Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.31 @ 20:11:35 Player: arcadio Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1474) 1474 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1960) 1960 TOTAL SCORE: 7064 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 1193 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 221/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Hovering (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Airjet Cooled Airjet > --- UTILITY (6) ------ Signal Interpreter Focal Shield > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Tactical Coordination Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Signal Interpreter Advanced Targeting Computer Makeshift Hacking Suite Z-Drone Bay > --- WEAPON ----------- Improved EM Shotgun Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Tactical Coordination Suite System Guard Improved Heavy Laser Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle Rocket Launcher CR-A16's Pointy Stick [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 78 | 6 19 17 4 3 1 28 Power 11 | 1 4 1 1 . . 4 Engine 8 | 1 4 . 1 . . 2 Core 3 | . . 1 . . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 4 7 1 1 1 7 Treads 4 | . . . . . . 4 Leg 7 | . . 5 1 . 1 . Wheel 9 | 2 4 2 . 1 . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 19 | 1 6 3 . 1 . 8 Device 11 | . 3 2 . 1 . 5 Storage 3 | 1 2 . . . . . Processor 3 | . 1 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 25 | 2 5 6 2 1 . 9 Energy Gun 11 | 2 4 3 . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . 1 3 1 1 . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 5 Parts Lost 30 | . 4 4 1 . . 21 Power 5 | . 1 . 1 . . 3 Propulsion 9 | . 1 2 . . . 6 Utility 6 | . . . . . . 6 Weapon 10 | . 2 2 . . . 6 Highest Loss Streak 16 | . 4 2 1 . . 16 Average Slot Usage (%) 96 | . 95 97 99 99 99 88 Engine 9 | . 13 5 6 11 11 6 Core 1 | . . 5 4 . . 1 Treads 1 | . . . . . . 8 Leg 11 | . . 24 22 15 10 2 Wheel 16 | . 27 6 11 17 22 11 Device 8 | . 9 5 . 8 11 12 Storage 10 | . 14 11 11 11 11 5 Processor 12 | . 1 16 22 13 11 10 Hackware 1 | . . . . . . 5 Energy Gun 6 | . 25 4 . . . 5 Ballistic Gun 15 | . 2 16 21 22 22 11 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 26 28 30 36 36 54 Greatest Support 60 | 32 32 32 20 24 24 60 Greatest Overweight (x) 7 | 2 1 1 1 1 1 7 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 4 8 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 3 8 9 9 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 4 Final Carried 10 | 6 8 10 10 10 10 1 Class Distribution -------------------- 82% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1522 | 184 489 461 100 30 10 248 Remotely . | . . . . . . . Salvage Created 2280 | . 636 867 150 . . 627 Parts 115 | . 28 59 8 . . 20 Haulers Intercepted 8 | . 1 5 . . . 2 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . 26 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | . 13 15 7 . . 7 Melee 1 | . . . . . . 1 Guns 28 | . 10 15 3 . . . Cannons 1 | . . . . . . 1 AOE 11 | . 2 . 4 . . 5 Classes Destroyed 10 | . 4 4 1 . . 1 Worker 1 | . . 1 . . . . Builder 1 | . . 1 . . . . Hauler 8 | . 1 5 . . . 2 Recycler 1 | . 1 . . . . . Watcher 1 | . . 1 . . . . Swarmer 11 | . 3 4 4 . . . Saboteur 1 | . . . . . . 1 Grunt 24 | . 10 7 2 . . 5 Brawler 1 | . . . 1 . . . Sentry 5 | . . 4 . . . 1 Best Kill Streak 4 | . 3 3 4 . . 3 Combat Bots Only 4 | . 3 3 4 . . 3 Max Kills in Single Turn 3 | . 2 2 2 . . 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 2 . 2 . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4572 | . 448 728 180 . 96 3120 Core 1120 | . 93 92 46 . 29 860 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 62 . . . 58 . Volleys Fired 135 | 1 37 73 8 . . 16 Largest 3 | 2 2 2 2 . . 3 Hottest 141 | 80 80 100 46 . . 141 Shots Fired 260 | 2 71 137 13 . . 37 Gun 246 | 2 71 137 10 . . 26 Cannon 6 | . . . . . . 6 Launcher 8 | . . . 3 . . 5 Special . | . . . . . . . Kinetic 146 | . 9 102 10 . . 25 Thermal 44 | . 9 35 . . . . Explosive 5 | . . . 3 . . 2 Electromagnetic 65 | 2 53 . . . . 10 Robot Hit Streak 23 | . 9 8 12 . . 23 Robot Miss Streak 4 | . 4 3 . . . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 3 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 177 | . 49 86 12 . . 30 Core Hits 100 | . 22 35 9 . . 34 Critical Hits 3 | . . 1 . . . 2 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 4 | . . . . . . 4 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4555 | . 678 1228 399 . . 2250 Guns 2429 | . 612 1228 132 . . 457 Cannons 137 | . . . . . . 137 Explosions 1895 | . 66 . 267 . . 1562 Melee 79 | . . . . . . 79 Ramming 15 | . . . . . . 15 Kinetic 1586 | . 94 925 132 . . 435 Thermal 991 | . 166 303 . . . 522 Explosive 1035 | . . . 267 . . 768 Electromagnetic 849 | . 418 . . . . 431 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 79 | . . . . . . 79 Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 106 | . . . 43 . . 63 Projectiles . | . . . . . . . Explosions 106 | . . . 43 . . 63 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact 1 | . . . . . . 1 Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 91 | . 4 . 31 . . 56 Shots 4 | . 1 . 2 . . 1 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 350 | 18 60 6 6 . . 350 Average Temperature 67 | 12 19 3 6 . . 142 Received Heat Transfer 1647 | . 198 216 36 . 9 1188 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 4 | . 2 . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 1584 | . 396 888 . . . 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 1012 | . 287 261 156 . . 1012 Initial 161 | . . 50 6 . . 161 Average 195 | . 121 125 13 . . 447 Maximum Alert Level 3 | . 1 1 . . . 3 Low Security (%) 73 | 100 89 83 100 . . 32 Level 1 13 | . 10 16 . . . 22 Level 2 4 | . . . . . . 15 Level 3 8 | . . . . . . 29 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 1 . . . 11 Investigation 1 | . 1 . . . . . Extermination 3 | . . . . . . 3 Reinforcement 7 | . 1 1 . . . 5 Assault 3 | . . . . . . 3 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 7 | . 3 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 30 21 7 . 10 59 Peak Tracking Total 16 | . 5 5 4 . 4 16 Tactical Retreats 9 | . . 1 . . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 2 . . . . 5 Max in Single Turn 3 | . 1 . . . . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 8 2 . . 1 2 Terminals 9 | . 6 2 . . 1 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 44 | . 25 13 . . 1 5 Successful 22 | . 11 8 . . 1 2 Failed 22 | . 14 5 . . . 3 Catastrophic 7 | . 4 2 . . . 1 Database Lockouts . | . . . . . . . Manual 35 | . 18 9 . 2 . 6 Terminals 36 | . 22 13 . . 1 . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . . . . 3 Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 6 . . 1 . Record 3 | . 2 . . . 1 . Part Schematic 3 | . 1 2 . . . . Prototype ID Bank 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Investigation Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . . . 2 Scan Component 2 | . 1 . . . . 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 3 2 . . . . Terminals 5 | . 3 2 . . . . Botnet 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 8 2 . . 1 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 1 2 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 51 | . 26 . . . . 25 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 7 | . . . 1 6 . . Largest Group 6 | . . . 1 6 6 6 Highest-Rated Group 335 | . . . 31 335 335 335 Highest-Rated Ally 94 | . . . 31 94 94 94 Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 132 | . . . . . 30 102 Total Damage 3843 | . . . . . 990 2853 Kills 37 | . . . . . 11 26 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 6238 | 84 1112 828 895 1285 762 1272 Spaces Moved 4345 | 68 878 421 555 1051 674 698 Core 38 | 12 . . . . . 26 Treads 539 | . . . . . . 539 Legs 1302 | . . 382 555 365 . . Wheels 2398 | 56 878 39 . 686 674 65 Hover 68 | . . . . . . 68 Flight . | . . . . . . . Fastest Speed 46 | 50 100 100 150 100 100 46 Average Speed 120 | 98 100 127 150 117 100 148 Slowest Speed 400 | 150 110 150 150 150 100 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 3 96 32 83 89 66 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 7 | . . . 1 3 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . 2 . 14 . . 68 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 83 | . 2 . 14 . . 67 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 5060 | 80 1036 583 605 1103 762 891 Wait 394 | . 85 31 35 42 85 116 Move 4339 | 67 877 420 554 1050 673 698 Hop . | . . . . . . . Pick Up 53 | 6 10 21 2 3 1 10 Fast Attach 36 | 6 10 3 . 2 1 14 Attach 27 | . 4 8 1 1 . 13 Detach 1 | . . 1 . . . . Swap 16 | . 5 6 3 . . 2 Drop 51 | . 8 20 2 5 2 14 Fire 135 | 1 37 73 8 . . 16 Melee 4 | . . . . . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Discovered new exit (range 14) 619 | -10/Materials | Discovered new exit (range 16) 665 | -10/Materials | Repaired Com. Wheel 858 | -10/Materials | Discovered new exit (range 15) 1047 | -10/Materials | Lost 4 parts (1p1n2w) 1109 | -10/Materials | Identified exit to Materials 1197 | -10/Materials | Entered another Materials area 1197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1639 | -9/Materials | Discovered new exit (range 4) 1642 | -9/Materials | Identified exit to Materials 2016 | -9/Materials | Discovered new exit (range 7) 2024 | -9/Materials | Identified exit to Mines 2025 | -9/Materials | Entered Mines 2441 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2455 | -9/Mines | Identified exit to Zion 2674 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2687 | -9/Mines | Found Prototype Device 2793 | -9/Mines | Received a Mining Laser from a helpful Derelict 2920 | -9/Mines | Entered Zion 2920 | -7/Zion | Accompanied by 1 ally 2989 | -7/Zion | Received a hallucinogenic algorithm 3072 | -7/Zion | Learned location of 1 exit from Proximity Caves 3160 | -7/Zion | Given A8's code to call for help 3527 | -7/Zion | Learned location of Quarantine (-3) 3546 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3550 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3877 | -7/Zion | Imprinted 3879 | -7/Zion | Declared Zion's savior 4129 | -7/Zion | Discovered new exit (range 16) 4146 | -7/Zion | Found CR-A16's Pointy Stick 4163 | -7/Zion | Identified exit to Proximity Caves 4205 | -7/Zion | Entered Proximity Caves 4205 | -6/Proximity Caves | Accompanied by 6 allies 4206 | -6/Proximity Caves | Identified exit to Factory 4353 | -6/Proximity Caves | Learned location of 1 exit from Factory 4557 | -6/Proximity Caves | Learned 4 Factory zone layouts 4786 | -6/Proximity Caves | Spotted B-75 Beast 4967 | -6/Proximity Caves | Entered Factory 4967 | -6/Factory | Accompanied by 6 allies 4967 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4967 | -6/Factory | Identified Exp. Sensor Array 4968 | -6/Factory | Identified exit to Lower Caves 4969 | -6/Factory | Identified exit to Factory 5093 | -6/Factory | Repaired Imp. Proton Missile Launcher 5261 | -6/Factory | Build established: Skirmisher 5667 | -6/Factory | First assault squad dispatched 5789 | -6/Factory | Spotted B-75 Beast 5797 | -6/Factory | Allies destroyed B-75 Beast 5948 | -6/Factory | Zion Recon squad teleported in 6138 | -6/Factory | Core integrity fell below 50% 6186 | -6/Factory | Lost 16 parts (2p5n3u6w) 6220 | -6/Factory | Core integrity fell below 20% 6239 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06213_ G-50 Soldier unfolds itself. 06213_ L-41 Fighter unfolds itself. 06213_ G-50 Soldier unfolds itself. 06217_ ALERT: Rogue bot located, Programmers report to Factory Zone 1T. 06217_ System Guard destroyed. 06218_ Fusion Modulator explodes. 06218_ Destroyed Imp. Deuterium Engine. 06218_ Lgt. Ion Engine melted. 06218_ E-15 Imp destroyed. [Achievement: Oh No You Don't!] 06218_ Destroyed Lgt. Antimatter Reactor. 06218_ Dropped Flak Gun. 06219_ Dropped Imp. Assault Rifle. 06219_ Dropped Reflective Plating. 06220_ Nuclear Core destroyed. 06220_ Adv. Targeting Computer destroyed. 06226_ Acquired 104 matter. 06227_ Mak. Hacking Suite destroyed. 06235_ Cld. Airjet destroyed. 06236_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????########????????????????????? | | ???????### # # ##???????????????????? | | ???????# """"["""#???????????????????? | | ???????# " [! "##??????????????????? | | ??????## " /! 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"S ????# #??????????????????????? | | ???# """ ??# #??????????????????????? | | ???# "" # ########???????????????? | | ???# ! + g " ??????????? | | ???# ! # ########???????????????? | | ???# ??# #??????????????????????? | | ???# !!????# #??????????????????????? | | ???# ??????# #??????????????????????? | | ???#+???????# #??????????????????????? | | ???# ???????# #??????????????????????? | | ???# ???????# #??????????????????????? | | ???# #??????# #??????????????????????? | | ???# #??????# #??????????????????????? | | ???# #??????# #??????????????????????? | | ???# ######## #??????????????????????? | | ???# ] #??????????????????????? | | ???# #??????????????????????? | | ???#!!* #??????????????????????? | | ???#!! #??????????????????????? | | ???#!! = #????????????? ##??????? | | ???# #??????????? ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 445 Matter Stores 306 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Oh No You Don't! The More The Merrier The One Challenges ------------ None Game ------ Seed HypercooledBladePit Manual? 0 Play Time 01:43:23 Cumulative 23.8 hours Start 2021.05.31 @ 18:19:17 End 2021.05.31 @ 20:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5436b1c0-2fc2-42ac-8a2d-13986a7436a9