Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 21:10:51 Player: Gilvian Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1922) 1922 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4352 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Propulsion Shielding > --- WEAPON (3) ------- Mace > --- INVENTORY (10) --- Armored Huge Wheel Visual Processing Unit Sensor Array Improved Melee Analysis Suite Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Slug Cannon Mace > --- INVENTORY -------- Armored Huge Wheel Visual Processing Unit Sensor Array Improved Terrain Scanner Improved Melee Analysis Suite Improved Propulsion Shielding Sensor Drone Bay [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Makeshift Axe Energy Gun Medium Laser Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 37 | 6 1 2 3 25 Power 5 | 1 . . 1 3 Engine 4 | 1 . . 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 . 1 1 8 Treads . | . . . . . Leg 7 | . . . . 7 Wheel 5 | 2 . 1 1 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 . . 9 Device 4 | . . . . 4 Storage 2 | 1 . . . 1 Processor 4 | . 1 . . 3 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 . 1 1 5 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 1 1 Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . . 1 Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . . 2 3 14 Power 3 | . . . 1 2 Propulsion 8 | . . 2 1 5 Utility 2 | . . . . 2 Weapon 6 | . . . 1 5 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Backups 5 | . 1 6 6 6 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 3 4 4 Weapon 1 | . . 2 2 1 Tool/Special . | . . . . . Unused Backups 5 | . . . 1 4 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . . 3 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 78 | . 98 91 65 70 Engine 6 | . 13 14 2 1 Core 1 | . . . . 3 Leg 3 | . . . . 14 Wheel 14 | . 28 19 8 6 Device 1 | . . . . 3 Storage 12 | . 14 14 14 9 Processor 15 | . 13 14 14 19 Energy Gun 8 | . 28 14 . . Ballistic Cannon 1 | . . . . 4 Launcher 3 | . . . 11 . Slashing Weapon 8 | . . 13 14 4 Peak Build Rating 33 | 6 7 11 14 33 Average Rating 12 | 3 6 10 10 21 On Entrance 7 | . 6 7 10 12 Avg Prop Armor Cover (%) 7 | . . . 8 7 Naked Turns . | . . . . . Heaviest Build 28 | 14 14 15 15 28 Greatest Support 35 | 20 20 20 20 35 Greatest Overweight (x) 5 | . . 1 4 5 Average Overweight (x) . | . . . 2 . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 9 Most Carried 10 | 5 4 8 8 10 Average Carried 5 | 1 1 6 6 7 Final Capacity 10 | 8 8 8 8 10 Final Carried 7 | . 4 7 7 6 Class Distribution -------------------- 91% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 818 | 246 75 26 104 367 Remotely . | . . . . . Salvage Created 2033 | . 301 378 85 1269 Parts 100 | . 16 24 14 46 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . . 7 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 50 | . 8 10 7 25 Melee 26 | . . 10 1 15 Guns 8 | . 8 . . . Cannons 3 | . . . . 3 AOE 12 | . . . 6 6 Classes Destroyed 9 | . 4 1 1 3 Worker 4 | . . 1 . 3 Recycler 2 | . . . . 2 Mechanic 1 | . 1 . . . Watcher 5 | . 2 . . 3 Swarmer 13 | . 3 3 6 1 Grunt 30 | . 5 7 . 18 Brawler 1 | . . . . 1 Sentry 5 | . . . . 5 Subdweller 1 | . . . 1 . Best Kill Streak 7 | . 3 5 3 7 Combat Bots Only 5 | . 3 5 3 5 Max Kills in Single Turn 3 | . 2 1 3 3 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 256 | . 30 36 17 173 Missed 69 | . 12 14 6 37 Hits 187 | . 18 22 11 136 Projectile 187 | . 18 22 11 136 Critical Strikes 5 | . . 1 . 4 Damage Taken 2752 | . 228 239 249 2036 Core 751 | . 58 38 99 556 Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . . . . 33 Regen/Repaired (Parts) 21 | . 21 . . . Core Remaining (%) 61 | 100 . . 22 . Volleys Fired 78 | . 36 9 4 29 Largest 2 | . 2 1 1 1 Hottest 100 | . 100 50 33 100 Shots Fired 116 | . 72 10 5 29 Gun 82 | . 72 10 . . Cannon 21 | . . . . 21 Launcher 12 | . . . 5 7 Special 1 | . . . . 1 Kinetic 21 | . . . . 21 Thermal 83 | . 72 10 . 1 Explosive 12 | . . . 5 7 Electromagnetic . | . . . . . Robot Hit Streak 9 | . 6 3 2 9 Robot Miss Streak 6 | . 3 1 3 6 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 140 | . 44 23 6 67 Core Hits 79 | . 19 12 7 41 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 15 | . 9 . . 6 Burn 10 | . 9 . . 1 Destroy 1 | . . . . 1 Smash 4 | . . . . 4 Melee Attacks 93 | . . 27 4 62 Impact 35 | . . . . 35 Slashing 58 | . . 27 4 27 Piercing . | . . . . . Sneak Attacks 4 | . . 1 . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4522 | . 570 756 486 2710 Guns 646 | . 570 76 . . Cannons 187 | . . . . 187 Explosions 987 | . . . 336 651 Melee 2661 | . . 680 150 1831 Ramming 31 | . . . . 31 Kinetic 187 | . . . . 187 Thermal 656 | . 570 76 . 10 Explosive 987 | . . . 336 651 Electromagnetic . | . . . . . Impact 1094 | . . . . 1094 Slashing 1567 | . . 680 150 737 Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 3 8 7 2 Message Errors 5 | . . 3 1 1 Matter Fused 3 | . . 1 2 . Heat Flow Errors 1 | . 1 . . . Energy Discharges 2 | . . 2 . . Parts Fused 2 | . 1 1 . . Data Loss (minor) 4 | . 1 . 2 1 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 259 | . . 50 . 209 Projectiles . | . . . . . Explosions 15 | . . . . 15 Melee 244 | . . 50 . 194 Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 82 | . . . . 82 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed 5 | . . . . 5 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 417 | . 417 106 . 42 Average Temperature 115 | . 134 39 . 12 Received Heat Transfer 1140 | . 96 117 . 927 Effects 3 | . 3 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 2830 | . 2368 222 . 240 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 80 | 100 100 100 . 52 Level 1 19 | . . . . 47 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 331 | . 114 100 . 331 Initial 16 | . . 16 . . Average 81 | . 34 36 . 150 Influence Increases 1545 | . 281 320 140 804 Destroy 0b10 Robot/C 980 | . 160 200 120 500 Destroy 0b10 Robot/NC 60 | . 15 5 . 40 Destroy Leader 200 | . 34 40 20 106 Successful Hack 51 | . 27 . . 24 Disable Machine 45 | . . . . 45 Destroy Structure 59 | . . . . 59 Partial Spotted 60 | . 15 30 . 15 Lose Combat Pursuer 90 | . 30 45 . 15 Influence Decreases 1360 | . 239 329 173 619 Entered New Map 44 | . . 26 18 . Time Decay 1006 | . 239 293 145 329 Lost Part 160 | . . 10 10 140 Purge Threat 150 | . . . . 150 Squads Dispatched 8 | . . . . 8 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 21 15 9 36 Peak Tracking Total 8 | . 4 4 3 8 Tactical Retreats 5 | . 2 2 . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 13 | . 7 1 2 3 Terminals 7 | . 5 . . 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 39 | . 14 1 13 11 Successful 34 | . 12 1 13 8 Failed 5 | . 2 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 9 . . 6 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks 25 | . 7 1 13 4 Record 17 | . 3 . 12 2 Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 4 | . . . . 4 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . . 3 Full Trace Events 3 | . . . . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 98 | . 98 . . . Retrieved Matter 98 | . 98 . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 905 | . . . . 905 Sensors 142 | . . . . 142 Terrain 94 | . . . . 94 Machine Analysis 761 | . . . . 761 Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 3984 | 46 780 785 1280 1093 Spaces Moved 2802 | 45 723 745 698 591 Core 546 | 21 . . 488 37 Treads . | . . . . . Legs 395 | . . . . 395 Wheels 1861 | 24 723 745 210 159 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 95 100 Average Speed 114 | 66 80 87 178 116 Slowest Speed 300 | 80 80 95 250 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 3 97 99 55 52 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 6 | . . 2 4 . Spaces Dug . | . . . . . Terrain Destroyed 88 | . . . 32 56 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 78 | . . . 32 46 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3357 | 60 852 843 724 878 Wait 289 | 5 86 57 4 137 Move 2797 | 44 722 744 697 590 Hop . | . . . . . Pick Up 37 | 5 6 4 6 16 Fast Attach 5 | 1 . . . 4 Attach 31 | 5 2 1 4 19 Detach 5 | . . . 1 4 Swap 4 | . . 1 . 3 Drop 12 | . . . 4 8 Fire 78 | . 36 9 4 29 Melee 93 | . . 27 4 62 Ram . | . . . . . Kick 5 | . . . . 5 Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: Fac / [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Repaired Ion Engine 580 | -10/Materials | Discovered exit to Materials (range 9) 718 | -10/Materials | Discovered exit to Materials (range 11) 827 | -10/Materials | Entered Mines 838 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 887 | -10/Mines | Learned 2 Materials zone layouts 1019 | -10/Mines | Found the Drone Emporium 1022 | -10/Mines | Found Prototype Device 1123 | -10/Mines | Discovered exit to Materials (range 10) 1153 | -10/Mines | Discovered exit to Materials (range 7) 1157 | -10/Mines | Learned location of Storage (-8) 1335 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1351 | -10/Mines | Learned Materials terminal intel 1607 | -10/Mines | Discovered new exit (range 5) 1610 | -10/Mines | Identified exit to Subcaves 1612 | -10/Mines | Entered Subcaves 1637 | -10/Subcaves | Core integrity fell below 50% 1978 | -10/Subcaves | Learned location of Zion (-7) 2141 | -10/Subcaves | Visited 4L-MR0's lab 2254 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2396 | -10/Subcaves | Discovered new exit (range 7) 2406 | -10/Subcaves | Identified exit to Materials 2580 | -10/Subcaves | Visited Clippyterm 2586 | -10/Subcaves | Learned location of Deep Caves (-7) 2586 | -10/Subcaves | Learned Factory emergency access door positions 2629 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2892 | -10/Subcaves | Entered Materials 2892 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2893 | -8/Materials | Identified exit to Factory 2894 | -8/Materials | Loaded intel: 12 terminal locations 2894 | -8/Materials | Identified Sensor Drone Bay 3380 | -8/Materials | Garrison activated, responded to threat 3407 | -8/Materials | Core integrity fell below 50% 3429 | -8/Materials | Lost 8 parts (1p3n1u3w) 3495 | -8/Materials | Discovered new exit (range 9) 3917 | -8/Materials | Core integrity fell below 20% 3985 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. 03950_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. 03954_ K-01 Serf collects debris. 03958_ S-10 Pest destroyed. 03964_ Slug penetrates Wall. 03972_ Slug Cannon destroyed. 03972_ S-10 Pest destroyed. 03975_ U-05 Engineer builds a Wall. 03979_ K-01 Serf collects debris. 03980_ U-05 Engineer builds a Wall. 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T #??????????? | | """"" """ # + #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 63 Melee Accuracy 6 Item Schematics ----------------- Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 65% | -10/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Mace | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Mistaken Identity Overwhelming Challenges ------------ None Game ------ Seed DisposableImprinterBeacon Manual? 0 Play Time 00:57:22 Cumulative 9.4 hours Start 2025.10.28 @ 19:35:53 End 2025.10.28 @ 21:10:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a1126a7-4fe0-42a3-8b3f-91893f8aacd9