Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.17 @ 22:55:16

Player: CogMan

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (90)      450
Value Destroyed (2508)     2508
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (171)                171
              TOTAL SCORE: 5929

 Bonus
-------
High Alert Combat Kills    51
Follower Combat Kills      120

 Cogmind 
---------
Core Integrity             554/700
Matter                     78/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
           Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Targeting Computer
    Medium Reactive Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Gauss Rifle
           Flak Cannon
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy Laser
           Gatling Laser
     Heavy Particle Cannon
           Gauss Rifle
           Grenade Launcher
           Rocket Launcher
           Axe

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
           Machine Analyzer
     Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
           Flak Gun
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Micro Nuclear Core
           Aluminum Leg
           Aluminum Leg
    Medium Reactive Plating
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy Laser
     Heavy Particle Cannon
           Flak Cannon
           Grenade Launcher
           Rocket Launcher
           Axe
[Rating: 37]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             65   | 7   .   6   11  2   18  21  
  Power                    10   | 1   .   3   .   1   3   2   
    Engine                 4    | 1   .   1   .   1   .   1   
    Core                   6    | .   .   2   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   2   2   .   6   6   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    18   | 2   .   2   2   .   6   6   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | 2   .   .   5   1   4   5   
    Device                 2    | 1   .   .   .   1   .   .   
    Storage                3    | 1   .   .   1   .   1   .   
    Processor              5    | .   .   .   3   .   .   2   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             6    | .   .   .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   4   .   5   8   
    Energy Gun             8    | 1   .   1   2   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   .   2   .   1   5   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 16   | .   .   1   2   1   4   8   
  Power                    4    | .   .   1   .   1   .   2   
  Propulsion               5    | .   .   .   .   .   1   4   
  Utility                  5    | .   .   .   2   .   1   2   
  Weapon                   2    | .   .   .   .   .   2   .   
  Highest Loss Streak      3    | .   .   1   1   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 91  86  91  87  
  Engine                   5    | .   14  3   11  6   2   .   
  Core                     4    | .   .   10  .   .   6   6   
  Leg                      22   | .   28  28  22  22  18  26  
  Device                   8    | .   14  14  7   3   9   7   
  Storage                  10   | .   14  14  12  11  9   7   
  Processor                8    | .   .   .   11  11  9   8   
  Hackware                 5    | .   .   .   4   11  9   7   
  Protection               4    | .   .   .   .   .   10  5   
  Energy Gun               12   | .   14  14  18  11  8   6   
  Ballistic Gun            8    | .   14  14  3   11  8   7   
Peak Build Rating          37   | 7   7   9   13  14  30  37  
  Average Rating           16   | 5   7   8   10  12  22  32  
  On Entrance              11   | .   7   7   7   13  14  30  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             56   | 14  14  14  24  19  48  56  
  Greatest Support         53   | 20  20  20  20  20  28  53  
  Greatest Overweight (x)  5    | .   .   .   1   .   2   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  10  15  15  
  Average Capacity         11   | 7   8   8   9   10  14  15  
  Most Carried             15   | 2   8   8   10  10  15  15  
  Average Carried          9    | 1   6   7   6   9   12  14  
  Final Capacity           15   | 8   8   8   10  10  15  15  
  Final Carried            15   | 2   8   7   10  9   15  13  

 Class Distribution 
--------------------
 83% | Scavenger-Mutant
 16% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac 
Matter Collected           1133 | 268 79  94  191 14  228 259 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3339 | 164 160 508 762 .   785 960 
  Parts                    161  | 13  16  26  27  .   37  42  
Haulers Intercepted        3    | .   1   .   1   .   1   .   
Recyclers Shooed           6    | 1   1   1   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  58   | .   4   6   9   .   17  22  
  Guns                     52   | .   4   6   9   .   17  16  
  AOE                      5    | .   .   .   .   .   .   5   
Classes Destroyed          15   | 3   5   .   4   .   .   3   
  Worker                   11   | 2   .   3   3   .   3   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Tunneler                 6    | 3   .   1   1   .   .   1   
  Hauler                   3    | .   1   .   1   .   1   .   
  Recycler                 6    | 1   .   2   2   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   .   .   1   1   
  Swarmer                  15   | .   3   .   .   .   7   5   
  Grunt                    28   | .   1   6   7   .   9   5   
  Brawler                  2    | .   .   .   1   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   1   .   1   5   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           10   | 4   4   4   6   .   5   10  
  Combat Bots Only         10   | .   4   2   4   .   4   10  
Max Kills in Single Turn   4    | 1   1   1   1   .   2   4   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        447   | .    22   33   34   2    126  230  
  Missed                   145   | .    7    8    8    .    36   86   
Damage Taken               2768  | .    105  451  255  34   761  1162 
  Core                     365   | .    49   59   41   .    70   146  
  Absorbed by Shields      23    | .    .    .    .    .    .    23   
  Ignored by Resistances   842   | .    33   84   77   10   237  401  
Core Remaining (%)         83    | 100  .    56   .    89   87   .    
Volleys Fired              253   | 10   17   36   44   9    84   53   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  108   | 70   70   70   106  70   89   108  
Shots Fired                493   | 20   34   72   81   18   162  106  
  Gun                      485   | 20   34   72   81   18   162  98   
  Cannon                   3     | .    .    .    .    .    .    3    
  Launcher                 5     | .    .    .    .    .    .    5    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  224   | 10   17   36   14   9    82   56   
  Thermal                  264   | 10   17   36   67   9    80   45   
  Explosive                5     | .    .    .    .    .    .    5    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         44    | 15   16   30   18   9    15   44   
  Robot Miss Streak        5     | .    2    2    1    2    2    5    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        8     | .    2    .    .    .    3    3    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    
Shots Hit Robots           381   | 15   25   56   68   13   120  84   
  Core Hits                210   | 7    12   25   32   3    47   84   
  Critical Kills           2     | .    .    .    .    .    2    .    
  Critical Parts Destroyed 3     | .    1    .    .    1    .    1    
  Critical Strikes         21    | 1    1    1    5    3    9    1    
    Burn                   16    | 1    .    1    5    2    7    .    
    Destroy                5     | .    1    .    .    1    2    1    
Melee Attacks              2     | .    .    .    .    .    2    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    2    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           6180  | 169  269  595  923  129  1413 2682 
  Guns                     5453  | 169  269  595  923  129  1405 1963 
  Cannons                  34    | .    .    .    .    .    .    34   
  Explosions               685   | .    .    .    .    .    .    685  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    .    .    8    .    
  Kinetic                  1819  | 45   82   203  96   55   463  875  
  Thermal                  3668  | 124  187  392  827  74   942  1122 
  Explosive                615   | .    .    .    .    .    .    615  
  Electromagnetic          70    | .    .    .    .    .    .    70   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            4     | .    .    .    .    .    .    4    
  Projectiles              .     | .    .    .    .    .    .    .    
  Explosions               4     | .    .    .    .    .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    
  Secondary                1     | .    .    .    .    .    .    1    
Self-Inflicted Damage      3     | .    .    .    .    .    .    3    
  Shots                    1     | .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    
  Kicked                   1     | .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        484   | 120  168  311  484  63   74   161  
  Average Temperature      75    | 55   57   114  136  21   19   52   
  Received Heat Transfer   1119  | .    18   225  156  24   315  381  
  Effects                  9     | .    .    3    6    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    
    Energy Bleed           4     | .    .    3    1    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    1    
  Parts Melted             23    | .    1    3    8    .    7    4    
  Heat Transferred         10405 | 444  555  1210 2504 370  2849 2473 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             507  | 30  227 269 234 71  355 507 
  Initial                  74   | .   16  74  19  30  23  43  
  Average                  101  | 8   78  189 49  45  100 184 
Maximum Alert Level        2    | .   1   1   1   .   1   2   
  Low Security (%)         83   | 100 87  55  96  100 89  56  
  Level 1                  15   | .   12  44  3   .   10  33  
  Level 2                  1    | .   .   .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   2   .   1   11  
  Investigation            2    | .   .   .   1   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           10   | .   .   .   1   .   6   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | .   9   9   16  3   30  32  
  Peak Tracking Total      9    | .   5   2   4   2   7   9   
  Tactical Retreats        9    | .   3   1   1   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          12   | .   .   .   .   .   1   11  
  Max in Single Turn       8    | .   .   .   .   .   1   8   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          10   | .   2   .   2   .   3   3   
  Terminals                7    | .   2   .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                21   | .   3   .   6   .   6   6   
  Successful               8    | .   2   .   1   .   2   3   
  Failed                   13   | .   1   .   5   .   4   3   
    Catastrophic           3    | .   .   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   3   .   6   .   6   2   
  Terminals                15   | .   3   .   6   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             5    | .   2   .   1   .   1   1   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   1   .   2   3   
  Full Trace Events        2    | .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               2    | .   .   .   .   2   .   .   
  Largest Group            2    | .   .   .   .   2   1   .   
  Highest-Rated Group      45   | .   .   .   .   45  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   9   11  .   
  Total Damage             211  | .   .   .   .   85  126 .   
  Kills                    5    | .   .   .   .   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Turns Passed               3876 | 121  293  457  1129 170  1118 588  
Spaces Moved               1838 | 70   176  266  471  117  465  273  
  Core                     4    | 4    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1834 | 66   176  266  471  117  465  273  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            137  | 116  120  120  127  120  177  130  
  Slowest Speed            470  | 120  120  120  190  120  260  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       26   | 6    31   54   24   21   42   8    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    .    
Terrain Destroyed          16   | .    .    .    .    .    2    14   
  Melee                    2    | .    .    .    .    .    2    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      14   | .    .    .    .    .    .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Total                      2706 | 88  227 342 925 130 606 388 
  Wait                     490  | .   27  28  384 3   19  29  
  Move                     1832 | 69  175 265 470 116 464 273 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  28   | 2   7   1   8   .   8   2   
  Fast Attach              21   | 7   .   .   2   1   4   7   
  Attach                   15   | .   .   1   5   1   3   5   
  Detach                   1    | .   .   .   1   .   .   .   
  Swap                     29   | .   .   5   4   .   11  9   
  Drop                     30   | .   1   6   7   .   10  6   
  Fire                     253  | 10  17  36  44  9   84  53  
  Melee                    2    | .   .   .   .   .   2   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Identified exit to Mines
  415 | -10/Materials | Entered Mines
  490 | -10/Mines     | Discovered new exit (range 8)
  750 | -10/Mines     | Found a hidden stash of uninstalled traps
  786 | -10/Mines     | Assembled infested the area
  791 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  838 | -10/Mines     | Discovered new exit (range 15)
  850 | -10/Mines     | Crushed by falling debris
  872 | -10/Mines     | Entered Materials
  872 | -9/Materials  | Evolved 2 slots: Utility x2
  932 | -9/Materials  | Build established: Scavenger-Mutant
 1537 | -9/Materials  | Identified exit to Mines
 2001 | -9/Materials  | Entered Mines
 2007 | -9/Mines      | Met a Derelict bent on vengeance
 2160 | -9/Mines      | Discovered new exit (range 7)
 2171 | -9/Mines      | Entered Materials
 2171 | -8/Materials  | Accompanied by 1 ally
 2171 | -8/Materials  | Evolved 2 slots: Utility x2
 2176 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3264 | -8/Materials  | Discovered new exit (range 8)
 3289 | -8/Materials  | Entered Factory
 3289 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3699 | -7/Factory    | Garrison activated, responded to threat
 3715 | -7/Factory    | Garrison activated, responded to threat
 3749 | -7/Factory    | Lost 3 parts (1p1n1u)
 3851 | -7/Factory    | Destroyed 10 combat bots
 3877 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Replicator.
03867_ U-05 Engineer lays Concrete.
03868_ Subcomponent Replicator disabled.
03868_ S-27 Virus knocked back.
03868_ U-05 Engineer lays Concrete.
03868_ M-28 Smith repairs Welding Torch.
03869_ U-05 Engineer lays Concrete. <x3>
03870_ K-01 Serf cleans the Subcomponent
  Replicator.
03871_ U-05 Engineer lays Concrete.
03871_ Slug penetrates S-27 Virus.
03871_ S-27 Virus destroyed.
03871_ Subcomponent Replicator disabled.
03872_ U-05 Engineer lays Concrete. <x2>
03873_ K-01 Serf collects debris.
03873_ U-05 Engineer lays Concrete.
03874_ Slug penetrates S-27 Virus.
03874_ Destroyed VTOL Module.
03874_ S-27 Virus knocked back.
03874_ U-05 Engineer lays Concrete. <x5>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
 Flak Cannon | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedMatterProtomatter
  Manual?         0
Play Time         00:28:14
  Cumulative      35.7 hours
  Start           2024.08.17 @ 22:27:48
  End             2024.08.17 @ 22:55:16
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          72
  Rogue           31
  Adventurer      41
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6ce2d8a-34a8-4a69-861c-4ef2efc82197