Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.13 @ 22:46:31

Player: eumesmo

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (234)     1170
Value Destroyed (9442)     9442
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (17)                 17
              TOTAL SCORE: 15449

 Bonus
-------
High Alert Combat Kills    17

 Cogmind 
---------
Core Integrity             0/1150
Matter                     60/300
Energy                     39/100
System Corruption          10%
Temperature                Critical (538)
Movement                   Treading (330) Ox2
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
       Armored Medium Treads
       Armored Medium Treads
>              --- UTILITY (8) ------
               Huge Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Targeting Computer
               Core Analyzer
      Improved System Guard
      Improved System Guard
>              --- WEAPON (5) -------
  High-powered Shock Rifle
               Plasma Rifle
  High-powered Shotgun
               Coil Gun
         Heavy Gauss Cannon
>              --- INVENTORY (25) ---
               F-cell Engine
               F-cell Engine
      Enhanced Fission Core
         Light Antimatter Reactor
         Light Antimatter Reactor
      Advanced Cryofiber Web
      Improved Cooling System
      Improved Cooling System
      Improved Cooling System
      Advanced Coolant Injector
      Advanced Energy Well (500)
      Improved Phase Shifter
      Advanced Thermal Defense Suite
      Advanced Thermal Defense Suite
      Improved System Guard
  High-powered Tractor Beam
      Improved Lightning Gun
               HERF Cannon
               HERF Cannon
         Heavy Mass Driver

 Peak State 
------------
>              --- POWER ------------
        Cooled Deuterium Engine
        Cooled Deuterium Engine
>              --- PROPULSION -------
         Heavy Treads
         Heavy Treads
>              --- UTILITY ----------
      Improved Cooling System
               Huge Storage Unit
      Improved Targeting Computer
      Improved Targeting Computer
               Core Analyzer
      Advanced Thermal Defense Suite
      Improved System Guard
    Long-range Tractor Beam
>              --- WEAPON -----------
               Plasma Rifle
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
               Neutron Cannon
  High-powered Shotgun
>              --- INVENTORY --------
               F-cell Engine
               F-cell Engine
               F-cell Engine
               Neutrino Core
      Enhanced Fission Core
               Antimatter Reactor
         Light Antimatter Reactor
      Advanced Cryofiber Web
      Improved Cooling System
      Improved Cooling System
      Advanced Coolant Injector
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Phase Shifter
      Advanced Thermal Defense Suite
      Advanced Thermal Defense Suite
      Improved System Guard
      Improved System Guard
      Improved System Guard
  High-powered Tractor Beam
  High-powered Shotgun
               Coil Gun
[Rating: 114]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  6    | .   .   .   2   2   .   2   .   
  Weapon                   3    | .   .   .   .   .   2   .   1   
Parts Attached             164  | 7   3   25  15  30  6   24  54  
  Power                    19   | 2   .   2   2   2   1   3   7   
    Engine                 13   | 2   .   2   1   2   1   1   4   
    Core                   4    | .   .   .   1   .   .   2   1   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               43   | 2   1   17  1   9   1   5   7   
    Treads                 43   | 2   1   17  1   9   1   5   7   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  43   | 1   1   2   4   10  1   10  14  
    Device                 16   | .   1   .   2   4   .   1   8   
    Storage                6    | 1   .   2   .   2   .   .   1   
    Processor              11   | .   .   .   1   2   .   4   4   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   1   2   1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   1   4   8   9   3   6   26  
    Energy Gun             13   | .   .   .   1   1   1   2   8   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   
    Ballistic Gun          36   | 2   1   4   7   8   2   3   9   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               4    | .   .   .   .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   2   3   1   2   4   
Parts Lost                 32   | .   .   1   .   1   .   5   25  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  9    | .   .   .   .   1   .   3   5   
  Weapon                   16   | .   .   1   .   .   .   2   13  
  Highest Loss Streak      4    | .   .   1   .   1   .   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  96  99  99  100 97  86  
  Engine                   6    | .   14  11  8   6   6   2   4   
  Treads                   25   | .   27  40  35  29  26  22  10  
  Device                   13   | .   12  11  18  19  13  8   8   
  Storage                  8    | .   14  11  9   9   6   5   5   
  Processor                11   | .   .   .   9   7   13  16  25  
  Protection               4    | .   .   .   .   7   6   11  1   
  Energy Gun               2    | .   .   .   .   .   .   5   7   
  Ballistic Gun            15   | .   28  21  17  14  25  16  6   
Peak Build Rating          114  | 6   7   26  34  54  65  76  114 
  Average Rating           54   | 4   6   15  30  48  62  71  93  
  On Entrance              33   | .   6   7   26  34  54  65  76  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             148  | 12  13  95  96  109 117 127 148 
  Greatest Support         140  | 40  40  88  88  112 114 114 140 
  Greatest Overweight (x)  3    | .   .   1   1   1   1   2   3   
  Average Overweight (x)   .    | .   .   .   1   .   1   .   .   
Largest Inventory Capacity 25   | 8   8   25  25  25  25  25  25  
  Average Capacity         22   | 6   8   16  25  25  25  25  25  
  Most Carried             25   | 5   8   25  25  25  25  25  24  
  Average Carried          19   | 1   5   13  24  24  23  23  18  
  Final Capacity           25   | 8   8   25  25  25  25  25  25  
  Final Carried            25   | 1   7   25  25  24  25  20  21  

 Class Distribution 
--------------------
 44% | Skirmisher
 18% | Gunner
 16% | Mutant
  9% | Scavenger-Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
       Skirmisher | -6/Factory
       Skirmisher | -5/Factory
           Gunner | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           5646  | 227  253  880  438  1295 280  664  1609 
  Remotely                 194   | .    .    .    .    .    .    .    194  
Salvage Created            10339 | .    353  1252 827  2203 324  1031 4349 
  Parts                    570   | .    25   81   47   127  26   64   200  
Haulers Intercepted        5     | .    .    .    .    3    .    .    2    
Recyclers Shooed           5     | .    .    1    1    1    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  169  | .   9   31  12  36  8   21  52  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     140  | .   9   31  12  36  7   20  25  
  Cannons                  19   | .   .   .   .   .   .   .   19  
  AOE                      7    | .   .   .   .   .   1   1   5   
Classes Destroyed          16   | .   3   5   .   3   .   4   1   
  Worker                   12   | .   .   1   .   2   .   1   8   
  Builder                  13   | .   .   .   .   2   1   1   9   
  Hauler                   5    | .   .   .   .   3   .   .   2   
  Recycler                 10   | .   .   1   2   2   .   .   5   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   1   .   1   1   .   .   
  Watcher                  22   | .   3   2   3   5   1   .   8   
  Swarmer                  32   | .   3   9   .   6   6   8   .   
  Grunt                    67   | .   6   16  9   15  1   .   20  
  Brawler                  2    | .   .   .   .   .   .   1   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   5   3   6   .   2   1   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   9    | .   .   .   .   .   .   1   8   
  Programmer               37   | .   .   .   .   9   1   6   21  
  Heavy                    2    | .   .   .   .   .   .   1   1   
Best Kill Streak           8    | .   3   3   4   4   3   6   8   
  Combat Bots Only         5    | .   3   3   3   4   3   5   5   
Max Kills in Single Turn   4    | .   1   1   1   1   2   2   4   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   1   1   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Fac   Fac   
Hostile Shots Fired        1394  | .     36    144   60    419   22    148   565   
  Missed                   427   | .     13    36    18    154   7     49    150   
Damage Taken               12684 | .     214   1071  481   2057  253   1734  6874  
  Core                     2081  | .     64    181   74    224   22    252   1264  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    18    | .     .     .     .     .     .     .     18    
  Redirected to Shielding  109   | .     .     .     .     .     .     109   .     
  Ignored by Resistances   4191  | .     68    322   136   640   70    488   2467  
  Regen/Repaired (Parts)   683   | .     42    57    63    521   .     .     .     
Core Remaining (%)         79    | 100   74    54    86    68    97    74    .     
Volleys Fired              509   | .     31    90    46    128   12    36    166   
  Largest                  5     | .     2     2     2     2     4     4     5     
  Hottest                  353   | .     40    46    48    56    159   194   353   
Shots Fired                1249  | .     62    172   92    257   48    134   484   
  Gun                      1080  | .     62    172   92    257   48    128   321   
  Cannon                   154   | .     .     .     .     .     .     .     154   
  Launcher                 15    | .     .     .     .     .     .     6     9     
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  938   | .     62    172   92    257   46    87    222   
  Thermal                  246   | .     .     .     .     .     2     37    207   
  Explosive                15    | .     .     .     .     .     .     6     9     
  Electromagnetic          50    | .     .     .     .     .     .     4     46    
  Robot Hit Streak         54    | .     33    23    34    40    10    35    54    
  Robot Miss Streak        5     | .     2     3     2     4     2     1     5     
  Penetration Max          1     | .     .     .     .     1     1     1     1     
  Secondary Targets        15    | .     2     2     .     4     .     5     2     
    Max Gunslinging Chain  1     | .     1     1     .     1     .     1     1     
Shots Hit Robots           991   | .     46    138   77    220   27    108   375   
  Core Hits                461   | .     21    54    36    93    16    47    194   
  Critical Kills           8     | .     .     1     1     3     .     1     2     
  Critical Parts Destroyed 10    | .     1     2     1     2     .     1     3     
  Critical Strikes         30    | .     1     3     2     5     .     3     16    
    Burn                   4     | .     .     .     .     .     .     1     3     
    Meltdown               1     | .     .     .     .     .     .     .     1     
    Destroy                17    | .     1     3     2     5     .     2     4     
    Blast                  3     | .     .     .     .     .     .     .     3     
    Corrupt                1     | .     .     .     .     .     .     .     1     
    Sever                  4     | .     .     .     .     .     .     .     4     
Melee Attacks              7     | .     .     .     .     .     .     .     7     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 7     | .     .     .     .     .     .     .     7     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     
Damage Inflicted           23349 | .     567   2047  1213  4554  721   2486  11761 
  Guns                     17721 | .     567   2047  1204  4438  619   2375  6471  
  Cannons                  3973  | .     .     .     .     .     .     .     3973  
  Explosions               1390  | .     .     .     .     .     102   106   1182  
  Melee                    114   | .     .     .     .     .     .     .     114   
  Ramming                  151   | .     .     .     9     116   .     5     21    
  Kinetic                  15348 | .     567   2047  1204  4438  596   1549  4947  
  Thermal                  6049  | .     .     .     .     .     125   767   5157  
  Explosive                625   | .     .     .     .     .     .     106   519   
  Electromagnetic          1062  | .     .     .     .     .     .     59    1003  
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 114   | .     .     .     .     .     .     .     114   
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     1     .     .     2     .     4     10    
  Average Corruption       2     | .     1     .     .     1     .     2     3     
  Corruption Purged        5     | .     .     .     .     4     .     1     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  69    | .     3     .     .     10    .     28    28    
    Message Errors         15    | .     .     .     .     3     .     9     3     
    Matter Fused           10    | .     1     .     .     4     .     1     4     
    Heat Flow Errors       12    | .     1     .     .     .     .     4     7     
    Energy Discharges      9     | .     .     .     .     1     .     4     4     
    Parts Fused            2     | .     .     .     .     .     .     .     2     
    Data Loss (minor)      9     | .     .     .     .     .     .     4     5     
    Data Loss (major)      3     | .     1     .     .     1     .     .     1     
    Misfires               4     | .     .     .     .     1     .     3     .     
    Weapon Failures        5     | .     .     .     .     .     .     3     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            392   | .     .     .     .     16    .     .     376   
  Projectiles              218   | .     .     .     .     .     .     .     218   
  Explosions               158   | .     .     .     .     .     .     .     158   
  Melee                    16    | .     .     .     .     16    .     .     .     
Knockbacks                 5     | .     .     .     .     .     .     1     4     
  Impact                   2     | .     .     .     .     .     .     1     1     
  Kinetic                  3     | .     .     .     .     .     .     .     3     
  Secondary                .     | .     .     .     .     .     .     .     .     
Self-Inflicted Damage      117   | .     .     .     .     .     74    .     43    
  Shots                    2     | .     .     .     .     .     1     .     1     
  Rammed                   9     | .     1     .     1     4     .     .     3     
Targets Rammed             11    | .     1     .     1     5     .     1     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     1     .     1     .     
Highest Temperature        706   | .     144   25    14    25    131   388   706   
  Average Temperature      146   | .     38    7     5     10    28    115   199   
  Received Heat Transfer   2880  | .     135   531   378   738   9     75    1014  
  Effects                  46    | .     .     .     .     .     .     1     45    
    Shutdowns              9     | .     .     .     .     .     .     1     8     
    Energy Bleed           2     | .     .     .     .     .     .     .     2     
    Interference           8     | .     .     .     .     .     .     .     8     
    Matter Decay           3     | .     .     .     .     .     .     .     3     
    Short Circuit          2     | .     .     .     .     .     .     .     2     
    Damage (minor)         2     | .     .     .     .     .     .     .     2     
    Damage (major)         15    | .     .     .     .     .     .     .     15    
    Damage (core)          5     | .     .     .     .     .     .     .     5     
Siege Activations          1     | .     .     .     .     .     .     .     1     
  Total Turns              35    | .     .     .     .     .     .     .     35    
  Longest Duration         35    | .     .     .     .     .     .     .     35    
Robots Corrupted           1     | .     .     .     .     1     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              8     | .     .     .     .     3     .     .     5     
  Impact Corruptions       1     | .     .     .     .     1     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     2     
  Parts Melted             11    | .     .     .     .     2     1     3     5     
  Heat Transferred         7721  | .     .     .     .     .     100   1750  5871  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     2     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             409  | .   165 338 181 166 274 234 409 
  Initial                  48   | .   .   1   6   .   .   48  34  
  Average                  84   | .   53  151 69  38  93  55  139 
Maximum Alert Level        2    | .   .   1   .   .   1   1   2   
  Low Security (%)         88   | 100 100 72  100 100 90  93  71  
  Level 1                  11   | .   .   27  .   .   9   6   26  
  Level 2                  .    | .   .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          51   | .   1   5   4   12  3   9   17  
  Investigation            8    | .   1   2   2   1   1   .   1   
  Extermination            22   | .   .   .   .   8   1   4   9   
  Reinforcement            15   | .   .   3   2   1   .   2   7   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   2   1   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           9    | .   1   1   3   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              248  | .   13  46  21  51  11  27  79  
  Peak Tracking Total      6    | .   3   5   3   4   6   5   6   
  Tactical Retreats        11   | .   1   2   .   2   2   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            9    | .   3   .   1   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   
  Reused                   1    | .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          11   | .   .   3   .   .   1   2   5   
  Max in Single Turn       2    | .   .   1   .   .   1   2   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          53   | .   8   8   4   14  2   8   9   
  Terminals                30   | .   7   3   2   7   2   6   3   
  Fabricators              3    | .   .   .   .   1   .   1   1   
  Repair Stations          10   | .   1   1   1   3   .   1   3   
  Recycling Units          4    | .   .   2   .   1   .   .   1   
  Scanalyzers              6    | .   .   2   1   2   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                152  | .   17  39  13  38  4   16  25  
  Successful               92   | .   11  34  10  19  1   7   10  
  Failed                   60   | .   6   5   3   19  3   9   15  
    Catastrophic           9    | .   .   .   1   6   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                68   | .   14  9   4   16  4   12  9   
  Fabricators              9    | .   .   .   .   2   .   1   6   
  Repair Stations          30   | .   3   2   3   13  .   3   6   
  Recycling Units          9    | .   .   3   .   3   .   .   3   
  Scanalyzers              36   | .   .   25  6   4   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   9   5   2   5   1   6   3   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        6    | .   4   .   .   1   .   .   1   
  Open DSF                 3    | .   .   .   .   1   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   
  Emergency Access Points  5    | .   1   2   1   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             5    | .   1   1   1   1   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   1   .   1   .   .   1   
Fabricator Hacks           5    | .   .   .   .   2   .   .   3   
  Load Schematic           2    | .   .   .   .   1   .   .   1   
  Build                    3    | .   .   .   .   1   .   .   2   
Repair Station Hacks       18   | .   2   2   2   9   .   1   2   
  Scan Component           11   | .   1   1   1   5   .   1   2   
  Repair                   7    | .   1   1   1   4   .   .   .   
Recycling Unit Hacks       6    | .   .   3   .   1   .   .   2   
  Report Inventory         4    | .   .   2   .   1   .   .   1   
  Retrieve Components      2    | .   .   1   .   .   .   .   1   
Scanalyzer                 32   | .   .   24  6   2   .   .   .   
  Insert Component         16   | .   .   12  3   1   .   .   .   
  Analyze                  16   | .   .   12  3   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         44   | .   6   5   4   13  2   6   8   
  Full Trace Events        6    | .   .   2   1   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   11  3   1   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   324  | .   .   .   .   51  .   .   273 
  Total Part Build Rating  20   | .   .   .   .   2   .   .   18  
Parts Repaired             7    | .   1   1   1   4   .   .   .   
  Time                     283  | .   26  26  38  193 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   9   .   .   .   .   10  
Parts Scanalyzed           15   | .   .   11  3   1   .   .   .   
  Part Schematics Acquired 15   | .   .   11  3   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               17137 | 63   1582 2006 1216 5242 645  2093 4290 
Spaces Moved               7194  | 40   868  881  428  2501 242  814  1420 
  Core                     13    | 13   .    .    .    .    .    .    .    
  Treads                   7181  | 27   868  881  428  2501 242  814  1420 
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  225  156  240  160  160  
  Average Speed            193   | 124  160  181  225  167  240  236  226  
  Slowest Speed            385   | 160  160  240  225  240  240  312  385  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 5    97   63   43   44   5    20   27   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    1    
Terrain Destroyed          227   | .    .    .    .    1    26   69   131  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               45    | .    .    .    .    1    .    .    44   
  AOE                      182   | .    .    .    .    .    26   69   87   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      9377 | 53   1000 1124 601  3299 280  896  2124 
  Wait                     1220 | .    88   75   77   575  6    1    398  
  Move                     7187 | 39   867  880  427  2500 241  813  1420 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  161  | 7    9    32   15   28   8    14   48   
  Fast Attach              18   | .    .    6    5    6    .    1    .    
  Attach                   78   | 6    2    1    4    4    3    14   44   
  Detach                   6    | .    .    .    1    .    .    .    5    
  Swap                     68   | 1    1    18   6    20   3    9    10   
  Drop                     112  | .    1    22   19   33   7    7    23   
  Fire                     509  | .    31   90   46   128  12   36   166  
  Melee                    7    | .    .    .    .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    11   | .    1    .    1    5    .    1    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
    64 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   858 | -10/Materials | Discovered new exit (range 15)
   916 | -10/Materials | Discovered new exit (range 14)
  1087 | -10/Materials | Discovered new exit (range 4)
  1387 | -10/Materials | Repaired Lgt. Treads
  1555 | -10/Materials | Discovered new exit (range 14)
  1646 | -10/Materials | Entered another Materials area
  1646 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1838 | -9/Materials  | Repaired Lgt. Treads
  1992 | -9/Materials  | Discovered new exit (range 15)
  2325 | -9/Materials  | Build established: Scavenger-Mutant
  2622 | -9/Materials  | Discovered new exit (range 16)
  3620 | -9/Materials  | Discovered new exit (range 8)
  3652 | -9/Materials  | Entered another Materials area
  3652 | -8/Materials  | Evolved 2 slots: Utility x2
  3945 | -8/Materials  | Build established: Skirmisher
  4619 | -8/Materials  | Repaired Adv. Treads
  4859 | -8/Materials  | Discovered new exit (range 3)
  4865 | -8/Materials  | Identified exit to Factory
  4868 | -8/Materials  | Entered Factory
  4868 | -7/Factory    | Evolved 2 slots: Utility x2
  6086 | -7/Factory    | Fabricated Sensor Array?
  6471 | -7/Factory    | Repaired Med. Treads
  6516 | -7/Factory    | Repaired Med. Treads
  6562 | -7/Factory    | Repaired Med. Treads
  9016 | -7/Factory    | Discovered new exit (range 15)
  9176 | -7/Factory    | Repaired Broken Med. Treads
  9987 | -7/Factory    | Garrison activated, responded to threat
 10108 | -7/Factory    | Identified exit to Factory
 10110 | -7/Factory    | Entered another Factory area
 10110 | -6/Factory    | Evolved 2 slots: Weapon x2
 10553 | -6/Factory    | Identified exit to Lower Caves
 10652 | -6/Factory    | Garrison activated, responded to threat
 10675 | -6/Factory    | Discovered new exit (range 9)
 10746 | -6/Factory    | Identified exit to Factory
 10755 | -6/Factory    | Entered another Factory area
 10755 | -5/Factory    | Evolved 2 slots: Utility x2
 11045 | -5/Factory    | Build established: Tank
 11531 | -5/Factory    | Build established: Skirmisher
 12085 | -5/Factory    | Garrison activated, responded to threat
 12144 | -5/Factory    | Lost 3 parts (2u1w)
 12382 | -5/Factory    | Build established: Gunner
 12493 | -5/Factory    | Identified exit to Upper Caves
 12800 | -5/Factory    | Discovered new exit (range 4)
 12846 | -5/Factory    | Identified exit to Factory
 12848 | -5/Factory    | Entered another Factory area
 12848 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 14192 | -4/Factory    | Lost 3 parts (3w)
 14343 | -4/Factory    | Fabricated Enh. Quantum Rifle (x2)
 15387 | -4/Factory    | Lost 4 parts (1p1n2w)
 15500 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 15806 | -4/Factory    | Build established: Scavenger-Gunner
 16039 | -4/Factory    | Core integrity fell below 50%
 17135 | -4/Factory    | System corruption reached 10%
 17136 | -4/Factory    | Core integrity fell below 20%
 17139 | -4/Factory    | Core destroyed

 Last Messages 
---------------
Neutrino Core destroyed.
Slug penetrates Fabricator.
U-05 Engineer lays Concrete.
H-77 Assassin suffers critical hit (Burn).
H-77 Assassin destroyed.
U-05 Engineer lays Concrete. <x5>
Overheating: System interference.
Imp. System Guard temporarily disabled.
U-05 Engineer lays Concrete.
Overheating: Core damaged (-195).
U-05 Engineer lays Concrete.
Acquired 8 matter.
U-05 Engineer lays Concrete. <x2>
Penetrated by Slug.
Overheating: Energy bleed (-11).
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
Overheating: Core damaged (-115).
U-05 Engineer lays Concrete. <x2>
Overheating: Core damaged (-195).

 Map 
-----
+----------------------------------------------------+
| ######  %  #          *    #?????????????????????? |
|  """ #     + =          !" #?????????????????????? |
| ""R" # %   #          ="R" #?????????????????????? |
| "" " #     #           """ #?????????????????????? |
|      #     ####+####+#######?????????????????????? |
| """" #         %         #???????????????????????? |
|      #                   ##### #?????????????????? |
| """" #                         #?????????????????? |
|      #                   #####+#?????????????????? |
| """" #                   #???????????????????????? |
|      #     ############ ##???????? ??????????????? |
| +#####     #??????????# ##???????" ??????????????? |
|            #??????????# ##??????""???????????????? |
|            #??????????# #???????  ???????????????? |
|            #??????????# ########+#???????????????? |
|            #??????????#       k  #???????????????? |
|            #??????????#          #???????????????? |
| ############??????????#""        #???????????????? |
| ??????????????????????#"F        #???????????????? |
| ??????????????????????#"""    !  #?????A?????????? |
| ###########???????????#" "    !* #???????????????? |
|           #???????????#   !=! %! #???????????????? |
| """ """"  #???????????#  !%%  !! ###?????????????? |
| """ """"  #???????????#] !![     ##### #?????????? |
| """ """"  #???????????#  !      =      h ????????? |
| """ """"  #???????????#  @      %#######h????????? |
|           #???????????#          #???????????????? |
| """ """"  #???????????#          #???????????????? |
| """ """"  #???????????#    ^           ??????????? |
| """ """"  #???????????+   ^              ????????? |
| """ """"  #???????????#     u  u]        ????????? |
|           #???????????#  ^ u            ?????????? |
|           #??????????? ^^               ?????????? |
| ###########??????????                   ?????????? |
| ????????????????????#       %           ?????????? |
| ????????????????????+                  ??????????? |
| ????????????????????#     =%          ???????????? |
| ????????????????????#    !%     =%   ????????????? |
| ????????????????????#   %        # ??????????????? |
| ????????????????????##     ######????????????????? |
| ?????????????????????#     ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ###########??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|     =     #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           / /????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           124
Energy Generation          57
Energy Capacity            750
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Corruption Containment     24
Armor Coverage             450
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         18
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
          Com. Matter Pod | -9/Materials | Scanalyzed
          Cld. Ion Engine | -9/Materials | Scanalyzed
             Sensor Array | -9/Materials | Scanalyzed
       Signal Interpreter | -9/Materials | Scanalyzed
           Cooling System | -9/Materials | Scanalyzed
       Lgt. Assault Rifle | -9/Materials | Scanalyzed
           Imp. Heat Sink | -9/Materials | Scanalyzed
                   Katana | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -9/Materials | Scanalyzed
          Particle Cannon | -9/Materials | Scanalyzed
              Lgt. Treads | -9/Materials | Scanalyzed
    Lgt. Deuterium Engine | -8/Materials | Scanalyzed
          Rocket Launcher | -8/Materials | Scanalyzed
       Hvy. Assault Rifle | -8/Materials | Scanalyzed
       Prc. Assault Rifle | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       Sensor Array | x2 | -7/Factory 
 Enh. Quantum Rifle | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Gun Specialist
Just What I Needed
Prolific Hacker

 Challenges 
------------
None

 Game 
------
Seed              GhostLegBeacon
  Manual?         0
Play Time         02:54:24
  Cumulative      18.2 hours
  Start           2025.03.12 @ 12:48:43
  End             2025.03.13 @ 22:46:31
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4374dd8-f991-41ab-9f85-abd7f19a744c