Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.31 @ 13:26:29 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (2516) 2516 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 7390 Bonus ------- High Alert Combat Kills 79 Aligned with FarCom 300 Cogmind --------- Core Integrity 652/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (480) Ox4 Location -7/Waste Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Salvage Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Light Treads Light Treads Light Treads Armored Treads Armored Treads High-capacity Matter Pod (200) Structural Scanner Improved Weapon Shielding Improved Weapon Shielding Medium Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Graphene Brace Component Analysis Suite Minigun Minigun Gauss Rifle Gauss Rifle Gauss Rifle Advanced EMP Blaster Missile Launcher Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Weapon Shielding Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Armored Treads Armored Treads Advanced Heat Sink High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Weapon Shielding Improved Weapon Shielding Medium Armor Plating Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Enhanced Autogun Advanced EMP Blaster Missile Launcher Axe [Rating: 45] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 4 | . . . . . . . 2 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 90 | . 6 4 23 . 1 3 39 13 1 Power 5 | . . . 4 . . . 1 . . Engine 5 | . . . 4 . . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 31 | . 2 2 12 . . 1 13 1 . Treads 26 | . . . 12 . . 1 12 1 . Leg 4 | . 2 2 . . . . . . . Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | . 3 . . . 1 2 11 9 1 Device 4 | . 1 . . . . . 1 1 1 Storage 4 | . 2 . . . 1 1 . . . Processor 8 | . . . . . . 1 3 4 . Hackware . | . . . . . . . . . . Protection 11 | . . . . . . . 7 4 . Artifact . | . . . . . . . . . . Weapon 27 | . 1 2 7 . . . 14 3 . Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 22 | . 1 1 7 . . . 10 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . . 3 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . . Parts Lost 23 | . . 1 3 . . 1 13 2 3 Power 1 | . . . . . . . 1 . . Propulsion 9 | . . . 1 . . 1 5 1 1 Utility 6 | . . . . . . . 4 1 1 Weapon 7 | . . 1 2 . . . 3 . 1 Highest Loss Streak 10 | . . 1 2 . . 1 10 1 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 100 100 99 93 99 97 Engine 10 | . 14 14 10 11 11 11 9 7 7 Treads 23 | . . . 32 33 33 32 23 22 21 Leg 4 | . 28 28 . . . . . . . Device 8 | . 10 14 11 11 11 7 3 11 8 Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 4 | . . . . . . 3 10 11 23 Protection 4 | . . . . . . . 10 14 5 Ballistic Gun 28 | . 28 16 32 33 33 33 26 23 22 Naked Turns . | . . . . . . . . . . Heaviest Build 111 | 12 47 49 56 56 56 96 104 111 100 Greatest Support 60 | 20 20 20 60 60 60 60 60 60 60 Greatest Overweight (x) 6 | . 2 2 1 . . 1 6 1 1 Average Overweight (x) . | . . 2 . . . . 1 1 1 Largest Inventory Capacity 25 | . 20 20 20 20 20 25 25 25 25 Average Capacity 21 | . 10 20 20 20 20 23 25 25 25 Most Carried 25 | . 15 18 20 19 20 25 25 25 24 Average Carried 19 | . 8 15 18 18 19 22 24 22 24 Final Capacity 25 | 8 20 20 20 20 20 25 25 25 25 Final Carried 25 | 6 15 18 18 19 20 25 24 24 24 Class Distribution -------------------- 37% | Scavenger-Skirmisher 31% | Scavenger-Gunner 11% | Scavenger-Tank 11% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2684 | 200 257 69 447 4 13 156 1016 277 245 Remotely 245 | . . . . . . . . . 245 Salvage Created 4117 | . 529 149 754 . . 280 1593 475 337 Parts 248 | . 23 6 52 . . 22 119 21 5 Haulers Intercepted 9 | . 2 . 2 . . . 4 1 . Recyclers Shooed 6 | . 1 . 3 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 72 | . 9 6 17 . . 10 24 5 1 Guns 57 | . 9 . 14 . . 10 18 5 1 Cannons 5 | . . 5 . . . . . . . AOE 9 | . . . 3 . . . 6 . . Classes Destroyed 16 | . 5 1 2 . . 2 3 2 1 Worker 4 | . . . . . . 1 3 . . Builder 4 | . . . 1 . . . 3 . . Hauler 9 | . 2 . 2 . . . 4 1 . Recycler 8 | . 1 . 1 . . . 3 3 . Mechanic 1 | . 1 . . . . . . . . Watcher 2 | . . . . . . . 2 . . Swarmer 28 | . 3 3 6 . . 7 6 3 . Grunt 23 | . 6 2 4 . . 2 9 . . Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . Sentry 11 | . . . 7 . . . 4 . . Specialist 1 | . . . . . . . 1 . . Hunter 3 | . . . . . . 1 2 . . Heavy 2 | . . . . . . . 2 . . Compactor 1 | . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 6 | . 4 3 4 . . 4 6 5 1 Combat Bots Only 5 | . 3 3 4 . . 4 5 5 1 Max Kills in Single Turn 3 | . 1 1 3 . . 2 2 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . 3 . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 4701 | . 285 302 1086 . . 392 2054 468 114 Core 571 | . 34 39 202 . . 20 228 48 . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 442 | . . . . . . . 309 133 . Regen/Repaired (Parts) 301 | . . . . . . . 301 . . Core Remaining (%) 68 | 100 . 70 . . . 44 58 . . Volleys Fired 254 | . 46 15 60 1 . 19 80 18 15 Largest 3 | . 2 2 3 3 . 3 3 3 3 Hottest 88 | . 40 88 63 66 . 66 84 84 75 Shots Fired 684 | . 92 30 180 3 . 57 224 54 44 Gun 664 | . 92 18 180 3 . 57 216 54 44 Cannon 12 | . . 12 . . . . . . . Launcher 8 | . . . . . . . 8 . . Special . | . . . . . . . . . . Kinetic 664 | . 92 18 180 3 . 57 216 54 44 Thermal 12 | . . 12 . . . . . . . Explosive 5 | . . . . . . . 5 . . Electromagnetic 3 | . . . . . . . 3 . . Robot Hit Streak 25 | . 7 4 17 1 . 17 25 14 20 Robot Miss Streak 6 | . 4 2 3 1 . 6 4 5 1 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 13 | . . . 4 . . 2 6 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . Shots Hit Robots 466 | . 54 16 131 1 . 41 152 32 39 Core Hits 188 | . 25 9 40 . . 20 73 14 7 Critical Kills 3 | . . 1 . . . . 2 . . Critical Parts Destroyed 7 | . . . 2 . . . 3 2 . Critical Strikes 10 | . . 1 2 . . . 5 2 . Meltdown 1 | . . 1 . . . . . . . Destroy 9 | . . . 2 . . . 5 2 . Melee Attacks 2 | . . . . . . . 2 . . Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7241 | . 627 257 1610 64 . 582 2756 669 676 Guns 6058 | . 624 62 1287 10 . 542 2188 669 676 Cannons 195 | . . 195 . . . . . . . Explosions 763 | . . . 314 . . . 449 . . Melee 70 | . . . . . . . 70 . . Ramming 155 | . 3 . 9 54 . 40 49 . . Kinetic 6058 | . 624 62 1287 10 . 542 2188 669 676 Thermal 509 | . . 195 314 . . . . . . Explosive 279 | . . . . . . . 279 . . Electromagnetic 170 | . . . . . . . 170 . . Impact . | . . . . . . . . . . Slashing 70 | . . . . . . . 70 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . Average Corruption 1 | . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 164 | . . 2 162 . . . . . . Projectiles 2 | . . 2 . . . . . . . Explosions 162 | . . . 162 . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 209 | . . . 193 . . . 16 . . Shots 4 | . . . 3 . . . 1 . . Rammed 11 | . . . 2 3 . 2 4 . . Targets Rammed 16 | . 4 . 3 3 . 2 4 . . Kicked 4 | . 4 . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 161 | . 18 40 21 . . 77 161 . . Average Temperature 35 | . 6 18 5 . . 43 39 . . Received Heat Transfer 891 | . 81 45 360 . . 108 297 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 483 | . . 333 150 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 632 | . 231 155 632 129 . 150 329 325 48 Initial 129 | . . 30 60 129 . . 25 7 48 Average 136 | . 105 56 309 129 . 65 105 156 45 Maximum Alert Level 2 | . 1 . 2 . . . 1 1 . Low Security (%) 76 | . 81 100 41 100 . 100 73 70 100 Level 1 17 | . 18 . 21 . . . 26 29 . Level 2 5 | . . . 36 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 1 . 5 . . . 4 3 . Investigation 3 | . . . 2 . . . . 1 . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . 1 . 2 . . . 4 . . Assault 1 | . . . 1 . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 7 | . 1 . 3 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 98 | . 13 9 26 . . 12 31 5 2 Peak Tracking Total 5 | . 5 4 5 . . 4 5 3 1 Tactical Retreats 3 | . . 1 1 . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 9 | . 1 . 2 . . . 4 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 8 | . . 1 4 . . . 2 1 . Max in Single Turn 4 | . . 1 4 . . . 1 1 . Garrison Access 2 | . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 21 | . 4 . 6 . 2 . 7 2 . Terminals 15 | . 4 . 5 . . . 5 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . Total Hacks 60 | . 12 . 16 . 2 . 20 10 . Successful 28 | . 5 . 5 . 2 . 11 5 . Failed 32 | . 7 . 11 . . . 9 5 . Catastrophic 5 | . 1 . 2 . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 37 | . 12 . 9 . 1 . 8 7 . Terminals 46 | . 12 . 13 . . . 14 7 . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . . . . 5 . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 3 . Terminal Hacks 19 | . 5 . 3 . 2 . 6 3 . Record 1 | . . . . . 1 . . . . Part Schematic 3 | . 1 . . . . . 1 1 . Robot Analysis 3 | . 2 . 1 . . . . . . Prototype ID Bank 5 | . 2 . 1 . . . 2 . . Terminal Index 1 | . . . . . . . . 1 . Repair Station Index 1 | . . . . . . . 1 . . Unreport Threat 4 | . . . 1 . . . 2 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 4 | . . . 2 . . . . 2 . Terminals 3 | . . . 2 . . . . 1 . Botnet 3 | . . . 2 . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Jam 1 | . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . 6 . . . 6 2 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . 1 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 76 | . . . . . . . 76 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 19 Total Damage 313 | . . . . . . . . . 313 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 5712 | . 704 194 830 348 531 902 1453 666 84 Spaces Moved 2423 | 1 424 55 375 212 331 377 387 242 19 Core . | . . . . . . . . . . Treads 1925 | . . . 375 212 331 377 369 242 19 Legs 480 | 1 424 55 . . . . . . . Wheels 18 | . . . . . . . 18 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 260 160 160 160 160 190 240 240 Average Speed 190 | 120 127 260 160 160 160 216 264 240 240 Slowest Speed 490 | 120 260 260 240 160 160 240 490 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 1 75 16 41 47 69 81 52 8 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 1 . 1 . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 80 | . . . 48 . . . 32 . . Melee 1 | . . . . . . . 1 . . Projectile 3 | . . . . . . . 3 . . AOE 76 | . . . 48 . . . 28 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 3056 | . 504 79 504 217 333 423 670 291 35 Wait 140 | . 2 3 8 1 . 10 115 1 . Move 2415 | . 423 54 374 211 330 376 386 242 19 Hop . | . . . . . . . . . . Pick Up 79 | . 14 2 16 1 1 9 25 11 . Fast Attach 15 | . . . 3 . . 1 11 . . Attach 27 | . 1 1 7 . . 1 12 5 . Detach 1 | . . . . . . . . 1 . Swap 48 | . 5 3 13 . 1 1 16 8 1 Drop 59 | . 9 1 20 . 1 4 19 5 . Fire 254 | . 46 15 60 1 . 19 80 18 15 Melee 2 | . . . . . . . 2 . . Ram . | . . . . . . . . . . Kick 4 | . 4 . . . . . . . . Crush 12 | . . . 3 3 . 2 4 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 278 | -10/Materials | Discovered new exit (range 8) 354 | -10/Materials | Discovered new exit (range 3) 484 | -10/Materials | Discovered new exit (range 14) 568 | -10/Materials | Build established: Scavenger-Mutant 705 | -10/Materials | Entered Mines 712 | -10/Mines | Assembled infested the area 717 | -10/Mines | Assisted by a Guerilla fighting off Assembled 842 | -10/Mines | Discovered new exit (range 10) 899 | -10/Mines | Entered Materials 899 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1197 | -9/Materials | Build established: Scavenger-Gunner 1537 | -9/Materials | Core integrity fell below 50% 1658 | -9/Materials | Discovered new exit (range 15) 1699 | -9/Materials | First assault squad dispatched 1729 | -9/Materials | Entered Mines 1749 | -9/Mines | Discovered new exit (range 12) 1882 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1886 | -9/Mines | Found Prototype Device 1915 | -9/Mines | Learned 8 Materials zone layouts 2042 | -9/Mines | Discovered new exit (range 7) 2071 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2071 | -9/Mines | Discovered new exit (range 5) 2077 | -9/Mines | Entered Exiles 2114 | -9/Exiles | Met 8R-AWN 2143 | -9/Exiles | Met EX-HEX 2231 | -9/Exiles | Met EX-DEC 2260 | -9/Exiles | Learned location of Zion (-6) 2366 | -9/Exiles | Met EX-BIN 2388 | -9/Exiles | Aligned with FarCom system 2390 | -9/Exiles | Given EX-Vault access code 2430 | -9/Exiles | Opened EX-Vault 2443 | -9/Exiles | Found 0b10 Alert Chip 2479 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2496 | -9/Exiles | Exiles lab attacked by MAIN.C 2589 | -9/Exiles | Discovered new exit (range 14) 2608 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2608 | -9/Exiles | Entered Mines 2908 | -8/Mines | Build established: Scavenger-Skirmisher 3500 | -8/Mines | Discovered new exit (range 4) 3510 | -8/Mines | Entered Materials 3510 | -8/Materials | Evolved 2 slots: Utility x2 3511 | -8/Materials | Identified exit to Factory 3785 | -8/Materials | Lost 10 parts (4n3u3w) 3822 | -8/Materials | Found Prototype Device 4415 | -8/Materials | Build established: Scavenger-Tank 4815 | -8/Materials | Repaired Imp. Weapon Shielding 4855 | -8/Materials | Repaired Arm. Treads 4963 | -8/Materials | Entered Factory 4963 | -7/Factory | Evolved 2 slots: Utility x2 5123 | -7/Factory | Garrison activated, responded to threat 5233 | -7/Factory | Discovered new exit (range 15) 5270 | -7/Factory | Identified exit to Factory 5592 | -7/Factory | Build established: Scavenger-Skirmisher 5629 | -7/Factory | Sucked down chute 5629 | -7/Factory | Entered Waste 5630 | -7/Waste | Met a frightened Derelict 5658 | -7/Waste | Spotted C-40 Crusher 5675 | -7/Waste | Destroyed C-40 Crusher 5701 | -7/Waste | Spotted C-40 Crusher 5709 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5712 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5713 | -7/Waste | Self-destructed Last Messages --------------- 05675_ C-40 Crusher destroyed. 05693_ Acquired 177 matter. 05695_ Acquired 12 matter. 05702_ 124 Matter crushed. 05702_ Dynamic Insulation System crushed. 05702_ Hvy. Treads crushed. 05704_ Antimatter Reactor crushed. 05704_ KZ-LX3(g) Beamcaster crushed. 05704_ KZ-LX3(g) Carbon-fiber Leg crushed. 05704_ KZ-LX3(g) destroyed. 05707_ Acquired 12 matter. 05707_ Lgt. Angular Momentum Engine crushed. 05709_ Acquired 12 matter. 05709_ Imp. Heat Sink crushed. 05709_ Lgt. Treads crushed. 05709_ Minigun crushed. 05712_ Acquired 8 matter. 05712_ Minigun crushed. 05712_ Enh. Autogun crushed. 05712_ Hpw. Tractor Beam destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????#! #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??#@ #???????????????????? | | ??????????############??#CC!!#???????????????????? | | ????????????????????????#CC #???????????????????? | | ??????????????????????# %= ??????????????? | | ??????????????????????# ! ?????????? | | ??????????????????????# ????????? | | ??????????????????????# ????????? | | ??????????????????????### ######## ?????????? | | ????????????????????????# #????????? ?????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Hacked Core Analyzer | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexGuidedCore Manual? 0 Play Time 00:28:48 Cumulative 755.5 hours Start 2023.01.31 @ 12:53:45 End 2023.01.31 @ 13:26:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1166 Rogue 1166 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d7a06f6-f8ae-4ebf-95f9-0653051c47cd