Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.23 @ 15:40:51 Player: ELF Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1808) 1808 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4018 Bonus ------- None Cogmind --------- Core Integrity 112/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (210) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (18) --- Micro Nuclear Core Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads High-capacity Matter Pod (200) High-capacity Matter Pod (200) Long-range Sensor Array Advanced Targeting Computer Heavy Armor Plating Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating System Backup Module Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Improved EM Shotgun Great Maul Makeshift Hammer Scythe > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Cooling System High-capacity Matter Pod High-capacity Matter Pod Long-range Sensor Array Advanced Targeting Computer Heavy Armor Plating Improved Medium Armor Plating System Backup Module EM Pulse Cannon Advanced Beam Cannon [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Hardened Heavy Armor Plating Weapon EM Pulse Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 47 | 6 7 13 4 17 Power 7 | . 2 2 1 2 Engine 6 | . 2 2 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . 2 . 5 Treads 6 | . . 2 . 4 Leg . | . . . . . Wheel 2 | 2 . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 6 | 2 2 . . 2 Device . | . . . . . Storage 4 | 2 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 25 | 2 3 9 3 8 Energy Gun 3 | . 1 1 . 1 Energy Cannon 11 | . . 7 2 2 Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher 5 | . 1 1 1 2 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 12 | . 1 1 . 10 Power 3 | . . 1 . 2 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 7 | . 1 . . 6 Highest Loss Streak 6 | . 1 1 . 6 Average Slot Usage (%) 93 | . 96 98 100 87 Engine 8 | . 11 10 11 5 Core 1 | . . . . 3 Treads 16 | . . 21 22 18 Wheel 3 | . 28 . . . Storage 20 | . 28 22 22 18 Protection 4 | . . . . 8 Energy Gun 2 | . 8 1 . 2 Energy Cannon 19 | . . 41 43 7 Ballistic Gun 2 | . 19 . . . Launcher 1 | . . . . 2 Impact Weapon 7 | . . . . 14 Slashing Weapon 3 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 100 | 11 57 79 80 100 Greatest Support 40 | 26 26 40 40 40 Greatest Overweight (x) 4 | . 2 2 1 4 Average Overweight (x) 1 | . 1 1 1 2 Largest Inventory Capacity 18 | 8 18 18 18 18 Average Capacity 17 | 5 14 18 18 18 Most Carried 18 | 5 12 18 18 18 Average Carried 15 | 3 8 15 17 16 Final Capacity 18 | 8 18 18 18 18 Final Carried 18 | 5 11 18 18 17 Class Distribution -------------------- 53% | Mutant 35% | Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1206 | 268 430 252 96 160 Remotely . | . . . . . Salvage Created 2203 | 58 242 279 354 1270 Parts 105 | 3 25 27 13 37 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 43 | . 7 7 8 21 Melee 10 | . . . . 10 Guns 4 | . 4 . . . Cannons 13 | . . 3 5 5 AOE 9 | . 3 4 2 . Classes Destroyed 10 | 1 4 1 1 3 Builder 1 | . . . . 1 Hauler 4 | . 1 1 . 2 Recycler 3 | 1 . . . 2 Operator 2 | . . . . 2 Watcher 5 | . 1 2 . 2 Swarmer 9 | . 3 4 . 2 Grunt 27 | . 4 . 7 16 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 5 | . . 3 . 2 Best Kill Streak 5 | 1 3 4 5 3 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 3 | 1 3 2 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4168 | . 286 152 324 3406 Core 568 | . 84 . 46 438 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 66 . 88 . Volleys Fired 61 | 2 26 8 10 15 Largest 4 | 2 2 4 4 4 Hottest 258 | 40 70 252 258 258 Shots Fired 165 | 4 51 26 30 54 Gun 54 | 4 50 . . . Cannon 105 | . . 24 27 54 Launcher 6 | . 1 2 3 . Special . | . . . . . Kinetic 42 | 4 38 . . . Thermal 12 | . 12 . . . Explosive 6 | . 1 2 3 . Electromagnetic 105 | . . 24 27 54 Robot Hit Streak 14 | 1 8 6 11 14 Robot Miss Streak 4 | 2 4 2 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 189 | 1 28 7 23 130 Core Hits 65 | 1 15 10 12 27 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 126 | . . . . 126 Impact 115 | . . . . 115 Slashing 11 | . . . . 11 Piercing . | . . . . . Sneak Attacks 7 | . . . . 7 Combat Hostiles . | . . . . . Follow-up Attacks 24 | . . . . 24 Damage Inflicted 5756 | 15 589 456 837 3859 Guns 404 | 15 389 . . . Cannons 1524 | . . 237 538 749 Explosions 718 | . 200 219 299 . Melee 3110 | . . . . 3110 Ramming . | . . . . . Kinetic 265 | 15 250 . . . Thermal 322 | . 238 . 84 . Explosive 535 | . 101 219 215 . Electromagnetic 1524 | . . 237 538 749 Impact 2866 | . . . . 2866 Slashing 244 | . . . . 244 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 481 | . 5 14 60 402 Projectiles 51 | . . . 15 36 Explosions 64 | . 5 14 45 . Melee 366 | . . . . 366 Knockbacks 13 | . . . . 13 Impact 11 | . . . . 11 Kinetic . | . . . . . Secondary 2 | . . . . 2 Self-Inflicted Damage 427 | . 149 . 57 221 Shots 6 | . 2 . 2 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 446 | . 87 186 244 446 Average Temperature 130 | . 33 102 116 156 Received Heat Transfer 1647 | . 66 9 150 1422 Effects 7 | . . . . 7 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 27 | . . 4 4 19 Impact Corruptions 20 | . . . . 20 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 557 | . 457 . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 323 | 5 152 323 216 198 Initial 66 | . 3 57 66 25 Average 84 | 1 84 179 90 59 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 90 | 100 100 62 79 100 Level 1 9 | . . 37 20 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . . 4 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 3 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 16 9 8 44 Peak Tracking Total 4 | . 4 4 3 4 Tactical Retreats 8 | . 1 . 1 6 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed 3 | . . . 3 . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 8 | . 2 2 . 4 Max in Single Turn 2 | . 2 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 15 | . 1 5 2 7 Terminals 12 | . 1 4 1 6 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 51 | . 3 14 3 31 Successful 33 | . 2 7 2 22 Failed 18 | . 1 7 1 9 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual 32 | . 2 8 2 20 Terminals 39 | . 3 12 2 22 Fabricators . | . . . . . Repair Stations 9 | . . . . 9 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 1 2 2 7 Part Schematic 2 | . . . . 2 Prototype ID Bank 2 | . 1 . . 1 Open Door 1 | . . . 1 . Terminal Index 1 | . . . . 1 Unreport Threat 3 | . . . . 3 Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . . 9 Scan Component 5 | . . . . 5 Repair 4 | . . . . 4 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 3 . 6 Terminals 10 | . 1 3 . 6 Track 4 | . 1 1 . 2 Assimilate 1 | . . . . 1 Botnet 2 | . . . . 2 Disrupt 1 | . . 1 . . Operators 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 14 | . 1 5 1 7 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 . 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . . 4 Time 146 | . . . . 146 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4604 | 67 612 566 1082 2277 Spaces Moved 2102 | 55 478 256 523 790 Core 4 | 4 . . . . Treads 1562 | . . 249 523 790 Legs . | . . . . . Wheels 536 | 51 478 7 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 110 190 190 Average Speed 179 | 86 102 187 190 222 Slowest Speed 250 | 90 110 210 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 53 23 97 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 1 | . . . . 1 Terrain Destroyed 120 | . 50 17 22 31 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 119 | . 50 17 22 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2632 | 67 551 328 594 1092 Wait 256 | . 30 26 41 159 Move 2098 | 54 477 255 522 790 Hop . | . . . . . Pick Up 41 | 5 8 14 6 8 Fast Attach 17 | 6 . 6 . 5 Attach 10 | . 2 2 . 6 Detach 2 | . . 1 . 1 Swap 20 | . 5 5 4 6 Drop 30 | . 3 11 8 8 Fire 61 | 2 26 8 10 15 Melee 94 | . . . . 94 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 3 | . . . 3 . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 6) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Weapon x2 845 | -9/Materials | Discovered new exit (range 14) 971 | -9/Materials | Build established: Gunner 1112 | -9/Materials | Discovered new exit (range 15) 1246 | -9/Materials | Entered Mines 1372 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1400 | -9/Mines | Discovered new exit (range 5) 1597 | -9/Mines | Learned location of 1 exit from Materials 1719 | -9/Mines | Found a hidden stash of uninstalled traps 2019 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2281 | -9/Mines | Learned Materials stockpile data 2317 | -9/Mines | Discovered new exit (range 5) 2328 | -9/Mines | Entered Materials 2328 | -8/Materials | Evolved 2 slots: Utility x2 2329 | -8/Materials | Identified exit to Factory 2632 | -8/Materials | Build established: Tank 3066 | -8/Materials | Repaired Arm. Treads? 3134 | -8/Materials | Build established: Mutant 3142 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3171 | -8/Materials | Repaired Grenade Launcher 3210 | -8/Materials | Repaired Arm. Treads 3873 | -8/Materials | Discovered exit to Factory (range 13) 3901 | -8/Materials | Core integrity fell below 50% 4605 | -8/Materials | Self-destructed Last Messages --------------- 04545_ Lgt. Nuclear Core destroyed. 04546_ Destroyed Lgt. Nuclear Core. 04546_ Destroyed Aluminum Leg. 04546_ G-47 Trooper system corrupted by crushing effect. 04546_ Mak. Hammer follow-up attack on G-47 Trooper. 04547_ G-47 Trooper system terminally corrupted. 04547_ Particle Gun fried. 04549_ G-47 Trooper destroyed. 04558_ G-50 Soldier destroyed. 04568_ Destroyed Heat Sink. 04568_ Y-45 Defender system corrupted by crushing effect. 04572_ Y-45 Defender misfires. 04575_ Arm. Treads destroyed. 04585_ C-30 ARC bursts open, deploying its payload. 04585_ B-36 Bruiser unfolds itself. 04585_ G-47 Trooper unfolds itself. 04588_ Y-45 Defender IFF system glitched. 04592_ Hrd. Heavy Armor Plating destroyed. 04605_ Great Maul destroyed. 04605_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | % #???#%#????# #???????#####??? | | #####+##???# #+####???????# #??? | | #### # [ %#???# #????????# #??? | | #??# #= #???# T" ########## #??? | | #??# # """ ##### + " #??? | | #??# + """ + / # ########## #??? | | #??# # """ ##### # # #?# #??? | | #??# # #???# ## ### #?# #??? | | #??# ##########?## # # #?# """ !#?# #### | | #??# # #??# ## #?# """ #?# # | | ???# # #??# "## #?# """ #?# # | | ???# % # #??# T## ### #?# # | | #### # #### "" "# !##+######## # | | # + + "" +%% + | | + #??# "" #% %########### # "" | | # #??# "" # #?????????# # "T | | #### # ! #??#[ " % # #?????????# # "" | | ???# # #??# # #?????????# # | | ???# %###+######??########## #?????????# #### | | ???# #?# #????????????????# #?????????# #??? | | ???# #?# #????????????????# #?????????# #??? | | ???# ###+#######??????????# #?????????# ??? | | #### # #???##?????#% #?????????# ??? | | # # """ """ ##### ###### #?????????# ??? | | # # """ """ ## gY #% #?????????# ?? | | # # """ """ ## b@ # #?????????# ?? | | %+ + ## """g# #????????? !?? | | # %#% ## """ # #????????? ##?? | | # # = ## !! """ # #?????????? ???? | | # # ## !! # #????????????????? | | # ############ ! # ?????????????????? | | #/## #??????????# %% #?? #????????????????? | | # ##################+### #### ???????????? | | # % #?????????? | | #?????????? | | #?????????? | | ##################/###### ######??????????? | | #####+##???????????????? ?????#???????????????? | | ????? ????????????????? ????????????????????? | | ?????""????????????????? ! ???????????????????? | | ?????""????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Hcp. Battery | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialLongswordBlade Manual? 0 Play Time 00:34:09 Cumulative 57.5 hours Start 2020.10.23 @ 15:09:01 End 2020.10.23 @ 15:40:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1bbbcce-4bee-4e82-afcd-3bdef4433d07