Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 17:44:36 Player: YppY Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3146) 3146 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 7510 Bonus ------- High Alert Combat Kills 24 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 92/100 System Corruption 17% Temperature Cool (70) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (5) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (4) ---- Makeshift Terrain Scan Processor Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Target Analyzer Kinecellerator Medium Reflective Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Grenade Launcher > --- INVENTORY -------- Disposable Heat Sink Compact Matter Pod Compact Matter Pod Recoil Stabilizer Matter Filter Medium Armor Plating Reflective Plating Advanced Assault Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reflective Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . 1 . 1 2 1 . . . Weapon 3 | . . 1 . 1 . 1 . . . Parts Attached 92 | 6 1 6 6 21 13 20 . 17 2 Power 9 | 1 . . . 2 3 1 . 1 1 Engine 6 | 1 . . . 2 2 . . . 1 Core 2 | . . . . . 1 . . 1 . Reactor 1 | . . . . . . 1 . . . Propulsion 14 | 2 . . . 4 1 4 . 3 . Treads 10 | 2 . . . 4 1 1 . 2 . Leg 3 | . . . . . . 3 . . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 29 | 1 . 2 4 2 6 8 . 6 . Device 13 | . . 1 1 1 2 5 . 3 . Storage 3 | 1 . 1 . . 1 . . . . Processor 5 | . . . . . 3 1 . 1 . Hackware . | . . . . . . . . . . Protection 8 | . . . 3 1 . 2 . 2 . Artifact . | . . . . . . . . . . Weapon 40 | 2 1 4 2 13 3 7 . 7 1 Energy Gun 13 | 1 1 4 2 1 . 3 . 1 . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 17 | 1 . . . 10 3 3 . . . Ballistic Cannon 5 | . . . . . . 1 . 4 . Launcher 3 | . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 1 . . 1 . Parts Lost 39 | . . . 2 . . 24 . 4 9 Power 4 | . . . . . . 2 . 1 1 Propulsion 7 | . . . . . . 4 . 1 2 Utility 12 | . . . . . . 8 . . 4 Weapon 16 | . . . 2 . . 10 . 2 2 Highest Loss Streak 13 | . . . 2 . . 13 . 3 4 Average Slot Usage (%) 86 | . 85 88 98 99 99 90 20 50 59 Engine 5 | . 14 11 11 9 4 . . . . Core 1 | . . . . . 2 5 . 1 . Treads 14 | . 28 22 22 18 14 10 . 5 2 Device 11 | . . 11 11 16 15 13 6 10 3 Storage 6 | . 14 11 11 9 7 5 . . . Processor 9 | . . . . . 15 19 13 13 20 Protection 7 | . . . 9 9 7 4 . 3 13 Energy Gun 6 | . 14 22 32 4 . 1 . 1 . Ballistic Gun 15 | . 14 10 . 29 22 19 . . . Ballistic Cannon 2 | . . . . . . . . 7 13 Launcher 3 | . . . . 1 7 4 . 2 6 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 13 13 31 38 49 50 53 1 23 36 Greatest Support 58 | 40 40 40 40 45 45 45 3 58 58 Greatest Overweight (x) 12 | 4 . . . 1 1 12 . . 6 Average Overweight (x) . | . . . . . . . . . 3 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 4 4 4 Average Capacity 8 | 5 6 8 10 10 10 9 4 4 4 Most Carried 10 | 4 6 6 7 10 10 10 3 4 1 Average Carried 6 | 1 4 4 5 8 8 7 2 2 . Final Capacity 10 | 6 6 10 10 10 10 4 4 4 4 Final Carried 10 | 2 6 6 6 10 10 1 3 . 1 Class Distribution -------------------- 34% | Gunner 31% | Tank 15% | Mutant 12% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Matter Collected 3070 | 223 83 165 291 788 286 829 . 277 128 Remotely 221 | . . . . . . . . 221 . Salvage Created 3539 | . 121 304 525 619 496 1060 . 170 244 Parts 158 | . 4 8 23 36 26 47 . 8 6 Haulers Intercepted 7 | . . 1 . 4 1 1 . . . Recyclers Shooed 5 | . . 3 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Combat Hostiles Destroyed 77 | . 3 1 10 16 7 20 . 9 11 Guns 45 | . 2 . 9 12 7 14 . 1 . Cannons 16 | . . . . . . 4 . 8 4 AOE 16 | . 1 1 1 4 . 2 . . 7 Classes Destroyed 14 | . 1 3 2 3 1 2 . 2 . Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . 1 . . . Hauler 7 | . . 1 . 4 1 1 . . . Recycler 4 | . . 3 . . 1 . . . . Watcher 2 | . . . . 1 . . . 1 . Swarmer 15 | . . . . 9 . 5 . . 1 Grunt 33 | . 3 . 7 3 3 9 . . 8 Brawler 1 | . . . 1 . . . . . . Duelist 4 | . . . 2 . . 1 . . 1 Sentry 5 | . . 1 . 1 1 1 . . 1 Demolisher 2 | . . . . . . . . 2 . Hunter 8 | . . . . 3 1 4 . . . Programmer 2 | . . . . . 2 . . . . Assembled 7 | . . . . . . . . 7 . Best Kill Streak 8 | . 2 4 3 4 4 8 . 7 5 Combat Bots Only 7 | . 2 1 3 3 3 6 . 7 5 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 . 1 2 Gunslinging 2 | . . . . 2 1 . . . . Exploded 2 | . 1 1 1 2 . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Damage Taken 5967 | . 161 115 339 257 192 2896 . 1153 854 Core 1011 | . 20 16 59 61 . 461 . 220 174 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 92 . 81 88 100 . . . . Volleys Fired 204 | . 11 13 18 37 20 71 . 19 15 Largest 4 | . 2 3 3 4 3 4 . 2 4 Hottest 213 | . 70 110 135 140 78 213 . 113 189 Shots Fired 593 | . 22 39 50 129 60 214 . 31 48 Gun 495 | . 22 39 50 125 60 192 . 7 . Cannon 75 | . . . . . . 18 . 24 33 Launcher 23 | . . . . 4 . 4 . . 15 Special . | . . . . . . . . . . Kinetic 452 | . 11 13 . 119 60 195 . 24 30 Thermal 29 | . 1 13 . . . 15 . . . Explosive 23 | . . . . 4 . 4 . . 15 Electromagnetic 89 | . 10 13 50 6 . . . 7 3 Robot Hit Streak 23 | . 4 9 15 11 23 14 . 10 16 Robot Miss Streak 4 | . 2 2 2 4 3 2 . 3 1 Penetration Max 1 | . . . . 1 1 1 . . . Secondary Targets 5 | . . . 1 2 1 1 . . . Max Gunslinging Chain 2 | . . . 1 2 1 1 . . . Shots Hit Robots 416 | . 12 24 41 79 46 154 . 25 35 Core Hits 220 | . 6 10 26 36 20 55 . 27 40 Critical Hits 12 | . . . . . . 10 . . 2 Critical Kills 4 | . . . . . . 3 . . 1 Critical Parts Destroyed 8 | . . . . . . 7 . . 1 Melee Attacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9176 | . 229 290 537 1532 915 3178 . 614 1881 Guns 5567 | . 174 256 488 1135 915 2463 . 136 . Cannons 1582 | . . . . . . 410 . 478 694 Explosions 2027 | . 55 34 49 397 . 305 . . 1187 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5865 | . 68 56 . 1037 915 2637 . 478 674 Thermal 521 | . 55 132 49 49 . 236 . . . Explosive 1840 | . . . . 348 . 305 . . 1187 Electromagnetic 950 | . 106 102 488 98 . . . 136 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . 1 9 14 15 17 Average Corruption 10 | . . . . . 1 6 12 14 15 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . . 5 1 2 31 32 Message Errors 10 | . . . . . 5 . . 1 4 Matter Fused 13 | . . . . . . 1 1 4 7 Heat Flow Errors 4 | . . . . . . . . 2 2 Energy Discharges 5 | . . . . . . . . 2 3 Parts Rejected 2 | . . . . . . . . 2 . Data Loss (minor) 8 | . . . . . . . 1 4 3 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 4 | . . . . . . . . . 4 Alerts 4 | . . . . . . . . 3 1 Misdirections 9 | . . . . . . . . 8 1 Targeting Errors 10 | . . . . . . . . 4 6 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . . . . . . . 6 89 Projectiles 6 | . . . . . . . . 6 . Explosions 89 | . . . . . . . . . 89 Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . . 7 . 10 6 Impact . | . . . . . . . . . . Kinetic 23 | . . . . . . 7 . 10 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 256 | . 35 43 . 14 . 43 . . 121 Shots 11 | . 1 1 . 3 . 1 . . 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 378 | . 72 36 117 332 25 158 . 181 378 Average Temperature 59 | . 35 15 40 45 8 50 . 78 159 Received Heat Transfer 1431 | . 72 24 63 36 18 711 . 300 207 Effects 3 | . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 1 . 1 . . . Heat Transferred 1029 | . 100 296 50 100 . 483 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Peak Influence 465 | . 123 148 267 339 394 465 149 121 . Average Influence 183 | . 58 96 145 158 262 284 137 86 . Maximum Alert Level 2 | . . . 1 1 1 2 . . . Low Security (%) 55 | 100 100 100 69 59 21 26 100 100 . Level 1 41 | . . . 30 40 78 59 . . . Level 2 2 | . . . . . . 13 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 2 . . 2 3 6 . 1 . Investigation 3 | . 1 . . . 1 1 . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 7 | . 1 . . 2 . 3 . 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 . 1 . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Distress Signals 4 | . . 1 . 1 . 1 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 5 5 13 18 9 28 5 24 14 Peak Tracking Total 8 | . 3 4 3 3 4 6 5 8 5 Tactical Retreats 7 | . 1 . 3 . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Traps Triggered 8 | . 1 . . 2 2 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Machines Disabled 11 | . 1 3 . 2 . 4 . . 1 Max in Single Turn 4 | . 1 1 . 2 . 4 . . 1 Garrison Access 2 | . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Machines Accessed 10 | . 1 . 1 3 1 1 . 2 1 Terminals 6 | . 1 . . 3 . . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 22 | . 2 . 1 11 1 2 . 4 1 Successful 16 | . 2 . 1 8 1 1 . 2 1 Failed 6 | . . . . 3 . 1 . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 2 . . 10 1 1 . 4 . Terminals 17 | . 2 . . 11 . . . 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . Terminal Hacks 3 | . . . 1 1 . . . . 1 Open Door 2 | . . . 1 . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 31 | . 4 . . 17 2 2 . 6 . Terminals 11 | . 2 . . 7 . . . 2 . Track 6 | . 1 . . 3 . . . 2 . Botnet 4 | . 1 . . 3 . . . . . Operators 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Jam 2 | . . . . . 1 1 . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . 3 . 1 . 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Total Allies 2 | . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . 1 . 1 Highest-Rated Group 32 | . . . . . . . 31 . 32 Highest-Rated Ally 32 | . . . . . . . 31 . 32 Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . . . . 1 . . Total Damage 20 | . . . . . . . 20 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Turns Passed 5267 | 77 260 169 660 1116 981 852 53 471 628 Spaces Moved 2693 | 44 125 60 320 531 464 371 100 458 220 Core 418 | 17 . . . . . 3 100 182 116 Treads 2050 | 27 125 60 320 531 464 311 . 108 104 Legs 57 | . . . . . . 57 . . . Wheels . | . . . . . . . . . . Hover 168 | . . . . . . . . 168 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 120 50 50 160 Average Speed 156 | 126 160 160 160 176 172 169 50 79 261 Slowest Speed 650 | 250 160 160 160 180 180 650 50 160 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 28 11 47 34 15 13 73 14 41 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . 1 . . . . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 256 | . 5 2 5 79 . 63 . 1 101 Melee . | . . . . . . . . . . Projectile 10 | . . . . 3 . 3 . 1 3 AOE 246 | . 5 2 5 76 . 60 . . 98 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Was Fac Low Total 3398 | 65 163 104 429 658 619 486 103 529 242 Wait 254 | 8 23 16 75 20 98 7 . 7 . Move 2685 | 43 124 59 319 530 463 371 99 457 220 Hop . | . . . . . . . . . . Pick Up 106 | 8 4 6 7 29 16 12 2 19 3 Fast Attach . | . . . . . . . . . . Attach 59 | 6 . 2 3 5 6 18 . 17 2 Detach . | . . . . . . . . . . Swap 33 | . 1 4 3 16 7 2 . . . Drop 51 | . . 4 4 21 9 5 2 6 . Fire 204 | . 11 13 18 37 20 71 . 19 15 Melee 4 | . . . . . . . . 4 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 9) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 443 | -9/Materials | Discovered new exit (range 11) 507 | -9/Materials | Entered Mines 932 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 997 | -9/Mines | Discovered new exit (range 11) 1167 | -9/Mines | Entered Materials 1167 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -8/Materials | Build established: Tank 2262 | -8/Materials | Discovered new exit (range 5) 2283 | -8/Materials | Entered Factory 2283 | -7/Factory | Evolved 2 slots: Utility x2 2583 | -7/Factory | Build established: Gunner 3125 | -7/Factory | Discovered new exit (range 19) 3264 | -7/Factory | Entered another Factory area 3264 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3890 | -6/Factory | Garrison activated, responded to threat 4010 | -6/Factory | Lost 13 parts (3n4u6w) 4058 | -6/Factory | Lost 3 parts (1p1u1w) 4114 | -6/Factory | Core integrity fell below 50% 4116 | -6/Factory | Sucked down chute 4116 | -6/Factory | Entered Waste 4117 | -6/Waste | Met a frightened Derelict 4129 | -6/Waste | Spotted C-40 Crusher 4131 | -6/Waste | EMP discharged 4131 | -6/Waste | System corruption reached 10% 4141 | -6/Waste | Spotted C-40 Crusher 4147 | -6/Waste | Lost 8 parts (1p1n3u3w) 4148 | -6/Waste | Spotted C-40 Crusher 4152 | -6/Waste | Spotted C-40 Crusher 4156 | -6/Waste | Spotted C-40 Crusher 4161 | -6/Waste | Discovered new exit (range 16) 4169 | -6/Waste | Entered Factory 4353 | -6/Factory | Assembled infested ambush trap array 4399 | -6/Factory | Build established: Mutant 4405 | -6/Factory | Destroyed 7 combat bots 4451 | -6/Factory | Core integrity fell below 20% 4457 | -6/Factory | Lost 3 parts (1p1n1w) 4616 | -6/Factory | Discovered new exit (range 14) 4640 | -6/Factory | Entered Lower Caves 4834 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4881 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 5136 | -6/Lower Caves | Build established: Scavenger-Mutant 5268 | -6/Lower Caves | Destroyed self with Mini Grenade Launcher Last Messages --------------- >> Sealed Heavy Doors opened. 05258_ Slug penetrates Guardian 5a. 05258_ Guardian 5a suffers critical hit. 05258_ Guardian 5a destroyed. 05259_ Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." 05261_ Penetrated by Slug. 05261_ Hrd. Medium Armor Plating destroyed. 05262_ System corrupted: Mni. Assault Cannon targeting data glitched. 05264_ Imp. Light Armor Plating destroyed. 05265_ G-50 Soldier destroyed. 05265_ System corrupted: Mni. Grenade Launcher targeting data glitched. 05265_ G-50 Soldier destroyed. 05267_ Slug penetrates Wall. 05267_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05268_ P-60 Hacker knocked back. 05268_ Destroyed Gravmag System. 05268_ Destroyed Imp. Heat Sink. 05268_ Mni. Grenade Launcher destroyed. 05268_ Destroyed Mni. Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????? ????##???######?????????????????????? | | ????????? ??# ?## ?????????????????????? | | ????????? ### ## ?????????????????????## | | ????????? ??####???????????????# | | ???????? #??# #????############ | | ???????? #### ##???# | | ???????# ## #???# ########### | | ?????????# ##??# #?????????? | | ?????????# #??# #?????????? | | ?????????????# #### #????????## | | ?????????????## ## #????????# | | ??????????????## ## ## ### #????????# | | ???????????????# ### #### ### #???????## | | ??????????????????# #??????## | | ????????????????# ###%### ##?????# | | ????????????????## #??# #?## ## #?????# | | ?????????????????# #???# #??## ### #???# | | ?????????????????# ????# ##??# #?# #??## | | ????????????????# ?????# X#??## ? #??## | | ??????????????? ?????#@ #???# ### #???## | | ?????????????? ?????$ ???# #####?? #???? | | ????????????? ##???" pp ?# #??????? ??? | | ???????????? #????#" "# #??????? ? | | ???????????? ?????#"" * ""# ##???????? #### | | ????????????????????##""%!Y"""## #?????????? #??? | | ?????????????????????##"""""###? #??????????##??? | | ??????????????????????#######?? ??????????????? | | ??????????????????????????????? # ??????????????? | | ?????????????????????????????? ? ???????????????? | | ?????????????????????????????? ?? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 15 Core Shielding 20 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaTerrainGun Manual? 0 Play Time 00:48:41 Cumulative 63.9 hours Start 2020.02.09 @ 16:57:39 End 2020.02.09 @ 17:44:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 55 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27c2a330-9dc7-4cc3-a44b-7b78f2da18d6