Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 01:07:40 Player: zkrallex Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (815) 815 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 2544 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 100/100 System Corruption 4% Temperature Cool (20) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit 0b10 Decoder Chip [Generic] Targeting Computer Targeting Computer > --- WEAPON (2) ------- Grenade Launcher Rocket Launcher > --- INVENTORY (8) ---- 0b10 Decoder Chip [Generic] Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Targeting Computer Targeting Computer > --- WEAPON ----------- Light Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 38 | 7 16 6 . 2 7 Power 7 | 1 4 1 . . 1 Engine 7 | 1 4 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 5 2 . . 2 Treads . | . . . . . . Leg 11 | 2 5 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 3 . . 1 Device 4 | . 2 2 . . . Storage 1 | 1 . . . . . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 3 4 . . 2 3 Energy Gun 6 | 2 4 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 . . . 7 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 2 | . 1 . . . 1 Weapon 2 | . . . . . 2 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 100 100 96 Engine 12 | . 14 11 11 11 9 Leg 24 | . 28 22 22 22 21 Device 9 | . 7 11 11 11 9 Storage 12 | . 14 11 11 11 11 Processor 14 | . 4 21 22 22 23 Energy Gun 20 | . 28 22 22 13 . Ballistic Gun 3 | . . . . 6 18 Naked Turns . | . . . . . . Heaviest Build 17 | 12 15 17 17 17 17 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 6 | 1 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 6 8 8 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 525 | 246 169 50 10 . 50 Remotely . | . . . . . . Salvage Created 986 | . 679 193 45 . 69 Parts 58 | . 28 12 8 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 18 8 3 . 3 Melee 3 | . . . . . 3 Guns 24 | . 14 7 3 . . Classes Destroyed 4 | . 3 1 . . . Worker 1 | . 1 . . . . Swarmer 15 | . 3 6 3 . 3 Grunt 15 | . 15 . . . . Sentry 2 | . . 2 . . . Best Kill Streak 7 | . 7 4 3 . 3 Combat Bots Only 6 | . 6 4 3 . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 195 | . 89 31 6 . 69 Missed 52 | . 20 8 1 . 23 Damage Taken 2123 | . 759 232 41 . 1091 Core 577 | . 163 71 9 . 334 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 34 . . . . Volleys Fired 99 | . 64 24 3 . 8 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 100 100 . 63 Shots Fired 197 | . 128 48 6 . 15 Gun 195 | . 128 48 6 . 13 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 13 | . . . . . 13 Thermal 182 | . 128 48 6 . . Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 17 9 2 . 8 Robot Miss Streak 5 | . 5 4 4 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 136 | . 86 33 3 . 14 Core Hits 54 | . 32 10 3 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . 11 6 . . 1 Burn 17 | . 11 6 . . . Impale 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1775 | . 1068 412 50 . 245 Guns 1606 | . 1068 412 50 . 76 Cannons . | . . . . . . Explosions 67 | . . . . . 67 Melee 102 | . . . . . 102 Ramming . | . . . . . . Kinetic 76 | . . . . . 76 Thermal 1530 | . 1068 412 50 . . Explosive 67 | . . . . . 67 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 102 | . . . . . 102 Highest Corruption 4 | . . 4 4 4 4 Average Corruption 3 | . . 2 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 3 4 3 6 Message Errors 3 | . . 1 1 . 1 Matter Fused 4 | . . 1 . 2 1 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 4 | . . . . . 4 Projectiles . | . . . . . . Explosions 4 | . . . . . 4 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 88 | . . . . . 88 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 312 | . 312 165 279 . 35 Average Temperature 86 | . 97 64 106 . 12 Received Heat Transfer 663 | . 384 36 . . 243 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . 4 1 . . . Combat Hostiles 5 | . 4 1 . . . Parts Melted 18 | . 12 6 . . . Heat Transferred 5772 | . 3959 1665 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 444 | . 389 444 164 . . Initial 163 | . . 163 94 . . Average 232 | . 213 306 162 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 44 | 100 44 24 100 . . Level 1 42 | . 55 36 . . . Level 2 12 | . . 38 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 6 . . . . Investigation 5 | . 5 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 27 13 2 . 8 Peak Tracking Total 6 | . 6 4 2 . 4 Tactical Retreats 4 | . 2 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 7 2 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 30 9 . . . Successful 25 | . 17 8 . . . Failed 14 | . 13 1 . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 23 3 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 10 | . 4 6 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 12 2 . . . Record 7 | . 6 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 2 . . . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 10 | . 4 6 . . . Recycle Component 4 | . 1 3 . . . Process 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 6 . . . . Full Trace Events 6 | . 6 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 4 | . 1 3 . . . Recycled Matter 98 | . 51 47 . . . Retrieved Matter 98 | . 51 47 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1851 | 57 781 481 118 118 296 Spaces Moved 1143 | 38 400 311 90 94 210 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1135 | 30 400 311 90 94 210 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 110 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 51 20 31 9 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 3 | . . . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1424 | 52 575 370 94 100 233 Wait 84 | . 60 21 . . 3 Move 1138 | 37 399 310 89 93 210 Hop . | . . . . . . Pick Up 39 | 8 21 6 2 2 . Fast Attach 2 | . 1 . . 1 . Attach 18 | 6 2 2 . 1 7 Detach . | . . . . . . Swap 18 | 1 13 4 . . . Drop 22 | . 15 3 . 3 1 Fire 99 | . 64 24 3 . 8 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 16) 516 | -10/Materials | Core integrity fell below 50% 803 | -10/Materials | Discovered new exit (range 5) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Utility x2 1118 | -9/Materials | Discovered new exit (range 11) 1320 | -9/Materials | Entered Mines 1327 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1399 | -9/Mines | Learned Materials garrison access intel 1425 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1438 | -9/Mines | Entered Zion 1538 | -7/Zion | Found CR-A16's Pointy Stick 1542 | -7/Zion | Discovered new exit (range 12) 1556 | -7/Zion | Entered Proximity Caves 1815 | -6/Proximity Caves | Core integrity fell below 50% 1824 | -6/Proximity Caves | Core integrity fell below 20% 1852 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- lost. System corrupted: Component data lost. System corrupted: Substantial component data lost. System corrupted: Component data lost. HYZMNLPSSHMP%BRI089AVHWVBSFW Carbon-fiber Leg destroyed. Sensor Array destroyed. Imp. Ion Engine destroyed. Lgt. Assault Rifle destroyed. Carbon-fiber Leg destroyed. Lgt. Assault Rifle destroyed. [Achievement: Let's See Who's Tougher] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Lgt. Ion Engine destroyed. Destroyed Lgt. Ion Engine. 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