Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 03:03:27 Player: BEEEEES Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (525) 525 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2090 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Small Storage Unit Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector > --- WEAPON ----------- Shock Rifle Particle Gun Makeshift Laser Particle Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Small Storage Unit Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 21 | 6 6 6 . 1 2 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 2 1 . . . Treads . | . . . . . . Leg 5 | 2 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 2 . . . . Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 4 . 1 2 Energy Gun 6 | 1 1 1 . 1 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 4 | . . . . . 4 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 100 100 93 Engine 11 | . 14 11 11 11 10 Leg 23 | . 28 22 22 22 20 Device 11 | . 12 11 11 11 9 Storage 12 | . 14 11 11 11 11 Energy Gun 26 | . 16 33 33 33 31 Energy Cannon 3 | . . . 11 11 10 Ballistic Gun 5 | . 11 3 . . . Launcher 1 | . . 7 . . . Peak Build Rating 16 | 6 8 11 11 14 16 Average Rating 9 | 4 7 10 11 11 13 On Entrance 8 | . 6 8 11 11 14 Naked Turns . | . . . . . . Heaviest Build 28 | 12 21 27 27 27 28 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 9 | 4 9 9 9 9 9 Average Carried 7 | 3 6 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 4 9 9 9 9 9 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Gunner 20% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 542 | 223 164 66 . . 89 Remotely . | . . . . . . Salvage Created 611 | . 377 142 . . 92 Parts 27 | . 15 8 . . 4 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 7 3 . . 2 Guns 9 | . 7 2 . . . Cannons 2 | . . . . . 2 AOE 1 | . . 1 . . . Classes Destroyed 4 | . 2 1 . . 1 Hauler 1 | . 1 . . . . Grunt 9 | . 7 2 . . . Sentry 1 | . . 1 . . . Programmer 2 | . . . . . 2 Best Kill Streak 2 | . 2 2 . . 1 Combat Bots Only 2 | . 2 2 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 105 | . 32 13 . . 60 Missed 32 | . 10 3 . . 19 Damage Taken 1304 | . 296 182 . . 826 Core 510 | . 77 17 . . 416 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 56 | . 56 . . . . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 34 | . 24 5 . . 5 Largest 4 | . 2 4 . . 4 Hottest 233 | . 70 185 . . 233 Shots Fired 86 | . 48 18 . . 20 Gun 80 | . 48 17 . . 15 Cannon 5 | . . . . . 5 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 26 | . 24 2 . . . Thermal 50 | . 24 10 . . 16 Explosive 1 | . . 1 . . . Electromagnetic 9 | . . 5 . . 4 Robot Hit Streak 8 | . 8 4 . . 7 Robot Miss Streak 3 | . 2 1 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 61 | . 37 10 . . 14 Core Hits 30 | . 19 5 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 3 . . . . Burn 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 940 | . 480 205 . . 255 Guns 735 | . 468 112 . . 155 Cannons 100 | . . . . . 100 Explosions 93 | . . 93 . . . Melee . | . . . . . . Ramming 12 | . 12 . . . . Kinetic 208 | . 208 . . . . Thermal 570 | . 260 65 . . 245 Explosive 93 | . . 93 . . . Electromagnetic 57 | . . 47 . . 10 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . . 40 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 854 | . 78 226 . . 854 Average Temperature 151 | . 37 104 . . 359 Received Heat Transfer 381 | . 168 105 . . 108 Effects 19 | . . . . . 19 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . . . 2 Heat Transferred 1591 | . 999 185 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 178 | . 178 130 50 . . Initial 50 | . . . 50 . . Average 58 | . 69 56 50 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 7 6 . . 12 Peak Tracking Total 11 | . 2 2 . . 11 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . 3 . . . . Successful 2 | . 2 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1222 | 53 432 319 44 134 240 Spaces Moved 587 | 37 220 126 24 70 110 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 582 | 32 220 126 24 70 110 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 163 | 110 133 190 190 190 190 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 4 38 22 11 9 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . 3 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 769 | 46 307 193 23 71 129 Wait 118 | . 54 55 . . 9 Move 582 | 36 219 125 23 69 110 Hop . | . . . . . . Pick Up 7 | 4 2 1 . . . Fast Attach 10 | 6 1 . . 1 2 Attach 3 | . . 3 . . . Detach . | . . . . . . Swap 8 | . 5 3 . . . Drop 5 | . . 1 . 1 3 Fire 34 | . 24 5 . . 5 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Repaired Aluminum Leg 465 | -10/Materials | Discovered new exit (range 12) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Weapon x2 789 | -9/Materials | Discovered new exit (range 7) 805 | -9/Materials | Entered Mines 827 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 849 | -9/Mines | Entered Zion 886 | -7/Zion | Given A8's code to call for help 895 | -7/Zion | Learned Factory garrison access intel 967 | -7/Zion | Discovered new exit (range 9) 983 | -7/Zion | Entered Proximity Caves 1044 | -6/Proximity Caves | Build established: Scavenger-Gunner 1196 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1218 | -6/Proximity Caves | Core integrity fell below 50% 1221 | -6/Proximity Caves | Core integrity fell below 20% 1223 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Shock Rifle temporarily disabled. Particle Gun temporarily disabled. Mak. Laser temporarily disabled. Dropped Broken Seismic Detector. Overheating: Med. Storage Unit damaged (-69). Power failure, Ion Engine shutdown. Overheating: Broken Particle Cannon damaged (-18). Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Ion Engine destroyed. Aluminum Leg destroyed. Penetrated by Slug. Shock Rifle destroyed. Slug penetrates L-41 Fighter. Broken Particle Cannon destroyed. Particle Gun destroyed. Penetrated by Slug. Mak. Laser destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????#####?????????#####???????????????????????? | | ??????## ########### ##??????????????????????? | | ??????# ##?????????????????????? | | ####??## ######### ##????????????????????? | | #???## ##??????## ##???????????????????? | | ## #???## ##??###?# #???????????????????? | | ?# ##### #??# ## #???????????????????? | | ?# ###??# #???????????????????? | | ?# ##### ##????# ##???????????????????? | | ?# ???## #?????## [ ##????### #????????? | | ? ????####??????## % ## #???????? | | #???????????????# ## #????????? | | ###???????????????# ##### ######?????????????? | | ?????????#####????# #????# ##??????????????????? | | ??????????# #???# #?????##???????????????????? | | ??????????# ???# #??????????????????????????? | | ?????????#?? ???# #??????????????????????????? | | ?????????# ### ##?# ##?????????????????????????? | | ??????????? # ### ##????????????????????????? | | ????????????# # ! #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# ####????##????????????????? | | ????????????# # l## ### #????????????????? | | ????????????# # g s #????????????????? | | ?????#??????# # l l@ #????????????????? | | ?????# # Y l# ## #???????????????? | | ## #??? ????????????????? | | g ##??#?????????????????????? | | #?????????????????????????? | | ? g ### #?????????????????????????? | | ? ##?## ##?????????????????????????? | | ?? #????####??????????????????????????? | | ?? ???????????????????????????????????? | | ?? #???????????????????????????????????? | | ???# #????????????????????????????????????? | | ???## ?????????????????????????????????????? | | ????##### #?????????????????????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalSuspensionPropulsion Manual? 0 Play Time 00:13:35 Cumulative 9.5 hours Start 2024.11.15 @ 02:51:47 End 2024.11.15 @ 03:03:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 17 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cfd9f911-eb47-4d3f-a95f-772609e5d6a2