Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:46:14 Player: luckinvolved Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (13) 65 Value Destroyed (140) 140 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1728) 1728 TOTAL SCORE: 7973 Bonus ------- Pacifist 928 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 86/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Improved Signal Interpreter Terrain Scan Processor Terrain Scan Processor > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Seismic Detector ECM Suite Arc Projector Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Terrain Scan Processor Advanced System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Seismic Detector ECM Suite Arc Projector Chainsword [Rating: 47] Favorites ----------- Power Micro Antimatter Reactor Engine F-cell Engine Power Core Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Hover Unit Aerolev Unit Utility Terrain Scan Processor Device Advanced Weight Redist. System Storage Energy Well Processor Terrain Scan Processor Hackware Advanced System Shield Weapon Heavy Pick Energy Gun Arc Projector Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 14 | . . 2 . . . 2 2 . 2 2 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 56 | . . 1 1 . . 9 4 . 18 2 6 15 Power 5 | . . . . . . . . . 1 . 1 3 Engine 2 | . . . . . . . . . 1 . . 1 Core 1 | . . . . . . . . . . . 1 . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 1 | . . . . . . . 1 . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | . . . 1 . . 6 1 . 10 1 5 5 Device 14 | . . . 1 . . 2 1 . 4 1 1 4 Storage 1 | . . . . . . . . . 1 . . . Processor 12 | . . . . . . 4 . . 3 . 4 1 Hackware 2 | . . . . . . . . . 2 . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | . . 1 . . . 3 2 . 7 1 . 7 Energy Gun 4 | . . 1 . . . 1 . . 1 1 . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 2 . . . . . Slashing Weapon 5 | . . . . . . . . . 3 . . 2 Piercing Weapon 8 | . . . . . . . . . 3 . . 5 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 1 . 1 1 . 1 . . 1 Parts Lost 16 | . . . 1 . . . . 2 . 2 4 7 Power 1 | . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . Utility 13 | . . . . . . . . 2 . 2 3 6 Weapon 2 | . . . 1 . . . . . . . . 1 Highest Loss Streak 4 | . . . 1 . . . . 2 . 2 4 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 31 | . . 4 6 11 11 27 48 28 25 56 42 38 Device 7 | . . . 3 11 11 12 15 9 7 15 7 1 Processor 16 | . . . . . . 14 30 19 6 23 25 30 Hackware 3 | . . . . . . . . . 5 9 5 1 Piercing Weapon 1 | . . . . . . . . . 1 5 3 1 Naked Turns 164 | . 36 33 95 . . . . . . . . . Heaviest Build 15 | . . 3 3 1 1 6 6 2 15 9 6 14 Greatest Support 12 | 3 3 3 3 3 3 3 12 12 12 12 3 12 Greatest Overweight (x) 4 | . . . . . . 1 1 . 4 2 1 4 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 3 2 2 4 5 5 5 5 5 5 Average Carried 3 | . . . 1 2 2 2 4 4 4 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 2 2 2 4 5 5 4 4 5 3 Class Distribution -------------------- 43% | Mutant 19% | Scavenger-Mutant 16% | Scavenger-Assassin 10% | Scout 8% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Matter Collected 678 | 43 . . 40 . . . 196 . 225 . 39 135 Remotely . | . . . . . . . . . . . . . Salvage Created 621 | . . . . . . . 73 . 271 . 89 188 Parts 32 | . . . . . . . . . 23 . 5 4 Haulers Intercepted 3 | . . . . . . . . . 1 . . 2 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed 6 | . . . . . . . 1 . 3 . 2 . Builder 6 | . . . . . . . . . 6 . . . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 3 | . . . . . . . . . 1 . . 2 Recycler 1 | . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . . . Best Kill Streak 4 | . . . . . . . 1 . 4 . 1 1 Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Hostile Shots Fired 382 | . 3 11 10 . . 26 . 33 27 9 115 148 Missed 155 | . 1 6 2 . . 14 . 10 19 4 44 55 Damage Taken 4251 | . 45 57 306 . . 236 . 715 52 124 1095 1621 Core 3502 | . 45 37 236 . . 236 . 629 52 74 880 1313 Absorbed by Shields 89 | . . . . . . . . 89 . . . . Core Remaining (%) 61 | 100 82 . . . 31 57 . 10 93 92 23 . Volleys Fired 2 | . . . . . . . . . 1 1 . . Largest 1 | . . . . . . . . . 1 1 . . Hottest 55 | . . . . . . . . . 55 55 . . Shots Fired 2 | . . . . . . . . . 1 1 . . Gun 2 | . . . . . . . . . 1 1 . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . 1 1 . . Robot Hit Streak 1 | . . . . . . . . . 1 . . . Robot Miss Streak 1 | . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 24 | . . . . . . . 2 . 10 . 2 10 Core Hits 12 | . . . . . . . . . 6 . 2 4 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 53 | . . . . . . 3 4 . 15 4 3 24 Impact 7 | . . . . . . 3 4 . . . . . Slashing 6 | . . . . . . . . . 6 . . . Piercing 40 | . . . . . . . . . 9 4 3 24 Sneak Attacks 14 | . . . . . . . 2 . 8 . 2 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1472 | . . . . . . . 204 . 636 . 133 499 Guns 15 | . . . . . . . . . 15 . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1457 | . . . . . . . 204 . 621 . 133 499 Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 15 | . . . . . . . . . 15 . . . Impact 204 | . . . . . . . 204 . . . . . Slashing 116 | . . . . . . . . . 116 . . . Piercing 1137 | . . . . . . . . . 505 . 133 499 Highest Corruption 2 | . 1 . . . . . 1 1 . . . 2 Average Corruption 1 | . 1 . . . . . 1 1 . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 173 | . . . . . . . 104 . 69 . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 173 | . . . . . . . 104 . 69 . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . Received Heat Transfer 330 | . 12 18 9 . . 117 . . 12 27 9 126 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Peak Influence 304 | . 15 29 26 . . 183 88 65 85 56 191 304 Initial 99 | . . 5 10 . . . 82 65 23 16 24 99 Average 65 | . 3 10 19 . . 54 85 53 41 44 49 160 Maximum Alert Level 1 | . . . . . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . 100 100 100 100 100 100 100 79 Level 1 3 | . . . . . . . . . . . . 20 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 . . . 2 3 1 2 . 2 8 Investigation 8 | . . 1 . . . 1 2 . . . . 4 Extermination 2 | . . . . . . . . . . . 1 1 Reinforcement 10 | . 1 . . . . 1 1 1 2 . 1 3 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Distress Signals 2 | . . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 80 | . 2 7 4 . . 11 . 4 5 2 19 26 Peak Tracking Total 12 | . 1 8 2 . . 9 . 4 2 1 11 12 Tactical Retreats 13 | . . . . . . 3 . . . . 4 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Traps Triggered 8 | . 1 1 . . . . . 3 . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 2 | . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Machines Accessed 20 | . . 1 1 . . 2 5 . 4 4 . 3 Terminals 16 | . . 1 1 . . 1 4 . 3 3 . 3 Fabricators 2 | . . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 40 | . . 1 2 . . 6 11 . 6 8 . 6 Successful 10 | . . 1 2 . . 1 1 . 2 2 . 1 Failed 30 | . . . . . . 5 10 . 4 6 . 5 Catastrophic 17 | . . . . . . 2 6 . 3 3 . 3 Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . . 1 . 1 . 6 7 . 4 4 . 5 Terminals 31 | . . 1 2 . . 4 9 . 5 4 . 6 Fabricators 3 | . . . . . . . 2 . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 2 . . . 4 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . . 1 2 . . . 1 . 1 1 . 1 Open DSF 3 | . . . . . . . 1 . 1 . . 1 Level Access Points 2 | . . 1 . . . . . . . 1 . . Dispatch Records 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . . 1 . . 1 5 . 2 3 . 2 Full Trace Events 4 | . . . . . . . 2 . . . . 2 Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . . . Total Part Build Rating 6 | . . . . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Turns Passed 2258 | 9 36 45 203 117 36 111 147 46 548 256 295 409 Spaces Moved 2971 | 18 71 84 389 234 71 161 231 66 565 231 297 553 Core 2971 | 18 71 84 389 234 71 161 231 66 565 231 297 553 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 60 | 50 50 50 50 50 50 53 53 50 63 100 75 56 Slowest Speed 250 | 50 50 50 50 50 50 100 100 50 250 150 100 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 27 | 3 20 12 78 42 26 22 9 85 14 8 12 24 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . 1 . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . 1 . . . Scrap Searched 3 | . . . 3 . . . . . . . . . Spaces Dug 23 | . . . . . . 3 1 . 5 4 1 9 Terrain Destroyed 23 | . . . . . . 3 1 . 5 4 1 9 Melee 23 | . . . . . . 3 1 . 5 4 1 9 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Total 3307 | 17 70 85 397 233 70 177 246 79 724 246 359 604 Wait 173 | . . . . . . . 4 . 113 7 49 . Move 2959 | 17 70 83 388 233 70 160 230 65 564 230 296 553 Hop . | . . . . . . . . . . . . . Pick Up 13 | . . 1 3 . . 1 1 2 2 . 2 1 Fast Attach 32 | . . 1 1 . . 7 2 . 12 . 4 5 Attach 24 | . . . . . . 2 2 . 6 2 2 10 Detach 21 | . . . . . . 3 2 . 5 2 2 7 Swap . | . . . . . . . . . . . . . Drop 17 | . . . 2 . . 1 1 2 6 . 1 4 Fire 2 | . . . . . . . . . 1 1 . . Melee 53 | . . . . . . 3 4 . 15 4 3 24 Ram 1 | . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 3) 46 | -10/Materials | Entered another Materials area 46 | -9/Materials | Evolved 2 slots: Utility x2 65 | -9/Materials | Identified exit to Materials 88 | -9/Materials | Discovered new exit (range 6) 89 | -9/Materials | Discovered new exit (range 15) 91 | -9/Materials | Entered Mines 106 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 115 | -9/Mines | Met a Derelict bent on vengeance 125 | -9/Mines | Assembled infested the area 125 | -9/Mines | Discovered exit to Materials (range 11) 129 | -9/Mines | Found a hidden stash of uninstalled traps 144 | -9/Mines | Core integrity fell below 50% 234 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 235 | -9/Mines | Found Prototype Device 235 | -9/Mines | Identified Exp. Sensor Array 292 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 292 | -9/Mines | Discovered new exit (range 5) 294 | -9/Mines | Entered Exiles 307 | -9/Exiles | Met 8R-AWN 313 | -9/Exiles | Build established: Mutant 316 | -9/Exiles | Met EX-HEX 329 | -9/Exiles | Met EX-BIN 336 | -9/Exiles | Aligned with FarCom system 337 | -9/Exiles | Given EX-Vault access code 349 | -9/Exiles | Opened EX-Vault 351 | -9/Exiles | Found Prototype Device 351 | -9/Exiles | Identified Chronowheel 351 | -9/Exiles | Activated Chronowheel 351 | -9/Exiles | Spacetime reconverged on an earlier point 368 | -9/Exiles | Warned to stay clear of 0b10 Research branches 405 | -9/Exiles | Discovered new exit (range 14) 411 | -9/Exiles | Entered Mines 413 | -8/Mines | Discovered exit to Materials (range 15) 447 | -8/Mines | Entered Materials 447 | -8/Materials | Evolved 2 slots: Utility x2 553 | -8/Materials | Discovered new exit (range 9) 558 | -8/Materials | Entered Factory 558 | -7/Factory | Evolved 2 slots: Utility x2 705 | -7/Factory | Identified exit to DSF 705 | -7/Factory | Entered DSF 720 | -7/DSF | Additional patrols routed to DSF 736 | -7/DSF | Core integrity fell below 50% 745 | -7/DSF | Core integrity fell below 20% 745 | -7/DSF | Discovered new exit (range 14) 751 | -7/DSF | Entered Factory 751 | -6/Factory | Evolved 2 slots: Utility x2 1148 | -6/Factory | Discovered new exit (range 16) 1247 | -6/Factory | Fabricated Adv. System Shield (x1) 1299 | -6/Factory | Entered another Factory area 1299 | -5/Factory | Evolved 2 slots: Utility x2 1326 | -5/Factory | Identified exit to Factory 1483 | -5/Factory | Discovered new exit (range 12) 1555 | -5/Factory | Entered another Factory area 1555 | -4/Factory | Evolved 2 slots: Utility x2 1828 | -4/Factory | Lost 4 parts (1p3u) 1835 | -4/Factory | Discovered new exit (range 14) 1836 | -4/Factory | Core integrity fell below 50% 1849 | -4/Factory | Identified exit to Research 1850 | -4/Factory | Entered Research 1850 | -3/Research | Evolved 2 slots: Utility x2 1853 | -3/Research | Identified exit to DSF 2053 | -3/Research | Build established: Scavenger-Mutant 2128 | -3/Research | Core integrity fell below 50% 2158 | -3/Research | Lost 4 parts (3u1w) 2190 | -3/Research | Core integrity fell below 20% 2259 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02179_ ALERT: Alarm triggered, dispatching investigation squad. 02193_ Acquired 74 matter. 02193_ K-01 Serf destroyed. 02193_ Door malfunctions. 02200_ Penetrated by Slug. 02200_ Imp. Signal Interpreter destroyed. 02227_ Connecting with Terminal... 02227_ ALERT: Suspicious activity at Terminal R013. Dispatching Investigation squad. 02238_ Penetrated by Slug. 02238_ Terrain Scan Processor destroyed. 02239_ P-80 Master resets R-10 Processor, system corruption cleaned. 02241_ Slug penetrates Wall. 02241_ Slug penetrates Door. 02241_ Slug penetrates Wall. 02246_ O-32 Director sends out distress signal. 02246_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02248_ System corrupted: Substantial component data lost. 02251_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###########?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ! #?????????????? | | ????????????????????????# ""#?????????????? | | ????????????????????????#""" ""#?????????????? | | ????????????????######??#""" ""#?????????????? | | ????????????????? ?#""" oT#?????????????? | | ??????????????????? #""" ""#?????????????# | | ?????????????????? #""" ""#???????????? # | | ?????????????????" ? ;""" ""#???????????? # | | ????????????????"" ?#@ k #??????????? # | | ???????????????""" # p #??????????? # | | ?????????????? #####p######?????????? # | | ?????????????? #?????????????? # | | ?????????????? p######???????? # | | ????????????????""T"" p +???????? # | | ??????????????????""" ######??????? # | | ??????????????????######### #???????????? ?/ | | ??????????????????????????# #??????????? ???# | | ?????????????????Y????????# ############"###### | | ??????????????????????????# h | | ??????????????????????????# | | ??????????????????????????# h | | ??????????????????????????# | | ??????????????????????????############### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ?????????????????????????????????? ] / | | ?????????????????????????????????? # ""T"" | | ?????????????????????????????????? # """"" | | ?????????????????????????????????? ?## | | ?????????????????????????????????? ??# | | ??????????????????????????????????]== ???# | | ??????????????????????????????????]==????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 310 Additional Mass Support 9 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 9 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunImpulseReconstructor Manual? 0 Play Time 00:33:13 Cumulative 58.2 hours Start 2024.04.29 @ 00:02:41 End 2024.04.29 @ 00:46:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 89 Adventurer 5 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8ab1122-5528-42f9-95b3-2089fe7f12b6