Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 21:36:15 Player: Timo Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (3212) 3212 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 9689 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1450 Matter 75/300 Energy 99/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Core Analyzer Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Target Analyzer Hardened Medium Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Advanced Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Core Analyzer Armor Integrity Analyzer Improved Hardlight Generator Hacking Suite Corruption Screen > --- WEAPON ----------- Quantum Rifle Coil Gun > --- INVENTORY -------- Light Particle Reactor Improved Antigrav System Improved Antigrav System [Rating: 119] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Antigrav System Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Core Shielding Weapon Coil Gun Energy Gun EM Pulse Gun Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Stasis Projector Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . Utility 13 | . . . 2 2 . 2 2 2 1 2 Weapon . | . . . . . . . . . . . Parts Attached 172 | . 1 1 7 36 11 8 15 35 38 20 Power 26 | . . . 1 7 3 . 4 5 4 2 Engine 7 | . . . 1 5 1 . . . . . Core 10 | . . . . 2 2 . 4 2 . . Reactor 9 | . . . . . . . . 3 4 2 Propulsion 48 | . . . 1 8 5 3 4 10 12 5 Treads 3 | . . . . . 1 . . . . 2 Leg 14 | . . . 1 6 . . . 5 2 . Wheel . | . . . . . . . . . . . Hover 28 | . . . . . 3 3 4 5 10 3 Flight 3 | . . . . 2 1 . . . . . Utility 61 | . 1 . 3 9 3 4 5 14 15 7 Device 27 | . . . 2 . 1 . 2 8 10 4 Storage 1 | . 1 . . . . . . . . . Processor 19 | . . . . 5 1 4 1 3 4 1 Hackware 5 | . . . 1 . 1 . 1 . 1 1 Protection 9 | . . . . 4 . . 1 3 . 1 Artifact . | . . . . . . . . . . . Weapon 37 | . . 1 2 12 . 1 2 6 7 6 Energy Gun 12 | . . . . 5 . 1 1 2 3 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | . . . 1 . . . 1 4 4 2 Ballistic Cannon 7 | . . . . 4 . . . . . 3 Launcher 5 | . . 1 1 3 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 100 | . . . 2 19 5 1 3 22 23 25 Power 9 | . . . 1 2 1 . . . 2 3 Propulsion 32 | . . . . 5 3 . 1 8 8 7 Utility 33 | . . . . 3 . . 1 11 7 11 Weapon 26 | . . . 1 9 1 1 1 3 6 4 Highest Loss Streak 13 | . . . 2 13 5 1 3 8 11 9 Average Slot Usage (%) 87 | . 97 100 97 88 84 92 92 85 88 58 Engine 2 | . 14 14 10 4 1 . . . . . Core 2 | . . . . 2 2 6 4 3 . . Reactor 1 | . . . . . . . . 1 8 3 Leg 7 | . 28 28 22 12 . . . 5 . . Hover 8 | . . . . . 8 19 21 13 15 8 Flight 1 | . . . . 4 11 2 . . . . Device 9 | . . . 15 6 1 6 11 13 14 9 Storage 6 | . 25 28 22 12 . . . . . . Processor 20 | . . . . 6 28 32 33 28 32 26 Hackware 6 | . . . 5 9 14 13 11 4 3 4 Protection 5 | . . . . 14 . . 1 6 3 . Energy Gun 3 | . 28 14 6 3 . . 4 . 1 1 Ballistic Gun 3 | . . . 4 4 . . 1 6 6 . Ballistic Cannon 1 | . . . . 1 9 5 . . . 2 Launcher 2 | . . 14 10 5 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 11 15 16 18 29 13 13 26 34 53 59 Greatest Support 100 | 20 20 20 23 23 32 32 32 100 67 67 Greatest Overweight (x) 8 | . . . . 4 1 . 1 1 8 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 4 4 4 4 4 4 Average Capacity 5 | 6 7 8 8 6 4 4 4 4 4 4 Most Carried 8 | 6 8 8 8 8 4 4 4 4 4 4 Average Carried 4 | 6 6 7 7 6 3 3 3 3 3 2 Final Capacity 8 | 6 8 8 8 4 4 4 4 4 4 4 Final Carried 8 | 6 7 8 8 4 4 4 4 3 2 3 Class Distribution -------------------- 33% | Mutant 27% | Scavenger-Mutant 16% | Scavenger-Scout 11% | Hacker-Mutant 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Matter Collected 3026 | 200 . 24 91 664 204 254 126 731 696 36 Remotely . | . . . . . . . . . . . Salvage Created 2790 | . . 10 82 698 204 153 173 774 660 36 Parts 190 | . . 2 8 37 9 7 19 61 46 1 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 60 | . . 3 7 19 6 3 2 10 8 2 Melee 1 | . . . . 1 . . . . . . Guns 29 | . . 1 . 7 . 1 2 10 8 . Cannons 16 | . . . . 6 6 2 . . . 2 AOE 14 | . . 2 7 5 . . . . . . Classes Destroyed 11 | . . 1 3 3 2 . 2 . . . Worker 5 | . . . . . . . 1 4 . . Tunneler 2 | . . . 1 . . . . 1 . . Hauler 1 | . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . . . 1 . . . 1 . Swarmer 10 | . . 3 4 3 . . . . . . Grunt 16 | . . . . 12 4 . . . . . Brawler 1 | . . . . . 1 . . . . . Sentry 14 | . . . 3 3 1 3 1 2 1 . Hunter 5 | . . . . 1 . . . 2 2 . Programmer 14 | . . . . . . . 1 6 5 2 Best Kill Streak 5 | . . 3 5 4 4 1 1 4 3 1 Combat Bots Only 5 | . . 3 5 4 4 1 1 2 3 1 Max Kills in Single Turn 2 | . . 1 2 2 1 1 1 2 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 2 | . . 1 2 2 . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Damage Taken 11741 | . . 53 346 2223 426 307 380 2225 2496 3285 Core 3069 | . . 22 52 504 124 82 95 281 419 1490 Absorbed by Shields 124 | . . . . . . . . . 124 . Core Remaining (%) 76 | 100 . 91 87 8 82 90 90 75 67 . Volleys Fired 354 | . . 5 16 95 30 20 27 70 70 21 Largest 2 | . . 1 1 2 2 1 1 2 2 2 Hottest 154 | . . 40 30 128 83 80 80 113 124 154 Shots Fired 482 | . . 5 16 123 36 20 27 110 112 33 Gun 325 | . . 2 . 66 . 3 27 110 112 5 Cannon 122 | . . . . 47 36 17 . . . 22 Launcher 29 | . . 3 16 10 . . . . . . Special 6 | . . . . . . . . . . 6 Kinetic 345 | . . . . 78 36 17 . 99 93 22 Thermal 100 | . . . . 35 . 3 27 11 19 5 Explosive 29 | . . 3 16 10 . . . . . . Electromagnetic 2 | . . 2 . . . . . . . . Robot Hit Streak 23 | . . 2 8 10 10 18 23 21 16 9 Robot Miss Streak 7 | . . . 1 7 3 1 2 4 4 4 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 348 | . . 2 12 96 32 19 24 69 71 23 Core Hits 175 | . . 5 18 52 18 7 7 31 30 7 Critical Hits 23 | . . . . 2 . 1 2 6 9 3 Critical Kills 8 | . . . . 1 . 1 . 2 3 1 Critical Parts Destroyed 11 | . . . . 1 . . . 4 5 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8721 | . . 138 588 1762 605 413 619 1802 1883 911 Guns 5196 | . . 22 . 759 . 72 619 1683 1882 159 Cannons 2144 | . . . . 465 605 341 . . . 733 Explosions 1339 | . . 116 588 516 . . . 119 . . Melee . | . . . . . . . . . . . Ramming 42 | . . . . 22 . . . . 1 19 Kinetic 5520 | . . . . 776 605 341 . 1608 1457 733 Thermal 1798 | . . . . 448 . 72 619 75 425 159 Explosive 1339 | . . 116 588 516 . . . 119 . . Electromagnetic 22 | . . 22 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . . . . 1 . . 1 11 7 18 Average Corruption 4 | . . . . 1 . . 1 4 6 7 Corruption Purged . | . . . . . . . . . . . Effects 62 | . . . . 2 . . 1 27 21 11 Message Errors 12 | . . . . . . . 1 4 4 3 Matter Fused 13 | . . . . . . . . 6 5 2 Heat Flow Errors 4 | . . . . . . . . 2 1 1 Energy Discharges 5 | . . . . 1 . . . 2 2 . Parts Rejected 4 | . . . . . . . . 1 1 2 Data Loss (minor) 8 | . . . . . . . . 3 3 2 Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 3 | . . . . . . . . 1 1 1 Targeting Errors 9 | . . . . 1 . . . 6 2 . Weapon Failures 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . . 16 4 3 . . . . 75 Projectiles 79 | . . . . 1 3 . . . . 75 Explosions 19 | . . . 16 3 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 44 | . . . . 24 6 . . . . 14 Impact . | . . . . . . . . . . . Kinetic 42 | . . . . 24 6 . . . . 12 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 61 | . . . 48 4 . . . . . 9 Shots 2 | . . . 2 . . . . . . . Rammed 14 | . . . . 9 . . . . 1 4 Targets Rammed 20 | . . . . 15 . . . . 1 4 Kicked 6 | . . . . 6 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 367 | . . . 1 309 46 90 340 14 367 70 Average Temperature 110 | . . . 1 151 14 22 97 14 135 20 Received Heat Transfer 1651 | . . . 99 945 180 96 54 45 187 45 Effects 7 | . . . . 3 . . 3 . 1 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . . . Interference 4 | . . . . 3 . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . 3 . . . . 1 . Heat Transferred 2849 | . . . . 999 . 111 888 111 555 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Peak Influence 494 | . 28 80 220 384 494 381 239 126 117 65 Initial 241 | . . 10 . 16 174 241 186 50 21 . Average 106 | . 19 69 56 136 288 321 144 42 38 24 Maximum Alert Level 2 | . . . 1 1 2 1 1 . . . Low Security (%) 81 | 100 100 100 98 70 26 . 88 100 100 100 Level 1 16 | . . . 1 29 41 100 11 . . . Level 2 2 | . . . . . 32 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . 3 . . . 3 2 2 Investigation 2 | . . . . 1 . . . . 1 . Extermination 5 | . . . . . . . . 3 1 1 Reinforcement 4 | . 1 . . 2 . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Distress Signals 8 | . . . 1 5 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 1 3 9 46 7 3 5 13 22 20 Peak Tracking Total 9 | . . 3 5 8 4 2 2 3 5 9 Tactical Retreats 16 | . . . . 10 . 1 . 1 1 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 6 | . . . . . 1 . . 1 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 4 | . . . . 1 . . . 2 1 . Max in Single Turn 2 | . . . . 1 . . . 2 1 . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 34 | . 1 . 5 7 5 3 7 1 3 2 Terminals 20 | . 1 . 4 6 1 2 3 . 3 . Fabricators 2 | . . . . . 1 . 1 . . . Repair Stations 4 | . . . 1 . . . 1 1 . 1 Recycling Units 3 | . . . . . 2 1 . . . . Scanalyzers 3 | . . . . 1 . . 1 . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 81 | . 2 . 11 19 10 8 18 4 5 4 Successful 46 | . 2 . 6 14 3 3 11 2 3 2 Failed 35 | . . . 5 5 7 5 7 2 2 2 Catastrophic 4 | . . . 1 . 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 1 . 2 4 3 2 3 . 4 . Terminals 45 | . 2 . 8 15 2 6 7 . 5 . Fabricators 5 | . . . . . 3 . 2 . . . Repair Stations 12 | . . . 3 . . . 4 4 . 1 Recycling Units 5 | . . . . . 3 2 . . . . Scanalyzers 11 | . . . . 4 . . 4 . . 3 Garrison Access 3 | . . . . . 2 . 1 . . . Terminal Hacks 25 | . 2 . 4 10 1 2 4 . 2 . Record 3 | . . . . 1 1 . 1 . . . Robot Analysis 2 | . . . 1 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Level Access Points 6 | . 1 . 1 1 . 1 1 . 1 . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Investigation Status 1 | . . . . 1 . . . . . . Registered Components 2 | . . . 1 1 . . . . . . Zone Layout 2 | . . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . Network Status 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . . . 2 . . . 2 2 . . Scan Component 3 | . . . 1 . . . 1 1 . . Repair 3 | . . . 1 . . . 1 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 10 | . . . . 4 . . 4 . . 2 Insert Component 5 | . . . . 2 . . 2 . . 1 Analyze 5 | . . . . 2 . . 2 . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 1 . 3 6 4 2 6 . 2 2 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 2 . . 2 . . . Parts Built 2 | . . . . . 2 . . . . . Matter 212 | . . . . . 212 . . . . . Time 106 | . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 3 | . . . 1 . . . 1 1 . . Time 104 | . . . 26 . . . 28 50 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 2 . . 2 . . 1 Part Schematics Acquired 4 | . . . . 2 . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 2 | . . . 1 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Turns Passed 7864 | 3 106 431 667 1766 609 395 731 1638 1030 488 Spaces Moved 5736 | 3 84 342 383 715 661 497 731 836 988 496 Core 414 | . . . . 84 . . . . 5 325 Treads . | . . . . . . . . . . . Legs 1568 | 3 84 342 383 369 . . . 350 37 . Wheels . | . . . . . . . . . . . Hover 3070 | . . . . . 239 497 731 486 946 171 Flight 684 | . . . . 262 422 . . . . . Fastest Speed 32 | 120 120 120 120 34 32 56 56 56 50 50 Average Speed 79 | 120 120 120 120 101 53 66 60 93 60 75 Slowest Speed 450 | 120 120 120 120 250 110 76 120 140 450 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 2 23 69 36 34 11 14 16 16 19 16 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 39 | . . . . 39 . . . . . . Terrain Destroyed 229 | . . 16 84 97 . . . 25 1 6 Melee . | . . . . . . . . . . . Projectile 16 | . . . . 2 . . . 7 1 6 AOE 213 | . . 16 84 95 . . . 18 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Res Total 8502 | 2 89 357 575 1623 884 543 997 1573 1295 564 Wait 2073 | . . 9 156 730 163 6 204 616 176 13 Move 5720 | 2 83 341 382 708 660 496 730 835 987 496 Hop 3 | . . . . 3 . . . . . . Pick Up 67 | . 3 1 8 14 10 5 7 7 9 3 Fast Attach 106 | . 1 . 3 15 6 6 9 23 33 10 Attach 55 | . . . 3 19 5 2 5 7 5 9 Detach 34 | . . . . 8 4 2 4 4 5 7 Swap 11 | . . 1 1 2 . . 1 5 . 1 Drop 59 | . 2 . 6 14 6 6 10 6 9 . Fire 354 | . . 5 16 95 30 20 27 70 70 21 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . 1 4 Kick 15 | . . . . 15 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Identified exit to Materials 81 | -10/Materials | Discovered new exit (range 11) 110 | -10/Materials | Entered Mines 271 | -10/Mines | Discovered exit to Materials (range 8) 283 | -10/Mines | Learned 4 Materials zone layouts 306 | -10/Mines | Build established: Mutant 541 | -10/Mines | Entered Materials 541 | -9/Materials | Evolved 2 slots: Utility x2 542 | -9/Materials | Identified exit to Materials 841 | -9/Materials | Repaired Grenade Launcher? 1032 | -9/Materials | Identified exit to Mines 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Evolved 2 slots: Utility x2 1721 | -8/Materials | Identified exit to Factory 2163 | -8/Materials | Lost 4 parts (1n1u2w) 2202 | -8/Materials | Build established: Scavenger-Mutant 2446 | -8/Materials | Core integrity fell below 50% 2489 | -8/Materials | Lost 13 parts (2p4n2u5w) 2701 | -8/Materials | Build established: Mutant 2775 | -8/Materials | Core integrity fell below 20% 2974 | -8/Materials | Entered Factory 2974 | -7/Factory | Evolved 2 slots: Propulsion x2 3001 | -7/Factory | Discovered new exit (range 11) 3181 | -7/Factory | Lost 5 parts (1p3n1w) 3305 | -7/Factory | Fabricated Antigrav System (x2) 3322 | -7/Factory | Discovered new exit (range 5) 3384 | -7/Factory | Local fabrication network quarantined 3456 | -7/Factory | Build established: Hacker-Mutant 3583 | -7/Factory | Entered another Factory area 3583 | -6/Factory | Evolved 2 slots: Utility x2 3688 | -6/Factory | Identified exit to Factory 3978 | -6/Factory | Entered another Factory area 3978 | -5/Factory | Evolved 2 slots: Utility x2 4069 | -5/Factory | Discovered new exit (range 10) 4173 | -5/Factory | Identified exit to Upper Caves 4263 | -5/Factory | Build established: Hacker-Scout 4397 | -5/Factory | Identified exit to Factory 4527 | -5/Factory | Lost 3 parts (1n1u1w) 4579 | -5/Factory | Repaired Antigrav System 4709 | -5/Factory | Entered another Factory area 4709 | -4/Factory | Evolved 2 slots: Utility x2 4880 | -4/Factory | Build established: Scavenger-Scout 5544 | -4/Factory | Lost 3 parts (1n2u) 5620 | -4/Factory | Spotted B-86 Titan 5745 | -4/Factory | Lost 3 parts (1n2u) 5774 | -4/Factory | Discovered new exit (range 10) 5862 | -4/Factory | Lost 8 parts (2n3u3w) 5882 | -4/Factory | Identified exit to Upper Caves 5974 | -4/Factory | Repaired Imp. Core Shielding 6002 | -4/Factory | Build established: Scavenger-Mutant 6036 | -4/Factory | Discovered new exit (range 13) 6138 | -4/Factory | System corruption reached 10% 6310 | -4/Factory | Identified exit to Research 6347 | -4/Factory | Entered Research 6347 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6488 | -3/Research | Lost 11 parts (1p3n3u4w) 6718 | -3/Research | Build established: Scavenger-Scout 6931 | -3/Research | Lost 5 parts (2n2u1w) 7000 | -3/Research | Identified exit to Research 7146 | -3/Research | Lost 4 parts (1p2n1u) 7206 | -3/Research | Build established: Scavenger-Mutant 7376 | -3/Research | Lost 3 parts (1n1u1w) 7377 | -3/Research | Entered another Research area 7377 | -2/Research | Evolved 2 slots: Utility x2 7613 | -2/Research | Lost 9 parts (3p3n2u1w) 7730 | -2/Research | Lost 7 parts (1n5u1w) 7756 | -2/Research | System corruption reached 10% 7795 | -2/Research | Spotted B-90 Cyclops 7799 | -2/Research | Core integrity fell below 50% 7849 | -2/Research | Core integrity fell below 20% 7865 | -2/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 07802_ KL3C4E2LPP>MYOON4LS8NW # QJNQG%S 07802_ Penetrated by Slug. 07804_ B-90 Cyclops activates siege mode. 07815_ Acquired Imp. Phase Shifter. 07820_ Acquired Imp. Antigrav System. 07820_ Imp. Phase Shifter destroyed. 07823_ System corrupted: Matter fused (-10). 07826_ Imp. Antigrav System destroyed. 07831_ Drone sends a signal. 07835_ Slammed into T-07 Excavator. 07838_ System corrupted: Matter fused (-10). 07848_ Slug penetrates Wall. 07849_ Imp. Targeting Computer destroyed. 07851_ Slug penetrates Wall. 07851_ Penetrated by Slug. 07855_ Slug penetrates Wall. 07856_ P-80 Master resets H-88 Terminator, system corruption cleaned. 07857_ U-05 Engineer builds a Door. 07863_ System corrupted: Component data lost. 07864_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????# # #???????????????????????? | | ???????????# # #???????????????????????? | | ???????????# # " !#???????????????????????? | | ???????????# / """" #???????????????????????? | | ???????????# # """" #???????????????????????? | | ???????????# # """" #???????????????????????? | | ?#+######### # """" #???????????????????????? | | ?# # # #???????????????????????? | | ## # # #???????????????????????? | | # """ # ##########???????????????????????? | | # """ / #?????????????????#######????###?? | | # """ # #?????????????????# """? #?? | | # # #?????????????????# ""S"" #?? | | # # #?????????????????# "" "" #?? | | # / # #?????????????????# #?? | | +####+#+#### #?????????????????# = #?? | | #### ###############???# #?? | | ! #???# #?? | | #???# """ """ #?? | | #???# """ """ #?? | | ! #????? """ """ #?? | | !! ### ######/#####" #??????? ??? | | ! #?# #?# ## #????????? ????? | | #?# #?# ## ############+####### | | | #?# #?# "" ## BB | | #########?# #?# "" ! /@ BB | | #????????? #?# "T ## | | #?????????###?# "" ##kR | | #?????????????# "" ## h """ ### | | #?????????????# ## """" #?# | | #????????????# ! ## """" !! #?# | | ##????????????############ h""" !! #?# | | ?????????????????????????# [ #?# | | ?????????????????????????# #?# | | ?????????????????????????# ! #?# | | ?????????????????????????# """ # | | ?????????????????????????# """" === # | | ?????????????????????????# """" === ### | | ????????????????????????? """ === #?# | | ???????????????????????? #?# | | ???????????????????????? #?# | | ???????????????????????? ? #?# | | ????????????????????????#####?######+########## | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????? ??????????????????????????# | | ??????????????????# ?????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 41 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 200 Corruption Prevention 20 Armor Coverage 225 Resistance: KI 30 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 24 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Actuator Array | -8/Materials | Scanalyzed Melee Analysis Suite | -8/Materials | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Force Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed TractorImpactFacilitator Manual? 0 Play Time 02:00:21 Cumulative 51.0 hours Start 2021.06.06 @ 19:13:42 End 2021.06.06 @ 21:36:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2532d514-370e-417a-bab7-7cb9c7165919