Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.28 @ 22:07:03 Player: Amber Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3026) 3026 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 7234 Bonus ------- High Alert Combat Kills 138 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- FC-Carbon Exoskeleton > --- UTILITY (7) ------ Scrap Engine Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Improved Heat Sink Hacking Suite Improved System Restoration Module Improved Datajack Peak State ------------ > --- POWER ------------ Compressor-Nuclear Core > --- PROPULSION ------- FC-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Laser Construct/C Rapid EM Shock Construct/G Thermal Ion Construct/G > --- INVENTORY -------- Advanced Targeting Computer Hacking Suite Improved System Restoration Module Improved System Restoration Module Improved Datajack [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Advanced Targeting Computer Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Shotgun Ballistic Cannon Light Cannon Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . 2 1 . . 2 Weapon 1 | . . . . . . 1 Parts Attached 48 | 6 6 15 8 . 4 9 Power 4 | 1 . 2 . . 1 . Engine 3 | 1 . 1 . . 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 13 | 2 1 7 3 . . . Treads 13 | 2 1 7 3 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 2 4 3 . 2 8 Device 8 | . . . 1 . 1 6 Storage 2 | 1 1 . . . . . Processor 7 | . 1 4 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 11 | 2 3 2 2 . 1 1 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 1 2 1 . 1 . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . 1 . . 1 14 Power 3 | . . . . . 1 2 Propulsion 5 | . . 1 . . . 4 Utility 5 | . . . . . . 5 Weapon 3 | . . . . . . 3 Highest Loss Streak 6 | . . 1 . . 1 6 To Critical Strikes . | . . . . . . . Average Backups 11 | 1 8 14 14 15 13 5 Power . | . 1 . . 1 . . Propulsion 2 | . 1 4 3 4 3 . Utility 3 | . 1 2 4 4 5 3 Weapon 3 | . 4 5 4 5 3 . Tool/Special . | . . . . . . . Unused Backups 20 | . . 4 4 1 3 8 Power 1 | . . . 1 . . . Propulsion 4 | . . . . 1 2 1 Utility 4 | . . . 1 . . 3 Weapon 9 | . . 4 1 . 1 3 Tool/Special 2 | . . . 1 . . 1 Average Slot Usage (%) 86 | . 99 97 99 100 84 60 Engine 5 | . 14 8 . . 4 . Core 3 | . . 2 9 9 4 5 Treads 17 | . 28 22 27 27 17 . Leg 1 | . . . . . 3 5 Device 5 | . . . 6 9 8 14 Storage 8 | . 14 11 9 9 9 . Processor 21 | . 13 30 20 18 18 14 Protection 2 | . . . 8 9 3 4 Energy Gun 5 | . 14 . . . 6 11 Ballistic Gun 12 | . 11 21 17 18 9 . Peak Build Rating 69 | 6 11 19 25 25 48 69 Average Rating 29 | 4 9 16 24 25 36 56 On Entrance 18 | . 6 11 19 25 25 46 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 13 31 31 37 37 42 45 Greatest Support 80 | 40 40 40 60 60 60 80 Greatest Overweight (x) 2 | . . . . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 12 | 6 12 15 15 15 15 6 Most Carried 15 | 2 15 15 15 15 15 12 Average Carried 11 | 1 8 14 14 15 13 5 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 2 15 15 15 15 12 4 Scrap Engine Consumption 64 | . . . . . 31 33 Constructs Created 7 | . . . . . 4 3 Constructs Modified 12 | . . . . . 5 7 Class Distribution -------------------- 76% | Mutant 23% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 2045 | 245 160 923 156 94 147 320 Remotely . | . . . . . . . Salvage Created 3493 | . 457 1650 218 95 340 733 Parts 200 | . 21 106 13 4 20 36 Haulers Intercepted 8 | . 2 5 . 1 . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 76 | . 10 41 4 1 6 14 Melee 9 | . . . . . . 9 Guns 66 | . 10 41 4 1 5 5 Classes Destroyed 14 | . 6 5 . . 1 2 Worker 1 | . 1 . . . . . Builder 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 8 | . 2 5 . 1 . . Operator 3 | . 1 2 . . . . Watcher 8 | . 2 5 1 . . . Swarmer 15 | . 3 11 . . . 1 Grunt 38 | . 7 21 2 . . 8 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 13 | . . 7 2 1 3 . Hunter 3 | . . . . . . 3 Programmer 2 | . . . . . . 2 Scrapper 3 | . . . . . 3 . Best Kill Streak 7 | . 3 7 3 2 3 4 Combat Bots Only 7 | . 3 7 3 1 3 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 481 | . 54 97 17 2 26 285 Missed 127 | . 11 16 5 1 8 86 Hits 354 | . 43 81 12 1 18 199 Melee 1 | . . 1 . . . . Projectile 353 | . 43 80 12 1 18 199 Critical Strikes 17 | . . 2 1 . 2 12 Part Disruptions 1 | . . . . . . 1 Damage Taken 5541 | . 449 939 211 14 398 3530 Core 1124 | . 86 89 61 . 22 866 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 702 | . . 308 . . 115 279 Core Remaining (%) 81 | 100 65 77 . . 84 . Volleys Fired 196 | . 43 92 15 4 15 27 Largest 3 | . 2 2 2 2 2 3 Hottest 182 | . 115 46 46 46 115 182 Shots Fired 391 | . 76 186 30 8 30 61 Gun 381 | . 74 186 30 8 30 53 Cannon 10 | . 2 . . . . 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 286 | . 38 186 30 8 24 . Thermal 77 | . 38 . . . 3 36 Explosive . | . . . . . . . Electromagnetic 28 | . . . . . 3 25 Robot Hit Streak 21 | . 10 16 16 17 21 9 Robot Miss Streak 4 | . 3 4 3 1 2 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 5 2 . 1 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 345 | . 58 157 25 8 24 73 Core Hits 192 | . 28 100 17 4 13 30 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 12 | . 2 2 . . 1 7 Burn 2 | . 2 . . . . . Meltdown 1 | . . . . . 1 . Destroy 2 | . . 2 . . . . Corrupt 1 | . . . . . . 1 Impale 6 | . . . . . . 6 Melee Attacks 40 | . . . 1 . . 39 Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing 39 | . . . . . . 39 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 6177 | . 799 2651 470 143 440 1674 Guns 5125 | . 768 2651 470 143 440 653 Cannons 118 | . 31 . . . . 87 Explosions . | . . . . . . . Melee 934 | . . . . . . 934 Ramming . | . . . . . . . Kinetic 3950 | . 319 2651 470 143 367 . Thermal 1055 | . 480 . . . 40 535 Explosive . | . . . . . . . Electromagnetic 238 | . . . . . 33 205 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 934 | . . . . . . 934 Highest Corruption 8 | . . 2 . . . 8 Average Corruption 1 | . . 1 . . . 3 Corruption Purged 7 | . . . . . . 7 Corruption Blocked . | . . . . . . . Effects 37 | . . 23 . . . 14 Message Errors 12 | . . 6 . . . 6 Matter Fused 7 | . . 2 . . . 5 Heat Flow Errors 3 | . . 3 . . . . Energy Discharges 3 | . . 3 . . . . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 8 | . . 7 . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . . 25 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 25 | . . . . . . 25 Knockbacks 1 | . 1 . . . . . Impact . | . . . . . . . Kinetic 1 | . 1 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | . 294 214 55 . 174 342 Average Temperature 92 | . 83 59 41 . 51 144 Received Heat Transfer 1553 | . 153 354 117 . 266 663 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 6 | . 4 . . . 2 . Heat Transferred 1332 | . 1332 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Maximum Alert Level 3 | . . 3 1 . . . Low Security (%) 72 | 100 100 34 . 100 100 100 Level 1 9 | . . 12 100 . . . Level 2 13 | . . 37 . . . . Level 3 5 | . . 14 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 724 | . 95 724 366 111 50 150 Initial 294 | . . 22 294 111 30 . Average 156 | . 28 366 310 96 3 24 Influence Increases 2264 | . 307 1241 132 37 73 474 Destroy 0b10 Robot/C 1460 | . 200 820 80 20 60 280 Destroy 0b10 Robot/NC 110 | . 30 70 5 5 . . Destroy Leader 352 | . 48 200 32 12 . 60 Successful Hack 100 | . 28 46 . . 12 14 Select Force Hacks 30 | . . 30 . . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 2 | . 1 . . . 1 . Lose Combat Pursuer 195 | . . 75 . . . 120 Influence Decreases 2122 | . 254 596 564 225 151 332 Entered New Map 638 | . . 31 404 155 48 . Time Decay 1390 | . 254 555 160 70 103 248 Lost Part 94 | . . 10 . . . 84 Squads Dispatched 16 | . 2 7 1 . . 6 Investigation 3 | . 1 1 . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 8 | . 1 4 1 . . 2 Assault 2 | . . 2 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 6 | . 2 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 16 69 9 2 4 25 Peak Tracking Total 5 | . 5 5 4 1 4 4 Tactical Retreats 9 | . . 5 . . . 4 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 7 | . 2 3 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 24 | . 5 9 . 1 7 2 Terminals 17 | . 5 6 . 1 5 . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 82 | . 23 31 . 2 22 4 Successful 36 | . 9 14 . 1 10 2 Failed 44 | . 13 16 . 1 12 2 Catastrophic 5 | . 1 3 . . 1 . Database Lockouts 2 | . 1 1 . . . . Manual 41 | . 18 7 . 3 13 . Terminals 63 | . 23 20 . 2 18 . Fabricators 2 | . . . . . . 2 Repair Stations 8 | . . 8 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 24 | . 8 6 . 1 9 . Record 2 | . . . . . 2 . Robot Analysis 6 | . 3 . . . 3 . Prototype ID Bank 11 | . 5 4 . . 2 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Release Object 2 | . . . . . 2 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 6 | . . 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 3 | . 1 1 . . 1 . Terminals 2 | . 1 . . . 1 . Botnet 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Tunnel 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 5 7 . 1 5 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 10 | . . . . . . 10 Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 3 | . . 3 . . . . Time 90 | . . 90 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Active Infowar (turns) 3614 | . . 2043 333 148 565 525 Optics 66 | . . 66 . . . . Sensors 1474 | . . . 236 148 565 525 Machine Analysis 2074 | . . 1977 97 . . . Robot Analysis Total 6 | . 3 . . . 3 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 7028 | 73 833 2509 334 148 1572 1559 Spaces Moved 3617 | 44 410 1232 162 81 1028 660 Core 19 | 7 . . . . . 12 Treads 2546 | 37 410 1232 162 81 597 27 Legs 1049 | . . . . . 431 618 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Fastest Speed 50 | 50 160 160 160 160 120 100 Average Speed 161 | 142 160 160 160 160 145 190 Slowest Speed 259 | 160 160 160 160 160 193 259 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 58 97 11 23 96 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 4372 | 51 513 1592 210 93 1080 833 Wait 366 | . 40 215 10 7 13 81 Move 3611 | 43 409 1231 161 80 1027 660 Hop . | . . . . . . . Pick Up 44 | 2 12 16 7 1 4 2 Fast Attach 19 | 6 1 3 1 . 1 7 Attach 12 | . . 3 2 . 2 5 Detach 2 | . . . . . 1 1 Swap 27 | . 7 13 5 . 2 . Drop 54 | . 1 19 8 1 14 11 Fire 196 | . 43 92 15 4 15 27 Melee 40 | . . . 1 . . 39 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Discovered new exit (range 16) 836 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Central database locked down 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Utility x2 1632 | -9/Materials | Discovered new exit (range 16) 1654 | -9/Materials | Identified exit to Materials 1661 | -9/Materials | Central database locked down 1729 | -9/Materials | Identified exit to Mines 2239 | -9/Materials | Repaired Lgt. Treads 2272 | -9/Materials | Repaired Shotgun+ 2306 | -9/Materials | Repaired Shotgun+ 2507 | -9/Materials | First assault squad dispatched 2611 | -9/Materials | Destroyed 7 combat bots 3090 | -9/Materials | Discovered exit to Materials (range 4) 3272 | -9/Materials | Discovered exit to Materials (range 3) 3416 | -9/Materials | Entered another Materials area 3416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3526 | -8/Materials | Discovered new exit (range 16) 3623 | -8/Materials | Discovered new exit (range 8) 3623 | -8/Materials | Identified exit to Storage 3750 | -8/Materials | Entered Storage 3893 | -8/Storage | Used back door to open Recycling access 3893 | -8/Storage | Discovered new exit (range 4) 3896 | -8/Storage | Identified exit to Recycling 3898 | -8/Storage | Entered Recycling 4056 | -8/Recycling | Discovered new exit (range 8) 4067 | -8/Recycling | Identified exit to Factory 4429 | -8/Recycling | Scanned before Scraplab entrance 4452 | -8/Recycling | Entered Scraplab 4469 | -8/Recycling | Angered Scraplab inhabitants 4470 | -8/Recycling | Found Prototype Device 4470 | -8/Recycling | Identified Scrap Engine 5217 | -8/Recycling | Build established: Construct 5470 | -8/Recycling | Entered Factory 5470 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5990 | -6/Factory | Fabricated Imp. System Restoration Module (x2) 6519 | -6/Factory | Lost 3 parts (2u1w) 6680 | -6/Factory | Discovered new exit (range 13) 6820 | -6/Factory | Identified exit to Factory 6837 | -6/Factory | Build established: Mutant 6939 | -6/Factory | Core integrity fell below 50% 7019 | -6/Factory | Core integrity fell below 20% 7029 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Momentum Engine. 06996_ R-10 Processor collects VTOL Module. 06996_ Arm. Scrap Engine destroyed. 06996_ Scrap Engine core remains intact and functional. 07000_ K-01 Serf collects debris. 07000_ Compressor-Nuclear Core destroyed. 07000_ Scrap Engine damaged due to network destabilization (-10). 07000_ R-10 Processor collects Lgt. Fission Core. 07018_ Critical hit (Burn: +37). 07023_ G-50 Soldier suffers critical hit (Impale). 07023_ G-50 Soldier destroyed. 07024_ Scrap Engine constructs FC-Carbon Exoskeleton. 07024_ Terminal disabled. 07026_ System corrupted: Matter fused (-6). 07026_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????########??????????????????? | | ??????????????????????# ! ! #??????????????????? | | ???????????????#??????# #??????????????????? | | ???????????????# ?????# ! #??????????????????? | | ???????????????+ *????# % "#################### | | ???????????????? ???# "## | | ????????????????? ??# ""## | | ????????????????###+###p%@ ## | | ????????????????# ##g####### | | ??????????? ###! k A | | ?????????# T m % | | ???????????? ### * | | ????????????????# ##"####### #???? | | ????????????????####### ### #???? | | ??????????????????????#% #?# #???? | | ??????????????????????# #?# ##########???? | | ???????????????????? + #?# ######???????? | | ???????????????????#### #?# # #???????? | | ??????????????????????# #?# # #???????? | | ??????????????????????# #?# # ######??? | | ??????????????????????# #?# #! + #??? | | ??????????????????????# #?# # ! #### #??# | | ??????????????????????# ### ######### #### | | ??????????????????????# ## #????# ## | | ??????????????????????########## ###### ## | | ???????????????????????????????# < % | | ???????????????????????????????# ###### ## | | ???????????????????????????????# #????# ## | | ???????????????????????????????#######????######## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Treads | 6% | -9/Materials Shotgun | 4% | -9/Materials Shotgun | 41% | -9/Materials Studied --------- Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterTiamatJammer Manual? 0 Play Time 00:55:48 Cumulative 55.9 hours Start 2026.10.28 @ 21:02:37 End 2026.10.28 @ 22:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab454ada-7a4a-4c7d-b737-d3ffde518215