Proximity Caves 18253 | -5/Zhirov | Entered Proximity Caves 18423 | -4/Proximity Caves | Learned location of Armory (-3) 18735 | -4/Proximity Caves | Attacked by a faux Warlord 18843 | -4/Proximity Caves | System corruption reached 10% 18888 | -4/Proximity Caves | Discovered new exit (range 9) 18896 | -4/Proximity Caves | Identified exit to Factory 18918 | -4/Proximity Caves | System corruption reached 30% 18919 | -4/Proximity Caves | Entered Factory 18919 | -4/Factory | Evolved 2 slots: Utility x2 18921 | -4/Factory | Loaded intel: 4 garrison access locations 18968 | -4/Factory | Zion Heavy squad teleported in 18993 | -4/Factory | Zion Hacking Resupply teleported in 19031 | -4/Factory | Discovered new exit (range 11) 19035 | -4/Factory | Identified exit to Research 19125 | -4/Factory | Zion Fire squad teleported in 19200 | -4/Factory | Zion Demo squad teleported in 19214 | -4/Factory | Discovered exit to Research (range 30) 19240 | -4/Factory | Garrison activated, responded to threat 19295 | -4/Factory | Retrieved Zion intel report: Emergency Access 19371 | -4/Factory | Discovered new exit (range 38) 19379 | -4/Factory | Repaired Cld. Gravmag System 19401 | -4/Factory | Identified exit to Upper Caves 19414 | -4/Factory | Entered Upper Caves 19414 | -4/Upper Caves | Accompanied by 1 ally 19421 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 19424 | -4/Upper Caves | Found Prototype Special Weapon 19474 | -4/Upper Caves | Spotted B-86 Titan 19479 | -4/Upper Caves | Build established: Hacker-Mutant 19573 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19596 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 19633 | -4/Upper Caves | Discovered new exit (range 9) 19636 | -4/Upper Caves | Identified exit to Upper Caves 19637 | -4/Upper Caves | Entered another Upper Caves area 19718 | -4/Upper Caves | A Commander dispatched an escort 19728 | -4/Upper Caves | Learned 8 Research zone layouts 19728 | -4/Upper Caves | Learned Factory terminal intel 19728 | -4/Upper Caves | Learned Armory terminal intel 19736 | -4/Upper Caves | Destroyed CT-9VG(g) 19845 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 20037 | -4/Upper Caves | Ambushed by wild Derelicts 20045 | -4/Upper Caves | Discovered new exit (range 4) 20046 | -4/Upper Caves | Identified exit to Warlord 20047 | -4/Upper Caves | Entered Warlord 20069 | -4/Warlord | System corruption cleaned by Quarantine Array 20238 | -4/Warlord | Visited the Vortex Lab 20245 | -4/Warlord | Found Prototype Piercing Weapon 20245 | -4/Warlord | Identified Vortex Lance 20251 | -4/Warlord | Warlord's base attacked by MAIN.C 20253 | -4/Warlord | Found Prototype Launcher 20253 | -4/Warlord | Identified Vortex Catalyst Activator 20256 | -4/Warlord | Found Prototype Energy Gun 20256 | -4/Warlord | Identified Vortex Rifle 20259 | -4/Warlord | Found Vortex Lance 20292 | -4/Warlord | Rebuked by Warlord 20297 | -4/Warlord | Opened Warlord's prototype stash 20305 | -4/Warlord | Found Prototype Reactor 20305 | -4/Warlord | Identified Vortex Chain Reactor 20316 | -4/Warlord | Found System Mapper 20319 | -4/Warlord | Found Prototype Processor 20319 | -4/Warlord | Identified Exp. Core Analyzer 20322 | -4/Warlord | Found Prototype Device 20322 | -4/Warlord | Identified Thermal Barrier 20504 | -4/Warlord | Identified Molecular Deconstructor 20601 | -4/Warlord | Warlord forces counterattacked 20645 | -4/Warlord | Opened side exit 20655 | -4/Warlord | Spotted Executioner 20657 | -4/Warlord | Discovered new exit (range 11) 20658 | -4/Warlord | Spotted Executioner 20658 | -4/Warlord | Identified exit to Proximity Caves 20659 | -4/Warlord | Entered Proximity Caves 20877 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20986 | -3/Proximity Caves | Entered Research 20986 | -3/Research | Evolved 2 slots: Utility x2 20998 | -3/Research | Zion Hover Resupply teleported in 21042 | -3/Research | Identified Transdimensional Reconstructor 21133 | -3/Research | Zion Hacker squad teleported in 21166 | -3/Research | Discovered new exit (range 9) 21184 | -3/Research | Identified exit to Armory 21211 | -3/Research | Found Fusion Bomb Launcher 21257 | -3/Research | Spotted B-86 Titan 21322 | -3/Research | Discovered new exit (range 13) 21365 | -3/Research | Identified exit to Research 21386 | -3/Research | Zion Recon squad teleported in 21555 | -3/Research | Fabricated Cmb. Linear Gravjet? 21609 | -3/Research | Found Faulty Exp. Melee Analysis Suite 21646 | -3/Research | Warped through subspace 21665 | -3/Research | Zion Experimental squad teleported in 21736 | -3/Research | First assault squad dispatched 21737 | -3/Research | Discovered exit to Research (range 15) 21782 | -3/Research | Retrieved Zion intel report: Emergency Access 21876 | -3/Research | Retrieved Zion intel report: Main Access 21884 | -3/Research | Crushed by falling debris 21934 | -3/Research | Retrieved Zion intel report: Unaware Schematics 21943 | -3/Research | Retrieved Zion intel report: Component Stockpiles 21977 | -3/Research | Found Prototype Device 21977 | -3/Research | Identified EM Disruption Field 21979 | -3/Research | Found EM Disruption Field 22008 | -3/Research | Retrieved Zion intel report: Branch Access 22008 | -3/Research | Identified exit to Testing 22018 | -3/Research | Spotted B-86 Titan 22209 | -3/Research | Entered Testing 22219 | -3/Testing | Found Prototype Energy Cannon 22219 | -3/Testing | Identified Imp. Potential Cannon 22260 | -3/Testing | Found Prototype Energy Cannon 22260 | -3/Testing | Identified Disintegrator 22290 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 22301 | -3/Testing | Found Prototype Protection 22333 | -3/Testing | Discovered exit to Research (range 16) 22340 | -3/Testing | Entered Research 22340 | -2/Research | Evolved 2 slots: Utility x2 22343 | -2/Research | Zion Hover Resupply teleported in 22508 | -2/Research | Found Enh. Force Lance 22533 | -2/Research | Retrieved Zion intel report: Guard Positions 22574 | -2/Research | Retrieved Zion intel report: Active Garrisons 22622 | -2/Research | First assault squad dispatched 22622 | -2/Research | Identified SHELL Armor 22795 | -2/Research | Lost 8 parts (2p2n3u1w) 22853 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 22854 | -2/Research | Zion Melee Resupply teleported in 22861 | -2/Research | Found Exp. Melee Analysis Suite 22906 | -2/Research | System corruption reached 10% 22915 | -2/Research | Discovered new exit (range 6) 22917 | -2/Research | Identified exit to Quarantine 22918 | -2/Research | Entered Quarantine 22970 | -2/Quarantine | Repaired Cld. Antigrav System 22995 | -2/Quarantine | Found Alien Slashing Weapon 22995 | -2/Quarantine | Identified Sigix Broadsword 23036 | -2/Quarantine | Retrieved Zion intel report: Main Access 23036 | -2/Quarantine | Identified exit to Access 23085 | -2/Quarantine | Found Alien Artifact 23085 | -2/Quarantine | Identified Core Reset Matrix 23085 | -2/Quarantine | Used Core Reset Matrix 23089 | -2/Quarantine | Detected hypermatrix surge 23089 | -2/Quarantine | Sensed 9 artifacts in vicinity 23096 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 23104 | -2/Quarantine | Found Subatomic Replicator 23132 | -2/Quarantine | Discovered exit to Access (range 14) 23174 | -2/Quarantine | Found Dimensional Node Initializer 23176 | -2/Quarantine | Found Transdimensional Reconstructor 23181 | -2/Quarantine | Found Transdimensional Reconstructor 23182 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 23185 | -2/Quarantine | Found Transdimensional Reconstructor 23197 | -2/Quarantine | First assault squad dispatched 23198 | -2/Quarantine | Spotted Fortress 23222 | -2/Quarantine | Discovered new exit (range 6) 23223 | -2/Quarantine | Identified exit to Section 7 23224 | -2/Quarantine | Entered Section 7 23225 | -2/Section 7 | Sensed 19 artifacts in vicinity 23240 | -2/Section 7 | Found Integrated Mediator 23240 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 23245 | -2/Section 7 | Spotted S7 Guard 23260 | -2/Section 7 | Found Integrity Redistributor 23260 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-82) 23302 | -2/Section 7 | Build established: Hacker-Gladiator 23321 | -2/Section 7 | Spotted S7 Guard 23326 | -2/Section 7 | Found Core Regenerator 23347 | -2/Section 7 | Found Microwarp Drive 23359 | -2/Section 7 | Discovered exit to Access (range 9) 23377 | -2/Section 7 | Found Integrated Reactor 23377 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 23391 | -2/Section 7 | Spotted S7 Guard 23400 | -2/Section 7 | Found Integrated Heat Negator 23400 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 23412 | -2/Section 7 | Spotted Alpha 7 23412 | -2/Section 7 | Spotted Alpha 7 23415 | -2/Section 7 | Spotted B-99 Colossus 23429 | -2/Section 7 | Found Integrity Redistributor 23430 | -2/Section 7 | Found Integrity Redistributor 23431 | -2/Section 7 | Found Integrity Redistributor 23451 | -2/Section 7 | Found LRC Energy Well 23451 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 23453 | -2/Section 7 | Found LRC Insulator 23453 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 23474 | -2/Section 7 | First assault squad dispatched 23505 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 23516 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-85) 23517 | -2/Section 7 | Core integrity fell below 50% 23522 | -2/Section 7 | Found Transdimensional Reconstructor 23524 | -2/Section 7 | Found Transdimensional Reconstructor 23526 | -2/Section 7 | Found Transdimensional Reconstructor 23536 | -2/Section 7 | Found Matter Drive 23542 | -2/Section 7 | Spotted Executioner 23542 | -2/Section 7 | Spotted Executioner 23554 | -2/Section 7 | Emitted hypermatrix ping 23559 | -2/Section 7 | Assembled emerged from beneath the floor 23579 | -2/Section 7 | Spotted S7 Guard 23584 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 23585 | -2/Section 7 | Found Integrated Singularity Reactor 23585 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23594 | -2/Section 7 | Warped through subspace 23595 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 23597 | -2/Section 7 | Warped through subspace 23598 | -2/Section 7 | Core integrity fell below 20% 23613 | -2/Section 7 | Entered Access 23613 | -1/Access | Evolved 2 slots: Utility x2 23636 | -1/Access | Lost 3 parts (1p2n) 23700 | -1/Access | Zion Zionite Resupply teleported in 23707 | -1/Access | Found Prototype Energy Cannon 23707 | -1/Access | Identified Zio. Alpha Cannon 23800 | -1/Access | Zion Fire squad teleported in 23804 | -1/Access | Garrison activated, responded to threat 24021 | -1/Access | Zion Infowar Resupply teleported in 24025 | -1/Access | Found Prototype Processor 24025 | -1/Access | Identified Spectral Analyzer 24054 | -1/Access | Zion Recon squad teleported in 24085 | -1/Access | Spotted B-99 Colossus 24121 | -1/Access | Warped through subspace 24136 | -1/Access | Warped through subspace 24137 | -1/Access | Warped through subspace 24148 | -1/Access | Used Core Regenerator, restored core integrity (+400) 24183 | -1/Access | Found Prototype Processor 24183 | -1/Access | Identified Exp. Core Analyzer 24191 | -1/Access | Zion Light squad teleported in 24195 | -1/Access | Found Prototype Protection 24195 | -1/Access | Identified Zio. Weapon Casing 24210 | -1/Access | Spotted B-99 Colossus 24294 | -1/Access | Retrieved Zion intel report: Emergency Access 24326 | -1/Access | Build established: Alien-Ninja 24378 | -1/Access | Retrieved Zion intel report: Prototype Schematics 24379 | -1/Access | Zion Kinetic Resupply teleported in 24386 | -1/Access | Discovered new exit (range 4) 24387 | -1/Access | Identified exit to Command 24387 | -1/Access | Entered Command 24436 | -1/Command | Found Exp. Core Analyzer 24548 | -1/Command | Retrieved Zion intel report: Active Terminals 24638 | -1/Command | Build established: Alien-Gladiator 24640 | -1/Command | Met MAIN.C 24645 | -1/Command | 0b10 Conduit disabled 24788 | -1/Command | Spotted B-99 Colossus 24842 | -1/Command | Found Centrium Heavy Armor Plating 24871 | -1/Command | Spotted B-99 Colossus 24999 | -1/Command | Discovered new exit (range 10) 25121 | -1/Command | Found Prototype Reactor 25121 | -1/Command | Identified Zero-point Reactor 25124 | -1/Command | Found Zero-point Reactor 25144 | -1/Command | Found Prototype Device 25144 | -1/Command | Identified Exp. ECM Suite 25152 | -1/Command | Found Prototype Device 25152 | -1/Command | Identified Exp. Weapon Cycler 25240 | -1/Command | Retrieved Zion intel report: Unaware Analyses 25241 | -1/Command | Zion Experimental squad teleported in 25418 | -1/Command | Zion Light squad teleported in 25615 | -1/Command | Terminal network hard line cut 25919 | -1/Command | High security lockdown imminent 25999 | -1/Command | High security lockdown engaged 26076 | -1/Command | Build established: Alien-Mutant 26128 | -1/Command | Found Prototype Protection 26128 | -1/Command | Identified Zio. Shade Armor 26133 | -1/Command | Found Zio. Shade Armor 26144 | -1/Command | Found Zio. Shade Armor 26148 | -1/Command | Found Zio. Shade Armor 27021 | -1/Command | Spotted Combat Programmer 28016 | -1/Command | Phase Generator disabled 28380 | -1/Command | Spotted Combat Programmer 28382 | -1/Command | Spotted M Guard 28382 | -1/Command | Spotted M Guard 28391 | -1/Command | Destroyed M Guard 28403 | -1/Command | Destroyed M Guard 28405 | -1/Command | Destroyed Combat Programmer 28416 | -1/Command | Destroyed Combat Programmer 28416 | -1/Command | All MAIN.C guards destroyed 28441 | -1/Command | Found Corrupted Prototype Device 28441 | -1/Command | Identified AEGIS Remote Shield 28442 | -1/Command | System corruption reached 10% 28611 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-172) 28652 | -1/Command | Found Corrupted Prototype Protection 28652 | -1/Command | Identified Hvy. Regenerative Plating 28715 | -1/Command | Destroyed MAIN.C Shell 28717 | -1/Command | MAIN.C activated Command garrisons 28751 | -1/Command | System corruption reached 30% 28762 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-151) 28763 | -1/Command | Core integrity fell below 50% 28834 | -1/Command | Destroyed 74 combat bots 28871 | *** | Heading to fleet! Last Messages --------------- 28849_ Acquired 10 matter. 28849_ Exp. Biometal Heavy Treads destroyed. 28849_ Knocked back. 28850_ Penetrated by Slug. 28851_ QCVR4B4O3CNXHCGZE0E:D=| X5R4DH#W 1IBJ9L 28851_ Penetrated by Slug. 28851_ Slug penetrates Reinforced Barrier. 28851_ Adv. Heavy Siege Treads destroyed. 28852_ Slug penetrates MAIN.C. 28854_ Slug penetrates 0b10 Conduit. 28854_ H-88 Terminator knocked back. 28854_ Slug penetrates Reinforced Barrier. 28854_ Slug penetrates 0b10 Conduit. 28854_ K-01 Serf collects debris. 28855_ Knocked back. 28858_ Penetrated by Slug. 28858_ Slug penetrates L-61 Swordsman. 28858_ K-01 Serf collects debris. 28862_ Acquired 63 matter. 28866_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | #?# #?# "" " #???? | | ###### #?# #?# " #???? | | #???# #?# ### " %##### | | #???# #?# """"" # " " ## # | | ##### #?# ""Y"" """" "" " " # " | | ## #?# % % % | | ## #####?# % | | ## ##????# %% | | # ###### ################"""""" ### | | #= #?????????????# # "#?? | | # ###"##+#######????????# # ##?? | | #" #" #????????# # ^^^#??? | | ## "" #??####### # % #??? | | ## "" [%= "" #### #" # #??? | | ## "" "" + "" # #??? | | +## " !% #### #" # #??? | | " #??# ######+### #??? | | +#"""" #??## ##?# " #### | | #" #???# #??# % " | | ## #???# #??# | | !! ## #???# #### " """##"" | | !! ## #???# ## " " "###% | | ###### #???# ## " "#]][ | | ################"+#???# ### %% "#]]% | | #???# # % ; #! % | | #???# @ # # % | | #???# # # % #### | | #######"###### #???###### # % "#??? | | ## # ###??????#" # "#??? | | " # % " #??????## # ##??? | | # # ###???????# ! # ""#???? | | # # ################## "#???? | | " # % ###???? | | #"####+#####" % % %% ##????? | | ###?# ### = % %! % "#????? | | #???#*% ## % % !%/ % %% [ ##????? | | #???# = ## [ % %%% #?????? | | #???## ### %% #?????? | | #????# #?# " #?????? | | #????#=####"" #?????? | | #????#%! #########+##+#####??? | | ##???##+##+#####+###""###+######## #??? | | ######*%=!! # !"" + + #??? | | +*%]!! # "# "#### #??? | | ######=!![! # ## " #?# #??? | | ?????#==!!* ! " ## "##?# #??? | | ?????#########"# ## "#??##############??? | | ?????????????### ## "#??????????????????? | | ???????????????# #######"##??????????????????? | | ???????????????# #?????###???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 175 Coolant Potential 120 Energy Generation 121 Energy Capacity 1730 Matter Stores 550 Matter Capacity 600 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 3 Jamming Range 16 Additional Mass Support 9 Armor Coverage 3450 Resistance: KI 30 Resistance: TH 30 Resistance: EX 50 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Thermal Conversion 90 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 69 Melee Accuracy 28 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 35 Recoil Reduction 6 Energy Filtering 50 Stasis Canceling 1 Offensive Hacking 65 Defensive Hacking 21 Item Schematics ----------------- Exp. Matter Compressor | -2/Quarantine | Z-intel Hellfire Missile Launcher | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Imp. Lightning Gun | -2/Quarantine | Z-intel Hdn. Centrium Wheel | -2/Quarantine | Z-intel Exp. Thermal Converter | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Ionic Axe | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Centrium Heavy Armor Plating | -1/Access | Z-intel Exp. Transmission Jammer | -1/Access | Z-intel Gravity Flail | -1/Access | Z-intel Tiamat Missile Launcher | -1/Access | Z-intel Enh. Coil Gun | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Particle Accelerator | -1/Access | Z-intel EM Disruption Field | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -7/Factory Arm. Treads | x2 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -3/Research | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Integrated Mediator Integrity Redistributor Microwarp Drive Integrated Heat Negator LRC Energy Well LRC Insulator Subatomic Replicator Integrated Singularity Reactor Matter Drive High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticWavePick Manual? 0 Play Time 04:08:32 Cumulative 1890.3 hours Start 2021.05.20 @ 08:25:19 End 2021.05.20 @ 16:01:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2545 Rogue 2537 Adventurer 0 Explorer 8 Win Type 2 Total 200 Types 42/27/79/3/3/5/38/2/1 Lore% 99 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0667024a-3e24-4413-a1fd-9d7db3b488c0