Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 01:41:22

Player: reason

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (88)      440
Value Destroyed (3058)     3058
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (244)                244
              TOTAL SCORE: 7102

 Bonus
-------
High Alert Combat Kills    244

 Cogmind 
---------
Core Integrity             703/850
Matter                     293/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -6/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
                 (None)
>            --- UTILITY (6) ------
      Medium Storage Unit
      Medium Storage Unit
    Improved Signal Interpreter
  Long-range Terrain Scanner
    Hardened Medium Armor Plating
>            --- WEAPON (4) -------
             Autogun
             Minigun
       Heavy Missile Launcher
>            --- INVENTORY (12) ---
    Improved Deuterium Engine
    Advanced Treads
    Improved Heat Sink
       Heavy Assault Rifle
       Heavy Assault Rifle
             Gauss Rifle
             Great Axe

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
       Light Treads
    Advanced Treads
      Medium Treads
>            --- UTILITY ----------
      Medium Storage Unit
    Improved Signal Interpreter
  Long-range Terrain Scanner
    Hardened Light Armor Plating
    Hardened Medium Armor Plating
    Improved Light Armor Plating
>            --- WEAPON -----------
             Minigun
    Enhanced Autogun
    Improved Heavy Machine Gun
       Heavy Missile Launcher
>            --- INVENTORY --------
    Improved Deuterium Engine
    Improved Heat Sink
       Heavy Assault Rifle
       Heavy Assault Rifle
             Autogun
             Gauss Rifle
             Great Axe
[Rating: 50]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   2   1   1   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             88   | 5   4   15  25  15  17  7   
  Power                    12   | 1   .   3   5   .   2   1   
    Engine                 10   | 1   .   2   4   .   2   1   
    Core                   2    | .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   4   8   3   5   1   
    Treads                 22   | 1   .   4   8   3   5   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   1   1   1   8   5   2   
    Device                 3    | .   .   .   .   2   1   .   
    Storage                7    | 1   1   1   .   3   .   1   
    Processor              2    | .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   2   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 1   2   7   11  4   5   3   
    Energy Gun             8    | 1   1   3   2   1   .   .   
    Energy Cannon          3    | .   .   3   .   .   .   .   
    Ballistic Gun          20   | .   .   1   9   3   4   3   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   2   1   1   1   
Parts Lost                 9    | .   .   .   3   .   1   5   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   5    | .   .   .   3   .   .   2   
  Highest Loss Streak      4    | .   .   .   1   .   1   4   
Average Slot Usage (%)     97   | .   97  99  98  100 95  95  
  Engine                   8    | .   14  9   6   9   7   9   
  Core                     1    | .   .   1   4   .   .   .   
  Treads                   19   | .   .   18  22  18  23  19  
  Wheel                    1    | .   27  3   .   .   .   .   
  Device                   1    | .   .   .   .   3   .   6   
  Storage                  17   | .   27  22  22  18  9   6   
  Processor                3    | .   .   .   .   9   7   6   
  Protection               5    | .   .   .   .   5   15  19  
  Energy Gun               4    | .   14  16  2   3   .   .   
  Energy Cannon            5    | .   .   16  8   .   .   .   
  Ballistic Gun            25   | .   .   8   31  32  27  20  
  Launcher                 1    | .   .   .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             63   | 9   21  33  31  37  48  63  
  Greatest Support         70   | 10  26  40  40  40  62  70  
  Greatest Overweight (x)  20   | 2   .   .   .   .   .   20  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  10  8   8   8   12  
  Average Capacity         8    | 5   9   8   8   8   8   8   
  Most Carried             9    | 6   9   8   8   8   8   8   
  Average Carried          7    | 4   7   7   7   7   7   7   
  Final Capacity           12   | 6   10  8   8   8   8   12  
  Final Carried            9    | 6   9   8   8   8   8   7   

 Class Distribution 
--------------------
 37% | Scavenger-Tank
 23% | Gunner
 22% | Scavenger-Gunner
  9% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Matter Collected           2739 | 221  57   257  840  424  536  404  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3943 | .    82   478  1496 536  821  530  
  Parts                    218  | .    1    29   107  29   37   15   
Haulers Intercepted        3    | .    .    1    2    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Combat Hostiles Destroyed  72   | .   2   8   32  7   13  10  
  Guns                     52   | .   .   2   24  7   12  7   
  Cannons                  15   | .   1   6   8   .   .   .   
  AOE                      5    | .   1   .   .   .   1   3   
Classes Destroyed          10   | .   1   5   1   2   1   .   
  Worker                   4    | .   .   1   2   1   .   .   
  Hauler                   3    | .   .   1   2   .   .   .   
  Recycler                 3    | .   .   .   .   1   1   1   
  Operator                 2    | .   .   .   .   .   1   1   
  Watcher                  4    | .   .   1   2   1   .   .   
  Swarmer                  9    | .   .   .   6   .   .   3   
  Grunt                    36   | .   2   3   14  3   8   6   
  Brawler                  2    | .   .   .   .   1   .   1   
  Duelist                  3    | .   .   1   .   .   2   .   
  Sentry                   22   | .   .   4   12  3   3   .   
Best Kill Streak           5    | .   2   5   4   4   3   5   
  Combat Bots Only         4    | .   2   3   4   3   3   4   
Max Kills in Single Turn   2    | .   1   2   2   1   2   2   
  Gunslinging              1    | .   .   .   1   .   1   .   
  Exploded                 2    | .   1   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Damage Taken               3884 | .    149  287  1269 165  765  1249 
  Core                     372  | .    34   27   130  16   18   147  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  86   .    60   97   97   .    
Volleys Fired              194  | .    6    14   88   25   30   31   
  Largest                  4    | .    2    4    4    4    4    4    
  Hottest                  227  | .    80   227  227  114  110  104  
Shots Fired                632  | .    12   47   271  100  112  90   
  Gun                      544  | .    6    18   222  100  111  87   
  Cannon                   84   | .    6    29   49   .    .    .    
  Launcher                 4    | .    .    .    .    .    1    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  502  | .    6    14   196  88   111  87   
  Thermal                  88   | .    .    28   60   .    .    .    
  Explosive                4    | .    .    .    .    .    1    3    
  Electromagnetic          38   | .    6    5    15   12   .    .    
  Robot Hit Streak         19   | .    2    19   11   14   12   12   
  Robot Miss Streak        5    | .    3    2    4    4    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    4    1    1    1    
    Max Gunslinging Chain  2    | .    .    .    2    1    1    1    
Shots Hit Robots           385  | .    6    34   155  58   74   58   
  Core Hits                155  | .    3    16   54   20   33   29   
  Critical Hits            8    | .    .    2    4    .    1    1    
  Critical Kills           2    | .    .    1    .    .    1    .    
  Critical Parts Destroyed 5    | .    .    .    4    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6756 | .    163  647  2428 791  1241 1486 
  Guns                     5247 | .    48   241  1915 791  1191 1061 
  Cannons                  985  | .    66   406  513  .    .    .    
  Explosions               524  | .    49   .    .    .    50   425  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4934 | .    66   186  1715 715  1191 1061 
  Thermal                  1019 | .    49   386  584  .    .    .    
  Explosive                475  | .    .    .    .    .    50   425  
  Electromagnetic          328  | .    48   75   129  76   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    2    .    .    
  Average Corruption       1    | .    .    .    1    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    1    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    1    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        556  | .    162  336  397  271  271  556  
  Average Temperature      130  | .    84   134  125  73   93   245  
  Received Heat Transfer   1158 | .    63   126  330  81   189  369  
  Effects                  35   | .    .    5    9    .    1    20   
    Shutdowns              10   | .    .    .    3    .    .    7    
    Energy Bleed           4    | .    .    .    2    .    1    1    
    Interference           10   | .    .    4    2    .    .    4    
    Matter Decay           2    | .    .    1    1    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    1    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1863 | .    50   703  1110 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Peak Influence             724  | .   50  147 724 507 425 420 
  Initial                  300  | .   .   20  61  300 169 120 
  Average                  335  | .   9   53  507 369 310 300 
Maximum Alert Level        3    | .   .   .   3   2   2   2   
  Low Security (%)         25   | 100 100 100 9   .   9   9   
  Level 1                  41   | .   .   .   19  79  76  66  
  Level 2                  25   | .   .   .   47  20  14  23  
  Level 3                  8    | .   .   .   23  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   6   .   2   2   
  Investigation            3    | .   .   .   2   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Distress Signals           5    | .   .   .   3   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   7   13  47  13  13  13  
  Peak Tracking Total      6    | .   3   5   6   3   4   4   
  Tactical Retreats        10   | .   .   1   8   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Traps Triggered            8    | .   1   .   3   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Machines Accessed          10   | .   1   2   3   1   3   .   
  Terminals                7    | .   1   2   2   1   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   1   3   11  3   17  .   
  Successful               18   | .   .   2   5   .   11  .   
  Failed                   17   | .   1   1   6   3   6   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   1   3   1   2   5   .   
  Terminals                18   | .   1   3   6   3   5   .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          5    | .   .   .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   1   .   2   .   
  Open Door                1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   
  Garrison Status          1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   9   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  6    | .   .   .   .   .   6   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   4   1   3   .   
  Full Trace Events        3    | .   .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  
Turns Passed               4440 | 78   224  556  1559 738  820  465  
Spaces Moved               2274 | 73   204  315  687  379  410  206  
  Core                     12   | 11   .    .    .    .    .    1    
  Treads                   1908 | .    .    227  687  379  410  205  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   354  | 62   204  88   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   160  160  155  155  
  Average Speed            149  | 85   89   140  160  160  159  172  
  Slowest Speed            1050 | 150  90   160  160  160  160  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    42   32   87   29   11   6    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    1    .    .    .    17   10   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      28   | .    1    .    .    .    17   10   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac 
Total                      2935 | 90  233 401 972 455 521 263 
  Wait                     172  | .   9   17  108 4   26  8   
  Move                     2268 | 72  203 314 686 378 409 206 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  121  | 12  8   21  35  18  20  7   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   27   | 5   2   3   5   2   6   4   
  Detach                   2    | .   .   .   .   .   2   .   
  Swap                     61   | .   2   12  20  13  11  3   
  Drop                     90   | 1   3   20  30  15  17  4   
  Fire                     194  | .   6   14  88  25  30  31  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   79 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 14)
  303 | -10/Materials | Entered another Materials area
  303 | -9/Materials  | Evolved 2 slots: Weapon x2
  607 | -9/Materials  | Build established: Gunner
  710 | -9/Materials  | Discovered new exit (range 15)
  859 | -9/Materials  | Entered Storage
 1408 | -9/Storage    | Garrison activated, responded to threat
 1756 | -9/Storage    | Build established: Scavenger-Gunner
 2003 | -9/Storage    | Repaired Hvy. Assault Rifle
 2038 | -9/Storage    | Repaired Hvy. Assault Rifle
 2346 | -9/Storage    | Discovered new exit (range 16)
 2418 | -9/Storage    | Identified exit to Materials
 2418 | -9/Storage    | Entered Materials
 2418 | -8/Materials  | Evolved 2 slots: Utility x2
 2978 | -8/Materials  | Build established: Scavenger-Tank
 3125 | -8/Materials  | Discovered new exit (range 16)
 3152 | -8/Materials  | Identified exit to Factory
 3156 | -8/Materials  | Entered Factory
 3156 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3795 | -7/Factory    | Discovered new exit (range 13)
 3832 | -7/Factory    | Identified exit to Factory
 3976 | -7/Factory    | Entered another Factory area
 3976 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4441 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04424_ Triggered Blade Trap.
04424_ Massive razor-sharp blades shoot up from within the floor.
04424_ Med. Treads severed.
04424_ Broken Lgt. Treads severed.
04424_ R-10 Processor collects Hrd. Light Armor Plating.
04427_ Acquired Broken Adv. Treads.
04428_ R-10 Processor collects Med. Treads.
04430_ Slug penetrates Terminal.
04430_ Terminal disabled.
04431_ Penetrated by Slug.
04433_ Hvy. Ion Engine destroyed.
04434_ K-01 Serf collects debris.
04434_ Imp. Light Armor Plating destroyed.
04434_ Penetrated by Slug. <x2>
04436_ Lgt. Angular Momentum Engine destroyed.
04436_ Penetrated by Slug. <x2>
04439_ K-01 Serf collects debris.
04440_ Penetrated by Slug.
04441_ Imp. Heavy Machine Gun destroyed.
04441_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|      +    #    ?????#     #??????????????????????? |
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|      #    #?????"?? #     + ???"?????????????????? |
|      #    #?"?????"?#     #??????????????????????? |
|      ######??"???""?#     # ?????????????????????? |
|      ####?????? ????#     #?""?"?????????????????? |
|      ################     #??????????????????????? |
|    %                      #??????????????????????? |
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|                           #???????#??#???????????? |
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|         +       #???#     #?????????#????????????? |
| ####    #  =    ##??#    =#??##??#???????????????? |
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|            #???? ???+     #??????#???????????????? |
| """""""""  #?  ?????#     #?????#????????#???????? |
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| ?#????????? "???"???????????#????????????????????? |
| ????????  ?????????????? ???????? ???????????????? |
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| ????#?????????????? ?????????????????????????????? |
| ??????????????????????????????"??"???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          27
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
        Prc. Assault Rifle | -7/Factory | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeRecyclingExtractor
  Manual?         0
Play Time         00:52:22
  Cumulative      23.8 hours
  Start           2021.05.10 @ 00:48:55
  End             2021.05.10 @ 01:41:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d02a07c-b738-48ae-a6dd-6daf78d9f40a