Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 01:41:22 Player: reason Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (3058) 3058 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 7102 Bonus ------- High Alert Combat Kills 244 Cogmind --------- Core Integrity 703/850 Matter 293/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (4) ------- Autogun Minigun Heavy Missile Launcher > --- INVENTORY (12) --- Improved Deuterium Engine Advanced Treads Improved Heat Sink Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Minigun Enhanced Autogun Improved Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Heavy Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Great Axe [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Long-range Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . . 2 1 1 Weapon 2 | . . 2 . . . . Parts Attached 88 | 5 4 15 25 15 17 7 Power 12 | 1 . 3 5 . 2 1 Engine 10 | 1 . 2 4 . 2 1 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 24 | 2 1 4 8 3 5 1 Treads 22 | 1 . 4 8 3 5 1 Leg . | . . . . . . . Wheel 2 | 1 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 1 1 8 5 2 Device 3 | . . . . 2 1 . Storage 7 | 1 1 1 . 3 . 1 Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 7 | . . . . 2 4 1 Artifact . | . . . . . . . Weapon 33 | 1 2 7 11 4 5 3 Energy Gun 8 | 1 1 3 2 1 . . Energy Cannon 3 | . . 3 . . . . Ballistic Gun 20 | . . 1 9 3 4 3 Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 2 1 1 1 Parts Lost 9 | . . . 3 . 1 5 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 2 | . . . . . 1 1 Weapon 5 | . . . 3 . . 2 Highest Loss Streak 4 | . . . 1 . 1 4 Average Slot Usage (%) 97 | . 97 99 98 100 95 95 Engine 8 | . 14 9 6 9 7 9 Core 1 | . . 1 4 . . . Treads 19 | . . 18 22 18 23 19 Wheel 1 | . 27 3 . . . . Device 1 | . . . . 3 . 6 Storage 17 | . 27 22 22 18 9 6 Processor 3 | . . . . 9 7 6 Protection 5 | . . . . 5 15 19 Energy Gun 4 | . 14 16 2 3 . . Energy Cannon 5 | . . 16 8 . . . Ballistic Gun 25 | . . 8 31 32 27 20 Launcher 1 | . . . . . 2 6 Naked Turns . | . . . . . . . Heaviest Build 63 | 9 21 33 31 37 48 63 Greatest Support 70 | 10 26 40 40 40 62 70 Greatest Overweight (x) 20 | 2 . . . . . 20 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 10 8 8 8 12 Average Capacity 8 | 5 9 8 8 8 8 8 Most Carried 9 | 6 9 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 7 Final Capacity 12 | 6 10 8 8 8 8 12 Final Carried 9 | 6 9 8 8 8 8 7 Class Distribution -------------------- 37% | Scavenger-Tank 23% | Gunner 22% | Scavenger-Gunner 9% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2739 | 221 57 257 840 424 536 404 Remotely . | . . . . . . . Salvage Created 3943 | . 82 478 1496 536 821 530 Parts 218 | . 1 29 107 29 37 15 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 72 | . 2 8 32 7 13 10 Guns 52 | . . 2 24 7 12 7 Cannons 15 | . 1 6 8 . . . AOE 5 | . 1 . . . 1 3 Classes Destroyed 10 | . 1 5 1 2 1 . Worker 4 | . . 1 2 1 . . Hauler 3 | . . 1 2 . . . Recycler 3 | . . . . 1 1 1 Operator 2 | . . . . . 1 1 Watcher 4 | . . 1 2 1 . . Swarmer 9 | . . . 6 . . 3 Grunt 36 | . 2 3 14 3 8 6 Brawler 2 | . . . . 1 . 1 Duelist 3 | . . 1 . . 2 . Sentry 22 | . . 4 12 3 3 . Best Kill Streak 5 | . 2 5 4 4 3 5 Combat Bots Only 4 | . 2 3 4 3 3 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 Gunslinging 1 | . . . 1 . 1 . Exploded 2 | . 1 . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 3884 | . 149 287 1269 165 765 1249 Core 372 | . 34 27 130 16 18 147 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 86 . 60 97 97 . Volleys Fired 194 | . 6 14 88 25 30 31 Largest 4 | . 2 4 4 4 4 4 Hottest 227 | . 80 227 227 114 110 104 Shots Fired 632 | . 12 47 271 100 112 90 Gun 544 | . 6 18 222 100 111 87 Cannon 84 | . 6 29 49 . . . Launcher 4 | . . . . . 1 3 Special . | . . . . . . . Kinetic 502 | . 6 14 196 88 111 87 Thermal 88 | . . 28 60 . . . Explosive 4 | . . . . . 1 3 Electromagnetic 38 | . 6 5 15 12 . . Robot Hit Streak 19 | . 2 19 11 14 12 12 Robot Miss Streak 5 | . 3 2 4 4 2 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 4 1 1 1 Max Gunslinging Chain 2 | . . . 2 1 1 1 Shots Hit Robots 385 | . 6 34 155 58 74 58 Core Hits 155 | . 3 16 54 20 33 29 Critical Hits 8 | . . 2 4 . 1 1 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 5 | . . . 4 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6756 | . 163 647 2428 791 1241 1486 Guns 5247 | . 48 241 1915 791 1191 1061 Cannons 985 | . 66 406 513 . . . Explosions 524 | . 49 . . . 50 425 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4934 | . 66 186 1715 715 1191 1061 Thermal 1019 | . 49 386 584 . . . Explosive 475 | . . . . . 50 425 Electromagnetic 328 | . 48 75 129 76 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 2 . . Average Corruption 1 | . . . 1 2 . . Corruption Purged . | . . . . . . . Effects 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . 1 1 . . . . Impact . | . . . . . . . Kinetic 2 | . 1 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 556 | . 162 336 397 271 271 556 Average Temperature 130 | . 84 134 125 73 93 245 Received Heat Transfer 1158 | . 63 126 330 81 189 369 Effects 35 | . . 5 9 . 1 20 Shutdowns 10 | . . . 3 . . 7 Energy Bleed 4 | . . . 2 . 1 1 Interference 10 | . . 4 2 . . 4 Matter Decay 2 | . . 1 1 . . . Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 4 | . . . . . . 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1863 | . 50 703 1110 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 724 | . 50 147 724 507 425 420 Initial 300 | . . 20 61 300 169 120 Average 335 | . 9 53 507 369 310 300 Maximum Alert Level 3 | . . . 3 2 2 2 Low Security (%) 25 | 100 100 100 9 . 9 9 Level 1 41 | . . . 19 79 76 66 Level 2 25 | . . . 47 20 14 23 Level 3 8 | . . . 23 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 6 . 2 2 Investigation 3 | . . . 2 . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 1 . 1 2 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 5 | . . . 3 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 7 13 47 13 13 13 Peak Tracking Total 6 | . 3 5 6 3 4 4 Tactical Retreats 10 | . . 1 8 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 8 | . 1 . 3 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 3 | . . . . . . 3 Max in Single Turn 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 10 | . 1 2 3 1 3 . Terminals 7 | . 1 2 2 1 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 35 | . 1 3 11 3 17 . Successful 18 | . . 2 5 . 11 . Failed 17 | . 1 1 6 3 6 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 12 | . 1 3 1 2 5 . Terminals 18 | . 1 3 6 3 5 . Fabricators 3 | . . . . . 3 . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . . . 9 . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 1 1 . 2 . Open Door 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Garrison Status 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . . . 9 . Insert Component 3 | . . . . . 3 . Analyze 6 | . . . . . 6 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Assimilate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 1 4 1 3 . Full Trace Events 3 | . . . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4440 | 78 224 556 1559 738 820 465 Spaces Moved 2274 | 73 204 315 687 379 410 206 Core 12 | 11 . . . . . 1 Treads 1908 | . . 227 687 379 410 205 Legs . | . . . . . . . Wheels 354 | 62 204 88 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 160 160 155 155 Average Speed 149 | 85 89 140 160 160 159 172 Slowest Speed 1050 | 150 90 160 160 160 160 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 42 32 87 29 11 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 28 | . 1 . . . 17 10 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 28 | . 1 . . . 17 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2935 | 90 233 401 972 455 521 263 Wait 172 | . 9 17 108 4 26 8 Move 2268 | 72 203 314 686 378 409 206 Hop . | . . . . . . . Pick Up 121 | 12 8 21 35 18 20 7 Fast Attach . | . . . . . . . Attach 27 | 5 2 3 5 2 6 4 Detach 2 | . . . . . 2 . Swap 61 | . 2 12 20 13 11 3 Drop 90 | 1 3 20 30 15 17 4 Fire 194 | . 6 14 88 25 30 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Weapon x2 607 | -9/Materials | Build established: Gunner 710 | -9/Materials | Discovered new exit (range 15) 859 | -9/Materials | Entered Storage 1408 | -9/Storage | Garrison activated, responded to threat 1756 | -9/Storage | Build established: Scavenger-Gunner 2003 | -9/Storage | Repaired Hvy. Assault Rifle 2038 | -9/Storage | Repaired Hvy. Assault Rifle 2346 | -9/Storage | Discovered new exit (range 16) 2418 | -9/Storage | Identified exit to Materials 2418 | -9/Storage | Entered Materials 2418 | -8/Materials | Evolved 2 slots: Utility x2 2978 | -8/Materials | Build established: Scavenger-Tank 3125 | -8/Materials | Discovered new exit (range 16) 3152 | -8/Materials | Identified exit to Factory 3156 | -8/Materials | Entered Factory 3156 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3795 | -7/Factory | Discovered new exit (range 13) 3832 | -7/Factory | Identified exit to Factory 3976 | -7/Factory | Entered another Factory area 3976 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4441 | -6/Factory | Self-destructed Last Messages --------------- 04424_ Triggered Blade Trap. 04424_ Massive razor-sharp blades shoot up from within the floor. 04424_ Med. Treads severed. 04424_ Broken Lgt. Treads severed. 04424_ R-10 Processor collects Hrd. Light Armor Plating. 04427_ Acquired Broken Adv. Treads. 04428_ R-10 Processor collects Med. Treads. 04430_ Slug penetrates Terminal. 04430_ Terminal disabled. 04431_ Penetrated by Slug. 04433_ Hvy. Ion Engine destroyed. 04434_ K-01 Serf collects debris. 04434_ Imp. Light Armor Plating destroyed. 04434_ Penetrated by Slug. 04436_ Lgt. Angular Momentum Engine destroyed. 04436_ Penetrated by Slug. 04439_ K-01 Serf collects debris. 04440_ Penetrated by Slug. 04441_ Imp. Heavy Machine Gun destroyed. 04441_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?# # ?? ?#??? ?? ???????????????? | | #?# [#?? ????????????#????????????? | | ####+#?# # ?????????????????????????? | | # ### #???? ???#+????#?????????????? | | # ""########### ??#??????????????????????? | | # Y"###??????#? # ????"????????????????? | | # ""# ?? ? ? #?????" "??????????????? | | # #? ? ? ?? # # ????? ???????????????? | | + # ?????# #??????????????????????? | | # # ?? ? ?+ # ??"?"????????????????? | | # #?????"?? # + ???"?????????????????? | | # #?"?????"?# #??????????????????????? | | ######??"???""?# # ?????????????????????? | | ####?????? ????# #?""?"?????????????????? | | ################ #??????????????????????? | | % #??????????????????????? | | k ##??#????#???#?????????? | | #???????#??#???????????? | | ####???????????????????? | | % ###???#?##?????????????? | | ############# ##?????#???????????????? | | # [#???# #???###????????????????? | | + #???# #?????????#????????????? | | #### # = ##??# =#??##??#???????????????? | | ?### ##########??# ^^ #?????#????????????????? | | ?#?# #????##?????# @#?#??????????"?????????? | | ???# #????????? # ###????????????????????? | | #### ##?# ???????# ??#?#??#??????????? ??? | | ??## #??# ???? ?# ##????????#?????????? ?? | | ####+##+####? ?? ??# #??#???????????????????? | | #???? ???+ #??????#???????????????? | | """"""""" #? ?????# #?????#????????#???????? | | #? ??? ?# #?#??#?????????????????? | | """"""""" # ????? ?# ###????????????????#???? | | # ??? ???# #????#?????????????????? | | ############????????# ##???#?????????????????? | | ????#???? ? ? ?# #??????????????????????? | | ???##?#?? ????? ??? + ???????????????????????? | | ?#???###??? ? ??????# ????"??????????????????? | | #??????# ? "???"?? ? ?#?????????????????????? | | ?????#??????"??????????h h??? ???????????????????? | | ?#????????? "???"???????????#????????????????????? | | ???????? ?????????????? ???????? ???????????????? | | ???#??????????"?????#????????????????????????????? | | ????#?????????????? ?????????????????????????????? | | ??????????????????????????????"??"???????????????? | | ?##?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Prc. Assault Rifle | -7/Factory | Scanalyzed Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeRecyclingExtractor Manual? 0 Play Time 00:52:22 Cumulative 23.8 hours Start 2021.05.10 @ 00:48:55 End 2021.05.10 @ 01:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d02a07c-b738-48ae-a6dd-6daf78d9f40a