Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 16:05:39 Player: UniqueDivine Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (96) 480 Value Destroyed (2900) 2900 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 10937 Bonus ------- Entered DSFs 500 Friendly Fire -203 Cogmind --------- Core Integrity 0/1300 Matter 294/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Authchip [Processor] Fusion Bomb Launcher Flamer Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Seismic Detector Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Particle Gun Gauss Rifle [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 . 2 2 . . 2 . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . Utility 9 | . . . 1 . 1 1 . . . . . 2 . 2 . . 2 . Weapon 2 | . . . . . 1 . . . 1 . . . . . . . . . Parts Attached 96 | 7 5 1 9 11 26 7 2 2 10 4 . . . 6 3 . 2 1 Power 7 | 1 . . 2 2 . 1 . . 1 . . . . . . . . . Engine 6 | 1 . . 1 2 . 1 . . 1 . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 28 | 2 3 . 3 3 11 1 1 . 2 2 . . . . . . . . Treads 3 | . . . . . 2 . . . 1 . . . . . . . . . Leg 21 | 2 3 . 3 3 9 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . Flight 3 | . . . . . . . . . 1 2 . . . . . . . . Utility 34 | 2 . . 2 3 6 3 1 1 5 1 . . . 4 3 . 2 1 Device 19 | 1 . . 1 2 1 2 . . 5 1 . . . 2 1 . 2 1 Storage 1 | 1 . . . . . . . . . . . . . . . . . . Processor 8 | . . . 1 . 1 1 1 1 . . . . . 2 1 . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . . . Protection 5 | . . . . 1 4 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 2 1 2 3 9 2 . 1 2 1 . . . 2 . . . . Energy Gun 6 | . 1 . 1 2 1 . . . . . . . . 1 . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . Ballistic Gun 9 | 2 . . . . 6 . . . . . . . . 1 . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . 2 1 . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . 1 . 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . . . 2 . . . . 2 . . . . Parts Lost 44 | . . . 1 5 10 5 7 . 4 2 . . 2 . . 2 . 6 Power 1 | . . . . . 1 . . . . . . . . . . . . . Propulsion 14 | . . . . 2 3 1 3 . 2 1 . . 1 . . 1 . . Utility 17 | . . . . 1 4 3 . . 1 . . . 1 . . 1 . 6 Weapon 12 | . . . 1 2 2 1 4 . 1 1 . . . . . . . . Highest Loss Streak 7 | . . . 1 3 3 2 7 . 3 2 . . 2 . . 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 5 | 3 7 8 7 6 4 4 4 3 4 4 5 5 5 5 5 5 4 5 Power 1 | . 1 1 1 1 . 1 2 2 2 2 2 2 2 2 2 2 1 . Propulsion 1 | 1 2 2 1 1 1 . . . . . . . . . 1 1 1 1 Utility 1 | . . 2 1 . . 1 1 1 1 1 2 2 2 2 1 1 1 1 Weapon 2 | 1 3 3 3 2 1 1 . . 1 1 1 1 1 . . 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 18 | 1 4 1 2 2 1 . 1 . 1 . . . . 1 . . . 4 Power 3 | . . 1 . . . . 1 . 1 . . . . . . . . . Propulsion 6 | . 3 . 1 1 . . . . . . . . . . . . . 1 Utility 2 | . . . . 1 . . . . . . . . . . . . . 1 Weapon 7 | 1 1 . 1 . 1 . . . . . . . . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 100 99 98 95 88 40 41 41 39 40 35 27 33 36 47 34 26 Engine 7 | . 14 14 11 11 8 7 4 . . . . . . . . . . . Leg 21 | . 28 28 33 32 24 29 15 7 . . . . . . . . . . Device 9 | . 14 14 11 12 15 3 . . 7 11 6 5 1 4 5 5 9 8 Storage 5 | . 14 14 11 11 1 . . . . . . . . . . . . . Processor 9 | . . . 10 8 6 9 8 19 19 13 13 11 11 19 21 26 19 14 Protection 3 | . . . . . 11 12 . . . . . . . . . . . . Energy Gun 5 | . 6 4 10 10 4 5 . . . . . . . . . . . . Ballistic Gun 7 | . 20 14 3 . 18 9 2 . . . . . . . . . . . Ballistic Cannon 2 | . . . 7 9 . . . . . . . . . . . . . . Launcher 1 | . . 7 . . 1 5 5 . . . . . . . . . . . Peak Build Rating 33 | 7 8 9 15 19 33 32 22 14 28 23 17 17 17 30 30 30 28 32 Average Rating 17 | 5 7 8 12 14 28 26 13 13 20 21 17 17 11 20 22 29 25 21 On Entrance 16 | . 7 8 9 14 19 27 19 10 14 23 17 17 17 11 22 30 24 28 Avg Prop Armor Cover (%) 17 | . . . 6 7 5 3 36 23 21 . . . . . . . . . Naked Turns 50 | . . . . . . . . . . . . . . . . . . 50 Heaviest Build 37 | 12 14 14 21 26 37 35 27 2 6 6 5 5 5 4 4 4 5 3 Greatest Support 43 | 20 20 20 33 33 40 43 43 3 6 10 10 10 10 4 4 4 3 3 Greatest Overweight (x) 4 | . . . 1 1 4 1 1 . . 1 . . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 8 8 8 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 7 8 7 6 4 4 4 3 4 4 5 5 5 4 4 5 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 5 8 8 8 7 5 5 3 3 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 45% | Mutant 17% | Scavenger-Mutant 12% | Scavenger-Tank 5% | Skirmisher 5% | Tank 5% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scout | -3/Research Scout | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Matter Collected 3136 | 336 185 105 267 388 1004 228 166 197 . 125 . . 40 50 40 . . 5 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3425 | 190 319 59 641 222 1155 468 23 . . 287 . . 61 . . . . . Parts 202 | 11 14 4 41 21 70 38 1 . . . . . 2 . . . . . Haulers Intercepted 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 2 . 3 . . . . . . . . Prevented 3 | . . . . . . . . 2 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Combat Hostiles Destroyed 76 | . 6 2 14 17 25 8 1 . . 2 . . 1 . . . . . Melee 2 | . . . . . 1 . . . . 1 . . . . . . . . Guns 37 | . 6 1 6 4 18 2 . . . . . . . . . . . . Cannons 11 | . . . 8 3 . . . . . . . . . . . . . . AOE 24 | . . 1 . 10 6 6 1 . . . . . . . . . . . Classes Destroyed 16 | 2 2 . 4 2 4 1 . . . . . . 1 . . . . . Builder 9 | . . . 1 . 3 5 . . . . . . . . . . . . Tunneler 7 | 4 . . . 1 . 2 . . . . . . . . . . . . Hauler 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . Swarmer 19 | . . . 3 8 3 3 . . . 2 . . . . . . . . Grunt 33 | . 6 2 7 2 13 3 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 11 | . . . 3 . 7 1 . . . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . Hunter 2 | . . . . . 1 . 1 . . . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . Assembled 5 | . . . . 5 . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 5 | 2 2 2 5 5 5 3 1 . . 2 . . 1 . . . . . Combat Bots Only 5 | . 2 2 4 5 4 3 1 . . 2 . . 1 . . . . . Max Kills in Single Turn 3 | 1 1 1 2 3 2 2 1 . . 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . 3 2 2 1 . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Hostile Shots Fired 630 | . 22 7 38 41 166 64 46 5 4 55 . . 17 2 14 11 . 138 Missed 254 | . 5 4 9 16 47 36 18 4 2 26 . . 6 1 9 7 . 64 Hits 376 | . 17 3 29 25 119 28 28 1 2 29 . . 11 1 5 4 . 74 Melee 10 | . . . 2 6 . . . . . . . . . . . . . 2 Projectile 366 | . 17 3 27 19 119 28 28 1 2 29 . . 11 1 5 4 . 72 AOE 9 | . . . . 9 . . . . . . . . . . . . . . Critical Strikes 9 | . 1 . 2 . 4 . . . . . . . . . . . . 2 Damage Taken 7684 | . 287 42 416 665 2225 775 589 . 370 436 . . 243 23 65 66 2 1480 Core 2810 | . 62 13 39 77 187 255 136 . 232 273 . . 133 23 47 18 . 1315 Absorbed by Shields 78 | . . . . . . . . . . . . . . . . . . 78 Regen/Repaired (Parts) 166 | . . . . . 92 74 . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 70 . 71 66 . . 44 . . 40 . 86 . . 92 . . Volleys Fired 251 | 21 43 4 43 38 68 30 4 . . . . . . . . . . . Largest 3 | 2 2 2 2 2 3 3 3 . . . . . . . . . . . Hottest 213 | 40 100 100 100 100 213 123 178 . . . . . . . . . . . Shots Fired 518 | 42 84 7 84 61 175 57 8 . . . . . . . . . . . Gun 412 | 42 82 4 56 30 161 35 2 . . . . . . . . . . . Cannon 40 | . . . 26 12 2 . . . . . . . . . . . . . Launcher 39 | . . 2 . 11 11 10 5 . . . . . . . . . . . Special 27 | . 2 1 2 8 1 12 1 . . . . . . . . . . . Kinetic 322 | 42 71 3 41 12 130 21 2 . . . . . . . . . . . Thermal 74 | . 13 2 14 30 2 12 1 . . . . . . . . . . . Explosive 31 | . . 2 . 11 11 3 4 . . . . . . . . . . . Electromagnetic 91 | . . . 29 8 32 21 1 . . . . . . . . . . . Robot Hit Streak 18 | 8 14 3 18 13 9 8 1 . . . . . . . . . . . Robot Miss Streak 5 | 2 5 1 4 2 4 3 2 . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 337 | 29 50 2 65 36 103 34 2 . . 12 . . 4 . . . . . Core Hits 179 | 8 19 3 27 28 66 23 4 . . 1 . . . . . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | 1 . . . . . . . . . . . . 1 . . . . . Critical Strikes 6 | 1 . . 2 1 . . . . . 1 . . 1 . . . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . Blast 2 | . . . 1 1 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . 1 . . 1 . . . . . Melee Attacks 23 | . . . . . . . . . . 16 . . 6 . . . 1 . Impact 23 | . . . . . . . . . . 16 . . 6 . . . 1 . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 7612 | 291 533 140 1081 1068 2645 877 176 . . 551 . . 239 . . . 6 5 Guns 3969 | 291 533 30 624 250 1862 369 10 . . . . . . . . . . . Cannons 643 | . . . 417 226 . . . . . . . . . . . . . . Explosions 2148 | . . 110 40 592 780 460 166 . . . . . . . . . . . Melee 790 | . . . . . . . . . . 551 . . 239 . . . . . Ramming 14 | . . . . . 3 . . . . . . . . . . . 6 5 Kinetic 3251 | 291 502 15 544 226 1462 201 10 . . . . . . . . . . . Thermal 756 | . 31 15 190 271 50 199 . . . . . . . . . . . . Explosive 1562 | . . 110 . 497 730 59 166 . . . . . . . . . . . Electromagnetic 1239 | . . . 347 74 400 418 . . . . . . . . . . . . Impact 790 | . . . . . . . . . . 551 . . 239 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 2 9 3 3 3 . . . . . . . . . 1 Average Corruption 3 | . . . . 2 9 2 3 3 . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 59 | . . . . 17 18 11 8 4 . . . . . . . . . 1 Message Errors 9 | . . . . 3 1 3 1 . . . . . . . . . . 1 Matter Fused 13 | . . . . 5 4 2 1 1 . . . . . . . . . . Heat Flow Errors 8 | . . . . 3 3 2 . . . . . . . . . . . . Energy Discharges 9 | . . . . 1 3 1 3 1 . . . . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . 2 . 1 2 1 . . . . . . . . . . Data Loss (major) 5 | . . . . 2 1 . 1 1 . . . . . . . . . . Misfires 5 | . . . . . 3 2 . . . . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 321 | . . . . 35 . 1 21 . . 199 . . 65 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 57 | . . . . 35 . 1 21 . . . . . . . . . . . Melee 264 | . . . . . . . . . . 199 . . 65 . . . . . Knockbacks 5 | . . . . 3 . . . . . . . . 2 . . . . . Impact 2 | . . . . . . . . . . . . . 2 . . . . . Kinetic 3 | . . . . 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 554 | . 42 . 19 50 124 195 120 . . . . . . . . . 2 2 Shots 19 | . 1 . 1 2 5 6 4 . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . 2 1 Targets Rammed 6 | . . . . . 3 . . . . . . . . . . . 2 1 Kicked 2 | . . . . . 2 . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . Highest Temperature 583 | . 72 24 210 315 250 583 40 . . . . . . . . . . . Average Temperature 69 | . 19 11 41 70 70 151 19 . . . . . . . . . . . Received Heat Transfer 1385 | . 147 27 162 61 774 96 . . . . . . . . . . . 118 Effects 14 | . . . . 1 2 11 . . . . . . . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . . . . Energy Bleed 3 | . . . . . 2 1 . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 2 . . 1 . . . . . Combat Hostiles 3 | . . . . . . . . . . 2 . . 1 . . . . . Parts Fried 5 | . . . 1 . . 2 . . . 1 . . 1 . . . . . Impact Corruptions 14 | . . . . . . . . . . 11 . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . . . . . . . Heat Transferred 1499 | . 74 37 494 594 50 250 . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 1 1 1 4 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Maximum Alert Level 1 | . . . 1 . 1 . . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 99 100 89 100 . . 100 . . 100 100 100 . . 100 98 Level 1 2 | . . . . . 10 . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 328 | 5 101 60 204 197 328 145 . . 65 . . . 20 30 . . 15 250 Initial 143 | . . . . 63 7 143 . . 6 . . . 3 10 . . 15 . Average 55 | 1 35 7 56 77 85 64 . . 12 . . . 16 3 . . 4 52 Influence Increases 3185 | 25 242 60 427 415 874 335 45 30 90 110 . 5 20 30 75 . 15 387 Destroy 0b10 Robot/C 1420 | . 120 40 280 240 500 160 20 . . 40 . . 20 . . . . . Destroy 0b10 Robot/NC 130 | 25 5 . 20 5 30 35 . . . 10 . . . . . . . . Destroy Leader 340 | . 32 10 74 40 134 40 10 . . . . . . . . . . . Successful Hack 55 | . 4 . 2 . 5 12 . . . . . 5 . . . . . 27 Disable Machine 195 | . 60 . 15 45 30 30 . . . . . . . . . . 15 . Destroy Structure 250 | . 21 10 6 70 100 43 . . . . . . . . . . . . Partial Spotted 90 | . . . . . . . . . 30 . . . . 15 . . . 45 Lose Combat Pursuer 705 | . . . 30 15 75 15 15 30 60 60 . . . 15 75 . . 315 Influence Decreases 2935 | 25 242 60 263 559 578 621 75 20 100 90 20 . 5 30 40 31 39 137 Entered New Map 347 | . . . . 101 13 173 12 . 4 . 4 . 2 10 8 11 9 . Time Decay 2203 | 25 242 60 253 418 371 398 63 20 95 70 16 . . 20 32 . 30 90 Lost Part 282 | . . . 10 40 91 50 . . 1 20 . . 3 . . 20 . 47 Purge Threat 103 | . . . . . 103 . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 2 . 9 4 . . 5 . . . . . . . 1 . Investigation 4 | . . . 1 . 2 . . . 1 . . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 . . . . . . . . . Reinforcement 14 | . 2 . 1 . 4 3 . . 3 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 2 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Distress Signals 8 | . . . 2 . 2 2 . . . . . . . . . . . 2 Communications Jammed 39 | . . . . . 39 . . . . . . . . . . . . . Distress Signals 34 | . . . . . 34 . . . . . . . . . . . . . Times Spotted 181 | . 18 2 18 17 38 10 3 2 10 14 . . 4 2 5 5 . 33 Peak Tracking Total 27 | . 3 2 4 5 7 4 2 2 5 4 . . 3 2 8 5 . 27 Tactical Retreats 22 | . . . 2 1 5 1 1 2 1 2 . . . 1 2 . . 4 ECM-based Alert Blocks 4 | . . . . . . . . . . 4 . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Traps Triggered 12 | . 1 . 1 1 2 1 . . 2 . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Machines Disabled 14 | . 4 . 1 3 2 2 1 . . . . . . . . . 1 . Max in Single Turn 2 | . 2 . 1 1 1 2 1 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Machines Accessed 29 | . 4 . 4 1 4 4 . . 4 . . 1 . 3 1 . 1 2 Terminals 17 | . 2 . 2 . 3 2 . . 3 . . 1 . 2 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 1 . . 1 . . . . 1 . . . . Recycling Units 4 | . 1 . 1 . . 1 . . . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 66 | . 6 . 18 1 13 10 . . 9 . . 1 . 3 1 . 1 3 Successful 36 | . 2 . 14 1 7 6 . . 1 . . 1 . 1 1 . 1 1 Failed 30 | . 4 . 4 . 6 4 . . 8 . . . . 2 . . . 2 Catastrophic 8 | . 1 . 1 . 3 1 . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 9 | . 3 . 1 . 3 1 . . . . . . . 1 . . . . Terminals 34 | . 4 . 2 . 9 6 . . 7 . . 1 . 2 . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . 1 . . . 4 2 . . 2 . . . . 1 . . . . Recycling Units 5 | . 1 . 1 . . 2 . . . . . . . . . . 1 . Scanalyzers 15 | . . . 15 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 1 . . 1 4 2 . . 1 . . 1 . 1 1 . . 1 Record 1 | . . . . . . 1 . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . 1 . . . Open DSF 3 | . . . . . . . . . 1 . . 1 . 1 . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 . . . . . . . . . . . . Scan Component 3 | . . . . . 2 1 . . . . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 . . 2 . . . . . . . . . . 1 . Report Inventory 4 | . 1 . 1 . . 1 . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer 13 | . . . 13 . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 7 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 3 . 4 4 . . 4 . . . . 3 . . . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 7 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . . . Time 96 | . . . . . 64 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Active Infowar (turns) 6628 | 12 783 498 1113 1212 1233 468 . . 299 218 11 1 5 154 267 15 131 208 Sensors 2497 | . . . 1111 162 1216 . . . . . . . . . . . 8 . IFF 767 | . . . . . . . . . 32 . . . . 154 267 15 128 171 Terrain 468 | . . . . . . 468 . . . . . . . . . . . . Seismic 2642 | 12 783 498 2 1050 167 . . . . . . . . . . . 104 26 Decoding 366 | . . . . . . . . . . . . . . . 12 15 131 208 Triangulation 305 | . . . . . . . . . 94 211 . . . . . . . . Cloaking 304 | . . . . . . . . . 240 64 . . . . . . . . Jamming 1128 | . . . . 283 845 . . . . . . . . . . . . . ECM 24 | . . . . . . . . . . 7 11 1 5 . . . . . Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 6 | . . 1 . 1 . . 1 2 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . . . 3 7 Traps 1 | . . . . . . . . . . . . . . . . . . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . 2 Items 4 | . . . . . . . . . . . . . . . . . 1 3 Machines 3 | . . . . . . . . . . . . . . . . . 2 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Turns Passed 8796 | 167 783 498 1115 1333 1471 944 450 352 411 290 104 1 29 177 267 15 131 258 Spaces Moved 7851 | 82 463 356 391 994 698 605 565 646 522 424 185 3 33 459 744 41 218 422 Core 1768 | 17 . . . . 5 . 341 646 115 3 . . . . . 1 218 422 Treads 31 | . . . . . 31 . . . . . . . . . . . . . Legs 3760 | 65 463 356 391 994 662 605 224 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2292 | . . . . . . . . . 407 421 185 3 33 459 744 40 . . Fastest Speed 34 | 50 120 120 105 105 105 108 50 50 40 34 34 34 34 35 35 35 50 50 Average Speed 78 | 105 120 120 110 111 125 120 72 50 42 39 34 34 37 35 35 36 50 50 Slowest Speed 250 | 120 120 120 175 190 250 180 175 50 60 115 34 34 115 35 35 100 100 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . . . . . Potential Cave-ins 1 | . . . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 68 73 31 99 51 9 61 66 16 56 20 . 43 12 76 10 5 37 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 . . 1 1 . . 1 . . . . 1 . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 . . 1 1 . . 1 1 1 . . Scrap Searched 10 | . . 2 . 1 . . 1 2 . 2 . . . . 2 . . . Spaces Dug 26 | . . . 2 7 1 . 16 . . . . . . . . . . . Terrain Destroyed 371 | . 31 13 4 89 137 38 59 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 15 | . . . 2 8 5 . . . . . . . . . . . . . AOE 356 | . 31 13 2 81 132 38 59 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac DSF Fac Upp Upp Res Arm Total 9898 | 125 615 417 986 1140 1144 743 593 674 709 518 225 2 38 473 749 40 238 469 Wait 1439 | 2 84 49 523 62 299 86 13 25 165 66 41 . . 4 . . 10 10 Move 7830 | 81 462 355 390 993 698 604 564 645 517 423 184 2 32 458 743 40 217 422 Hop 2 | . . . . . . . . . 2 . . . . . . . . . Pick Up 87 | 13 11 2 9 12 22 5 1 2 6 1 . . . 1 1 . . 1 Fast Attach 37 | . . . . 2 7 3 1 . 7 5 . . . 6 3 . 2 1 Attach 45 | 7 . . 4 4 12 4 4 2 4 2 . . . . . . 2 . Detach 8 | . . . 1 . . . 2 . 1 1 . . . . . . 3 . Swap 68 | . 6 5 10 19 20 6 2 . . . . . . . . . . . Drop 70 | 1 9 2 6 10 16 5 2 . 7 4 . . . 4 2 . 1 1 Fire 251 | 21 43 4 43 38 68 30 4 . . . . . . . . . . . Melee 23 | . . . . . . . . . . 16 . . 6 . . . 1 . Ram 3 | . . . . . . . . . . . . . . . . . 2 1 Kick 1 | . . . . . 1 . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . Escape Stasis 33 | . . . . . . . . . . . . . . . . . . 33 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 168 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 12) 604 | -10/Materials | Discovered new exit (range 3) 951 | -10/Materials | Entered Mines 964 | -10/Mines | Met a Derelict bent on vengeance 1000 | -10/Mines | Build established: Scavenger-Mutant 1003 | -10/Mines | Learned location of Storage (-9) 1221 | -10/Mines | Discovered new exit (range 13) 1363 | -10/Mines | Learned 2 Materials zone layouts 1408 | -10/Mines | Build established: Mutant 1449 | -10/Mines | Entered Materials 1449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1509 | -9/Materials | Discovered new exit (range 10) 2149 | -9/Materials | Build established: Scientist-Mutant 2563 | -9/Materials | Identified exit to Mines 2564 | -9/Materials | Entered Mines 2634 | -9/Mines | Build established: Mutant 2651 | -9/Mines | Assembled infested the area 3269 | -9/Mines | Lost 3 parts (1n2w) 3437 | -9/Mines | Discovered new exit (range 5) 3442 | -9/Mines | Identified exit to Materials 3480 | -9/Mines | Discovered exit to Materials (range 11) 3562 | -9/Mines | Build established: Scavenger-Mutant 3586 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3897 | -9/Mines | Entered Materials 3897 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4258 | -8/Materials | Lost 3 parts (1p1n1w) 4669 | -8/Materials | Build established: Skirmisher 4861 | -8/Materials | Repaired Broken Hvy. Ion Engine? 4862 | -8/Materials | Crushed by falling debris 5050 | -8/Materials | Garrison activated, responded to threat 5321 | -8/Materials | Discovered new exit (range 16) 5361 | -8/Materials | Identified exit to Factory 5368 | -8/Materials | Entered Factory 5368 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5681 | -7/Factory | Build established: Scavenger-Tank 5783 | -7/Factory | Repaired Imp. Aluminum Leg 6069 | -7/Factory | Discovered new exit (range 9) 6312 | -7/Factory | Entered Lower Caves 6467 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6545 | -7/Lower Caves | Lost 7 parts (3n4w) 6547 | -7/Lower Caves | Core integrity fell below 50% 6613 | -7/Lower Caves | Spotted B-75 Beast 6643 | -7/Lower Caves | Encountered a Warlord checkpoint 6735 | -7/Lower Caves | Discovered new exit (range 5) 6762 | -7/Lower Caves | Entered another Lower Caves area 6767 | -7/Lower Caves | Discovered new exit (range 10) 6812 | -7/Lower Caves | Build established: Mutant 6898 | -7/Lower Caves | Learned location of 1 exit from Factory 6947 | -7/Lower Caves | Encountered a Warlord checkpoint 6962 | -7/Lower Caves | Spotted B-75 Beast 7110 | -7/Lower Caves | Identified exit to Factory 7114 | -7/Lower Caves | Entered Factory 7114 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7115 | -6/Factory | Identified exit to Extension 7116 | -6/Factory | Identified exit to Lower Caves 7197 | -6/Factory | Lost 3 parts (2n1w) 7523 | -6/Factory | Discovered exit to Lower Caves (range 7) 7525 | -6/Factory | Entered Lower Caves 7715 | -6/Lower Caves | Core integrity fell below 50% 7757 | -6/Lower Caves | Found DCF Scrap (11 items) 7782 | -6/Lower Caves | Discovered new exit (range 5) 7815 | -6/Lower Caves | Entered another Lower Caves area 7831 | -6/Lower Caves | Discovered new exit (range 12) 7919 | -6/Lower Caves | Entered Factory 7919 | -5/Factory | Evolved 2 slots: Utility x2 7920 | -5/Factory | Identified exit to DSF 7920 | -5/Factory | Entered DSF 7932 | -5/DSF | Discovered new exit (range 16) 7947 | -5/DSF | Additional patrols routed to DSF 7949 | -5/DSF | Entered Factory 7949 | -4/Factory | Evolved 2 slots: Utility x2 7981 | -4/Factory | Discovered new exit (range 12) 8078 | -4/Factory | Discovered new exit (range 9) 8126 | -4/Factory | Entered Upper Caves 8173 | -4/Upper Caves | Learned Research emergency access door positions 8279 | -4/Upper Caves | Spotted B-86 Titan 8384 | -4/Upper Caves | Discovered new exit (range 13) 8393 | -4/Upper Caves | Entered another Upper Caves area 8402 | -4/Upper Caves | Discovered new exit (range 16) 8408 | -4/Upper Caves | Entered Research 8408 | -3/Research | Evolved 2 slots: Utility x2 8525 | -3/Research | Discovered new exit (range 15) 8539 | -3/Research | Identified exit to Armory 8539 | -3/Research | Entered Armory 8582 | -3/Armory | Found Fusion Bomb Launcher 8689 | -3/Armory | Spotted B-86 Titan 8737 | -3/Armory | Core integrity fell below 50% 8767 | -3/Armory | Lost 5 parts (5u) 8773 | -3/Armory | Core integrity fell below 20% 8797 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08769_ Field strength at 5. 08770_ QUECO1QEPXS1MQFCZMBY3E&0ERM 08770_ Stasis field depleted. 08770_ Triggered Stasis Trap. 08770_ A bubble of rippling energy engulfs the area. 08770_ Field strength at 94. 08770_ Field strength at 88. 08771_ Field strength at 82. 08772_ Field strength at 76. 08773_ Field strength at 63. 08774_ Field strength at 57. 08775_ Field strength at 51. 08776_ Field strength at 38. 08777_ Field strength at 32. 08778_ Field strength at 20. 08779_ Field strength at 14. 08780_ Field strength at 8. 08781_ Field strength at 2. 08782_ Stasis field depleted. 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T #?????? | | ?????????????????######## ss s #? ## #?????? | | ????????????????????????######+###? ?# ####### | | ?????????????????????????????# #???# ### %^= | | ?????????????????????????????# #???# T# ####### | | ?????????????????????????????# #???# ""# #?????? | | ?????????????????????????????# ##### #?# #?????? | | ?????????????????????????????# #?# #?????? | | ?????????????????????????????########+####/##????? | | ??????????????????????????????# #????? | | ??????????????????????????????# #????? | | ??????????????????????????????# " "" " #????? | | ??????????????????????????????# " "" " #????? | | ??????????????????????????????# " "" " #????? | | ??????????????????????????????# #????? | | ??????????????????????????????###############????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 16 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Armor Coverage 600 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 16% | -8/Materials | Broken Imp. Aluminum Leg | 26% | -7/Factory Studied --------- EM Shotgun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Dangerous Findings Leap Before You Look Total Silence Window Shopping Challenges ------------ None Game ------ Seed TripodBattleBlasthammer Manual? 0 Play Time 02:21:23 Cumulative 25.6 hours Start 2026.05.25 @ 08:51:20 End 2026.05.25 @ 16:05:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x40 Zoom Use 43% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: dcacd474-ae58-4c9f-a218-834cfda36341